1 00:00:00,888 --> 00:00:02,839 How did you discover your passion, 2 00:00:02,839 --> 00:00:04,126 or find your career? 3 00:00:04,126 --> 00:00:05,565 Were you exposed to it? 4 00:00:05,565 --> 00:00:07,200 Or was it trial and error? 5 00:00:07,200 --> 00:00:10,460 As child rights advocate Marian Wright Edelman said, 6 00:00:10,701 --> 00:00:12,876 "You can't be what you can't see." 7 00:00:13,101 --> 00:00:15,759 Fortunately, we now live in a time 8 00:00:15,759 --> 00:00:19,527 when emerging technologies may help us to solve this problem. 9 00:00:20,134 --> 00:00:21,520 For the past two years, 10 00:00:21,520 --> 00:00:24,221 I've been developing an extended reality program 11 00:00:24,221 --> 00:00:27,626 that enables middle school students from across the country 12 00:00:27,626 --> 00:00:30,410 to take on the role of a marine biologist, 13 00:00:30,410 --> 00:00:33,519 even if they've never seen the ocean. 14 00:00:33,677 --> 00:00:36,979 As one seventh grader who recently completed our program said, 15 00:00:36,979 --> 00:00:39,060 "I could see myself as a scientist 16 00:00:39,060 --> 00:00:41,007 because I enjoyed this game." 17 00:00:41,673 --> 00:00:43,849 This feedback really excited me, 18 00:00:43,849 --> 00:00:47,278 because too few students do see themselves as scientists. 19 00:00:47,737 --> 00:00:53,992 A 2014 study showed that 57 percent of eighth and ninth grade students 20 00:00:53,992 --> 00:00:56,230 said, "Science isn't me." 21 00:00:56,230 --> 00:00:58,648 Coincidentally, also in 2014, 22 00:00:58,648 --> 00:01:01,713 I met Mandë Holford, a marine biochemist, 23 00:01:01,713 --> 00:01:04,979 and Lindsay Portnoy, an educational psychologist. 24 00:01:04,979 --> 00:01:08,645 The three of us shared a passion for getting students excited by 25 00:01:08,645 --> 00:01:11,259 and comfortable with science. 26 00:01:11,259 --> 00:01:13,719 We thought about how we could give children 27 00:01:13,719 --> 00:01:16,620 the most realistic experience of a scientific career. 28 00:01:16,620 --> 00:01:19,056 We discussed the research that showed 29 00:01:19,056 --> 00:01:22,821 that students felt comfortable taking risks when playing games. 30 00:01:23,219 --> 00:01:26,617 So the three of us started an educational games company 31 00:01:26,617 --> 00:01:28,408 to bring science to life. 32 00:01:29,370 --> 00:01:33,736 Virtual reality seemed like a low-cost way of increasing access. 33 00:01:33,957 --> 00:01:36,367 In addition, academic research has shown 34 00:01:36,367 --> 00:01:40,217 that virtual reality may lead to increases in learning retention. 35 00:01:40,217 --> 00:01:43,320 This was perfect for us, as we wanted to be in schools 36 00:01:43,320 --> 00:01:46,130 so that we could reach the most number of students possible, 37 00:01:46,130 --> 00:01:49,320 particularly students who have been underrepresented in science. 38 00:01:49,837 --> 00:01:52,600 So, with funding from the National Science Foundation, 39 00:01:52,600 --> 00:01:55,627 we began developing our extended reality program 40 00:01:55,627 --> 00:01:57,207 that combined virtual reality 41 00:01:57,207 --> 00:01:59,946 with personalized digital journaling. 42 00:02:00,139 --> 00:02:02,207 We worked with teachers while developing it 43 00:02:02,207 --> 00:02:05,649 to ensure that it would fit seamlessly into existing curricula 44 00:02:05,649 --> 00:02:10,341 and empower teachers to use cutting-edge technology in their classroom. 45 00:02:10,805 --> 00:02:13,500 We designed the virtual reality for Google Cardboard, 46 00:02:13,500 --> 00:02:15,381 which requires only a smartphone 47 00:02:15,381 --> 00:02:19,390 and a $10 VR viewer made of cardboard. 48 00:02:20,096 --> 00:02:22,896 With this inexpensive headset, 49 00:02:22,896 --> 00:02:25,498 students are transported to an underwater expedition. 50 00:02:25,498 --> 00:02:27,272 Students use their digital journal 51 00:02:27,272 --> 00:02:29,005 to write down their notes, 52 00:02:29,005 --> 00:02:30,465 to answer questions, 53 00:02:30,465 --> 00:02:32,304 to construct models, 54 00:02:32,304 --> 00:02:33,875 and to develop hypotheses. 55 00:02:33,875 --> 00:02:37,101 Students then go to the virtual world to test their hypotheses 56 00:02:37,101 --> 00:02:38,590 and see if they're accurate, 57 00:02:38,590 --> 00:02:40,605 much as scientists go to the field 58 00:02:40,605 --> 00:02:42,275 in their careers. 59 00:02:43,054 --> 00:02:45,299 When students return to their digital journal, 60 00:02:45,299 --> 00:02:47,597 they share their observations, claims, 61 00:02:47,597 --> 00:02:49,255 reasoning and evidence. 62 00:02:49,699 --> 00:02:52,075 The students' written answers 63 00:02:52,075 --> 00:02:54,227 and virtual interactions 64 00:02:54,227 --> 00:02:55,972 are all updated live 65 00:02:55,972 --> 00:02:58,064 in an educator assessment dashboard 66 00:02:58,064 --> 00:03:00,426 so that teachers can follow their progress 67 00:03:00,426 --> 00:03:03,098 and support them as needed. 68 00:03:03,237 --> 00:03:05,550 To give you a better sense, I'm going to show you 69 00:03:05,550 --> 00:03:07,598 a little bit of what students see. 70 00:03:08,227 --> 00:03:11,674 This is the virtual reality when they're underwater 71 00:03:11,674 --> 00:03:13,773 observing the flora and fauna. 72 00:03:13,773 --> 00:03:17,484 This is the digital journal where they're constructing their models 73 00:03:17,484 --> 00:03:20,443 based on this abiotic data to show what they expect to see. 74 00:03:21,604 --> 00:03:24,459 Here, they're supporting that with qualitative statements, 75 00:03:24,459 --> 00:03:27,228 and this is the educator dashboard that shows progress 76 00:03:27,228 --> 00:03:30,629 and enables teachers to see the students' answers as they go. 77 00:03:32,997 --> 00:03:34,822 When we were creating BioDive, 78 00:03:34,822 --> 00:03:37,223 again we really wanted to focus on access, 79 00:03:37,223 --> 00:03:41,014 so we designed it to require only one phone for every four students. 80 00:03:41,627 --> 00:03:45,126 We also knew how collaborative science work is, 81 00:03:45,126 --> 00:03:48,092 so we constructed the experience to only be solved 82 00:03:48,092 --> 00:03:49,856 through collaborative teamwork, 83 00:03:49,856 --> 00:03:53,455 as each student is an expert in a different geographic location. 84 00:03:53,877 --> 00:03:57,191 Given that these children's brains are still developing, 85 00:03:57,191 --> 00:04:01,399 we limited each experience to last a maximum of two minutes. 86 00:04:01,889 --> 00:04:05,628 And finally, because we know the importance of repeated exposure 87 00:04:05,628 --> 00:04:07,523 for internalizing knowledge, 88 00:04:07,523 --> 00:04:10,743 we constructive BioDive to take place over five class periods. 89 00:04:11,642 --> 00:04:15,397 We started piloting BioDive in 2017 90 00:04:15,397 --> 00:04:18,005 in 20 schools in New York and New Jersey. 91 00:04:18,005 --> 00:04:21,732 We wanted to see students as they were using this new technology. 92 00:04:21,732 --> 00:04:24,047 In 2019, now, 93 00:04:24,047 --> 00:04:27,453 we are now piloting in 26 states. 94 00:04:28,202 --> 00:04:31,128 What we have heard from teachers who have taught our program: 95 00:04:31,128 --> 00:04:34,916 "It was a nice way to show ocean dynamics without the luxury of actually being there 96 00:04:34,916 --> 00:04:36,257 since we are in Ohio." 97 00:04:36,257 --> 00:04:37,251 (Laughter) 98 00:04:37,251 --> 00:04:38,719 "It's pretty mind blowing." 99 00:04:38,719 --> 00:04:40,971 "The students were totally engaged." 100 00:04:41,476 --> 00:04:45,145 But what really gives us hope is what we're hearing from students. 101 00:04:45,145 --> 00:04:47,079 "I liked how it felt like I was there." 102 00:04:47,079 --> 00:04:49,624 "It's interactive and a fun way to learn." 103 00:04:49,624 --> 00:04:53,211 "It really gave me realistic examples of how these organisms appear." 104 00:04:53,211 --> 00:04:58,038 "I could see myself as a scientist because it seems really fun." 105 00:04:59,434 --> 00:05:02,185 Our feedback wasn't always so positive. 106 00:05:02,185 --> 00:05:03,822 When we began developing, 107 00:05:03,822 --> 00:05:07,693 we started off by asking students 108 00:05:07,693 --> 00:05:08,473 what they liked, 109 00:05:08,473 --> 00:05:09,444 what they didn't like, 110 00:05:09,444 --> 00:05:10,267 and what they found confusing. 111 00:05:10,267 --> 00:05:11,947 Eventually we began asking 112 00:05:11,947 --> 00:05:14,285 what they wished they could do. 113 00:05:14,285 --> 00:05:17,593 Their feedback gave us concrete items to build in 114 00:05:17,593 --> 00:05:21,177 to be sure that we were including student voices in what we were designing. 115 00:05:21,177 --> 00:05:25,694 Overall, what we have learned is that this is the beginning 116 00:05:25,895 --> 00:05:29,265 of a new platform for giving students both voice and ownership 117 00:05:29,265 --> 00:05:31,670 in deciding how they want to have impact 118 00:05:31,998 --> 00:05:33,379 in their careers. 119 00:05:33,860 --> 00:05:35,443 We focused on science 120 00:05:35,443 --> 00:05:37,475 because we know we need scientists 121 00:05:37,475 --> 00:05:40,276 to help us solve our current and future challenges. 122 00:05:40,641 --> 00:05:44,494 But virtually reality could support students in any area. 123 00:05:44,763 --> 00:05:46,379 How could we support students 124 00:05:46,379 --> 00:05:49,216 in exploring all of their desires 125 00:05:49,216 --> 00:05:53,565 with these eye-opening experiences and chances to learn from primary sources? 126 00:05:53,565 --> 00:05:57,445 Could we create VR for inexpensive headsets 127 00:05:57,445 --> 00:06:00,953 that lets them be immersed in oral literature 128 00:06:00,953 --> 00:06:03,223 or in critical moments in human history? 129 00:06:03,844 --> 00:06:05,866 Extended reality has the potential 130 00:06:05,866 --> 00:06:09,146 to change the trajectory of our children's lives 131 00:06:09,146 --> 00:06:11,907 and lead them to careers they never imagined 132 00:06:11,907 --> 00:06:16,040 by giving them the chance to see what they can be. 133 00:06:16,040 --> 00:06:18,607 Thank you. 134 00:06:18,607 --> 00:06:20,946 (Applause)