[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.15,0:00:05.51,Default,,0000,0000,0000,,Biror ishni siz tinmay "abadiy" takrorlashingizni tasavvur qila olasizmi? Umid qilamanki, sizga hech qachon bu kerak bo'lmaydi, Dialogue: 0,0:00:05.51,0:00:11.61,Default,,0000,0000,0000,,chunki biror ishni takrorlash uchun kompyuterlar ayni muddao. Bu "abadiy takrorlash" bloki. Dialogue: 0,0:00:11.61,0:00:16.98,Default,,0000,0000,0000,,Ushbu blok ichidagi har qanday narsa o'yin davomida abadiy sodir bo'ladi. Shunday qilib, agar biz o'yinchi aralashuvisiz Dialogue: 0,0:00:16.98,0:00:21.62,Default,,0000,0000,0000,,qahramonimiz biron bir narsani takroran bajarishini xohlasak, biz tegishli bloklarni Dialogue: 0,0:00:21.62,0:00:27.36,Default,,0000,0000,0000,,"abadiy takrorlash" blokiga joylashtiramiz. Keyingi jumboqda sehrgarga qirollik chegaralarini Dialogue: 0,0:00:27.36,0:00:32.88,Default,,0000,0000,0000,,tinmay chardan o'ngga va o'ngdan chapga yurib himoya qilishga yordam berish kerak. Dialogue: 0,0:00:32.88,0:00:37.40,Default,,0000,0000,0000,,Buyruqlarni takrorlashni o'rganish, keyinchalik o'z o'yiningizni ishlashda ancha vaqtingizni tejashga yordam beradi.