[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.30,0:00:04.50,Default,,0000,0000,0000,,Welcome to Wintergatan Wednesdays\Nwhere I'm trying to finish the Marble Machine X. Dialogue: 0,0:00:04.90,0:00:08.20,Default,,0000,0000,0000,,And the plywood parts lying on my work table today Dialogue: 0,0:00:08.20,0:00:13.20,Default,,0000,0000,0000,,are going to play a crucial role\Nin me being able to finish this machine or not. Dialogue: 0,0:00:13.40,0:00:17.60,Default,,0000,0000,0000,,I love these pieces. They are really\Ntomato sauce umami pieces... [slurping sound] Dialogue: 0,0:00:17.60,0:00:22.100,Default,,0000,0000,0000,,By the way, thank you so much for the amazing\Nresponse on last week's update video. Dialogue: 0,0:00:23.00,0:00:25.20,Default,,0000,0000,0000,,That was amazing to see. Thank you. Dialogue: 0,0:00:25.20,0:00:29.30,Default,,0000,0000,0000,,In today's video, we are going to\Nassemble these pieces, Dialogue: 0,0:00:29.30,0:00:32.60,Default,,0000,0000,0000,,and try them out to see if they\Nwork and do what they should do. Dialogue: 0,0:00:32.70,0:00:36.80,Default,,0000,0000,0000,,We're also going to meet the amazing\NMarble Machine X CAD team. Dialogue: 0,0:00:36.80,0:00:39.30,Default,,0000,0000,0000,,But before that, let's get to some assembly. Dialogue: 0,0:00:39.30,0:00:45.60,Default,,0000,0000,0000,,When designing these pieces, I've been using one of my\Nfavorite trick: I've split the design in the middle. Dialogue: 0,0:00:45.80,0:00:51.10,Default,,0000,0000,0000,,So if you check here, if I take this\Npiece and I turn it over 180 degrees, Dialogue: 0,0:00:51.10,0:00:53.20,Default,,0000,0000,0000,,and I put it together with the other piece. Dialogue: 0,0:00:53.20,0:00:58.00,Default,,0000,0000,0000,,That creates a shape that is impossible\Nfor me to cut on the CNC machine. Dialogue: 0,0:00:58.10,0:01:01.70,Default,,0000,0000,0000,,And then I use the same technique\Non these crooked marble paths. Dialogue: 0,0:01:01.80,0:01:07.20,Default,,0000,0000,0000,,So if I take these two pieces, they are mirrored,\Nand I put them together, like so. Dialogue: 0,0:01:07.70,0:01:11.90,Default,,0000,0000,0000,,We have a crooked marble path\Ninside this plywood block. Dialogue: 0,0:01:12.20,0:01:17.50,Default,,0000,0000,0000,,This marble module will alter\Nthe length of the marble paths, Dialogue: 0,0:01:17.70,0:01:22.30,Default,,0000,0000,0000,,controlling that the marbles are flush\Non the top of the marble divider. Dialogue: 0,0:01:23.40,0:01:30.90,Default,,0000,0000,0000,,I've designed these so you can open and close\Nto keep the different modules locked in place here. Dialogue: 0,0:01:30.90,0:01:33.30,Default,,0000,0000,0000,,[drill whirring] Dialogue: 0,0:01:42.30,0:01:44.40,Default,,0000,0000,0000,,[ratchet clicking] Dialogue: 0,0:01:44.40,0:01:48.99,Default,,0000,0000,0000,,So these are all unique marble\Npaths with different lengths. Dialogue: 0,0:01:49.10,0:01:52.80,Default,,0000,0000,0000,,As you can see, I can just fit four marbles on there. Dialogue: 0,0:01:53.60,0:01:59.70,Default,,0000,0000,0000,,This "6" here, you can see that it's crooked.\NI've shifted the path, six millimeters... Dialogue: 0,0:02:00.00,0:02:05.40,Default,,0000,0000,0000,,You see that space there? That's the whole reason\Nfor the existence of this part. [chuckles] Dialogue: 0,0:02:05.70,0:02:09.40,Default,,0000,0000,0000,,Let's check "14", even more space. Dialogue: 0,0:02:09.70,0:02:12.80,Default,,0000,0000,0000,,And the longest path I have is this one, "22", Dialogue: 0,0:02:13.30,0:02:17.00,Default,,0000,0000,0000,,and here you can see that I can even fit five marbles. Dialogue: 0,0:02:17.00,0:02:22.40,Default,,0000,0000,0000,,So now when I know I have... the longest one can\Naccommodate a whole extra marble, Dialogue: 0,0:02:22.60,0:02:25.70,Default,,0000,0000,0000,,then I know I have all the combinations I will ever need. Dialogue: 0,0:02:25.90,0:02:30.80,Default,,0000,0000,0000,,So every path has its corresponding mirrored path... Dialogue: 0,0:02:30.80,0:02:32.10,Default,,0000,0000,0000,,like so. Dialogue: 0,0:02:32.10,0:02:37.20,Default,,0000,0000,0000,,These modules will later slot in here,\Nbut first we have to assemble them. Dialogue: 0,0:02:37.40,0:02:42.30,Default,,0000,0000,0000,,To align them perfectly, I'm going to use some clamps. Dialogue: 0,0:02:44.20,0:02:48.70,Default,,0000,0000,0000,,[drilling sound] Dialogue: 0,0:02:53.60,0:02:59.10,Default,,0000,0000,0000,,I hardly feel the edge with my finger here.\NThat's perfect! Dialogue: 0,0:02:59.50,0:03:04.30,Default,,0000,0000,0000,,Looking at the outside of this module,\Nwe don't know what curves are inside. Dialogue: 0,0:03:04.30,0:03:10.30,Default,,0000,0000,0000,,So I'm gonna mark them with their number\Non a surface that will be hidden when in use. Dialogue: 0,0:03:10.40,0:03:14.70,Default,,0000,0000,0000,,I assembled all of them and they're gorgeous.\N[chuckles] Dialogue: 0,0:03:15.30,0:03:20.20,Default,,0000,0000,0000,,So, if there's something I've learned\Nduring the Marble Machine X project, Dialogue: 0,0:03:20.20,0:03:22.56,Default,,0000,0000,0000,,it's to machine plywood.\N[laughs] Dialogue: 0,0:03:23.20,0:03:24.88,Default,,0000,0000,0000,,Let's try them! Dialogue: 0,0:03:26.80,0:03:32.30,Default,,0000,0000,0000,,So here we can clearly see how the top marble\Nsits lower and lower and lower. Dialogue: 0,0:03:32.50,0:03:35.90,Default,,0000,0000,0000,,Let's try them on the docking station. Dialogue: 0,0:03:36.00,0:03:37.50,Default,,0000,0000,0000,,This is how it works. Dialogue: 0,0:03:37.50,0:03:44.90,Default,,0000,0000,0000,,It slides in like so,\Nand then I can take another one, put it like so. Dialogue: 0,0:03:45.70,0:03:50.90,Default,,0000,0000,0000,,And I can change them out to adjust\Nthe top height of the top marble. Dialogue: 0,0:03:51.50,0:03:56.80,Default,,0000,0000,0000,,But, there is a radius from the\Ntool of the CNC machine, {\i1}here{\i0}. Dialogue: 0,0:03:56.90,0:04:02.10,Default,,0000,0000,0000,,And here's a sharp corner and I want this radius here\Nto make these a little bit more sturdy. Dialogue: 0,0:04:02.30,0:04:05.20,Default,,0000,0000,0000,,So now I need to take off this sharp corner. Dialogue: 0,0:04:05.20,0:04:08.70,Default,,0000,0000,0000,,The radius of this fillet is three millimeter. Dialogue: 0,0:04:09.00,0:04:13.50,Default,,0000,0000,0000,,So I'm scoring a three millimeter\Nline here with my caliper. Dialogue: 0,0:04:14.00,0:04:19.60,Default,,0000,0000,0000,,And now I can use the disc sander to sand away\Nthis corner until I come up to the scored line. Dialogue: 0,0:04:21.80,0:04:25.00,Default,,0000,0000,0000,,Here you can see I rounded over the corners Dialogue: 0,0:04:25.00,0:04:28.70,Default,,0000,0000,0000,,and now... it sits flush in the bottom. Dialogue: 0,0:04:30.00,0:04:31.10,Default,,0000,0000,0000,,Perfect! Dialogue: 0,0:04:31.50,0:04:36.30,Default,,0000,0000,0000,,All the pieces are ready and\NI can lower these cam levers, Dialogue: 0,0:04:36.80,0:04:40.60,Default,,0000,0000,0000,,so we can test this out and see how it fits. Dialogue: 0,0:04:40.60,0:04:45.20,Default,,0000,0000,0000,,This thing is actually gonna go up here on the machine. Dialogue: 0,0:04:45.20,0:04:49.60,Default,,0000,0000,0000,,And I can already see a misalignment. Let me show you. Dialogue: 0,0:04:49.60,0:04:54.20,Default,,0000,0000,0000,,I slide in the modules;\NYou can then see the misalignment. Dialogue: 0,0:04:54.20,0:04:58.90,Default,,0000,0000,0000,,This should be concentric;\NThe parts are too much this way. Dialogue: 0,0:04:58.90,0:05:04.30,Default,,0000,0000,0000,,So you can see the exact same effect\Non the top row but even worse. Dialogue: 0,0:05:04.30,0:05:07.70,Default,,0000,0000,0000,,Here you hardly can spot the edge of the top edge. Dialogue: 0,0:05:07.80,0:05:14.00,Default,,0000,0000,0000,,I'm gonna put shim washers\Nboth here and between them, here. Dialogue: 0,0:05:14.90,0:05:20.60,Default,,0000,0000,0000,,3.14, so I need the two washers to be exactly pi. Dialogue: 0,0:05:20.60,0:05:24.10,Default,,0000,0000,0000,,3.14, pi again. Dialogue: 0,0:05:24.10,0:05:26.30,Default,,0000,0000,0000,,So you can use pi in this case, Dialogue: 0,0:05:26.30,0:05:31.60,Default,,0000,0000,0000,,because whenever you take something\Ncompletely round, and you put it twice, Dialogue: 0,0:05:31.60,0:05:35.20,Default,,0000,0000,0000,,the width will always be 3.14... Dialogue: 0,0:05:36.10,0:05:37.50,Default,,0000,0000,0000,,It's very useful. Dialogue: 0,0:05:40.00,0:05:41.00,Default,,0000,0000,0000,,[drilling] Dialogue: 0,0:05:41.30,0:05:42.50,Default,,0000,0000,0000,,I made a maracas! Dialogue: 0,0:05:42.50,0:05:45.50,Default,,0000,0000,0000,,[rhythmic rattle] Dialogue: 0,0:05:47.90,0:05:49.80,Default,,0000,0000,0000,,[thumping] Dialogue: 0,0:05:50.40,0:05:52.60,Default,,0000,0000,0000,,[drilling and rattling] Dialogue: 0,0:05:53.10,0:05:55.10,Default,,0000,0000,0000,,That looks super centered, Dialogue: 0,0:05:55.40,0:05:57.50,Default,,0000,0000,0000,,and this looks perfect as well. Dialogue: 0,0:05:57.50,0:06:00.50,Default,,0000,0000,0000,,Washer stacks has saved us once again, Dialogue: 0,0:06:00.50,0:06:03.10,Default,,0000,0000,0000,,and we can now test this thing for real. Dialogue: 0,0:06:03.30,0:06:06.40,Default,,0000,0000,0000,,These two PMMA pipes are just a visualization. Dialogue: 0,0:06:06.60,0:06:10.30,Default,,0000,0000,0000,,Think of the top of these pipes\Nas the top of the marble divider, Dialogue: 0,0:06:10.30,0:06:13.00,Default,,0000,0000,0000,,where the top marble needs to be absolutely flush. Dialogue: 0,0:06:13.00,0:06:18.70,Default,,0000,0000,0000,,So we're gonna start with "0" and "2",\Njust to have something to experiment with. Dialogue: 0,0:06:18.70,0:06:22.40,Default,,0000,0000,0000,,So I slot this in like a server,\Nthis I think is so cool, Dialogue: 0,0:06:22.40,0:06:28.20,Default,,0000,0000,0000,,like: shtuck, shtuck, shtuck,\Nand then we're gonna fill the pipes. Dialogue: 0,0:06:29.80,0:06:35.70,Default,,0000,0000,0000,,Do you see that this marble is sticking up,\Nand that this marble is sticking up, but much less? Dialogue: 0,0:06:35.70,0:06:39.40,Default,,0000,0000,0000,,With my modular system, I can now tweak this. Dialogue: 0,0:06:39.40,0:06:43.00,Default,,0000,0000,0000,,So let's start over here with this channel. Dialogue: 0,0:06:43.40,0:06:47.30,Default,,0000,0000,0000,,It needs to go down... quite a lot. Dialogue: 0,0:06:47.30,0:06:49.50,Default,,0000,0000,0000,,So I'm going to take this one out... Dialogue: 0,0:06:49.70,0:06:51.90,Default,,0000,0000,0000,,without dropping all the marbles. Dialogue: 0,0:06:52.00,0:06:56.00,Default,,0000,0000,0000,,So we had "2" and now I'm inserting "16". Dialogue: 0,0:06:59.30,0:07:01.00,Default,,0000,0000,0000,,Closing... Dialogue: 0,0:07:02.20,0:07:04.00,Default,,0000,0000,0000,,Look at that! Dialogue: 0,0:07:04.00,0:07:06.70,Default,,0000,0000,0000,,Almost exactly flush! Dialogue: 0,0:07:06.70,0:07:10.50,Default,,0000,0000,0000,,I actually want this top\Nmarble to be a little bit higher. Dialogue: 0,0:07:10.50,0:07:14.30,Default,,0000,0000,0000,,We used "16", let's try "14". Dialogue: 0,0:07:14.90,0:07:16.60,Default,,0000,0000,0000,,This is a one-time setup. Dialogue: 0,0:07:16.60,0:07:20.30,Default,,0000,0000,0000,,I would never have to do this\Nmore than once on the real machine. Dialogue: 0,0:07:21.70,0:07:24.70,Default,,0000,0000,0000,,Yeah! Boom, that's perfect! Dialogue: 0,0:07:24.70,0:07:29.29,Default,,0000,0000,0000,,This one is just a little bit over. Number "6", here. Dialogue: 0,0:07:30.40,0:07:35.40,Default,,0000,0000,0000,,[marbles falling and clattering\Non the table and on the floor] Dialogue: 0,0:07:42.10,0:07:44.10,Default,,0000,0000,0000,,Slot this one in... Dialogue: 0,0:07:44.70,0:07:46.50,Default,,0000,0000,0000,,Boom, it's flush! Dialogue: 0,0:07:46.50,0:07:47.50,Default,,0000,0000,0000,,[poosh] Dialogue: 0,0:07:47.50,0:07:52.90,Default,,0000,0000,0000,,This part takes care of a function\Nto make the marbles flush all by itself, Dialogue: 0,0:07:52.90,0:07:57.90,Default,,0000,0000,0000,,leaving the new marble gates\Nfree to be much simpler. Dialogue: 0,0:07:57.90,0:08:02.10,Default,,0000,0000,0000,,I make all the subassemblies\Nmore stupid, more reliable. Dialogue: 0,0:08:02.10,0:08:05.90,Default,,0000,0000,0000,,If I keep on doing that,\Nthe Marble Machine X will actually work. Dialogue: 0,0:08:06.50,0:08:11.10,Default,,0000,0000,0000,,What is more amazing though, is\Nwhat's going to happen now, because... Dialogue: 0,0:08:11.10,0:08:13.100,Default,,0000,0000,0000,,while I am building in my workshop, Dialogue: 0,0:08:14.00,0:08:18.90,Default,,0000,0000,0000,,we have a CAD team working on the\NCAD model of the Marble Machine X. Dialogue: 0,0:08:18.90,0:08:21.70,Default,,0000,0000,0000,,It's been a huge disappointment for me personally, Dialogue: 0,0:08:21.70,0:08:27.30,Default,,0000,0000,0000,,that I haven't been able to keep...\Nupdate the CAD model of this project. Dialogue: 0,0:08:27.40,0:08:34.40,Default,,0000,0000,0000,,So while back I asked people on the discord server\Nif they wanted to be part of a CAD team. Dialogue: 0,0:08:34.40,0:08:37.90,Default,,0000,0000,0000,,This project has been going on in the background\Nfor the last four months, Dialogue: 0,0:08:38.00,0:08:41.80,Default,,0000,0000,0000,,and it's just filled with amazing, amazing people. Dialogue: 0,0:08:41.80,0:08:46.60,Default,,0000,0000,0000,,So right off the bat, I just want to say thanks to\Neveryone who are part of the CAD team. Dialogue: 0,0:08:46.60,0:08:52.20,Default,,0000,0000,0000,,And especially, you're gonna meet Maureen\Nfrom Meticulae Designs youtube channel. Dialogue: 0,0:08:52.40,0:08:55.50,Default,,0000,0000,0000,,Maureen is the defender of the Kinetic Fingers, Dialogue: 0,0:08:55.50,0:09:01.30,Default,,0000,0000,0000,,and I asked Maureen if she could make\Na little video introducing the CAD team. Dialogue: 0,0:09:01.40,0:09:05.60,Default,,0000,0000,0000,,So after this successful try,\NI'm gonna hand it over to Maureen. Dialogue: 0,0:09:05.70,0:09:08.50,Default,,0000,0000,0000,,Check out her youtube channel, Meticulae Designs, Dialogue: 0,0:09:08.86,0:09:10.42,Default,,0000,0000,0000,,and... enjoy! Dialogue: 0,0:09:11.04,0:09:12.20,Default,,0000,0000,0000,,[large gong sound] Dialogue: 0,0:09:12.20,0:09:16.70,Default,,0000,0000,0000,,Maureen: - Three months ago...\Na butterfly made a list. Dialogue: 0,0:09:18.80,0:09:20.20,Default,,0000,0000,0000,,[large gong sound] Dialogue: 0,0:09:20.20,0:09:25.10,Default,,0000,0000,0000,,Three months ago...\Nthe butterfly put out a call for help. Dialogue: 0,0:09:26.50,0:09:27.50,Default,,0000,0000,0000,,[large gong sound] Dialogue: 0,0:09:27.50,0:09:34.00,Default,,0000,0000,0000,,And three months ago... the call was\Nanswered by an army of volunteers. Dialogue: 0,0:09:34.50,0:09:37.50,Default,,0000,0000,0000,,But did they know what they were getting into? Dialogue: 0,0:09:37.50,0:09:39.06,Default,,0000,0000,0000,,[♪ unreleased/The Ondophone Prototype 1.1 ♪] Dialogue: 0,0:09:39.06,0:09:44.40,Default,,0000,0000,0000,,Inside that innocent-looking simple little\Nrow, a great beast was hidden. Dialogue: 0,0:09:44.40,0:09:49.70,Default,,0000,0000,0000,,The beast was born from software\Nlimitations, collaborator restrictions, Dialogue: 0,0:09:49.70,0:09:52.70,Default,,0000,0000,0000,,and the abandonment of its tracking system. Dialogue: 0,0:09:53.00,0:09:59.40,Default,,0000,0000,0000,,It threatened madness, despair, and\Nhopelessness on anyone attempting to tame it. Dialogue: 0,0:09:59.90,0:10:03.30,Default,,0000,0000,0000,,But the thousand arms of the volunteers\Nwere not deterred. Dialogue: 0,0:10:03.70,0:10:08.70,Default,,0000,0000,0000,,They bared their spoons, because they knew\Nthe secret to conquering this beast. Dialogue: 0,0:10:09.20,0:10:11.50,Default,,0000,0000,0000,,How do you eat an elephant? Dialogue: 0,0:10:16.00,0:10:22.00,Default,,0000,0000,0000,,[♪ unreleased/The Ondophone Prototype 1.1 ♪] Dialogue: 0,0:10:27.60,0:10:31.50,Default,,0000,0000,0000,,Hi, I'm Maureen! I'm here to talk\Nabout the CAD MMX Project Dialogue: 0,0:10:31.50,0:10:34.70,Default,,0000,0000,0000,,and share what the CAD team's\Nbeen up to in our first months. Dialogue: 0,0:10:35.20,0:10:40.70,Default,,0000,0000,0000,,When Martin announced this project on discord,\Ndozens of CAD modelers immediately jumped on board. Dialogue: 0,0:10:41.50,0:10:45.100,Default,,0000,0000,0000,,By now we have over 200 people signed\Nup to follow the CAD team discord channel. Dialogue: 0,0:10:46.00,0:10:48.60,Default,,0000,0000,0000,,But finding volunteers turned out\Nto be the easy part. Dialogue: 0,0:10:49.50,0:10:56.20,Default,,0000,0000,0000,,The difficulty in this project lies with the complexity\Nof the CAD model, pushing Fusion 360 past its limits. Dialogue: 0,0:10:56.20,0:11:02.40,Default,,0000,0000,0000,,And with the management of thousands of parts\Ndesigned by multiple people over a number of years, Dialogue: 0,0:11:02.70,0:11:07.50,Default,,0000,0000,0000,,many of which have been physically changed\Non the machine, but not updated in CAD. Dialogue: 0,0:11:07.80,0:11:11.00,Default,,0000,0000,0000,,And the only reliable resource\Nwe have to track all of this Dialogue: 0,0:11:11.00,0:11:13.50,Default,,0000,0000,0000,,are the MMX build videos Martin's made. Dialogue: 0,0:11:13.50,0:11:17.55,Default,,0000,0000,0000,,So Martin wasn't kidding when he said that\Nthe biggest challenge to this project was Dialogue: 0,0:11:17.55,0:11:20.80,Default,,0000,0000,0000,,finding a project manager,\Nbecause instead of just one, Dialogue: 0,0:11:20.80,0:11:24.21,Default,,0000,0000,0000,,we currently have six managers of the CAD team. Dialogue: 0,0:11:24.40,0:11:27.40,Default,,0000,0000,0000,,Some of them have been members\Nof the e-team for quite a while, Dialogue: 0,0:11:27.40,0:11:29.40,Default,,0000,0000,0000,,while others are new to the team. Dialogue: 0,0:11:30.20,0:11:33.60,Default,,0000,0000,0000,,Tim Keller's our project leader\Nand liaison with Martin. Dialogue: 0,0:11:33.60,0:11:38.10,Default,,0000,0000,0000,,Tim Mitchell, Will Francis, and David Lewis\Nare our Quality Control team. Dialogue: 0,0:11:38.10,0:11:41.40,Default,,0000,0000,0000,,Tim & Will make sure the parts\Nour team members are working on Dialogue: 0,0:11:41.40,0:11:45.20,Default,,0000,0000,0000,,match the modeling and defeaturing\Nguidelines set forth in our instructions, Dialogue: 0,0:11:45.40,0:11:50.10,Default,,0000,0000,0000,,and David oversees assembly of the approved\Nparts into our new Master Assembly. Dialogue: 0,0:11:50.40,0:11:52.40,Default,,0000,0000,0000,,Jordan Bowden is new to the e-team. Dialogue: 0,0:11:52.40,0:11:55.40,Default,,0000,0000,0000,,He's an Airtable wizard who built our new database Dialogue: 0,0:11:55.40,0:11:57.50,Default,,0000,0000,0000,,and manages all our assets. Dialogue: 0,0:11:57.50,0:11:58.90,Default,,0000,0000,0000,,And I'm Maureen Krauth. Dialogue: 0,0:11:58.90,0:12:03.80,Default,,0000,0000,0000,,I'm new to the e-team too, and my job is maintaining\Nour documentation and People Management. Dialogue: 0,0:12:05.90,0:12:09.80,Default,,0000,0000,0000,,The project is broken into two phases.\N[♪ unreleased/Testing E-Bow on Ondophone ♪] Dialogue: 0,0:12:09.80,0:12:13.95,Default,,0000,0000,0000,,In Phase 1, we're simplifying\Nthe CAD model inside Fusion 360 Dialogue: 0,0:12:13.95,0:12:19.75,Default,,0000,0000,0000,,by removing all fasteners, defeaturing\Ninternal geometry, and remodeling parts efficiently, Dialogue: 0,0:12:19.75,0:12:23.60,Default,,0000,0000,0000,,to keep the 3D model\Ncomputationally light and easy to load. Dialogue: 0,0:12:23.90,0:12:26.80,Default,,0000,0000,0000,,At the same time, we're bringing\Nthe CAD model up-to-date Dialogue: 0,0:12:26.80,0:12:29.40,Default,,0000,0000,0000,,so that it matches the physical machine. Dialogue: 0,0:12:29.40,0:12:34.90,Default,,0000,0000,0000,,When Phase 1 is complete we will release the\NCAD model to the MMX fan community for free, Dialogue: 0,0:12:34.90,0:12:39.30,Default,,0000,0000,0000,,and if the ideas people are sharing on\Ndiscord already are any indication, Dialogue: 0,0:12:39.30,0:12:42.80,Default,,0000,0000,0000,,there'll be a lot of cool things\Ncoming out after this project is done. Dialogue: 0,0:12:43.90,0:12:49.00,Default,,0000,0000,0000,,In Phase 2 we will be rebuilding the CAD MMX\Nfrom scratch, likely using another program. Dialogue: 0,0:12:49.10,0:12:53.10,Default,,0000,0000,0000,,We will closely scrutinize each and every\Npart, and redesign everything we can Dialogue: 0,0:12:53.10,0:12:57.70,Default,,0000,0000,0000,,to be more easily manufacturable, so Martin can\Nhave backup parts for the World Tour, Dialogue: 0,0:12:57.70,0:13:01.90,Default,,0000,0000,0000,,that don't require improvisations or manual CNC-ing. Dialogue: 0,0:13:03.00,0:13:07.50,Default,,0000,0000,0000,,Along with these phases, we're recreating\Nthe PBS inside a program called Airtable, Dialogue: 0,0:13:07.50,0:13:09.30,Default,,0000,0000,0000,,to track everything we're doing. Dialogue: 0,0:13:09.30,0:13:11.60,Default,,0000,0000,0000,,This new database has the old one in it, Dialogue: 0,0:13:11.60,0:13:14.05,Default,,0000,0000,0000,,along with other data crucial for our team, Dialogue: 0,0:13:14.05,0:13:17.95,Default,,0000,0000,0000,,including time-coded reference for which parts\Nare seen in which episodes, Dialogue: 0,0:13:17.95,0:13:21.30,Default,,0000,0000,0000,,and flowcharts mapping out the\Npower train and marble flow. Dialogue: 0,0:13:22.40,0:13:28.50,Default,,0000,0000,0000,,Ultimately we'll create a bill of materials that tracks\Nevery single part and piece of hardware for Phase 2, Dialogue: 0,0:13:28.50,0:13:31.00,Default,,0000,0000,0000,,with details for machining and assembly. Dialogue: 0,0:13:32.72,0:13:34.95,Default,,0000,0000,0000,,[♪ unreleased/Cyber Bass Funkalizer ♪] Dialogue: 0,0:13:34.95,0:13:39.15,Default,,0000,0000,0000,,To start this project, Martin and Tim Keller\Nwent through the whole machine together, Dialogue: 0,0:13:39.15,0:13:43.20,Default,,0000,0000,0000,,sorting the machine into roughly\N100 logical assembly groupings, Dialogue: 0,0:13:43.20,0:13:46.10,Default,,0000,0000,0000,,which make more sense now\Nthat the machine's almost done, Dialogue: 0,0:13:46.10,0:13:50.40,Default,,0000,0000,0000,,than the older organization of the\Ndesign-as-you-go PBS system. Dialogue: 0,0:13:50.80,0:13:56.30,Default,,0000,0000,0000,,Martin's done walk-around videos for us, explaining\Nwhat's included in each of the new assembly groupings. Dialogue: 0,0:13:56.80,0:14:01.60,Default,,0000,0000,0000,,We then dig through the old e-team folders\Nin Fusion to find any existing CAD models, Dialogue: 0,0:14:01.60,0:14:04.60,Default,,0000,0000,0000,,and bring them into our new team project. Dialogue: 0,0:14:04.60,0:14:09.30,Default,,0000,0000,0000,,Any part that's been changed from its\Noriginal design will need to be updated, Dialogue: 0,0:14:09.30,0:14:13.70,Default,,0000,0000,0000,,while other parts were never designed in CAD\Nand have to be modeled from scratch. Dialogue: 0,0:14:14.40,0:14:17.90,Default,,0000,0000,0000,,Every week on Wednesdays we\Nhave a team meeting inside discord Dialogue: 0,0:14:17.90,0:14:23.30,Default,,0000,0000,0000,,where we go over the parts we'll be assigning, and answer\Nquestions people have about what they're working on. Dialogue: 0,0:14:23.50,0:14:28.20,Default,,0000,0000,0000,,And then we watch the Wintergatan Wednesday\Nvideo together as a team. Hi guys! Dialogue: 0,0:14:28.20,0:14:33.50,Default,,0000,0000,0000,,And collectively freak out any time Martin gets out\Nthe angle grinder for a part we've already done. Dialogue: 0,0:14:34.10,0:14:36.90,Default,,0000,0000,0000,,Martin: - Time for the angle grinder.\NCAD team members: - Ooh... [chuckles] Dialogue: 0,0:14:37.40,0:14:40.80,Default,,0000,0000,0000,,Tim Keller: Another part goes from\Ncompleted back to not completed. Dialogue: 0,0:14:40.80,0:14:42.80,Default,,0000,0000,0000,,Andrey Shur: - Yeees!\N[laughs] Dialogue: 0,0:14:44.50,0:14:47.70,Default,,0000,0000,0000,,Andrey Shur: - Angle grind me, Martin!\N[laughs] Dialogue: 0,0:14:50.20,0:14:55.20,Default,,0000,0000,0000,,Our volunteers span the entire globe,\Nspeak 19 different languages, Dialogue: 0,0:14:55.20,0:14:59.80,Default,,0000,0000,0000,,and have a range of experience levels\Nin Fusion 360 and other CAD programs Dialogue: 0,0:14:59.80,0:15:03.02,Default,,0000,0000,0000,,from absolute newbie to experienced master. Dialogue: 0,0:15:03.20,0:15:08.40,Default,,0000,0000,0000,,Because there are only so many parts to go around\Nand we want to try to include everyone, Dialogue: 0,0:15:08.40,0:15:14.60,Default,,0000,0000,0000,,we've come up with a partnership system where we assign\Nmore experienced Seniors with less experienced Juniors, Dialogue: 0,0:15:14.60,0:15:19.20,Default,,0000,0000,0000,,and team people up based on how their assemblies\Nconnect to each other inside the machine. Dialogue: 0,0:15:19.30,0:15:21.70,Default,,0000,0000,0000,,These groups are overseen by team leaders, Dialogue: 0,0:15:21.70,0:15:24.99,Default,,0000,0000,0000,,who look for alignment issues\Nas they test-fit the parts together, Dialogue: 0,0:15:25.00,0:15:30.20,Default,,0000,0000,0000,,and we also have a Status Trackers team that keeps\Nthe organizational side of things running smoothly. Dialogue: 0,0:15:30.50,0:15:35.90,Default,,0000,0000,0000,,They ensure everything is kept updated\Nbetween discord, Fusion, and Airtable, Dialogue: 0,0:15:35.90,0:15:39.80,Default,,0000,0000,0000,,so we can track the status\Nof every part of the model at any time. Dialogue: 0,0:15:40.40,0:15:46.30,Default,,0000,0000,0000,,So far, 74 team members have been assigned\Nto work on 80 different parts of the CAD MMX. Dialogue: 0,0:15:47.30,0:15:51.30,Default,,0000,0000,0000,,Once the assignments have been announced,\Nthe volunteers figure out if those models Dialogue: 0,0:15:51.30,0:15:54.40,Default,,0000,0000,0000,,match the video reference or need to be updated. Dialogue: 0,0:15:54.40,0:15:56.80,Default,,0000,0000,0000,,Martin measures specific bits of the machine Dialogue: 0,0:15:56.80,0:15:59.70,Default,,0000,0000,0000,,that our team members request for accuracy. Dialogue: 0,0:15:59.70,0:16:02.30,Default,,0000,0000,0000,,They update their models, defeature them, Dialogue: 0,0:16:02.30,0:16:05.70,Default,,0000,0000,0000,,and submit them to be checked by Quality Control. Dialogue: 0,0:16:05.70,0:16:08.90,Default,,0000,0000,0000,,After enough parts in an assembly group\Nhave been approved, Dialogue: 0,0:16:08.90,0:16:11.80,Default,,0000,0000,0000,,they're ready for the team leaders\Nto begin Assembly Check. Dialogue: 0,0:16:12.30,0:16:16.60,Default,,0000,0000,0000,,Aligning the power train to the base frame\Nwas the first step in this process. Dialogue: 0,0:16:17.40,0:16:20.80,Default,,0000,0000,0000,,David's created a master skeleton\Nto check everything against, Dialogue: 0,0:16:20.80,0:16:25.70,Default,,0000,0000,0000,,and the team leaders look for alignment issues\Nand figure out if everything's working together. Dialogue: 0,0:16:26.10,0:16:28.90,Default,,0000,0000,0000,,The Assembly Check process can take a while, Dialogue: 0,0:16:28.90,0:16:32.65,Default,,0000,0000,0000,,because everything is connected to\Neverything else, and each part needs to be Dialogue: 0,0:16:32.65,0:16:36.35,Default,,0000,0000,0000,,checked against not only what it's mounted\Nto but also what it's moving with. Dialogue: 0,0:16:37.90,0:16:40.80,Default,,0000,0000,0000,,Bite by bite, we're making good progress, Dialogue: 0,0:16:40.80,0:16:44.10,Default,,0000,0000,0000,,and we'll keep working our way\Nall the way up to the top. Dialogue: 0,0:16:46.70,0:16:49.90,Default,,0000,0000,0000,,Three months ago, none of this existed. Dialogue: 0,0:16:51.80,0:16:57.60,Default,,0000,0000,0000,,Three months ago, Martin had no idea if people\Nwould even want to tackle this monster project. Dialogue: 0,0:16:57.60,0:17:02.60,Default,,0000,0000,0000,,And three months ago, that elephant\Nhad no idea what was coming for it. Dialogue: 0,0:17:02.60,0:17:08.60,Default,,0000,0000,0000,,[♪ unreleased/ Cyber Bass Funkalizer ♪] Dialogue: 0,0:17:18.35,0:17:19.45,Default,,0000,0000,0000,,[chuckles] Dialogue: 0,0:17:19.45,0:17:21.50,Default,,0000,0000,0000,,Martin: I'm laughing so much right now; Dialogue: 0,0:17:21.50,0:17:24.00,Default,,0000,0000,0000,,I'm picturing the CAD team Dialogue: 0,0:17:24.00,0:17:27.50,Default,,0000,0000,0000,,in these live-viewing parties of the episodes, Dialogue: 0,0:17:27.90,0:17:30.90,Default,,0000,0000,0000,,like when I pull out the angle grinder\N[laughs] Dialogue: 0,0:17:30.90,0:17:32.50,Default,,0000,0000,0000,,and someone has, like, Dialogue: 0,0:17:32.50,0:17:35.20,Default,,0000,0000,0000,,CADed the piece down to perfection Dialogue: 0,0:17:35.20,0:17:37.10,Default,,0000,0000,0000,,and they just laugh about it! Dialogue: 0,0:17:37.10,0:17:39.40,Default,,0000,0000,0000,,That says everything; That we're a... Dialogue: 0,0:17:39.40,0:17:41.55,Default,,0000,0000,0000,,huge club of delayed gratification. Dialogue: 0,0:17:41.55,0:17:45.40,Default,,0000,0000,0000,,So, check out Maureen's videos on the Kinetic Fingers, Dialogue: 0,0:17:45.40,0:17:47.60,Default,,0000,0000,0000,,and thank you, Maureen, for making this video. Dialogue: 0,0:17:47.60,0:17:52.10,Default,,0000,0000,0000,,My favorite part of the CAD project is the Phase 2, Dialogue: 0,0:17:52.10,0:17:56.40,Default,,0000,0000,0000,,where we're actually going to redesign\Nall the mistakes on this machine. [chuckles] Dialogue: 0,0:17:56.40,0:18:00.10,Default,,0000,0000,0000,,Where we can, like, together,\Nme and the whole CAD team, Dialogue: 0,0:18:00.10,0:18:04.00,Default,,0000,0000,0000,,everyone can, like, pitch in\Nideas for simplifications. Dialogue: 0,0:18:04.00,0:18:08.00,Default,,0000,0000,0000,,I'm thinking, for example,\NI wanna skip the magnet lifts. [chuckles] Dialogue: 0,0:18:08.00,0:18:12.60,Default,,0000,0000,0000,,They're causing so much trouble. Everyone told me\Nfrom the beginning: "don't do magnet lifting". Dialogue: 0,0:18:12.60,0:18:14.80,Default,,0000,0000,0000,,I wanted this cool visual effect. Dialogue: 0,0:18:14.80,0:18:21.10,Default,,0000,0000,0000,,I think we should redesign the MMY to have\Na classical marble machine lift technique. Dialogue: 0,0:18:21.10,0:18:23.50,Default,,0000,0000,0000,,We can then skip the whole demag wheel. Dialogue: 0,0:18:23.50,0:18:26.100,Default,,0000,0000,0000,,Sorry, you who have CADed the demag wheel! Dialogue: 0,0:18:27.00,0:18:32.100,Default,,0000,0000,0000,,But basically, the MMY is going to be, like,\Nthe machine as I should have done it right. Dialogue: 0,0:18:33.00,0:18:36.50,Default,,0000,0000,0000,,So, the original Marble Machine\Nbecame a prototype for this. Dialogue: 0,0:18:36.50,0:18:38.100,Default,,0000,0000,0000,,This is the prototype for the MMY. Dialogue: 0,0:18:39.00,0:18:42.10,Default,,0000,0000,0000,,So, potentially, on the world tour, Dialogue: 0,0:18:42.10,0:18:45.90,Default,,0000,0000,0000,,I will play live on the MMY. That can happen. Dialogue: 0,0:18:45.90,0:18:51.80,Default,,0000,0000,0000,,At the main rudder of this gigantic\Ncruise ship is Tim Keller. Dialogue: 0,0:18:51.80,0:18:55.20,Default,,0000,0000,0000,,So, you know him from\NTim Keller and The Broken Endmills. Dialogue: 0,0:18:55.20,0:18:59.10,Default,,0000,0000,0000,,Apparently, they changed name of the\Nband to The Elephant Eaters. [laughs] Dialogue: 0,0:18:59.10,0:19:03.10,Default,,0000,0000,0000,,Tim Keller has been a huge part\Nof the whole Marble Machine X project, Dialogue: 0,0:19:03.10,0:19:08.90,Default,,0000,0000,0000,,and is now heading this CAD team\Nand is doing an awesome job out of it. Dialogue: 0,0:19:08.90,0:19:13.60,Default,,0000,0000,0000,,Let's check in on the latest update on the\NCAD project from Tim Keller himself. Dialogue: 0,0:19:13.60,0:19:18.40,Default,,0000,0000,0000,,Tim: The update on the CAD project is\N"my team rocks". My team is... is so cool. Dialogue: 0,0:19:18.40,0:19:23.10,Default,,0000,0000,0000,,It makes it easy to be the leader\Nof a team when your team just... Dialogue: 0,0:19:23.10,0:19:26.50,Default,,0000,0000,0000,,is all self-starters,\Nand we're working on something where... Dialogue: 0,0:19:26.50,0:19:28.70,Default,,0000,0000,0000,,everyone, like, really wants to be part of it. Dialogue: 0,0:19:28.70,0:19:31.90,Default,,0000,0000,0000,,It makes leading a team like that\Nreally easy and really fun. Dialogue: 0,0:19:31.90,0:19:34.80,Default,,0000,0000,0000,,There's so many people who are\Npart of the discord community. Dialogue: 0,0:19:34.80,0:19:38.26,Default,,0000,0000,0000,,I've been able to go and find people who\Nlook like... "Oh, this person is pretty engaged", Dialogue: 0,0:19:38.26,0:19:41.70,Default,,0000,0000,0000,,"this person has a knowledge base or a skill base\Nthat I think might be interesting". Dialogue: 0,0:19:41.70,0:19:43.70,Default,,0000,0000,0000,,Have a couple of conversations with them, Dialogue: 0,0:19:43.70,0:19:47.90,Default,,0000,0000,0000,,bring them onto the team, and all of a sudden they're\Ndoing amazing things that I wouldn't have thought of. Dialogue: 0,0:19:47.90,0:19:48.60,Default,,0000,0000,0000,,And I love it. Dialogue: 0,0:19:48.60,0:19:53.80,Default,,0000,0000,0000,,Early in the Wintergatan series, you guys\Nhad an episode on the PBS system, right? Dialogue: 0,0:19:53.80,0:19:55.90,Default,,0000,0000,0000,,That Chris had developed with Martin. Dialogue: 0,0:19:55.90,0:20:00.00,Default,,0000,0000,0000,,This is the PBS system, and the PBS\Nsystem was basically a number line, right? Dialogue: 0,0:20:00.00,0:20:03.00,Default,,0000,0000,0000,,So as the numbers went up,\Nyou were able to categorize Dialogue: 0,0:20:03.00,0:20:07.20,Default,,0000,0000,0000,,and get all the different parts\Nkind of into groups along that number line. Dialogue: 0,0:20:07.20,0:20:10.60,Default,,0000,0000,0000,,This is a database, and the company Airtable Dialogue: 0,0:20:10.60,0:20:12.95,Default,,0000,0000,0000,,actually gave us this for free,\Nwhich was awesome of them. Dialogue: 0,0:20:12.95,0:20:15.70,Default,,0000,0000,0000,,They didn't ask for anything in return,\Nwhich was super awesome. Dialogue: 0,0:20:15.70,0:20:18.95,Default,,0000,0000,0000,,And you can go down all the way\Nas deep as you want on these things, Dialogue: 0,0:20:18.95,0:20:22.45,Default,,0000,0000,0000,,all the way back to, let's see...\Nvibraphone resonator pipes. Dialogue: 0,0:20:22.45,0:20:26.30,Default,,0000,0000,0000,,You can see, these are episodes... Dialogue: 0,0:20:26.30,0:20:30.00,Default,,0000,0000,0000,,where he's talked about the vibraph...\Nthe resonator pipes. Dialogue: 0,0:20:30.00,0:20:34.90,Default,,0000,0000,0000,,Here are... time stamps, transcriptions...\N[laughs] Dialogue: 0,0:20:34.90,0:20:38.60,Default,,0000,0000,0000,,of what's happening in that episode.\NI mean, it... Dialogue: 0,0:20:38.60,0:20:41.25,Default,,0000,0000,0000,,And this isn't... this isn't all just the software, Dialogue: 0,0:20:41.25,0:20:44.45,Default,,0000,0000,0000,,we have a team of people who are doing this,\Nand putting this information in, right? Dialogue: 0,0:20:44.45,0:20:46.15,Default,,0000,0000,0000,,Garbage in, garbage out. Dialogue: 0,0:20:46.15,0:20:50.10,Default,,0000,0000,0000,,The fact that this community is doing this, and... Dialogue: 0,0:20:50.10,0:20:53.30,Default,,0000,0000,0000,,and especially, you know, as\Nsomeone who gets to lead this team, Dialogue: 0,0:20:53.30,0:20:56.80,Default,,0000,0000,0000,,I actually don't know who's doing this, right? Dialogue: 0,0:20:56.80,0:21:00.10,Default,,0000,0000,0000,,This is being managed by someone\Nwho Maureen is managing, Dialogue: 0,0:21:00.10,0:21:05.70,Default,,0000,0000,0000,,And it's all taking care of itself, because...\Nbecause the community is so just energetic Dialogue: 0,0:21:05.70,0:21:08.40,Default,,0000,0000,0000,,and willing to be... to play some small role in it. Dialogue: 0,0:21:08.60,0:21:11.50,Default,,0000,0000,0000,,It's... super cool. Dialogue: 0,0:21:11.50,0:21:14.30,Default,,0000,0000,0000,,When we get into phase two of this project, Dialogue: 0,0:21:14.30,0:21:19.70,Default,,0000,0000,0000,,we're actually going to be doing it using...\Na master skeleton Dialogue: 0,0:21:19.70,0:21:24.60,Default,,0000,0000,0000,,of the machine where we have\Nall the key components laid out. Dialogue: 0,0:21:24.60,0:21:29.20,Default,,0000,0000,0000,,Where each axis of each, you know,\Nlinear shaft has to be, Dialogue: 0,0:21:29.20,0:21:34.50,Default,,0000,0000,0000,,where the mating points of\Nall the gears are gonna be, Dialogue: 0,0:21:34.50,0:21:38.80,Default,,0000,0000,0000,,and where all of the different paths\Nthat the marbles could take through. Dialogue: 0,0:21:38.80,0:21:44.30,Default,,0000,0000,0000,,And we're gonna start with a skeleton like that,\Nand then design the machine around it. Dialogue: 0,0:21:45.80,0:21:51.100,Default,,0000,0000,0000,,That's a big change to the way that Martin\Noriginally designed it with Fusion 360. Dialogue: 0,0:21:52.00,0:21:56.90,Default,,0000,0000,0000,,Fusion 360 is what's called a top-down modeling\Nenvironment, where you design individual parts, Dialogue: 0,0:21:56.90,0:21:59.10,Default,,0000,0000,0000,,and then you can kind of break them up into assemblies. Dialogue: 0,0:21:59.10,0:22:02.100,Default,,0000,0000,0000,,Things like Solidworks and some other ones\Nare bottom-up, where you can say: Dialogue: 0,0:22:03.00,0:22:08.00,Default,,0000,0000,0000,,"Hey, this is the overall architecture of the...\Nof what you're building," Dialogue: 0,0:22:08.00,0:22:10.100,Default,,0000,0000,0000,,"and now let me make parts\Nthat fit into that architecture." Dialogue: 0,0:22:11.00,0:22:16.00,Default,,0000,0000,0000,,When you are making something as complicated as the MMX,\Nyou really do need a bottom up environment, Dialogue: 0,0:22:16.00,0:22:21.80,Default,,0000,0000,0000,,which is why in phase two, we're gonna be going to\Na more professional software platform like that. Dialogue: 0,0:22:22.70,0:22:27.40,Default,,0000,0000,0000,,So there are several kind of cool VR projects\Nthat are out there. There are... Dialogue: 0,0:22:27.40,0:22:32.40,Default,,0000,0000,0000,,One is a guy who actually did\Nhis own simplified Marble Machine CAD. Dialogue: 0,0:22:32.40,0:22:36.50,Default,,0000,0000,0000,,Brian Harms: Hi Martin, I have created a simplified\Nversion of the MMX that you can actually play in VR. Dialogue: 0,0:22:36.50,0:22:40.100,Default,,0000,0000,0000,,Ah! Forgot the crank downstairs,\Nlet me go grab that. Oh no, Wilson... Dialogue: 0,0:22:41.00,0:22:44.100,Default,,0000,0000,0000,,Sometimes when he drinks he tries to\NCNC an army of evil Wilsons. Dialogue: 0,0:22:45.00,0:22:47.80,Default,,0000,0000,0000,,All right, let's slap this on the machine.\N[plop] Dialogue: 0,0:22:49.60,0:22:53.80,Default,,0000,0000,0000,,[music slightly off rhythm]\N[♪ Wintergatan: Marble Machine ♪] Dialogue: 0,0:22:53.80,0:22:55.70,Default,,0000,0000,0000,,There it is. I hope you liked it! Dialogue: 0,0:22:55.70,0:22:57.30,Default,,0000,0000,0000,,[strange laughter]\NWhat was that? Dialogue: 0,0:22:57.30,0:23:00.00,Default,,0000,0000,0000,,[high pitched Wilson noises]\NEvil Wilson #1: Attack! Let's go! Dialogue: 0,0:23:00.00,0:23:03.50,Default,,0000,0000,0000,,Brian: - Oh ho! Not again.\N[Wilson laughs] Dialogue: 0,0:23:03.50,0:23:06.70,Default,,0000,0000,0000,,Evil Wilson #1: Now you'll never finish this project!\NEvil Wilson #2: Oh, sick burn evil Wilson! Dialogue: 0,0:23:06.70,0:23:10.50,Default,,0000,0000,0000,,Tim: The model that we spit out\Nat the end of this will be de-featured, Dialogue: 0,0:23:10.50,0:23:14.30,Default,,0000,0000,0000,,it'll have all of the relevant parts,\Nit will be cosmetically accurate. Dialogue: 0,0:23:14.30,0:23:16.70,Default,,0000,0000,0000,,It'll be, you know, the real machine. Dialogue: 0,0:23:16.70,0:23:20.50,Default,,0000,0000,0000,,And people will be able to do with that digital\Nasset, whatever the heck they want. Dialogue: 0,0:23:20.50,0:23:22.90,Default,,0000,0000,0000,,There is so much you could do... Dialogue: 0,0:23:22.90,0:23:27.80,Default,,0000,0000,0000,,We could make literally a playable\Nvirtual reality Marble Machine. Dialogue: 0,0:23:28.50,0:23:34.70,Default,,0000,0000,0000,,Yeah, Martin is always very thankful and very...\Nvery keen to express his gratitude to these people, Dialogue: 0,0:23:34.70,0:23:37.83,Default,,0000,0000,0000,,but we're all just doing it 'cause it's fun. And... Dialogue: 0,0:23:39.00,0:23:45.60,Default,,0000,0000,0000,,I love that I get a place to play with\Npeople who are so generous, Dialogue: 0,0:23:45.60,0:23:50.00,Default,,0000,0000,0000,,and who are so smart, and just gifted\Nthat the community itself is rewarding. Dialogue: 0,0:23:50.50,0:23:56.40,Default,,0000,0000,0000,,I find myself just chatting with, you know,\NMaureen and with Jordan and David Lewis, it's... Dialogue: 0,0:23:56.40,0:24:01.100,Default,,0000,0000,0000,,We're our own family and if Martin got\Nhit by a Marble Machine, you know, Dialogue: 0,0:24:02.00,0:24:05.100,Default,,0000,0000,0000,,two weeks from today, we'd probably\Nstill be doing this, right? Dialogue: 0,0:24:06.00,0:24:09.100,Default,,0000,0000,0000,,The community has its own rewards,\Nand I love being part of it. Dialogue: 0,0:24:10.00,0:24:11.50,Default,,0000,0000,0000,,Martin: What can I say? Dialogue: 0,0:24:11.50,0:24:13.40,Default,,0000,0000,0000,,[Martin singing]\N[♪ Tegan and Sara: Everything Is Awesome ♪] Dialogue: 0,0:24:13.40,0:24:15.100,Default,,0000,0000,0000,,♪ Everything is awesome, ♪\N♪ everything is cool when you're part of a team. ♪ Dialogue: 0,0:24:16.00,0:24:18.80,Default,,0000,0000,0000,,My main intention with the discord server Dialogue: 0,0:24:18.80,0:24:23.100,Default,,0000,0000,0000,,was for like-minded people to have a\Nplatform where we could meet each other. Dialogue: 0,0:24:24.00,0:24:26.30,Default,,0000,0000,0000,,That's exactly what is happening right now. Dialogue: 0,0:24:26.30,0:24:31.20,Default,,0000,0000,0000,,And I mean, if there's any tech businesses\Nout there in the world looking for amazing talent, Dialogue: 0,0:24:31.20,0:24:36.50,Default,,0000,0000,0000,,lurking around in the Wintergatan discord server\Nmight be one of your best bets. [chuckles] Dialogue: 0,0:24:36.50,0:24:39.70,Default,,0000,0000,0000,,I loved how you described the team members, Tim, Dialogue: 0,0:24:39.70,0:24:43.30,Default,,0000,0000,0000,,and how many people are just like,\Ntaking their own initiatives. Dialogue: 0,0:24:43.30,0:24:48.20,Default,,0000,0000,0000,,The attacking Wilson's... [chuckles]\NBrian, that was absolutely genius! Dialogue: 0,0:24:48.20,0:24:51.70,Default,,0000,0000,0000,,I was wondering why my stash\Nof Dragon tears was empty... Dialogue: 0,0:24:51.70,0:24:59.30,Default,,0000,0000,0000,,I mean, the sky's the limit when it comes to digital,\Nso maybe I can prototype MMY in virtual reality, Dialogue: 0,0:24:59.60,0:25:05.40,Default,,0000,0000,0000,,so I can basically maybe even\Ncompose on MMY in virtual reality. Dialogue: 0,0:25:05.70,0:25:10.20,Default,,0000,0000,0000,,Before we actually order\Nthe parts to be manufactured. Dialogue: 0,0:25:10.20,0:25:12.70,Default,,0000,0000,0000,,We should make a whole like, VR game, Dialogue: 0,0:25:12.70,0:25:17.50,Default,,0000,0000,0000,,where the purpose is to, like,\Nnever finish the Marble Machine X. Dialogue: 0,0:25:17.50,0:25:19.60,Default,,0000,0000,0000,,Like, the Marble Machine X is in the corner. Dialogue: 0,0:25:19.60,0:25:24.50,Default,,0000,0000,0000,,It builds by itself and you have to\Nprocrastinate, so it doesn't get finished. Dialogue: 0,0:25:24.50,0:25:29.40,Default,,0000,0000,0000,,Tim Keller has his own youtube channel, so be sure\Nto check out Tim Keller's youtube channel. Dialogue: 0,0:25:29.40,0:25:32.100,Default,,0000,0000,0000,,And if you wanna connect with\Nany of these wonderful people, Dialogue: 0,0:25:33.00,0:25:36.100,Default,,0000,0000,0000,,just head over to the Wintergatan\Ndiscord server. They're right there. Dialogue: 0,0:25:37.00,0:25:41.10,Default,,0000,0000,0000,,We just launched a new playlist\Non the Wintergatan youtube channel Dialogue: 0,0:25:41.10,0:25:44.40,Default,,0000,0000,0000,,with all the videos from\NMarble Machine X collaborators. Dialogue: 0,0:25:44.40,0:25:47.10,Default,,0000,0000,0000,,I don't want to miss a single video on this playlist. Dialogue: 0,0:25:47.10,0:25:51.20,Default,,0000,0000,0000,,So if you know a video that\Nshould be in this playlist and it's not, Dialogue: 0,0:25:51.20,0:25:55.20,Default,,0000,0000,0000,,please contact Joanna from\NTeam Wintergatan on discord server. Dialogue: 0,0:25:55.20,0:25:58.30,Default,,0000,0000,0000,,And Joanna: Welcome to the team, by the way!\N[clicks tongue] Dialogue: 0,0:25:58.30,0:26:01.100,Default,,0000,0000,0000,,A while back we asked for Wintergatan\Ncommunity submissions. Dialogue: 0,0:26:02.00,0:26:05.40,Default,,0000,0000,0000,,And we showed some of them,\Nbut then the building took over. Dialogue: 0,0:26:05.40,0:26:08.10,Default,,0000,0000,0000,,But there is still coming a lot of cool submissions, Dialogue: 0,0:26:08.10,0:26:11.90,Default,,0000,0000,0000,,so we thought we should take some of\Nour favorites, and show them here, Dialogue: 0,0:26:11.90,0:26:14.27,Default,,0000,0000,0000,,as a tribute to the Wintergatan community. Dialogue: 0,0:26:14.40,0:26:17.80,Default,,0000,0000,0000,,[♪ unknown/Marble Machine (chiptune cover) ♪] Dialogue: 0,0:26:38.50,0:26:41.90,Default,,0000,0000,0000,,Simon: - Hi, Martin. I'm Simon from a tiny\Nyoutube channel, called Applied Procrastination, Dialogue: 0,0:26:41.90,0:26:46.10,Default,,0000,0000,0000,,where instead of doing stuff we should have been doing,\Nwe've been using our last couple of years Dialogue: 0,0:26:46.10,0:26:49.75,Default,,0000,0000,0000,,building an overly complicated art project.\NAnd we love what you do. Dialogue: 0,0:26:49.75,0:26:52.75,Default,,0000,0000,0000,,We never even considered making\Nyoutube videos until we saw yours. Dialogue: 0,0:26:52.75,0:26:56.40,Default,,0000,0000,0000,,So we followed your formula and made an\Nopen build vlog where people can follow along, Dialogue: 0,0:26:56.40,0:26:59.10,Default,,0000,0000,0000,,and even replicate our machine for free if they want to. Dialogue: 0,0:26:59.10,0:27:03.60,Default,,0000,0000,0000,,So this is our tribute to you and to overly\Ncomplex machines. Thanks for being an inspiration! Dialogue: 0,0:27:04.40,0:27:09.40,Default,,0000,0000,0000,,[♪ unknown/Marble Machine (chiptune cover) ♪] Dialogue: 0,0:27:32.50,0:27:34.80,Default,,0000,0000,0000,,[music ends] Dialogue: 0,0:27:34.80,0:27:41.40,Default,,0000,0000,0000,,Martin: I have no clue how they made\Nthat black fluid go into letters... [chuckles] Dialogue: 0,0:27:41.40,0:27:43.50,Default,,0000,0000,0000,,Applied procrastination, Dialogue: 0,0:27:43.50,0:27:48.100,Default,,0000,0000,0000,,you have the best youtube channel name\Nof whole youtube. Check them out. Dialogue: 0,0:27:49.00,0:27:52.50,Default,,0000,0000,0000,,Thanks everyone for sending in\Nthe community submissions. Dialogue: 0,0:27:52.50,0:27:56.00,Default,,0000,0000,0000,,I can't wait until this machine is done, Dialogue: 0,0:27:56.00,0:28:00.80,Default,,0000,0000,0000,,and I can kind of come out of this dark hole, Dialogue: 0,0:28:00.80,0:28:03.70,Default,,0000,0000,0000,,and meet all of you on the world tour. Dialogue: 0,0:28:03.70,0:28:08.30,Default,,0000,0000,0000,,During the spring, I was...\Nliterally thinking of giving up Dialogue: 0,0:28:08.30,0:28:12.70,Default,,0000,0000,0000,,and like, giving up is absolutely not an option. Dialogue: 0,0:28:12.70,0:28:17.60,Default,,0000,0000,0000,,I believe in this project.\NEven more after seeing all this. Dialogue: 0,0:28:17.60,0:28:20.00,Default,,0000,0000,0000,,Thank you, everyone!\N[poosh] Dialogue: 0,0:28:20.70,0:28:24.10,Default,,0000,0000,0000,,Tim: I've been waiting just to\Ntalk to you for so long, you know, Dialogue: 0,0:28:24.10,0:28:27.10,Default,,0000,0000,0000,,take my revenge on you for calling me...\Ncalling me a huge liar. Dialogue: 0,0:28:27.10,0:28:29.80,Default,,0000,0000,0000,,I haven't forgotten that, by the way.\NHannes: Oh, no! [chuckles] Dialogue: 0,0:28:29.80,0:28:32.30,Default,,0000,0000,0000,,Martin: You know what Tim Keller\Ntold me the other day? Dialogue: 0,0:28:32.30,0:28:36.00,Default,,0000,0000,0000,,He said that the Marble Machine X\Nis not sunken cost fallacy. Dialogue: 0,0:28:36.00,0:28:38.30,Default,,0000,0000,0000,,I was so happy to hear.\N[chuckles] Dialogue: 0,0:28:38.30,0:28:40.50,Default,,0000,0000,0000,,Hannes: Okay, he's a good liar, though... Dialogue: 0,0:28:41.30,0:28:44.80,Default,,0000,0000,0000,,Tim: But, what you missed is\Nthat what I actually told him, Dialogue: 0,0:28:44.80,0:28:47.00,Default,,0000,0000,0000,,was that the Marble Machine\Nis not a sunk cost. Dialogue: 0,0:28:47.00,0:28:49.20,Default,,0000,0000,0000,,It's an asset. Right? Dialogue: 0,0:28:49.20,0:28:54.20,Default,,0000,0000,0000,,And... it is, it's a brand, it's all these other things. Dialogue: 0,0:28:54.20,0:28:57.20,Default,,0000,0000,0000,,But it's... it's an asset like a\Nracehorse is an asset, right? Dialogue: 0,0:28:57.20,0:29:00.50,Default,,0000,0000,0000,,It only makes money when you ride it.\NYou have to feed it. Dialogue: 0,0:29:01.70,0:29:05.100,Default,,0000,0000,0000,,So it's the kind of asset that you don't own.\NIt owns you. [lauging] Dialogue: 0,0:29:06.00,0:29:09.100,Default,,0000,0000,0000,,So it's actually... It's actually worse\Nthan if it was a sunk cost. Dialogue: 0,0:29:10.00,0:29:15.10,Default,,0000,0000,0000,,It's an asset that completely dominates your\Nentire life. And if you let it go, you have nothing. Dialogue: 0,0:29:15.10,0:29:17.00,Default,,0000,0000,0000,,[laughs] Dialogue: 0,0:29:17.00,0:29:21.60,Default,,0000,0000,0000,,So, if Martin wants cause to be...\Nyou know, despondent and depressed Dialogue: 0,0:29:21.60,0:29:24.50,Default,,0000,0000,0000,,about the Marble Machine X\Ndominating his life, it's that: Dialogue: 0,0:29:24.50,0:29:26.55,Default,,0000,0000,0000,,It's that he cannot get off this horse.\N// Subtitled by Wintergatan Writers. Join our team on discord. //