[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.67,0:00:05.78,Default,,0000,0000,0000,,Sandi Gardiner: Phase 1 of the competition is drawing to a close as the judges look at the final five concept designs. Dialogue: 0,0:00:05.78,0:00:10.04,Default,,0000,0000,0000,,Will one of these starships be immortalized in video game history? Dialogue: 0,0:00:10.04,0:00:13.23,Default,,0000,0000,0000,,Welcome to *The Next Great Starship*. Dialogue: 0,0:00:55.44,0:01:00.08,Default,,0000,0000,0000,,Sandi: Hi everyone, we are here is Austin, Texas for episode 7 of *The Next Great Starship*. Dialogue: 0,0:01:08.88,0:01:15.36,Default,,0000,0000,0000,,Chris Olivia: Right now I'm just showing the process of how we give feedback on some of the concepts. Dialogue: 0,0:01:15.36,0:01:21.20,Default,,0000,0000,0000,,This is for the alien Vanduul Harvester, which is a ground based vehicle. Dialogue: 0,0:01:21.20,0:01:29.70,Default,,0000,0000,0000,,My main focus on the feedback is the general look and feel of something and its aesthetics and consistency of Dialogue: 0,0:01:29.70,0:01:37.65,Default,,0000,0000,0000,,everything else that's related to that particular asset. Then what usually happens is there's more feedback when it Dialogue: 0,0:01:37.65,0:01:47.07,Default,,0000,0000,0000,,goes to Mark Skelton, making sure that things are following the line with upgrades and weaponry, Dialogue: 0,0:01:47.07,0:01:54.45,Default,,0000,0000,0000,,and following the specs it's supposed to follow to get into the game. Dialogue: 0,0:01:54.45,0:01:58.62,Default,,0000,0000,0000,,Mark Skelton: Since they're gonna be so small on the screen and holotable, Dialogue: 0,0:01:58.62,0:02:09.70,Default,,0000,0000,0000,,their silhouette read needs to be big enough to be able to read the variation from component to component. Dialogue: 0,0:02:09.70,0:02:20.06,Default,,0000,0000,0000,,Chris Olivia is more the overview guy, he works with the concept guys to get the look and feel in a certain area. Dialogue: 0,0:02:20.06,0:02:29.37,Default,,0000,0000,0000,,Then what I do, I'll take that look and feel, and I will have the artist implement it into 3D. Dialogue: 0,0:02:29.37,0:02:35.87,Default,,0000,0000,0000,,Honestly, some of these things, like they're all up front right here, then you've got a couple back... Dialogue: 0,0:02:35.87,0:02:43.78,Default,,0000,0000,0000,,Then I will take the concept and the 3D that they give me, and interpret it. Dialogue: 0,0:02:43.78,0:02:50.46,Default,,0000,0000,0000,,Every time it seems like what happens inevitably is that you have a really nice concept, Dialogue: 0,0:02:50.46,0:02:56.70,Default,,0000,0000,0000,,and then when you put it in 3D and walk around it, there's some things that come up that aren't necessarily Dialogue: 0,0:02:56.70,0:03:01.80,Default,,0000,0000,0000,,thought through on the concept. So that's where I come in. Dialogue: 0,0:03:01.80,0:03:07.04,Default,,0000,0000,0000,,I look at it and evaluate what they've given me, then give feedback. Dialogue: 0,0:03:11.10,0:03:14.45,Default,,0000,0000,0000,,Sandi: I'm Sandi Gardiner, and here are our judges. We have the LA couch. Dialogue: 0,0:03:14.45,0:03:19.79,Default,,0000,0000,0000,,David Hobbins: Hi, I'm David Hobbins, I'm a Concept Artist here at Cloud Imperium Games in Santa Monica. Dialogue: 0,0:03:19.79,0:03:24.67,Default,,0000,0000,0000,,Chris Roberts: Chris Roberts, Project Director of Star Citizen and head of Cloud Imperium Games. Dialogue: 0,0:03:24.67,0:03:29.46,Default,,0000,0000,0000,,Also in Santa Monica, but very friendly with Austin, used to live here. Dialogue: 0,0:03:29.46,0:03:32.20,Default,,0000,0000,0000,,Sandi: Not as friendly as the couch over here, the Austin couch. Dialogue: 0,0:03:32.20,0:03:33.24,Default,,0000,0000,0000,,Mark Skelton: Austin couch? Dialogue: 0,0:03:33.24,0:03:34.20,Default,,0000,0000,0000,,Chris Olivia: The better looking couch. Dialogue: 0,0:03:34.20,0:03:37.08,Default,,0000,0000,0000,,Mark: The better looking couch, right. The nicer dressed couch. Dialogue: 0,0:03:37.08,0:03:44.33,Default,,0000,0000,0000,,Chris Smith: The nicer dressed couch... Chris Smith, Lead Vehicle Artist. Based in Austin for Cloud Imperium Games. Dialogue: 0,0:03:44.33,0:03:52.13,Default,,0000,0000,0000,,Mark: Mark Skelton, the man meat in the meat sandwich that we've got goin' here, and the Art Director in Austin. Dialogue: 0,0:03:52.13,0:03:56.61,Default,,0000,0000,0000,,Chris O: Chris Olivia, Chief Visual Officer of Cloud Imperium Games, in Austin. Dialogue: 0,0:03:56.61,0:04:02.66,Default,,0000,0000,0000,,Sandi: Alright guys, this is the last episode of the concept art phase, all the teams had to do the mercenary gunship. Dialogue: 0,0:04:02.66,0:04:04.100,Default,,0000,0000,0000,,Let's check out the specs to remind everybody. Dialogue: 0,0:04:19.24,0:04:23.66,Default,,0000,0000,0000,,So guys, how are you feeling about the concept art phase, what we've seen so far, what we're gonna see today. Dialogue: 0,0:04:23.66,0:04:29.46,Default,,0000,0000,0000,,Chris R: I've been really impressed by what we saw in the last two episodes. It think the quality of work is fantastic. Dialogue: 0,0:04:29.46,0:04:35.84,Default,,0000,0000,0000,,And also the fact that they only had 19 days from the time we told them to us seeing the work, Dialogue: 0,0:04:35.84,0:04:40.07,Default,,0000,0000,0000,,considering a lot of these people have other jobs, it's not easy. Dialogue: 0,0:04:40.07,0:04:49.38,Default,,0000,0000,0000,,The Mustang which everyone saw in episode 4 was 2 full weeks of concept development, that's all you were doing. Dialogue: 0,0:04:49.38,0:04:50.22,Default,,0000,0000,0000,,David: Yeah. Dialogue: 0,0:04:50.22,0:04:55.46,Default,,0000,0000,0000,,Chris R: So that's, I'm super impressed. I'm really excited to see what we have this week. It'll be fun. Dialogue: 0,0:04:55.46,0:04:59.72,Default,,0000,0000,0000,,Chris S: It seems like it has been getting better and better, so, I'm looking forward to it for sure. Dialogue: 0,0:04:59.72,0:05:02.68,Default,,0000,0000,0000,,Chris O: There better not be any phone ins in this one. Dialogue: 0,0:05:02.68,0:05:04.70,Default,,0000,0000,0000,,Sandi: Alright guys, ready to see the last five teams? Dialogue: 0,0:05:04.70,0:05:06.18,Default,,0000,0000,0000,,[*Agreement*] Dialogue: 0,0:05:06.18,0:05:07.74,Default,,0000,0000,0000,,Sandi: Let's roll the video. Dialogue: 0,0:05:10.60,0:05:15.95,Default,,0000,0000,0000,,Eris: What we usually do first is to do several sketches to visualize the subject and have something to start with. Dialogue: 0,0:05:15.95,0:05:19.69,Default,,0000,0000,0000,,Our main inspiration for the ship was basically the name itself. Dialogue: 0,0:05:19.69,0:05:22.40,Default,,0000,0000,0000,,"Mercenary" and "gunship" are two very explosive words, Dialogue: 0,0:05:22.40,0:05:26.93,Default,,0000,0000,0000,,mix them together and you can get an excellent idea of what the ship does and how it looks. Dialogue: 0,0:05:26.93,0:05:32.87,Default,,0000,0000,0000,,The hardest part was to place every specification in place without missing or misinterpreting anything. Dialogue: 0,0:05:32.87,0:05:38.49,Default,,0000,0000,0000,,Once we had a better version, we made a basic low-res model to work on the shape and details, Dialogue: 0,0:05:38.49,0:05:40.81,Default,,0000,0000,0000,,doing paint overs and sketches. Dialogue: 0,0:05:40.81,0:05:47.57,Default,,0000,0000,0000,,The ship has 8 thrusters, each with its own movement, making it perfect for space and atmosphere. Dialogue: 0,0:05:47.57,0:05:52.22,Default,,0000,0000,0000,,The thrusters are strong enough to lift the ship vertically and make fast deployment landings. Dialogue: 0,0:05:52.22,0:05:56.92,Default,,0000,0000,0000,,The mercenary gunship is a big, bulky piece of metal, it packs quite a punch. Dialogue: 0,0:05:56.92,0:06:00.10,Default,,0000,0000,0000,,Having two manned turrets, one on top, and one on the bottom, gives the ship excellent offensive and defensive capabilities. Dialogue: 0,0:06:00.10,0:06:09.24,Default,,0000,0000,0000,,Plus a pilot controlled turret, two missile pods, and two extra hardpoints on the front side, Dialogue: 0,0:06:09.24,0:06:12.07,Default,,0000,0000,0000,,making it an excellent multipurpose combat ship. Dialogue: 0,0:06:20.06,0:06:23.48,Default,,0000,0000,0000,,That was our mercenary gunship, I hope you like it, and to see you next time. Dialogue: 0,0:06:26.31,0:06:28.75,Default,,0000,0000,0000,,Why don't we have at the LA couch kick that off? David Hobbins? Dialogue: 0,0:06:28.75,0:06:37.03,Default,,0000,0000,0000,,I think my main issues with it are that it feels a little blocky chunky and toy-like in proportion Dialogue: 0,0:06:37.03,0:06:43.56,Default,,0000,0000,0000,,so I would go and revisit a lot of the big surfaces and start incorporating secondary surfaces, Dialogue: 0,0:06:43.56,0:06:46.14,Default,,0000,0000,0000,,just to make them a little more sophisticated. Dialogue: 0,0:06:46.14,0:06:50.01,Default,,0000,0000,0000,,But some of the earlier silhouette illustrations are really interesting, Dialogue: 0,0:06:50.01,0:06:58.41,Default,,0000,0000,0000,,and honestly to me some of those other thumbnails were more interesting than what they actually went with. Dialogue: 0,0:06:58.66,0:07:00.97,Default,,0000,0000,0000,,Chris R: Seeing their process and how they went about it was the right way, Dialogue: 0,0:07:00.97,0:07:05.13,Default,,0000,0000,0000,,you know start with silhouettes then start to block it out Dialogue: 0,0:07:05.13,0:07:08.88,Default,,0000,0000,0000,,zone it around then do some of the 3D simple blockouts Dialogue: 0,0:07:08.88,0:07:11.09,Default,,0000,0000,0000,,so you can sort of get proportions and do some paintovers Dialogue: 0,0:07:11.09,0:07:13.49,Default,,0000,0000,0000,,so all that was good Dialogue: 0,0:07:13.49,0:07:15.27,Default,,0000,0000,0000,,and I also like the way they were Dialogue: 0,0:07:15.27,0:07:17.63,Default,,0000,0000,0000,,figuring where the thrusters would be Dialogue: 0,0:07:17.63,0:07:19.88,Default,,0000,0000,0000,,where the various spaces were Dialogue: 0,0:07:19.88,0:07:22.33,Default,,0000,0000,0000,,I'm not sure I'm in love with the actual shape Dialogue: 0,0:07:22.33,0:07:27.34,Default,,0000,0000,0000,,and I don't see it and go "I want that" for some reason Dialogue: 0,0:07:27.34,0:07:29.30,Default,,0000,0000,0000,,I think partly is to do with the proportions Dialogue: 0,0:07:29.30,0:07:32.88,Default,,0000,0000,0000,,like the front thruster things is so big that it Dialogue: 0,0:07:32.88,0:07:34.69,Default,,0000,0000,0000,,I don't know it's just sort of Dialogue: 0,0:07:34.69,0:07:37.31,Default,,0000,0000,0000,,David: And they line up with the cockpit section Dialogue: 0,0:07:37.31,0:07:39.62,Default,,0000,0000,0000,,so it really felt like either it should be back or front Dialogue: 0,0:07:39.62,0:07:41.31,Default,,0000,0000,0000,,some sort of variation Dialogue: 0,0:07:41.31,0:07:44.24,Default,,0000,0000,0000,,Chris R: Yeah technically the process and the rending style Dialogue: 0,0:07:44.24,0:07:46.92,Default,,0000,0000,0000,,even though it's a little too graphic comically for me Dialogue: 0,0:07:46.92,0:07:51.73,Default,,0000,0000,0000,,I think though this would look good in a Marvel or DC comic basically Dialogue: 0,0:07:51.73,0:07:54.79,Default,,0000,0000,0000,,but I sort of want something that's a bit more Dialogue: 0,0:07:54.79,0:07:59.60,Default,,0000,0000,0000,,feels like it's been industrially designed a bit more real world Dialogue: 0,0:07:59.60,0:08:02.81,Default,,0000,0000,0000,,so good but not in love Dialogue: 0,0:08:02.81,0:08:04.77,Default,,0000,0000,0000,,Sandi: proportion issues on this couch? Dialogue: 0,0:08:04.77,0:08:05.84,Default,,0000,0000,0000,,Chris S: yeah I mean Dialogue: 0,0:08:05.84,0:08:07.34,Default,,0000,0000,0000,,Chris O: proportion issues on this Dialogue: 0,0:08:07.34,0:08:09.45,Default,,0000,0000,0000,,Mark: what does that mean Sandy Dialogue: 0,0:08:09.45,0:08:13.00,Default,,0000,0000,0000,,bowed in the middle bit Dialogue: 0,0:08:13.00,0:08:14.33,Default,,0000,0000,0000,,Sandi: Subconscious Dialogue: 0,0:08:14.33,0:08:16.99,Default,,0000,0000,0000,,Chris S: Yeah I thought it was okay Dialogue: 0,0:08:16.99,0:08:20.35,Default,,0000,0000,0000,,It has some interesting stuff in it Dialogue: 0,0:08:20.35,0:08:22.89,Default,,0000,0000,0000,,I kind of like the aggressive stance of this ship Dialogue: 0,0:08:22.89,0:08:26.51,Default,,0000,0000,0000,,what it does with the guns kind of sticking out is cool Dialogue: 0,0:08:26.51,0:08:31.31,Default,,0000,0000,0000,,the main thing I think about it was the big shapes on the front and the back Dialogue: 0,0:08:31.31,0:08:33.10,Default,,0000,0000,0000,,you know make it look cartoony Dialogue: 0,0:08:33.10,0:08:35.20,Default,,0000,0000,0000,,The rear thrusters kind of bother me the most Dialogue: 0,0:08:35.20,0:08:40.44,Default,,0000,0000,0000,,they look a bit like an air vent that you see like, coming out of a building. Dialogue: 0,0:08:40.44,0:08:43.81,Default,,0000,0000,0000,,CR: Yeah I mean I actually wouldn't mind seeing like some more Dialogue: 0,0:08:43.81,0:08:46.22,Default,,0000,0000,0000,,like bunch of details of the thrusters gonna work Dialogue: 0,0:08:46.22,0:08:48.100,Default,,0000,0000,0000,,because they sort of look like the idea was they were sort of big vents Dialogue: 0,0:08:48.100,0:08:52.18,Default,,0000,0000,0000,,that like would move around or something a little directive thrust but Dialogue: 0,0:08:52.18,0:08:56.00,Default,,0000,0000,0000,,Chris O: But there's secondary smaller I mean I saw the big ones Dialogue: 0,0:08:56.00,0:08:59.20,Default,,0000,0000,0000,,but I'm trying to look for like any Dialogue: 0,0:08:59.20,0:09:01.31,Default,,0000,0000,0000,,CR: When he was talking about it sounds like Dialogue: 0,0:09:01.31,0:09:03.07,Default,,0000,0000,0000,,they were thinking about how it's gonna work Dialogue: 0,0:09:03.07,0:09:05.06,Default,,0000,0000,0000,,so I think when you do that it would be nice Dialogue: 0,0:09:05.06,0:09:11.29,Default,,0000,0000,0000,,in the concept have... like we talked about, a little block out animation Dialogue: 0,0:09:11.29,0:09:14.09,Default,,0000,0000,0000,,or at least some... put in bunch of details Dialogue: 0,0:09:14.09,0:09:16.69,Default,,0000,0000,0000,,to say okay this is what happens when you're in VTOL Dialogue: 0,0:09:16.69,0:09:18.59,Default,,0000,0000,0000,,this is what happens when you're trying to pitch the ship Dialogue: 0,0:09:18.59,0:09:20.19,Default,,0000,0000,0000,,this is what happens when you're trying to roll the ship Dialogue: 0,0:09:20.19,0:09:21.84,Default,,0000,0000,0000,,this is what happens when you're trying to yaw the ship Dialogue: 0,0:09:21.84,0:09:26.28,Default,,0000,0000,0000,,Chris O: They have a very crude drawing to start talking about that Dialogue: 0,0:09:26.28,0:09:28.87,Default,,0000,0000,0000,,but they should have like CR:taking it further CO:yeah Dialogue: 0,0:09:28.87,0:09:32.20,Default,,0000,0000,0000,,MS: I think it's pretty safe. It's kind of a safe design. Dialogue: 0,0:09:32.20,0:09:34.74,Default,,0000,0000,0000,,They didn't really... like... Dialogue: 0,0:09:34.74,0:09:38.58,Default,,0000,0000,0000,,If they would have pushed it like those front things in particular Dialogue: 0,0:09:38.58,0:09:44.78,Default,,0000,0000,0000,,there's too much surface area and not enough like breakup for size Dialogue: 0,0:09:44.78,0:09:48.89,Default,,0000,0000,0000,,if they would have maybe broke that up a little differently Dialogue: 0,0:09:48.89,0:09:54.00,Default,,0000,0000,0000,,and if they would move them forward or move them back to weight it a little bit Dialogue: 0,0:09:54.00,0:09:58.78,Default,,0000,0000,0000,,because like in the middle it throws the whole weight of the ship off Dialogue: 0,0:09:58.78,0:10:00.70,Default,,0000,0000,0000,,and it's not as interesting Dialogue: 0,0:10:00.70,0:10:03.54,Default,,0000,0000,0000,,DH: There's like a row of equal proportion Dialogue: 0,0:10:03.54,0:10:05.00,Default,,0000,0000,0000,,MS: I think that's what I'm responding to Dialogue: 0,0:10:05.00,0:10:09.95,Default,,0000,0000,0000,,It's that those arms were about the same width as the cockpit and the other arms Dialogue: 0,0:10:09.95,0:10:13.41,Default,,0000,0000,0000,,so you got these elements that are all stacked in about the same Dialogue: 0,0:10:13.41,0:10:14.95,Default,,0000,0000,0000,,DH: And it just becomes really static Dialogue: 0,0:10:14.95,0:10:17.32,Default,,0000,0000,0000,,MS: Yeah. It's weird. Your eyes just like kind of get stuck there Dialogue: 0,0:10:17.32,0:10:22.49,Default,,0000,0000,0000,,because you are like... it's all just kind of washover Dialogue: 0,0:10:22.49,0:10:25.45,Default,,0000,0000,0000,,CS: And the whole silhouette is really boxy like a square kind of... Dialogue: 0,0:10:25.45,0:10:26.83,Default,,0000,0000,0000,,Sandi: Chief Visual Officer? Dialogue: 0,0:10:26.83,0:10:28.44,Default,,0000,0000,0000,,CS: He agrees with me. Dialogue: 0,0:10:28.44,0:10:30.12,Default,,0000,0000,0000,,CO: Yeah I agree with the... Dialogue: 0,0:10:30.12,0:10:31.51,Default,,0000,0000,0000,,Wait, what did you say? Dialogue: 0,0:10:31.51,0:10:32.54,Default,,0000,0000,0000,,Sandi: He said you agree. Dialogue: 0,0:10:32.54,0:10:34.80,Default,,0000,0000,0000,,No I agree with most everybody here except Chris Smith. Dialogue: 0,0:10:34.80,0:10:36.55,Default,,0000,0000,0000,,MS: Yeah. I was going to say that too. Dialogue: 0,0:10:36.55,0:10:39.59,Default,,0000,0000,0000,,Chris O: Yeah. When you look at it from the top view Dialogue: 0,0:10:39.59,0:10:42.67,Default,,0000,0000,0000,,it really showed the flaw in the design Dialogue: 0,0:10:42.67,0:10:46.64,Default,,0000,0000,0000,,as far as like boxy; four big boxes and the centre Dialogue: 0,0:10:46.64,0:10:49.92,Default,,0000,0000,0000,,from three quarter view it kind of have a nice aggressive view Dialogue: 0,0:10:49.92,0:10:55.55,Default,,0000,0000,0000,,they didn't go droopy. It would sort of like forward momentum looking. Dialogue: 0,0:10:55.55,0:10:59.50,Default,,0000,0000,0000,,But secondary shapes breakout would push it and help it Dialogue: 0,0:10:59.50,0:11:03.43,Default,,0000,0000,0000,,yeah it's just kind of too boxy Dialogue: 0,0:11:03.43,0:11:09.22,Default,,0000,0000,0000,,Sandi: Well. A bit of rework on the proportions, boxiness and the shapes of it. Dialogue: 0,0:11:09.22,0:11:10.89,Default,,0000,0000,0000,,Let's roll the next one. Dialogue: 0,0:11:10.89,0:11:14.75,Default,,0000,0000,0000,,Hi. This is Ben with Team Belafonte. Dialogue: 0,0:11:14.75,0:11:21.04,Default,,0000,0000,0000,,So this is the concepting portion of the contest that I'm working on. Dialogue: 0,0:11:21.04,0:11:24.78,Default,,0000,0000,0000,,So the process so far: I generated a lot of thumbnails Dialogue: 0,0:11:24.78,0:11:27.17,Default,,0000,0000,0000,,to try to nail down a basic silhouette Dialogue: 0,0:11:27.17,0:11:32.34,Default,,0000,0000,0000,,and then chose some of the elements that I like from these different silhouettes Dialogue: 0,0:11:32.34,0:11:35.46,Default,,0000,0000,0000,,and combine them into one design Dialogue: 0,0:11:35.46,0:11:40.63,Default,,0000,0000,0000,,from that I kind of did a small paintover Dialogue: 0,0:11:40.63,0:11:44.33,Default,,0000,0000,0000,,and then that kind over bled into my main concept which was this. Dialogue: 0,0:11:44.33,0:11:49.17,Default,,0000,0000,0000,,I'm not going to go into a lot of the details of it Dialogue: 0,0:11:49.17,0:11:55.38,Default,,0000,0000,0000,,I did make some notes on some of things that kind of stand up about this particular design Dialogue: 0,0:11:55.38,0:12:02.84,Default,,0000,0000,0000,,but also I made a secondary design, a variation of this one. Dialogue: 0,0:12:02.84,0:12:07.86,Default,,0000,0000,0000,,There's some other things that were slight different with it as well Dialogue: 0,0:12:07.86,0:12:13.51,Default,,0000,0000,0000,,and there's... have a little bit of explanation in that too. Dialogue: 0,0:12:13.51,0:12:16.79,Default,,0000,0000,0000,,I have a lot of fun doing the concept work Dialogue: 0,0:12:16.79,0:12:22.97,Default,,0000,0000,0000,,I'm looking forward to the next portion of the contest and gain some feedback on my work so far. Dialogue: 0,0:12:22.97,0:12:24.67,Default,,0000,0000,0000,,Sandi: Austin couch. Dialogue: 0,0:12:24.67,0:12:29.50,Default,,0000,0000,0000,,CO: I think that one three quarter view that it ended up with, something felt very weird about it. Dialogue: 0,0:12:29.50,0:12:33.51,Default,,0000,0000,0000,,Perspective, I couldn't tell the overall volume or shape of it. Dialogue: 0,0:12:33.51,0:12:38.32,Default,,0000,0000,0000,,It felt kind of buggy looking, like an insect. I wasn't in love with it. Dialogue: 0,0:12:38.32,0:12:41.25,Default,,0000,0000,0000,,I think it needed to be pushed a lot further. Dialogue: 0,0:12:41.25,0:12:47.06,Default,,0000,0000,0000,,MS: It felt like a helicopter without the rotary blades to me. Dialogue: 0,0:12:47.06,0:12:50.80,Default,,0000,0000,0000,,It was like a kind of a chunky safe sort of design I guess, Dialogue: 0,0:12:50.80,0:12:54.67,Default,,0000,0000,0000,,I mean they didn't really push anything out of the ordinary; they didn't experiment with anything. Dialogue: 0,0:12:54.67,0:12:57.87,Default,,0000,0000,0000,,CR: Right, it's him by the way; just one person. Dialogue: 0,0:12:57.87,0:12:59.68,Default,,0000,0000,0000,,MS: Him. I'm Sorry. Dialogue: 0,0:12:59.68,0:13:02.87,Default,,0000,0000,0000,,He said upfront that he's not a concept guy and I respect that, Dialogue: 0,0:13:02.87,0:13:05.79,Default,,0000,0000,0000,,but...I mean... Dialogue: 0,0:13:05.79,0:13:09.42,Default,,0000,0000,0000,,at least like block it out maybe in 3D Dialogue: 0,0:13:09.42,0:13:13.89,Default,,0000,0000,0000,,a full view of it so you can feel exactly what you are looking at Dialogue: 0,0:13:13.89,0:13:16.92,Default,,0000,0000,0000,,and feel the proportions from all different sides. Dialogue: 0,0:13:16.92,0:13:21.74,Default,,0000,0000,0000,,CO: I mean he was able to build like some really interesting silhouettes right off the bat Dialogue: 0,0:13:21.74,0:13:24.73,Default,,0000,0000,0000,,so he knew how to handle that but yeah he needed to... Dialogue: 0,0:13:24.73,0:13:29.90,Default,,0000,0000,0000,,DH: But...but he's more comfortable with modelling and he should design and... Dialogue: 0,0:13:29.90,0:13:31.84,Default,,0000,0000,0000,,MS: Right, I mean it's fine. Dialogue: 0,0:13:31.84,0:13:34.34,Default,,0000,0000,0000,,CS: That's what I thought based on the shapes that it have Dialogue: 0,0:13:34.34,0:13:38.18,Default,,0000,0000,0000,,I thought he would actually come up with something a little bit more interesting than he ended up with Dialogue: 0,0:13:38.18,0:13:41.75,Default,,0000,0000,0000,,I mean it look like he had some wing design that actually like Dialogue: 0,0:13:41.75,0:13:45.09,Default,,0000,0000,0000,,some of the designs he picked with are a little bit like the Alien Dropship in proportions Dialogue: 0,0:13:45.09,0:13:49.58,Default,,0000,0000,0000,,sort of fat and skinny, which is fine, nothing wrong with that Dialogue: 0,0:13:49.58,0:13:54.76,Default,,0000,0000,0000,,but it look like a helicopter without blades to me too. Some of the details in there were interesting, Dialogue: 0,0:13:54.76,0:14:00.70,Default,,0000,0000,0000,,he thought a little bit about thruster placement, but yes, a little underwhelming. Dialogue: 0,0:14:00.70,0:14:05.20,Default,,0000,0000,0000,,CR: Yeah I think team Belafonte's strength is in modelling more than the concept side Dialogue: 0,0:14:05.20,0:14:11.09,Default,,0000,0000,0000,,I was looking at it and going "that's pretty much a helicopter but without rotor blades." Dialogue: 0,0:14:11.09,0:14:14.11,Default,,0000,0000,0000,,I sort of felt like it was too literal and then definitely I agree with Chris that Dialogue: 0,0:14:14.11,0:14:18.26,Default,,0000,0000,0000,,there was something off like with the perspective and proportions of it Dialogue: 0,0:14:18.26,0:14:22.05,Default,,0000,0000,0000,,Maybe he was thinking "well this is concept and I have to draw concept" or something Dialogue: 0,0:14:22.05,0:14:25.29,Default,,0000,0000,0000,,Well we know, concept... there's plenty of people... Dialogue: 0,0:14:25.29,0:14:30.92,Default,,0000,0000,0000,,Ryan Church, who is world-class concept artist who has done a bunch of our stuff, Dialogue: 0,0:14:30.92,0:14:34.97,Default,,0000,0000,0000,,he does not draw it first, he actually blocks out really basic shapes, Dialogue: 0,0:14:34.97,0:14:41.00,Default,,0000,0000,0000,,and then we sort of develop the shape, and then he's only doing paintovers later on, Dialogue: 0,0:14:41.00,0:14:44.11,Default,,0000,0000,0000,,and we have some people that have use it, like 1bit Amoeba, Dialogue: 0,0:14:44.11,0:14:47.78,Default,,0000,0000,0000,,like "I can't draw at all, but I'm pretty good on the model side" Dialogue: 0,0:14:47.78,0:14:50.01,Default,,0000,0000,0000,,and he sort of blocked it out, and we liked it. Dialogue: 0,0:14:50.01,0:14:55.69,Default,,0000,0000,0000,,So maybe on this, go back and try to sort of block out a bit more of the shape, Dialogue: 0,0:14:55.69,0:15:01.83,Default,,0000,0000,0000,,and then do a little bit of drawover, paintover, whatever; I think that would help. Dialogue: 0,0:15:01.83,0:15:06.56,Default,,0000,0000,0000,,DH: I was pretty underwhelmed in general, I think that he needs to go back and do Dialogue: 0,0:15:06.56,0:15:12.17,Default,,0000,0000,0000,,I mean almost a complete rethink. I wouldn't even continue... Dialogue: 0,0:15:12.17,0:15:14.02,Default,,0000,0000,0000,,All: (laughter) Whoa Dialogue: 0,0:15:14.02,0:15:16.10,Default,,0000,0000,0000,,CR:Whoa, you are a mean judge. Dialogue: 0,0:15:16.10,0:15:19.42,Default,,0000,0000,0000,,You are like "you know, he just isn't very good." Dialogue: 0,0:15:19.42,0:15:21.94,Default,,0000,0000,0000,,DH: No, I feel like... I just... I mean Dialogue: 0,0:15:21.94,0:15:24.63,Default,,0000,0000,0000,,his sketch where he design within the silhouette Dialogue: 0,0:15:24.63,0:15:28.96,Default,,0000,0000,0000,,CR: That was kind of sort of like comes up softly behind and then the knife - oh what's happened Dialogue: 0,0:15:28.96,0:15:32.100,Default,,0000,0000,0000,,DH: You know I felt like there should be a little bit more variation on the silhouette. Dialogue: 0,0:15:32.100,0:15:37.70,Default,,0000,0000,0000,,From the illustration he produced, there was one interesting element to me, Dialogue: 0,0:15:37.70,0:15:44.44,Default,,0000,0000,0000,,and that was from the vertical tail surface, there was a strut that connected it back to the lower fuselage, Dialogue: 0,0:15:44.44,0:15:48.50,Default,,0000,0000,0000,,and I thought that could be kind of interesting, and so he may want to Dialogue: 0,0:15:48.50,0:15:49.94,Default,,0000,0000,0000,,CS: You like the strut... Dialogue: 0,0:15:49.94,0:15:53.91,Default,,0000,0000,0000,,CR: Okay just redo everything saves for struts. Dialogue: 0,0:15:53.91,0:15:55.100,Default,,0000,0000,0000,,DH: It is universal for strut. Dialogue: 0,0:15:55.100,0:15:58.62,Default,,0000,0000,0000,,MS: Start over except for this right here. Dialogue: 0,0:15:58.62,0:16:02.41,Default,,0000,0000,0000,,DH: No... Yeah, I felt like that was the element that kind of pull me in, Dialogue: 0,0:16:02.41,0:16:05.29,Default,,0000,0000,0000,,I thought it was unique, and I feel like he could exploit that. Dialogue: 0,0:16:05.29,0:16:08.16,Default,,0000,0000,0000,,CO: To sum up what you said; start over, is that what you're saying? Dialogue: 0,0:16:08.16,0:16:09.53,Default,,0000,0000,0000,,DH: (Agreement) CO: Except for the strut. Dialogue: 0,0:16:09.53,0:16:12.23,Default,,0000,0000,0000,,DH: No, I mean I just think that... Dialogue: 0,0:16:12.23,0:16:14.10,Default,,0000,0000,0000,,MS: Strut. Don't touch that strut. Dialogue: 0,0:16:14.10,0:16:16.63,Default,,0000,0000,0000,,DH: clearly this guy has modelling skill set Dialogue: 0,0:16:16.63,0:16:21.50,Default,,0000,0000,0000,,and I think you might be far more comfortable to interpret the silhouettes in 3D Dialogue: 0,0:16:21.50,0:16:26.11,Default,,0000,0000,0000,,and be able to change the proportion, shape, weight at various places, Dialogue: 0,0:16:26.11,0:16:30.48,Default,,0000,0000,0000,,and I think he found a silhouette he thought was interesting Dialogue: 0,0:16:30.48,0:16:37.38,Default,,0000,0000,0000,,but his struggles with illustrating and perspective may have thrown the design off. Dialogue: 0,0:16:37.38,0:16:41.76,Default,,0000,0000,0000,,He may have better ideas but they are not communicated. Dialogue: 0,0:16:41.76,0:16:45.60,Default,,0000,0000,0000,,Sandi: Alright, interesting feedback on this one. Let's play the next one. Dialogue: 0,0:16:47.11,0:16:49.64,Default,,0000,0000,0000,,We start by gathering as much information as possible. Dialogue: 0,0:16:49.64,0:16:54.87,Default,,0000,0000,0000,,We proceeded with basic sketching and blockouts to find out shapes and engine positions. Dialogue: 0,0:16:54.87,0:17:00.24,Default,,0000,0000,0000,,I guess hardest part was intergating the engines in this package. Dialogue: 0,0:17:00.24,0:17:04.15,Default,,0000,0000,0000,,After the blockout there were various issues that had to be dealt with, Dialogue: 0,0:17:04.15,0:17:09.65,Default,,0000,0000,0000,,such as turret placement, and space which it covers. Dialogue: 0,0:17:09.65,0:17:12.36,Default,,0000,0000,0000,,Here is the final version. Dialogue: 0,0:17:12.36,0:17:15.16,Default,,0000,0000,0000,,I wish I could explain all the features added in the ship Dialogue: 0,0:17:15.16,0:17:17.64,Default,,0000,0000,0000,,but hopefully the design could be read by itself. Dialogue: 0,0:17:17.64,0:17:23.73,Default,,0000,0000,0000,,As you can see, all weapons sink into the hull, or maybe just fold like the twin turret. Dialogue: 0,0:17:23.73,0:17:29.48,Default,,0000,0000,0000,,The ship itself is quite modular as you can see, and we have created for ground combat. Dialogue: 0,0:17:29.48,0:17:34.36,Default,,0000,0000,0000,,The cargo bay has been upgraded to 15 tons for troop deployment. Dialogue: 0,0:17:34.36,0:17:40.73,Default,,0000,0000,0000,,The interior has been designed to provide basic life and all needed ship access. Dialogue: 0,0:17:40.73,0:17:49.56,Default,,0000,0000,0000,,Here are the animations as you can see; fully closed with a much more fluid shape for atmosphere re-entry. Dialogue: 0,0:17:49.56,0:17:55.97,Default,,0000,0000,0000,,So that's it, this is our ship, I hope you guys like it, bye. Dialogue: 0,0:17:56.98,0:18:01.39,Default,,0000,0000,0000,,Sandi: Alright, well, Chris Roberts, how was that process for you? Dialogue: 0,0:18:01.39,0:18:06.76,Default,,0000,0000,0000,,Chris R: I thought that was great, it was awesome. It was basically everything we talked about wanting from others. Dialogue: 0,0:18:06.76,0:18:12.42,Default,,0000,0000,0000,,Like how do the thrusters work, where are they, how do you get in, where are the people, where are the stations. Dialogue: 0,0:18:12.42,0:18:13.88,Default,,0000,0000,0000,,Chris S: Docking. Dialogue: 0,0:18:13.88,0:18:15.82,Default,,0000,0000,0000,,Chris R: Yeah, even getting in and out. Dialogue: 0,0:18:15.82,0:18:21.62,Default,,0000,0000,0000,,I think this is the one of all the ones we've seen so far that has had the most thought as far as that goes. Dialogue: 0,0:18:21.62,0:18:28.06,Default,,0000,0000,0000,,For me this would be a gunship that I would quite happily fly around and I think it would fit inside the universe really well. Dialogue: 0,0:18:28.06,0:18:37.18,Default,,0000,0000,0000,,The one thing that I noticed that doesn't match up with the specs was that the 2 side turrets look like class-4 turrets. Dialogue: 0,0:18:37.18,0:18:41.22,Default,,0000,0000,0000,,They looked unmanned, remotely controlled, there needed to be two manned turrets, Dialogue: 0,0:18:41.22,0:18:43.72,Default,,0000,0000,0000,,but they all looked like they were remote or unmanned. Dialogue: 0,0:18:43.72,0:18:45.18,Default,,0000,0000,0000,,Chris S: On the nose and then... Dialogue: 0,0:18:45.18,0:18:49.18,Default,,0000,0000,0000,,Chris R: Yeah, it had one on the nose and one on either side. But that was it, the thrusters looked... Dialogue: 0,0:18:49.18,0:18:54.56,Default,,0000,0000,0000,,The details they had on the thrusters, they had front thrusters almost, so I'm not quite sure where they are in Dialogue: 0,0:18:54.56,0:18:58.33,Default,,0000,0000,0000,,terms of center of mass and whether they would work perfectly well for rotation, Dialogue: 0,0:18:58.33,0:19:01.60,Default,,0000,0000,0000,,but that was probably on of the better ones in terms of deployment and everything. Dialogue: 0,0:19:01.60,0:19:06.26,Default,,0000,0000,0000,,It actually looked cool in the VTOL mode as well as up. So yeah, I'm a big fan of this one. Dialogue: 0,0:19:06.26,0:19:13.58,Default,,0000,0000,0000,,Other than working out the manned turret issue, for me, I don't have a vast amount of feedback. Dialogue: 0,0:19:13.58,0:19:15.77,Default,,0000,0000,0000,,Sandi: David Hobbins, no need to start again on this one? Dialogue: 0,0:19:15.77,0:19:19.88,Default,,0000,0000,0000,,David: No need to start again. I thought this was an excellent job in general. Dialogue: 0,0:19:19.88,0:19:25.43,Default,,0000,0000,0000,,I just thought proportionally and surface wise, I thought they did an excellent job. Dialogue: 0,0:19:25.43,0:19:32.80,Default,,0000,0000,0000,,It got me excited, I want to fly around in this. Previously we had a design that drooped towards the front, Dialogue: 0,0:19:32.80,0:19:40.34,Default,,0000,0000,0000,,and I felt like that's fine, there needs to be some pay-off there, but I also felt like something needs to counteract that, Dialogue: 0,0:19:40.34,0:19:44.72,Default,,0000,0000,0000,,and that huge instrument boom that they have coming out the top... Dialogue: 0,0:19:44.72,0:19:49.56,Default,,0000,0000,0000,,Although it's a very small piece, it still is so different from Dialogue: 0,0:19:49.56,0:19:55.60,Default,,0000,0000,0000,,the others that it still creates a visual balance that counters the drooping nose. Dialogue: 0,0:19:55.60,0:19:57.12,Default,,0000,0000,0000,,My one critique-- Dialogue: 0,0:19:57.12,0:19:58.30,Default,,0000,0000,0000,,Chris O: Uh oh. Dialogue: 0,0:19:58.30,0:20:00.81,Default,,0000,0000,0000,,Mark: Sharpening the shivs. Dialogue: 0,0:20:00.81,0:20:11.100,Default,,0000,0000,0000,,David: Yeah, I know. I do feel that I like some of the gratiated 3D models better than the final textured illustrations. Dialogue: 0,0:20:11.100,0:20:15.87,Default,,0000,0000,0000,,In the end, part of that has to do with the angle that they selected. Dialogue: 0,0:20:15.87,0:20:19.73,Default,,0000,0000,0000,,Chris R: You're right, whatever the angle, just didn't give me the same sense of... Dialogue: 0,0:20:19.73,0:20:24.62,Default,,0000,0000,0000,,David: Yeah, and also the illustration style, some of the lines may have been painted a litle too thick. Dialogue: 0,0:20:24.62,0:20:27.38,Default,,0000,0000,0000,,Chris R: Yeah, maybe a little more graphic and less... Dialogue: 0,0:20:27.38,0:20:31.59,Default,,0000,0000,0000,,David: Yeah, there needs to be that variation of big forms and very small forms. Dialogue: 0,0:20:31.59,0:20:34.46,Default,,0000,0000,0000,,I mean it's a decent size ship. Dialogue: 0,0:20:34.46,0:20:36.34,Default,,0000,0000,0000,,Sandi: Guys? Dialogue: 0,0:20:36.34,0:20:44.41,Default,,0000,0000,0000,,Chris S: I thought it was good. He had no block-out animation, but in the drawings he explained it pretty well. Dialogue: 0,0:20:44.41,0:20:47.30,Default,,0000,0000,0000,,Chris R: You could see how they would rotate and how they would work. Dialogue: 0,0:20:47.30,0:20:50.92,Default,,0000,0000,0000,,Chris S: Yeah, he did a good job illustrating that in the drawings. I liked it quite a bit actually. Dialogue: 0,0:20:50.92,0:20:53.38,Default,,0000,0000,0000,,Mark: Yeah, I did too, it was really cool. Dialogue: 0,0:20:53.38,0:20:59.29,Default,,0000,0000,0000,,They put a ton of work into blocking out interior and stuff like that. Dialogue: 0,0:20:59.29,0:21:04.76,Default,,0000,0000,0000,,You could tell that they were really thinking about the interior and the way it fit, Dialogue: 0,0:21:04.76,0:21:10.77,Default,,0000,0000,0000,,and the way that the ship fit around it, which is super important. Dialogue: 0,0:21:10.77,0:21:16.87,Default,,0000,0000,0000,,I do like that big boom, like you said, because without that, it would feel really off balance. Dialogue: 0,0:21:16.87,0:21:20.74,Default,,0000,0000,0000,,But that big boom that came out weighted it for me, Dialogue: 0,0:21:20.74,0:21:25.88,Default,,0000,0000,0000,,'cause you've got those big elements in the back, and then it goes down so... It's like a stinger. Dialogue: 0,0:21:25.88,0:21:28.80,Default,,0000,0000,0000,,David: And also, it's intimidating, it serves a function. Dialogue: 0,0:21:28.80,0:21:33.19,Default,,0000,0000,0000,,Chris R: When you're doing the mustang and working full time, it was two weeks, 10 work days. Dialogue: 0,0:21:33.19,0:21:38.63,Default,,0000,0000,0000,,This was 19 days and some people probably were working on it fairly full, some weren't. Dialogue: 0,0:21:38.63,0:21:42.92,Default,,0000,0000,0000,,But the other thing, this is a much bigger ship. So there's a lot more stuff to figure out. Dialogue: 0,0:21:42.92,0:21:44.46,Default,,0000,0000,0000,,David: Especially internally. Dialogue: 0,0:21:44.46,0:21:52.43,Default,,0000,0000,0000,,Chris: Right, to concept something like the Idris Corvette takes much longer to do than a single seat fighter. Dialogue: 0,0:21:52.43,0:21:58.20,Default,,0000,0000,0000,,So the amount of work they put into this, it was really impressive. Dialogue: 0,0:21:58.20,0:21:59.74,Default,,0000,0000,0000,,Sandi: Chris O? Dialogue: 0,0:21:59.74,0:22:01.46,Default,,0000,0000,0000,,Mark: Yeah, quite an amount of time for sure. Dialogue: 0,0:22:01.46,0:22:03.63,Default,,0000,0000,0000,,Chris O: I thought it was beautiful. I really liked it. Dialogue: 0,0:22:03.63,0:22:12.16,Default,,0000,0000,0000,,It had a very cohesive feel. There was a nice balance of all the pieces. Dialogue: 0,0:22:12.16,0:22:17.05,Default,,0000,0000,0000,,I loved the way the main thrusters, the way they connected to the body. Dialogue: 0,0:22:17.05,0:22:29.60,Default,,0000,0000,0000,,There were these rings that looked really functional, chunky, and hardcore. It looked like it would work perfectly. Dialogue: 0,0:22:29.60,0:22:33.01,Default,,0000,0000,0000,,I think the weakest part was the cutaway showing the interior. Dialogue: 0,0:22:33.01,0:22:36.22,Default,,0000,0000,0000,,It was sort of hard to read some of the interior spaces. Dialogue: 0,0:22:36.22,0:22:40.85,Default,,0000,0000,0000,,I think there's an art to showing the different insides. Dialogue: 0,0:22:40.85,0:22:45.36,Default,,0000,0000,0000,,Chris R: Yeah, if I remember, I liked the cutaway and the interior, Dialogue: 0,0:22:45.36,0:22:47.49,Default,,0000,0000,0000,,but how do you go between the different compartments? Dialogue: 0,0:22:47.49,0:22:48.82,Default,,0000,0000,0000,,Chris O: Right. Dialogue: 0,0:22:48.82,0:22:53.56,Default,,0000,0000,0000,,Chris S: He had some cool interior illustrations of the cockpit and stuff, the seats and everything. Dialogue: 0,0:22:53.56,0:22:54.81,Default,,0000,0000,0000,,Mark: I liked it. Dialogue: 0,0:22:54.81,0:22:57.23,Default,,0000,0000,0000,,Sandi: A lot of love for this one, but let's roll the next one. Dialogue: 0,0:23:11.90,0:23:14.13,Default,,0000,0000,0000,,TRUE: I was able to concentrate fire of all turrets on the ground, Dialogue: 0,0:23:14.13,0:23:16.84,Default,,0000,0000,0000,,or on the top side of the ship where you are going to board. Dialogue: 0,0:23:16.84,0:23:21.89,Default,,0000,0000,0000,,There are minimal blind spots, the pilot is able to cover more angles during attack or retreat. Dialogue: 0,0:23:21.89,0:23:26.96,Default,,0000,0000,0000,,Gunners have their own cabins, there are sleeping pods for everyone, pilots, gunners, up to six marines. Dialogue: 0,0:23:26.96,0:23:30.57,Default,,0000,0000,0000,,In similar variants there will be space for a pilot cabin as well. Dialogue: 0,0:23:52.14,0:23:57.02,Default,,0000,0000,0000,,Our ship is not so pretty, but it is solid, and will serve you for a life time. Dialogue: 0,0:23:59.44,0:24:00.98,Default,,0000,0000,0000,,Sandi: Alright, Mark Skelton. Dialogue: 0,0:24:00.98,0:24:07.64,Default,,0000,0000,0000,,Mark: The ship is pretty cool. I like it, I like the 'bug' feel to it. It's kind of like a beetle. Dialogue: 0,0:24:07.64,0:24:14.52,Default,,0000,0000,0000,,It feels like thick and heavy armor, like you could really take a punch. Dialogue: 0,0:24:14.52,0:24:17.98,Default,,0000,0000,0000,,There were a few elements that I would push around a little bit. Dialogue: 0,0:24:17.98,0:24:25.82,Default,,0000,0000,0000,,Maybe give the silhouette a little more interest, but honestly, it feels super utilitarian. Dialogue: 0,0:24:25.82,0:24:36.36,Default,,0000,0000,0000,,So as it is it's pretty cool. It definitely feels like you could beat the crap out of it and it would take it. Pretty sweet. Dialogue: 0,0:24:36.36,0:24:38.51,Default,,0000,0000,0000,,Sandi: Do you agree? Dialogue: 0,0:24:38.51,0:24:43.88,Default,,0000,0000,0000,,Chria O: I do. Silhouette wise it is a bit simple, plain, Dialogue: 0,0:24:43.88,0:24:50.04,Default,,0000,0000,0000,,it could use some secondary pieces to add more visual interest from a distance. Dialogue: 0,0:24:50.04,0:24:54.73,Default,,0000,0000,0000,,But it did look heavy, beef, and powerful. The landing gear, Dialogue: 0,0:24:54.73,0:24:59.53,Default,,0000,0000,0000,,I think they should try to explore a little bit more, the way the landing gear was, I wasn't real happy with that. Dialogue: 0,0:24:59.53,0:25:03.43,Default,,0000,0000,0000,,Mark: Yeah, I agree. It feels kind of spindly or how big the sucker is. Dialogue: 0,0:25:03.43,0:25:07.87,Default,,0000,0000,0000,,David: It felt a little linear. Four equally spaced. Dialogue: 0,0:25:07.87,0:25:09.36,Default,,0000,0000,0000,,Mark: [*Tink, Tink, Tink*] Dialogue: 0,0:25:09.36,0:25:19.07,Default,,0000,0000,0000,,Chris O: A little tacked on, but I loved the way the engines were placed into the overall shape. it was kind of cool. Dialogue: 0,0:25:19.07,0:25:22.22,Default,,0000,0000,0000,,Mark: Yeah, they fit in nicely, tucked away. Dialogue: 0,0:25:22.22,0:25:27.70,Default,,0000,0000,0000,,Chris S: I quite liked this one as well, and I liked that he did little preview animations for the thrusters. Dialogue: 0,0:25:27.70,0:25:32.82,Default,,0000,0000,0000,,It was cool, and interesting how they moved, although they're pretty long. Dialogue: 0,0:25:32.82,0:25:38.46,Default,,0000,0000,0000,,I don't know about any secondary thrusters to make the ship move even quicker, Dialogue: 0,0:25:38.46,0:25:42.23,Default,,0000,0000,0000,,'cause it seemed like there would be a lot of articulation the way he had it. Dialogue: 0,0:25:42.23,0:25:43.77,Default,,0000,0000,0000,,Mark: Sea Cucumbery. Dialogue: 0,0:25:43.77,0:25:47.17,Default,,0000,0000,0000,,Chris R: Although honestly on the gunship it's ok to be-- Dialogue: 0,0:25:47.17,0:25:48.65,Default,,0000,0000,0000,,Chris S: It's a bit slower. Dialogue: 0,0:25:48.65,0:25:51.90,Default,,0000,0000,0000,,Chris R: Yeah, 'cause the idea is it's not super nimble and maneuverable. Dialogue: 0,0:25:51.90,0:25:57.11,Default,,0000,0000,0000,,Right, it's sort of out there, it's got a huge amount of fire power, and it can take a lot of damage. Dialogue: 0,0:25:57.11,0:26:00.92,Default,,0000,0000,0000,,But its downside is it's not going to be zipping around. Dialogue: 0,0:26:00.92,0:26:06.36,Default,,0000,0000,0000,,Chris S: But you don't want it to be a huge passenger boat, too slow. Dialogue: 0,0:26:06.36,0:26:09.40,Default,,0000,0000,0000,,Chris R: No, but you've got to have these things balanced, 'cause otherwise, Dialogue: 0,0:26:09.40,0:26:14.64,Default,,0000,0000,0000,,something with that firepower that can keep up with a Hornet, why would you have a Hornet? Dialogue: 0,0:26:14.64,0:26:18.23,Default,,0000,0000,0000,,I kind of actually want... I mean that was one of the reasons when we were doing the specs, Dialogue: 0,0:26:18.23,0:26:24.18,Default,,0000,0000,0000,,I suggested four main engines that also double as maneuvering jets on the back, Dialogue: 0,0:26:24.18,0:26:29.04,Default,,0000,0000,0000,,then four maneuvering jets on the front. It just takes you longer to get your thrusters into position, Dialogue: 0,0:26:29.04,0:26:32.39,Default,,0000,0000,0000,,which means you'll have more of a delay in changing the vector of your ship. Dialogue: 0,0:26:32.39,0:26:33.65,Default,,0000,0000,0000,,Sandi: David? Dialogue: 0,0:26:33.65,0:26:38.35,Default,,0000,0000,0000,,David: I liked this design. I felt like it looked like it could take a lot of fire. Dialogue: 0,0:26:38.35,0:26:44.14,Default,,0000,0000,0000,,It really communicated its function and I felt like it had a lot of character. Dialogue: 0,0:26:44.14,0:26:52.49,Default,,0000,0000,0000,,I liked the thrusters though, like you Mark, when it swung out all the way, I was a little worried, Dialogue: 0,0:26:52.49,0:27:00.45,Default,,0000,0000,0000,,so you may want to think about some alternatives, but I'm sort of on the fence. Dialogue: 0,0:27:00.45,0:27:04.06,Default,,0000,0000,0000,,Maybe if I saw it from another angle, it could be really visually interesting and Dialogue: 0,0:27:04.06,0:27:06.56,Default,,0000,0000,0000,,break that silhouette up in a really cool way. Dialogue: 0,0:27:06.56,0:27:12.09,Default,,0000,0000,0000,,My critique would be to focus on, and I think this would go for a number of the designs, Dialogue: 0,0:27:12.09,0:27:15.80,Default,,0000,0000,0000,,focus on the cockpit and the mullion break up of the cockpit. Dialogue: 0,0:27:15.80,0:27:20.98,Default,,0000,0000,0000,,The support structure, the pillars, like in a car you have A, B, and C, Dialogue: 0,0:27:20.98,0:27:27.98,Default,,0000,0000,0000,,this would be the pillar structure of the cockpit canopy. Dialogue: 0,0:27:27.98,0:27:30.04,Default,,0000,0000,0000,,Chris S: I would say it needs more exploration. Dialogue: 0,0:27:30.04,0:27:36.48,Default,,0000,0000,0000,,Daivd: I feel like it's a focal point, our eyes go there because typically there's action, it's where the pilots would be, Dialogue: 0,0:27:36.48,0:27:44.09,Default,,0000,0000,0000,,and it's also an inherent material change that you're typically going to go from some metal to glass. Dialogue: 0,0:27:44.09,0:27:53.63,Default,,0000,0000,0000,,So your eye's gonna be there and I fell like if you really spend time working there, it's gonna pay huge dividends. Dialogue: 0,0:27:53.63,0:27:58.27,Default,,0000,0000,0000,,Otherwise, great design, and it just looked like it could do the business. Dialogue: 0,0:27:58.27,0:28:04.57,Default,,0000,0000,0000,,Chris R: I really liked this design, 'cause I think we had in the previous episode, we had Vision Cut. Dialogue: 0,0:28:04.57,0:28:13.45,Default,,0000,0000,0000,,We said that their gunship was ugly, but wasn't quite embracing the ugliness. Dialogue: 0,0:28:13.45,0:28:18.39,Default,,0000,0000,0000,,So I feel like that's what this one does. It's ugly in a good way. Dialogue: 0,0:28:18.39,0:28:23.57,Default,,0000,0000,0000,,That sort of compact, tough, looks like it can really take the damage. Dialogue: 0,0:28:23.57,0:28:32.60,Default,,0000,0000,0000,,It just says 'gun platform,' the way the turrets are set up, having the missile rack come out from the inside, Dialogue: 0,0:28:32.60,0:28:35.55,Default,,0000,0000,0000,,so you can bring it down and load up some more missiles if you have them in storage.. Dialogue: 0,0:28:35.55,0:28:37.24,Default,,0000,0000,0000,,Chris S: Like the Constellation? Dialogue: 0,0:28:37.24,0:28:42.69,Default,,0000,0000,0000,,Chris R: Yeah, like the Constellation, we're doing that exactly on the Constellation. And the turrets on the side. Dialogue: 0,0:28:42.69,0:28:49.81,Default,,0000,0000,0000,,So it just felt like it really could, as everyone else said, take a lot of damage, and it felt beautiful in an ugly way. Dialogue: 0,0:28:49.81,0:28:51.31,Default,,0000,0000,0000,,[*Judges laugh*] Dialogue: 0,0:28:51.31,0:28:55.42,Default,,0000,0000,0000,,Chris R: So for me, I felt that everything is moving in the right direction, Dialogue: 0,0:28:55.42,0:29:04.27,Default,,0000,0000,0000,,but what I would want to see moving to the next round of concept is, I think we all like it, but start to polish it up. Dialogue: 0,0:29:04.27,0:29:10.90,Default,,0000,0000,0000,,Where's your detail? 'Cause I would say the details on this were not, like we just saw on the Shard Collective one, Dialogue: 0,0:29:10.90,0:29:16.40,Default,,0000,0000,0000,,they had figured out the fine detail, so I would say that's missing from here, Dialogue: 0,0:29:16.40,0:29:21.12,Default,,0000,0000,0000,,but the general approach, stance, feel of it was really good. Dialogue: 0,0:29:21.12,0:29:25.62,Default,,0000,0000,0000,,It was great to see the block out animation and the line drawing concept. Dialogue: 0,0:29:25.62,0:29:30.06,Default,,0000,0000,0000,,Chris O: It would probably be good to explore different variations of those maneuverable thrusters. Dialogue: 0,0:29:30.06,0:29:34.14,Default,,0000,0000,0000,,Chris R: Yeah, that would be one of the other things. Also be aware of the front thrusters. Dialogue: 0,0:29:34.14,0:29:36.81,Default,,0000,0000,0000,,I also liked the way they thought about what a gunship does. Dialogue: 0,0:29:36.81,0:29:41.81,Default,,0000,0000,0000,,They sort of thought, I'm making a gunship, this is what it needs to do, and you could Dialogue: 0,0:29:41.81,0:29:47.84,Default,,0000,0000,0000,,definitely tell in their final design that they achieved what their specification was, which was also really good. Dialogue: 0,0:29:47.84,0:29:51.22,Default,,0000,0000,0000,,Sandi: Alright, some good feedback on that one, let's roll the last one. Dialogue: 0,0:29:52.17,0:29:58.42,Default,,0000,0000,0000,,IXM: Hello Star Citizens, today we're speaking not from our I-X-M headquarters in Gratz, Dialogue: 0,0:29:58.42,0:30:01.59,Default,,0000,0000,0000,,but as you can see from the Great Wall of China. Dialogue: 0,0:30:01.59,0:30:08.06,Default,,0000,0000,0000,,For size reference, we took the class-5 turrets of the Constellation to get an image of how big the ship would be. Dialogue: 0,0:30:08.06,0:30:16.50,Default,,0000,0000,0000,,This meant we would get to a size roughly of 45 meters, thus being between the Constellation and the Freelancer. Dialogue: 0,0:30:16.50,0:30:21.84,Default,,0000,0000,0000,,We tried to align the two turrets so they both would be able to fire forward and at the same time, Dialogue: 0,0:30:21.84,0:30:30.59,Default,,0000,0000,0000,,each turret supports a 360 degree area around the ship, as well as the lower turret protecting 195 degrees of the Dialogue: 0,0:30:30.59,0:30:34.69,Default,,0000,0000,0000,,lower hull and the upper turret protecting nearly 200 degrees of the upper hull. Dialogue: 0,0:30:34.69,0:30:41.39,Default,,0000,0000,0000,,The overall look of the gunship somehow felt like a good mix of being aggressive and elegant at the same time. Dialogue: 0,0:30:41.39,0:30:44.73,Default,,0000,0000,0000,,It also provided a better layout of the internal rooms, Dialogue: 0,0:30:44.73,0:30:50.95,Default,,0000,0000,0000,,and more space at the side of the front part of the hull to fit the class-3 hardpoints. Dialogue: 0,0:30:50.95,0:30:53.89,Default,,0000,0000,0000,,The class-4 hardpoint would also have a better positioning, Dialogue: 0,0:30:53.89,0:30:58.61,Default,,0000,0000,0000,,and it would not interfere with the visibility of the gunners for the main class-5 turrets. Dialogue: 0,0:30:58.61,0:31:05.20,Default,,0000,0000,0000,,Finally, we made some variations of the hull coloring for both variants, and added some rough concept art. Dialogue: 0,0:31:05.20,0:31:10.00,Default,,0000,0000,0000,,This concludes our concept stage so far, thanks for watching. Dialogue: 0,0:31:13.72,0:31:14.72,Default,,0000,0000,0000,,Mark: Hmmm... Dialogue: 0,0:31:14.72,0:31:16.21,Default,,0000,0000,0000,,Chris O: Hmmm... Are you looking at me? Dialogue: 0,0:31:16.21,0:31:17.14,Default,,0000,0000,0000,,Sandi: I am looking at you. Dialogue: 0,0:31:17.14,0:31:21.44,Default,,0000,0000,0000,,Chris O: I'm not a big fan of this. He said it was aggressive and elegant, Dialogue: 0,0:31:21.44,0:31:24.08,Default,,0000,0000,0000,,and I didn't really think it was aggressive or elegant. Dialogue: 0,0:31:24.08,0:31:31.65,Default,,0000,0000,0000,,I'm not sure how to constructively critique it other than, maybe start over. Dialogue: 0,0:31:31.65,0:31:34.07,Default,,0000,0000,0000,,[*Judges sigh*] Dialogue: 0,0:31:34.07,0:31:35.54,Default,,0000,0000,0000,,Chris O: Well I learned it from you man. Dialogue: 0,0:31:35.54,0:31:36.83,Default,,0000,0000,0000,,David: I thought I was the mean one. Dialogue: 0,0:31:36.83,0:31:38.37,Default,,0000,0000,0000,,Mark: I learned it from watching you dad. Dialogue: 0,0:31:38.37,0:31:39.85,Default,,0000,0000,0000,,Chris S: Not as subtle as he is. Dialogue: 0,0:31:39.85,0:31:46.87,Default,,0000,0000,0000,,Chris O: To take a chance on a very different shape was nice, but to me it didn't say gunship. Dialogue: 0,0:31:46.87,0:31:54.74,Default,,0000,0000,0000,,Mark: It looks more fast than gunship. It's too sleek, it doesn't look like it could take a hit really. Dialogue: 0,0:31:54.74,0:32:02.41,Default,,0000,0000,0000,,I guess the design feels smaller than what they're trying to make it, Dialogue: 0,0:32:02.41,0:32:06.62,Default,,0000,0000,0000,,'cause of the big blocky shapes that they have, and the big swooping shapes.