0:00:00.888,0:00:02.839 How did you discover your passion, 0:00:02.839,0:00:04.126 or find your career? 0:00:04.126,0:00:05.565 Were you exposed to it? 0:00:05.565,0:00:07.200 Or was it trial and error? 0:00:07.200,0:00:10.460 As child rights advocate[br]Marian Wright Edelman said, 0:00:10.701,0:00:12.876 "You can't be what you can't see." 0:00:13.101,0:00:15.759 Fortunately, we now live in a time 0:00:15.759,0:00:19.527 when emerging technologies[br]may help us to solve this problem. 0:00:20.134,0:00:21.520 For the past two years, 0:00:21.520,0:00:24.221 I've been developing[br]an extended reality program 0:00:24.221,0:00:27.626 that enables middle school students[br]from across the country 0:00:27.626,0:00:30.410 to take on the role of a marine biologist, 0:00:30.410,0:00:33.519 even if they've never seen the ocean. 0:00:33.677,0:00:36.979 As one seventh grader[br]who recently completed our program said, 0:00:36.979,0:00:39.060 "I could see myself as a scientist 0:00:39.060,0:00:41.007 because I enjoyed this game." 0:00:41.673,0:00:43.849 This feedback really excited me, 0:00:43.849,0:00:47.278 because too few students[br]do see themselves as scientists. 0:00:47.737,0:00:53.992 A 2014 study showed that 57 percent[br]of eighth and ninth grade students 0:00:53.992,0:00:56.230 said, "Science isn't me." 0:00:56.230,0:00:58.648 Coincidentally, also in 2014, 0:00:58.648,0:01:01.713 I met Mandë Holford, a marine biochemist, 0:01:01.713,0:01:04.979 and Lindsay Portnoy,[br]an educational psychologist. 0:01:04.979,0:01:08.645 The three of us shared a passion[br]for getting students excited by 0:01:08.645,0:01:11.259 and comfortable with science. 0:01:11.259,0:01:13.719 We thought about how[br]we could give children 0:01:13.719,0:01:16.620 the most realistic experience[br]of a scientific career. 0:01:16.620,0:01:19.056 We discussed the research that showed 0:01:19.056,0:01:22.821 that students felt comfortable[br]taking risks when playing games. 0:01:23.219,0:01:26.617 So the three of us started[br]an educational games company 0:01:26.617,0:01:28.408 to bring science to life. 0:01:29.370,0:01:33.736 Virtual reality seemed like a low-cost way[br]of increasing access. 0:01:33.957,0:01:36.367 In addition, academic research has shown 0:01:36.367,0:01:40.217 that virtual reality may lead[br]to increases in learning retention. 0:01:40.217,0:01:43.320 This was perfect for us,[br]as we wanted to be in schools 0:01:43.320,0:01:46.130 so that we could reach[br]the most number of students possible, 0:01:46.130,0:01:49.320 particularly students who have[br]been underrepresented in science. 0:01:49.837,0:01:52.600 So, with funding from[br]the National Science Foundation, 0:01:52.600,0:01:55.627 we began developing[br]our extended reality program 0:01:55.627,0:01:57.207 that combined virtual reality 0:01:57.207,0:01:59.946 with personalized digital journaling. 0:02:00.139,0:02:02.207 We worked with teachers[br]while developing it 0:02:02.207,0:02:05.649 to ensure that it would fit seamlessly[br]into existing curricula 0:02:05.649,0:02:10.341 and empower teachers to use cutting-edge[br]technology in their classroom. 0:02:10.805,0:02:13.500 We designed the virtual reality[br]for Google Cardboard, 0:02:13.500,0:02:15.381 which requires only a smartphone 0:02:15.381,0:02:19.390 and a $10 VR viewer made of cardboard. 0:02:20.096,0:02:22.896 With this inexpensive headset, 0:02:22.896,0:02:25.498 students are transported[br]to an underwater expedition. 0:02:25.498,0:02:27.272 Students use their digital journal 0:02:27.272,0:02:29.005 to write down their notes, 0:02:29.005,0:02:30.465 to answer questions, 0:02:30.465,0:02:32.304 to construct models, 0:02:32.304,0:02:33.875 and to develop hypotheses. 0:02:33.875,0:02:37.101 Students then go to the virtual world[br]to test their hypotheses 0:02:37.101,0:02:38.590 and see if they're accurate, 0:02:38.590,0:02:40.605 much as scientists go to the field 0:02:40.605,0:02:42.275 in their careers. 0:02:43.054,0:02:45.299 When students return[br]to their digital journal, 0:02:45.299,0:02:47.597 they share their observations, claims, 0:02:47.597,0:02:49.255 reasoning and evidence. 0:02:49.699,0:02:52.075 The students' written answers 0:02:52.075,0:02:54.227 and virtual interactions 0:02:54.227,0:02:55.972 are all updated live 0:02:55.972,0:02:58.064 in an educator assessment dashboard 0:02:58.064,0:03:00.426 so that teachers can follow their progress 0:03:00.426,0:03:03.098 and support them as needed. 0:03:03.237,0:03:05.550 To give you a better sense,[br]I'm going to show you 0:03:05.550,0:03:07.598 a little bit of what students see. 0:03:08.227,0:03:11.674 This is the virtual reality[br]when they're underwater 0:03:11.674,0:03:13.773 observing the flora and fauna. 0:03:13.773,0:03:17.484 This is the digital journal[br]where they're constructing their models 0:03:17.484,0:03:20.443 based on this abiotic data[br]to show what they expect to see. 0:03:21.604,0:03:24.459 Here, they're supporting that[br]with qualitative statements, 0:03:24.459,0:03:27.228 and this is the educator dashboard[br]that shows progress 0:03:27.228,0:03:30.629 and enables teachers[br]to see the students' answers as they go. 0:03:32.997,0:03:34.822 When we were creating BioDive, 0:03:34.822,0:03:37.223 again we really wanted to focus on access, 0:03:37.223,0:03:41.014 so we designed it to require[br]only one phone for every four students. 0:03:41.627,0:03:45.126 We also knew how collaborative[br]science work is, 0:03:45.126,0:03:48.092 so we constructed the experience[br]to only be solved 0:03:48.092,0:03:49.856 through collaborative teamwork, 0:03:49.856,0:03:53.455 as each student is an expert[br]in a different geographic location. 0:03:53.877,0:03:57.191 Given that these children's brains[br]are still developing, 0:03:57.191,0:04:01.399 we limited each experience to last[br]a maximum of two minutes. 0:04:01.889,0:04:05.628 And finally, because we know[br]the importance of repeated exposure 0:04:05.628,0:04:07.523 for internalizing knowledge, 0:04:07.523,0:04:10.743 we constructive BioDive to take place[br]over five class periods. 0:04:11.642,0:04:15.397 We started piloting BioDive in 2017 0:04:15.397,0:04:18.005 in 20 schools in New York and New Jersey. 0:04:18.005,0:04:21.732 We wanted to see students[br]as they were using this new technology. 0:04:21.732,0:04:24.047 In 2019, now, 0:04:24.047,0:04:27.453 we are now piloting in 26 states. 0:04:28.202,0:04:31.128 What we have heard from teachers[br]who have taught our program: 0:04:31.128,0:04:34.916 "It was a nice way to show ocean dynamics[br]without the luxury of actually being there 0:04:34.916,0:04:36.257 since we are in Ohio." 0:04:36.257,0:04:37.251 (Laughter) 0:04:37.251,0:04:38.719 "It's pretty mind blowing." 0:04:38.719,0:04:40.971 "The students were totally engaged." 0:04:41.476,0:04:45.145 But what really gives us hope[br]is what we're hearing from students. 0:04:45.145,0:04:47.079 "I liked how it felt like I was there." 0:04:47.079,0:04:49.624 "It's interactive and a fun way to learn." 0:04:49.624,0:04:53.211 "It really gave me realistic examples[br]of how these organisms appear." 0:04:53.211,0:04:58.038 "I could see myself as a scientist[br]because it seems really fun." 0:04:59.434,0:05:02.185 Our feedback wasn't always so positive. 0:05:02.185,0:05:03.822 When we began developing, 0:05:03.822,0:05:07.693 we started off by asking students 0:05:07.693,0:05:08.473 what they liked, 0:05:08.473,0:05:09.444 what they didn't like, 0:05:09.444,0:05:10.267 and what they found confusing. 0:05:10.267,0:05:11.947 Eventually we began asking 0:05:11.947,0:05:14.285 what they wished they could do. 0:05:14.285,0:05:17.593 Their feedback gave us[br]concrete items to build in 0:05:17.593,0:05:21.177 to be sure that we were including[br]student voices in what we were designing. 0:05:21.177,0:05:25.694 Overall, what we have learned[br]is that this is the beginning 0:05:25.895,0:05:29.265 of a new platform for giving students[br]both voice and ownership 0:05:29.265,0:05:31.670 in deciding how they want to have impact 0:05:31.998,0:05:33.379 in their careers. 0:05:33.860,0:05:35.443 We focused on science 0:05:35.443,0:05:37.475 because we know we need scientists 0:05:37.475,0:05:40.276 to help us solve our current[br]and future challenges. 0:05:40.641,0:05:44.494 But virtually reality could support[br]students in any area. 0:05:44.763,0:05:46.379 How could we support students 0:05:46.379,0:05:49.216 in exploring all of their desires 0:05:49.216,0:05:53.565 with these eye-opening experiences[br]and chances to learn from primary sources? 0:05:53.565,0:05:57.445 Could we create VR[br]for inexpensive headsets 0:05:57.445,0:06:00.953 that lets them be immersed[br]in oral literature 0:06:00.953,0:06:03.223 or in critical moments in human history? 0:06:03.844,0:06:05.866 Extended reality has the potential 0:06:05.866,0:06:09.146 to change the trajectory[br]of our children's lives 0:06:09.146,0:06:11.907 and lead them to careers[br]they never imagined 0:06:11.907,0:06:16.040 by giving them the chance[br]to see what they can be. 0:06:16.040,0:06:18.607 Thank you. 0:06:18.607,0:06:20.946 (Applause)