0:00:02.020,0:00:05.020 There are two things about games that I firmly[br]believe 0:00:05.020,0:00:06.200 One. 0:00:06.200,0:00:11.720 Designers should be able to impose a singular[br]vision on the player, if they so wish. 0:00:11.720,0:00:14.969 So, Dark Souls only needs one difficulty mode. 0:00:14.969,0:00:18.480 Dead Rising can put the entire game on a restrictive[br]time limit. 0:00:18.480,0:00:23.050 And weapons can randomly jam in a game I shouldn’t[br]talk about anymore. 0:00:23.050,0:00:27.460 Decisions like these might be controversial,[br]but if they’re an integral part of the experience 0:00:27.460,0:00:31.320 that the developer is trying to create - then[br]the player shouldn’t feel like they’re 0:00:31.320,0:00:36.420 entitled to be able to mess with this stuff[br]through options, modes, and toggles. 0:00:36.420,0:00:40.240 Because that would screw with the developer’s[br]intentions, and could end up ruining the game 0:00:40.240,0:00:41.380 in the long run. 0:00:41.380,0:00:44.540 Those decisions were made for a reason, after[br]all. 0:00:44.540,0:00:45.960 Okay. Two. 0:00:46.000,0:00:49.460 Players should be able to play games however[br]they want. 0:00:49.460,0:00:50.930 Whether the player has a disability. 0:00:50.930,0:00:53.340 Or they’re just not very good at the game. 0:00:53.340,0:00:55.230 Or they want to focus on the story. 0:00:55.230,0:00:59.920 Or perhaps they find one specific part of[br]the game unenjoyable, like action segments 0:00:59.920,0:01:03.219 or timers, and it’s ruining their experience[br]with the rest of the game. 0:01:03.219,0:01:07.249 I think they they should be able to skip boss[br]fights, turn off entire mechanics, and lower 0:01:07.249,0:01:09.770 the difficulty to whatever level they so desire. 0:01:09.770,0:01:13.880 I don’t care, it doesn’t affect my enjoyment,[br]do what you want. 0:01:13.880,0:01:15.880 And. Yeah. 0:01:15.880,0:01:18.179 They’re not exactly the most compatible[br]opinions. 0:01:18.179,0:01:23.020 And it means I’ve struggled with conversations[br]like, “Should Dark Souls have an Easy Mode”. 0:01:23.020,0:01:28.399 I’m in favour of giving people more ways[br]to play if they need them, but I also worry 0:01:28.399,0:01:32.999 that these options will lead to confusion[br]about what is the proper way to play - and 0:01:32.999,0:01:37.439 inadvertently lead people away from having[br]the best possible experience, that the designers 0:01:37.439,0:01:39.520 have tried to put forward. 0:01:39.520,0:01:41.170 But here’s what I’ve come to realise. 0:01:41.170,0:01:45.020 And this is something I briefly touched on[br]in that Dark Souls video, but have come to 0:01:45.020,0:01:48.999 better understand through games that have[br]been released in the intervening months. 0:01:48.999,0:01:51.240 I think it comes down to communication. 0:01:51.240,0:01:56.400 I don’t care how people play these games[br]- as long as they understand what they’re playing. 0:01:56.400,0:02:01.180 Understanding that there is this proper, intended[br]way to play a game that the designers have 0:02:01.189,0:02:06.680 carefully created - and other, alternative[br]modes, if people really want to play that way. 0:02:06.680,0:02:11.180 Now, throughout my childhood, this came in[br]the form of cheat codes. 0:02:11.180,0:02:15.970 If you wanted to just mess around in Duke[br]Nukem 3D without worrying about dying you’d 0:02:15.970,0:02:21.670 simply type in dncornholio to turn on invincibility[br]and give yourself an infinite jet pack. 0:02:21.670,0:02:25.290 There was no misunderstanding about what was[br]happening here. 0:02:25.290,0:02:29.360 This was cheating, and it was definitely not[br]the right way to play. 0:02:29.360,0:02:34.590 But as a stupid 8 year old kid, god mode let[br]me experience loads of first person shooters 0:02:34.590,0:02:36.410 for myself. 0:02:36.410,0:02:41.470 Same goes for user made mods, like the one[br]that removes turn timers from XCOM 2, or the 0:02:41.470,0:02:46.210 wuss mode mod for horror game SOMA which stops[br]enemies from being able to see you. 0:02:46.210,0:02:50.720 It’s up to you if you install these things,[br]and as they’re third party modifications 0:02:50.720,0:02:54.730 you’re under no illusions that you’re[br]messing with the intentions of the dev. 0:02:54.730,0:02:59.290 But cheat codes don’t seem to exist anymore[br]and were always hidden away in magazines and 0:02:59.290,0:03:00.810 schoolyard rumours. 0:03:00.810,0:03:06.530 And mods are largely exclusive to PC gamers,[br]and exist outside of the game itself. 0:03:06.530,0:03:10.780 But in the last few years, we’re seeing[br]a growing trend of games where this sort of 0:03:10.780,0:03:13.520 stuff appears inside the games. 0:03:13.520,0:03:18.060 Developers are introducing things that fundamentally[br]change the experience and might completely 0:03:18.070,0:03:22.120 go against the whole point of the game, but[br]are being very careful to communicate their 0:03:22.120,0:03:25.470 intentions for who should use these options,[br]and why. 0:03:25.470,0:03:30.700 I first saw this crop up in Darkest Dungeon:[br]a game that is purposefully punishing and 0:03:30.700,0:03:33.010 sometimes completely unfair. 0:03:33.010,0:03:36.460 Now this game was released in Early Access,[br]meaning that people could buy the game on 0:03:36.460,0:03:41.310 Steam while it was in an unfinished state,[br]and watch as the developers tweaked the balance 0:03:41.310,0:03:43.760 and introduced new features. 0:03:43.760,0:03:48.350 Not every feature was well received, though:[br]most notably the corpse system where dead 0:03:48.350,0:03:52.750 enemies stick around for a few turns, or until[br]you destroy their body. 0:03:52.750,0:03:56.250 Something that can be pretty frustrating,[br]when you can’t target an enemy because a 0:03:56.250,0:03:57.920 corpse is in the way. 0:03:57.920,0:04:01.780 Now developer Red Hook Studios thought it[br]was the right move for the game, but some 0:04:01.780,0:04:03.670 vocal fans disagreed. 0:04:03.670,0:04:07.370 And in the end, the studio decided to make[br]corpses optional. 0:04:07.370,0:04:10.180 In a blog post on the matter, the developers[br]said: 0:04:10.180,0:04:14.900 “We have been reluctant to add difficulty[br]related options until now because focusing 0:04:14.900,0:04:20.519 on our intended version of the game has been[br]our number one priority and our experiments 0:04:20.519,0:04:25.310 and changes during Early Access have all been[br]in support of iterating on that.” 0:04:25.310,0:04:29.499 “But it would be foolish for us to not consider[br]the fact that the Darkest Dungeon community 0:04:29.499,0:04:33.810 is now big enough to include diverse groups,[br]some of which would like to play the game 0:04:33.810,0:04:36.099 differently than we might have envisioned” 0:04:36.099,0:04:40.440 But what really stuck out to me, is how they[br]implemented those options. 0:04:40.440,0:04:44.900 Because to turn off corpses, and make other[br]gameplay changes like making it so retreating 0:04:44.900,0:04:49.930 from combat never fails, you have to go into[br]the options and turn on a specific mode called 0:04:49.930,0:04:52.310 “Darkest Dungeon Config”. 0:04:52.310,0:04:56.699 And when opening this menu, you’ll see a[br]pop up that specifically states “gameplay 0:04:56.699,0:04:58.960 settings as intended to be played. 0:04:58.960,0:05:02.409 Turning this OFF allows you to toggle the[br]gameplay features below”. 0:05:02.409,0:05:06.889 So by burying these options in a menu, and[br]explaining to the player that this will change 0:05:06.889,0:05:11.410 the intended experience - Darkest Dungeon[br]communicates to the player that this isn’t 0:05:11.410,0:05:13.529 the game as it’s meant to be played. 0:05:13.529,0:05:15.990 But ultimately, it’s your call. 0:05:15.990,0:05:20.460 To me, this feels very different to turning[br]on a game and having the absolute first thing 0:05:20.460,0:05:25.189 you see be a bunch of different modes that[br]can fundamentally change how the game plays. 0:05:25.189,0:05:28.460 That’s not a bad thing, necessarily, but[br]it can be weird. 0:05:28.460,0:05:32.900 Like, how Fire Emblem Awakening gives you[br]the option to turn off one of the key aspects 0:05:32.900,0:05:37.400 of the franchise: permadeath, before you’ve[br]even started playing. 0:05:37.400,0:05:42.569 In comparison, here’s how Tom Francis dealt[br]with permadeath in his game, Heat Signature. 0:05:42.569,0:05:47.350 So, initially he was reluctant to get rid[br]of it, saying “I’m not gonna completely 0:05:47.350,0:05:52.330 remove permadeath, it would be a totally different[br]game, and one that generates less interesting 0:05:52.330,0:05:53.840 stories overall.” 0:05:53.840,0:05:56.159 But then said “maybe that’s not the right[br]question. 0:05:56.159,0:05:59.210 It’s not: would the game be better without[br]permadeath? 0:05:59.210,0:06:01.939 It’s: can we help the players who hate it?”. 0:06:01.939,0:06:05.529 And so he made it optional in the game’s[br]first major update. 0:06:05.529,0:06:10.180 But, like Darkest Dungeon, he buried it in[br]the options and explained its purpose with 0:06:10.180,0:06:15.719 a clear label that reads “we don’t recommend[br]doing this unless permadeath is really spoiling 0:06:15.719,0:06:20.289 the game for you - it leads to less interesting[br]stories and less variety.” 0:06:20.289,0:06:25.639 Tom says it was important to explain that[br]this not a normal option, because “I don’t 0:06:25.639,0:06:29.669 want players to feel like they’re being[br]asked to design how the game should work.” 0:06:29.669,0:06:34.629 Oh. I like that. That’s a good way to put it. I should steal that. 0:06:34.629,0:06:38.860 Another interesting solution came from SOMA[br]developer Frictional who were inspired by 0:06:38.860,0:06:43.039 that wuss mode mod, which makes the player[br]invisible to enemies, and turned it into an 0:06:43.039,0:06:45.030 official part of the game. 0:06:45.030,0:06:49.539 The in-game mode has slightly different enemy[br]behaviours - they notice you, but they don’t 0:06:49.539,0:06:52.169 hurt you - and it’s now called Safe Mode. 0:06:52.169,0:06:54.460 Language is important, after all. 0:06:54.460,0:06:55.460 More on that in a bit 0:06:55.460,0:06:59.529 Frictional’s Thomas Grip says he actually[br]considered releasing this sort of mode at 0:06:59.529,0:07:04.130 launch, but chose not to, telling PC Gamer,[br]“we skipped it because we wanted to focus 0:07:04.130,0:07:07.090 on delivering a certain kind of experience. 0:07:07.090,0:07:11.750 And we wanted to have a clear message on how[br]exactly the game was supposed to work.” 0:07:11.750,0:07:16.749 Specifically, the underwater world of SOMA[br]needed to feel oppressive and scary, as you 0:07:16.749,0:07:21.800 sneak past nightmare robot monsters who want[br]to eat your face for breakfast. 0:07:21.800,0:07:26.349 But the popularity of wuss mode was proof[br]that some people really wanted to experience 0:07:26.349,0:07:31.039 SOMA’s impactful storyline, but just couldn’t[br]deal with the stressful game mechanics. 0:07:31.039,0:07:34.569 And this gave Frictional the push to make[br]the mode official. 0:07:34.569,0:07:37.389 The interesting part here, though, is the[br]timing. 0:07:37.389,0:07:40.990 Safe Mode was added two years after the launch[br]of the game. 0:07:40.990,0:07:45.539 Thomas says: “Releasing Safe Mode this late[br]after release feels better, because we’ve 0:07:45.539,0:07:49.930 had time to ponder various aspects of the[br]game’s design to make it clear what kind 0:07:49.930,0:07:51.440 of experience it is. 0:07:51.440,0:07:54.729 If we did this at the time, it might have[br]muddied the waters.” 0:07:54.729,0:07:59.629 So, releasing options like this as a follow-up,[br]instead of at launch, can help explain that 0:07:59.629,0:08:02.580 they’re not supposed to be part of the main[br]experience. 0:08:02.580,0:08:07.379 If you don’t want to wait, another option[br]might be releasing an easy mode as free downloadable 0:08:07.379,0:08:10.199 content which happened with a game called[br]BUTCHER. 0:08:10.199,0:08:16.279 Once again, creating a disconnect from the[br]main game helps communicate intentions. 0:08:16.279,0:08:23.449 But the game that really spurred me on to[br]make this video, due to the care and consideration 0:08:23.449,0:08:26.759 of its optional mode, was Celeste. 0:08:26.759,0:08:31.460 This is a brilliant platforming game, full[br]of charm and character, with top notch controls 0:08:31.460,0:08:33.000 and great level design. 0:08:33.000,0:08:34.690 And it’s also hard. 0:08:34.690,0:08:35.970 Like really hard. 0:08:35.970,0:08:39.950 And you can make the game even harder with[br]collectible strawberries, and secret B-side 0:08:39.950,0:08:41.310 and C-side levels. 0:08:41.310,0:08:45.900 Challenge is the whole point of the game,[br]both mechanically and narratively. 0:08:45.900,0:08:50.780 But if you’re finding the game too tough,[br]there’s this: assist mode. 0:08:50.780,0:08:55.390 In here you can completely alter the game,[br]changing the speed, giving yourself infinite 0:08:55.390,0:08:59.010 air dashes, making Madeline invincible, and[br]so on. 0:08:59.010,0:09:02.070 One of the game’s developers, Matt Thorson[br]told Waypoint: 0:09:02.070,0:09:06.400 “From my perspective as the game's designer,[br]Assist Mode breaks the game. 0:09:06.400,0:09:11.780 I spent many hours fine-tuning the difficulty[br]of Celeste, so it's easy for me to feel precious 0:09:11.780,0:09:13.250 about my designs. 0:09:13.250,0:09:18.180 But ultimately, we want to empower the player[br]and give them a good experience, and sometimes 0:09:18.180,0:09:20.370 that means letting go.” 0:09:20.370,0:09:26.800 Now the mode was inspired by the, uh, conversation[br]surrounding Cuphead: a brutally tough run’n’gun 0:09:26.800,0:09:31.410 boss rush game inspired by rock hard Mega[br]Drive titles from the 90s. 0:09:31.410,0:09:38.050 And Cuphead does offer help for newer players,[br]in a Simple Mode, but the execution is pretty poor. 0:09:38.050,0:09:42.090 It pops up before every fight, right next[br]to normal mode, and doesn’t really explain 0:09:42.090,0:09:43.300 what it does. 0:09:43.300,0:09:47.850 The mode removes entire phases from boss battles,[br]meaning you don’t get to see all the amazing 0:09:47.850,0:09:49.440 animations on offer. 0:09:49.440,0:09:53.580 And beating a boss on simple mode doesn’t[br]actually count the fight as a win, meaning 0:09:53.580,0:09:57.500 you can’t fight the final boss and see the[br]game’s ending if you don’t finish every 0:09:57.500,0:09:59.340 level on normal mode. 0:09:59.340,0:10:00.760 It’s not great. 0:10:00.760,0:10:04.810 And Celeste’s assist mode is different in[br]just about every way. 0:10:04.810,0:10:08.510 For one, you can play the entire game in assist[br]mode if you want. 0:10:08.510,0:10:09.680 Nothing is kept away. 0:10:09.680,0:10:13.190 Not even achievements which I’m not entirely[br]sure about, but hey. 0:10:13.190,0:10:14.660 Who cares about achievements anymore. 0:10:14.660,0:10:18.380 Two, it’s up to the player exactly how they[br]change things. 0:10:18.380,0:10:20.630 You’re given very granular options. 0:10:20.630,0:10:24.460 You can slow the game down by 10 percent if[br]your reaction times aren’t quite what they 0:10:24.460,0:10:25.460 used to be. 0:10:25.460,0:10:28.260 Or you can skip entire chapters if they’re[br]not for you. 0:10:28.260,0:10:29.680 Three, the name. 0:10:29.680,0:10:33.700 At one point it was going to be called cheat[br]mode, but the devs thought that felt judgemental. 0:10:33.700,0:10:34.700 They’re Canadian. 0:10:34.700,0:10:39.750 But, I mean, you never know why someone wants[br]to pick an easier setting, so calling it stupid 0:10:39.750,0:10:42.970 idiot baby mode or something is a bit of a[br]dick move. 0:10:42.970,0:10:44.840 Instead they went with Assist Mode. 0:10:44.840,0:10:49.070 And, shortly after picking the name, Super[br]Mario Odyssey came out, which has a mode with 0:10:49.070,0:10:53.820 the exact same name, and made the Celeste[br]team feel like they made the right decision. 0:10:53.820,0:10:57.660 Assist Mode in Mario, by the way, is pretty[br]awesome, too, because it let my four year 0:10:57.660,0:11:00.410 old nephew complete Odyssey all by himself. 0:11:00.410,0:11:02.510 Uh, anyway, back to Celeste. 0:11:02.510,0:11:03.510 Four. 0:11:03.510,0:11:08.350 The game’s developers explain the intentions[br]of assist mode with great care and attention, 0:11:08.350,0:11:09.970 before they let you turn it on. 0:11:09.970,0:11:11.610 Here’s what they say: 0:11:11.610,0:11:16.380 “Assist Mode allows you to modify the game’s[br]rules to reduce its difficulty. 0:11:16.380,0:11:20.100 Celeste was designed to be a challenging but[br]accessible game. 0:11:20.100,0:11:23.370 We believe that its difficulty is essential[br]to the experience. 0:11:23.370,0:11:27.130 We recommend playing without Assist mode your[br]first time.” 0:11:27.130,0:11:30.230 “However, we understand that every player[br]is different. 0:11:30.230,0:11:34.450 If Celeste is inaccessible to you due to its[br]difficulty, we hope that Assist Mode will 0:11:34.450,0:11:36.820 allow you to still enjoy it.” 0:11:36.820,0:11:41.040 This left me with no confusion about how Celeste[br]works. 0:11:41.040,0:11:42.340 Assist Mode is not for me. 0:11:42.340,0:11:46.870 It might as well not exist, as far as I’m[br]concerned, and I never used it when I played 0:11:46.870,0:11:48.390 and finished the game. 0:11:48.390,0:11:52.170 This isn’t an easy mode, that I might switch[br]down to if the game’s kicking my butt. 0:11:52.170,0:11:57.700 It’s an assist mode, that’s just there[br]for those who really feel they need it. 0:11:57.700,0:12:01.370 Now some games are, of course, completely[br]open about letting you change the game in 0:12:01.370,0:12:02.890 any way you desire. 0:12:02.890,0:12:05.030 That can be a developer’s vision, too, after[br]all. 0:12:05.030,0:12:09.560 But some games are just better served by a[br]more strict vision for how the game should 0:12:09.560,0:12:10.560 be experienced. 0:12:10.560,0:12:15.950 But that doesn’t mean we need to make these[br]games inaccessible to certain people, or completely 0:12:15.950,0:12:21.560 rule out the option of letting players customise[br]or turn off certain aspects of the game. 0:12:21.560,0:12:25.270 It’s just - to me - all about communication. 0:12:25.270,0:12:29.200 To make sure you’re not presenting options[br]that go against your vision, with the exact 0:12:29.200,0:12:32.480 same weight as the ones you actually want[br]people to use. 0:12:32.480,0:12:37.990 But instead, using language, placement, and[br]timing to make sure everyone understands what 0:12:37.990,0:12:40.040 these additional modes are all about. 0:12:40.040,0:12:44.760 You’re giving people options if they need[br]them, but you’re not asking them to design 0:12:44.760,0:12:46.450 how the game should work. 0:12:46.450,0:12:49.500 I just made that up. I’m very clever. 0:12:49.500,0:12:54.180 So I do believe that game designers have a[br]duty to protect players from themselves, by 0:12:54.180,0:12:56.660 not letting them turn off the more prickly[br]mechanics. 0:12:56.660,0:13:02.050 But I guess I also believe that if designers[br]give players good information, like the creators 0:13:02.050,0:13:06.520 of Celeste and Heat Signature did, then they[br]should also trust that players will make the 0:13:06.520,0:13:08.920 right decisions for how they want to play. 0:13:08.920,0:13:11.370 That’s where I’m at with this debate. 0:13:11.370,0:13:15.360 Let me know what you think in the comments[br]below. 0:13:15.360,0:13:18.440 Hey, cheers for watching. 0:13:18.440,0:13:22.100 I’m going to do a rapid fire FAQ right now, okay? 0:13:22.100,0:13:25.520 1) Will you do another Game Jam this year? 0:13:25.520,0:13:26.520 Yes! 0:13:26.520,0:13:31.640 Ours was the biggest jam on itch.io in 2017,[br]and I can’t wait to do another one. 0:13:31.640,0:13:34.990 It will probably happen late summer, early[br]autumn. 0:13:34.990,0:13:37.470 2) When is Boss Keys coming back? 0:13:37.470,0:13:41.070 You should hear about that in May, is my current[br]plan. 0:13:41.070,0:13:43.120 3) When do you stream? 0:13:43.120,0:13:47.740 I stream every Wednesday at 8PM GMT, here[br]on YouTube. 0:13:47.740,0:13:49.980 4) Do you have a Discord? 0:13:49.980,0:13:52.340 Yes, but it’s only for Patrons. 0:13:52.340,0:13:54.680 5) Do you make games? 0:13:54.690,0:13:57.340 No, my background is in games journalism. 0:13:57.340,0:14:02.410 I’d maybe like to make a game one day but[br]right now I’m super focused on the channel. 0:14:02.410,0:14:04.150 Okay, thanks! See ya!