WEBVTT 00:00:00.300 --> 00:00:04.500 Welcome to Wintergatan Wednesdays where I'm trying to finish the Marble Machine X. 00:00:04.900 --> 00:00:08.200 And the plywood parts lying on my work table today 00:00:08.201 --> 00:00:13.201 are going to play a crucial role in me being able to finish this machine or not. 00:00:13.400 --> 00:00:17.600 I love these pieces. They are really tomato sauce umami pieces... [slurping sound] 00:00:17.601 --> 00:00:22.999 By the way, thank you so much for the amazing response on last week's update video. 00:00:23.000 --> 00:00:25.200 That was amazing to see. Thank you. 00:00:25.201 --> 00:00:29.299 In today's video, we are going to assemble these pieces, 00:00:29.300 --> 00:00:32.600 and try them out to see if they work and do what they should do. 00:00:32.700 --> 00:00:36.800 We're also going to meet the amazing Marble Machine X CAD team. 00:00:36.801 --> 00:00:39.299 But before that, let's get to some assembly. 00:00:39.300 --> 00:00:45.600 When designing these pieces, I've been using one of my favorite trick: I've split the design in the middle. 00:00:45.800 --> 00:00:51.100 So if you check here, if I take this piece and I turn it over 180 degrees, 00:00:51.101 --> 00:00:53.201 and I put it together with the other piece. 00:00:53.202 --> 00:00:58.002 That creates a shape that is impossible for me to cut on the CNC machine. 00:00:58.100 --> 00:01:01.700 And then I use the same technique on these crooked marble paths. 00:01:01.800 --> 00:01:07.200 So if I take these two pieces, they are mirrored, and I put them together, like so. 00:01:07.700 --> 00:01:11.900 We have a crooked marble path inside this plywood block. 00:01:12.200 --> 00:01:17.500 This marble module will alter the length of the marble paths, 00:01:17.700 --> 00:01:22.300 controlling that the marbles are flush on the top of the marble divider. 00:01:23.400 --> 00:01:30.900 I've designed these so you can open and close to keep the different modules locked in place here. 00:01:30.901 --> 00:01:33.301 [drill whirring] 00:01:42.300 --> 00:01:44.400 [ratchet clicking] 00:01:44.401 --> 00:01:48.991 So these are all unique marble paths with different lengths. 00:01:49.100 --> 00:01:52.800 As you can see, I can just fit four marbles on there. 00:01:53.600 --> 00:01:59.700 This "6" here, you can see that it's crooked. I've shifted the path, six millimeters... 00:02:00.000 --> 00:02:05.400 You see that space there? That's the whole reason for the existence of this part. [chuckles] 00:02:05.700 --> 00:02:09.400 Let's check "14", even more space. 00:02:09.700 --> 00:02:12.800 And the longest path I have is this one, "22", 00:02:13.300 --> 00:02:17.000 and here you can see that I can even fit five marbles. 00:02:17.001 --> 00:02:22.401 So now when I know I have... the longest one can accommodate a whole extra marble, 00:02:22.600 --> 00:02:25.700 then I know I have all the combinations I will ever need. 00:02:25.900 --> 00:02:30.799 So every path has its corresponding mirrored path... 00:02:30.800 --> 00:02:32.100 like so. 00:02:32.101 --> 00:02:37.201 These modules will later slot in here, but first we have to assemble them. 00:02:37.400 --> 00:02:42.300 To align them perfectly, I'm going to use some clamps. 00:02:44.200 --> 00:02:48.699 [drilling sound] 00:02:53.600 --> 00:02:59.100 I hardly feel the edge with my finger here. That's perfect! 00:02:59.500 --> 00:03:04.300 Looking at the outside of this module, we don't know what curves are inside. 00:03:04.301 --> 00:03:10.301 So I'm gonna mark them with their number on a surface that will be hidden when in use. 00:03:10.400 --> 00:03:14.700 I assembled all of them and they're gorgeous. [chuckles] 00:03:15.300 --> 00:03:20.200 So, if there's something I've learned during the Marble Machine X project, 00:03:20.201 --> 00:03:22.561 it's to machine plywood. [laughs] 00:03:23.200 --> 00:03:24.880 Let's try them! 00:03:26.800 --> 00:03:32.300 So here we can clearly see how the top marble sits lower and lower and lower. 00:03:32.500 --> 00:03:35.900 Let's try them on the docking station. 00:03:36.000 --> 00:03:37.500 This is how it works. 00:03:37.501 --> 00:03:44.901 It slides in like so, and then I can take another one, put it like so. 00:03:45.700 --> 00:03:50.900 And I can change them out to adjust the top height of the top marble. 00:03:51.500 --> 00:03:56.800 But, there is a radius from the tool of the CNC machine, here. 00:03:56.900 --> 00:04:02.100 And here's a sharp corner and I want this radius here to make these a little bit more sturdy. 00:04:02.300 --> 00:04:05.200 So now I need to take off this sharp corner. 00:04:05.201 --> 00:04:08.701 The radius of this fillet is three millimeter. 00:04:09.000 --> 00:04:13.500 So I'm scoring a three millimeter line here with my caliper. 00:04:14.000 --> 00:04:19.600 And now I can use the disc sander to sand away this corner until I come up to the scored line. 00:04:21.800 --> 00:04:25.000 Here you can see I rounded over the corners 00:04:25.001 --> 00:04:28.701 and now... it sits flush in the bottom. 00:04:30.000 --> 00:04:31.100 Perfect! 00:04:31.500 --> 00:04:36.300 All the pieces are ready and I can lower these cam levers, 00:04:36.800 --> 00:04:40.600 so we can test this out and see how it fits. 00:04:40.601 --> 00:04:45.201 This thing is actually gonna go up here on the machine. 00:04:45.202 --> 00:04:49.602 And I can already see a misalignment. Let me show you. 00:04:49.603 --> 00:04:54.203 I slide in the modules; You can then see the misalignment. 00:04:54.204 --> 00:04:58.900 This should be concentric; The parts are too much this way. 00:04:58.901 --> 00:05:04.301 So you can see the exact same effect on the top row but even worse. 00:05:04.302 --> 00:05:07.702 Here you hardly can spot the edge of the top edge. 00:05:07.800 --> 00:05:14.000 I'm gonna put shim washers both here and between them, here. 00:05:14.900 --> 00:05:20.600 3.14, so I need the two washers to be exactly pi. 00:05:20.601 --> 00:05:24.101 3.14, pi again. 00:05:24.102 --> 00:05:26.302 So you can use pi in this case, 00:05:26.303 --> 00:05:31.603 because whenever you take something completely round, and you put it twice, 00:05:31.604 --> 00:05:35.204 the width will always be 3.14... 00:05:36.100 --> 00:05:37.500 It's very useful. 00:05:40.000 --> 00:05:41.000 [drilling] 00:05:41.300 --> 00:05:42.500 I made a maracas! 00:05:42.501 --> 00:05:45.501 [rhythmic rattle] 00:05:47.900 --> 00:05:49.800 [thumping] 00:05:50.400 --> 00:05:52.600 [drilling and rattling] 00:05:53.100 --> 00:05:55.100 That looks super centered, 00:05:55.400 --> 00:05:57.500 and this looks perfect as well. 00:05:57.501 --> 00:06:00.501 Washer stacks has saved us once again, 00:06:00.502 --> 00:06:03.102 and we can now test this thing for real. 00:06:03.300 --> 00:06:06.400 These two PMMA pipes are just a visualization. 00:06:06.600 --> 00:06:10.300 Think of the top of these pipes as the top of the marble divider, 00:06:10.301 --> 00:06:13.001 where the top marble needs to be absolutely flush. 00:06:13.002 --> 00:06:18.702 So we're gonna start with "0" and "2", just to have something to experiment with. 00:06:18.703 --> 00:06:22.403 So I slot this in like a server, this I think is so cool, 00:06:22.404 --> 00:06:28.204 like: shtuck, shtuck, shtuck, and then we're gonna fill the pipes. 00:06:29.800 --> 00:06:35.700 Do you see that this marble is sticking up, and that this marble is sticking up, but much less? 00:06:35.701 --> 00:06:39.401 With my modular system, I can now tweak this. 00:06:39.402 --> 00:06:43.002 So let's start over here with this channel. 00:06:43.400 --> 00:06:47.300 It needs to go down... quite a lot. 00:06:47.301 --> 00:06:49.501 So I'm going to take this one out... 00:06:49.700 --> 00:06:51.900 without dropping all the marbles. 00:06:52.000 --> 00:06:56.000 So we had "2" and now I'm inserting "16". 00:06:59.300 --> 00:07:01.000 Closing... 00:07:02.200 --> 00:07:04.000 Look at that! 00:07:04.001 --> 00:07:06.701 Almost exactly flush! 00:07:06.702 --> 00:07:10.500 I actually want this top marble to be a little bit higher. 00:07:10.501 --> 00:07:14.301 We used "16", let's try "14". 00:07:14.900 --> 00:07:16.600 This is a one-time setup. 00:07:16.601 --> 00:07:20.301 I would never have to do this more than once on the real machine. 00:07:21.700 --> 00:07:24.699 Yeah! Boom, that's perfect! 00:07:24.700 --> 00:07:29.286 This one is just a little bit over. Number "6", here. 00:07:30.400 --> 00:07:35.400 [marbles falling and clattering on the table and on the floor] 00:07:42.100 --> 00:07:44.100 Slot this one in... 00:07:44.700 --> 00:07:46.499 Boom, it's flush! 00:07:46.500 --> 00:07:47.500 [poosh] 00:07:47.501 --> 00:07:52.899 This part takes care of a function to make the marbles flush all by itself, 00:07:52.900 --> 00:07:57.900 leaving the new marble gates free to be much simpler. 00:07:57.901 --> 00:08:02.101 I make all the subassemblies more stupid, more reliable. 00:08:02.102 --> 00:08:05.902 If I keep on doing that, the Marble Machine X will actually work. 00:08:06.500 --> 00:08:11.099 What is more amazing though, is what's going to happen now, because... 00:08:11.100 --> 00:08:13.999 while I am building in my workshop, 00:08:14.000 --> 00:08:18.899 we have a CAD team working on the CAD model of the Marble Machine X. 00:08:18.900 --> 00:08:21.700 It's been a huge disappointment for me personally, 00:08:21.701 --> 00:08:27.301 that I haven't been able to keep... update the CAD model of this project. 00:08:27.400 --> 00:08:34.400 So while back I asked people on the discord server if they wanted to be part of a CAD team. 00:08:34.401 --> 00:08:37.901 This project has been going on in the background for the last four months, 00:08:38.000 --> 00:08:41.799 and it's just filled with amazing, amazing people. 00:08:41.800 --> 00:08:46.599 So right off the bat, I just want to say thanks to everyone who are part of the CAD team. 00:08:46.600 --> 00:08:52.200 line:1 And especially, you're gonna meet Maureen from Meticulae Designs youtube channel. 00:08:52.400 --> 00:08:55.500 line:1 Maureen is the defender of the Kinetic Fingers, 00:08:55.501 --> 00:09:01.301 line:1 and I asked Maureen if she could make a little video introducing the CAD team. 00:09:01.400 --> 00:09:05.600 line:1 So after this successful try, I'm gonna hand it over to Maureen. 00:09:05.700 --> 00:09:08.500 line:1 Check out her youtube channel, Meticulae Designs, 00:09:08.860 --> 00:09:10.420 line:1 and... enjoy! 00:09:11.040 --> 00:09:12.199 [large gong sound] 00:09:12.200 --> 00:09:16.700 Maureen: - Three months ago... a butterfly made a list. 00:09:18.800 --> 00:09:20.200 [large gong sound] 00:09:20.201 --> 00:09:25.101 Three months ago... the butterfly put out a call for help. 00:09:26.500 --> 00:09:27.500 [large gong sound] 00:09:27.501 --> 00:09:34.001 And three months ago... the call was answered by an army of volunteers. 00:09:34.500 --> 00:09:37.500 But did they know what they were getting into? 00:09:37.501 --> 00:09:39.059 [♪ unreleased/The Ondophone Prototype 1.1 ♪] 00:09:39.060 --> 00:09:44.399 Inside that innocent-looking simple little row, a great beast was hidden. 00:09:44.400 --> 00:09:49.700 The beast was born from software limitations, collaborator restrictions, 00:09:49.701 --> 00:09:52.701 and the abandonment of its tracking system. 00:09:53.000 --> 00:09:59.400 It threatened madness, despair, and hopelessness on anyone attempting to tame it. 00:09:59.900 --> 00:10:03.300 But the thousand arms of the volunteers were not deterred. 00:10:03.700 --> 00:10:08.700 They bared their spoons, because they knew the secret to conquering this beast. 00:10:09.200 --> 00:10:11.500 How do you eat an elephant? 00:10:16.000 --> 00:10:22.000 [♪ unreleased/The Ondophone Prototype 1.1 ♪] 00:10:27.600 --> 00:10:31.500 line:1 Hi, I'm Maureen! I'm here to talk about the CAD MMX Project 00:10:31.501 --> 00:10:34.701 and share what the CAD team's been up to in our first months. 00:10:35.200 --> 00:10:40.700 line:1 When Martin announced this project on discord, dozens of CAD modelers immediately jumped on board. 00:10:41.500 --> 00:10:45.999 By now we have over 200 people signed up to follow the CAD team discord channel. 00:10:46.000 --> 00:10:48.600 But finding volunteers turned out to be the easy part. 00:10:49.500 --> 00:10:56.200 The difficulty in this project lies with the complexity of the CAD model, pushing Fusion 360 past its limits. 00:10:56.201 --> 00:11:02.399 And with the management of thousands of parts designed by multiple people over a number of years, 00:11:02.700 --> 00:11:07.500 many of which have been physically changed on the machine, but not updated in CAD. 00:11:07.800 --> 00:11:11.000 And the only reliable resource we have to track all of this 00:11:11.000 --> 00:11:13.500 are the MMX build videos Martin's made. 00:11:13.500 --> 00:11:17.549 So Martin wasn't kidding when he said that the biggest challenge to this project was 00:11:17.550 --> 00:11:20.799 finding a project manager, because instead of just one, 00:11:20.800 --> 00:11:24.210 we currently have six managers of the CAD team. 00:11:24.400 --> 00:11:27.400 Some of them have been members of the e-team for quite a while, 00:11:27.401 --> 00:11:29.401 while others are new to the team. 00:11:30.200 --> 00:11:33.600 Tim Keller's our project leader and liaison with Martin. 00:11:33.601 --> 00:11:38.101 Tim Mitchell, Will Francis, and David Lewis are our Quality Control team. 00:11:38.102 --> 00:11:41.399 Tim & Will make sure the parts our team members are working on 00:11:41.400 --> 00:11:45.200 match the modeling and defeaturing guidelines set forth in our instructions, 00:11:45.400 --> 00:11:50.100 and David oversees assembly of the approved parts into our new Master Assembly. 00:11:50.400 --> 00:11:52.400 Jordan Bowden is new to the e-team. 00:11:52.401 --> 00:11:55.401 He's an Airtable wizard who built our new database 00:11:55.402 --> 00:11:57.499 and manages all our assets. 00:11:57.500 --> 00:11:58.900 And I'm Maureen Krauth. 00:11:58.901 --> 00:12:03.801 I'm new to the e-team too, and my job is maintaining our documentation and People Management. 00:12:05.899 --> 00:12:09.799 The project is broken into two phases. [♪ unreleased/Testing E-Bow on Ondophone ♪] 00:12:09.800 --> 00:12:13.949 In Phase 1, we're simplifying the CAD model inside Fusion 360 00:12:13.950 --> 00:12:19.750 by removing all fasteners, defeaturing internal geometry, and remodeling parts efficiently, 00:12:19.751 --> 00:12:23.599 to keep the 3D model computationally light and easy to load. 00:12:23.900 --> 00:12:26.800 At the same time, we're bringing the CAD model up-to-date 00:12:26.801 --> 00:12:29.401 so that it matches the physical machine. 00:12:29.402 --> 00:12:34.902 When Phase 1 is complete we will release the CAD model to the MMX fan community for free, 00:12:34.903 --> 00:12:39.299 and if the ideas people are sharing on discord already are any indication, 00:12:39.300 --> 00:12:42.800 there'll be a lot of cool things coming out after this project is done. 00:12:43.900 --> 00:12:49.000 In Phase 2 we will be rebuilding the CAD MMX from scratch, likely using another program. 00:12:49.100 --> 00:12:53.099 We will closely scrutinize each and every part, and redesign everything we can 00:12:53.100 --> 00:12:57.700 to be more easily manufacturable, so Martin can have backup parts for the World Tour, 00:12:57.701 --> 00:13:01.901 that don't require improvisations or manual CNC-ing. 00:13:03.000 --> 00:13:07.500 Along with these phases, we're recreating the PBS inside a program called Airtable, 00:13:07.501 --> 00:13:09.301 to track everything we're doing. 00:13:09.302 --> 00:13:11.602 This new database has the old one in it, 00:13:11.603 --> 00:13:14.049 along with other data crucial for our team, 00:13:14.050 --> 00:13:17.949 including time-coded reference for which parts are seen in which episodes, 00:13:17.950 --> 00:13:21.299 and flowcharts mapping out the power train and marble flow. 00:13:22.400 --> 00:13:28.500 Ultimately we'll create a bill of materials that tracks every single part and piece of hardware for Phase 2, 00:13:28.501 --> 00:13:31.001 with details for machining and assembly. 00:13:32.720 --> 00:13:34.949 [♪ unreleased/Cyber Bass Funkalizer ♪] 00:13:34.950 --> 00:13:39.150 To start this project, Martin and Tim Keller went through the whole machine together, 00:13:39.151 --> 00:13:43.199 sorting the machine into roughly 100 logical assembly groupings, 00:13:43.200 --> 00:13:46.099 which make more sense now that the machine's almost done, 00:13:46.100 --> 00:13:50.400 than the older organization of the design-as-you-go PBS system. 00:13:50.800 --> 00:13:56.300 Martin's done walk-around videos for us, explaining what's included in each of the new assembly groupings. 00:13:56.800 --> 00:14:01.599 We then dig through the old e-team folders in Fusion to find any existing CAD models, 00:14:01.600 --> 00:14:04.599 and bring them into our new team project. 00:14:04.600 --> 00:14:09.300 Any part that's been changed from its original design will need to be updated, 00:14:09.301 --> 00:14:13.701 while other parts were never designed in CAD and have to be modeled from scratch. 00:14:14.400 --> 00:14:17.900 Every week on Wednesdays we have a team meeting inside discord 00:14:17.901 --> 00:14:23.300 where we go over the parts we'll be assigning, and answer questions people have about what they're working on. 00:14:23.500 --> 00:14:28.200 And then we watch the Wintergatan Wednesday video together as a team. Hi guys! 00:14:28.201 --> 00:14:33.501 And collectively freak out any time Martin gets out the angle grinder for a part we've already done. 00:14:34.100 --> 00:14:36.900 Martin: - Time for the angle grinder. CAD team members: - Ooh... [chuckles] 00:14:37.400 --> 00:14:40.800 Tim Keller: Another part goes from completed back to not completed. 00:14:40.801 --> 00:14:42.801 Andrey Shur: - Yeees! [laughs] 00:14:44.500 --> 00:14:47.700 Andrey Shur: - Angle grind me, Martin! [laughs] 00:14:50.200 --> 00:14:55.200 Our volunteers span the entire globe, speak 19 different languages, 00:14:55.201 --> 00:14:59.801 and have a range of experience levels in Fusion 360 and other CAD programs 00:14:59.802 --> 00:15:03.022 from absolute newbie to experienced master. 00:15:03.200 --> 00:15:08.399 Because there are only so many parts to go around and we want to try to include everyone, 00:15:08.400 --> 00:15:14.600 we've come up with a partnership system where we assign more experienced Seniors with less experienced Juniors, 00:15:14.601 --> 00:15:19.201 and team people up based on how their assemblies connect to each other inside the machine. 00:15:19.300 --> 00:15:21.700 These groups are overseen by team leaders, 00:15:21.701 --> 00:15:24.988 who look for alignment issues as they test-fit the parts together, 00:15:25.000 --> 00:15:30.199 and we also have a Status Trackers team that keeps the organizational side of things running smoothly. 00:15:30.500 --> 00:15:35.899 They ensure everything is kept updated between discord, Fusion, and Airtable, 00:15:35.900 --> 00:15:39.800 so we can track the status of every part of the model at any time. 00:15:40.400 --> 00:15:46.300 So far, 74 team members have been assigned to work on 80 different parts of the CAD MMX. 00:15:47.300 --> 00:15:51.300 Once the assignments have been announced, the volunteers figure out if those models 00:15:51.301 --> 00:15:54.401 match the video reference or need to be updated. 00:15:54.402 --> 00:15:56.801 Martin measures specific bits of the machine 00:15:56.802 --> 00:15:59.702 that our team members request for accuracy. 00:15:59.703 --> 00:16:02.299 They update their models, defeature them, 00:16:02.300 --> 00:16:05.700 and submit them to be checked by Quality Control. 00:16:05.701 --> 00:16:08.898 After enough parts in an assembly group have been approved, 00:16:08.899 --> 00:16:11.799 they're ready for the team leaders to begin Assembly Check. 00:16:12.300 --> 00:16:16.600 Aligning the power train to the base frame was the first step in this process. 00:16:17.400 --> 00:16:20.800 David's created a master skeleton to check everything against, 00:16:20.801 --> 00:16:25.701 and the team leaders look for alignment issues and figure out if everything's working together. 00:16:26.100 --> 00:16:28.900 The Assembly Check process can take a while, 00:16:28.901 --> 00:16:32.651 because everything is connected to everything else, and each part needs to be 00:16:32.652 --> 00:16:36.352 checked against not only what it's mounted to but also what it's moving with. 00:16:37.900 --> 00:16:40.799 Bite by bite, we're making good progress, 00:16:40.800 --> 00:16:44.100 and we'll keep working our way all the way up to the top. 00:16:46.700 --> 00:16:49.900 Three months ago, none of this existed. 00:16:51.800 --> 00:16:57.600 Three months ago, Martin had no idea if people would even want to tackle this monster project. 00:16:57.601 --> 00:17:02.601 And three months ago, that elephant had no idea what was coming for it. 00:17:02.602 --> 00:17:08.602 [♪ unreleased/ Cyber Bass Funkalizer ♪] 00:17:18.350 --> 00:17:19.450 [chuckles] 00:17:19.451 --> 00:17:21.500 Martin: I'm laughing so much right now; 00:17:21.501 --> 00:17:24.001 I'm picturing the CAD team 00:17:24.002 --> 00:17:27.502 in these live-viewing parties of the episodes, 00:17:27.900 --> 00:17:30.900 like when I pull out the angle grinder [laughs] 00:17:30.901 --> 00:17:32.501 and someone has, like, 00:17:32.502 --> 00:17:35.202 CADed the piece down to perfection 00:17:35.203 --> 00:17:37.103 and they just laugh about it! 00:17:37.104 --> 00:17:39.404 That says everything; That we're a... 00:17:39.405 --> 00:17:41.549 huge club of delayed gratification. 00:17:41.550 --> 00:17:45.399 line:1 So, check out Maureen's videos on the Kinetic Fingers, 00:17:45.400 --> 00:17:47.600 line:1 and thank you, Maureen, for making this video. 00:17:47.601 --> 00:17:52.101 line:1 My favorite part of the CAD project is the Phase 2, 00:17:52.102 --> 00:17:56.402 line:1 where we're actually going to redesign all the mistakes on this machine. [chuckles] 00:17:56.403 --> 00:18:00.103 Where we can, like, together, me and the whole CAD team, 00:18:00.104 --> 00:18:04.004 everyone can, like, pitch in ideas for simplifications. 00:18:04.005 --> 00:18:08.004 I'm thinking, for example, I wanna skip the magnet lifts. [chuckles] 00:18:08.005 --> 00:18:12.599 They're causing so much trouble. Everyone told me from the beginning: "don't do magnet lifting". 00:18:12.600 --> 00:18:14.799 I wanted this cool visual effect. 00:18:14.800 --> 00:18:21.099 I think we should redesign the MMY to have a classical marble machine lift technique. 00:18:21.100 --> 00:18:23.500 We can then skip the whole demag wheel. 00:18:23.501 --> 00:18:26.999 Sorry, you who have CADed the demag wheel! 00:18:27.000 --> 00:18:32.999 But basically, the MMY is going to be, like, the machine as I should have done it right. 00:18:33.000 --> 00:18:36.499 So, the original Marble Machine became a prototype for this. 00:18:36.500 --> 00:18:38.999 This is the prototype for the MMY. 00:18:39.000 --> 00:18:42.100 So, potentially, on the world tour, 00:18:42.101 --> 00:18:45.899 I will play live on the MMY. That can happen. 00:18:45.900 --> 00:18:51.799 At the main rudder of this gigantic cruise ship is Tim Keller. 00:18:51.800 --> 00:18:55.200 So, you know him from Tim Keller and The Broken Endmills. 00:18:55.201 --> 00:18:59.101 Apparently, they changed name of the band to The Elephant Eaters. [laughs] 00:18:59.102 --> 00:19:03.102 Tim Keller has been a huge part of the whole Marble Machine X project, 00:19:03.103 --> 00:19:08.903 and is now heading this CAD team and is doing an awesome job out of it. 00:19:08.904 --> 00:19:13.603 Let's check in on the latest update on the CAD project from Tim Keller himself. 00:19:13.604 --> 00:19:18.399 line:1 Tim: The update on the CAD project is "my team rocks". My team is... is so cool. 00:19:18.400 --> 00:19:23.100 line:1 It makes it easy to be the leader of a team when your team just... 00:19:23.101 --> 00:19:26.501 line:1 is all self-starters, and we're working on something where... 00:19:26.502 --> 00:19:28.702 line:1 everyone, like, really wants to be part of it. 00:19:28.703 --> 00:19:31.903 line:1 It makes leading a team like that really easy and really fun. 00:19:31.904 --> 00:19:34.804 line:1 There's so many people who are part of the discord community. 00:19:34.805 --> 00:19:38.259 line:1 I've been able to go and find people who look like... "Oh, this person is pretty engaged", 00:19:38.260 --> 00:19:41.699 line:1 "this person has a knowledge base or a skill base that I think might be interesting". 00:19:41.700 --> 00:19:43.700 Have a couple of conversations with them, 00:19:43.701 --> 00:19:47.901 bring them onto the team, and all of a sudden they're doing amazing things that I wouldn't have thought of. 00:19:47.902 --> 00:19:48.602 And I love it. 00:19:48.603 --> 00:19:53.799 Early in the Wintergatan series, you guys had an episode on the PBS system, right? 00:19:53.800 --> 00:19:55.900 That Chris had developed with Martin. 00:19:55.901 --> 00:20:00.001 This is the PBS system, and the PBS system was basically a number line, right? 00:20:00.002 --> 00:20:03.002 So as the numbers went up, you were able to categorize 00:20:03.003 --> 00:20:07.199 and get all the different parts kind of into groups along that number line. 00:20:07.200 --> 00:20:10.599 This is a database, and the company Airtable 00:20:10.600 --> 00:20:12.949 actually gave us this for free, which was awesome of them. 00:20:12.950 --> 00:20:15.699 They didn't ask for anything in return, which was super awesome. 00:20:15.700 --> 00:20:18.949 And you can go down all the way as deep as you want on these things, 00:20:18.950 --> 00:20:22.450 all the way back to, let's see... vibraphone resonator pipes. 00:20:22.451 --> 00:20:26.299 You can see, these are episodes... 00:20:26.300 --> 00:20:30.000 where he's talked about the vibraph... the resonator pipes. 00:20:30.001 --> 00:20:34.901 Here are... time stamps, transcriptions... [laughs] 00:20:34.902 --> 00:20:38.602 of what's happening in that episode. I mean, it... 00:20:38.603 --> 00:20:41.249 And this isn't... this isn't all just the software, 00:20:41.250 --> 00:20:44.450 we have a team of people who are doing this, and putting this information in, right? 00:20:44.451 --> 00:20:46.151 Garbage in, garbage out. 00:20:46.152 --> 00:20:50.099 The fact that this community is doing this, and... 00:20:50.100 --> 00:20:53.300 and especially, you know, as someone who gets to lead this team, 00:20:53.300 --> 00:20:56.800 I actually don't know who's doing this, right? 00:20:56.801 --> 00:21:00.099 This is being managed by someone who Maureen is managing, 00:21:00.100 --> 00:21:05.700 And it's all taking care of itself, because... because the community is so just energetic 00:21:05.701 --> 00:21:08.401 and willing to be... to play some small role in it. 00:21:08.600 --> 00:21:11.499 It's... super cool. 00:21:11.500 --> 00:21:14.300 When we get into phase two of this project, 00:21:14.301 --> 00:21:19.699 we're actually going to be doing it using... a master skeleton 00:21:19.700 --> 00:21:24.600 of the machine where we have all the key components laid out. 00:21:24.601 --> 00:21:29.201 Where each axis of each, you know, linear shaft has to be, 00:21:29.202 --> 00:21:34.502 where the mating points of all the gears are gonna be, 00:21:34.503 --> 00:21:38.799 and where all of the different paths that the marbles could take through. 00:21:38.800 --> 00:21:44.300 And we're gonna start with a skeleton like that, and then design the machine around it. 00:21:45.800 --> 00:21:51.999 That's a big change to the way that Martin originally designed it with Fusion 360. 00:21:52.000 --> 00:21:56.900 Fusion 360 is what's called a top-down modeling environment, where you design individual parts, 00:21:56.901 --> 00:21:59.101 and then you can kind of break them up into assemblies. 00:21:59.102 --> 00:22:02.999 Things like Solidworks and some other ones are bottom-up, where you can say: 00:22:03.000 --> 00:22:08.000 "Hey, this is the overall architecture of the... of what you're building," 00:22:08.001 --> 00:22:10.999 "and now let me make parts that fit into that architecture." 00:22:11.000 --> 00:22:16.000 When you are making something as complicated as the MMX, you really do need a bottom up environment, 00:22:16.001 --> 00:22:21.801 which is why in phase two, we're gonna be going to a more professional software platform like that. 00:22:22.700 --> 00:22:27.400 So there are several kind of cool VR projects that are out there. There are... 00:22:27.401 --> 00:22:32.401 One is a guy who actually did his own simplified Marble Machine CAD. 00:22:32.402 --> 00:22:36.502 line:1 Brian Harms: Hi Martin, I have created a simplified version of the MMX that you can actually play in VR. 00:22:36.503 --> 00:22:40.999 line:1 Ah! Forgot the crank downstairs, let me go grab that. Oh no, Wilson... 00:22:41.000 --> 00:22:44.999 line:1 Sometimes when he drinks he tries to CNC an army of evil Wilsons. 00:22:45.000 --> 00:22:47.800 line:1 All right, let's slap this on the machine. [plop] 00:22:49.599 --> 00:22:53.799 line:1 [music slightly off rhythm] [♪ Wintergatan: Marble Machine ♪] 00:22:53.800 --> 00:22:55.700 line:1 There it is. I hope you liked it! 00:22:55.701 --> 00:22:57.301 line:1 [strange laughter] What was that? 00:22:57.302 --> 00:23:00.002 line:1 [high pitched Wilson noises] Evil Wilson #1: Attack! Let's go! 00:23:00.003 --> 00:23:03.503 line:1 Brian: - Oh ho! Not again. [Wilson laughs] 00:23:03.504 --> 00:23:06.704 line:1 Evil Wilson #1: Now you'll never finish this project! Evil Wilson #2: Oh, sick burn evil Wilson! 00:23:06.705 --> 00:23:10.499 Tim: The model that we spit out at the end of this will be de-featured, 00:23:10.500 --> 00:23:14.299 it'll have all of the relevant parts, it will be cosmetically accurate. 00:23:14.300 --> 00:23:16.699 line:1 It'll be, you know, the real machine. 00:23:16.700 --> 00:23:20.500 line:1 And people will be able to do with that digital asset, whatever the heck they want. 00:23:20.501 --> 00:23:22.901 line:1 There is so much you could do... 00:23:22.902 --> 00:23:27.802 line:1 We could make literally a playable virtual reality Marble Machine. 00:23:28.500 --> 00:23:34.700 line:1 Yeah, Martin is always very thankful and very... very keen to express his gratitude to these people, 00:23:34.701 --> 00:23:37.831 line:1 but we're all just doing it 'cause it's fun. And... 00:23:39.000 --> 00:23:45.600 line:1 I love that I get a place to play with people who are so generous, 00:23:45.601 --> 00:23:50.001 line:1 and who are so smart, and just gifted that the community itself is rewarding. 00:23:50.500 --> 00:23:56.400 line:1 I find myself just chatting with, you know, Maureen and with Jordan and David Lewis, it's... 00:23:56.401 --> 00:24:01.999 line:1 We're our own family and if Martin got hit by a Marble Machine, you know, 00:24:02.000 --> 00:24:05.999 two weeks from today, we'd probably still be doing this, right? 00:24:06.000 --> 00:24:09.999 The community has its own rewards, and I love being part of it. 00:24:10.000 --> 00:24:11.500 Martin: What can I say? 00:24:11.501 --> 00:24:13.399 [Martin singing] [♪ Tegan and Sara: Everything Is Awesome ♪] 00:24:13.400 --> 00:24:15.999 ♪ Everything is awesome, ♪ ♪ everything is cool when you're part of a team. ♪ 00:24:16.000 --> 00:24:18.800 My main intention with the discord server 00:24:18.801 --> 00:24:23.999 was for like-minded people to have a platform where we could meet each other. 00:24:24.000 --> 00:24:26.299 That's exactly what is happening right now. 00:24:26.300 --> 00:24:31.199 And I mean, if there's any tech businesses out there in the world looking for amazing talent, 00:24:31.200 --> 00:24:36.500 lurking around in the Wintergatan discord server might be one of your best bets. [chuckles] 00:24:36.501 --> 00:24:39.700 I loved how you described the team members, Tim, 00:24:39.701 --> 00:24:43.299 and how many people are just like, taking their own initiatives. 00:24:43.300 --> 00:24:48.199 The attacking Wilson's... [chuckles] Brian, that was absolutely genius! 00:24:48.200 --> 00:24:51.699 I was wondering why my stash of Dragon tears was empty... 00:24:51.700 --> 00:24:59.300 I mean, the sky's the limit when it comes to digital, so maybe I can prototype MMY in virtual reality, 00:24:59.600 --> 00:25:05.400 so I can basically maybe even compose on MMY in virtual reality. 00:25:05.700 --> 00:25:10.199 Before we actually order the parts to be manufactured. 00:25:10.200 --> 00:25:12.700 We should make a whole like, VR game, 00:25:12.701 --> 00:25:17.501 where the purpose is to, like, never finish the Marble Machine X. 00:25:17.502 --> 00:25:19.601 Like, the Marble Machine X is in the corner. 00:25:19.602 --> 00:25:24.499 It builds by itself and you have to procrastinate, so it doesn't get finished. 00:25:24.500 --> 00:25:29.400 line:1 Tim Keller has his own youtube channel, so be sure to check out Tim Keller's youtube channel. 00:25:29.401 --> 00:25:32.999 line:1 And if you wanna connect with any of these wonderful people, 00:25:33.000 --> 00:25:36.999 line:1 just head over to the Wintergatan discord server. They're right there. 00:25:37.000 --> 00:25:41.099 We just launched a new playlist on the Wintergatan youtube channel 00:25:41.100 --> 00:25:44.400 with all the videos from Marble Machine X collaborators. 00:25:44.401 --> 00:25:47.099 I don't want to miss a single video on this playlist. 00:25:47.100 --> 00:25:51.200 So if you know a video that should be in this playlist and it's not, 00:25:51.201 --> 00:25:55.199 please contact Joanna from Team Wintergatan on discord server. 00:25:55.200 --> 00:25:58.300 And Joanna: Welcome to the team, by the way! [clicks tongue] 00:25:58.301 --> 00:26:01.999 A while back we asked for Wintergatan community submissions. 00:26:02.000 --> 00:26:05.400 And we showed some of them, but then the building took over. 00:26:05.401 --> 00:26:08.101 But there is still coming a lot of cool submissions, 00:26:08.102 --> 00:26:11.902 so we thought we should take some of our favorites, and show them here, 00:26:11.903 --> 00:26:14.272 as a tribute to the Wintergatan community. 00:26:14.400 --> 00:26:17.800 line:1 [♪ unknown/Marble Machine (chiptune cover) ♪] 00:26:38.500 --> 00:26:41.900 line:1 Simon: - Hi, Martin. I'm Simon from a tiny youtube channel, called Applied Procrastination, 00:26:41.901 --> 00:26:46.101 line:1 where instead of doing stuff we should have been doing, we've been using our last couple of years 00:26:46.102 --> 00:26:49.749 line:1 building an overly complicated art project. And we love what you do. 00:26:49.750 --> 00:26:52.750 line:1 We never even considered making youtube videos until we saw yours. 00:26:52.751 --> 00:26:56.399 line:1 So we followed your formula and made an open build vlog where people can follow along, 00:26:56.400 --> 00:26:59.099 line:1 and even replicate our machine for free if they want to. 00:26:59.100 --> 00:27:03.600 line:1 So this is our tribute to you and to overly complex machines. Thanks for being an inspiration! 00:27:04.400 --> 00:27:09.400 line:1 [♪ unknown/Marble Machine (chiptune cover) ♪] 00:27:32.500 --> 00:27:34.800 [music ends] 00:27:34.801 --> 00:27:41.401 Martin: I have no clue how they made that black fluid go into letters... [chuckles] 00:27:41.402 --> 00:27:43.502 Applied procrastination, 00:27:43.503 --> 00:27:48.999 you have the best youtube channel name of whole youtube. Check them out. 00:27:49.000 --> 00:27:52.500 Thanks everyone for sending in the community submissions. 00:27:52.501 --> 00:27:56.001 I can't wait until this machine is done, 00:27:56.002 --> 00:28:00.802 and I can kind of come out of this dark hole, 00:28:00.803 --> 00:28:03.699 and meet all of you on the world tour. 00:28:03.700 --> 00:28:08.300 During the spring, I was... literally thinking of giving up 00:28:08.300 --> 00:28:12.700 and like, giving up is absolutely not an option. 00:28:12.701 --> 00:28:17.601 I believe in this project. Even more after seeing all this. 00:28:17.602 --> 00:28:20.002 Thank you, everyone! [poosh] 00:28:20.700 --> 00:28:24.100 Tim: I've been waiting just to talk to you for so long, you know, 00:28:24.101 --> 00:28:27.101 take my revenge on you for calling me... calling me a huge liar. 00:28:27.102 --> 00:28:29.802 I haven't forgotten that, by the way. Hannes: Oh, no! [chuckles] 00:28:29.803 --> 00:28:32.303 Martin: You know what Tim Keller told me the other day? 00:28:32.304 --> 00:28:36.003 He said that the Marble Machine X is not sunken cost fallacy. 00:28:36.004 --> 00:28:38.304 I was so happy to hear. [chuckles] 00:28:38.305 --> 00:28:40.505 Hannes: Okay, he's a good liar, though... 00:28:41.300 --> 00:28:44.800 Tim: But, what you missed is that what I actually told him, 00:28:44.801 --> 00:28:47.001 was that the Marble Machine is not a sunk cost. 00:28:47.002 --> 00:28:49.200 It's an asset. Right? 00:28:49.201 --> 00:28:54.199 And... it is, it's a brand, it's all these other things. 00:28:54.200 --> 00:28:57.200 But it's... it's an asset like a racehorse is an asset, right? 00:28:57.201 --> 00:29:00.500 It only makes money when you ride it. You have to feed it. 00:29:01.700 --> 00:29:05.999 So it's the kind of asset that you don't own. It owns you. [lauging] 00:29:06.000 --> 00:29:09.999 So it's actually... It's actually worse than if it was a sunk cost. 00:29:10.000 --> 00:29:15.100 It's an asset that completely dominates your entire life. And if you let it go, you have nothing. 00:29:15.101 --> 00:29:17.001 [laughs] 00:29:17.002 --> 00:29:21.599 So, if Martin wants cause to be... you know, despondent and depressed 00:29:21.600 --> 00:29:24.499 about the Marble Machine X dominating his life, it's that: 00:29:24.500 --> 00:29:26.547 It's that he cannot get off this horse. // Subtitled by Wintergatan Writers. Join our team on discord. //