[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:11.57,0:00:14.12,Default,,0000,0000,0000,,A beta of Hollow Knight just showed up online\Nrecently. Dialogue: 0,0:00:14.12,0:00:17.01,Default,,0000,0000,0000,,Now I’m sure you’re wondering how this\Nhappened. Dialogue: 0,0:00:17.01,0:00:19.80,Default,,0000,0000,0000,,Does somebody’s uncle work at Team Cherry? Dialogue: 0,0:00:19.80,0:00:22.00,Default,,0000,0000,0000,,Did a hacker break into their servers? Dialogue: 0,0:00:22.00,0:00:27.60,Default,,0000,0000,0000,,Well no, one of Team Cherry’s playtesters,\Na prolific and mysterious figure simply known Dialogue: 0,0:00:27.60,0:00:32.60,Default,,0000,0000,0000,,as Graig, posted the beta on a few discord\Nservers, with Team Cherry’s permission. Dialogue: 0,0:00:32.60,0:00:37.21,Default,,0000,0000,0000,,So Team Cherry just decided to let anyone\Naccess this beta, which honestly is pretty Dialogue: 0,0:00:37.21,0:00:38.49,Default,,0000,0000,0000,,cool. Dialogue: 0,0:00:38.49,0:00:42.30,Default,,0000,0000,0000,,This beta in particular was provided to Kickstarter\Nbackers in 2015. Dialogue: 0,0:00:42.30,0:00:47.10,Default,,0000,0000,0000,,And it was also available in a Humble Bundle\Nsale that took place a few weeks before the Dialogue: 0,0:00:47.10,0:00:51.29,Default,,0000,0000,0000,,game officially launched, basically acting\Nas a sort of demo. Dialogue: 0,0:00:51.29,0:00:53.64,Default,,0000,0000,0000,,So this isn’t the biggest discovery in the\Nworld. Dialogue: 0,0:00:53.64,0:00:56.55,Default,,0000,0000,0000,,No, there aren’t any unused bosses here. Dialogue: 0,0:00:56.55,0:00:59.61,Default,,0000,0000,0000,,And no, your long lost father isn’t here\Neither. Dialogue: 0,0:00:59.61,0:01:03.80,Default,,0000,0000,0000,,But I think it would be fun to run through\Nthe beta and discuss what it’s like to play, Dialogue: 0,0:01:03.80,0:01:07.49,Default,,0000,0000,0000,,and what little differences there are between\Nthis and the final game. Dialogue: 0,0:01:07.49,0:01:11.71,Default,,0000,0000,0000,,The beta doesn’t have the Hallownest poem\Nor the cutscene in the Black Egg. Dialogue: 0,0:01:11.71,0:01:16.18,Default,,0000,0000,0000,,Instead we just get this simple introduction\Ncutscene of the Knight arriving in Hallownest. Dialogue: 0,0:01:16.18,0:01:20.10,Default,,0000,0000,0000,,This cutscene has always stood out to me due\Nto how the Knight’s eyes are stylized. Dialogue: 0,0:01:20.10,0:01:24.72,Default,,0000,0000,0000,,It would make sense that this cutscene was\Ncreated very early in the game’s development. Dialogue: 0,0:01:24.72,0:01:28.99,Default,,0000,0000,0000,,You can see how Ari Gibson’s art style for\NHollow Knight has slightly changed over the Dialogue: 0,0:01:28.99,0:01:30.28,Default,,0000,0000,0000,,years. Dialogue: 0,0:01:30.28,0:01:34.51,Default,,0000,0000,0000,,The first major difference you can see in\Nthe beta is that the Knight has four masks Dialogue: 0,0:01:34.51,0:01:36.06,Default,,0000,0000,0000,,instead of five. Dialogue: 0,0:01:36.06,0:01:39.90,Default,,0000,0000,0000,,Considering how difficult Hollow Knight can\Nbe for new players, adding more health was Dialogue: 0,0:01:39.90,0:01:42.05,Default,,0000,0000,0000,,probably a good idea. Dialogue: 0,0:01:42.05,0:01:45.95,Default,,0000,0000,0000,,We can see from some of the earliest footage\Nthat there were originally got to be three Dialogue: 0,0:01:45.95,0:01:48.91,Default,,0000,0000,0000,,masks, which would have just been ridiculous. Dialogue: 0,0:01:48.91,0:01:53.06,Default,,0000,0000,0000,,Another notable difference is that the Knight’s\Nnail is much shorter, which makes it pretty Dialogue: 0,0:01:53.06,0:01:59.09,Default,,0000,0000,0000,,difficult to fight enemies, but at the same\Ntime, the swing speed seems a bit faster. Dialogue: 0,0:01:59.09,0:02:03.63,Default,,0000,0000,0000,,I can’t put my finger on it, but I think\Nthe controls at this point lack a tolerance Dialogue: 0,0:02:03.63,0:02:08.62,Default,,0000,0000,0000,,or grace period, which can make timing your\Nnail swings a bit awkward. Dialogue: 0,0:02:08.62,0:02:12.07,Default,,0000,0000,0000,,Also it takes way more hits to get enough\Nsoul to focus in the beta. Dialogue: 0,0:02:12.07,0:02:13.70,Default,,0000,0000,0000,,But don’t worry. Dialogue: 0,0:02:13.70,0:02:18.15,Default,,0000,0000,0000,,Team Cherry gave the Knight another ability\Nto help make up for the extra difficulty. Dialogue: 0,0:02:18.15,0:02:21.19,Default,,0000,0000,0000,,From the start of the game, the Knight has\Na back dash ability. Dialogue: 0,0:02:21.19,0:02:24.10,Default,,0000,0000,0000,,I wouldn’t call it the most elegant move. Dialogue: 0,0:02:24.10,0:02:28.42,Default,,0000,0000,0000,,It’s kind of awkward to use and I never\Nfelt like using it while playing. Dialogue: 0,0:02:28.42,0:02:32.14,Default,,0000,0000,0000,,Even against False Knight it really didn’t\Nfeel very reliable. Dialogue: 0,0:02:32.14,0:02:37.07,Default,,0000,0000,0000,,If you dash twice in succession, you can see\Nthat the knight does this weird spin maneuver Dialogue: 0,0:02:37.07,0:02:39.77,Default,,0000,0000,0000,,like it’s a fucking anime character. Dialogue: 0,0:02:39.77,0:02:44.01,Default,,0000,0000,0000,,At first I thought this was just a pointless\Nvisual effect, but if you back dash three Dialogue: 0,0:02:44.01,0:02:48.29,Default,,0000,0000,0000,,times in a row successfully, the third dash\Nactually goes back a bit further than the Dialogue: 0,0:02:48.29,0:02:49.58,Default,,0000,0000,0000,,other two. Dialogue: 0,0:02:49.58,0:02:53.95,Default,,0000,0000,0000,,I guess this could be useful for speedrunning,\Nsort of like what they do in Symphony of the Dialogue: 0,0:02:53.95,0:02:58.53,Default,,0000,0000,0000,,Night, but the timing is really tricky so\Nhonestly it’s just better to walk like a Dialogue: 0,0:02:58.53,0:02:59.91,Default,,0000,0000,0000,,fucking normie. Dialogue: 0,0:02:59.91,0:03:04.03,Default,,0000,0000,0000,,King’s Pass is pretty much identical to\Nwhat it is in the final game right down to Dialogue: 0,0:03:04.03,0:03:06.87,Default,,0000,0000,0000,,the dialogue on the lore tablets. Dialogue: 0,0:03:06.87,0:03:12.26,Default,,0000,0000,0000,,There is a spike pit in the first hallway,\Nas opposed to just being a weird, empty pit. Dialogue: 0,0:03:12.26,0:03:15.25,Default,,0000,0000,0000,,Also the Fury of the Fallen charm is not there. Dialogue: 0,0:03:15.25,0:03:17.20,Default,,0000,0000,0000,,Instead it’s just a chest full of Geo. Dialogue: 0,0:03:17.20,0:03:22.72,Default,,0000,0000,0000,,In fact, there are no charms at all in this\Nbuild, or any sort of inventory menu either. Dialogue: 0,0:03:22.72,0:03:26.78,Default,,0000,0000,0000,,There is a map for the Forgotten Crossroads\Nhowever, except it’s just a static image Dialogue: 0,0:03:26.78,0:03:29.21,Default,,0000,0000,0000,,with no interactable elements. Dialogue: 0,0:03:29.21,0:03:33.15,Default,,0000,0000,0000,,There’s just some cool attention to detail\Nthat I really like here. Dialogue: 0,0:03:33.15,0:03:37.69,Default,,0000,0000,0000,,However, the functionally of the map in the\Nfinal game probably wouldn’t have been possible Dialogue: 0,0:03:37.69,0:03:41.09,Default,,0000,0000,0000,,if Team Cherry made the other maps like this\None. Dialogue: 0,0:03:41.09,0:03:44.22,Default,,0000,0000,0000,,Dirtmouth is pretty similar to what we see\Nin the final game as well. Dialogue: 0,0:03:44.22,0:03:46.75,Default,,0000,0000,0000,,Jiji’s cave is gone though. Dialogue: 0,0:03:46.75,0:03:50.23,Default,,0000,0000,0000,,And there is a different sign in front of\NCornifer’s shop. Dialogue: 0,0:03:50.23,0:03:53.66,Default,,0000,0000,0000,,The biggest change here is related to Elderbug’s\Ndialogue. Dialogue: 0,0:03:53.66,0:03:58.35,Default,,0000,0000,0000,,Out of all the character dialogue in the beta,\NElderbug’s is probably the most varied. Dialogue: 0,0:03:58.35,0:04:04.35,Default,,0000,0000,0000,,A lot of it is slight rewordings of different\Nthings, like he says “heh heh” sometimes Dialogue: 0,0:04:04.35,0:04:06.10,Default,,0000,0000,0000,,which is just kinda odd. Dialogue: 0,0:04:06.10,0:04:10.19,Default,,0000,0000,0000,,But Elderbug also has additional dialogue\Nin the beta that doesn’t appear in the final Dialogue: 0,0:04:10.19,0:04:11.38,Default,,0000,0000,0000,,game. Dialogue: 0,0:04:11.38,0:04:15.84,Default,,0000,0000,0000,,He mentions that Dirtmouth was actually founded\Nas a result of more and more bugs wanting Dialogue: 0,0:04:15.84,0:04:19.15,Default,,0000,0000,0000,,to sneak back into Hallownest after it was\Nsealed up. Dialogue: 0,0:04:19.15,0:04:21.63,Default,,0000,0000,0000,,Now this doesn’t make any goddamn sense. Dialogue: 0,0:04:21.63,0:04:26.91,Default,,0000,0000,0000,,Why would there be a stag station if the town\Nwas built after the kingdom was sealed up. Dialogue: 0,0:04:26.91,0:04:29.23,Default,,0000,0000,0000,,Even the Last Stag talks about this. Dialogue: 0,0:04:29.23,0:04:32.63,Default,,0000,0000,0000,,I guess Elderbug is getting senile in his\Nold age. Dialogue: 0,0:04:32.63,0:04:36.84,Default,,0000,0000,0000,,Elderbug also has some additional dialogue\Nabout a girl who left Dirtmouth to explore Dialogue: 0,0:04:36.84,0:04:37.84,Default,,0000,0000,0000,,Hallownest. Dialogue: 0,0:04:37.84,0:04:42.67,Default,,0000,0000,0000,,Apparently she had lost both her mother and\Nher brother to the ruins, so Elderbug asked Dialogue: 0,0:04:42.67,0:04:44.81,Default,,0000,0000,0000,,her why she was going. Dialogue: 0,0:04:44.81,0:04:49.44,Default,,0000,0000,0000,,She mentioned that she was dreaming of a stone\Negg, and that she could hear a familiar voice Dialogue: 0,0:04:49.44,0:04:51.36,Default,,0000,0000,0000,,singing inside of it. Dialogue: 0,0:04:51.36,0:04:55.20,Default,,0000,0000,0000,,This is obviously referring to the Black Egg\Nwhere the Radiance was imprisoned. Dialogue: 0,0:04:55.20,0:04:57.18,Default,,0000,0000,0000,,But what’s the deal with the singing? Dialogue: 0,0:04:57.18,0:05:01.27,Default,,0000,0000,0000,,In the Quirrel comic, he sort of dreams about\Nthe Black Egg, but it’s more about the Hollow Dialogue: 0,0:05:01.27,0:05:02.27,Default,,0000,0000,0000,,Knight specifically. Dialogue: 0,0:05:02.27,0:05:04.31,Default,,0000,0000,0000,,And there’s no singing. Dialogue: 0,0:05:04.31,0:05:07.48,Default,,0000,0000,0000,,In the final game, singing is mentioned a\Nlot in the Crystal Peak. Dialogue: 0,0:05:07.48,0:05:11.87,Default,,0000,0000,0000,,And you could maybe argue that the Radiance\Nhas some kind of influence there. Dialogue: 0,0:05:11.87,0:05:17.38,Default,,0000,0000,0000,,A prime example would be how Myla mentions\Nthe crystals singing and then she gets infected. Dialogue: 0,0:05:17.38,0:05:21.65,Default,,0000,0000,0000,,But the Radiance’s infection is more about\Ndreams and light than about singing. Dialogue: 0,0:05:21.65,0:05:24.66,Default,,0000,0000,0000,,So I’m not surprised this dialogue wasn’t\Nin the final game. Dialogue: 0,0:05:24.66,0:05:28.47,Default,,0000,0000,0000,,In fact, this dialogue doesn’t even trigger\Nin the beta. Dialogue: 0,0:05:28.47,0:05:31.90,Default,,0000,0000,0000,,It appears in the game files of the beta,\Nbut I can’t get it to show up in the beta Dialogue: 0,0:05:31.90,0:05:33.31,Default,,0000,0000,0000,,itself. Dialogue: 0,0:05:33.31,0:05:35.62,Default,,0000,0000,0000,,But that’s enough Elder Bug discussion for\None lifetime. Dialogue: 0,0:05:35.62,0:05:39.14,Default,,0000,0000,0000,,Let’s dive down into the Forgotten Crossroads. Dialogue: 0,0:05:39.14,0:05:41.92,Default,,0000,0000,0000,,There are a few differences here at the Black\NEgg Temple. Dialogue: 0,0:05:41.92,0:05:44.80,Default,,0000,0000,0000,,Notably, all three Dreamer masks are identical. Dialogue: 0,0:05:44.80,0:05:48.48,Default,,0000,0000,0000,,Does this mean there are three Monomon’s\Ntrapped in there? Dialogue: 0,0:05:48.48,0:05:49.71,Default,,0000,0000,0000,,Well no. Dialogue: 0,0:05:49.71,0:05:53.01,Default,,0000,0000,0000,,This is because the Dreamers were originally\Ndesigned to look identical. Dialogue: 0,0:05:53.01,0:05:57.86,Default,,0000,0000,0000,,In fact, you can see a spot in the final game\Nwhere the original mask designs are still Dialogue: 0,0:05:57.86,0:05:58.86,Default,,0000,0000,0000,,used. Dialogue: 0,0:05:58.86,0:06:03.78,Default,,0000,0000,0000,,Quirrel is also here, and he sports almost\Nidentical dialogue as the final game. Dialogue: 0,0:06:03.78,0:06:09.40,Default,,0000,0000,0000,,Although he has one additional line of dialogue\Nhere that ultimately gets used in Greenpath. Dialogue: 0,0:06:09.40,0:06:13.34,Default,,0000,0000,0000,,Heading back to the left and down, we can\Nsee that the layout of Forgotten Crossroads Dialogue: 0,0:06:13.34,0:06:16.12,Default,,0000,0000,0000,,in the beta is pretty similar to the final\Ngame. Dialogue: 0,0:06:16.12,0:06:22.06,Default,,0000,0000,0000,,We’ve got the Grufather, the Balder blocking\Nthe road to Greenpath, the Brooding Mawlek Dialogue: 0,0:06:22.06,0:06:27.33,Default,,0000,0000,0000,,area: not much here is different, the biggest\Nexception being the path to the Mawlek is Dialogue: 0,0:06:27.33,0:06:29.49,Default,,0000,0000,0000,,slightly different. Dialogue: 0,0:06:29.49,0:06:33.55,Default,,0000,0000,0000,,Cornifer is in the same spot, but he lacks\Nthe papers laying about everywhere, and his Dialogue: 0,0:06:33.55,0:06:34.73,Default,,0000,0000,0000,,familiar hum. Dialogue: 0,0:06:34.73,0:06:38.87,Default,,0000,0000,0000,,He also sounds a little less confident in\Nthe beta dialogue, and he doesn’t mention Dialogue: 0,0:06:38.87,0:06:40.73,Default,,0000,0000,0000,,Iselda at all. Dialogue: 0,0:06:40.73,0:06:43.87,Default,,0000,0000,0000,,Going left from here we can see what acid\Nused to look like in the beta. Dialogue: 0,0:06:43.87,0:06:47.00,Default,,0000,0000,0000,,I have to say it looks kind of cool. Dialogue: 0,0:06:47.00,0:06:51.28,Default,,0000,0000,0000,,Going back right, we can see that the Vengefly\NKing encounter with Zote was originally located Dialogue: 0,0:06:51.28,0:06:52.77,Default,,0000,0000,0000,,in the Crossroads. Dialogue: 0,0:06:52.77,0:06:56.24,Default,,0000,0000,0000,,That would explain why Greenpath suddenly\Nlooks like the Crossroads again when we find Dialogue: 0,0:06:56.24,0:06:57.28,Default,,0000,0000,0000,,Zote there. Dialogue: 0,0:06:57.28,0:07:00.65,Default,,0000,0000,0000,,Team Cherry just grabbed all the stuff in\Nthis room and moved it over there thinking Dialogue: 0,0:07:00.65,0:07:02.07,Default,,0000,0000,0000,,no one would notice. Dialogue: 0,0:07:02.07,0:07:04.91,Default,,0000,0000,0000,,Zote’s dialogue is pretty much the same. Dialogue: 0,0:07:04.91,0:07:09.28,Default,,0000,0000,0000,,Still blathering on about his backstory like\Na fucking anime character. Dialogue: 0,0:07:09.28,0:07:12.86,Default,,0000,0000,0000,,Going through the rest of the Crossroads is\Npretty much the same at this point. Dialogue: 0,0:07:12.86,0:07:17.67,Default,,0000,0000,0000,,Gruz Mother is still there, although she has\Na ribcage for some reason. Dialogue: 0,0:07:17.67,0:07:20.28,Default,,0000,0000,0000,,A similar ribcage can be found in Mato’s\Nhut. Dialogue: 0,0:07:20.28,0:07:24.17,Default,,0000,0000,0000,,Salubra’s hut is there but you can’t enter\Nit. Dialogue: 0,0:07:24.17,0:07:25.68,Default,,0000,0000,0000,,You can rescue Sly. Dialogue: 0,0:07:25.68,0:07:28.93,Default,,0000,0000,0000,,Although he doesn’t offer you anything to\Npurchase at his shop. Dialogue: 0,0:07:28.93,0:07:33.59,Default,,0000,0000,0000,,Myla is the same, although there is no elevator\Nshaft here like there is in the final game. Dialogue: 0,0:07:33.59,0:07:36.70,Default,,0000,0000,0000,,And the crystals are a more dull grey color. Dialogue: 0,0:07:36.70,0:07:39.54,Default,,0000,0000,0000,,There are some hoppers in the beta Crossroads. Dialogue: 0,0:07:39.54,0:07:43.20,Default,,0000,0000,0000,,Looking at even older builds we can see that\Nthere was even a giant hopper fight in the Dialogue: 0,0:07:43.20,0:07:46.34,Default,,0000,0000,0000,,location where you originally fight the False\NKnight. Dialogue: 0,0:07:46.34,0:07:50.67,Default,,0000,0000,0000,,False Knight is here in this beta, although\NI think his attacks are a bit faster. Dialogue: 0,0:07:50.67,0:07:54.56,Default,,0000,0000,0000,,The first encounter with the Snail Shaman\Nis pretty similar, although the Ancestral Dialogue: 0,0:07:54.56,0:07:57.45,Default,,0000,0000,0000,,Mound is called the Shrine of Souls. Dialogue: 0,0:07:57.45,0:08:02.26,Default,,0000,0000,0000,,Also Vengeful Spirit costs half your soul\Nmeter as opposed to just a third, which is Dialogue: 0,0:08:02.26,0:08:03.26,Default,,0000,0000,0000,,just awful. Dialogue: 0,0:08:03.26,0:08:06.61,Default,,0000,0000,0000,,Did I mention the beta is a bit more difficult? Dialogue: 0,0:08:06.61,0:08:08.03,Default,,0000,0000,0000,,Because it is. Dialogue: 0,0:08:08.03,0:08:12.07,Default,,0000,0000,0000,,Speaking of which, the shade in the beta looks\Nquite a bit different than the final game. Dialogue: 0,0:08:12.07,0:08:18.41,Default,,0000,0000,0000,,It is just a dark blue tone of the Knight,\Nas opposed to some kind of void creature. Dialogue: 0,0:08:18.41,0:08:23.19,Default,,0000,0000,0000,,And when you defeat it, instead of void being\Nabsorbed back into the Knight, it’s Geo. Dialogue: 0,0:08:23.19,0:08:27.78,Default,,0000,0000,0000,,I think it’s better that the final game\Nremoves the geo effect, since it kinda just Dialogue: 0,0:08:27.78,0:08:30.83,Default,,0000,0000,0000,,raises questions about where this Geo is stored\Nexactly. Dialogue: 0,0:08:30.83,0:08:35.76,Default,,0000,0000,0000,,I mean, we all know it’s in the Knight’s\Nass, but it’s best not to raise attention Dialogue: 0,0:08:35.76,0:08:37.33,Default,,0000,0000,0000,,to it, you know? Dialogue: 0,0:08:37.33,0:08:38.99,Default,,0000,0000,0000,,You know what else is dumb? Dialogue: 0,0:08:38.99,0:08:41.05,Default,,0000,0000,0000,,These weird husk statues. Dialogue: 0,0:08:41.05,0:08:42.92,Default,,0000,0000,0000,,What even are these things? Dialogue: 0,0:08:42.92,0:08:47.87,Default,,0000,0000,0000,,Ellina mentions them in the Wanderer’s Journal,\Nbut her dialogue can easily be summed up as Dialogue: 0,0:08:47.87,0:08:49.42,Default,,0000,0000,0000,,“What the fuck am I a looking at?”. Dialogue: 0,0:08:49.42,0:08:53.99,Default,,0000,0000,0000,,I feel like Team Cherry justed added them\Nas decoration but in reality they don’t Dialogue: 0,0:08:53.99,0:08:55.20,Default,,0000,0000,0000,,serve any purpose. Dialogue: 0,0:08:55.20,0:08:59.57,Default,,0000,0000,0000,,Anyway, in the demo, we see a lot of this\Nparticular statue. Dialogue: 0,0:08:59.57,0:09:04.10,Default,,0000,0000,0000,,I thought this guy was removed from the final\Ngame, but you can still see him in the background Dialogue: 0,0:09:04.10,0:09:06.51,Default,,0000,0000,0000,,of a few rooms. Dialogue: 0,0:09:06.51,0:09:10.46,Default,,0000,0000,0000,,Another tiny change Team Cherry made was to\Nthe crawlid enemy. Dialogue: 0,0:09:10.46,0:09:14.49,Default,,0000,0000,0000,,Its spikes are less defined in this version\Nversus the final release. Dialogue: 0,0:09:14.49,0:09:19.38,Default,,0000,0000,0000,,We can also see that there were actually 3\Ndesigns of this bug, each one getting progressively Dialogue: 0,0:09:19.38,0:09:20.84,Default,,0000,0000,0000,,more horny. Dialogue: 0,0:09:20.84,0:09:25.14,Default,,0000,0000,0000,,Team Cherry mentioned in a blog post that\Npeople would try to jump on the crawlid, thinking Dialogue: 0,0:09:25.14,0:09:27.67,Default,,0000,0000,0000,,it could be killed like a Goomba. Dialogue: 0,0:09:27.67,0:09:31.83,Default,,0000,0000,0000,,Watching people play their game helped them\Nrealize that the enemy needed to be more spiky Dialogue: 0,0:09:31.83,0:09:34.62,Default,,0000,0000,0000,,in order to teach players not to jump on them. Dialogue: 0,0:09:34.62,0:09:39.48,Default,,0000,0000,0000,,With the Vengeful Spirit spell, you can make\Nyour way to Greenpath, however the game just Dialogue: 0,0:09:39.48,0:09:41.75,Default,,0000,0000,0000,,turns you around and tells you the demo is\Nover. Dialogue: 0,0:09:41.75,0:09:45.32,Default,,0000,0000,0000,,But of course, that is not enough for me to\Nbe satisfied. Dialogue: 0,0:09:45.32,0:09:49.19,Default,,0000,0000,0000,,As I’m sure you’ve guessed, dataminers\Nhave already started pulling this beta apart Dialogue: 0,0:09:49.19,0:09:51.63,Default,,0000,0000,0000,,for additional nuggets of info. Dialogue: 0,0:09:51.63,0:09:55.77,Default,,0000,0000,0000,,If you’ve watched my videos before, you\Nknow that I use mods to get footage of Hollow Dialogue: 0,0:09:55.77,0:10:00.51,Default,,0000,0000,0000,,Knight that is either zoomed out or has the\NHUD removed or has the Knight removed. Dialogue: 0,0:10:00.51,0:10:06.29,Default,,0000,0000,0000,,I can do this using a debug mod created by\NSeanPR, KDT and 56. Dialogue: 0,0:10:06.29,0:10:12.58,Default,,0000,0000,0000,,And 56 even created a mod for this beta so\Nwe can access new areas. Dialogue: 0,0:10:12.58,0:10:16.24,Default,,0000,0000,0000,,So I just wanted to give a huge thanks to\Nthem and everyone who has contributed to the Dialogue: 0,0:10:16.24,0:10:18.15,Default,,0000,0000,0000,,Hollow Knight modding community. Dialogue: 0,0:10:18.15,0:10:22.26,Default,,0000,0000,0000,,Unfortunately, there isn’t much new stuff\Nto find this way. Dialogue: 0,0:10:22.26,0:10:27.00,Default,,0000,0000,0000,,The beta itself doesn’t contain any rooms\Nfrom Greenpath, or the Wastes or anything Dialogue: 0,0:10:27.00,0:10:28.76,Default,,0000,0000,0000,,like that. Dialogue: 0,0:10:28.76,0:10:33.70,Default,,0000,0000,0000,,We can see this entrance to the Fog Canyon,\Nas well as the first room of the Crystal Peak Dialogue: 0,0:10:33.70,0:10:35.23,Default,,0000,0000,0000,,but not much else. Dialogue: 0,0:10:35.23,0:10:37.08,Default,,0000,0000,0000,,Also, we can find Iselda. Dialogue: 0,0:10:37.08,0:10:40.23,Default,,0000,0000,0000,,There’s no animation for her though. Dialogue: 0,0:10:40.23,0:10:44.14,Default,,0000,0000,0000,,She just stands there like a fucking person\Nwho stands a lot. Dialogue: 0,0:10:44.14,0:10:49.20,Default,,0000,0000,0000,,It turns out the forward dash is also in the\Nbeta’s code, although it can’t be acquired Dialogue: 0,0:10:49.20,0:10:50.59,Default,,0000,0000,0000,,naturally. Dialogue: 0,0:10:50.59,0:10:55.10,Default,,0000,0000,0000,,There are some parts of the beta that require\Nthe dash and double jump, but can be completed Dialogue: 0,0:10:55.10,0:10:57.11,Default,,0000,0000,0000,,just by fly pogoing. Dialogue: 0,0:10:57.11,0:11:01.28,Default,,0000,0000,0000,,Utilizing this technique actually makes it\Npossible to collect four mask shards and get Dialogue: 0,0:11:01.28,0:11:02.98,Default,,0000,0000,0000,,the coveted fifth mask! Dialogue: 0,0:11:10.46,0:11:15.02,Default,,0000,0000,0000,,Moving on, there is one unused music file\Nin the game’s code. Dialogue: 0,0:11:15.02,0:11:17.86,Default,,0000,0000,0000,,It appears to be an old track from the Forgotten\NCrossroads. Dialogue: 0,0:11:32.32,0:11:34.90,Default,,0000,0000,0000,,In the beta, Larkin’s music has already\Nbeen implemented. Dialogue: 0,0:11:34.90,0:11:39.65,Default,,0000,0000,0000,,I don’t know who composed this old music\Nfor the Crossroads, but it sounds like stock Dialogue: 0,0:11:39.65,0:11:41.84,Default,,0000,0000,0000,,music of some kind. Dialogue: 0,0:11:41.84,0:11:46.54,Default,,0000,0000,0000,,In an even earlier build of the game that\NWilliam and Ari played during the Kickstarter, Dialogue: 0,0:11:46.54,0:11:48.78,Default,,0000,0000,0000,,you can hear some different stock music. Dialogue: 0,0:11:56.18,0:11:58.86,Default,,0000,0000,0000,,We’ve actually been able to identify this\Nsong. Dialogue: 0,0:11:58.86,0:12:02.92,Default,,0000,0000,0000,,It’s called Our Story Begins by Kevin MacLeod. Dialogue: 0,0:12:02.92,0:12:07.98,Default,,0000,0000,0000,,Now if you spend a good deal of time on YouTube,\Nyou have probably heard of Kevin MacLeod. Dialogue: 0,0:12:07.98,0:12:10.24,Default,,0000,0000,0000,,He makes royalty free music. Dialogue: 0,0:12:10.24,0:12:16.14,Default,,0000,0000,0000,,Like if you’ve watched any DIY or vlogger\Nvideo ever, you’ve probably heard him. Dialogue: 0,0:12:16.14,0:12:18.92,Default,,0000,0000,0000,,Some of my favorite tracks by him include\NScheming Weasel, Dialogue: 0,0:12:23.44,0:12:24.52,Default,,0000,0000,0000,,Sneaky Snitch, Dialogue: 0,0:12:29.10,0:12:32.90,Default,,0000,0000,0000,,and of course, my personal favorite, Monkeys Spinning Monkeys. Dialogue: 0,0:12:38.18,0:12:44.04,Default,,0000,0000,0000,,I can hardly think of another person who has\Nsuch a reach on this platform as Kevin MacLeod. Dialogue: 0,0:12:44.05,0:12:50.62,Default,,0000,0000,0000,,Truly Kevin MacLeod is an unsung hero of YouTube,\Nand as it turns out, an unsung hero of Hollow Dialogue: 0,0:12:50.62,0:12:52.02,Default,,0000,0000,0000,,Knight. Dialogue: 0,0:12:52.02,0:12:53.51,Default,,0000,0000,0000,,Thank you for everything Kevin. Dialogue: 0,0:12:53.51,0:12:56.18,Default,,0000,0000,0000,,You truly are an inspiration to us all. Dialogue: 0,0:12:59.92,0:13:01.60,Default,,0000,0000,0000,,Some of the sound effects are different. Dialogue: 0,0:13:01.60,0:13:04.42,Default,,0000,0000,0000,,The whispering of the lore tablets in the\NKing’s Pass are a bit different. Dialogue: 0,0:13:13.72,0:13:17.40,Default,,0000,0000,0000,,The Knight also makes this annoying glass\Nbreaking sound when it gets hit. Dialogue: 0,0:13:21.32,0:13:24.30,Default,,0000,0000,0000,,There are also some additional Quirrel voice\Nlines in the game files. Dialogue: 0,0:13:31.14,0:13:35.90,Default,,0000,0000,0000,,Sly has a completely different voice actor\Nand it almost makes the beta unplayable. Dialogue: 0,0:13:45.54,0:13:49.42,Default,,0000,0000,0000,,In terms of art, there are some really early\Ndrawings of the buildings found in the City Dialogue: 0,0:13:49.43,0:13:50.43,Default,,0000,0000,0000,,of Tears. Dialogue: 0,0:13:50.43,0:13:53.66,Default,,0000,0000,0000,,I love how randomly all these windows are\Nplaced. Dialogue: 0,0:13:53.66,0:13:56.37,Default,,0000,0000,0000,,It’s quite the architectural statement. Dialogue: 0,0:13:56.37,0:14:01.46,Default,,0000,0000,0000,,There also appears to be sprites for an unused\Nsleeping animation for the Last Stag. Dialogue: 0,0:14:01.46,0:14:07.92,Default,,0000,0000,0000,,Two users known as Mebi and Nes were able\Nto translate these images into an actual animation. Dialogue: 0,0:14:07.92,0:14:12.79,Default,,0000,0000,0000,,This is really cool to see, and I wonder how\NTeam Cherry was planning on using these sprites. Dialogue: 0,0:14:12.79,0:14:16.83,Default,,0000,0000,0000,,Maybe the stag would be asleep if you came\Nback to the same station you left him at. Dialogue: 0,0:14:16.83,0:14:21.05,Default,,0000,0000,0000,,It really is a shame this animation didn’t\Nmake it into the final game. Dialogue: 0,0:14:21.05,0:14:26.51,Default,,0000,0000,0000,,Although this sprite was reused and modified\Nto be a stag corpse in the Stag Nest. Dialogue: 0,0:14:26.51,0:14:28.29,Default,,0000,0000,0000,,So that’s nice. Dialogue: 0,0:14:28.29,0:14:32.02,Default,,0000,0000,0000,,The map shown when talking to the Last Stag\Nis different as well. Dialogue: 0,0:14:32.02,0:14:36.85,Default,,0000,0000,0000,,This random section at the bottom left corner\Nof the map is blacked out in the beta. Dialogue: 0,0:14:36.85,0:14:38.79,Default,,0000,0000,0000,,Kinda random but okay. Dialogue: 0,0:14:38.79,0:14:43.21,Default,,0000,0000,0000,,If we look at the ingame files, we can actually\Nsee all the different parts of the map are Dialogue: 0,0:14:43.21,0:14:45.29,Default,,0000,0000,0000,,already in the game. Dialogue: 0,0:14:45.29,0:14:50.02,Default,,0000,0000,0000,,A big thanks to Mola for stitching these together\Nso we can see the full map, as well as creating Dialogue: 0,0:14:50.02,0:14:53.96,Default,,0000,0000,0000,,a color coated version to make out each section\Nof the map more clearly. Dialogue: 0,0:14:53.96,0:14:59.09,Default,,0000,0000,0000,,I never noticed before that some of the symbols\Non the map actually sort of resemble the areas Dialogue: 0,0:14:59.09,0:15:00.54,Default,,0000,0000,0000,,themselves. Dialogue: 0,0:15:00.54,0:15:04.37,Default,,0000,0000,0000,,Like Greenpath has with these pillars, that\Nsort of look like these things. Dialogue: 0,0:15:04.37,0:15:09.48,Default,,0000,0000,0000,,The City of Tears also has these tall buildings\Non display, and what might be the Hollow Knight Dialogue: 0,0:15:09.48,0:15:10.48,Default,,0000,0000,0000,,fountain. Dialogue: 0,0:15:10.48,0:15:13.30,Default,,0000,0000,0000,,The Fungal Wastes also have mushrooms depicted\Non the map. Dialogue: 0,0:15:13.30,0:15:16.30,Default,,0000,0000,0000,,We can see that the final map is a bit wider. Dialogue: 0,0:15:16.30,0:15:19.54,Default,,0000,0000,0000,,Also the Stag Nest and City Storeroom stations\Nwere added. Dialogue: 0,0:15:19.54,0:15:24.16,Default,,0000,0000,0000,,While the Forest of Bones was replaced with\NDeepnest, it still keeps the same symbols. Dialogue: 0,0:15:24.16,0:15:29.32,Default,,0000,0000,0000,,And the Palace Grounds station was changed\Nto be less descript in the final version, Dialogue: 0,0:15:29.32,0:15:32.41,Default,,0000,0000,0000,,whereas the beta version clearly invokes the\NPale King. Dialogue: 0,0:15:32.41,0:15:37.37,Default,,0000,0000,0000,,Perhaps because Team Cherry wanted the hidden\Nstation to be more secretive. Dialogue: 0,0:15:37.37,0:15:40.41,Default,,0000,0000,0000,,And that’s pretty much everything unique\Nabout this demo. Dialogue: 0,0:15:40.41,0:15:44.87,Default,,0000,0000,0000,,There might be a few other details we could\Ndiscuss, but frankly I think I’ve covered Dialogue: 0,0:15:44.87,0:15:46.96,Default,,0000,0000,0000,,most everything remotely interesting. Dialogue: 0,0:15:46.96,0:15:51.70,Default,,0000,0000,0000,,Honestly, I’m just happy that Team Cherry\Nwas willing to release this demo to the public. Dialogue: 0,0:15:51.70,0:15:56.15,Default,,0000,0000,0000,,It’s great to be able to preserve this chunk\Nof Hollow Knight history. Dialogue: 0,0:15:56.15,0:15:59.97,Default,,0000,0000,0000,,Now if only we could convince them to release\Nthe builds they made before they switched Dialogue: 0,0:15:59.97,0:16:01.51,Default,,0000,0000,0000,,to Unity. Dialogue: 0,0:16:01.51,0:16:05.74,Default,,0000,0000,0000,,You know the builds with the snail village\Nand the giant spiders and the swimming. Dialogue: 0,0:16:05.74,0:16:10.96,Default,,0000,0000,0000,,But that’s probably never going to happen. Dialogue: 0,0:16:10.96,0:16:13.83,Default,,0000,0000,0000,,For now, I should just set my hopes way lower. Dialogue: 0,0:16:13.83,0:16:18.53,Default,,0000,0000,0000,,Like maybe hoping that Team Cherry will actually\Nrelease a high quality version of this image. Dialogue: 0,0:16:18.53,0:16:23.30,Default,,0000,0000,0000,,It appears to be album art for the Pale Court\Npiece that Christopher Larkin wrote. Dialogue: 0,0:16:23.30,0:16:27.86,Default,,0000,0000,0000,,That song was ultimately released on the Gods\Nand Nightmares album, so I guess the album Dialogue: 0,0:16:27.86,0:16:30.81,Default,,0000,0000,0000,,this art was made for never released. Dialogue: 0,0:16:30.81,0:16:34.79,Default,,0000,0000,0000,,We have high quality versions of this art\Nalready, but none where the Pale King’s Dialogue: 0,0:16:34.79,0:16:37.14,Default,,0000,0000,0000,,crown is this visible. Dialogue: 0,0:16:37.14,0:16:41.27,Default,,0000,0000,0000,,Honestly it drives me up a wall that we don’t\Nhave this image in high quality. Dialogue: 0,0:16:41.27,0:16:42.84,Default,,0000,0000,0000,,I can barely sleep at night. Dialogue: 0,0:16:42.84,0:16:45.44,Default,,0000,0000,0000,,I’ve even tried recreating the image myself. Dialogue: 0,0:16:45.44,0:16:48.90,Default,,0000,0000,0000,,I can’t put my finger on it, but it just\Ndoesn’t look right. Dialogue: 0,0:16:48.90,0:16:53.32,Default,,0000,0000,0000,,Honestly, I think I’ll have to take a break\Nfrom video production until I can figure this out