[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.36,0:00:03.14,Default,,0000,0000,0000,,Hey, welcome to New Frame Plus, Dialogue: 0,0:00:03.14,0:00:05.44,Default,,0000,0000,0000,,a series about video game animation. Dialogue: 0,0:00:05.44,0:00:10.78,Default,,0000,0000,0000,,We have spend the last month marveling at\NRed Dead Redemption 2’s tiny little details. Dialogue: 0,0:00:10.78,0:00:15.98,Default,,0000,0000,0000,,The way your main character’s facial hair\Ngrows in real time and requires regular shaving. Dialogue: 0,0:00:15.98,0:00:18.54,Default,,0000,0000,0000,,The way you have to dress appropriately \Nfor the weather. Dialogue: 0,0:00:18.54,0:00:23.18,Default,,0000,0000,0000,,The way your guy visibly gains or loses weight\Ndepending on how much you feed him. Dialogue: 0,0:00:23.18,0:00:27.16,Default,,0000,0000,0000,,This game seems to have an infinite quantity\Nof those novel elements, Dialogue: 0,0:00:27.16,0:00:31.42,Default,,0000,0000,0000,,a million tiny recreations \Nof realistic detail from our world. Dialogue: 0,0:00:31.42,0:00:34.34,Default,,0000,0000,0000,,I want to talk about the animation\Nin Red Dead 2 today, Dialogue: 0,0:00:34.34,0:00:39.60,Default,,0000,0000,0000,,because animation (naturally) plays a huge role\Nin creating that sense of simulated realism, Dialogue: 0,0:00:39.60,0:00:43.26,Default,,0000,0000,0000,,and it highlights a question\NI’ve been pondering for a while now: Dialogue: 0,0:00:50.58,0:00:51.98,Default,,0000,0000,0000,,To explain what I’m talking about, Dialogue: 0,0:00:51.98,0:00:55.14,Default,,0000,0000,0000,,let’s look at a particular subset\Nof these animation details: Dialogue: 0,0:00:55.14,0:00:59.48,Default,,0000,0000,0000,,the way your main character interacts\Nwith collectable objects in the game world. Dialogue: 0,0:00:59.48,0:01:03.48,Default,,0000,0000,0000,,You know: the looting system,\Nthe gathering system... that particular stuff. Dialogue: 0,0:01:03.48,0:01:08.20,Default,,0000,0000,0000,,Say you’ve just survived a shootout and\Nyour opponents lay scattered before you... Dialogue: 0,0:01:08.20,0:01:10.30,Default,,0000,0000,0000,,You can loot all of them, and when you do, Dialogue: 0,0:01:10.30,0:01:12.74,Default,,0000,0000,0000,,Arthur (your character) will approach them, Dialogue: 0,0:01:12.74,0:01:16.92,Default,,0000,0000,0000,,bend down, lift them by the collar\Nand pat them down for valuables. Dialogue: 0,0:01:16.92,0:01:19.22,Default,,0000,0000,0000,,There are multiple versions of this animation. Dialogue: 0,0:01:19.96,0:01:22.64,Default,,0000,0000,0000,,Say you’re in a building and you want to\Nloot the place… Dialogue: 0,0:01:22.64,0:01:25.12,Default,,0000,0000,0000,,If you see a collectable item sitting on a table, Dialogue: 0,0:01:25.12,0:01:28.80,Default,,0000,0000,0000,,just hold the loot button\Nand Arthur will actually reach out, Dialogue: 0,0:01:28.80,0:01:30.90,Default,,0000,0000,0000,,pick it up and stuff it into his satchel. Dialogue: 0,0:01:30.90,0:01:35.87,Default,,0000,0000,0000,,He will physically open cupboards and drawers,\Nand grab the contents individually. Dialogue: 0,0:01:35.87,0:01:39.42,Default,,0000,0000,0000,,Is there a piece of paper or a photo over\Nthere you want to check out? Dialogue: 0,0:01:39.42,0:01:42.66,Default,,0000,0000,0000,,Arthur will approach, pick it up\Nand hold it for you to see, Dialogue: 0,0:01:42.66,0:01:45.88,Default,,0000,0000,0000,,flipping it over if you like\Nbefore returning it to its place. Dialogue: 0,0:01:45.88,0:01:48.78,Default,,0000,0000,0000,,Did you spot an herb out there in the wild \Nthat you want to gather? Dialogue: 0,0:01:48.78,0:01:53.54,Default,,0000,0000,0000,,Watch Arthur kneel down to pluck it,\Nactually strip it of the leaves and bits he wants Dialogue: 0,0:01:53.54,0:01:55.34,Default,,0000,0000,0000,,then stuff all that into his satchel! Dialogue: 0,0:01:55.34,0:01:56.68,Default,,0000,0000,0000,,Feeling hungry at camp? Dialogue: 0,0:01:56.68,0:02:00.32,Default,,0000,0000,0000,,Arthur will actually spoon himself up\Nsome stew from the pot, Dialogue: 0,0:02:00.32,0:02:04.06,Default,,0000,0000,0000,,then you can walk around and eat that stew,\Nbite by bite, at your leisure. Dialogue: 0,0:02:04.06,0:02:08.16,Default,,0000,0000,0000,,And then he drops the bowl on the ground because\NI guess we were raised in a barn, ARTHUR. Dialogue: 0,0:02:08.17,0:02:09.86,Default,,0000,0000,0000,,We’ve all got to live on this hill, man. Dialogue: 0,0:02:09.86,0:02:10.87,Default,,0000,0000,0000,,Pick up after yourself. Dialogue: 0,0:02:10.87,0:02:13.72,Default,,0000,0000,0000,,Did that mean old bandit punch your hat right\Noff? Dialogue: 0,0:02:13.72,0:02:17.84,Default,,0000,0000,0000,,Better go pick it up and put it right back\Non your head, like that's an EASY thing to do. Dialogue: 0,0:02:17.84,0:02:21.00,Default,,0000,0000,0000,,You want to head out on foot\Nbut then you realize you forgot your rifle? Dialogue: 0,0:02:21.00,0:02:25.50,Default,,0000,0000,0000,,Well, just head back to your horse and watch\NArthur grab the rifle off of his horse’s saddle Dialogue: 0,0:02:25.50,0:02:27.36,Default,,0000,0000,0000,,and sling it over his shoulder. Dialogue: 0,0:02:27.36,0:02:30.30,Default,,0000,0000,0000,,Do you realize how HARD\Nthat had to have been to get right? Dialogue: 0,0:02:30.30,0:02:34.68,Default,,0000,0000,0000,,And I know the horses' balls shrinking in cold\Nweather is kind of a played out punchline at this point Dialogue: 0,0:02:34.68,0:02:36.86,Default,,0000,0000,0000,,but *BLEEP* man, that ACTUALLY HAPPENS. Dialogue: 0,0:02:36.86,0:02:41.66,Default,,0000,0000,0000,,I feel like we’ve become numb to the fact\Nthrough sheer repetition but that’s actually real! Dialogue: 0,0:02:41.66,0:02:47.40,Default,,0000,0000,0000,,I can barely fathom the thousands upon thousands\Nof animations and supplemental animation systems Dialogue: 0,0:02:47.41,0:02:52.14,Default,,0000,0000,0000,,built into this game, much less the technical\Nwizardry required to make it all actually Dialogue: 0,0:02:52.14,0:02:54.50,Default,,0000,0000,0000,,look and function the way it was intended. Dialogue: 0,0:02:54.50,0:02:56.26,Default,,0000,0000,0000,,This is mind boggling. Dialogue: 0,0:02:56.26,0:02:58.38,Default,,0000,0000,0000,,Most games don’t DO stuff like this. Dialogue: 0,0:02:58.38,0:03:02.02,Default,,0000,0000,0000,,They don’t actually show these kinds of\Nactions in animation. Dialogue: 0,0:03:02.02,0:03:06.82,Default,,0000,0000,0000,,And if they DO actually animate some interactions\Nlike this, they don’t animate NEARLY this many. Dialogue: 0,0:03:06.82,0:03:11.68,Default,,0000,0000,0000,,It’s really impressive what Red Dead Redemption 2’s\Ndev team have achieved here. Dialogue: 0,0:03:11.68,0:03:14.98,Default,,0000,0000,0000,,But the question I’m now left asking\Nas a game animator Dialogue: 0,0:03:14.98,0:03:18.10,Default,,0000,0000,0000,,(now that my jaw is finally up off the floor) is this: Dialogue: 0,0:03:21.78,0:03:26.48,Default,,0000,0000,0000,,To what extent does this massive showcase\Nof realistically-animated detail Dialogue: 0,0:03:26.48,0:03:28.86,Default,,0000,0000,0000,,enhance the Red Dead game experience? Dialogue: 0,0:03:28.86,0:03:34.14,Default,,0000,0000,0000,,Enough to be worth the thousands of expensive\Nwork hours that were no-doubt required to create them? Dialogue: 0,0:03:34.14,0:03:37.24,Default,,0000,0000,0000,,And I’m not even asking this in reference\Nto the working conditions Dialogue: 0,0:03:37.24,0:03:41.50,Default,,0000,0000,0000,,and the excessive quantities of unpaid overtime Rockstar demands of its employees Dialogue: 0,0:03:41.50,0:03:44.88,Default,,0000,0000,0000,,(although that is unquestionably\Nthe most important factor here). Dialogue: 0,0:03:44.88,0:03:49.66,Default,,0000,0000,0000,,But let’s put that aside for a second\Nand just talk strictly in terms of cost-benefit: Dialogue: 0,0:03:49.66,0:03:54.52,Default,,0000,0000,0000,,is the impact these animations\Nhave on the play experience positive? Dialogue: 0,0:03:54.52,0:03:59.88,Default,,0000,0000,0000,,And is it positive enough to be worth the\Nenormous financial investment required to create them? Dialogue: 0,0:04:00.08,0:04:01.20,Default,,0000,0000,0000,,On the one hand... Dialogue: 0,0:04:01.20,0:04:02.26,Default,,0000,0000,0000,,...maybe so? Dialogue: 0,0:04:02.26,0:04:04.62,Default,,0000,0000,0000,,I mean, it IS amazing to look at. Dialogue: 0,0:04:04.62,0:04:08.68,Default,,0000,0000,0000,,And knowing what went into creating it\Nonly makes the spectacle more impressive. Dialogue: 0,0:04:08.68,0:04:13.60,Default,,0000,0000,0000,,There is something to the fact\Nthat half of the positive buzz\Nsurrounding this game since release Dialogue: 0,0:04:13.60,0:04:17.18,Default,,0000,0000,0000,,has been the lot of us marveling\Nabout all these little details. Dialogue: 0,0:04:17.18,0:04:22.35,Default,,0000,0000,0000,,It’s not often these days that a AAA game\Ncan push fidelity far enough past what its Dialogue: 0,0:04:22.35,0:04:28.10,Default,,0000,0000,0000,,competitors are doing for us to actually sit\Nup and take notice and 'ooo' and 'ahhh' over it. Dialogue: 0,0:04:28.10,0:04:33.32,Default,,0000,0000,0000,,That novelty value alone has almost certainly\Nled to SOME increase in sales, right? Dialogue: 0,0:04:33.32,0:04:36.42,Default,,0000,0000,0000,,But has it led to enough to offset the costs? Dialogue: 0,0:04:36.42,0:04:38.76,Default,,0000,0000,0000,,Because this stuff IS expensive! Dialogue: 0,0:04:38.76,0:04:42.30,Default,,0000,0000,0000,,You need skilled animators,\Nyou need really skilled technical animators, Dialogue: 0,0:04:42.30,0:04:44.86,Default,,0000,0000,0000,,and really skilled engineers working with them. Dialogue: 0,0:04:44.86,0:04:46.88,Default,,0000,0000,0000,,Animation is just EXPENSIVE. Dialogue: 0,0:04:46.88,0:04:51.22,Default,,0000,0000,0000,,It is a slow process,\Nand every hour of that work costs money. Dialogue: 0,0:04:51.22,0:04:53.82,Default,,0000,0000,0000,,Is all that money best spent here? Dialogue: 0,0:04:53.82,0:04:58.42,Default,,0000,0000,0000,,On realistically-rendered simple interactions\Nlike picking up a can of beans? Dialogue: 0,0:04:58.76,0:04:59.74,Default,,0000,0000,0000,,...Maybe? Dialogue: 0,0:04:59.74,0:05:03.12,Default,,0000,0000,0000,,In most any scenario, for most any other game,\NI would say... Dialogue: 0,0:05:03.12,0:05:03.62,Default,,0000,0000,0000,,NO Dialogue: 0,0:05:03.62,0:05:04.60,Default,,0000,0000,0000,,Absolutely NOT Dialogue: 0,0:05:04.60,0:05:05.66,Default,,0000,0000,0000,,Are you KIDDING me? Dialogue: 0,0:05:05.66,0:05:10.18,Default,,0000,0000,0000,,but Rockstar just isn’t subject to the\Nsame limitations as most studios, so... Dialogue: 0,0:05:10.50,0:05:11.18,Default,,0000,0000,0000,,You know what? Dialogue: 0,0:05:11.18,0:05:12.94,Default,,0000,0000,0000,,Let’s look at this from a different angle… Dialogue: 0,0:05:12.94,0:05:16.98,Default,,0000,0000,0000,,Red Dead Redemption 2 is\Nclearly intended to provide a robust Dialogue: 0,0:05:16.98,0:05:19.74,Default,,0000,0000,0000,,simulation-style open world experience. Dialogue: 0,0:05:19.74,0:05:22.84,Default,,0000,0000,0000,,This enormous sandbox\Nthat we’ve been given to play in Dialogue: 0,0:05:22.84,0:05:28.02,Default,,0000,0000,0000,,is painstakingly designed to immerse you\Nin that 'Wild West outlaw' fantasy. Dialogue: 0,0:05:28.02,0:05:32.14,Default,,0000,0000,0000,,But a big part of the appeal of that wild\Nwest fantasy is how grounded it is Dialogue: 0,0:05:32.14,0:05:35.74,Default,,0000,0000,0000,,in the historical reality of the\Nlate 19th century American west Dialogue: 0,0:05:35.74,0:05:38.48,Default,,0000,0000,0000,,(or at least, a romanticized approximation of it). Dialogue: 0,0:05:38.48,0:05:44.12,Default,,0000,0000,0000,,And a big part of creating that sense of\Nhistorical, lived-in reality is in the details. Dialogue: 0,0:05:44.12,0:05:49.90,Default,,0000,0000,0000,,So, in a very real way, this robust suite\Nof unusually realistic game animations Dialogue: 0,0:05:49.90,0:05:53.36,Default,,0000,0000,0000,,is contributing to that sense of simulated reality. Dialogue: 0,0:05:53.36,0:05:59.66,Default,,0000,0000,0000,,By removing as much of the 'video game-y' animation\Nshorthand as possible and respecting the realistic Dialogue: 0,0:05:59.66,0:06:04.91,Default,,0000,0000,0000,,detail of the world being presented, these\Nanimation systems are unquestionably enriching Dialogue: 0,0:06:04.91,0:06:07.60,Default,,0000,0000,0000,,that wild west fantasy simulation. Dialogue: 0,0:06:07.60,0:06:08.86,Default,,0000,0000,0000,,But THEN AGAIN... Dialogue: 0,0:06:08.86,0:06:13.20,Default,,0000,0000,0000,,there’s a reason other games don’t do this,\Nand it’s not just because of the expense Dialogue: 0,0:06:13.20,0:06:15.66,Default,,0000,0000,0000,,(although that is definitely a big reason). Dialogue: 0,0:06:15.66,0:06:20.10,Default,,0000,0000,0000,,It’s also because realism can get really\Nrepetitive and boring! Dialogue: 0,0:06:20.10,0:06:21.44,Default,,0000,0000,0000,,Reality is boring! Dialogue: 0,0:06:21.44,0:06:25.72,Default,,0000,0000,0000,,Seeing Arthur reach out and open a cabinet\Nto loot its individual contents Dialogue: 0,0:06:25.72,0:06:28.16,Default,,0000,0000,0000,,is impressive as heck THE FIRST TIME, Dialogue: 0,0:06:28.16,0:06:30.44,Default,,0000,0000,0000,,but having to sit through\None of these animations Dialogue: 0,0:06:30.44,0:06:33.64,Default,,0000,0000,0000,,every single time you just want to pick something up Dialogue: 0,0:06:33.64,0:06:35.04,Default,,0000,0000,0000,,gets TEDIOUS. Dialogue: 0,0:06:35.04,0:06:39.94,Default,,0000,0000,0000,,And when almost every single interaction with\Nthe world takes several seconds to play out, Dialogue: 0,0:06:39.95,0:06:42.69,Default,,0000,0000,0000,,it has a significant effect on the game’s pace. Dialogue: 0,0:06:42.69,0:06:46.66,Default,,0000,0000,0000,,The thing about animating for games is that\Nyou've always got to be mindful of how your Dialogue: 0,0:06:46.66,0:06:49.98,Default,,0000,0000,0000,,your animation impacts\Nthe play experience as a whole. Dialogue: 0,0:06:49.98,0:06:55.70,Default,,0000,0000,0000,,This is one of many many places where the\Ndisciplines of Animation and Game Design overlap. Dialogue: 0,0:06:55.70,0:07:00.36,Default,,0000,0000,0000,,All that game-animation shorthand that \Nother games usually do instead of this? Dialogue: 0,0:07:00.36,0:07:03.84,Default,,0000,0000,0000,,We came up with (and still use) that shorthand\Nfor a REASON. Dialogue: 0,0:07:03.84,0:07:05.24,Default,,0000,0000,0000,,It’s more fun! Dialogue: 0,0:07:05.24,0:07:09.74,Default,,0000,0000,0000,,It gets all the tedious stuff out of your\Nway so you can get back to the fun parts. Dialogue: 0,0:07:09.74,0:07:13.68,Default,,0000,0000,0000,,In Breath of the Wild, when you want Link\Nto pick something up, he doesn’t reach down, Dialogue: 0,0:07:13.68,0:07:15.58,Default,,0000,0000,0000,,grab it and stuff it into his pants. Dialogue: 0,0:07:15.58,0:07:17.18,Default,,0000,0000,0000,,You press the button and BAM. Dialogue: 0,0:07:17.18,0:07:18.18,Default,,0000,0000,0000,,You have that item. Dialogue: 0,0:07:18.18,0:07:23.52,Default,,0000,0000,0000,,It’s quicker, it’s easier, it happens\Nas fast as you can think it, and it just works! Dialogue: 0,0:07:23.52,0:07:25.04,Default,,0000,0000,0000,,Players are cool with that. Dialogue: 0,0:07:25.04,0:07:30.32,Default,,0000,0000,0000,,No one is sad that Link didn’t spend four seconds picking up each one of these items individually. Dialogue: 0,0:07:30.32,0:07:33.26,Default,,0000,0000,0000,,Heck, a lot of the time, we don’t\Neven really consciously NOTICE Dialogue: 0,0:07:33.26,0:07:35.70,Default,,0000,0000,0000,,animation shorthand like this in our games. Dialogue: 0,0:07:35.78,0:07:39.44,Default,,0000,0000,0000,,Do you ever stop and think about how many\Ndoors you walk through in these games that Dialogue: 0,0:07:39.44,0:07:41.90,Default,,0000,0000,0000,,your character doesn’t physically open? Dialogue: 0,0:07:41.90,0:07:46.02,Default,,0000,0000,0000,,Even in some extremely AAA games,\Nyou just click on that door and... Dialogue: 0,0:07:46.66,0:07:47.60,Default,,0000,0000,0000,,...look at that. Dialogue: 0,0:07:47.60,0:07:48.84,Default,,0000,0000,0000,,It opens on its own! Dialogue: 0,0:07:48.84,0:07:52.82,Default,,0000,0000,0000,,You basically opened the door FOR that character,\Nlike a perfect gentleperson. Dialogue: 0,0:07:52.82,0:07:54.10,Default,,0000,0000,0000,,And I think that’s great! Dialogue: 0,0:07:54.10,0:07:58.43,Default,,0000,0000,0000,,It’s a difference that no one really notices\Nwhile playing, and not only does it save the Dialogue: 0,0:07:58.43,0:08:02.59,Default,,0000,0000,0000,,devs some unnecessary work, but it actually\Nmakes the experience of walking through a Dialogue: 0,0:08:02.59,0:08:06.00,Default,,0000,0000,0000,,video game door that much less cumbersome\Nfor the player. Dialogue: 0,0:08:06.00,0:08:09.64,Default,,0000,0000,0000,,Sure, it’s unrealistic, but\Nin a way that bothers nobody and Dialogue: 0,0:08:09.64,0:08:12.46,Default,,0000,0000,0000,,tends to actually improve the play experience. Dialogue: 0,0:08:12.46,0:08:13.90,Default,,0000,0000,0000,,Or look at Monster Hunter. Dialogue: 0,0:08:13.90,0:08:17.10,Default,,0000,0000,0000,,That one is an interesting case,\Nbecause it’s a franchise that is becoming Dialogue: 0,0:08:17.10,0:08:21.38,Default,,0000,0000,0000,,increasingly AAA in its presentation,\Nbut has ALSO simultaneously Dialogue: 0,0:08:21.38,0:08:24.86,Default,,0000,0000,0000,,started using more\Nanimation shorthand than it used to. Dialogue: 0,0:08:24.86,0:08:29.44,Default,,0000,0000,0000,,One of the things that makes Monster Hunter\NWorld such a huge step up over its predecessors Dialogue: 0,0:08:29.44,0:08:34.66,Default,,0000,0000,0000,,is the way it’s done so much to streamline\Nthe tedious bits of Monster Hunter gameplay. Dialogue: 0,0:08:34.66,0:08:36.22,Default,,0000,0000,0000,,Unlike in the previous games, Dialogue: 0,0:08:36.22,0:08:39.86,Default,,0000,0000,0000,,grabbing plants and insects and stuff\Nis INSTANTANEOUS now. Dialogue: 0,0:08:39.86,0:08:41.52,Default,,0000,0000,0000,,You don’t even have to stop running! Dialogue: 0,0:08:41.52,0:08:45.02,Default,,0000,0000,0000,,Just hit the button, your character kinda\Ndoes a grabbing motion with their hand Dialogue: 0,0:08:45.02,0:08:45.74,Default,,0000,0000,0000,,and BAM. Dialogue: 0,0:08:45.74,0:08:47.22,Default,,0000,0000,0000,,That thing is in your inventory. Dialogue: 0,0:08:47.22,0:08:50.06,Default,,0000,0000,0000,,And climbing in Monster Hunter World is effortless! Dialogue: 0,0:08:50.06,0:08:54.88,Default,,0000,0000,0000,,Unlike your Uncharteds or your Tomb Raiders,\Nwhere every jump or climbing motion is tied Dialogue: 0,0:08:54.88,0:08:58.94,Default,,0000,0000,0000,,to a button press, scaling a wall in Monster\NHunter requires nothing more than Dialogue: 0,0:08:58.94,0:09:00.64,Default,,0000,0000,0000,,just running at that wall. Dialogue: 0,0:09:00.64,0:09:02.28,Default,,0000,0000,0000,,The hunter takes care of the rest. Dialogue: 0,0:09:02.28,0:09:08.32,Default,,0000,0000,0000,,And that makes it so you, the player,\Ndon’t have to worry nearly so much about terrain\Nwhile you're out hunting! Dialogue: 0,0:09:08.32,0:09:12.74,Default,,0000,0000,0000,,You can just focus on the exciting bit: tracking\Nand fighting that giant monst-- Dialogue: 0,0:09:12.74,0:09:14.30,Default,,0000,0000,0000,,AH GEEZ Dialogue: 0,0:09:15.60,0:09:17.14,Default,,0000,0000,0000,,But then again (again)... Dialogue: 0,0:09:17.14,0:09:18.86,Default,,0000,0000,0000,,Zelda and Monster Hunter? Dialogue: 0,0:09:18.86,0:09:22.40,Default,,0000,0000,0000,,These games aren’t aiming for any kind of\Ngrounded realism. Dialogue: 0,0:09:22.40,0:09:24.50,Default,,0000,0000,0000,,I mean… clearly. Dialogue: 0,0:09:27.08,0:09:32.34,Default,,0000,0000,0000,,They are both much more video game-y play\Nexperiences than Red Dead is trying to be. Dialogue: 0,0:09:32.34,0:09:37.46,Default,,0000,0000,0000,,Maybe you like game-y games more than\Nthe simulation-y ones (I tend to favor them myself), Dialogue: 0,0:09:37.46,0:09:43.30,Default,,0000,0000,0000,,but each of these play experiences does require a very\Ndifferent approach to animation design. Dialogue: 0,0:09:43.30,0:09:44.26,Default,,0000,0000,0000,,That said: Dialogue: 0,0:09:44.26,0:09:49.54,Default,,0000,0000,0000,,there is a point at which additional\Nanimation fidelity DOES start to detract from Dialogue: 0,0:09:49.54,0:09:52.68,Default,,0000,0000,0000,,even a grounded, realistic game experience. Dialogue: 0,0:09:52.68,0:09:56.74,Default,,0000,0000,0000,,That point may be different from game to game,\Nbut it does exist. Dialogue: 0,0:09:56.74,0:10:01.10,Default,,0000,0000,0000,,And Rockstar was clearly aware of that too,\Nbecause - even in Red Dead 2, Dialogue: 0,0:10:01.10,0:10:06.32,Default,,0000,0000,0000,,even in a game where you pick up and loot\Nevery single thing individually - they have compromised Dialogue: 0,0:10:06.33,0:10:09.96,Default,,0000,0000,0000,,on that sense of animation reality.\NIn a lot of little places! Dialogue: 0,0:10:09.96,0:10:14.27,Default,,0000,0000,0000,,I mean, there’s a reason that your character \Npicks up ammunition automatically just by Dialogue: 0,0:10:14.27,0:10:16.84,Default,,0000,0000,0000,,running over the guns his enemies drop. Dialogue: 0,0:10:17.02,0:10:19.42,Default,,0000,0000,0000,,[ammo pickup sound effects] Dialogue: 0,0:10:19.58,0:10:21.96,Default,,0000,0000,0000,,That is a VERY video game-y thing to do! Dialogue: 0,0:10:21.96,0:10:26.78,Default,,0000,0000,0000,,But Rockstar know that nobody... NOBODY....\Nwants to watch Arthur stop and Dialogue: 0,0:10:26.78,0:10:31.98,Default,,0000,0000,0000,,realistically collect individual bullets\Nfrom each weapon in the middle of a firefight. Dialogue: 0,0:10:31.98,0:10:34.04,Default,,0000,0000,0000,,So they just have him do the game-y thing. Dialogue: 0,0:10:34.04,0:10:36.90,Default,,0000,0000,0000,,And we are all kinda grateful for that, right? Dialogue: 0,0:10:36.90,0:10:41.60,Default,,0000,0000,0000,,Even in our simulators, players do appreciate\Nthose little conveniences. Dialogue: 0,0:10:41.60,0:10:47.18,Default,,0000,0000,0000,,And, if streamlining ammo collection was a\Ngood idea, maybe streamlining item gathering Dialogue: 0,0:10:47.18,0:10:49.40,Default,,0000,0000,0000,,would have been a good idea too? Dialogue: 0,0:10:49.40,0:10:54.50,Default,,0000,0000,0000,,Maybe having to loot or interact with every\Nlittle thing individually DOESN’T enhance Dialogue: 0,0:10:54.50,0:10:58.70,Default,,0000,0000,0000,,the Red Dead gameplay experience\Nquite as much as it first appears? Dialogue: 0,0:10:58.70,0:11:03.10,Default,,0000,0000,0000,,I’ve been bouncing these questions around\Nin my head for weeks, and (clearly) I don’t Dialogue: 0,0:11:03.10,0:11:06.74,Default,,0000,0000,0000,,have a definitive answer for them, probably\Nbecause there ISN’T one. Dialogue: 0,0:11:06.74,0:11:11.30,Default,,0000,0000,0000,,Changing the way looting animates in Red Dead\Nwouldn’t just be making a change to how Dialogue: 0,0:11:11.30,0:11:13.08,Default,,0000,0000,0000,,realistic the game looks. Dialogue: 0,0:11:13.08,0:11:16.28,Default,,0000,0000,0000,,It would be making a fundamental change \Nto both the game’s pace Dialogue: 0,0:11:16.28,0:11:19.48,Default,,0000,0000,0000,,and the game world's sense of internal realism. Dialogue: 0,0:11:19.48,0:11:22.64,Default,,0000,0000,0000,,Maybe for worse, but... maybe for better. Dialogue: 0,0:11:22.64,0:11:27.28,Default,,0000,0000,0000,,Different games do have different needs, and\Nmaking the best decision for your own game Dialogue: 0,0:11:27.28,0:11:31.42,Default,,0000,0000,0000,,especially when you’re in the middle of making it\Ncan actually be REALLY challenging. Dialogue: 0,0:11:31.42,0:11:35.94,Default,,0000,0000,0000,,If you happen to be working on a game right now,\NI guess the best advice I can give is: Dialogue: 0,0:11:35.94,0:11:42.72,Default,,0000,0000,0000,,Know experience you’re trying to create, and always\NALWAYS look for opportunities to streamline Dialogue: 0,0:11:42.72,0:11:47.08,Default,,0000,0000,0000,,It can be really easy to default to realism\Nsometimes when you’re just trying to Dialogue: 0,0:11:47.08,0:11:49.50,Default,,0000,0000,0000,,figure out how to visually present something. Dialogue: 0,0:11:49.50,0:11:52.54,Default,,0000,0000,0000,,Like, it’s easy to think: “Oh man we’ve got\Ndoors in our game... Dialogue: 0,0:11:52.54,0:11:55.54,Default,,0000,0000,0000,,hmm... I guess I HAVE to animate\Nour character opening them..." Dialogue: 0,0:11:55.54,0:11:58.84,Default,,0000,0000,0000,,But no! Maybe that door can just... open. Dialogue: 0,0:11:58.84,0:12:00.00,Default,,0000,0000,0000,,Maybe that’s fine! Dialogue: 0,0:12:00.00,0:12:05.32,Default,,0000,0000,0000,,The video game-y animation answer won’t always be\Nthe right choice for your specific game, but Dialogue: 0,0:12:05.32,0:12:07.48,Default,,0000,0000,0000,,look for those opportunities anyway, because Dialogue: 0,0:12:07.48,0:12:11.42,Default,,0000,0000,0000,,It’s good to at least know what your simpler\Nalternative options are. Dialogue: 0,0:12:11.74,0:12:14.28,Default,,0000,0000,0000,,[Zelda cooking sounds] Dialogue: 0,0:12:14.48,0:12:16.34,Default,,0000,0000,0000,,But I also want to say this: Dialogue: 0,0:12:16.34,0:12:21.24,Default,,0000,0000,0000,,Hats off to Rockstar’s animators and\Ntechnical animation team for ALL of this. Dialogue: 0,0:12:21.24,0:12:23.64,Default,,0000,0000,0000,,Like, this is a stunning achievement. Dialogue: 0,0:12:23.64,0:12:27.52,Default,,0000,0000,0000,,As a person who plays games, as a person who\Ndoes this work for a living… Dialogue: 0,0:12:27.52,0:12:30.18,Default,,0000,0000,0000,,I am in AWE of what you folks created. Dialogue: 0,0:12:30.18,0:12:33.84,Default,,0000,0000,0000,,This is breathtaking, and you should all\Nbe proud as hell. Dialogue: 0,0:12:33.84,0:12:38.80,Default,,0000,0000,0000,,And I really hope that your employer decides to respect\Nits talent enough to give you Dialogue: 0,0:12:38.80,0:12:41.32,Default,,0000,0000,0000,,the sustainable working life you deserve,\Nbecause DAGGUM. Dialogue: 0,0:12:41.32,0:12:43.30,Default,,0000,0000,0000,,You lot sure have earned it. Dialogue: 0,0:12:43.30,0:12:46.36,Default,,0000,0000,0000,,Anyway, thank you all for watching\Nand listening to me ramble. Dialogue: 0,0:12:46.36,0:12:48.98,Default,,0000,0000,0000,,We’ll get back to our more usual thing next time. Dialogue: 0,0:12:48.98,0:12:53.90,Default,,0000,0000,0000,,Until then, subscribe if you want to see more\Ngame animation videos, and I’ll see y’all soon!