1 00:00:00,300 --> 00:00:04,500 Welcome to Wintergatan Wednesdays where I'm trying to finish the Marble Machine X. 2 00:00:04,900 --> 00:00:08,200 And the plywood parts lying on my work table today 3 00:00:08,201 --> 00:00:13,201 are going to play a crucial role in me being able to finish this machine or not. 4 00:00:13,400 --> 00:00:17,600 I love these pieces. They are really tomato sauce umami pieces... [slurping sound] 5 00:00:17,601 --> 00:00:22,999 By the way, thank you so much for the amazing response on last week's update video. 6 00:00:23,000 --> 00:00:25,200 That was amazing to see. Thank you. 7 00:00:25,201 --> 00:00:29,299 In today's video, we are going to assemble these pieces, 8 00:00:29,300 --> 00:00:32,600 and try them out to see if they work and do what they should do. 9 00:00:32,700 --> 00:00:36,800 We're also going to meet the amazing Marble Machine X CAD team. 10 00:00:36,801 --> 00:00:39,299 But before that, let's get to some assembly. 11 00:00:39,300 --> 00:00:45,600 When designing these pieces, I've been using one of my favorite trick: I've split the design in the middle. 12 00:00:45,800 --> 00:00:51,100 So if you check here, if I take this piece and I turn it over 180 degrees, 13 00:00:51,101 --> 00:00:53,201 and I put it together with the other piece. 14 00:00:53,202 --> 00:00:58,002 That creates a shape that is impossible for me to cut on the CNC machine. 15 00:00:58,100 --> 00:01:01,700 And then I use the same technique on these crooked marble paths. 16 00:01:01,800 --> 00:01:07,200 So if I take these two pieces, they are mirrored, and I put them together, like so. 17 00:01:07,700 --> 00:01:11,900 We have a crooked marble path inside this plywood block. 18 00:01:12,200 --> 00:01:17,500 This marble module will alter the length of the marble paths, 19 00:01:17,700 --> 00:01:22,300 controlling that the marbles are flush on the top of the marble divider. 20 00:01:23,400 --> 00:01:30,900 I've designed these so you can open and close to keep the different modules locked in place here. 21 00:01:30,901 --> 00:01:33,301 [drill whirring] 22 00:01:42,300 --> 00:01:44,400 [ratchet clicking] 23 00:01:44,401 --> 00:01:48,991 So these are all unique marble paths with different lengths. 24 00:01:49,100 --> 00:01:52,800 As you can see, I can just fit four marbles on there. 25 00:01:53,600 --> 00:01:59,700 This "6" here, you can see that it's crooked. I've shifted the path, six millimeters... 26 00:02:00,000 --> 00:02:05,400 You see that space there? That's the whole reason for the existence of this part. [chuckles] 27 00:02:05,700 --> 00:02:09,400 Let's check "14", even more space. 28 00:02:09,700 --> 00:02:12,800 And the longest path I have is this one, "22", 29 00:02:13,300 --> 00:02:17,000 and here you can see that I can even fit five marbles. 30 00:02:17,001 --> 00:02:22,401 So now when I know I have... the longest one can accommodate a whole extra marble, 31 00:02:22,600 --> 00:02:25,700 then I know I have all the combinations I will ever need. 32 00:02:25,900 --> 00:02:30,799 So every path has its corresponding mirrored path... 33 00:02:30,800 --> 00:02:32,100 like so. 34 00:02:32,101 --> 00:02:37,201 These modules will later slot in here, but first we have to assemble them. 35 00:02:37,400 --> 00:02:42,300 To align them perfectly, I'm going to use some clamps. 36 00:02:44,200 --> 00:02:48,699 [drilling sound] 37 00:02:53,600 --> 00:02:59,100 I hardly feel the edge with my finger here. That's perfect! 38 00:02:59,500 --> 00:03:04,300 Looking at the outside of this module, we don't know what curves are inside. 39 00:03:04,301 --> 00:03:10,301 So I'm gonna mark them with their number on a surface that will be hidden when in use. 40 00:03:10,400 --> 00:03:14,700 I assembled all of them and they're gorgeous. [chuckles] 41 00:03:15,300 --> 00:03:20,200 So, if there's something I've learned during the Marble Machine X project, 42 00:03:20,201 --> 00:03:22,561 it's to machine plywood. [laughs] 43 00:03:23,200 --> 00:03:24,880 Let's try them! 44 00:03:26,800 --> 00:03:32,300 So here we can clearly see how the top marble sits lower and lower and lower. 45 00:03:32,500 --> 00:03:35,900 Let's try them on the docking station. 46 00:03:36,000 --> 00:03:37,500 This is how it works. 47 00:03:37,501 --> 00:03:44,901 It slides in like so, and then I can take another one, put it like so. 48 00:03:45,700 --> 00:03:50,900 And I can change them out to adjust the top height of the top marble. 49 00:03:51,500 --> 00:03:56,800 But, there is a radius from the tool of the CNC machine, here. 50 00:03:56,900 --> 00:04:02,100 And here's a sharp corner and I want this radius here to make these a little bit more sturdy. 51 00:04:02,300 --> 00:04:05,200 So now I need to take off this sharp corner. 52 00:04:05,201 --> 00:04:08,701 The radius of this fillet is three millimeter. 53 00:04:09,000 --> 00:04:13,500 So I'm scoring a three millimeter line here with my caliper. 54 00:04:14,000 --> 00:04:19,600 And now I can use the disc sander to sand away this corner until I come up to the scored line. 55 00:04:21,800 --> 00:04:25,000 Here you can see I rounded over the corners 56 00:04:25,001 --> 00:04:28,701 and now... it sits flush in the bottom. 57 00:04:30,000 --> 00:04:31,100 Perfect! 58 00:04:31,500 --> 00:04:36,300 All the pieces are ready and I can lower these cam levers, 59 00:04:36,800 --> 00:04:40,600 so we can test this out and see how it fits. 60 00:04:40,601 --> 00:04:45,201 This thing is actually gonna go up here on the machine. 61 00:04:45,202 --> 00:04:49,602 And I can already see a misalignment. Let me show you. 62 00:04:49,603 --> 00:04:54,203 I slide in the modules; You can then see the misalignment. 63 00:04:54,204 --> 00:04:58,900 This should be concentric; The parts are too much this way. 64 00:04:58,901 --> 00:05:04,301 So you can see the exact same effect on the top row but even worse. 65 00:05:04,302 --> 00:05:07,702 Here you hardly can spot the edge of the top edge. 66 00:05:07,800 --> 00:05:14,000 I'm gonna put shim washers both here and between them, here. 67 00:05:14,900 --> 00:05:20,600 3.14, so I need the two washers to be exactly pi. 68 00:05:20,601 --> 00:05:24,101 3.14, pi again. 69 00:05:24,102 --> 00:05:26,302 So you can use pi in this case, 70 00:05:26,303 --> 00:05:31,603 because whenever you take something completely round, and you put it twice, 71 00:05:31,604 --> 00:05:35,204 the width will always be 3.14... 72 00:05:36,100 --> 00:05:37,500 It's very useful. 73 00:05:40,000 --> 00:05:41,000 [drilling] 74 00:05:41,300 --> 00:05:42,500 I made a maracas! 75 00:05:42,501 --> 00:05:45,501 [rhythmic rattle] 76 00:05:47,900 --> 00:05:49,800 [thumping] 77 00:05:50,400 --> 00:05:52,600 [drilling and rattling] 78 00:05:53,100 --> 00:05:55,100 That looks super centered, 79 00:05:55,400 --> 00:05:57,500 and this looks perfect as well. 80 00:05:57,501 --> 00:06:00,501 Washer stacks has saved us once again, 81 00:06:00,502 --> 00:06:03,102 and we can now test this thing for real. 82 00:06:03,300 --> 00:06:06,400 These two PMMA pipes are just a visualization. 83 00:06:06,600 --> 00:06:10,300 Think of the top of these pipes as the top of the marble divider, 84 00:06:10,301 --> 00:06:13,001 where the top marble needs to be absolutely flush. 85 00:06:13,002 --> 00:06:18,702 So we're gonna start with "0" and "2", just to have something to experiment with. 86 00:06:18,703 --> 00:06:22,403 So I slot this in like a server, this I think is so cool, 87 00:06:22,404 --> 00:06:28,204 like: shtuck, shtuck, shtuck, and then we're gonna fill the pipes. 88 00:06:29,800 --> 00:06:35,700 Do you see that this marble is sticking up, and that this marble is sticking up, but much less? 89 00:06:35,701 --> 00:06:39,401 With my modular system, I can now tweak this. 90 00:06:39,402 --> 00:06:43,002 So let's start over here with this channel. 91 00:06:43,400 --> 00:06:47,300 It needs to go down... quite a lot. 92 00:06:47,301 --> 00:06:49,501 So I'm going to take this one out... 93 00:06:49,700 --> 00:06:51,900 without dropping all the marbles. 94 00:06:52,000 --> 00:06:56,000 So we had "2" and now I'm inserting "16". 95 00:06:59,300 --> 00:07:01,000 Closing... 96 00:07:02,200 --> 00:07:04,000 Look at that! 97 00:07:04,001 --> 00:07:06,701 Almost exactly flush! 98 00:07:06,702 --> 00:07:10,500 I actually want this top marble to be a little bit higher. 99 00:07:10,501 --> 00:07:14,301 We used "16", let's try "14". 100 00:07:14,900 --> 00:07:16,600 This is a one-time setup. 101 00:07:16,601 --> 00:07:20,301 I would never have to do this more than once on the real machine. 102 00:07:21,700 --> 00:07:24,699 Yeah! Boom, that's perfect! 103 00:07:24,700 --> 00:07:29,286 This one is just a little bit over. Number "6", here. 104 00:07:30,400 --> 00:07:35,400 [marbles falling and clattering on the table and on the floor] 105 00:07:42,100 --> 00:07:44,100 Slot this one in... 106 00:07:44,700 --> 00:07:46,499 Boom, it's flush! 107 00:07:46,500 --> 00:07:47,500 [poosh] 108 00:07:47,501 --> 00:07:52,899 This part takes care of a function to make the marbles flush all by itself, 109 00:07:52,900 --> 00:07:57,900 leaving the new marble gates free to be much simpler. 110 00:07:57,901 --> 00:08:02,101 I make all the subassemblies more stupid, more reliable. 111 00:08:02,102 --> 00:08:05,902 If I keep on doing that, the Marble Machine X will actually work. 112 00:08:06,500 --> 00:08:11,099 What is more amazing though, is what's going to happen now, because... 113 00:08:11,100 --> 00:08:13,999 while I am building in my workshop, 114 00:08:14,000 --> 00:08:18,899 we have a CAD team working on the CAD model of the Marble Machine X. 115 00:08:18,900 --> 00:08:21,700 It's been a huge disappointment for me personally, 116 00:08:21,701 --> 00:08:27,301 that I haven't been able to keep... update the CAD model of this project. 117 00:08:27,400 --> 00:08:34,400 So while back I asked people on the discord server if they wanted to be part of a CAD team. 118 00:08:34,401 --> 00:08:37,901 This project has been going on in the background for the last four months, 119 00:08:38,000 --> 00:08:41,799 and it's just filled with amazing, amazing people. 120 00:08:41,800 --> 00:08:46,599 So right off the bat, I just want to say thanks to everyone who are part of the CAD team. 121 00:08:46,600 --> 00:08:52,200 And especially, you're gonna meet Maureen from Meticulae Designs youtube channel. 122 00:08:52,400 --> 00:08:55,500 Maureen is the defender of the Kinetic Fingers, 123 00:08:55,501 --> 00:09:01,301 and I asked Maureen if she could make a little video introducing the CAD team. 124 00:09:01,400 --> 00:09:05,600 So after this successful try, I'm gonna hand it over to Maureen. 125 00:09:05,700 --> 00:09:08,500 Check out her youtube channel, Meticulae Designs, 126 00:09:08,860 --> 00:09:10,420 and... enjoy! 127 00:09:11,040 --> 00:09:12,199 [large gong sound] 128 00:09:12,200 --> 00:09:16,700 Maureen: - Three months ago... a butterfly made a list. 129 00:09:18,800 --> 00:09:20,200 [large gong sound] 130 00:09:20,201 --> 00:09:25,101 Three months ago... the butterfly put out a call for help. 131 00:09:26,500 --> 00:09:27,500 [large gong sound] 132 00:09:27,501 --> 00:09:34,001 And three months ago... the call was answered by an army of volunteers. 133 00:09:34,500 --> 00:09:37,500 But did they know what they were getting into? 134 00:09:37,501 --> 00:09:39,059 [♪ unreleased/The Ondophone Prototype 1.1 ♪] 135 00:09:39,060 --> 00:09:44,399 Inside that innocent-looking simple little row, a great beast was hidden. 136 00:09:44,400 --> 00:09:49,700 The beast was born from software limitations, collaborator restrictions, 137 00:09:49,701 --> 00:09:52,701 and the abandonment of its tracking system. 138 00:09:53,000 --> 00:09:59,400 It threatened madness, despair, and hopelessness on anyone attempting to tame it. 139 00:09:59,900 --> 00:10:03,300 But the thousand arms of the volunteers were not deterred. 140 00:10:03,700 --> 00:10:08,700 They bared their spoons, because they knew the secret to conquering this beast. 141 00:10:09,200 --> 00:10:11,500 How do you eat an elephant? 142 00:10:16,000 --> 00:10:22,000 [♪ unreleased/The Ondophone Prototype 1.1 ♪] 143 00:10:27,600 --> 00:10:31,500 Hi, I'm Maureen! I'm here to talk about the CAD MMX Project 144 00:10:31,501 --> 00:10:34,701 and share what the CAD team's been up to in our first months. 145 00:10:35,200 --> 00:10:40,700 When Martin announced this project on discord, dozens of CAD modelers immediately jumped on board. 146 00:10:41,500 --> 00:10:45,999 By now we have over 200 people signed up to follow the CAD team discord channel. 147 00:10:46,000 --> 00:10:48,600 But finding volunteers turned out to be the easy part. 148 00:10:49,500 --> 00:10:56,200 The difficulty in this project lies with the complexity of the CAD model, pushing Fusion 360 past its limits. 149 00:10:56,201 --> 00:11:02,399 And with the management of thousands of parts designed by multiple people over a number of years, 150 00:11:02,700 --> 00:11:07,500 many of which have been physically changed on the machine, but not updated in CAD. 151 00:11:07,800 --> 00:11:11,000 And the only reliable resource we have to track all of this 152 00:11:11,000 --> 00:11:13,500 are the MMX build videos Martin's made. 153 00:11:13,500 --> 00:11:17,549 So Martin wasn't kidding when he said that the biggest challenge to this project was 154 00:11:17,550 --> 00:11:20,799 finding a project manager, because instead of just one, 155 00:11:20,800 --> 00:11:24,210 we currently have six managers of the CAD team. 156 00:11:24,400 --> 00:11:27,400 Some of them have been members of the e-team for quite a while, 157 00:11:27,401 --> 00:11:29,401 while others are new to the team. 158 00:11:30,200 --> 00:11:33,600 Tim Keller's our project leader and liaison with Martin. 159 00:11:33,601 --> 00:11:38,101 Tim Mitchell, Will Francis, and David Lewis are our Quality Control team. 160 00:11:38,102 --> 00:11:41,399 Tim & Will make sure the parts our team members are working on 161 00:11:41,400 --> 00:11:45,200 match the modeling and defeaturing guidelines set forth in our instructions, 162 00:11:45,400 --> 00:11:50,100 and David oversees assembly of the approved parts into our new Master Assembly. 163 00:11:50,400 --> 00:11:52,400 Jordan Bowden is new to the e-team. 164 00:11:52,401 --> 00:11:55,401 He's an Airtable wizard who built our new database 165 00:11:55,402 --> 00:11:57,499 and manages all our assets. 166 00:11:57,500 --> 00:11:58,900 And I'm Maureen Krauth. 167 00:11:58,901 --> 00:12:03,801 I'm new to the e-team too, and my job is maintaining our documentation and People Management. 168 00:12:05,899 --> 00:12:09,799 The project is broken into two phases. [♪ unreleased/Testing E-Bow on Ondophone ♪] 169 00:12:09,800 --> 00:12:13,949 In Phase 1, we're simplifying the CAD model inside Fusion 360 170 00:12:13,950 --> 00:12:19,750 by removing all fasteners, defeaturing internal geometry, and remodeling parts efficiently, 171 00:12:19,751 --> 00:12:23,599 to keep the 3D model computationally light and easy to load. 172 00:12:23,900 --> 00:12:26,800 At the same time, we're bringing the CAD model up-to-date 173 00:12:26,801 --> 00:12:29,401 so that it matches the physical machine. 174 00:12:29,402 --> 00:12:34,902 When Phase 1 is complete we will release the CAD model to the MMX fan community for free, 175 00:12:34,903 --> 00:12:39,299 and if the ideas people are sharing on discord already are any indication, 176 00:12:39,300 --> 00:12:42,800 there'll be a lot of cool things coming out after this project is done. 177 00:12:43,900 --> 00:12:49,000 In Phase 2 we will be rebuilding the CAD MMX from scratch, likely using another program. 178 00:12:49,100 --> 00:12:53,099 We will closely scrutinize each and every part, and redesign everything we can 179 00:12:53,100 --> 00:12:57,700 to be more easily manufacturable, so Martin can have backup parts for the World Tour, 180 00:12:57,701 --> 00:13:01,901 that don't require improvisations or manual CNC-ing. 181 00:13:03,000 --> 00:13:07,500 Along with these phases, we're recreating the PBS inside a program called Airtable, 182 00:13:07,501 --> 00:13:09,301 to track everything we're doing. 183 00:13:09,302 --> 00:13:11,602 This new database has the old one in it, 184 00:13:11,603 --> 00:13:14,049 along with other data crucial for our team, 185 00:13:14,050 --> 00:13:17,949 including time-coded reference for which parts are seen in which episodes, 186 00:13:17,950 --> 00:13:21,299 and flowcharts mapping out the power train and marble flow. 187 00:13:22,400 --> 00:13:28,500 Ultimately we'll create a bill of materials that tracks every single part and piece of hardware for Phase 2, 188 00:13:28,501 --> 00:13:31,001 with details for machining and assembly. 189 00:13:32,720 --> 00:13:34,949 [♪ unreleased/Cyber Bass Funkalizer ♪] 190 00:13:34,950 --> 00:13:39,150 To start this project, Martin and Tim Keller went through the whole machine together, 191 00:13:39,151 --> 00:13:43,199 sorting the machine into roughly 100 logical assembly groupings, 192 00:13:43,200 --> 00:13:46,099 which make more sense now that the machine's almost done, 193 00:13:46,100 --> 00:13:50,400 than the older organization of the design-as-you-go PBS system. 194 00:13:50,800 --> 00:13:56,300 Martin's done walk-around videos for us, explaining what's included in each of the new assembly groupings. 195 00:13:56,800 --> 00:14:01,599 We then dig through the old e-team folders in Fusion to find any existing CAD models, 196 00:14:01,600 --> 00:14:04,599 and bring them into our new team project. 197 00:14:04,600 --> 00:14:09,300 Any part that's been changed from its original design will need to be updated, 198 00:14:09,301 --> 00:14:13,701 while other parts were never designed in CAD and have to be modeled from scratch. 199 00:14:14,400 --> 00:14:17,900 Every week on Wednesdays we have a team meeting inside discord 200 00:14:17,901 --> 00:14:23,300 where we go over the parts we'll be assigning, and answer questions people have about what they're working on. 201 00:14:23,500 --> 00:14:28,200 And then we watch the Wintergatan Wednesday video together as a team. Hi guys! 202 00:14:28,201 --> 00:14:33,501 And collectively freak out any time Martin gets out the angle grinder for a part we've already done. 203 00:14:34,100 --> 00:14:36,900 Martin: - Time for the angle grinder. CAD team members: - Ooh... [chuckles] 204 00:14:37,400 --> 00:14:40,800 Tim Keller: Another part goes from completed back to not completed. 205 00:14:40,801 --> 00:14:42,801 Andrey Shur: - Yeees! [laughs] 206 00:14:44,500 --> 00:14:47,700 Andrey Shur: - Angle grind me, Martin! [laughs] 207 00:14:50,200 --> 00:14:55,200 Our volunteers span the entire globe, speak 19 different languages, 208 00:14:55,201 --> 00:14:59,801 and have a range of experience levels in Fusion 360 and other CAD programs 209 00:14:59,802 --> 00:15:03,022 from absolute newbie to experienced master. 210 00:15:03,200 --> 00:15:08,399 Because there are only so many parts to go around and we want to try to include everyone, 211 00:15:08,400 --> 00:15:14,600 we've come up with a partnership system where we assign more experienced Seniors with less experienced Juniors, 212 00:15:14,601 --> 00:15:19,201 and team people up based on how their assemblies connect to each other inside the machine. 213 00:15:19,300 --> 00:15:21,700 These groups are overseen by team leaders, 214 00:15:21,701 --> 00:15:24,988 who look for alignment issues as they test-fit the parts together, 215 00:15:25,000 --> 00:15:30,199 and we also have a Status Trackers team that keeps the organizational side of things running smoothly. 216 00:15:30,500 --> 00:15:35,899 They ensure everything is kept updated between discord, Fusion, and Airtable, 217 00:15:35,900 --> 00:15:39,800 so we can track the status of every part of the model at any time. 218 00:15:40,400 --> 00:15:46,300 So far, 74 team members have been assigned to work on 80 different parts of the CAD MMX. 219 00:15:47,300 --> 00:15:51,300 Once the assignments have been announced, the volunteers figure out if those models 220 00:15:51,301 --> 00:15:54,401 match the video reference or need to be updated. 221 00:15:54,402 --> 00:15:56,801 Martin measures specific bits of the machine 222 00:15:56,802 --> 00:15:59,702 that our team members request for accuracy. 223 00:15:59,703 --> 00:16:02,299 They update their models, defeature them, 224 00:16:02,300 --> 00:16:05,700 and submit them to be checked by Quality Control. 225 00:16:05,701 --> 00:16:08,898 After enough parts in an assembly group have been approved, 226 00:16:08,899 --> 00:16:11,799 they're ready for the team leaders to begin Assembly Check. 227 00:16:12,300 --> 00:16:16,600 Aligning the power train to the base frame was the first step in this process. 228 00:16:17,400 --> 00:16:20,800 David's created a master skeleton to check everything against, 229 00:16:20,801 --> 00:16:25,701 and the team leaders look for alignment issues and figure out if everything's working together. 230 00:16:26,100 --> 00:16:28,900 The Assembly Check process can take a while, 231 00:16:28,901 --> 00:16:32,651 because everything is connected to everything else, and each part needs to be 232 00:16:32,652 --> 00:16:36,352 checked against not only what it's mounted to but also what it's moving with. 233 00:16:37,900 --> 00:16:40,799 Bite by bite, we're making good progress, 234 00:16:40,800 --> 00:16:44,100 and we'll keep working our way all the way up to the top. 235 00:16:46,700 --> 00:16:49,900 Three months ago, none of this existed. 236 00:16:51,800 --> 00:16:57,600 Three months ago, Martin had no idea if people would even want to tackle this monster project. 237 00:16:57,601 --> 00:17:02,601 And three months ago, that elephant had no idea what was coming for it. 238 00:17:02,602 --> 00:17:08,602 [♪ unreleased/ Cyber Bass Funkalizer ♪] 239 00:17:18,350 --> 00:17:19,450 [chuckles] 240 00:17:19,451 --> 00:17:21,500 Martin: I'm laughing so much right now; 241 00:17:21,501 --> 00:17:24,001 I'm picturing the CAD team 242 00:17:24,002 --> 00:17:27,502 in these live-viewing parties of the episodes, 243 00:17:27,900 --> 00:17:30,900 like when I pull out the angle grinder [laughs] 244 00:17:30,901 --> 00:17:32,501 and someone has, like, 245 00:17:32,502 --> 00:17:35,202 CADed the piece down to perfection 246 00:17:35,203 --> 00:17:37,103 and they just laugh about it! 247 00:17:37,104 --> 00:17:39,404 That says everything; That we're a... 248 00:17:39,405 --> 00:17:41,549 huge club of delayed gratification. 249 00:17:41,550 --> 00:17:45,399 So, check out Maureen's videos on the Kinetic Fingers, 250 00:17:45,400 --> 00:17:47,600 and thank you, Maureen, for making this video. 251 00:17:47,601 --> 00:17:52,101 My favorite part of the CAD project is the Phase 2, 252 00:17:52,102 --> 00:17:56,402 where we're actually going to redesign all the mistakes on this machine. [chuckles] 253 00:17:56,403 --> 00:18:00,103 Where we can, like, together, me and the whole CAD team, 254 00:18:00,104 --> 00:18:04,004 everyone can, like, pitch in ideas for simplifications. 255 00:18:04,005 --> 00:18:08,004 I'm thinking, for example, I wanna skip the magnet lifts. [chuckles] 256 00:18:08,005 --> 00:18:12,599 They're causing so much trouble. Everyone told me from the beginning: "don't do magnet lifting". 257 00:18:12,600 --> 00:18:14,799 I wanted this cool visual effect. 258 00:18:14,800 --> 00:18:21,099 I think we should redesign the MMY to have a classical marble machine lift technique. 259 00:18:21,100 --> 00:18:23,500 We can then skip the whole demag wheel. 260 00:18:23,501 --> 00:18:26,999 Sorry, you who have CADed the demag wheel! 261 00:18:27,000 --> 00:18:32,999 But basically, the MMY is going to be, like, the machine as I should have done it right. 262 00:18:33,000 --> 00:18:36,499 So, the original Marble Machine became a prototype for this. 263 00:18:36,500 --> 00:18:38,999 This is the prototype for the MMY. 264 00:18:39,000 --> 00:18:42,100 So, potentially, on the world tour, 265 00:18:42,101 --> 00:18:45,899 I will play live on the MMY. That can happen. 266 00:18:45,900 --> 00:18:51,799 At the main rudder of this gigantic cruise ship is Tim Keller. 267 00:18:51,800 --> 00:18:55,200 So, you know him from Tim Keller and The Broken Endmills. 268 00:18:55,201 --> 00:18:59,101 Apparently, they changed name of the band to The Elephant Eaters. [laughs] 269 00:18:59,102 --> 00:19:03,102 Tim Keller has been a huge part of the whole Marble Machine X project, 270 00:19:03,103 --> 00:19:08,903 and is now heading this CAD team and is doing an awesome job out of it. 271 00:19:08,904 --> 00:19:13,603 Let's check in on the latest update on the CAD project from Tim Keller himself. 272 00:19:13,604 --> 00:19:18,399 Tim: The update on the CAD project is "my team rocks". My team is... is so cool. 273 00:19:18,400 --> 00:19:23,100 It makes it easy to be the leader of a team when your team just... 274 00:19:23,101 --> 00:19:26,501 is all self-starters, and we're working on something where... 275 00:19:26,502 --> 00:19:28,702 everyone, like, really wants to be part of it. 276 00:19:28,703 --> 00:19:31,903 It makes leading a team like that really easy and really fun. 277 00:19:31,904 --> 00:19:34,804 There's so many people who are part of the discord community. 278 00:19:34,805 --> 00:19:38,259 I've been able to go and find people who look like... "Oh, this person is pretty engaged", 279 00:19:38,260 --> 00:19:41,699 "this person has a knowledge base or a skill base that I think might be interesting". 280 00:19:41,700 --> 00:19:43,700 Have a couple of conversations with them, 281 00:19:43,701 --> 00:19:47,901 bring them onto the team, and all of a sudden they're doing amazing things that I wouldn't have thought of. 282 00:19:47,902 --> 00:19:48,602 And I love it. 283 00:19:48,603 --> 00:19:53,799 Early in the Wintergatan series, you guys had an episode on the PBS system, right? 284 00:19:53,800 --> 00:19:55,900 That Chris had developed with Martin. 285 00:19:55,901 --> 00:20:00,001 This is the PBS system, and the PBS system was basically a number line, right? 286 00:20:00,002 --> 00:20:03,002 So as the numbers went up, you were able to categorize 287 00:20:03,003 --> 00:20:07,199 and get all the different parts kind of into groups along that number line. 288 00:20:07,200 --> 00:20:10,599 This is a database, and the company Airtable 289 00:20:10,600 --> 00:20:12,949 actually gave us this for free, which was awesome of them. 290 00:20:12,950 --> 00:20:15,699 They didn't ask for anything in return, which was super awesome. 291 00:20:15,700 --> 00:20:18,949 And you can go down all the way as deep as you want on these things, 292 00:20:18,950 --> 00:20:22,450 all the way back to, let's see... vibraphone resonator pipes. 293 00:20:22,451 --> 00:20:26,299 You can see, these are episodes... 294 00:20:26,300 --> 00:20:30,000 where he's talked about the vibraph... the resonator pipes. 295 00:20:30,001 --> 00:20:34,901 Here are... time stamps, transcriptions... [laughs] 296 00:20:34,902 --> 00:20:38,602 of what's happening in that episode. I mean, it... 297 00:20:38,603 --> 00:20:41,249 And this isn't... this isn't all just the software, 298 00:20:41,250 --> 00:20:44,450 we have a team of people who are doing this, and putting this information in, right? 299 00:20:44,451 --> 00:20:46,151 Garbage in, garbage out. 300 00:20:46,152 --> 00:20:50,099 The fact that this community is doing this, and... 301 00:20:50,100 --> 00:20:53,300 and especially, you know, as someone who gets to lead this team, 302 00:20:53,300 --> 00:20:56,800 I actually don't know who's doing this, right? 303 00:20:56,801 --> 00:21:00,099 This is being managed by someone who Maureen is managing, 304 00:21:00,100 --> 00:21:05,700 And it's all taking care of itself, because... because the community is so just energetic 305 00:21:05,701 --> 00:21:08,401 and willing to be... to play some small role in it. 306 00:21:08,600 --> 00:21:11,499 It's... super cool. 307 00:21:11,500 --> 00:21:14,300 When we get into phase two of this project, 308 00:21:14,301 --> 00:21:19,699 we're actually going to be doing it using... a master skeleton 309 00:21:19,700 --> 00:21:24,600 of the machine where we have all the key components laid out. 310 00:21:24,601 --> 00:21:29,201 Where each axis of each, you know, linear shaft has to be, 311 00:21:29,202 --> 00:21:34,502 where the mating points of all the gears are gonna be, 312 00:21:34,503 --> 00:21:38,799 and where all of the different paths that the marbles could take through. 313 00:21:38,800 --> 00:21:44,300 And we're gonna start with a skeleton like that, and then design the machine around it. 314 00:21:45,800 --> 00:21:51,999 That's a big change to the way that Martin originally designed it with Fusion 360. 315 00:21:52,000 --> 00:21:56,900 Fusion 360 is what's called a top-down modeling environment, where you design individual parts, 316 00:21:56,901 --> 00:21:59,101 and then you can kind of break them up into assemblies. 317 00:21:59,102 --> 00:22:02,999 Things like Solidworks and some other ones are bottom-up, where you can say: 318 00:22:03,000 --> 00:22:08,000 "Hey, this is the overall architecture of the... of what you're building," 319 00:22:08,001 --> 00:22:10,999 "and now let me make parts that fit into that architecture." 320 00:22:11,000 --> 00:22:16,000 When you are making something as complicated as the MMX, you really do need a bottom up environment, 321 00:22:16,001 --> 00:22:21,801 which is why in phase two, we're gonna be going to a more professional software platform like that. 322 00:22:22,700 --> 00:22:27,400 So there are several kind of cool VR projects that are out there. There are... 323 00:22:27,401 --> 00:22:32,401 One is a guy who actually did his own simplified Marble Machine CAD. 324 00:22:32,402 --> 00:22:36,502 Brian Harms: Hi Martin, I have created a simplified version of the MMX that you can actually play in VR. 325 00:22:36,503 --> 00:22:40,999 Ah! Forgot the crank downstairs, let me go grab that. Oh no, Wilson... 326 00:22:41,000 --> 00:22:44,999 Sometimes when he drinks he tries to CNC an army of evil Wilsons. 327 00:22:45,000 --> 00:22:47,800 All right, let's slap this on the machine. [plop] 328 00:22:49,599 --> 00:22:53,799 [music slightly off rhythm] [♪ Wintergatan: Marble Machine ♪] 329 00:22:53,800 --> 00:22:55,700 There it is. I hope you liked it! 330 00:22:55,701 --> 00:22:57,301 [strange laughter] What was that? 331 00:22:57,302 --> 00:23:00,002 [high pitched Wilson noises] Evil Wilson #1: Attack! Let's go! 332 00:23:00,003 --> 00:23:03,503 Brian: - Oh ho! Not again. [Wilson laughs] 333 00:23:03,504 --> 00:23:06,704 Evil Wilson #1: Now you'll never finish this project! Evil Wilson #2: Oh, sick burn evil Wilson! 334 00:23:06,705 --> 00:23:10,499 Tim: The model that we spit out at the end of this will be de-featured, 335 00:23:10,500 --> 00:23:14,299 it'll have all of the relevant parts, it will be cosmetically accurate. 336 00:23:14,300 --> 00:23:16,699 It'll be, you know, the real machine. 337 00:23:16,700 --> 00:23:20,500 And people will be able to do with that digital asset, whatever the heck they want. 338 00:23:20,501 --> 00:23:22,901 There is so much you could do... 339 00:23:22,902 --> 00:23:27,802 We could make literally a playable virtual reality Marble Machine. 340 00:23:28,500 --> 00:23:34,700 Yeah, Martin is always very thankful and very... very keen to express his gratitude to these people, 341 00:23:34,701 --> 00:23:37,831 but we're all just doing it 'cause it's fun. And... 342 00:23:39,000 --> 00:23:45,600 I love that I get a place to play with people who are so generous, 343 00:23:45,601 --> 00:23:50,001 and who are so smart, and just gifted that the community itself is rewarding. 344 00:23:50,500 --> 00:23:56,400 I find myself just chatting with, you know, Maureen and with Jordan and David Lewis, it's... 345 00:23:56,401 --> 00:24:01,999 We're our own family and if Martin got hit by a Marble Machine, you know, 346 00:24:02,000 --> 00:24:05,999 two weeks from today, we'd probably still be doing this, right? 347 00:24:06,000 --> 00:24:09,999 The community has its own rewards, and I love being part of it. 348 00:24:10,000 --> 00:24:11,500 Martin: What can I say? 349 00:24:11,501 --> 00:24:13,399 [Martin singing] [♪ Tegan and Sara: Everything Is Awesome ♪] 350 00:24:13,400 --> 00:24:15,999 ♪ Everything is awesome, ♪ ♪ everything is cool when you're part of a team. ♪ 351 00:24:16,000 --> 00:24:18,800 My main intention with the discord server 352 00:24:18,801 --> 00:24:23,999 was for like-minded people to have a platform where we could meet each other. 353 00:24:24,000 --> 00:24:26,299 That's exactly what is happening right now. 354 00:24:26,300 --> 00:24:31,199 And I mean, if there's any tech businesses out there in the world looking for amazing talent, 355 00:24:31,200 --> 00:24:36,500 lurking around in the Wintergatan discord server might be one of your best bets. [chuckles] 356 00:24:36,501 --> 00:24:39,700 I loved how you described the team members, Tim, 357 00:24:39,701 --> 00:24:43,299 and how many people are just like, taking their own initiatives. 358 00:24:43,300 --> 00:24:48,199 The attacking Wilson's... [chuckles] Brian, that was absolutely genius! 359 00:24:48,200 --> 00:24:51,699 I was wondering why my stash of Dragon tears was empty... 360 00:24:51,700 --> 00:24:59,300 I mean, the sky's the limit when it comes to digital, so maybe I can prototype MMY in virtual reality, 361 00:24:59,600 --> 00:25:05,400 so I can basically maybe even compose on MMY in virtual reality. 362 00:25:05,700 --> 00:25:10,199 Before we actually order the parts to be manufactured. 363 00:25:10,200 --> 00:25:12,700 We should make a whole like, VR game, 364 00:25:12,701 --> 00:25:17,501 where the purpose is to, like, never finish the Marble Machine X. 365 00:25:17,502 --> 00:25:19,601 Like, the Marble Machine X is in the corner. 366 00:25:19,602 --> 00:25:24,499 It builds by itself and you have to procrastinate, so it doesn't get finished. 367 00:25:24,500 --> 00:25:29,400 Tim Keller has his own youtube channel, so be sure to check out Tim Keller's youtube channel. 368 00:25:29,401 --> 00:25:32,999 And if you wanna connect with any of these wonderful people, 369 00:25:33,000 --> 00:25:36,999 just head over to the Wintergatan discord server. They're right there. 370 00:25:37,000 --> 00:25:41,099 We just launched a new playlist on the Wintergatan youtube channel 371 00:25:41,100 --> 00:25:44,400 with all the videos from Marble Machine X collaborators. 372 00:25:44,401 --> 00:25:47,099 I don't want to miss a single video on this playlist. 373 00:25:47,100 --> 00:25:51,200 So if you know a video that should be in this playlist and it's not, 374 00:25:51,201 --> 00:25:55,199 please contact Joanna from Team Wintergatan on discord server. 375 00:25:55,200 --> 00:25:58,300 And Joanna: Welcome to the team, by the way! [clicks tongue] 376 00:25:58,301 --> 00:26:01,999 A while back we asked for Wintergatan community submissions. 377 00:26:02,000 --> 00:26:05,400 And we showed some of them, but then the building took over. 378 00:26:05,401 --> 00:26:08,101 But there is still coming a lot of cool submissions, 379 00:26:08,102 --> 00:26:11,902 so we thought we should take some of our favorites, and show them here, 380 00:26:11,903 --> 00:26:14,272 as a tribute to the Wintergatan community. 381 00:26:14,400 --> 00:26:17,800 [♪ unknown/Marble Machine (chiptune cover) ♪] 382 00:26:38,500 --> 00:26:41,900 Simon: - Hi, Martin. I'm Simon from a tiny youtube channel, called Applied Procrastination, 383 00:26:41,901 --> 00:26:46,101 where instead of doing stuff we should have been doing, we've been using our last couple of years 384 00:26:46,102 --> 00:26:49,749 building an overly complicated art project. And we love what you do. 385 00:26:49,750 --> 00:26:52,750 We never even considered making youtube videos until we saw yours. 386 00:26:52,751 --> 00:26:56,399 So we followed your formula and made an open build vlog where people can follow along, 387 00:26:56,400 --> 00:26:59,099 and even replicate our machine for free if they want to. 388 00:26:59,100 --> 00:27:03,600 So this is our tribute to you and to overly complex machines. Thanks for being an inspiration! 389 00:27:04,400 --> 00:27:09,400 [♪ unknown/Marble Machine (chiptune cover) ♪] 390 00:27:32,500 --> 00:27:34,800 [music ends] 391 00:27:34,801 --> 00:27:41,401 Martin: I have no clue how they made that black fluid go into letters... [chuckles] 392 00:27:41,402 --> 00:27:43,502 Applied procrastination, 393 00:27:43,503 --> 00:27:48,999 you have the best youtube channel name of whole youtube. Check them out. 394 00:27:49,000 --> 00:27:52,500 Thanks everyone for sending in the community submissions. 395 00:27:52,501 --> 00:27:56,001 I can't wait until this machine is done, 396 00:27:56,002 --> 00:28:00,802 and I can kind of come out of this dark hole, 397 00:28:00,803 --> 00:28:03,699 and meet all of you on the world tour. 398 00:28:03,700 --> 00:28:08,300 During the spring, I was... literally thinking of giving up 399 00:28:08,300 --> 00:28:12,700 and like, giving up is absolutely not an option. 400 00:28:12,701 --> 00:28:17,601 I believe in this project. Even more after seeing all this. 401 00:28:17,602 --> 00:28:20,002 Thank you, everyone! [poosh] 402 00:28:20,700 --> 00:28:24,100 Tim: I've been waiting just to talk to you for so long, you know, 403 00:28:24,101 --> 00:28:27,101 take my revenge on you for calling me... calling me a huge liar. 404 00:28:27,102 --> 00:28:29,802 I haven't forgotten that, by the way. Hannes: Oh, no! [chuckles] 405 00:28:29,803 --> 00:28:32,303 Martin: You know what Tim Keller told me the other day? 406 00:28:32,304 --> 00:28:36,003 He said that the Marble Machine X is not sunken cost fallacy. 407 00:28:36,004 --> 00:28:38,304 I was so happy to hear. [chuckles] 408 00:28:38,305 --> 00:28:40,505 Hannes: Okay, he's a good liar, though... 409 00:28:41,300 --> 00:28:44,800 Tim: But, what you missed is that what I actually told him, 410 00:28:44,801 --> 00:28:47,001 was that the Marble Machine is not a sunk cost. 411 00:28:47,002 --> 00:28:49,200 It's an asset. Right? 412 00:28:49,201 --> 00:28:54,199 And... it is, it's a brand, it's all these other things. 413 00:28:54,200 --> 00:28:57,200 But it's... it's an asset like a racehorse is an asset, right? 414 00:28:57,201 --> 00:29:00,500 It only makes money when you ride it. You have to feed it. 415 00:29:01,700 --> 00:29:05,999 So it's the kind of asset that you don't own. It owns you. [lauging] 416 00:29:06,000 --> 00:29:09,999 So it's actually... It's actually worse than if it was a sunk cost. 417 00:29:10,000 --> 00:29:15,100 It's an asset that completely dominates your entire life. And if you let it go, you have nothing. 418 00:29:15,101 --> 00:29:17,001 [laughs] 419 00:29:17,002 --> 00:29:21,599 So, if Martin wants cause to be... you know, despondent and depressed 420 00:29:21,600 --> 00:29:24,499 about the Marble Machine X dominating his life, it's that: 421 00:29:24,500 --> 00:29:26,547 It's that he cannot get off this horse. // Subtitled by Wintergatan Writers. Join our team on discord. //