1 00:00:00,721 --> 00:00:02,374 How did you discover your passion 2 00:00:02,398 --> 00:00:03,927 or find your career? 3 00:00:03,951 --> 00:00:05,367 Were you exposed to it? 4 00:00:05,391 --> 00:00:07,002 Or was it trial and error? 5 00:00:07,380 --> 00:00:10,549 As child rights advocate Marian Wright Edelman said, 6 00:00:10,573 --> 00:00:13,077 "You can't be what you can't see." 7 00:00:13,573 --> 00:00:15,788 Fortunately, we now live in a time 8 00:00:15,812 --> 00:00:19,527 when emerging technologies may help us to solve this problem. 9 00:00:20,023 --> 00:00:21,386 For the past two years, 10 00:00:21,410 --> 00:00:24,157 I've been developing an extended reality program 11 00:00:24,181 --> 00:00:27,563 that enables middle school students from across the country 12 00:00:27,587 --> 00:00:30,185 to take on the role of a marine biologist -- 13 00:00:30,209 --> 00:00:32,487 even if they've never seen the ocean. 14 00:00:33,454 --> 00:00:36,843 As one seventh grader who recently completed our program said, 15 00:00:36,867 --> 00:00:38,972 "I could see myself as a scientist, 16 00:00:38,996 --> 00:00:40,943 because I enjoyed this game." 17 00:00:41,838 --> 00:00:43,802 This feedback really excited me, 18 00:00:43,826 --> 00:00:47,255 because too few students do see themselves as scientists. 19 00:00:47,849 --> 00:00:53,608 A 2014 study showed that 57 percent of eighth- and ninth-grade students 20 00:00:53,632 --> 00:00:55,466 said, "Science isn't me." 21 00:00:56,118 --> 00:00:58,560 Coincidentally, also in 2014, 22 00:00:58,584 --> 00:01:01,535 I met Mandë Holford, a marine biochemist, 23 00:01:01,559 --> 00:01:04,357 and Lindsay Portnoy, an educational psychologist. 24 00:01:04,740 --> 00:01:06,638 The three of us shared a passion 25 00:01:06,662 --> 00:01:10,801 for getting students excited by and comfortable with science. 26 00:01:11,259 --> 00:01:13,488 We thought about how we could give children 27 00:01:13,512 --> 00:01:16,421 the most realistic experience of a scientific career. 28 00:01:16,825 --> 00:01:18,160 We discussed the research; 29 00:01:18,184 --> 00:01:22,996 it showed that students felt comfortable taking risks when playing games. 30 00:01:23,020 --> 00:01:26,593 So the three of us started an educational games company 31 00:01:26,617 --> 00:01:28,408 to bring science to life. 32 00:01:29,370 --> 00:01:33,758 Virtual reality seemed like a low-cost way of increasing access. 33 00:01:33,782 --> 00:01:36,426 In addition, academic research has shown 34 00:01:36,450 --> 00:01:40,066 that virtual reality may lead to increases in learning retention. 35 00:01:40,368 --> 00:01:43,155 This was perfect for us, as we wanted to be in schools 36 00:01:43,179 --> 00:01:46,015 so that we could reach the most number of students possible, 37 00:01:46,039 --> 00:01:49,170 particularly students who have been underrepresented in science. 38 00:01:49,622 --> 00:01:52,683 So, with funding from the National Science Foundation, 39 00:01:52,707 --> 00:01:55,414 we began developing our extended reality program, 40 00:01:55,438 --> 00:01:57,303 that combined virtual reality 41 00:01:57,327 --> 00:01:59,543 with personalized digital journaling. 42 00:02:00,035 --> 00:02:02,082 We worked with teachers while developing it 43 00:02:02,106 --> 00:02:06,106 to ensure that it would fit seamlessly into existing curricula 44 00:02:06,130 --> 00:02:10,155 and empower teachers to use cutting-edge technology in their classroom. 45 00:02:10,686 --> 00:02:13,241 We designed the virtual reality for Google Cardboard, 46 00:02:13,265 --> 00:02:15,277 which requires only a smartphone 47 00:02:15,301 --> 00:02:19,310 and a $10 VR viewer made of cardboard. 48 00:02:19,833 --> 00:02:21,744 With this inexpensive headset, 49 00:02:21,768 --> 00:02:24,787 students are transported to an underwater expedition. 50 00:02:25,260 --> 00:02:27,129 Students use their digital journal 51 00:02:27,153 --> 00:02:28,981 to write down their notes, 52 00:02:29,005 --> 00:02:30,391 to answer questions, 53 00:02:30,415 --> 00:02:31,732 to construct models 54 00:02:31,756 --> 00:02:33,275 and to develop hypotheses. 55 00:02:33,692 --> 00:02:36,965 Students then go to the virtual world to test their hypotheses 56 00:02:36,989 --> 00:02:38,455 and see if they're accurate, 57 00:02:38,479 --> 00:02:40,629 much as scientists go to the field 58 00:02:40,653 --> 00:02:42,323 in their careers. 59 00:02:43,054 --> 00:02:45,215 When students return to their digital journal, 60 00:02:45,239 --> 00:02:47,573 they share their observations, claims, 61 00:02:47,597 --> 00:02:49,393 reasoning and evidence. 62 00:02:49,925 --> 00:02:54,086 The students' written answers and virtual interactions 63 00:02:54,110 --> 00:02:55,864 are all updated live 64 00:02:55,888 --> 00:02:57,865 in an educator assessment dashboard 65 00:02:57,889 --> 00:03:00,402 so that teachers can follow their progress 66 00:03:00,426 --> 00:03:03,037 and support them as needed. 67 00:03:03,061 --> 00:03:05,367 To give you a better sense, I'm going to show you 68 00:03:05,391 --> 00:03:07,131 a little bit of what students see. 69 00:03:08,139 --> 00:03:10,649 This is the virtual reality when they're underwater 70 00:03:10,673 --> 00:03:13,051 observing the flora and fauna. 71 00:03:14,615 --> 00:03:17,783 This is the digital journal where they're constructing their models 72 00:03:17,807 --> 00:03:20,674 based on this abiotic data to show what they expect to see. 73 00:03:21,705 --> 00:03:24,435 Here, they're supporting that with qualitative statements. 74 00:03:24,459 --> 00:03:27,204 And this is the educator dashboard that shows progress 75 00:03:27,228 --> 00:03:30,629 and enables [teachers] to see the students' answers as they go. 76 00:03:32,767 --> 00:03:34,798 When we were creating BioDive, 77 00:03:34,822 --> 00:03:36,986 again, we really wanted to focus on access, 78 00:03:37,010 --> 00:03:41,014 so we designed it to require only one phone for every four students. 79 00:03:41,420 --> 00:03:44,959 We also knew how collaborative science work is, 80 00:03:44,983 --> 00:03:47,847 so we constructed the experience to only be solved 81 00:03:47,871 --> 00:03:49,376 through collaborative teamwork, 82 00:03:49,400 --> 00:03:52,999 as each student is an expert in a different geographic location. 83 00:03:54,044 --> 00:03:57,057 Given that these children's brains are still developing, 84 00:03:57,081 --> 00:04:01,219 we limited each experience to last a maximum of two minutes. 85 00:04:01,243 --> 00:04:05,390 And finally, because we know the importance of repeated exposure 86 00:04:05,414 --> 00:04:07,086 for internalizing knowledge, 87 00:04:07,110 --> 00:04:10,759 we constructed BioDive to take place over five class periods. 88 00:04:11,642 --> 00:04:15,166 We started piloting BioDive in 2017 89 00:04:15,190 --> 00:04:17,805 in 20 schools in New York and New Jersey. 90 00:04:17,829 --> 00:04:21,192 We wanted to see students as they were using this new technology. 91 00:04:21,827 --> 00:04:24,023 In 2019, now, 92 00:04:24,047 --> 00:04:27,453 we are now piloting in 26 states. 93 00:04:27,995 --> 00:04:30,872 What we have heard from teachers who have taught our program: 94 00:04:30,896 --> 00:04:34,929 "It was a nice way to show ocean dynamics without the luxury of actually being there 95 00:04:34,953 --> 00:04:36,128 since we are in Ohio." 96 00:04:36,152 --> 00:04:37,227 (Laughter) 97 00:04:37,251 --> 00:04:38,577 "It's pretty mind-blowing." 98 00:04:38,601 --> 00:04:40,737 "The students were totally engaged." 99 00:04:41,270 --> 00:04:44,740 But what really gives us hope is what we're hearing from students. 100 00:04:45,209 --> 00:04:47,099 "I liked how it felt like I was there." 101 00:04:47,123 --> 00:04:49,600 "It's interactive and a fun way to learn." 102 00:04:49,624 --> 00:04:53,578 "It really gave me realistic examples of how these organisms appear." 103 00:04:54,102 --> 00:04:58,420 "I could see myself as a scientist because it seems really fun." 104 00:04:59,220 --> 00:05:01,515 Our feedback wasn't always so positive. 105 00:05:01,940 --> 00:05:03,518 When we began developing, 106 00:05:03,542 --> 00:05:05,509 we started off by asking students 107 00:05:05,533 --> 00:05:06,687 what they liked, 108 00:05:06,711 --> 00:05:07,862 what they didn't like 109 00:05:07,886 --> 00:05:09,370 and what they found confusing. 110 00:05:09,742 --> 00:05:13,687 Eventually we began asking what they wished they could do. 111 00:05:14,149 --> 00:05:17,569 Their feedback gave us concrete items to build in 112 00:05:17,593 --> 00:05:21,276 to be sure that we were including student voices in what we were designing. 113 00:05:22,030 --> 00:05:26,627 Overall, what we have learned is that this is the beginning of a new platform 114 00:05:26,651 --> 00:05:29,549 for giving students both voice and ownership 115 00:05:29,573 --> 00:05:31,823 in deciding how they want to have impact 116 00:05:31,847 --> 00:05:33,228 in their careers. 117 00:05:33,693 --> 00:05:35,253 We focused on science 118 00:05:35,277 --> 00:05:36,943 because we know we need scientists 119 00:05:36,967 --> 00:05:39,994 to help us solve our current and future challenges. 120 00:05:40,537 --> 00:05:44,636 But virtual reality could support students in any area. 121 00:05:44,660 --> 00:05:49,192 How could we support students in exploring all of their desires 122 00:05:49,216 --> 00:05:53,336 with these eye-opening experiences and chances to learn from primary sources? 123 00:05:53,360 --> 00:05:57,950 Could we create VR for inexpensive headsets 124 00:05:57,974 --> 00:06:00,731 that lets them be immersed in oral literature 125 00:06:00,755 --> 00:06:03,025 or in critical moments of human history? 126 00:06:03,590 --> 00:06:07,565 Extended reality has the potential to change the trajectory 127 00:06:07,589 --> 00:06:09,060 of our children's lives 128 00:06:09,084 --> 00:06:12,086 and lead them to careers they never imagined 129 00:06:12,110 --> 00:06:15,425 by giving them the chance to see what they can be. 130 00:06:15,793 --> 00:06:17,005 Thank you. 131 00:06:17,029 --> 00:06:19,753 (Applause)