[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:22.12,0:00:27.96,Default,,0000,0000,0000,,[music] Dialogue: 0,0:02:10.94,0:02:14.86,Default,,0000,0000,0000,,V.O.: Balance. Balance. Balance. Balance.\NBalance. Dialogue: 0,0:02:24.44,0:02:26.48,Default,,0000,0000,0000,,[music] Dialogue: 0,0:02:29.00,0:02:36.08,Default,,0000,0000,0000,,V.O.: Ten. Nine. Eight. Seven. Six. Five.\NFour. Three. Dialogue: 0,0:02:36.08,0:02:37.72,Default,,0000,0000,0000,,Two. One. Dialogue: 0,0:02:38.60,0:02:41.48,Default,,0000,0000,0000,,Yay! Dialogue: 0,0:02:47.60,0:02:49.84,Default,,0000,0000,0000,,C.H.: Let me pull out my mic real quick. Dialogue: 0,0:02:52.90,0:02:57.48,Default,,0000,0000,0000,,Wow, that was awesome. OK. So, we don't know Dialogue: 0,0:02:57.49,0:03:00.79,Default,,0000,0000,0000,,that much about memory, but what we do know Dialogue: 0,0:03:00.79,0:03:02.38,Default,,0000,0000,0000,,is that if I were to start reading off Dialogue: 0,0:03:02.38,0:03:04.80,Default,,0000,0000,0000,,a list of random words, you would only be Dialogue: 0,0:03:04.80,0:03:08.30,Default,,0000,0000,0000,,able to memorize about four of those things.\NAnd Dialogue: 0,0:03:08.30,0:03:11.11,Default,,0000,0000,0000,,then, if we wait twenty to thirty seconds,\Nand Dialogue: 0,0:03:11.11,0:03:14.25,Default,,0000,0000,0000,,talk about anything else, you're only gonna\Nremember about Dialogue: 0,0:03:14.25,0:03:17.09,Default,,0000,0000,0000,,two, or one, or none. Dialogue: 0,0:03:17.09,0:03:18.69,Default,,0000,0000,0000,,We kind of know that, right. Almost every\Nperson Dialogue: 0,0:03:18.69,0:03:20.91,Default,,0000,0000,0000,,I've met has told me, I have a really Dialogue: 0,0:03:20.91,0:03:24.03,Default,,0000,0000,0000,,bad memory. So that's understood. But at the\Nsame Dialogue: 0,0:03:24.03,0:03:26.84,Default,,0000,0000,0000,,time, if I walk up to anybody in this Dialogue: 0,0:03:26.84,0:03:29.76,Default,,0000,0000,0000,,room and I ask how to get to the Dialogue: 0,0:03:29.76,0:03:33.29,Default,,0000,0000,0000,,restroom, you could probably tell me. And\Nyou could Dialogue: 0,0:03:33.29,0:03:35.79,Default,,0000,0000,0000,,probably tell me with, like, really good detail. Dialogue: 0,0:03:35.79,0:03:37.68,Default,,0000,0000,0000,,Like, walk out of that door. There's gonna\Nbe Dialogue: 0,0:03:37.68,0:03:39.40,Default,,0000,0000,0000,,the thing with the coffee and the tea on Dialogue: 0,0:03:39.40,0:03:42.57,Default,,0000,0000,0000,,it. Just passed that is the registration desk.\NTake Dialogue: 0,0:03:42.57,0:03:45.07,Default,,0000,0000,0000,,a right. We're gonna pass the escalators.\NAnd we're Dialogue: 0,0:03:45.07,0:03:46.87,Default,,0000,0000,0000,,gonna have two sets of elevators. The one\Non Dialogue: 0,0:03:46.87,0:03:48.65,Default,,0000,0000,0000,,the left that only goes up to the seventeenth Dialogue: 0,0:03:48.65,0:03:50.05,Default,,0000,0000,0000,,floor, right. The one on the right starts\Nat Dialogue: 0,0:03:50.05,0:03:52.68,Default,,0000,0000,0000,,the eighteenth floor. Keep going. We're gonna\Nsee the Dialogue: 0,0:03:52.68,0:03:56.02,Default,,0000,0000,0000,,women's restroom first and then the men's\Nrestroom. Dialogue: 0,0:03:56.02,0:03:58.46,Default,,0000,0000,0000,,We could all do that. So, on one hand, Dialogue: 0,0:03:58.46,0:04:00.88,Default,,0000,0000,0000,,we have a memory that completely sucks, but\Nat Dialogue: 0,0:04:00.88,0:04:03.23,Default,,0000,0000,0000,,the same time we're able to, like, magically\Nmemorize Dialogue: 0,0:04:03.23,0:04:05.72,Default,,0000,0000,0000,,the blueprint of this building. And we don't\Neven Dialogue: 0,0:04:05.72,0:04:10.76,Default,,0000,0000,0000,,try to do it. So has does that work? Dialogue: 0,0:04:10.76,0:04:14.30,Default,,0000,0000,0000,,What memory athletes do when they memorize\Ngigantic lists Dialogue: 0,0:04:14.30,0:04:16.98,Default,,0000,0000,0000,,of words is, instead of using that short term Dialogue: 0,0:04:16.98,0:04:19.40,Default,,0000,0000,0000,,memory that we call it, or present memory,\Nthey Dialogue: 0,0:04:19.40,0:04:21.29,Default,,0000,0000,0000,,use their spatial memory. The same memory\Nthat we Dialogue: 0,0:04:21.29,0:04:23.36,Default,,0000,0000,0000,,use to memorize location. Which is what I\Ntried Dialogue: 0,0:04:23.36,0:04:26.03,Default,,0000,0000,0000,,to do today. So we'll see how we did Dialogue: 0,0:04:26.03,0:04:28.61,Default,,0000,0000,0000,,with ten random words, which is more than\Ndouble Dialogue: 0,0:04:28.61,0:04:30.28,Default,,0000,0000,0000,,the amount of words that we're supposed to\Nbe Dialogue: 0,0:04:30.28,0:04:31.90,Default,,0000,0000,0000,,able to memorize. Dialogue: 0,0:04:31.90,0:04:35.28,Default,,0000,0000,0000,,So the first word was me staring at my Dialogue: 0,0:04:35.28,0:04:38.06,Default,,0000,0000,0000,,watch, right. Anticipation. Does anyone remember\Nwhat happened next? Dialogue: 0,0:04:38.06,0:04:43.02,Default,,0000,0000,0000,,Clown. Perfect. And then what? Yes. Clown\Nand opera. Dialogue: 0,0:04:43.02,0:04:44.90,Default,,0000,0000,0000,,And we did a little trick there where we Dialogue: 0,0:04:44.90,0:04:46.55,Default,,0000,0000,0000,,combined the two, right. I was wearing the\Nclown Dialogue: 0,0:04:46.55,0:04:48.98,Default,,0000,0000,0000,,thing and I was singing. Does anyone remember\Nwhat Dialogue: 0,0:04:48.98,0:04:50.52,Default,,0000,0000,0000,,happened next when I came over to this side Dialogue: 0,0:04:50.52,0:04:52.11,Default,,0000,0000,0000,,of - yeah, I don't even need to remind Dialogue: 0,0:04:52.11,0:04:53.46,Default,,0000,0000,0000,,you. Perfect. Car. Dialogue: 0,0:04:53.46,0:04:57.11,Default,,0000,0000,0000,,And then what happened over here? Discovered\Nan orange. Dialogue: 0,0:04:57.11,0:05:00.70,Default,,0000,0000,0000,,That's awesome. You guys are doing really\Nwell. After Dialogue: 0,0:05:00.70,0:05:07.70,Default,,0000,0000,0000,,that, what happened next? Sprint. Great. So\NI balanced Dialogue: 0,0:05:08.40,0:05:10.41,Default,,0000,0000,0000,,on my hands, and then we sprint back over Dialogue: 0,0:05:10.41,0:05:12.38,Default,,0000,0000,0000,,to the other side of the stage, and there Dialogue: 0,0:05:12.38,0:05:14.84,Default,,0000,0000,0000,,was a countdown playing on the speakers, right.\NAnd Dialogue: 0,0:05:14.84,0:05:19.02,Default,,0000,0000,0000,,then we ended up applause. That's excellent.\NThat's the Dialogue: 0,0:05:19.02,0:05:22.46,Default,,0000,0000,0000,,entire method. That's what everybody uses\Nto memorize thousands Dialogue: 0,0:05:22.46,0:05:25.60,Default,,0000,0000,0000,,and thousands and thousands of digits, or\Nhundreds and Dialogue: 0,0:05:25.60,0:05:27.72,Default,,0000,0000,0000,,hundreds and hundreds of random words. Is\Njust by Dialogue: 0,0:05:27.72,0:05:30.42,Default,,0000,0000,0000,,visualizing it and using that spatial memory. Dialogue: 0,0:05:30.42,0:05:31.97,Default,,0000,0000,0000,,So now we're gonna see how to apply that Dialogue: 0,0:05:31.97,0:05:34.68,Default,,0000,0000,0000,,to a few different things. The first thing\Nis Dialogue: 0,0:05:34.68,0:05:36.59,Default,,0000,0000,0000,,gonna be names, cause everybody has a hard\Ntime Dialogue: 0,0:05:36.59,0:05:39.30,Default,,0000,0000,0000,,with names. How many people do you think you've Dialogue: 0,0:05:39.30,0:05:41.23,Default,,0000,0000,0000,,met this conference? I think I've met maybe\Nlike Dialogue: 0,0:05:41.23,0:05:42.83,Default,,0000,0000,0000,,two hundred people. All right. I think there's\Nfifteen Dialogue: 0,0:05:42.83,0:05:45.79,Default,,0000,0000,0000,,hundred people. I remember about half of those\Nnames, Dialogue: 0,0:05:45.79,0:05:48.21,Default,,0000,0000,0000,,and I was actually trying to remember them.\NSo Dialogue: 0,0:05:48.21,0:05:49.56,Default,,0000,0000,0000,,it's probably a lot worse for some of you Dialogue: 0,0:05:49.56,0:05:51.30,Default,,0000,0000,0000,,who weren't trying. Dialogue: 0,0:05:51.30,0:05:54.52,Default,,0000,0000,0000,,When you first meet somebody, what you want\Nto Dialogue: 0,0:05:54.52,0:05:57.14,Default,,0000,0000,0000,,do is actually listen to them tell you their Dialogue: 0,0:05:57.14,0:05:59.12,Default,,0000,0000,0000,,name. Cause a lot of the times when we're Dialogue: 0,0:05:59.12,0:06:01.79,Default,,0000,0000,0000,,meeting somebody, right, we're five seconds\Ninto the conversation Dialogue: 0,0:06:01.79,0:06:03.65,Default,,0000,0000,0000,,and we completely forgot their name. Well,\Nour memories Dialogue: 0,0:06:03.65,0:06:05.85,Default,,0000,0000,0000,,actually aren't that bad. We just weren't\Npaying attention Dialogue: 0,0:06:05.85,0:06:08.31,Default,,0000,0000,0000,,when we were introduced to them. So remember\Ntheir Dialogue: 0,0:06:08.31,0:06:09.34,Default,,0000,0000,0000,,name. Dialogue: 0,0:06:09.34,0:06:11.27,Default,,0000,0000,0000,,The second thing you want to do is kick Dialogue: 0,0:06:11.27,0:06:14.03,Default,,0000,0000,0000,,in that spatial memory. So to do that, this Dialogue: 0,0:06:14.03,0:06:17.77,Default,,0000,0000,0000,,is Ryan. Everybody say hi Ryan. All right.\NSo Dialogue: 0,0:06:17.77,0:06:19.53,Default,,0000,0000,0000,,you've got the first thing down. You've listened\Nto Dialogue: 0,0:06:19.53,0:06:21.63,Default,,0000,0000,0000,,the name. Now you want to look at Ryan Dialogue: 0,0:06:21.63,0:06:24.10,Default,,0000,0000,0000,,and find something that stands out to you. Dialogue: 0,0:06:24.10,0:06:26.65,Default,,0000,0000,0000,,Now Ryan's got, obviously he's got his own\Nlook Dialogue: 0,0:06:26.65,0:06:28.17,Default,,0000,0000,0000,,going on, so he, he's given us a lot Dialogue: 0,0:06:28.17,0:06:30.14,Default,,0000,0000,0000,,of things to look at but first thing I Dialogue: 0,0:06:30.14,0:06:31.91,Default,,0000,0000,0000,,notice for him is his tattoo on his neck. Dialogue: 0,0:06:31.91,0:06:35.64,Default,,0000,0000,0000,,So if I want to remember Ryan, I'm gonna Dialogue: 0,0:06:35.64,0:06:37.97,Default,,0000,0000,0000,,look at that tattoo, and I'm gonna think of Dialogue: 0,0:06:37.97,0:06:41.00,Default,,0000,0000,0000,,a word that rhymes with the word Ryan. Something Dialogue: 0,0:06:41.00,0:06:43.86,Default,,0000,0000,0000,,that I can easily visualize, and then attach\Nit Dialogue: 0,0:06:43.86,0:06:45.27,Default,,0000,0000,0000,,to that tattoo. Dialogue: 0,0:06:45.27,0:06:48.74,Default,,0000,0000,0000,,So Ryan, for me, makes me think of lion. Dialogue: 0,0:06:48.74,0:06:52.06,Default,,0000,0000,0000,,So I'm gonna imagine, coming up on Ryan's\Nright-hand Dialogue: 0,0:06:52.06,0:06:54.04,Default,,0000,0000,0000,,size, a big lion running. He's got like a Dialogue: 0,0:06:54.04,0:06:56.30,Default,,0000,0000,0000,,bright-orange main, he's breathing hard. He\Njumps up in Dialogue: 0,0:06:56.30,0:06:57.80,Default,,0000,0000,0000,,the air and he bites Ryan in the neck Dialogue: 0,0:06:57.80,0:06:59.88,Default,,0000,0000,0000,,and just, like, rips off his tattoo, and he's Dialogue: 0,0:06:59.88,0:07:02.80,Default,,0000,0000,0000,,flailing it around. There's blood everywhere.\NThe lion's like, Dialogue: 0,0:07:02.80,0:07:04.95,Default,,0000,0000,0000,,throwing the tattoo at you and you're super\Ngrossed Dialogue: 0,0:07:04.95,0:07:07.59,Default,,0000,0000,0000,,out. The most offensive you can make the image, Dialogue: 0,0:07:07.59,0:07:09.41,Default,,0000,0000,0000,,the better, because then it's gonna be more\Nmemorable. Dialogue: 0,0:07:09.41,0:07:12.22,Default,,0000,0000,0000,,So the next time we see Ryan, we'll immediately Dialogue: 0,0:07:12.22,0:07:15.81,Default,,0000,0000,0000,,notice his tattoo. We're gonna remember that\Ncrazy scene Dialogue: 0,0:07:15.81,0:07:17.73,Default,,0000,0000,0000,,of a lion ripping off his tattoo and throwing Dialogue: 0,0:07:17.73,0:07:19.46,Default,,0000,0000,0000,,it around the room, and then we'll be able Dialogue: 0,0:07:19.46,0:07:21.75,Default,,0000,0000,0000,,to connect that again with Ryan. Make sense?\NSo Dialogue: 0,0:07:21.75,0:07:23.77,Default,,0000,0000,0000,,names are pretty easy. And I bet you all Dialogue: 0,0:07:23.77,0:07:26.08,Default,,0000,0000,0000,,can start doing that right now. Dialogue: 0,0:07:26.08,0:07:28.63,Default,,0000,0000,0000,,Let's move on to the next thing. And that Dialogue: 0,0:07:28.63,0:07:32.66,Default,,0000,0000,0000,,is memorizing a shuffled deck of playing cards.\NThis Dialogue: 0,0:07:32.66,0:07:34.80,Default,,0000,0000,0000,,is, this is, the first thing that I started Dialogue: 0,0:07:34.80,0:07:37.58,Default,,0000,0000,0000,,getting interested in when I got into memory.\NIt's Dialogue: 0,0:07:37.58,0:07:39.89,Default,,0000,0000,0000,,actually more, more useful than you think\Nit is. Dialogue: 0,0:07:39.89,0:07:43.17,Default,,0000,0000,0000,,The reason you want to memorize cards is because Dialogue: 0,0:07:43.17,0:07:45.61,Default,,0000,0000,0000,,it's the only thing that you can memorize\Nthat Dialogue: 0,0:07:45.61,0:07:48.99,Default,,0000,0000,0000,,will actually impress your friends, for number\None, the Dialogue: 0,0:07:48.99,0:07:51.41,Default,,0000,0000,0000,,second reason is because it teaches you everything\Nyou Dialogue: 0,0:07:51.41,0:07:54.31,Default,,0000,0000,0000,,need to know to compete in the world memory Dialogue: 0,0:07:54.31,0:07:58.82,Default,,0000,0000,0000,,competition. All the techniques that are important\Nfor that. Dialogue: 0,0:07:58.82,0:08:03.13,Default,,0000,0000,0000,,So, looking at a card, here we have the Dialogue: 0,0:08:03.13,0:08:06.69,Default,,0000,0000,0000,,seven of diamonds and the seven of hearts.\NThe Dialogue: 0,0:08:06.69,0:08:09.72,Default,,0000,0000,0000,,reason why this is so difficult to memorize\Nis Dialogue: 0,0:08:09.72,0:08:12.29,Default,,0000,0000,0000,,because they're just hard to visualize. These\Ntwo cards Dialogue: 0,0:08:12.29,0:08:14.57,Default,,0000,0000,0000,,almost look exactly the same. If I wanted\Nto Dialogue: 0,0:08:14.57,0:08:16.19,Default,,0000,0000,0000,,just close my eyes and try to use this Dialogue: 0,0:08:16.19,0:08:18.10,Default,,0000,0000,0000,,visual technique we've been talking about\Nand I visualize Dialogue: 0,0:08:18.10,0:08:20.16,Default,,0000,0000,0000,,the seven of diamonds and I visualize the\Nseven Dialogue: 0,0:08:20.16,0:08:22.80,Default,,0000,0000,0000,,of hearts, I'm probably still gonna forget\Nit. It's Dialogue: 0,0:08:22.80,0:08:23.62,Default,,0000,0000,0000,,difficult. Dialogue: 0,0:08:23.62,0:08:25.73,Default,,0000,0000,0000,,So what the pros do is, instead of memorizing Dialogue: 0,0:08:25.73,0:08:29.81,Default,,0000,0000,0000,,cards, they memorize people. So the seven\Nof diamonds, Dialogue: 0,0:08:29.81,0:08:32.93,Default,,0000,0000,0000,,for me, is Isaac Newton. The seven of hearts Dialogue: 0,0:08:32.93,0:08:35.70,Default,,0000,0000,0000,,is Einstein. So these guys are much easier\Nto Dialogue: 0,0:08:35.70,0:08:38.49,Default,,0000,0000,0000,,memorize. They're completely different. You\Ncan imagine them interacting Dialogue: 0,0:08:38.49,0:08:41.47,Default,,0000,0000,0000,,with each other, doing different things, right. Dialogue: 0,0:08:41.47,0:08:43.39,Default,,0000,0000,0000,,So the next step is to think of a Dialogue: 0,0:08:43.39,0:08:47.05,Default,,0000,0000,0000,,person for every single card in the deck.\NThat's Dialogue: 0,0:08:47.05,0:08:49.50,Default,,0000,0000,0000,,fifty-two people. And when I first heard this,\NI Dialogue: 0,0:08:49.50,0:08:52.18,Default,,0000,0000,0000,,almost stopped. Because that sounds like,\NI mean, I Dialogue: 0,0:08:52.18,0:08:54.12,Default,,0000,0000,0000,,gotta use my memory to do that, right. But Dialogue: 0,0:08:54.12,0:08:58.32,Default,,0000,0000,0000,,there's a technique, a trick, it's called\Nmnemonic. And Dialogue: 0,0:08:58.32,0:09:01.69,Default,,0000,0000,0000,,mnemonics just take information that's available\Nto you, that's Dialogue: 0,0:09:01.69,0:09:03.06,Default,,0000,0000,0000,,already right in front of your face, and uses Dialogue: 0,0:09:03.06,0:09:05.00,Default,,0000,0000,0000,,that information to remind you of the thing\Nit Dialogue: 0,0:09:05.00,0:09:06.61,Default,,0000,0000,0000,,is that you want to remember. Dialogue: 0,0:09:06.61,0:09:09.18,Default,,0000,0000,0000,,So, looking at a card, we have two bits Dialogue: 0,0:09:09.18,0:09:12.16,Default,,0000,0000,0000,,of information. We have the value of the card, Dialogue: 0,0:09:12.16,0:09:14.17,Default,,0000,0000,0000,,so for, for, four of hearts, it's a four, Dialogue: 0,0:09:14.17,0:09:16.03,Default,,0000,0000,0000,,and then we have the suit of the card. Dialogue: 0,0:09:16.03,0:09:17.91,Default,,0000,0000,0000,,Just looking at those two things can remind\Nus Dialogue: 0,0:09:17.91,0:09:19.82,Default,,0000,0000,0000,,of the person it is that we associated with Dialogue: 0,0:09:19.82,0:09:22.14,Default,,0000,0000,0000,,that card. So we'll go through the values\Nreally Dialogue: 0,0:09:22.14,0:09:25.13,Default,,0000,0000,0000,,quickly here. You'll reference these later\NI'm sure. But Dialogue: 0,0:09:25.13,0:09:27.81,Default,,0000,0000,0000,,every ace and every two in the deck is Dialogue: 0,0:09:27.81,0:09:30.66,Default,,0000,0000,0000,,an athlete. Doesn't matter what the suit is.\NAce Dialogue: 0,0:09:30.66,0:09:33.21,Default,,0000,0000,0000,,of clubs, ace of spades, ace of diamonds.\NThese Dialogue: 0,0:09:33.21,0:09:37.67,Default,,0000,0000,0000,,are all athletes. Ace is a male athlete. Two Dialogue: 0,0:09:37.67,0:09:39.26,Default,,0000,0000,0000,,is a female athlete. Dialogue: 0,0:09:39.26,0:09:42.11,Default,,0000,0000,0000,,Every three and four is an actor. Three is Dialogue: 0,0:09:42.11,0:09:44.40,Default,,0000,0000,0000,,a male actor, four is a female actor. Every Dialogue: 0,0:09:44.40,0:09:47.55,Default,,0000,0000,0000,,five and six is a controversial or sketchy\Nperson, Dialogue: 0,0:09:47.55,0:09:49.93,Default,,0000,0000,0000,,somebody that's done something that not everyone\Nagrees with. Dialogue: 0,0:09:49.93,0:09:52.44,Default,,0000,0000,0000,,And these are people that you can think of. Dialogue: 0,0:09:52.44,0:09:54.17,Default,,0000,0000,0000,,Five is a male, six is a female. So Dialogue: 0,0:09:54.17,0:09:56.15,Default,,0000,0000,0000,,you might see a pattern. Every single odd\Ncard Dialogue: 0,0:09:56.15,0:09:57.99,Default,,0000,0000,0000,,in the deck is a male. Every single even Dialogue: 0,0:09:57.99,0:10:01.21,Default,,0000,0000,0000,,card in the deck is a female. Dialogue: 0,0:10:01.21,0:10:05.06,Default,,0000,0000,0000,,Seven and eight. These are people of, like,\Nany Dialogue: 0,0:10:05.06,0:10:09.97,Default,,0000,0000,0000,,kind of science field. Physics, math, any\Nscientist. Remember Dialogue: 0,0:10:09.97,0:10:12.56,Default,,0000,0000,0000,,my seven of diamonds, seven of hearts, had\NIsaac Dialogue: 0,0:10:12.56,0:10:15.49,Default,,0000,0000,0000,,Newton and Einstein. Again, seven's a male,\Neight's a Dialogue: 0,0:10:15.49,0:10:18.27,Default,,0000,0000,0000,,female. Nine and ten, these are people of\Npower. Dialogue: 0,0:10:18.27,0:10:21.60,Default,,0000,0000,0000,,That can mean political power or super human\Npowers. Dialogue: 0,0:10:21.60,0:10:23.90,Default,,0000,0000,0000,,Any of that stuff. And queen and king, this Dialogue: 0,0:10:23.90,0:10:25.98,Default,,0000,0000,0000,,is a couple. This could be a famous couple. Dialogue: 0,0:10:25.98,0:10:29.20,Default,,0000,0000,0000,,A couple you know. This could be you. Whatever. Dialogue: 0,0:10:29.20,0:10:31.26,Default,,0000,0000,0000,,And finally jack. There are four of these\Nin Dialogue: 0,0:10:31.26,0:10:35.00,Default,,0000,0000,0000,,the deck, too. And these are all religious\Nfigures. Dialogue: 0,0:10:35.00,0:10:35.32,Default,,0000,0000,0000,,K. Dialogue: 0,0:10:35.32,0:10:39.56,Default,,0000,0000,0000,,The second thing. Suit. There are four suits\Nwe Dialogue: 0,0:10:39.56,0:10:41.82,Default,,0000,0000,0000,,have. Each of these are a specific type of Dialogue: 0,0:10:41.82,0:10:45.31,Default,,0000,0000,0000,,person. So a diamond is a rich person, or Dialogue: 0,0:10:45.31,0:10:48.35,Default,,0000,0000,0000,,a fancy person, or a shiny person. Think diamonds, Dialogue: 0,0:10:48.35,0:10:51.56,Default,,0000,0000,0000,,right. Shiny, fancy. Hearts, these are people\Nyou love. Dialogue: 0,0:10:51.56,0:10:55.98,Default,,0000,0000,0000,,This can be family, friends. Clubs, these\Nare, like, Dialogue: 0,0:10:55.98,0:10:58.82,Default,,0000,0000,0000,,bad people. You can think strong, Arno - I Dialogue: 0,0:10:58.82,0:11:00.56,Default,,0000,0000,0000,,have, I use Arnold Schwarzenegger for one\Nof my Dialogue: 0,0:11:00.56,0:11:04.37,Default,,0000,0000,0000,,club cards. Sylvester Stallone, another good\Nexample. Or people Dialogue: 0,0:11:04.37,0:11:06.66,Default,,0000,0000,0000,,who are just, like, bad at what they do. Dialogue: 0,0:11:06.66,0:11:09.91,Default,,0000,0000,0000,,Spades. This means funny. These can be comedians,\Nfriends, Dialogue: 0,0:11:09.91,0:11:13.16,Default,,0000,0000,0000,,joksters, or other things that are funny to\Nyou. Dialogue: 0,0:11:13.16,0:11:15.76,Default,,0000,0000,0000,,So taking those two things combined, now,\Nwe can Dialogue: 0,0:11:15.76,0:11:19.56,Default,,0000,0000,0000,,try to memorize three cards. So we have ace Dialogue: 0,0:11:19.56,0:11:23.15,Default,,0000,0000,0000,,of diamonds, jack of spades, and four of hearts. Dialogue: 0,0:11:23.15,0:11:24.78,Default,,0000,0000,0000,,So first thing we want to do is look Dialogue: 0,0:11:24.78,0:11:26.95,Default,,0000,0000,0000,,at the suit, right. You may not remember,\Nbut Dialogue: 0,0:11:26.95,0:11:30.93,Default,,0000,0000,0000,,ace is a male athlete. And diamonds is super Dialogue: 0,0:11:30.93,0:11:34.35,Default,,0000,0000,0000,,fancy, or extravagant or rich. So this, for\Nme, Dialogue: 0,0:11:34.35,0:11:36.95,Default,,0000,0000,0000,,is Michael Jordan. And for the rest of my Dialogue: 0,0:11:36.95,0:11:39.70,Default,,0000,0000,0000,,life, this will always be Michael Jordon. Dialogue: 0,0:11:39.70,0:11:41.83,Default,,0000,0000,0000,,The next card we have is jack of spades. Dialogue: 0,0:11:41.83,0:11:46.16,Default,,0000,0000,0000,,Remember jack is a religious person, spades\Nmeans funny. Dialogue: 0,0:11:46.16,0:11:51.35,Default,,0000,0000,0000,,So a funny religious person. The Dali Llama.\NNext Dialogue: 0,0:11:51.35,0:11:55.09,Default,,0000,0000,0000,,card is four of hearts. Remember four is a Dialogue: 0,0:11:55.09,0:12:00.17,Default,,0000,0000,0000,,female actor. Hearts is somebody you love.\NSo it's Dialogue: 0,0:12:00.17,0:12:03.35,Default,,0000,0000,0000,,a female actor that I love. Well, we may Dialogue: 0,0:12:03.35,0:12:06.08,Default,,0000,0000,0000,,have all different opinions on this, but I'm\Nmarried. Dialogue: 0,0:12:06.08,0:12:08.80,Default,,0000,0000,0000,,So this is my wife. Remember, this is just, Dialogue: 0,0:12:08.80,0:12:10.57,Default,,0000,0000,0000,,you can use whatever pictures you want. This\Nis Dialogue: 0,0:12:10.57,0:12:12.22,Default,,0000,0000,0000,,just a reminder. So four of hearts is my Dialogue: 0,0:12:12.22,0:12:15.03,Default,,0000,0000,0000,,wife. She's not an actor. And she's putting\Na Dialogue: 0,0:12:15.03,0:12:18.12,Default,,0000,0000,0000,,Santa hat on my dog Baxter. Dialogue: 0,0:12:18.12,0:12:20.44,Default,,0000,0000,0000,,So now we have three very different images\Nthat Dialogue: 0,0:12:20.44,0:12:23.14,Default,,0000,0000,0000,,we need to memorize. And we could, if we Dialogue: 0,0:12:23.14,0:12:25.30,Default,,0000,0000,0000,,wanted to, build a story, like we did with Dialogue: 0,0:12:25.30,0:12:27.32,Default,,0000,0000,0000,,the words. And we already know you guys can Dialogue: 0,0:12:27.32,0:12:29.07,Default,,0000,0000,0000,,do that, cause we just did it, right. So Dialogue: 0,0:12:29.07,0:12:31.80,Default,,0000,0000,0000,,you can imagine there's a basketball court.\NMichael Jordon's Dialogue: 0,0:12:31.80,0:12:34.70,Default,,0000,0000,0000,,dribbling down the basketball court. He jumps\Nup, slam Dialogue: 0,0:12:34.70,0:12:36.98,Default,,0000,0000,0000,,dunks the basketball and for, for whatever\Nreason, the Dialogue: 0,0:12:36.98,0:12:39.61,Default,,0000,0000,0000,,Dali Llama is like, he's down below the basketball Dialogue: 0,0:12:39.61,0:12:41.69,Default,,0000,0000,0000,,hoop praying, and so the ball just hits him Dialogue: 0,0:12:41.69,0:12:43.64,Default,,0000,0000,0000,,in the back of the head, and boom, his Dialogue: 0,0:12:43.64,0:12:45.99,Default,,0000,0000,0000,,head hits the ground. There's blood everywhere.\NMy dog Dialogue: 0,0:12:45.99,0:12:47.61,Default,,0000,0000,0000,,comes running out of the locker room. He's\Nrunning Dialogue: 0,0:12:47.61,0:12:49.51,Default,,0000,0000,0000,,around in the blood. He's leaving footsteps\Nall over Dialogue: 0,0:12:49.51,0:12:52.76,Default,,0000,0000,0000,,the ground. Loise is screaming. It's crazy,\Nright. Dialogue: 0,0:12:52.76,0:12:54.19,Default,,0000,0000,0000,,So you won't forget that. And that's how you Dialogue: 0,0:12:54.19,0:12:55.44,Default,,0000,0000,0000,,would memorize three cards. Dialogue: 0,0:12:55.44,0:12:58.77,Default,,0000,0000,0000,,But there's actually a more popular technique\Nof memorizing Dialogue: 0,0:12:58.77,0:13:00.67,Default,,0000,0000,0000,,when you have lots of things to memorize.\NSo Dialogue: 0,0:13:00.67,0:13:02.92,Default,,0000,0000,0000,,we have to memorize fifty-two cards. So we're\Nprobably Dialogue: 0,0:13:02.92,0:13:06.33,Default,,0000,0000,0000,,gonna wanna use this. This is called the method Dialogue: 0,0:13:06.33,0:13:09.93,Default,,0000,0000,0000,,of Loki. Also known as the journey method\Nor Dialogue: 0,0:13:09.93,0:13:13.18,Default,,0000,0000,0000,,the memory palace. Most people have heard\Nof this. Dialogue: 0,0:13:13.18,0:13:15.77,Default,,0000,0000,0000,,The way this works is you take a location Dialogue: 0,0:13:15.77,0:13:18.77,Default,,0000,0000,0000,,that you're really, really familiar with.\NYou're probably gonna Dialogue: 0,0:13:18.77,0:13:20.75,Default,,0000,0000,0000,,start with your house cause you're probably\Nreally familiar Dialogue: 0,0:13:20.75,0:13:23.51,Default,,0000,0000,0000,,with your house. And you imagine yourself\Nwalking from Dialogue: 0,0:13:23.51,0:13:26.34,Default,,0000,0000,0000,,room to room to room. So you would walk Dialogue: 0,0:13:26.34,0:13:29.06,Default,,0000,0000,0000,,through your front door into your bedroom,\Nand here Dialogue: 0,0:13:29.06,0:13:30.87,Default,,0000,0000,0000,,you would place the first thing you want to Dialogue: 0,0:13:30.87,0:13:32.71,Default,,0000,0000,0000,,remember. So if it's Michael Jordon, you might\Nsee Dialogue: 0,0:13:32.71,0:13:34.82,Default,,0000,0000,0000,,him jumping off your bed and slam dunking\Ninto Dialogue: 0,0:13:34.82,0:13:37.44,Default,,0000,0000,0000,,your laundry basket. The important thing is\Nto look Dialogue: 0,0:13:37.44,0:13:39.61,Default,,0000,0000,0000,,at everything in your room and imagine your\Nmemory Dialogue: 0,0:13:39.61,0:13:42.53,Default,,0000,0000,0000,,interacting with those things so it's firmly\Nplanted. Dialogue: 0,0:13:42.53,0:13:44.23,Default,,0000,0000,0000,,And then you go to the next room, say Dialogue: 0,0:13:44.23,0:13:46.29,Default,,0000,0000,0000,,the bathroom. You do the same thing here with Dialogue: 0,0:13:46.29,0:13:49.16,Default,,0000,0000,0000,,your second memory. So here we'd have Dali\NLlama. Dialogue: 0,0:13:49.16,0:13:50.86,Default,,0000,0000,0000,,Maybe he's in the shower and the Buddha's\Nin Dialogue: 0,0:13:50.86,0:13:53.89,Default,,0000,0000,0000,,the sink. I don't know. You then leave the Dialogue: 0,0:13:53.89,0:13:56.26,Default,,0000,0000,0000,,bathroom. You walk into the living room. And\Nhere's Dialogue: 0,0:13:56.26,0:13:58.52,Default,,0000,0000,0000,,where you place your third memory. You look\Nat Dialogue: 0,0:13:58.52,0:14:01.29,Default,,0000,0000,0000,,the TV, you look at the carpet, you look Dialogue: 0,0:14:01.29,0:14:03.69,Default,,0000,0000,0000,,at the couch, you imagine your memory interacting\Nwith Dialogue: 0,0:14:03.69,0:14:06.44,Default,,0000,0000,0000,,all of those things. And then you retrace\Nyour Dialogue: 0,0:14:06.44,0:14:08.92,Default,,0000,0000,0000,,steps from the beginning of the journey, and\Neverything Dialogue: 0,0:14:08.92,0:14:11.85,Default,,0000,0000,0000,,will be right where you left it. So if Dialogue: 0,0:14:11.85,0:14:14.25,Default,,0000,0000,0000,,you're like me and you're from, I'm in Portland Dialogue: 0,0:14:14.25,0:14:15.52,Default,,0000,0000,0000,,now so I have a little bit more room, Dialogue: 0,0:14:15.52,0:14:18.08,Default,,0000,0000,0000,,but if you're coming from San Fransisco or\Neven Dialogue: 0,0:14:18.08,0:14:21.11,Default,,0000,0000,0000,,here in Chicago, you're memory palace might\Nlook something Dialogue: 0,0:14:21.11,0:14:22.54,Default,,0000,0000,0000,,like this. Dialogue: 0,0:14:22.54,0:14:25.06,Default,,0000,0000,0000,,So I would actually recommend, and this is\Na Dialogue: 0,0:14:25.06,0:14:27.26,Default,,0000,0000,0000,,better method, is to go outside to make your Dialogue: 0,0:14:27.26,0:14:29.12,Default,,0000,0000,0000,,journey. Cause you have a lot more room this Dialogue: 0,0:14:29.12,0:14:30.76,Default,,0000,0000,0000,,way. So this is a run that I do Dialogue: 0,0:14:30.76,0:14:32.27,Default,,0000,0000,0000,,a couple times a week, and I've ran it Dialogue: 0,0:14:32.27,0:14:34.51,Default,,0000,0000,0000,,so many times that I could close my eyes Dialogue: 0,0:14:34.51,0:14:37.69,Default,,0000,0000,0000,,and run it and I have thirty-four locations\Nthat Dialogue: 0,0:14:37.69,0:14:39.71,Default,,0000,0000,0000,,I could place memories. And then I just start Dialogue: 0,0:14:39.71,0:14:41.98,Default,,0000,0000,0000,,my run over again and I go back through, Dialogue: 0,0:14:41.98,0:14:44.49,Default,,0000,0000,0000,,and they'll all be sitting there waiting for\Nme. Dialogue: 0,0:14:44.49,0:14:47.78,Default,,0000,0000,0000,,And thirty-four doesn't seem like, like a\Nton, but Dialogue: 0,0:14:47.78,0:14:51.06,Default,,0000,0000,0000,,that's actually enough to memorize two shuffled\Ndecks of Dialogue: 0,0:14:51.06,0:14:53.10,Default,,0000,0000,0000,,playing cards. And I'm gonna explain how that\Nworks Dialogue: 0,0:14:53.10,0:14:55.00,Default,,0000,0000,0000,,right now. Dialogue: 0,0:14:55.00,0:14:57.79,Default,,0000,0000,0000,,Professional memory athletes need to memorize\Na lot of Dialogue: 0,0:14:57.79,0:14:59.48,Default,,0000,0000,0000,,stuff. And they don't want to be building\Njourneys Dialogue: 0,0:14:59.48,0:15:02.07,Default,,0000,0000,0000,,that are like thousands and thousands and\Nthousands of Dialogue: 0,0:15:02.07,0:15:04.92,Default,,0000,0000,0000,,locations long. So they're actually able to\Ncompress their Dialogue: 0,0:15:04.92,0:15:08.14,Default,,0000,0000,0000,,memories to take up less space. So if we, Dialogue: 0,0:15:08.14,0:15:10.54,Default,,0000,0000,0000,,instead of just coming up with a person for Dialogue: 0,0:15:10.54,0:15:12.52,Default,,0000,0000,0000,,each of our cards, we also come up with Dialogue: 0,0:15:12.52,0:15:15.54,Default,,0000,0000,0000,,an action and an action - for example, the Dialogue: 0,0:15:15.54,0:15:19.63,Default,,0000,0000,0000,,first card is Michael Jordon slam dunking\Na basketball, Dialogue: 0,0:15:19.63,0:15:22.58,Default,,0000,0000,0000,,the second card is the Dali Llama praying\Nin Dialogue: 0,0:15:22.58,0:15:24.32,Default,,0000,0000,0000,,front of the Buddha. The third card is my Dialogue: 0,0:15:24.32,0:15:27.33,Default,,0000,0000,0000,,wife Loiussa putting a Santa hat on my dog Dialogue: 0,0:15:27.33,0:15:31.04,Default,,0000,0000,0000,,Baxter. We can then compress those three cards\Ninto Dialogue: 0,0:15:31.04,0:15:33.54,Default,,0000,0000,0000,,a single image, a single memory by taking\Nthe Dialogue: 0,0:15:33.54,0:15:36.94,Default,,0000,0000,0000,,person from the first card, Michael Jordon.\NThe action Dialogue: 0,0:15:36.94,0:15:41.20,Default,,0000,0000,0000,,from the second card, praying. And the object\Nfrom Dialogue: 0,0:15:41.20,0:15:42.93,Default,,0000,0000,0000,,the third card, which is, in this case, my Dialogue: 0,0:15:42.93,0:15:46.10,Default,,0000,0000,0000,,dog, and then we combine those into a single Dialogue: 0,0:15:46.10,0:15:46.55,Default,,0000,0000,0000,,image. Dialogue: 0,0:15:46.55,0:15:49.25,Default,,0000,0000,0000,,So we have Michael Jordon praying to my dog Dialogue: 0,0:15:49.25,0:15:53.29,Default,,0000,0000,0000,,Baxter. And the really, really, really great\Nthing about Dialogue: 0,0:15:53.29,0:15:56.65,Default,,0000,0000,0000,,this technique, is not only have we compressed\Nour Dialogue: 0,0:15:56.65,0:15:58.25,Default,,0000,0000,0000,,memories to take one third of the space that Dialogue: 0,0:15:58.25,0:16:00.38,Default,,0000,0000,0000,,they used to before, but we automatically\Nget these Dialogue: 0,0:16:00.38,0:16:02.60,Default,,0000,0000,0000,,images that are extremely memorable, and we\Ndon't even Dialogue: 0,0:16:02.60,0:16:04.09,Default,,0000,0000,0000,,need to think about it. You know, I'm not Dialogue: 0,0:16:04.09,0:16:06.24,Default,,0000,0000,0000,,gonna forget Michael Jordon, like, on a, on\Na Dialogue: 0,0:16:06.24,0:16:08.79,Default,,0000,0000,0000,,mat in my bedroom praying to my dog who's Dialogue: 0,0:16:08.79,0:16:10.87,Default,,0000,0000,0000,,on my dog, like ripping up pillows, like.\NIt's Dialogue: 0,0:16:10.87,0:16:13.73,Default,,0000,0000,0000,,very memorable and it's easy to retrace. Dialogue: 0,0:16:13.73,0:16:17.00,Default,,0000,0000,0000,,So that's good. If you want to get started, Dialogue: 0,0:16:17.00,0:16:19.97,Default,,0000,0000,0000,,the gift shop here, I checked actually has\NChicago Dialogue: 0,0:16:19.97,0:16:23.16,Default,,0000,0000,0000,,themed gift cards, playing cards. So you can\Ngo Dialogue: 0,0:16:23.16,0:16:25.04,Default,,0000,0000,0000,,check those out. If you start getting quicker\Nand Dialogue: 0,0:16:25.04,0:16:27.63,Default,,0000,0000,0000,,want to just have shuffled decks to practice\Non, Dialogue: 0,0:16:27.63,0:16:29.17,Default,,0000,0000,0000,,you can go to this url. It's just spitting Dialogue: 0,0:16:29.17,0:16:31.75,Default,,0000,0000,0000,,out shuffled decks of cards, and it'll time\Nyou. Dialogue: 0,0:16:31.75,0:16:33.27,Default,,0000,0000,0000,,This is also a GitHub repo that shows the, Dialogue: 0,0:16:33.27,0:16:36.60,Default,,0000,0000,0000,,the people that I use for these associations. Dialogue: 0,0:16:36.60,0:16:38.21,Default,,0000,0000,0000,,That may be a good starting point but it's, Dialogue: 0,0:16:38.21,0:16:39.10,Default,,0000,0000,0000,,it's pretty good to come up with your own Dialogue: 0,0:16:39.10,0:16:40.34,Default,,0000,0000,0000,,pictures so you actually remember them. Dialogue: 0,0:16:40.34,0:16:42.19,Default,,0000,0000,0000,,All right. So that was kind of intense. So Dialogue: 0,0:16:42.19,0:16:44.85,Default,,0000,0000,0000,,we're gonna take a quick thirty second break\Nand Dialogue: 0,0:16:44.85,0:16:48.29,Default,,0000,0000,0000,,practice our memories. So, find a person to\Nyour Dialogue: 0,0:16:48.29,0:16:49.65,Default,,0000,0000,0000,,left or to your right, to front, to your Dialogue: 0,0:16:49.65,0:16:52.63,Default,,0000,0000,0000,,back, that you haven't met, and memorize their\Nname. Dialogue: 0,0:16:52.63,0:16:55.68,Default,,0000,0000,0000,,And I'm gonna give you a quick reminder. Quick Dialogue: 0,0:16:55.68,0:16:58.86,Default,,0000,0000,0000,,reminder. Hold on. Hold on. Quick reminder.\NOK. Find Dialogue: 0,0:16:58.86,0:17:02.49,Default,,0000,0000,0000,,something on their face. Attach their name\Nto that Dialogue: 0,0:17:02.49,0:17:04.40,Default,,0000,0000,0000,,something on their face and don't actually\Ntell them Dialogue: 0,0:17:04.40,0:17:07.35,Default,,0000,0000,0000,,the image you create. That's important. Go. Dialogue: 0,0:17:07.35,0:17:12.59,Default,,0000,0000,0000,,OK. Time's up. Sit down. Time's up. Time's\Nup. Dialogue: 0,0:17:12.59,0:17:14.87,Default,,0000,0000,0000,,Everybody back. Get it down. All right. Good\Njob. Dialogue: 0,0:17:14.87,0:17:17.33,Default,,0000,0000,0000,,So does anybody remember this guy's name?\NYes. Good. Dialogue: 0,0:17:17.33,0:17:20.10,Default,,0000,0000,0000,,I was hoping no one would get it and Dialogue: 0,0:17:20.10,0:17:21.09,Default,,0000,0000,0000,,I'd give you a prize but I don't have Dialogue: 0,0:17:21.09,0:17:22.61,Default,,0000,0000,0000,,enough prizes for everybody. OK. Dialogue: 0,0:17:22.61,0:17:25.48,Default,,0000,0000,0000,,Moving on. We're now going to memorize something\Nthat Dialogue: 0,0:17:25.48,0:17:27.91,Default,,0000,0000,0000,,is probably the hardest thing to memorize,\Nbut since Dialogue: 0,0:17:27.91,0:17:30.09,Default,,0000,0000,0000,,we've all learned how to memorize cards, it's\Nnot Dialogue: 0,0:17:30.09,0:17:31.86,Default,,0000,0000,0000,,as hard as it once was. We're going to Dialogue: 0,0:17:31.86,0:17:35.00,Default,,0000,0000,0000,,memorize numbers. This is definitely the hardest\Nthing to Dialogue: 0,0:17:35.00,0:17:37.42,Default,,0000,0000,0000,,memorize, but the person who sets the world\Nrecord Dialogue: 0,0:17:37.42,0:17:39.71,Default,,0000,0000,0000,,for this is able to memorize nine hundred\Nand Dialogue: 0,0:17:39.71,0:17:43.82,Default,,0000,0000,0000,,thirty-seven random digits in fifteen minutes,\Nwhich is four Dialogue: 0,0:17:43.82,0:17:46.75,Default,,0000,0000,0000,,credit cards a minute. Kind of amazing, right?\NLike Dialogue: 0,0:17:46.75,0:17:50.09,Default,,0000,0000,0000,,this guy can make bank at a restaurant. Dialogue: 0,0:17:50.09,0:17:55.16,Default,,0000,0000,0000,,So. Memorizing these sixteen digits isn't\Nactually that difficult. Dialogue: 0,0:17:55.16,0:17:56.65,Default,,0000,0000,0000,,We're gonna use a system a lot like we Dialogue: 0,0:17:56.65,0:17:59.67,Default,,0000,0000,0000,,did for the cards, because numbers are basically\Nimpossible Dialogue: 0,0:17:59.67,0:18:02.26,Default,,0000,0000,0000,,to memorize, we're not gonna memorize numbers\Nat all. Dialogue: 0,0:18:02.26,0:18:05.00,Default,,0000,0000,0000,,We're gonna memorize pictures instead of numbers. Dialogue: 0,0:18:05.00,0:18:06.15,Default,,0000,0000,0000,,So here's a grid I've made. You could do Dialogue: 0,0:18:06.15,0:18:09.17,Default,,0000,0000,0000,,the same exact thing. Each of these squares\Nrepresents Dialogue: 0,0:18:09.17,0:18:13.91,Default,,0000,0000,0000,,a two digit number, from zero zero to ninety-nine. Dialogue: 0,0:18:13.91,0:18:16.16,Default,,0000,0000,0000,,It's your task to fill all of these squares Dialogue: 0,0:18:16.16,0:18:19.45,Default,,0000,0000,0000,,with different pictures that you can memorize\Nevery two-digit Dialogue: 0,0:18:19.45,0:18:22.94,Default,,0000,0000,0000,,number. So if you started with cards, like\NI Dialogue: 0,0:18:22.94,0:18:25.92,Default,,0000,0000,0000,,recommended, then there's no problem just\Nusing those images. Dialogue: 0,0:18:25.92,0:18:27.70,Default,,0000,0000,0000,,So numbers one through fifty-two can just\Nbe the Dialogue: 0,0:18:27.70,0:18:29.84,Default,,0000,0000,0000,,same images you used for your playing cards.\NSo Dialogue: 0,0:18:29.84,0:18:32.06,Default,,0000,0000,0000,,now you're over halfway there. You're basically\Ndone. You Dialogue: 0,0:18:32.06,0:18:34.23,Default,,0000,0000,0000,,only have forty-eight more pictures you've\Ngotta come up Dialogue: 0,0:18:34.23,0:18:38.02,Default,,0000,0000,0000,,with. Some of these are gonna be super obvious. Dialogue: 0,0:18:38.02,0:18:40.93,Default,,0000,0000,0000,,Like zero zero is a person favorite of mine. Dialogue: 0,0:18:40.93,0:18:43.24,Default,,0000,0000,0000,,This, every time I see it, I see a Dialogue: 0,0:18:43.24,0:18:45.57,Default,,0000,0000,0000,,set of eyeballs. So it's really easy to remember Dialogue: 0,0:18:45.57,0:18:47.82,Default,,0000,0000,0000,,that one. It could be eyeballs. It could be Dialogue: 0,0:18:47.82,0:18:51.73,Default,,0000,0000,0000,,sunglasses or goggles. You might imagine,\Nlike, Arnold Schwarzenegger Dialogue: 0,0:18:51.73,0:18:53.68,Default,,0000,0000,0000,,putting on shades. Dialogue: 0,0:18:53.68,0:18:56.40,Default,,0000,0000,0000,,So then we only have now forty-seven numbers\Nleft Dialogue: 0,0:18:56.40,0:18:58.14,Default,,0000,0000,0000,,that we need to memorize. And some of these Dialogue: 0,0:18:58.14,0:19:01.67,Default,,0000,0000,0000,,will have special meaning to you. So 1984,\Nthat's Dialogue: 0,0:19:01.67,0:19:03.38,Default,,0000,0000,0000,,the year I was born. So I imagine a Dialogue: 0,0:19:03.38,0:19:08.68,Default,,0000,0000,0000,,birthday cake with big bright candles, burning\Nfire. 1974, Dialogue: 0,0:19:08.68,0:19:10.67,Default,,0000,0000,0000,,that's the year that the Rubik's cube came\Nout, Dialogue: 0,0:19:10.67,0:19:12.47,Default,,0000,0000,0000,,and I really love the Rubik's cube so I'm Dialogue: 0,0:19:12.47,0:19:16.55,Default,,0000,0000,0000,,never gonna forget that. 1991 was the year\Nthat Dialogue: 0,0:19:16.55,0:19:19.41,Default,,0000,0000,0000,,the first episode of Doug aired, so I imagine Dialogue: 0,0:19:19.41,0:19:21.21,Default,,0000,0000,0000,,the Quail Man every time I see the number Dialogue: 0,0:19:21.21,0:19:21.75,Default,,0000,0000,0000,,ninety-one. Dialogue: 0,0:19:21.75,0:19:25.46,Default,,0000,0000,0000,,And, and, so that leaves with with now forty-four Dialogue: 0,0:19:25.46,0:19:27.58,Default,,0000,0000,0000,,more pictures that we need to come up with, Dialogue: 0,0:19:27.58,0:19:29.09,Default,,0000,0000,0000,,and none of these have any meaning to us Dialogue: 0,0:19:29.09,0:19:33.25,Default,,0000,0000,0000,,whatsoever, so we'll use another mnemonic\Nto build pictures Dialogue: 0,0:19:33.25,0:19:35.68,Default,,0000,0000,0000,,and remind us of those pictures. And a mnemonic Dialogue: 0,0:19:35.68,0:19:38.83,Default,,0000,0000,0000,,for this is called the major system. The major Dialogue: 0,0:19:38.83,0:19:41.89,Default,,0000,0000,0000,,system is also known as the phonetic system.\NBecause Dialogue: 0,0:19:41.89,0:19:44.72,Default,,0000,0000,0000,,each number from zero to nine is assigned\Na Dialogue: 0,0:19:44.72,0:19:49.50,Default,,0000,0000,0000,,phonetic sound. So zero is z or zeh. One Dialogue: 0,0:19:49.50,0:19:54.98,Default,,0000,0000,0000,,t, teh, teh. Two is n, neh, neh, neh. Dialogue: 0,0:19:54.98,0:19:59.67,Default,,0000,0000,0000,,Three is m. Or muh, muh, muh. Four is Dialogue: 0,0:19:59.67,0:20:05.22,Default,,0000,0000,0000,,R, ruh. Five is L, luh. Six is J. Dialogue: 0,0:20:05.22,0:20:11.25,Default,,0000,0000,0000,,Juh. Seven is K. Or keh, keh. Eight is Dialogue: 0,0:20:11.25,0:20:14.66,Default,,0000,0000,0000,,F, or feh, feh. And finally nine is P. Dialogue: 0,0:20:14.66,0:20:18.47,Default,,0000,0000,0000,,So. Those are all the phonetic sounds. So\Nlet's Dialogue: 0,0:20:18.47,0:20:19.97,Default,,0000,0000,0000,,break out a number real quick so we see Dialogue: 0,0:20:19.97,0:20:22.48,Default,,0000,0000,0000,,how this works. We'll grab a number, eighty-three.\NThis Dialogue: 0,0:20:22.48,0:20:24.86,Default,,0000,0000,0000,,number we don't yet have a picture for. And Dialogue: 0,0:20:24.86,0:20:26.45,Default,,0000,0000,0000,,we'll apply the major system to give us a Dialogue: 0,0:20:26.45,0:20:27.86,Default,,0000,0000,0000,,picture and be able to remind us of that Dialogue: 0,0:20:27.86,0:20:30.24,Default,,0000,0000,0000,,picture later. So we take eight and we grab Dialogue: 0,0:20:30.24,0:20:32.83,Default,,0000,0000,0000,,the phonetic sound for the number eight, which\Nis Dialogue: 0,0:20:32.83,0:20:35.28,Default,,0000,0000,0000,,F, and then we do the same with three, Dialogue: 0,0:20:35.28,0:20:37.41,Default,,0000,0000,0000,,so we have M. So some of you might Dialogue: 0,0:20:37.41,0:20:39.70,Default,,0000,0000,0000,,see FM and go, oh, FM radio. Well, that's Dialogue: 0,0:20:39.70,0:20:42.29,Default,,0000,0000,0000,,totally fine. So your picture now for eighty-three\Ncould Dialogue: 0,0:20:42.29,0:20:44.36,Default,,0000,0000,0000,,be an FM radio. And that's all you need Dialogue: 0,0:20:44.36,0:20:45.78,Default,,0000,0000,0000,,to remember that. Dialogue: 0,0:20:45.78,0:20:48.06,Default,,0000,0000,0000,,But you could also just start sticking in\Nvowels, Dialogue: 0,0:20:48.06,0:20:50.06,Default,,0000,0000,0000,,things that aren't part of the major system,\Nuntil Dialogue: 0,0:20:50.06,0:20:51.50,Default,,0000,0000,0000,,you make a word that makes sense to you. Dialogue: 0,0:20:51.50,0:20:53.59,Default,,0000,0000,0000,,So foam is the first word I found. And Dialogue: 0,0:20:53.59,0:20:55.91,Default,,0000,0000,0000,,this is a really good word cause it's extremely Dialogue: 0,0:20:55.91,0:20:57.15,Default,,0000,0000,0000,,visual. You can imagine being in your room\Nand Dialogue: 0,0:20:57.15,0:20:59.87,Default,,0000,0000,0000,,just spraying foam all over the place. You're\Nnot Dialogue: 0,0:20:59.87,0:21:02.53,Default,,0000,0000,0000,,gonna forget that. But I kept searching just\Nto Dialogue: 0,0:21:02.53,0:21:05.19,Default,,0000,0000,0000,,see if I could find something else. And I Dialogue: 0,0:21:05.19,0:21:09.47,Default,,0000,0000,0000,,found FIM. Does anyone know what FIM is? Dialogue: 0,0:21:09.47,0:21:12.96,Default,,0000,0000,0000,,No. FIM is not actually a word. But it Dialogue: 0,0:21:12.96,0:21:15.38,Default,,0000,0000,0000,,sounds like Vim. Now, remember this is the\Nphonetic Dialogue: 0,0:21:15.38,0:21:17.85,Default,,0000,0000,0000,,system, so you're looking for things that\Nsound similar, Dialogue: 0,0:21:17.85,0:21:21.99,Default,,0000,0000,0000,,not necessarily spelt the same. So eighty-three,\Nfor me, Dialogue: 0,0:21:21.99,0:21:24.65,Default,,0000,0000,0000,,is Vim. So I imagine, maybe, my beautiful\Ncolor Dialogue: 0,0:21:24.65,0:21:27.76,Default,,0000,0000,0000,,scheme. Working on some Ruby. Just, basically\Nsitting behind Dialogue: 0,0:21:27.76,0:21:29.99,Default,,0000,0000,0000,,the computer, it would be my memory for eighty-three. Dialogue: 0,0:21:29.99,0:21:31.79,Default,,0000,0000,0000,,So, we could take the major system and apply Dialogue: 0,0:21:31.79,0:21:34.32,Default,,0000,0000,0000,,it to all the rest of the pictures, until Dialogue: 0,0:21:34.32,0:21:37.51,Default,,0000,0000,0000,,eventually we have one hundred unique images\Nthat are Dialogue: 0,0:21:37.51,0:21:39.36,Default,,0000,0000,0000,,easy for us to recall, either by the major Dialogue: 0,0:21:39.36,0:21:42.51,Default,,0000,0000,0000,,system or they just have special meaning to\Nus. Dialogue: 0,0:21:42.51,0:21:44.84,Default,,0000,0000,0000,,So now, memorizing a credit card number is\Njust Dialogue: 0,0:21:44.84,0:21:47.81,Default,,0000,0000,0000,,like memorizing the cards. We go through and\Nbreak Dialogue: 0,0:21:47.81,0:21:50.33,Default,,0000,0000,0000,,the number down into sets of two. So we Dialogue: 0,0:21:50.33,0:21:52.62,Default,,0000,0000,0000,,look at forty-four, we grab our image for\Nforty-four. Dialogue: 0,0:21:52.62,0:21:54.19,Default,,0000,0000,0000,,We place it in the first room of our Dialogue: 0,0:21:54.19,0:21:55.33,Default,,0000,0000,0000,,memory palace. Dialogue: 0,0:21:55.33,0:21:56.46,Default,,0000,0000,0000,,We go to the next room. We grab the Dialogue: 0,0:21:56.46,0:21:58.96,Default,,0000,0000,0000,,image for eighty-five, we place that in the\Nnext Dialogue: 0,0:21:58.96,0:22:01.43,Default,,0000,0000,0000,,room. We then move over to maybe the living Dialogue: 0,0:22:01.43,0:22:03.50,Default,,0000,0000,0000,,room. We take the image for thirty-four, and\Nwe Dialogue: 0,0:22:03.50,0:22:05.54,Default,,0000,0000,0000,,put it in there. And then, again, we retrace Dialogue: 0,0:22:05.54,0:22:08.19,Default,,0000,0000,0000,,our steps to remember the number. And if you've Dialogue: 0,0:22:08.19,0:22:11.84,Default,,0000,0000,0000,,taken the time to create the person, action,\Nand Dialogue: 0,0:22:11.84,0:22:14.76,Default,,0000,0000,0000,,objects that we did for the playing cards,\Nthen Dialogue: 0,0:22:14.76,0:22:17.35,Default,,0000,0000,0000,,the same exact compression can be used here\Ntoo. Dialogue: 0,0:22:17.35,0:22:21.19,Default,,0000,0000,0000,,So you can memorize a binary number like this, Dialogue: 0,0:22:21.19,0:22:24.35,Default,,0000,0000,0000,,which is huge, in a single image. This is Dialogue: 0,0:22:24.35,0:22:28.38,Default,,0000,0000,0000,,one image. So when someone memorizes something\Nlike, you Dialogue: 0,0:22:28.38,0:22:32.31,Default,,0000,0000,0000,,know, fifty-thousand binary digits, it's not\Nquite as impressive Dialogue: 0,0:22:32.31,0:22:34.08,Default,,0000,0000,0000,,when you realize this is a single image in Dialogue: 0,0:22:34.08,0:22:36.34,Default,,0000,0000,0000,,their memory palace. The way this words is\Nyou Dialogue: 0,0:22:36.34,0:22:38.41,Default,,0000,0000,0000,,can break it down, just like you might imagine. Dialogue: 0,0:22:38.41,0:22:41.77,Default,,0000,0000,0000,,So zero zero one is one. Zero one zero Dialogue: 0,0:22:41.77,0:22:45.23,Default,,0000,0000,0000,,is two. One one zero is six. One zero Dialogue: 0,0:22:45.23,0:22:48.40,Default,,0000,0000,0000,,one is five. One one one is seven, and Dialogue: 0,0:22:48.40,0:22:50.31,Default,,0000,0000,0000,,one zero zero is four. So we now we Dialogue: 0,0:22:50.31,0:22:53.16,Default,,0000,0000,0000,,have three two digit numbers, which can either\Nbe Dialogue: 0,0:22:53.16,0:22:56.10,Default,,0000,0000,0000,,three pictures or we could compress them,\Nright, with Dialogue: 0,0:22:56.10,0:22:59.38,Default,,0000,0000,0000,,person from the first, second an action, and\Naction Dialogue: 0,0:22:59.38,0:23:01.20,Default,,0000,0000,0000,,from the third into a single image. Dialogue: 0,0:23:01.20,0:23:04.32,Default,,0000,0000,0000,,Well, it's not as difficult as it sounds.\NSo Dialogue: 0,0:23:04.32,0:23:07.60,Default,,0000,0000,0000,,I'm, I'm coming up on time, so I'm going Dialogue: 0,0:23:07.60,0:23:10.72,Default,,0000,0000,0000,,to give you something to read in the future, Dialogue: 0,0:23:10.72,0:23:13.84,Default,,0000,0000,0000,,and that is this book here. This is by Dialogue: 0,0:23:13.84,0:23:17.07,Default,,0000,0000,0000,,Dominic O'Brien, and he is the eight-time\Nworld memory Dialogue: 0,0:23:17.07,0:23:20.59,Default,,0000,0000,0000,,champion. So he really, really knows his stuff.\NHe's Dialogue: 0,0:23:20.59,0:23:23.14,Default,,0000,0000,0000,,a horrible writer, but the techniques are,\Nare, are Dialogue: 0,0:23:23.14,0:23:25.62,Default,,0000,0000,0000,,very good. So he's gonna talk about everything\Nwe Dialogue: 0,0:23:25.62,0:23:28.33,Default,,0000,0000,0000,,talked about today and then give a little,\Nlittle Dialogue: 0,0:23:28.33,0:23:30.29,Default,,0000,0000,0000,,bit of advice and like practice problems for\Nsome Dialogue: 0,0:23:30.29,0:23:32.33,Default,,0000,0000,0000,,other techniques. But they all come from the\Nsame Dialogue: 0,0:23:32.33,0:23:34.98,Default,,0000,0000,0000,,technique of using your, your spatial memory. Dialogue: 0,0:23:34.98,0:23:36.55,Default,,0000,0000,0000,,Another book, if you're interested in competing,\Nor just Dialogue: 0,0:23:36.55,0:23:38.67,Default,,0000,0000,0000,,learning more about how competitions work,\Nthis is a Dialogue: 0,0:23:38.67,0:23:40.68,Default,,0000,0000,0000,,very popular book that you may have already\Nread. Dialogue: 0,0:23:40.68,0:23:43.35,Default,,0000,0000,0000,,It's Moonwalking With Einstein by Joshua Foer,\Nand he Dialogue: 0,0:23:43.35,0:23:46.34,Default,,0000,0000,0000,,is a journalist that decided he'd start learning\Nhow Dialogue: 0,0:23:46.34,0:23:47.97,Default,,0000,0000,0000,,to memorize and he ended up just winning the Dialogue: 0,0:23:47.97,0:23:51.39,Default,,0000,0000,0000,,US Memory Championship, so it's, it's pretty\Nimpressive. Dialogue: 0,0:23:51.39,0:23:52.94,Default,,0000,0000,0000,,That's it. I'm Chris Hunt in real life and Dialogue: 0,0:23:52.94,0:23:54.58,Default,,0000,0000,0000,,on the internet. If you have any questions.\NThank Dialogue: 0,0:23:54.58,0:23:55.52,Default,,0000,0000,0000,,you.