[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.28,0:00:03.94,Default,,0000,0000,0000,,Kod soatiga xush kelibsiz... Dialogue: 0,0:00:14.07,0:00:20.47,Default,,0000,0000,0000,,Salom men {\i1}Kathleen Kennedy{\i0}man va men {\i1}Star Wars{\i0}ning ishlab chiqaruvchisiman: \N{\i1}The Force Awakens{\i0}. Bugun siz Dialogue: 0,0:00:20.47,0:00:27.91,Default,,0000,0000,0000,,yulduzlarimizdan biri, BB-8 bilan ishlaysiz. BB-8 qandaydir fazoviy {\i1}droid{\i0}\NU qiladigan har bir narsa va Dialogue: 0,0:00:27.91,0:00:34.83,Default,,0000,0000,0000,,u o‘tkazadigan har bir lahza komputer dasturi tomonidan nazorat qilinadi. Komputer ilmi har bir sanoatga, Dialogue: 0,0:00:34.83,0:00:41.22,Default,,0000,0000,0000,,savdo-sotiq, sog‘likni saqlashdan tortib filmlargacha, o‘z ta’sirini ko‘rsatadi. Faktga ko‘ra, \N{\i1}The Force Awakens{\i0}ga o‘xshagan filmni yaratish uchun Dialogue: 0,0:00:41.22,0:00:45.29,Default,,0000,0000,0000,,yuzlab komputer muhandislari birgalikda ishlashgan ekan. Dialogue: 0,0:00:45.29,0:00:51.90,Default,,0000,0000,0000,,Salom, men {\i1}Rachel Rose{\i0}man. Men {\i1}ILM{\i0}da bosh R&D muhandisiman va men \Nanimatsiya va jonzotlarni yaratish Dialogue: 0,0:00:51.90,0:00:57.34,Default,,0000,0000,0000,,jamoasini boshqaraman. {\i1}The Force Awakens{\i0}da men aktyorga galaktika urushida juda Dialogue: 0,0:00:57.34,0:01:03.29,Default,,0000,0000,0000,,o‘ziga ishongan ko‘rinadigan qahramonning harakatlanish qismlari uchun asbob-uskunalarni yaratishda Dialogue: 0,0:01:03.29,0:01:08.63,Default,,0000,0000,0000,,yordam berishga mas’ul edim. Keyingi soatda, biz sizga dasturlashni asosiy tushunchalarini o‘rgatadigan Dialogue: 0,0:01:08.63,0:01:13.68,Default,,0000,0000,0000,,o‘zimizning {\i1}Star Wars{\i0} o‘yininimizni yaratmoqchimiz. Odatda dasturlash matn ko‘rinishida bo‘ladi Dialogue: 0,0:01:13.68,0:01:17.24,Default,,0000,0000,0000,,ammo biz bu yerda bo‘limlardan foydalanmoqchimiz, shunda biz dastur yozish uchun shunchaki olib kelamiz va tushuramiz xolos. Dialogue: 0,0:01:17.24,0:01:23.20,Default,,0000,0000,0000,,Boshlash uchun, biz BB-8 ni barcha qoldiq qismlarni yig‘ish uchun yurib boradigan qilishda Dialogue: 0,0:01:23.20,0:01:27.70,Default,,0000,0000,0000,,{\i1}Rey{\i0} bilan ishlamoqchimiz. Ekraningiz uch qismga ajratilgan. Chapda Dialogue: 0,0:01:27.70,0:01:32.26,Default,,0000,0000,0000,,kod ishlaydigan {\i1}Star Wars{\i0}ning o‘yin maydoni. Har bir bosqich uchun ko‘rsatmalar o‘yin joyining pastki qismida yozib qo‘yilgan. Dialogue: 0,0:01:32.26,0:01:37.26,Default,,0000,0000,0000,,Bu o‘rta maydon uskunalar qutisi va bu bo‘limlarning har biri BB-8 tushuna oladigan Dialogue: 0,0:01:37.26,0:01:42.01,Default,,0000,0000,0000,,buyruqlardir. O‘ngdagi oq joy ish joyi deb nomlanadi va Dialogue: 0,0:01:42.01,0:01:44.65,Default,,0000,0000,0000,,bu yerda biz dasturimizni yaratmoqchimiz. Dialogue: 0,0:01:44.65,0:01:51.86,Default,,0000,0000,0000,,Agar men ish joyimizga {\i1}move Left{\i0} bo‘limini olib kelsam, nima bo‘ladi?\NBB-8 katakchalar bo‘ylab bir bo‘lim chapga siljiydi. Dialogue: 0,0:01:51.86,0:01:56.99,Default,,0000,0000,0000,,Agar men BB-8 ni {\i1}move left{\i0} bo‘limidn keyin ham nimadir qilishini xohlasamchi?\NMen dasturimga Dialogue: 0,0:01:56.99,0:02:02.28,Default,,0000,0000,0000,,boshqa bir bo‘limni qo‘sha olaman. Men {\i1}move Up{\i0} bo‘limini tanlamoqchiman va uni \Nbelgilangan chiziq paydo bo‘lmaguncha, Dialogue: 0,0:02:02.28,0:02:06.18,Default,,0000,0000,0000,,{\i1}move Left{\i0} bo‘limi tagiga olib kelaman. Keyin uni tushuraman va ikki bo‘lim birga Dialogue: 0,0:02:06.18,0:02:10.55,Default,,0000,0000,0000,,turib qoladi. Men yana {\i1}run{\i0}ni bosganimda, BB-8 ish joyimizda Dialogue: 0,0:02:10.55,0:02:15.99,Default,,0000,0000,0000,,taxlangan buyruqlarni yuqoridan pastga qarab namoyish qiladi. Agar siz biron bo‘limni o‘chirmoqchi bo‘lsangiz, Dialogue: 0,0:02:15.99,0:02:20.56,Default,,0000,0000,0000,,uni shunchaki taxlamdan olib, qaytarib uskunalar qutisiga tashlang. {\i1}Run{\i0}ni bosganingizdan keyin Dialogue: 0,0:02:20.58,0:02:27.60,Default,,0000,0000,0000,,siz doimo BB-8ni boshiga qaytarish uchun {\i1}reset{\i0} tugmasini bosa olasiz. Endi, yumalashni boshlaymiz!