WEBVTT 00:00:00.000 --> 00:00:00.590 00:00:00.590 --> 00:00:04.870 Construct a square inscribed inside the circle. 00:00:04.870 --> 00:00:06.550 And in order to do this, we just have 00:00:06.550 --> 00:00:08.863 to remember that a square, what we know of a square 00:00:08.863 --> 00:00:11.120 is all four sides are congruent and they 00:00:11.120 --> 00:00:12.870 intersect at right angles. 00:00:12.870 --> 00:00:15.830 And we also have to remember that the two 00:00:15.830 --> 00:00:18.470 diagonals of the square are going 00:00:18.470 --> 00:00:21.840 to be perpendicular bisectors of each other. 00:00:21.840 --> 00:00:24.040 So let's see if we can construct two lines that 00:00:24.040 --> 00:00:26.570 are perpendicular bisectors of each other. 00:00:26.570 --> 00:00:29.940 And essentially, where those two lines intersect our bigger 00:00:29.940 --> 00:00:33.730 circle, those are going to be the vertices of our square. 00:00:33.730 --> 00:00:37.430 So let's throw a straight edge right over here. 00:00:37.430 --> 00:00:39.340 And let's make a diameter. 00:00:39.340 --> 00:00:43.145 So that's a diameter right over here. 00:00:43.145 --> 00:00:45.006 It just goes through the circle, goes 00:00:45.006 --> 00:00:46.380 through the center of the circle, 00:00:46.380 --> 00:00:48.021 to two sides of the circle. 00:00:48.021 --> 00:00:49.395 And now, let's think about how we 00:00:49.395 --> 00:00:52.290 can construct a perpendicular bisector of this. 00:00:52.290 --> 00:00:54.860 And we've done this in other compass construction 00:00:54.860 --> 00:00:56.550 or construction videos. 00:00:56.550 --> 00:00:59.650 But what we can do is we can put a circle-- let's 00:00:59.650 --> 00:01:01.340 throw a circle right over here. 00:01:01.340 --> 00:01:04.297 We've got to make its radius bigger than the center. 00:01:04.297 --> 00:01:06.630 And what we're going to do is we're going to reuse this. 00:01:06.630 --> 00:01:07.680 We're going to make another circle that's 00:01:07.680 --> 00:01:08.680 the exact same size. 00:01:08.680 --> 00:01:09.610 Put it there. 00:01:09.610 --> 00:01:12.700 And where they intersect is going to be exactly 00:01:12.700 --> 00:01:14.450 along-- those two points of intersection 00:01:14.450 --> 00:01:17.310 are going to be along a perpendicular bisector. 00:01:17.310 --> 00:01:18.410 So that's one of them. 00:01:18.410 --> 00:01:19.650 Let's do another one. 00:01:19.650 --> 00:01:22.640 I want a circle of the exact same dimensions. 00:01:22.640 --> 00:01:24.800 So I'll center it at the same place. 00:01:24.800 --> 00:01:26.090 I'll drag it out there. 00:01:26.090 --> 00:01:27.590 That looks pretty good. 00:01:27.590 --> 00:01:31.890 I'll move it on to this side, the other side of my diameter. 00:01:31.890 --> 00:01:33.490 So that looks pretty good. 00:01:33.490 --> 00:01:36.050 And notice, if I connect that point to that point, 00:01:36.050 --> 00:01:38.470 I will have constructed a perpendicular bisector 00:01:38.470 --> 00:01:40.520 of this original segment. 00:01:40.520 --> 00:01:41.380 So let's do that. 00:01:41.380 --> 00:01:43.150 Let's connect those two points. 00:01:43.150 --> 00:01:45.390 So that point and that point. 00:01:45.390 --> 00:01:49.150 And then, we could just keep going all the way 00:01:49.150 --> 00:01:51.580 to the end of the circle. 00:01:51.580 --> 00:01:56.730 Go all the way over there. 00:01:56.730 --> 00:01:59.160 That looks pretty good. 00:01:59.160 --> 00:02:01.970 And now, we just have to connect these four 00:02:01.970 --> 00:02:04.800 points to have a square. 00:02:04.800 --> 00:02:06.020 So let's do that. 00:02:06.020 --> 00:02:11.640 So I'll connect to that and that. 00:02:11.640 --> 00:02:14.940 And then I will connect, throw another straight edge there. 00:02:14.940 --> 00:02:20.650 I will connect that with that. 00:02:20.650 --> 00:02:23.530 And then, two more to go. 00:02:23.530 --> 00:02:29.980 I'll connect this with that, and then one more. 00:02:29.980 --> 00:02:35.470 I can connect this with that, and there you go. 00:02:35.470 --> 00:02:40.240 I have a shape whose vertices intersect the circle. 00:02:40.240 --> 00:02:44.060 And its diagonals, this diagonal and this diagonal, these 00:02:44.060 --> 00:02:46.335 are perpendicular bisectors. 00:02:46.335 --> 00:02:46.834