1 00:00:10,550 --> 00:00:15,740 If we want to understand Mister Mushroom, then the obvious place to start is with Schrödinger’s 2 00:00:15,740 --> 00:00:16,740 Equation. 3 00:00:16,740 --> 00:00:20,369 One of the most prevailing theories in the realm of quantum mechanics is the many world 4 00:00:20,369 --> 00:00:24,140 interpretation first postulated by Hugh Everett III. 5 00:00:24,140 --> 00:00:28,590 The seeming collapse of the wavefunction of a photon first demonstrated by the now infamous 6 00:00:28,590 --> 00:00:33,040 double slit experiment is no longer an issue, because the superposition is extended beyond 7 00:00:33,040 --> 00:00:36,600 the particle to include the measuring device and the human observer. 8 00:00:36,600 --> 00:00:41,260 Team Cherry are clearly fans of Everett’s work, as Mister Mushroom is definite proof 9 00:00:41,260 --> 00:00:46,309 of the many worlds interpretation being true in the world of Hollow Knight. 10 00:00:46,309 --> 00:00:52,670 Now video games having multiple or parallel universes is not a unique concept. 11 00:00:52,670 --> 00:00:58,220 Dark Souls I uses it as a clever excuse to allow for a canonical explanation for PvP. 12 00:00:58,220 --> 00:01:03,870 Dark Souls III uses it as a lazy excuse to reuse characters for the sake of fanservice. 13 00:01:03,870 --> 00:01:07,930 Undertale uses it as well, but I’m not touching that game with a ten foot pole. 14 00:01:07,930 --> 00:01:10,750 But Mister Mushroom is a bit more unique. 15 00:01:10,750 --> 00:01:15,160 Just to catch anyone up who doesn’t know, Mister Mushroom is this weird NPC that shows 16 00:01:15,160 --> 00:01:17,990 up in various places throughout Hallownest. 17 00:01:17,990 --> 00:01:22,470 His location is hinted at by this strange lore tablet located in the Kingdom’s Edge. 18 00:01:22,470 --> 00:01:27,520 The tablet begins by saying “We speak the path of the Master Herald, he who would signal 19 00:01:27,520 --> 00:01:29,050 an Age's end.” 20 00:01:29,050 --> 00:01:32,710 Mister Mushroom will only appear after the Knight has destroyed the three Dreamers. 21 00:01:32,710 --> 00:01:38,360 So the ending age in this instance would appear to be the end of the stasis over Hallownest. 22 00:01:38,360 --> 00:01:42,430 After interacting with Mister Mushroom with the Spore Shroom charm equipped in every location, 23 00:01:42,430 --> 00:01:47,570 he will literally rocket into the sky like how I assume Elon Musk gets around. 24 00:01:47,570 --> 00:01:51,430 He then appears after the game’s credits as the words “To Be Continued” are thrown 25 00:01:51,430 --> 00:01:55,000 on the screen in giant letters like this is a fucking JoJo reference. 26 00:01:55,000 --> 00:01:57,630 [Funny Meme Music] 27 00:01:57,630 --> 00:02:02,120 Now the fact that “To Be Continued” only shows up with Mister Mushroom implies that 28 00:02:02,120 --> 00:02:04,740 he is connected to a future game from Team Cherry. 29 00:02:04,740 --> 00:02:11,530 And as we start to analyze his dialogue, we’ll see that this makes like 40% sense, which 30 00:02:11,530 --> 00:02:13,560 is pretty good for Hollow Knight lore. 31 00:02:13,560 --> 00:02:17,560 So basically you can encounter Mister Mushroom a total of seven times in game. 32 00:02:17,560 --> 00:02:21,870 Each time, he is basically ignoring us and appears to be talking to somebody else. 33 00:02:21,870 --> 00:02:26,500 Now, mushrooms in Hollow Knight exhibit a shared mind, meaning they can talk to each 34 00:02:26,500 --> 00:02:29,120 other in a manner similar to telepathy. 35 00:02:29,120 --> 00:02:33,250 So it makes sense that Mister Mushroom could be talking to somebody else. 36 00:02:33,250 --> 00:02:37,580 Once we meet Mister Mushroom for the final time, he finally does talk to the Knight, 37 00:02:37,580 --> 00:02:41,790 giving a flowery speech about journeys and destinations and all that garbage. 38 00:02:41,790 --> 00:02:46,450 But what is more interesting here is how he has conversations with creatures we cannot 39 00:02:46,450 --> 00:02:47,450 see. 40 00:02:47,450 --> 00:02:49,600 Who exactly is Mister Mushroom talking to? 41 00:02:49,600 --> 00:02:54,080 Well, I would say we know with a good deal of certainty what at least two of these conversations 42 00:02:54,080 --> 00:02:55,460 are actually about. 43 00:02:55,460 --> 00:02:58,010 Let’s start with the first conversation. 44 00:02:58,010 --> 00:03:02,560 Mister Mushroom mentions that the person he is talking to was able to save their friend, 45 00:03:02,560 --> 00:03:05,950 and also mentions that this person isn’t hungry anymore. 46 00:03:05,950 --> 00:03:11,490 This is a pretty obvious reference to Hungry Knight, the first game ever made by Team Cherry. 47 00:03:11,490 --> 00:03:15,900 Hungry Knight was made during Ludum Dare 27, a popular game jam event. 48 00:03:15,900 --> 00:03:20,310 William Pellen and Ari Gibson used this game jam as a way to practice working together 49 00:03:20,310 --> 00:03:23,900 on games, and Hungry Knight was the result. 50 00:03:23,900 --> 00:03:28,970 In this game, you play as the Hungry Knight, who has to eat cherries to stay alive so they 51 00:03:28,970 --> 00:03:32,130 can bring their friend back from the dead by collecting masks. 52 00:03:32,130 --> 00:03:36,640 But apparently, this character we see in Hungry Knight is somehow talking to Mister Mushroom 53 00:03:36,640 --> 00:03:40,580 from Hollow Knight, which in turn, would mean that the Knight and the Hungry Knight are 54 00:03:40,580 --> 00:03:43,050 in the same multiverse. 55 00:03:43,050 --> 00:03:47,110 Now before you shit my pants and try to tell me that this completely breaks the entire 56 00:03:47,110 --> 00:03:51,810 lore of Hollow Knight, let me point out that Team Cherry does this type of stuff in other 57 00:03:51,810 --> 00:03:53,420 parts of the game as well. 58 00:03:53,420 --> 00:03:56,080 Let’s take a look at the Shrine of Believers. 59 00:03:56,080 --> 00:04:02,240 In the Spirit’s Glade, the Knight is able to access a hidden area, full of strange tablets. 60 00:04:02,240 --> 00:04:06,849 The text on these tablets are actually messages from Kickstarter backers, who backed Hollow 61 00:04:06,849 --> 00:04:08,890 Knight in 2014. 62 00:04:08,890 --> 00:04:12,961 Some of these are pretty interesting, like the references to Dark Souls, because you 63 00:04:12,961 --> 00:04:15,239 guys remember Dark Souls, right? 64 00:04:15,239 --> 00:04:17,380 This one is a stolen quote from H.P. 65 00:04:17,380 --> 00:04:18,380 Lovecraft. 66 00:04:18,380 --> 00:04:21,600 This one just says “The Collective lives on.” 67 00:04:21,600 --> 00:04:27,150 This one talks about a guy named Baron Robert Apples who was the first of his kind to enslave 68 00:04:27,150 --> 00:04:28,150 a Gantrus. 69 00:04:28,150 --> 00:04:31,200 What the fuck is a Gantrus? 70 00:04:31,200 --> 00:04:33,100 Let’s see here. 71 00:04:33,100 --> 00:04:33,860 Uhh… 72 00:04:34,620 --> 00:04:35,760 Umm…. 73 00:04:36,180 --> 00:04:38,060 I’m just gonna… 74 00:04:38,060 --> 00:04:43,900 Anyway, this area is guarded by this solitary moth spirit who explains that these utterings 75 00:04:43,900 --> 00:04:49,689 are from a group of people united in a mysterious cause who exist in another world. 76 00:04:49,689 --> 00:04:54,759 This implies that the Hollow Knight kickstarter and our very reality are actually a part of 77 00:04:54,759 --> 00:04:56,470 Hollow Knight canon. 78 00:04:56,470 --> 00:05:02,250 This means that technically King of the Hill and Hollow Knight are in the same universe. 79 00:05:02,250 --> 00:05:07,439 So basically what I am saying is, expect a Bobby Hill lore video very soon. 80 00:05:07,439 --> 00:05:11,650 Getting back to Mister Mushroom, we have a pretty good idea about what his third conversation 81 00:05:11,650 --> 00:05:13,310 is referring to. 82 00:05:13,310 --> 00:05:17,979 He is talking about how the dead have no use for wealth and how this person is providing 83 00:05:17,979 --> 00:05:19,610 for a big brood. 84 00:05:19,610 --> 00:05:23,979 This is a clear reference to the other game Team Cherry created before working on Hollow 85 00:05:23,979 --> 00:05:26,129 Knight: Tomb Cat. 86 00:05:26,129 --> 00:05:29,759 This was a game where you raid pyramids for money so that you could take care of your 87 00:05:29,759 --> 00:05:30,889 young. 88 00:05:30,889 --> 00:05:33,129 These two references are the most obvious. 89 00:05:33,129 --> 00:05:37,710 In fact, in his final encounter, Mister Mushroom hints at these games again. 90 00:05:37,710 --> 00:05:38,860 He says: 91 00:05:38,860 --> 00:05:42,759 And if those stops can't be lovely things, wouldn't you say? 92 00:05:42,759 --> 00:05:48,509 Transcendent plateaus, distant sandy lands, vast ancient kingdoms. 93 00:05:48,509 --> 00:05:53,419 Yours was not the first, nor will it be the last, but it's a unique and special thing 94 00:05:53,419 --> 00:05:54,659 nonetheless. 95 00:05:54,659 --> 00:05:59,659 Transcendent plains, distant sandy lands, and vast ancient kingdoms seem to relate to 96 00:05:59,659 --> 00:06:03,409 Hungry Knight, Tomb Cat and Hollow Knight respectively. 97 00:06:03,409 --> 00:06:07,520 This dialogue also reinforces the idea that Mister Mushroom is some kind of traveler, 98 00:06:07,520 --> 00:06:10,610 moving through the lands created by Team Cherry. 99 00:06:10,610 --> 00:06:14,939 But of course, this is where our tracks stop cold. 100 00:06:14,939 --> 00:06:18,009 Mister Mushroom still has five more dialogue entries we need to analyze. 101 00:06:18,009 --> 00:06:23,220 And I’m sure you’re a super busy person with very little free time to waste, so let 102 00:06:23,220 --> 00:06:26,860 me just say that we are about to enter pure speculation territory. 103 00:06:26,860 --> 00:06:31,240 I have spent the last three years of my life thinking about this shit, but at the end of 104 00:06:31,240 --> 00:06:35,479 the day, this dialogue is just too open ended to really nail down. 105 00:06:35,479 --> 00:06:40,520 Now there are other games that have been produced by William Pellen and Ari Gibson separately. 106 00:06:40,520 --> 00:06:46,440 Through his job at an animation company, Ari Gibson worked on classics like de Blob, Megamind: 107 00:06:46,440 --> 00:06:52,419 Mega Team Unite, de Blob 2 and M. Night Shyamalan’s The Last Airbender. 108 00:06:52,419 --> 00:06:56,999 Now it’s been a while since I’ve watched Shyamalan’s breathtaking film, but I think 109 00:06:56,999 --> 00:07:01,349 there is something to do with Sokka’s girlfriend becoming the spirit of the moon because the 110 00:07:01,349 --> 00:07:04,749 previous spirit of the moon was killed when the fire nation attacked. 111 00:07:04,749 --> 00:07:08,839 And in conversation six, Mister Mushroom says to trust the moon. 112 00:07:08,840 --> 00:07:10,860 So maybe he is talking to Sokka? 113 00:07:11,540 --> 00:07:15,020 “It’s a giant mushroom.” 114 00:07:15,020 --> 00:07:20,020 Megamind is all about how our perceptions of heroes and villians often lack nuance, 115 00:07:20,020 --> 00:07:22,410 and tend to change over time. 116 00:07:22,410 --> 00:07:26,389 This theme lines up pretty nicely with conversation four. 117 00:07:26,389 --> 00:07:30,969 As for William, he worked on several video games by himself in his free time. 118 00:07:30,969 --> 00:07:36,029 The two most popular games like this are Return to Booty Grotto and Lulanda. 119 00:07:36,029 --> 00:07:40,330 Unfortunately, neither one of these games seem to be related to Mister Mushroom at all. 120 00:07:40,330 --> 00:07:45,620 But of course, William has come up with several games that we only know a little bit about. 121 00:07:45,620 --> 00:07:50,379 When he was a kid, William would make game manuals for his own game ideas. 122 00:07:50,379 --> 00:07:53,849 What if Mister Mushroom is actually talking to characters from these games William designed 123 00:07:53,849 --> 00:08:00,039 back in the 90s like Castlemania III or Shadowmaster: Quest of the Past. 124 00:08:00,039 --> 00:08:05,809 In fact, William actually designed a board game called The Egyptian Game. 125 00:08:05,809 --> 00:08:11,370 In this game, you had to find a sphinx's nose while avoiding evil Mummies and… 126 00:08:11,370 --> 00:08:12,479 Sonic? 127 00:08:12,479 --> 00:08:15,310 Now this is clearly just a Chutes and Ladders rip off. 128 00:08:15,310 --> 00:08:20,919 But this game is all about finding a nose, and in conversation two, Mister Mushroom mentions 129 00:08:20,919 --> 00:08:24,399 “if you have a keen nose, use it”. 130 00:08:24,399 --> 00:08:26,990 This is an oddly specific reference. 131 00:08:26,990 --> 00:08:30,499 Also he says to beware of those who are hunting you. 132 00:08:30,499 --> 00:08:35,300 ie the mother fucking mummies and the mother fucking Sonic. 133 00:08:35,300 --> 00:08:39,780 So in this instance, Mister Mushroom would be talking to whoever played this board game 134 00:08:39,780 --> 00:08:45,800 that William made when he was a child, which makes a lot of sense if… 135 00:08:45,800 --> 00:08:47,060 if you… think… 136 00:08:47,930 --> 00:08:49,460 Okay this might be a dead end. 137 00:08:51,260 --> 00:08:52,640 Let’s rethink this. 138 00:08:52,649 --> 00:08:56,209 We have five conversations left to figure out, but they don’t seem to be referencing 139 00:08:56,209 --> 00:08:59,740 any games William and Ari worked on separately. 140 00:08:59,740 --> 00:09:04,550 Perhaps these are references to games that Team Cherry didn’t actually work on. 141 00:09:04,550 --> 00:09:07,540 But how would we ever figure out which games these would be? 142 00:09:07,540 --> 00:09:10,759 I mean, just think about how many games exist today. 143 00:09:10,759 --> 00:09:12,660 There must be at least 30. 144 00:09:12,660 --> 00:09:17,340 Well, it would make the most sense to look at games that we know Team Cherry took inspiration 145 00:09:17,340 --> 00:09:20,000 from when making Hollow Knight. 146 00:09:20,000 --> 00:09:28,399 This includes Zelda II, the Adventure of Link, Faxanadu, Paper Mario, Pikmin, Mega Man X, 147 00:09:28,399 --> 00:09:34,160 Super Metroid, Castlevania: Aria of Sorrow, and Ori and the Will of the Wisp, er…wait. 148 00:09:34,160 --> 00:09:39,329 If we dig through these games hard enough, maybe we can see some connection between them 149 00:09:39,329 --> 00:09:41,399 and Mister Mushroom’s dialogue. 150 00:09:41,399 --> 00:09:46,769 As it turns out, conversation six actually kinda lines up with the story of Castlevania: 151 00:09:46,769 --> 00:09:47,769 Aria of Sorrow. 152 00:09:47,769 --> 00:09:52,750 We, of course have the moon, where Dracula’s castle was sealed away in 1999, as well as 153 00:09:52,750 --> 00:09:57,080 the double crossing Graham who actually is only interested in becoming the reincarnated 154 00:09:57,080 --> 00:10:01,360 Dracula which he thinks is possible because he was born the same day Dracula was destroyed 155 00:10:01,360 --> 00:10:02,360 and that… 156 00:10:02,360 --> 00:10:04,380 I’m sorry, what was that? 157 00:10:04,380 --> 00:10:06,800 You have no idea what the fuck I’m talking about? 158 00:10:06,800 --> 00:10:09,400 Well… maybe you need a little context. 159 00:10:09,400 --> 00:10:13,629 The lore of Castlevania begins in the year 1094. 160 00:10:13,629 --> 00:10:19,360 Leon Belmont is a hero of knighthood, but one day his fiance Sara was kidnapped. 161 00:10:19,360 --> 00:10:25,569 Leon learns from his bedridden friend Mathias Cronqvist, that his love has been stolen by 162 00:10:25,569 --> 00:10:30,570 a malicious vampire going by the terrifying name, Walter. 163 00:10:30,570 --> 00:10:35,500 Unfortunately, by the time Leon finds his beloved, Sara has already been tainted by 164 00:10:35,500 --> 00:10:40,649 the vampire, so she sacrificed her soul to enchant Leon’s whip, turning it into the 165 00:10:40,649 --> 00:10:42,480 Vampire Killer. 166 00:10:42,480 --> 00:10:47,611 So Leon kills Walter, but it turns out this whole thing was orchestrated by Mathias, who 167 00:10:47,611 --> 00:10:52,510 then becomes a vampire himself and flees into the country, becoming known as Dracula. 168 00:10:52,510 --> 00:10:58,040 In retaliation, Leon Belmont swears that the Belmont family will hunt down vampires for 169 00:10:58,040 --> 00:11:01,300 as long as the game franchise is profitable. 170 00:11:01,300 --> 00:11:06,009 And so Dracula keeps trying to wipe out humanity as the Belmonts keep bitch slapping his ass 171 00:11:06,009 --> 00:11:09,009 back into his coffin for another prolonged hibernation. 172 00:11:09,009 --> 00:11:15,150 It isn’t until 1999 that the epic Demon Castle Wars take place and it is believed 173 00:11:15,150 --> 00:11:18,620 that Dracula is finally destroyed once and for all. 174 00:11:18,620 --> 00:11:24,100 His giant castle is sealed away inside the darkness of an eclipse and the Catholic church 175 00:11:24,100 --> 00:11:28,180 tries to erase all memory of Dracula or the Belmont family. 176 00:11:28,180 --> 00:11:34,339 This brings us to 2035, when the events of Aria of Sorrow finally take place. 177 00:11:34,339 --> 00:11:39,579 Two childhood friends, Soma Cruz and Mina Hakuba are going to the Hakuba Shrine to witness 178 00:11:39,579 --> 00:11:42,120 the first solar eclipse of the century. 179 00:11:42,120 --> 00:11:46,709 But they end up actually traveling into the eclipse and arriving at Dracula’s castle. 180 00:11:46,709 --> 00:11:51,560 Soma learns that he has the power to control monsters, and starts on a quest to escape 181 00:11:51,560 --> 00:11:55,570 Dracula’s castle and learn a little bit about himself along the way. 182 00:11:55,570 --> 00:12:01,439 To do so he leaves Mina behind in a protective barrier created by Genya Arikado, who is actually 183 00:12:01,439 --> 00:12:04,540 Dracula’s son Alucard in disguise. 184 00:12:04,540 --> 00:12:10,110 You see back in the 15th century Dracula fucked doctor but then she… you know what, nevermind. 185 00:12:10,110 --> 00:12:12,389 It’s a whole thing. 186 00:12:12,389 --> 00:12:17,769 Anyway, Soma meets a cast of colorful characters who also happen to be running around Dracula’s 187 00:12:17,769 --> 00:12:23,990 castle, such as Genya, Yoko Belnades, Hammer, and Julius Belmont. 188 00:12:23,990 --> 00:12:28,380 But there is one character, Graham Jones, who believes he is destined to become the 189 00:12:28,380 --> 00:12:29,380 next Dracula. 190 00:12:29,380 --> 00:12:34,459 He doesn’t mention this when Soma first meets him, and Yoko even warns Soma to be 191 00:12:34,459 --> 00:12:35,459 weary of Graham. 192 00:12:35,459 --> 00:12:39,760 So yeah, a lot of this tracks to what Mister Mushroom actually says. 193 00:12:39,760 --> 00:12:44,389 Mentioning that the person left a girl somewhere, telling them to trust in something, but not 194 00:12:44,389 --> 00:12:47,540 a certain man, mentioning the moon. 195 00:12:47,540 --> 00:12:52,259 Not sure why you would trust the moon, but you know what let’s just ignore that. 196 00:12:52,259 --> 00:12:55,970 So that just leaves us with four more conversations to figure out. 197 00:12:55,970 --> 00:13:00,730 As for conversation two, the comment about not relying on your eyes and using your nose 198 00:13:00,730 --> 00:13:06,060 might be a reference to Pikmin, because Captain Olimar’s eyes are never fucking open and 199 00:13:06,060 --> 00:13:07,420 he’s got a giant ass schnauzer. 200 00:13:07,420 --> 00:13:11,209 And there are numerous natural predators to the pikmin. 201 00:13:11,209 --> 00:13:19,470 Such as the Bulborb, the Waterwraith, the Smoky Progg, the Scuttlebug, Celine Dion, 202 00:13:19,470 --> 00:13:27,449 the Albino Bulborb, the Puffstool, the Fiery Young Yellow Wollywag, and of course, the 203 00:13:27,449 --> 00:13:28,670 Bike Bulborb. 204 00:13:28,670 --> 00:13:34,870 As for conversation five, it mentions coming back up because things down below are dangerous, 205 00:13:34,870 --> 00:13:39,010 and that they could come back up and wander around aimlessly. 206 00:13:39,010 --> 00:13:43,649 Now this sounds like the general experience people have while playing a Metroidvania, 207 00:13:43,649 --> 00:13:48,470 so I could see this being a cheeky reference to Metroid or Super Metroid, since those games 208 00:13:48,470 --> 00:13:50,810 start from the top and then go downward. 209 00:13:50,810 --> 00:13:56,540 Also, maybe I’m just stupid but it’s really easy to get lost in these games. 210 00:13:56,540 --> 00:13:59,860 Conversation four uses both the words “hero” and “time”, so let’s just say that’s 211 00:13:59,860 --> 00:14:01,389 a reference to Zelda. 212 00:14:01,389 --> 00:14:04,620 That just leaves one final conversation from Mister Mushroom. 213 00:14:04,620 --> 00:14:09,820 “It’s not by tools that you’ll triumph, it’s through your smarts, your speed, your 214 00:14:09,820 --> 00:14:11,360 determination...”. 215 00:14:11,360 --> 00:14:17,300 Now this is so nondescript and vague that this could be talking about anything, Paper 216 00:14:17,300 --> 00:14:23,310 Mario, Mega Man X, or maybe even one of these weeb shit games. 217 00:14:23,310 --> 00:14:28,540 So to recap, these are the characters Mister Mushroom might be talking to. 218 00:14:28,540 --> 00:14:32,269 But to be honest, this whole thing seems a bit weird. 219 00:14:32,269 --> 00:14:37,230 Would Team Cherry really try and shove their own character into the lore of other games? 220 00:14:37,230 --> 00:14:39,209 Like, is that even allowed? 221 00:14:39,209 --> 00:14:43,650 It’s one thing when Dead Cells includes a picture of the Knight in their game, but 222 00:14:43,650 --> 00:14:47,689 to have your character actually talk to characters from another universe? 223 00:14:47,689 --> 00:14:53,019 What if JK Rowling decided to tweet that Harry Potter did blow with Patrick Star? 224 00:14:53,019 --> 00:14:54,389 You know what? 225 00:14:54,389 --> 00:14:56,829 Fuck the entire notion of fiction. 226 00:14:56,829 --> 00:15:02,420 From now on I’m sticking to real stuff like true crime podcasts and professional wrestling. 227 00:15:02,420 --> 00:15:07,079 But of course, there is one other explanation for Mister Mushroom’s additional lines of 228 00:15:07,079 --> 00:15:08,259 dialogue. 229 00:15:08,259 --> 00:15:13,089 Perhaps Mister Mushroom is reaching forward through time to talk to characters from games 230 00:15:13,089 --> 00:15:15,730 Team Cherry hasn’t even made yet. 231 00:15:15,730 --> 00:15:20,790 So in this case, it would literally be impossible to know what Mister Mushroom is talking about, 232 00:15:20,790 --> 00:15:23,570 because these games don’t exist yet. 233 00:15:23,570 --> 00:15:29,579 Of course there is Silksong, which could theoretically line up with either conversation five or seven 234 00:15:29,579 --> 00:15:33,579 since they reference things like hunting, gathering and tools. 235 00:15:33,579 --> 00:15:38,319 Aside from that, we are aware of one other game Team Cherry might be working on. 236 00:15:38,319 --> 00:15:42,449 Another Hollow Knight YouTuber known as Relyea made a video discussing the discovery of a 237 00:15:42,449 --> 00:15:47,610 trademark filed by Team Cherry for the phrase “Fearless Fox”. 238 00:15:47,610 --> 00:15:53,540 And after doing a bit of sleuthing myself, I discovered that foxes actually have noses. 239 00:15:53,540 --> 00:15:56,720 So this could be a reference to conversation two. 240 00:15:56,720 --> 00:15:59,569 But that’s where our leads drop dead. 241 00:15:59,569 --> 00:16:04,430 Maybe Team Cherry will go back and make “Castlemania III”, or “War of S.P.O.R.E. 242 00:16:04,430 --> 00:16:08,790 II” or maybe they’ll finally make “Ultra Dangerous Guys 64”. 243 00:16:08,790 --> 00:16:12,720 So I guess I’ll have to make a follow up video to this in 30 years once Team Cherry 244 00:16:12,720 --> 00:16:16,050 has made two or three more games. 245 00:16:16,050 --> 00:16:18,800 And so this video comes to an end. 246 00:16:18,800 --> 00:16:22,610 Mister Mushroom is definitely supposed to be some kind of Easter Egg character that 247 00:16:22,610 --> 00:16:26,749 makes references to other video games, and in doing so, proves that Hollow Knight is 248 00:16:26,749 --> 00:16:28,839 a part of some kind of multiverse. 249 00:16:28,839 --> 00:16:34,139 And who knows, maybe the Knight will be able to travel to different parts of the multiverse. 250 00:16:34,139 --> 00:16:39,290 Maybe it will make a cameo in Fearless Fox, or some other Team Cherry game. 251 00:16:39,290 --> 00:16:43,180 Maybe it will even help the Avenger’s by climbing inside Thanos’ asshole.