WEBVTT 00:00:00.721 --> 00:00:02.374 How did you discover your passion 00:00:02.398 --> 00:00:03.927 or find your career? 00:00:03.951 --> 00:00:05.367 Were you exposed to it? 00:00:05.391 --> 00:00:07.002 Or was it trial and error? 00:00:07.380 --> 00:00:10.549 As child rights advocate Marian Wright Edelman said, 00:00:10.573 --> 00:00:13.077 "You can't be what you can't see." 00:00:13.573 --> 00:00:15.788 Fortunately, we now live in a time 00:00:15.812 --> 00:00:19.527 when emerging technologies may help us to solve this problem. NOTE Paragraph 00:00:20.023 --> 00:00:21.386 For the past two years, 00:00:21.410 --> 00:00:24.157 I've been developing an extended reality program 00:00:24.181 --> 00:00:27.563 that enables middle school students from across the country 00:00:27.587 --> 00:00:30.185 to take on the role of a marine biologist -- 00:00:30.209 --> 00:00:32.487 even if they've never seen the ocean. 00:00:33.454 --> 00:00:36.843 As one seventh grader who recently completed our program said, 00:00:36.867 --> 00:00:38.972 "I could see myself as a scientist, 00:00:38.996 --> 00:00:40.943 because I enjoyed this game." NOTE Paragraph 00:00:41.838 --> 00:00:43.802 This feedback really excited me, 00:00:43.826 --> 00:00:47.255 because too few students do see themselves as scientists. 00:00:47.849 --> 00:00:53.608 A 2014 study showed that 57 percent of eighth- and ninth-grade students 00:00:53.632 --> 00:00:55.466 said, "Science isn't me." 00:00:56.118 --> 00:00:58.560 Coincidentally, also in 2014, 00:00:58.584 --> 00:01:01.535 I met Mandë Holford, a marine biochemist, 00:01:01.559 --> 00:01:04.357 and Lindsay Portnoy, an educational psychologist. 00:01:04.740 --> 00:01:06.638 The three of us shared a passion 00:01:06.662 --> 00:01:10.801 for getting students excited by and comfortable with science. 00:01:11.259 --> 00:01:13.488 We thought about how we could give children 00:01:13.512 --> 00:01:16.421 the most realistic experience of a scientific career. 00:01:16.825 --> 00:01:18.160 We discussed the research; 00:01:18.184 --> 00:01:22.996 it showed that students felt comfortable taking risks when playing games. NOTE Paragraph 00:01:23.020 --> 00:01:26.593 So the three of us started an educational games company 00:01:26.617 --> 00:01:28.408 to bring science to life. 00:01:29.370 --> 00:01:33.758 Virtual reality seemed like a low-cost way of increasing access. 00:01:33.782 --> 00:01:36.426 In addition, academic research has shown 00:01:36.450 --> 00:01:40.066 that virtual reality may lead to increases in learning retention. 00:01:40.368 --> 00:01:43.155 This was perfect for us, as we wanted to be in schools 00:01:43.179 --> 00:01:46.015 so that we could reach the most number of students possible, 00:01:46.039 --> 00:01:49.170 particularly students who have been underrepresented in science. NOTE Paragraph 00:01:49.622 --> 00:01:52.683 So, with funding from the National Science Foundation, 00:01:52.707 --> 00:01:55.414 we began developing our extended reality program, 00:01:55.438 --> 00:01:57.303 that combined virtual reality 00:01:57.327 --> 00:01:59.543 with personalized digital journaling. 00:02:00.035 --> 00:02:02.082 We worked with teachers while developing it 00:02:02.106 --> 00:02:06.106 to ensure that it would fit seamlessly into existing curricula 00:02:06.130 --> 00:02:10.155 and empower teachers to use cutting-edge technology in their classroom. 00:02:10.686 --> 00:02:13.241 We designed the virtual reality for Google Cardboard, 00:02:13.265 --> 00:02:15.277 which requires only a smartphone 00:02:15.301 --> 00:02:19.310 and a $10 VR viewer made of cardboard. 00:02:19.833 --> 00:02:21.744 With this inexpensive headset, 00:02:21.768 --> 00:02:24.787 students are transported to an underwater expedition. 00:02:25.260 --> 00:02:27.129 Students use their digital journal 00:02:27.153 --> 00:02:28.981 to write down their notes, 00:02:29.005 --> 00:02:30.391 to answer questions, 00:02:30.415 --> 00:02:31.732 to construct models 00:02:31.756 --> 00:02:33.275 and to develop hypotheses. 00:02:33.692 --> 00:02:36.965 Students then go to the virtual world to test their hypotheses 00:02:36.989 --> 00:02:38.455 and see if they're accurate, 00:02:38.479 --> 00:02:40.629 much as scientists go to the field 00:02:40.653 --> 00:02:42.323 in their careers. 00:02:43.054 --> 00:02:45.215 When students return to their digital journal, 00:02:45.239 --> 00:02:47.573 they share their observations, claims, 00:02:47.597 --> 00:02:49.393 reasoning and evidence. 00:02:49.925 --> 00:02:54.086 The students' written answers and virtual interactions 00:02:54.110 --> 00:02:55.864 are all updated live 00:02:55.888 --> 00:02:57.865 in an educator assessment dashboard 00:02:57.889 --> 00:03:00.402 so that teachers can follow their progress 00:03:00.426 --> 00:03:03.037 and support them as needed. NOTE Paragraph 00:03:03.061 --> 00:03:05.367 To give you a better sense, I'm going to show you 00:03:05.391 --> 00:03:07.131 a little bit of what students see. 00:03:08.139 --> 00:03:10.649 This is the virtual reality when they're underwater 00:03:10.673 --> 00:03:13.051 observing the flora and fauna. 00:03:14.615 --> 00:03:17.783 This is the digital journal where they're constructing their models 00:03:17.807 --> 00:03:20.674 based on this abiotic data to show what they expect to see. 00:03:21.705 --> 00:03:24.435 Here, they're supporting that with qualitative statements. 00:03:24.459 --> 00:03:27.204 And this is the educator dashboard that shows progress 00:03:27.228 --> 00:03:30.629 and enables [teachers] to see the students' answers as they go. NOTE Paragraph 00:03:32.767 --> 00:03:34.798 When we were creating BioDive, 00:03:34.822 --> 00:03:36.986 again, we really wanted to focus on access, 00:03:37.010 --> 00:03:41.014 so we designed it to require only one phone for every four students. 00:03:41.420 --> 00:03:44.959 We also knew how collaborative science work is, 00:03:44.983 --> 00:03:47.847 so we constructed the experience to only be solved 00:03:47.871 --> 00:03:49.376 through collaborative teamwork, 00:03:49.400 --> 00:03:52.999 as each student is an expert in a different geographic location. 00:03:54.044 --> 00:03:57.057 Given that these children's brains are still developing, 00:03:57.081 --> 00:04:01.219 we limited each experience to last a maximum of two minutes. 00:04:01.243 --> 00:04:05.390 And finally, because we know the importance of repeated exposure 00:04:05.414 --> 00:04:07.086 for internalizing knowledge, 00:04:07.110 --> 00:04:10.759 we constructed BioDive to take place over five class periods. NOTE Paragraph 00:04:11.642 --> 00:04:15.166 We started piloting BioDive in 2017 00:04:15.190 --> 00:04:17.805 in 20 schools in New York and New Jersey. 00:04:17.829 --> 00:04:21.192 We wanted to see students as they were using this new technology. 00:04:21.827 --> 00:04:24.023 In 2019, now, 00:04:24.047 --> 00:04:27.453 we are now piloting in 26 states. 00:04:27.995 --> 00:04:30.872 What we have heard from teachers who have taught our program: 00:04:30.896 --> 00:04:34.929 "It was a nice way to show ocean dynamics without the luxury of actually being there 00:04:34.953 --> 00:04:36.128 since we are in Ohio." NOTE Paragraph 00:04:36.152 --> 00:04:37.227 (Laughter) NOTE Paragraph 00:04:37.251 --> 00:04:38.577 "It's pretty mind-blowing." 00:04:38.601 --> 00:04:40.737 "The students were totally engaged." 00:04:41.270 --> 00:04:44.740 But what really gives us hope is what we're hearing from students. 00:04:45.209 --> 00:04:47.099 "I liked how it felt like I was there." 00:04:47.123 --> 00:04:49.600 "It's interactive and a fun way to learn." 00:04:49.624 --> 00:04:53.578 "It really gave me realistic examples of how these organisms appear." 00:04:54.102 --> 00:04:58.420 "I could see myself as a scientist because it seems really fun." NOTE Paragraph 00:04:59.220 --> 00:05:01.515 Our feedback wasn't always so positive. 00:05:01.940 --> 00:05:03.518 When we began developing, 00:05:03.542 --> 00:05:05.509 we started off by asking students 00:05:05.533 --> 00:05:06.687 what they liked, 00:05:06.711 --> 00:05:07.862 what they didn't like 00:05:07.886 --> 00:05:09.370 and what they found confusing. 00:05:09.742 --> 00:05:13.687 Eventually we began asking what they wished they could do. 00:05:14.149 --> 00:05:17.569 Their feedback gave us concrete items to build in 00:05:17.593 --> 00:05:21.276 to be sure that we were including student voices in what we were designing. 00:05:22.030 --> 00:05:26.627 Overall, what we have learned is that this is the beginning of a new platform 00:05:26.651 --> 00:05:29.549 for giving students both voice and ownership 00:05:29.573 --> 00:05:31.823 in deciding how they want to have impact 00:05:31.847 --> 00:05:33.228 in their careers. NOTE Paragraph 00:05:33.693 --> 00:05:35.253 We focused on science 00:05:35.277 --> 00:05:36.943 because we know we need scientists 00:05:36.967 --> 00:05:39.994 to help us solve our current and future challenges. 00:05:40.537 --> 00:05:44.636 But virtual reality could support students in any area. 00:05:44.660 --> 00:05:49.192 How could we support students in exploring all of their desires 00:05:49.216 --> 00:05:53.336 with these eye-opening experiences and chances to learn from primary sources? 00:05:53.360 --> 00:05:57.950 Could we create VR for inexpensive headsets 00:05:57.974 --> 00:06:00.731 that lets them be immersed in oral literature 00:06:00.755 --> 00:06:03.025 or in critical moments of human history? NOTE Paragraph 00:06:03.590 --> 00:06:07.565 Extended reality has the potential to change the trajectory 00:06:07.589 --> 00:06:09.060 of our children's lives 00:06:09.084 --> 00:06:12.086 and lead them to careers they never imagined 00:06:12.110 --> 00:06:15.425 by giving them the chance to see what they can be. NOTE Paragraph 00:06:15.793 --> 00:06:17.005 Thank you. NOTE Paragraph 00:06:17.029 --> 00:06:19.753 (Applause)