[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.34,0:00:08.72,Default,,0000,0000,0000,,图形用户界面的关键是(用户的)输入可以由输出表现出来。\NThe key innovation of the graphic user interface is that input is performed directly on top of output. Dialogue: 0,0:00:08.72,0:00:14.44,Default,,0000,0000,0000,,今天,我们将探索什么会导致一个(图形)界面变得简单,复杂,或是“自然”,\NToday, we’re going to explore what makes an interface easy, hard, or “natural,” Dialogue: 0,0:00:14.44,0:00:21.19,Default,,0000,0000,0000,,并且我们将开始运用一项简单的东西:一个量杯,来实现它(图形界面)。\Nand we’re going to do it by starting with something really simple: a measuring cup. Dialogue: 0,0:00:21.19,0:00:25.04,Default,,0000,0000,0000,,量杯有一个用户界面: 它在这里有供阅读的标签。\NIt has a user interface: it’s got label readout here. Dialogue: 0,0:00:25.04,0:00:28.92,Default,,0000,0000,0000,,量杯的任务:装入所需两的液体。 Dialogue: 0,0:00:28.92,0:00:33.59,Default,,0000,0000,0000,,因此,你将如何能够提高标准量杯的设计。 Dialogue: 0,0:00:33.59,0:00:35.87,Default,,0000,0000,0000,,那些方面你可以考虑? Dialogue: 0,0:00:35.87,0:00:39.36,Default,,0000,0000,0000,,OXO是一个出售厨具的公司。 Dialogue: 0,0:00:39.36,0:00:45.87,Default,,0000,0000,0000,,在2008年的Gel会议上,OXO公司的 Alex Lee谈到了他们的量杯。 Dialogue: 0,0:00:45.87,0:00:48.86,Default,,0000,0000,0000,,第一个样品