1 00:00:00,089 --> 00:00:02,050 Saya mempunyai pengakuan yang harus diakui 2 00:00:02,610 --> 00:00:06,120 Saya telah mencoba berkali-kali untuk bermain games 3 00:00:06,130 --> 00:00:09,850 Seperti Total War, Crusader Kings, dan Endless Space. 4 00:00:09,850 --> 00:00:14,380 Saya telah membelinya, mengunduhnya, dan menjadwalkannya dalam kalender. 5 00:00:14,386 --> 00:00:17,226 Namun hal yang sama selalu terjadi. 6 00:00:17,226 --> 00:00:21,555 Saya bermain selama 20 menit hingga tutorial dan saya mulai menyerah. 7 00:00:21,555 --> 00:00:24,766 Mata saya mulai berkaca-kaca dan pikiran saya mengambang. 8 00:00:24,766 --> 00:00:28,516 Saya mulai berpikir mengenai hal-hal yang lebih menyenangkan dari pada bermain. 9 00:00:28,516 --> 00:00:31,511 Seperti mengisi perpajakan saya atau melihat cat mengering. 10 00:00:31,511 --> 00:00:37,408 Dan ini memalukan, karena umumnya tutorial dalam game sudah bagus akhir-akhir ini. 11 00:00:37,408 --> 00:00:40,180 Mereka menyambung dalam dunia dan narasi. 12 00:00:40,180 --> 00:00:42,570 Mereka 13 00:00:42,570 --> 00:00:45,871 Dan mereka didesain sedemikian rupa hingga tidak tampak dan menggangu. 14 00:00:45,871 --> 00:00:48,139 Bahkan tidak nampak kadang kala. 15 00:00:48,139 --> 00:00:52,947 Namun untuk beberapa genre seperti RTS, grand strategy, dan city builder. 16 00:00:52,947 --> 00:00:55,920 mari panggil mereka sebagai "game rumit" untuk video ini. 17 00:00:55,920 --> 00:01:01,469 Untuk game rumit ini, pengalaman belajar bisa sangat menyedihkan bahkan terburuknya 18 00:01:01,469 --> 00:01:06,630 tutorial ini bisa menghentikan seseorang untuk mencapai hal menyenangkan dalam game 19 00:01:06,630 --> 00:01:10,899 Jadi saya ingin mencari tahu cara untuk meningkatkan pengalaman ini. 20 00:01:10,899 --> 00:01:14,698 Teknik apa yang dapat di ambil dari genre lain sehingga dapat membuat game rumit 21 00:01:14,698 --> 00:01:17,509 Mudah untuk diajarkan dan dipelajari. 22 00:01:17,509 --> 00:01:18,298 Jadi 23 00:01:18,298 --> 00:01:22,076 Saya Mark Brown dan ini adalah Game Maker's Toolkit. 24 00:01:24,879 --> 00:01:30,299 Ketika kita melihat game yang sederhana, evolusi terbesar yakni kesadaran. 25 00:01:30,299 --> 00:01:35,310 bahwa tutorial tidak perlu dilaksanakan dalam satu jalan, sebelum anda mulai 26 00:01:35,310 --> 00:01:36,430 bermain semestinya. 27 00:01:36,430 --> 00:01:42,240 Alternatifnya, hal tersebut bisa dipisah dan diratakan sepanjang jalannya game. 28 00:01:42,240 --> 00:01:45,369 Dan pendekatan ini memiliki banyak kelebihan. 29 00:01:45,369 --> 00:01:51,100 Utamanya yakni, menurut desainer Plants vs Zombies George Fan - kerelaan pemain 30 00:01:51,100 --> 00:01:55,119 untuk belajar berkembang sesuai tingkat investasi mereka. 31 00:01:55,119 --> 00:01:58,349 Jadi ketika game membanjiri banyak tutorial di awal permainan. 32 00:01:58,349 --> 00:02:01,439 Hal tersebut sering melampaui kerelaan pemain untuk mempelajarinya 33 00:02:01,439 --> 00:02:05,810 Dengan menunda tutorial ini, gamenya bisa menunggu hingga pemain lebih terinvestasi 34 00:02:05,810 --> 00:02:10,029 Kelebihan lainnya yakni pemain dapat memainkan "game utuhnya" secara langsung. 35 00:02:10,029 --> 00:02:13,880 Daripada harus menjalani sesi yang terkesan membosankan dan akademik. 36 00:02:13,880 --> 00:02:17,107 Dan faktanya, bila langkah dalam tutorial terlihat sederhana. 37 00:02:17,107 --> 00:02:21,127 Anda dapat mengajarkan pemain tanpa melalui sesi tutorial terpisah. 38 00:02:21,127 --> 00:02:26,549 Dalam Portal sebagai contoh, semua puzzle diawalan level mencontohkan sedikit 39 00:02:26,549 --> 00:02:29,540 informasi mengenai bagaimana gamenya bekerja. 40 00:02:29,540 --> 00:02:33,580 Namun tanpa kesadaran pemain, mereka hanya bermain gamenya sebagaimana mestinya. 41 00:02:33,580 --> 00:02:38,510 Dan kelebihan ketiga yakni dengan menunda tutorial, mereka dapat menyampaikan pesan. 42 00:02:38,510 --> 00:02:40,390 ketika benar-benar relevan. 43 00:02:40,390 --> 00:02:45,287 Game dapat memunculkan tutorial crafting ketika anda menemukan meja krafting 44 00:02:45,287 --> 00:02:49,599 Daripada menjelaskan hal ini dari awal dan berharap anda mengingatnya ketika anda 45 00:02:49,599 --> 00:02:51,140 mulai membuat sesuatu. 46 00:02:51,140 --> 00:02:55,919 Kini, game rumit biasanya masih terjebak dalam format lawas. 47 00:02:55,919 --> 00:03:00,329 Maka pemain masih harus mempelajarinya sebelum mereka terinvestasi, mereka tidak 48 00:03:00,329 --> 00:03:04,590 bisa bermain hingga berjam-jam, dan mereka belajar hal yang mungkin tidak relevan. 49 00:03:04,590 --> 00:03:07,689 Dan perhatikan - Saya paham mengapa hal ini terjadi. 50 00:03:07,689 --> 00:03:12,329 Alasan mengapa menunda tutorial dalam game rumit itu layak karena desainer dapat 51 00:03:12,329 --> 00:03:16,360 perlahan mengenalkan mekanik game sepanjang perjalanan game. 52 00:03:16,360 --> 00:03:19,652 Mereka dapat memulai dengan karakter sederhana dengan sedikit kekuatan 53 00:03:19,652 --> 00:03:22,835 dan perlahan meningkatkan kerumitan ketika menemukan upgrade, 54 00:03:22,835 --> 00:03:26,730 membuka skill baru, merekrut anggota baru, dan sebagainya. 55 00:03:26,730 --> 00:03:30,759 Namun game rumit biasanya perlu di mulai dengan semua mekaniknya menyala. 56 00:03:30,759 --> 00:03:35,749 Karena semua sistem perlu berhubungan satu dan lainnya, semua perlu nyala dari awal 57 00:03:35,749 --> 00:03:36,969 Benarkan? 58 00:03:36,969 --> 00:03:40,980 Bruce Shelley, seorang yang bekerja dengan Sid Meier dalam game Civilization lawas. 59 00:03:40,980 --> 00:03:44,780 mencipakan ungkapan "piramida terbalik pengambilan keputusan". 60 00:03:44,780 --> 00:03:47,070 Maksudnya adalah ketika anda memulai Civilization 61 00:03:47,070 --> 00:03:50,060 anda pada dasarnya memiliki satu keputusan pada giliran pertama 62 00:03:50,060 --> 00:03:52,250 Dimana anda menetapkan kotanya? 63 00:03:52,250 --> 00:03:55,700 Dan satu keputusan pada giliran berikutnya Apa yang harus dibangun? 64 00:03:55,700 --> 00:03:58,090 Sekarang anda punya dua keputusan yang harus dibuat 65 00:03:58,090 --> 00:04:01,489 Apa yang harus dilakukan pada unit anda, dan apa yang kota anda bangun? 66 00:04:01,489 --> 00:04:03,953 Setelah itu, keputusan tersebut mulai berkembang 67 00:04:03,953 --> 00:04:07,470 dan pada akhir game anda akan membuat banyak keputusan pergiliran 68 00:04:07,470 --> 00:04:12,180 selama anda melampaui ratusan unit, kota, musuh, teman, dan sumber daya. 69 00:04:12,180 --> 00:04:16,989 Maknanya selama perjalanan game Civilization, kerumitan secara organik 70 00:04:16,989 --> 00:04:22,550 Berkembang dari satu penetap dalam peta berkabut hingga kerajaan raksasa bersaing. 71 00:04:22,550 --> 00:04:25,763 Sehingga berkat peningkatan kerumitan yang perlahan 72 00:04:25,763 --> 00:04:28,285 Civ mengajarkan sistemnya dengan tepat 73 00:04:28,285 --> 00:04:30,460 sedikit demi sedikit hingga anda menemukannya. 74 00:04:30,460 --> 00:04:35,030 Contoh praktiknya dapat ditemukan dalam Frostpunk yang luar biasa. 75 00:04:35,030 --> 00:04:39,150 Dalam game ini diawali dengan satu tugas: mengumpulkan sumber daya secara manual. 76 00:04:39,150 --> 00:04:42,169 Jadi gamenya memberikan tutorial ringkas mengenai hal tersebut. 77 00:04:42,169 --> 00:04:46,270 Kemudian anda menyalakan pembangkit dan gamenya memberikan tutorial tentang itu. 78 00:04:46,270 --> 00:04:49,911 Hal ini berlanjut hingga seluruh jalannya game dengan tutorial kecil 79 00:04:49,911 --> 00:04:51,420 Disetiap mekanik utama. 80 00:04:51,420 --> 00:04:55,540 Namun sepanjang perjalanan anda sebenarnya bermain secara mandiri. 81 00:04:55,540 --> 00:04:58,740 Cara lain dari ini yakni dengan antarmuka pengguna. 82 00:04:58,740 --> 00:05:04,030 Dari pengalaman pribadi setidaknya, antar- muka rumit menjadi hal yang berlebihan 83 00:05:04,030 --> 00:05:05,030 Untuk pemain baru. 84 00:05:05,030 --> 00:05:08,193 Namun berapa banyak tombol, tanda garis, jendela, dan panel 85 00:05:08,193 --> 00:05:11,139 Yang dibutuhkan pada awal giliran. 86 00:05:11,139 --> 00:05:12,830 Jadi perhatikan pada Mini Metro. 87 00:05:12,830 --> 00:05:15,854 Pada awalnya, hampir tidak ada antarmuka sama sekali 88 00:05:15,854 --> 00:05:19,637 sehingga hal yang perlu dilakukan adalah menghubungkan semua stasiun kereta. 89 00:05:19,650 --> 00:05:23,468 Hanya ketika anda mulai bermain, informasi tambahan mulai bermunculan seperti 90 00:05:23,468 --> 00:05:26,950 menu jalur kereta api, jam, dan penghitung penumpang. 91 00:05:26,950 --> 00:05:30,599 Contoh lain dapat di temukan dalam Animal Crossing: New Horizons. 92 00:05:30,599 --> 00:05:34,567 Roda peralatan adalah alat bermanfaat, hemat waktu dari desain antarmuka. 93 00:05:34,567 --> 00:05:38,911 Tapi itu bisa sulit untuk mengenalkan dua tipe penyimpanan berbeda kepada pemain 94 00:05:38,911 --> 00:05:40,660 pada awalan game. 95 00:05:40,660 --> 00:05:44,990 Sebagai gantinya, anda harus menabung dan membeli roda peralatan melalui toko. 96 00:05:44,990 --> 00:05:50,190 Maksudnya pemainlah yang menentukan kerumitan dalam antarmuka di dalam game. 97 00:05:50,190 --> 00:05:52,759 Hal ini juga terjadi dalam beberapa game rumit lainnya. 98 00:05:52,759 --> 00:05:56,598 Antar muka dalam Total War: Troy yang mengembang selama anda bermain contohnya. 99 00:05:56,603 --> 00:06:01,389 Namun saya ingin melihat desainer lebih agresif dalam menerapkan teknik ini. 100 00:06:01,389 --> 00:06:05,142 Jadi semua ini tentang bagaimana sebuah perjalanan dapat menjadi lebih terlibat 101 00:06:05,142 --> 00:06:06,500 dari waktu ke waktu 102 00:06:06,500 --> 00:06:10,350 memungkinkan pengembang untuk menahan ajaran hingga hal tersebut relevan. 103 00:06:10,350 --> 00:06:13,520 Namun mungkin ada cara lain dalam memikirkan hal ini. 104 00:06:13,520 --> 00:06:15,728 Jika anda ingin memulai dengan game ber- kelahi 105 00:06:15,728 --> 00:06:19,700 genre rumit yang pasti, namun hal tersebut di luar lingkup video ini. 106 00:06:19,700 --> 00:06:23,339 Jika anda ingin mencoba bermain game ber- kelahi, anda tidak perlu mengetahui 107 00:06:23,339 --> 00:06:28,569 trip guard, frame data, happy birthdays, turtling, bivouacing, atau pretzel motion 108 00:06:28,569 --> 00:06:30,380 dalam pertarungan pertama anda. 109 00:06:30,380 --> 00:06:31,759 Dan saya hanya mengarang satu 110 00:06:31,759 --> 00:06:34,039 Semua yang harus anda ketahui untuk bermain yakni 111 00:06:34,039 --> 00:06:35,789 cara untuk menekan banyak tombol. 112 00:06:35,789 --> 00:06:40,800 Jadi desainer dari Mortal Kombat 11 men- imbangkan hal ini ketika membuat tutorial. 113 00:06:40,800 --> 00:06:46,000 Mereka membagi basis pemain kedalam segmen seperti pemula, amatir, ahli, dan 114 00:06:46,000 --> 00:06:47,729 dan pvp online. 115 00:06:47,729 --> 00:06:52,030 116 00:06:52,030 --> 00:06:58,439 117 00:06:58,439 --> 00:07:03,720 118 00:07:03,720 --> 00:07:08,740 119 00:07:08,740 --> 00:07:12,850 120 00:07:12,850 --> 00:07:15,120 121 00:07:15,120 --> 00:07:19,190 122 00:07:19,190 --> 00:07:21,800 123 00:07:21,800 --> 00:07:23,411 124 00:07:23,411 --> 00:07:25,000 125 00:07:25,000 --> 00:07:30,538 126 00:07:30,538 --> 00:07:34,860 127 00:07:34,860 --> 00:07:39,460 128 00:07:39,460 --> 00:07:45,110 129 00:07:45,110 --> 00:07:46,110 130 00:07:46,110 --> 00:07:49,250 131 00:07:49,250 --> 00:07:54,879 132 00:07:54,879 --> 00:08:00,449 133 00:08:00,449 --> 00:08:02,509 134 00:08:02,509 --> 00:08:05,050 135 00:08:05,050 --> 00:08:10,219 136 00:08:10,219 --> 00:08:15,039 137 00:08:15,039 --> 00:08:20,060 138 00:08:20,060 --> 00:08:24,080 139 00:08:24,080 --> 00:08:28,419 140 00:08:28,419 --> 00:08:31,700 141 00:08:31,700 --> 00:08:36,470 142 00:08:36,470 --> 00:08:40,810 143 00:08:40,810 --> 00:08:46,730 144 00:08:46,730 --> 00:08:51,530 145 00:08:51,530 --> 00:08:55,400 146 00:08:55,400 --> 00:08:59,350 147 00:08:59,350 --> 00:09:03,070 148 00:09:03,070 --> 00:09:07,220 149 00:09:07,220 --> 00:09:08,560 150 00:09:08,560 --> 00:09:16,060 151 00:09:16,060 --> 00:09:17,190 152 00:09:17,190 --> 00:09:21,790 153 00:09:21,790 --> 00:09:24,200 154 00:09:24,200 --> 00:09:27,890 155 00:09:27,890 --> 00:09:30,500 156 00:09:30,500 --> 00:09:31,710 157 00:09:31,710 --> 00:09:36,420 158 00:09:36,420 --> 00:09:41,080 159 00:09:41,080 --> 00:09:44,920 160 00:09:44,920 --> 00:09:47,040 161 00:09:47,040 --> 00:09:50,290 162 00:09:50,290 --> 00:09:55,320 163 00:09:55,320 --> 00:09:56,890 164 00:09:56,890 --> 00:10:01,200 165 00:10:01,200 --> 00:10:03,400 166 00:10:03,400 --> 00:10:06,960 167 00:10:06,960 --> 00:10:10,730 168 00:10:10,730 --> 00:10:17,290 169 00:10:17,290 --> 00:10:19,860 170 00:10:19,860 --> 00:10:20,990 171 00:10:20,990 --> 00:10:23,560 172 00:10:23,560 --> 00:10:24,690 173 00:10:24,690 --> 00:10:29,460 174 00:10:29,460 --> 00:10:32,370 175 00:10:32,370 --> 00:10:35,930 176 00:10:35,930 --> 00:10:40,090 177 00:10:40,090 --> 00:10:41,190 178 00:10:41,190 --> 00:10:46,930 179 00:10:46,930 --> 00:10:49,040 180 00:10:49,040 --> 00:10:53,490 181 00:10:53,490 --> 00:10:55,210 182 00:10:55,210 --> 00:10:58,040 183 00:10:58,040 --> 00:10:59,710 184 00:10:59,710 --> 00:11:06,090 185 00:11:06,090 --> 00:11:08,120 186 00:11:08,120 --> 00:11:13,000 187 00:11:13,000 --> 00:11:16,720 188 00:11:16,720 --> 00:11:20,720 189 00:11:20,720 --> 00:11:26,280 190 00:11:26,280 --> 00:11:29,410 191 00:11:29,410 --> 00:11:31,210 192 00:11:31,210 --> 00:11:35,780 193 00:11:35,780 --> 00:11:39,580 194 00:11:39,580 --> 00:11:43,070 195 00:11:43,070 --> 00:11:47,960 196 00:11:47,960 --> 00:11:51,840 197 00:11:51,840 --> 00:11:56,440 198 00:11:56,440 --> 00:11:58,170 199 00:11:58,170 --> 00:12:00,280 200 00:12:00,280 --> 00:12:05,000 201 00:12:05,000 --> 00:12:09,460 202 00:12:09,460 --> 00:12:10,520 203 00:12:10,520 --> 00:12:14,810 204 00:12:14,810 --> 00:12:18,550 205 00:12:18,550 --> 00:12:23,020 206 00:12:23,020 --> 00:12:25,630 207 00:12:25,630 --> 00:12:30,690 208 00:12:30,690 --> 00:12:34,170 209 00:12:34,170 --> 00:12:38,460 210 00:12:38,460 --> 00:12:41,610 211 00:12:41,610 --> 00:12:45,470 212 00:12:45,470 --> 00:12:49,350 213 00:12:49,350 --> 00:12:51,750 214 00:12:51,750 --> 00:12:56,810 215 00:12:56,810 --> 00:13:00,610 216 00:13:00,610 --> 00:13:05,580 217 00:13:05,580 --> 00:13:07,470 218 00:13:07,470 --> 00:13:12,680 219 00:13:12,680 --> 00:13:14,450 220 00:13:14,450 --> 00:13:19,290 221 00:13:19,290 --> 00:13:21,240 222 00:13:21,240 --> 00:13:25,880 223 00:13:25,880 --> 00:13:29,110 224 00:13:29,110 --> 00:13:31,580 225 00:13:31,580 --> 00:13:36,170 226 00:13:36,170 --> 00:13:38,710 227 00:13:38,710 --> 00:13:43,220 228 00:13:43,220 --> 00:13:46,802 229 00:13:46,802 --> 00:13:51,307 230 00:13:51,307 --> 00:13:54,700 231 00:13:54,700 --> 00:13:59,450 232 00:13:59,450 --> 00:14:00,910 233 00:14:00,910 --> 00:14:05,360 234 00:14:05,360 --> 00:14:08,290 235 00:14:08,290 --> 00:14:12,320 236 00:14:12,320 --> 00:14:16,770 237 00:14:16,770 --> 00:14:18,600 238 00:14:18,600 --> 00:14:23,470 239 00:14:23,470 --> 00:14:26,000 240 00:14:26,000 --> 00:14:29,210 241 00:14:29,210 --> 00:14:32,810 242 00:14:32,810 --> 00:14:37,960 243 00:14:37,960 --> 00:14:41,250 244 00:14:41,250 --> 00:14:45,230 245 00:14:45,230 --> 00:14:48,070 246 00:14:48,070 --> 00:14:50,758 247 00:14:50,758 --> 00:14:53,500 248 00:14:53,500 --> 00:14:57,890 249 00:14:57,890 --> 00:15:00,520 250 00:15:00,520 --> 00:15:03,260 251 00:15:03,260 --> 00:15:08,750 252 00:15:08,750 --> 00:15:12,400 253 00:15:12,400 --> 00:15:18,220 254 00:15:18,220 --> 00:15:19,500 255 00:15:19,500 --> 00:15:23,630 256 00:15:23,630 --> 00:15:28,413 257 00:15:28,413 --> 00:15:30,280 258 00:15:30,280 --> 00:15:35,150 259 00:15:35,150 --> 00:15:38,090 260 00:15:38,090 --> 00:15:44,230 261 00:15:44,230 --> 00:15:48,680 262 00:15:48,680 --> 00:15:53,030 263 00:15:53,030 --> 00:15:55,790 264 00:15:55,790 --> 00:15:57,220 265 00:15:57,220 --> 00:16:02,550 266 00:16:02,550 --> 00:16:05,150 267 00:16:05,150 --> 00:16:10,790 268 00:16:10,790 --> 00:16:16,790 269 00:16:16,790 --> 00:16:21,850 270 00:16:21,850 --> 00:16:27,340 271 00:16:27,340 --> 00:16:29,880 272 00:16:29,880 --> 00:16:33,690 273 00:16:33,690 --> 00:16:39,880 274 00:16:39,880 --> 00:16:44,240 275 00:16:44,240 --> 00:16:45,240 276 00:16:45,240 --> 00:16:50,090 277 00:16:50,090 --> 00:16:53,970 278 00:16:53,970 --> 00:16:58,260 279 00:16:58,260 --> 00:17:02,370 280 00:17:02,370 --> 00:17:06,699 281 00:17:06,699 --> 00:17:08,360 282 00:17:08,360 --> 00:17:11,539 283 00:17:11,539 --> 00:17:14,009 284 00:17:14,009 --> 00:17:17,929 285 00:17:17,929 --> 00:17:21,089 286 00:17:21,089 --> 00:17:23,990 287 00:17:23,990 --> 00:17:28,919 288 00:17:28,919 --> 00:17:34,269 289 00:17:34,269 --> 00:17:38,590 290 00:17:38,590 --> 00:17:41,420 291 00:17:41,420 --> 00:17:45,240 292 00:17:45,240 --> 00:17:49,539 293 00:17:49,539 --> 00:17:54,309 294 00:17:54,309 --> 00:17:55,580 295 00:17:55,580 --> 00:18:00,679 296 00:18:00,679 --> 00:18:06,070 297 00:18:06,070 --> 00:18:10,260 298 00:18:10,260 --> 00:18:15,409 299 00:18:15,409 --> 00:18:16,460 300 00:18:16,460 --> 00:18:20,580 301 00:18:20,580 --> 00:18:25,120 302 00:18:25,120 --> 00:18:28,899 303 00:18:28,899 --> 00:18:29,940 304 00:18:29,940 --> 00:18:33,559 305 00:18:33,559 --> 00:18:39,610 306 00:18:39,610 --> 00:18:44,250 307 00:18:44,250 --> 00:18:49,410 308 00:18:49,410 --> 00:18:51,980 309 00:18:51,980 --> 00:18:55,910 310 00:18:55,910 --> 00:19:01,470 311 00:19:01,470 --> 00:19:03,990 312 00:19:03,990 --> 00:19:06,909 313 00:19:06,909 --> 00:19:09,750 314 00:19:09,750 --> 00:19:14,429 315 00:19:14,429 --> 00:19:18,269 316 00:19:18,269 --> 00:19:24,480 317 00:19:24,480 --> 00:19:29,299 318 00:19:29,299 --> 00:19:35,259 319 00:19:35,259 --> 00:19:39,450 320 00:19:39,450 --> 00:19:46,549 321 00:19:46,549 --> 00:19:51,809 322 00:19:51,809 --> 00:19:56,950 323 00:19:56,950 --> 00:20:01,169 324 00:20:01,169 --> 00:20:06,490 325 00:20:06,490 --> 00:20:13,240 326 00:20:13,240 --> 00:20:17,999 327 00:20:17,999 --> 00:20:19,240 328 00:20:19,240 --> 00:20:23,800 329 00:20:23,800 --> 00:20:29,220 330 00:20:29,220 --> 00:20:30,940 331 00:20:30,940 --> 00:20:33,580 332 00:20:33,580 --> 00:20:38,320 333 00:20:38,320 --> 00:20:39,320 334 00:20:39,320 --> 00:20:40,590 335 00:20:40,590 --> 00:20:44,220 336 00:20:44,220 --> 00:20:46,029 337 00:20:46,029 --> 00:20:47,769 338 00:20:51,480 --> 00:20:58,320 339 00:20:58,320 --> 00:21:00,340 340 00:21:00,340 --> 00:21:06,470 341 00:21:06,470 --> 00:21:11,759 342 00:21:11,759 --> 00:21:16,029 343 00:21:16,029 --> 00:21:20,870 344 00:21:20,870 --> 00:21:25,840 345 99:59:59,999 --> 99:59:59,999