1 00:00:00,400 --> 00:00:04,570 Welcome to Wintergatan Wednesdays where I'm trying to finish the Marble Machine X. 2 00:00:04,910 --> 00:00:08,250 And the plywood parts lying on my work table today 3 00:00:08,250 --> 00:00:13,120 are going to play a crucial role in me being able to finish this machine or not. 4 00:00:13,360 --> 00:00:17,560 I love these pieces. They are really tomato sauce umami pieces... 5 00:00:17,630 --> 00:00:23,000 By the way, thank you so much for the amazing response on last week's update video. 6 00:00:23,000 --> 00:00:25,240 That was amazing to see. Thank you. 7 00:00:25,240 --> 00:00:29,300 In today's video, we are going to assemble these pieces, 8 00:00:29,300 --> 00:00:32,620 and try them out to see if they work and do what they should do. 9 00:00:32,720 --> 00:00:36,830 We're also going to meet the amazing Marble Machine X CAD team. 10 00:00:36,830 --> 00:00:39,300 But before that, let's get to some assembly. 11 00:00:39,300 --> 00:00:45,580 When designing these pieces, I've been using one of my favorite trick: I've split the design in the middle. 12 00:00:45,760 --> 00:00:53,160 So if you check here if I take this piece and I turn it over 180 degrees, and I put it together with the other piece 13 00:00:53,240 --> 00:00:57,930 that creates a shape that is impossible for me to cut on the CNC machine. 14 00:00:58,080 --> 00:01:01,730 And then I use the same technique on this crooked marble paths. 15 00:01:01,840 --> 00:01:07,240 If I take these two pieces, they are mirrored, and I put them together, like so. 16 00:01:07,660 --> 00:01:11,910 We have a crooked marble path inside this plywood block. 17 00:01:12,170 --> 00:01:17,460 This marble module will alter the length of the marble paths, 18 00:01:17,730 --> 00:01:22,350 controlling that the marbles are flush on the top of the marble divider. 19 00:01:23,420 --> 00:01:31,280 I've designed these so you can open and close to keep the different modules locked in place here. 20 00:01:31,330 --> 00:01:33,330 [drilling] 21 00:01:42,340 --> 00:01:44,060 [ratchet clicking] 22 00:01:44,460 --> 00:01:49,000 So these are all unique marble paths with different lengths. 23 00:01:49,040 --> 00:01:52,910 As you can see, I can just fit four marbles on there. 24 00:01:53,600 --> 00:01:59,770 This "6" here, you can see that it's crooked. I've shifted the path, six millimeters... 25 00:01:59,950 --> 00:02:05,480 See that space there? That's the whole reason for the existence of this part. 26 00:02:05,480 --> 00:02:12,880 Let's check "14", even more space, and the longest path I have is this one, "22", 27 00:02:13,000 --> 00:02:17,020 and here you can see that I can even fit five marbles. 28 00:02:17,080 --> 00:02:22,550 So now when I know I have... the longest one can accommodate a whole extra marble, 29 00:02:22,680 --> 00:02:25,860 then I know I have all the combinations I will ever need. 30 00:02:25,970 --> 00:02:32,040 So every path has its corresponding mirrored path... like so. 31 00:02:32,150 --> 00:02:37,490 These modules will later slot in here, but first we have to assemble them. 32 00:02:37,490 --> 00:02:42,730 To align them perfectly, I'm going to use some clamps. 33 00:02:44,200 --> 00:02:46,340 [drilling] 34 00:02:53,620 --> 00:02:59,160 I hardly feel the edge with my finger here. That's perfect! 35 00:02:59,510 --> 00:03:04,370 Looking at the outside of this module, we don't know what curves are inside. 36 00:03:04,370 --> 00:03:10,310 So I'm gonna mark them with their number on a surface that will be hidden when in use. 37 00:03:10,480 --> 00:03:14,800 I assembled all of them and they're gorgeous. 38 00:03:15,260 --> 00:03:20,280 So, if there's something I've learned during the Marble Machine X project, 39 00:03:20,280 --> 00:03:22,640 it's to machine plywood. [laughs] 40 00:03:23,220 --> 00:03:24,900 Let's try them! 41 00:03:26,760 --> 00:03:32,300 So here we can clearly see how the top marble sits lower and lower and lower. 42 00:03:32,460 --> 00:03:35,770 Let's try them on the docking station. 43 00:03:35,970 --> 00:03:44,880 This is how it works. It slides in like so, and then I can take another one, put it like so. 44 00:03:45,750 --> 00:03:51,650 And I can change them out to adjust the top height of the top marble. 45 00:03:51,650 --> 00:03:56,750 But, there is a radius from the tool of the CNC machine, here. 46 00:03:56,950 --> 00:04:02,200 And here's a sharp corner and I want this radius here to make these a little bit more sturdy. 47 00:04:02,350 --> 00:04:08,730 So now I need to take off this sharp corner. The radius of this fillet is three millimeter. 48 00:04:08,860 --> 00:04:13,400 So I'm scoring a three millimeter line here with my caliper. 49 00:04:13,820 --> 00:04:20,000 And now I can use the disc sander to sand away this corner until I come up to the scored line. 50 00:04:21,760 --> 00:04:28,720 Here you can see I rounded over the corners and now it sits flush in the bottom. 51 00:04:30,000 --> 00:04:31,160 Perfect! 52 00:04:31,460 --> 00:04:36,850 All the pieces are ready and I can lower these cam levers, 53 00:04:36,850 --> 00:04:40,660 so we can test this out; see how it fits. 54 00:04:40,730 --> 00:04:49,620 This thing is actually gonna go up here on the machine, and I can already see a misalignment. Let me show you. 55 00:04:49,680 --> 00:04:54,200 I slide in the modules; you can then see the misalignment. 56 00:04:54,250 --> 00:04:58,910 This should be concentric; the parts are too much this way. 57 00:04:59,040 --> 00:05:04,310 So you can see the exact same effect on the top row but even worse. 58 00:05:04,370 --> 00:05:07,710 Here you hardly can spot the edge of the top edge. 59 00:05:07,860 --> 00:05:14,020 I'm gonna put shim washers both here and between them, here. 60 00:05:14,880 --> 00:05:20,510 3.14 so I need the two washers to be exactly pi. 61 00:05:20,640 --> 00:05:26,310 3.14, pi again. So you can use pi in this case, 62 00:05:26,350 --> 00:05:31,700 because whenever you take something completely round, and you put it twice, 63 00:05:31,700 --> 00:05:35,330 the width will always be 3.14... 64 00:05:36,140 --> 00:05:37,510 It's very useful. 65 00:05:40,060 --> 00:05:41,080 [drilling] 66 00:05:41,370 --> 00:05:42,710 I made a maracas! 67 00:05:42,710 --> 00:05:45,710 [rhythmic rattle] 68 00:05:47,860 --> 00:05:49,840 [thumping] 69 00:05:50,330 --> 00:05:52,530 [drilling and rattling] 70 00:05:53,060 --> 00:05:57,620 That looks super centered and this looks perfect as well. 71 00:05:57,780 --> 00:06:00,600 Washer stacks has saved us once again, 72 00:06:00,600 --> 00:06:03,580 and we can now test this thing for real. 73 00:06:03,580 --> 00:06:06,590 These two PMMA pipes are just a visualization. 74 00:06:06,590 --> 00:06:10,340 Think of the top of these pipes as the top of the marble divider, 75 00:06:10,340 --> 00:06:13,000 where the top marble needs to be absolutely flush. 76 00:06:13,000 --> 00:06:18,760 So we're going to start with "0" and "2", just to have something to experiment with. 77 00:06:18,760 --> 00:06:22,480 So I slot this in like a server, this I think is so cool, 78 00:06:22,480 --> 00:06:28,280 like: shtuck, shtuck, shtuck, and then we're gonna fill the pipes. 79 00:06:29,800 --> 00:06:35,740 Do you see that this marble is sticking up, and that this marble is sticking up, but much less? 80 00:06:35,760 --> 00:06:39,462 With my modular system, I can now tweak this. 81 00:06:39,462 --> 00:06:43,000 So let's start over here with this channel. 82 00:06:43,360 --> 00:06:45,620 It needs to go down... 83 00:06:46,480 --> 00:06:49,720 quite a lot. So I'm going to take this one out... 84 00:06:49,720 --> 00:06:52,000 without dropping all the marbles. 85 00:06:52,000 --> 00:06:56,520 So we had "2" and now I'm inserting "16". 86 00:06:59,300 --> 00:07:00,920 Closing... 87 00:07:02,000 --> 00:07:06,600 Look at that! Almost exactly flush! 88 00:07:06,820 --> 00:07:14,520 I actually want this top marble to be a little bit higher. We used "16", let's try "14". 89 00:07:14,960 --> 00:07:21,000 This is a one-time setup. I would never have to do this more than once on the real machine. 90 00:07:21,780 --> 00:07:29,280 Yeah! Boom, that's perfect! This one is just a little bit over; number "6", here. 91 00:07:30,400 --> 00:07:33,840 [marbles falling on the table and on the floor] 92 00:07:42,150 --> 00:07:44,200 Slot this one in... 93 00:07:44,780 --> 00:07:46,580 Boom, it's flush! 94 00:07:46,580 --> 00:07:47,580 [pow] 95 00:07:47,580 --> 00:07:52,960 This part takes care of a function to make the marbles flush all by itself, 96 00:07:52,960 --> 00:07:57,880 leaving the new marble gates free to be much simpler. 97 00:07:57,880 --> 00:08:02,140 I make all the subassemblies more stupid, more reliable. 98 00:08:02,140 --> 00:08:05,840 If I keep on doing that, the Marble Machine X will actually work. 99 00:08:06,540 --> 00:08:10,440 What is more amazing though, is what's going to happen now. 100 00:08:10,440 --> 00:08:14,050 Because while I am building in my workshop, 101 00:08:14,050 --> 00:08:18,900 we have a CAD team working on the CAD model of the Marble Machine X. 102 00:08:18,900 --> 00:08:21,770 It's been a huge disappointment for me personally, 103 00:08:21,770 --> 00:08:27,420 that I haven't been able to keep... update the CAD model of this project. 104 00:08:27,420 --> 00:08:34,460 So while back I asked people on the discord server if they wanted to be part of a CAD team. 105 00:08:34,460 --> 00:08:38,000 This project has been going on in the background for the last four months, 106 00:08:38,000 --> 00:08:41,800 and it's just filled with amazing, amazing people. 107 00:08:41,800 --> 00:08:46,580 So right off the bat, I just want to say thanks to everyone who are part of the CAD team. 108 00:08:46,580 --> 00:08:52,140 And especially, you're gonna meet Maureen from Meticulae Designs youtube channel. 109 00:08:52,420 --> 00:08:55,540 Maureen is the defender of the Kinetic Fingers, 110 00:08:55,540 --> 00:08:59,180 and I asked Maureen if she could make a little video 111 00:08:59,180 --> 00:09:01,180 introducing the CAD team. 112 00:09:01,540 --> 00:09:05,740 So after this successful try I'm gonna hand it over to Maureen. 113 00:09:05,860 --> 00:09:08,400 Check out her youtube channel, Meticulae Designs 114 00:09:08,860 --> 00:09:10,420 and... enjoy! 115 00:09:11,080 --> 00:09:12,060 [boom] 116 00:09:12,220 --> 00:09:16,660 Maureen: - Three months ago... a butterfly made a list. 117 00:09:18,830 --> 00:09:20,260 [boom] 118 00:09:20,260 --> 00:09:25,020 Three months ago... the butterfly put out a call for help. 119 00:09:26,530 --> 00:09:27,580 [boom] 120 00:09:27,580 --> 00:09:33,640 And three months ago... the call was answered by an army of volunteers. 121 00:09:34,480 --> 00:09:39,060 But did they know what they were getting into? [♪ unreleased/The Ondophone Prototype 1.1 ♪] 122 00:09:39,060 --> 00:09:44,320 Inside that innocent-looking simple little row, a great beast was hidden. 123 00:09:44,400 --> 00:09:49,640 The beast was born from software limitations, collaborator restrictions, 124 00:09:49,760 --> 00:09:52,700 and the abandonment of its tracking system. 125 00:09:53,000 --> 00:09:59,480 It threatened madness, despair, and hopelessness on anyone attempting to tame it. 126 00:09:59,910 --> 00:10:03,320 But the thousand arms of the volunteers were not deterred. 127 00:10:03,720 --> 00:10:08,800 They bared their spoons, because they knew the secret to conquering this beast. 128 00:10:09,240 --> 00:10:11,600 How do you eat an elephant? 129 00:10:16,020 --> 00:10:19,880 [♪ unreleased/The Ondophone Prototype 1.1 ♪] 130 00:10:27,700 --> 00:10:31,250 Hi, I'm Maureen! I'm here to talk about the CAD MMX Project 131 00:10:31,250 --> 00:10:34,480 and share what the CAD team's been up to in our first months. 132 00:10:35,180 --> 00:10:40,740 When Martin announced this project on discord, dozens of CAD modelers immediately jumped on board. 133 00:10:41,460 --> 00:10:46,060 By now we have over 200 people signed up to follow the CAD team discord channel. 134 00:10:46,060 --> 00:10:48,960 But finding volunteers turned out to be the easy part. 135 00:10:49,500 --> 00:10:53,520 The difficulty in this project lies with the complexity of the CAD model 136 00:10:53,520 --> 00:10:58,860 pushing Fusion 360 past its limits and with the management of thousands of parts, 137 00:10:58,860 --> 00:11:02,440 designed by multiple people over a number of years, 138 00:11:02,720 --> 00:11:07,880 many of which have been physically changed on the machine, but not updated in CAD. 139 00:11:07,880 --> 00:11:11,000 And the only reliable resource we have to track all of this 140 00:11:11,000 --> 00:11:13,680 are the MMX build videos Martin's made. 141 00:11:13,880 --> 00:11:17,260 So Martin wasn't kidding when he said that the biggest challenge to this project was 142 00:11:17,260 --> 00:11:20,780 finding a project manager, because instead of just one, 143 00:11:20,780 --> 00:11:24,410 we currently have six managers of the CAD team. 144 00:11:24,410 --> 00:11:27,400 Some of them have been members of the e-team for quite a while, 145 00:11:27,440 --> 00:11:29,420 while others are new to the team. 146 00:11:30,170 --> 00:11:33,647 Tim Keller's our project leader and liaison with Martin. 147 00:11:33,647 --> 00:11:38,129 Tim Mitchell, Will Francis, and David Lewis are our Quality Control team. 148 00:11:38,129 --> 00:11:41,280 Tim & Will make sure the parts our team members are working on 149 00:11:41,280 --> 00:11:45,080 match the modeling and defeaturing guidelines set forth in our instructions, 150 00:11:45,480 --> 00:11:50,120 and David oversees assembly of the approved parts into our new Master Assembly. 151 00:11:50,420 --> 00:11:52,421 Jordan Bowden is new to the e-team. 152 00:11:52,421 --> 00:11:55,280 He's an Airtable wizard who built our new database 153 00:11:55,280 --> 00:11:57,500 and manages all our assets. 154 00:11:57,500 --> 00:12:00,240 And I'm Maureen Krauth. I'm new to the e-team too, 155 00:12:00,240 --> 00:12:03,860 and my job is maintaining our documentation and People Management. 156 00:12:06,530 --> 00:12:09,770 The project is broken into two phases. [♪ unreleased/Testing E-Bow on Ondophone ♪] 157 00:12:09,770 --> 00:12:13,720 In Phase 1, we're simplifying the CAD model inside Fusion 360 158 00:12:13,720 --> 00:12:19,840 by removing all fasteners, defeaturing internal geometry, and remodeling parts efficiently, 159 00:12:19,840 --> 00:12:23,714 to keep the 3D model computationally light and easy to load. 160 00:12:23,894 --> 00:12:26,813 At the same time we're bringing the CAD model up-to-date 161 00:12:26,813 --> 00:12:29,442 so that it matches the physical machine. 162 00:12:29,442 --> 00:12:32,553 When Phase 1 is complete we will release the CAD model 163 00:12:32,553 --> 00:12:34,920 to the MMX fan community for free, 164 00:12:34,920 --> 00:12:39,295 and if the ideas people are sharing on discord already are any indication, 165 00:12:39,295 --> 00:12:42,800 there'll be a lot of cool things coming out after this project is done. 166 00:12:43,920 --> 00:12:48,950 In Phase 2 we will be rebuilding the CAD MMX from scratch, likely using another program. 167 00:12:49,170 --> 00:12:52,900 We will closely scrutinize each and every part, and redesign everything we can 168 00:12:52,900 --> 00:12:57,680 to be more easily manufacturable, so Martin can have backup parts for the World Tour, 169 00:12:57,680 --> 00:13:01,870 that don't require improvisations or manual CNC-ing. 170 00:13:03,020 --> 00:13:07,580 Along with these Phases, we're recreating the PBS inside a program called Airtable, 171 00:13:07,580 --> 00:13:09,400 to track everything we're doing. 172 00:13:09,402 --> 00:13:11,565 This new database has the old one in it, 173 00:13:11,565 --> 00:13:14,060 along with other data crucial for our team, 174 00:13:14,060 --> 00:13:18,000 including time-coded reference for which parts are seen in which episodes, 175 00:13:18,000 --> 00:13:21,356 and flowcharts mapping out the power train and marble flow. 176 00:13:22,416 --> 00:13:26,520 Ultimately we'll create a bill of materials that tracks every single part 177 00:13:26,520 --> 00:13:28,580 and piece of hardware for Phase 2, 178 00:13:28,580 --> 00:13:31,120 with details for machining and assembly. 179 00:13:32,720 --> 00:13:35,120 [♪ unreleased/Cyber Bass Funkalizer ♪] 180 00:13:35,140 --> 00:13:39,180 To start this project, Martin & Tim Keller went through the whole machine together, 181 00:13:39,180 --> 00:13:43,100 sorting the machine into roughly 100 logical assembly groupings, 182 00:13:43,100 --> 00:13:45,880 which make more sense now that the machine's almost done, 183 00:13:45,880 --> 00:13:50,200 than the older organization of the design-as-you-go PBS system. 184 00:13:50,860 --> 00:13:56,240 Martin's done walk-around videos for us, explaining what's included in each of the new assembly groupings. 185 00:13:56,640 --> 00:14:01,620 We then dig through the old e-team folders in Fusion to find any existing CAD models, 186 00:14:01,620 --> 00:14:04,620 and bring them into our new team project. 187 00:14:04,620 --> 00:14:09,370 Any part that's been changed from its original design will need to be updated, 188 00:14:09,370 --> 00:14:13,560 while other parts were never designed in CAD and have to be modeled from scratch. 189 00:14:14,480 --> 00:14:19,940 Every week on Wednesdays we have a team meeting inside discord where we go over the parts we'll be assigning, 190 00:14:19,940 --> 00:14:23,140 and answer questions people have about what they're working on. 191 00:14:23,480 --> 00:14:28,200 And then we watch the Wintergatan Wednesday video together as a team (hi guys!) 192 00:14:28,200 --> 00:14:33,520 and collectively freak out any time Martin gets out the angle grinder for a part we've already done. 193 00:14:34,140 --> 00:14:36,820 Martin: - Time for the angle grinder. CAD team members: - Ooh... [chuckles] 194 00:14:37,420 --> 00:14:40,790 Tim Keller: - Another part goes from completed back to not completed. 195 00:14:40,790 --> 00:14:42,790 Andrey Shur: - Yeees! [laughs] 196 00:14:44,520 --> 00:14:47,780 Andrey Shur: - Angle grind me, Martin! [laughs] 197 00:14:50,230 --> 00:14:55,140 Our volunteers span the entire globe, speak 19 different languages, 198 00:14:55,140 --> 00:14:59,580 and have a range of experience levels in Fusion 360 and other CAD programs 199 00:14:59,580 --> 00:15:03,240 from absolute newbie to experienced master. 200 00:15:03,240 --> 00:15:08,440 Because there are only so many parts to go around and we want to try to include everyone, 201 00:15:08,440 --> 00:15:14,312 we've come up with a partnership system where we assign more experienced Seniors with less experienced Juniors, 202 00:15:14,312 --> 00:15:18,967 and team people up based on how their assemblies connect to each other inside the machine. 203 00:15:19,337 --> 00:15:21,712 These groups are overseen by team leaders, 204 00:15:21,712 --> 00:15:25,000 who look for alignment issues as they test-fit the parts together, 205 00:15:25,000 --> 00:15:30,190 and we also have a Status Trackers team that keeps the organizational side of things running smoothly. 206 00:15:30,530 --> 00:15:35,820 They ensure everything is kept updated between discord, Fusion, and Airtable, 207 00:15:35,820 --> 00:15:39,804 so we can track the status of every part of the model at any time. 208 00:15:40,424 --> 00:15:43,540 So far, 74 team members have been assigned to work on 209 00:15:43,540 --> 00:15:46,380 80 different parts of the CAD MMX. 210 00:15:47,460 --> 00:15:51,340 Once the assignments have been announced, the volunteers figure out if those models 211 00:15:51,340 --> 00:15:54,520 match the video reference or need to be updated. 212 00:15:54,520 --> 00:15:56,820 Martin measures specific bits of the machine 213 00:15:56,820 --> 00:15:59,750 that our team members request for accuracy. 214 00:15:59,750 --> 00:16:02,340 They update their models, defeature them, 215 00:16:02,340 --> 00:16:05,760 and submit them to be checked by Quality Control. 216 00:16:05,760 --> 00:16:09,040 After enough parts in an assembly group have been approved, 217 00:16:09,040 --> 00:16:11,760 they're ready for the team leaders to begin Assembly Check. 218 00:16:12,260 --> 00:16:16,600 Aligning the power train to the base frame was the first step in this process. 219 00:16:17,440 --> 00:16:20,767 David's created a master skeleton to check everything against, 220 00:16:20,767 --> 00:16:25,680 and the team leaders look for alignment issues and figure out if everything's working together. 221 00:16:26,140 --> 00:16:28,990 The Assembly Check process can take a while, 222 00:16:28,990 --> 00:16:32,720 because everything is connected to everything else, and each part needs to be 223 00:16:32,720 --> 00:16:36,440 checked against not only what it's mounted to but also what it's moving with. 224 00:16:37,940 --> 00:16:40,534 Bite by bite, we're making good progress, 225 00:16:40,534 --> 00:16:43,860 and we'll keep working our way all the way up to the top. 226 00:16:46,700 --> 00:16:49,980 Three months ago, none of this existed. 227 00:16:51,790 --> 00:16:57,660 Three months ago, Martin had no idea if people would even want to tackle this monster project. 228 00:16:57,660 --> 00:17:02,940 And three months ago, that elephant had no idea what was coming for it. 229 00:17:02,940 --> 00:17:06,720 [♪ unreleased/ Cyber Bass Funkalizer ♪] 230 00:17:18,350 --> 00:17:19,460 [chuckles] 231 00:17:19,460 --> 00:17:21,520 Martin: - I'm laughing so much right now; 232 00:17:21,520 --> 00:17:24,060 I'm picturing the CAD team 233 00:17:24,060 --> 00:17:27,420 in these live-viewing parties of the episodes, 234 00:17:28,080 --> 00:17:31,040 like when I put out the angle grinder [laughs] 235 00:17:31,040 --> 00:17:32,653 and someone has, like, 236 00:17:32,653 --> 00:17:35,220 CAD-ed the piece down to perfection 237 00:17:35,220 --> 00:17:37,080 and they just laugh about it! 238 00:17:37,080 --> 00:17:39,460 That says everything; that we're a... 239 00:17:39,460 --> 00:17:41,580 huge club of delayed gratification. 240 00:17:41,760 --> 00:17:45,340 So, check out Maureen's videos on the Kinetic Fingers, 241 00:17:45,340 --> 00:17:47,460 and thank you, Maureen, for making this video. 242 00:17:47,460 --> 00:17:52,080 My favorite part of the CAD project is the Phase 2, 243 00:17:52,080 --> 00:17:56,340 where we're actually going to redesign all the mistakes on this machine, 244 00:17:56,340 --> 00:18:00,120 where we can, like, together, me and the whole CAD team, 245 00:18:00,120 --> 00:18:04,100 everyone can, like, pitch in ideas for simplifications. 246 00:18:04,100 --> 00:18:08,000 I'm thinking, for example, I wanna skip the magnet lifts. [chuckles] 247 00:18:08,000 --> 00:18:12,440 They're causing so much trouble. Everyone told me from the beginning: "don't do magnet lifting". 248 00:18:12,440 --> 00:18:14,840 I wanted this cool visual effect. 249 00:18:14,840 --> 00:18:21,030 I think we should redesign the MMY to have a classical marble machine lift technique, 250 00:18:21,030 --> 00:18:23,460 we can then skip the whole demag wheel. 251 00:18:23,460 --> 00:18:27,000 Sorry, you who have CADed the demag wheel. 252 00:18:27,000 --> 00:18:33,000 But basically, the MMY is going to be, like, the machine as I should have done it, right? 253 00:18:33,000 --> 00:18:36,500 So, the original Marble Machine became a prototype for this. 254 00:18:36,500 --> 00:18:39,000 This is the prototype for the MMY. 255 00:18:39,000 --> 00:18:42,080 So, potentially, on the world tour, 256 00:18:42,080 --> 00:18:45,880 I will play live on the MMY. That can happen. 257 00:18:45,880 --> 00:18:51,800 At the main rudder of this gigantic cruise ship is Tim Keller. 258 00:18:51,800 --> 00:18:55,240 So, you know him from Tim Keller and The Broken Endmills. 259 00:18:55,240 --> 00:18:59,000 Apparently, they changed name of the band to The Elephant Eaters. [laughs] 260 00:18:59,000 --> 00:19:03,140 Tim Keller has been a huge part of the whole Marble Machine X project, 261 00:19:03,140 --> 00:19:09,000 and is now heading this CAD team and is doing an awesome job out of it. 262 00:19:09,000 --> 00:19:13,600 Let's check in on the latest update on the CAD project from Tim Keller himself. 263 00:19:13,600 --> 00:19:18,440 Tim: - The update on the CAD project is "my team rocks". My team is... is so cool. 264 00:19:18,440 --> 00:19:24,590 It makes it easy to be the leader of a team when your team just is all self-starters, 265 00:19:24,590 --> 00:19:28,760 and we're working on something where everyone, like, really wants to be part of it. 266 00:19:28,760 --> 00:19:31,980 It makes leading a team like that really easy and really fun. 267 00:19:31,980 --> 00:19:34,760 There's so many people who are part of the discord community, 268 00:19:34,760 --> 00:19:38,260 I've been able to go and find people who look like, oh, this person is pretty engaged, 269 00:19:38,260 --> 00:19:41,620 this person has a knowledge base or a skill base that I think might be interesting, 270 00:19:41,620 --> 00:19:45,040 have a couple of conversations with them, bring them onto the team, 271 00:19:45,040 --> 00:19:48,620 and all of a sudden they're doing amazing things that I wouldn't have thought of. And I love it. 272 00:19:48,620 --> 00:19:53,880 Early in the Wintergatan series, you guys had an episode on the PBS system, right, 273 00:19:53,880 --> 00:19:56,000 that Chris had developed with Martin. 274 00:19:56,000 --> 00:20:00,030 This is the PBS system, and the PBS system was basically a number line, right? 275 00:20:00,030 --> 00:20:03,080 So as the numbers went up, you were able to categorize 276 00:20:03,080 --> 00:20:07,240 and get all the different parts kind of into groups along that number line. 277 00:20:07,240 --> 00:20:10,440 This is a database, and the company Airtable 278 00:20:10,440 --> 00:20:12,940 actually gave us this for free, which was awesome of them. 279 00:20:12,940 --> 00:20:15,700 They didn't ask for anything in return, which was super awesome. 280 00:20:15,700 --> 00:20:18,980 And you can go down all the way as deep as you want on these things, 281 00:20:18,980 --> 00:20:22,460 all the way back to, let's see... vibraphone resonator pipes. 282 00:20:22,460 --> 00:20:26,320 You can see, these are episodes... 283 00:20:26,320 --> 00:20:30,000 where he's talked about the vibraphone resonator pipes. 284 00:20:30,000 --> 00:20:34,920 Here are... time stamps, transcriptions... [laughs] 285 00:20:34,920 --> 00:20:38,560 of what's happening in that episode. I mean, it... 286 00:20:38,760 --> 00:20:41,340 And this isn't... this isn't all just a software, 287 00:20:41,340 --> 00:20:44,080 we have a team of people who are doing this, and putting this information in, right? 288 00:20:44,080 --> 00:20:46,000 Garbage in, garbage out. 289 00:20:46,000 --> 00:20:50,240 The fact that this community is doing this, and... 290 00:20:50,240 --> 00:20:53,300 and especially, you know, as someone who gets to lead this team, 291 00:20:53,300 --> 00:20:56,680 I actually don't know who's doing this, right? 292 00:20:56,680 --> 00:21:00,100 This is being managed by someone who Maureen is managing, 293 00:21:00,100 --> 00:21:05,760 and it's all taking care of itself, because... because the community is so just energetic 294 00:21:05,760 --> 00:21:08,680 and willing to be... to play some small role in it. 295 00:21:08,680 --> 00:21:11,540 It's... super cool. 296 00:21:11,540 --> 00:21:19,740 When we get into phase two of this project, we're actually going to be doing it using a master skeleton 297 00:21:19,740 --> 00:21:24,160 of the machine where we have all the key components laid out. 298 00:21:24,160 --> 00:21:29,900 Where each axis of each, you know, linear shaft has to be, 299 00:21:29,900 --> 00:21:34,660 where the mating points of all the gears are going to be, 300 00:21:34,660 --> 00:21:38,820 and where all of the different paths that the marbles could take through. 301 00:21:38,820 --> 00:21:44,040 And we're gonna start with a skeleton like that, and then design the machine around it. 302 00:21:45,810 --> 00:21:51,940 That's a big change to the way that Martin originally designed it with Fusion 360. 303 00:21:52,000 --> 00:21:56,920 Fusion 360 is what's called a top-down modeling environment where you design individual parts, 304 00:21:56,920 --> 00:21:59,000 and then you can kind of break them up into assemblies. 305 00:21:59,000 --> 00:22:03,000 Things like Solidworks and some other ones are bottom-up where you can say: 306 00:22:03,000 --> 00:22:07,940 Hey, this is the overall architecture of the... of what you're building, 307 00:22:07,940 --> 00:22:11,000 and now let me make parts that fit into that architecture. 308 00:22:11,000 --> 00:22:16,240 When you are making something as complicated as the MMX, you really do need a bottom up environment, 309 00:22:16,240 --> 00:22:22,000 which is why in phase two, we're gonna be going to a more professional software platform like that. 310 00:22:22,740 --> 00:22:27,380 So there are several kind of cool VR projects that are out there. There are... 311 00:22:27,380 --> 00:22:32,390 One is a guy who actually did his own simplified Marble Machine CAD. 312 00:22:32,390 --> 00:22:36,280 Brian Harms: - Hi Martin, I have created a simplified version of the MMX that you can actually play in VR. 313 00:22:36,280 --> 00:22:41,000 Ah! Forgot the crank downstairs, let me go grab that. Oh no, Wilson... 314 00:22:41,000 --> 00:22:45,000 Sometimes when he drinks he tries to CNC an army of evil Wilsons. 315 00:22:45,000 --> 00:22:49,580 All right, let's slap this on the machine. [plop] 316 00:22:49,580 --> 00:22:53,840 [music slightly off rhythm] [♪ Wintergatan: Marble Machine ♪] 317 00:22:53,840 --> 00:22:55,730 There it is. I hope you liked it! 318 00:22:55,730 --> 00:22:57,390 [strange laughter] What was that? 319 00:22:57,390 --> 00:23:00,060 [high pitched Wilson noises] Evil Wilson #1: Attack! Let's go! 320 00:23:00,060 --> 00:23:03,500 Brian: - Oh ho! Not again. [Wilson laughs] 321 00:23:03,500 --> 00:23:06,590 Evil Wilson #1: Now you'll never finish this project! Evil Wilson #2: Oh, sick burn evil Wilson! 322 00:23:06,880 --> 00:23:10,540 Tim: - The model that we spit out at the end of this will be de-featured, 323 00:23:10,540 --> 00:23:14,240 it'll have all of the relevant parts, it will be cosmetically accurate. 324 00:23:14,240 --> 00:23:16,840 It'll be, you know, the real machine. 325 00:23:16,840 --> 00:23:20,520 And people will be able to do with that digital asset, whatever the heck they want. 326 00:23:20,520 --> 00:23:23,200 There is so much you could do... 327 00:23:23,200 --> 00:23:27,830 We could make literally a playable virtual reality Marble Machine. 328 00:23:28,470 --> 00:23:34,760 Yeah, Martin is always very thankful and very... very keen to express his gratitude to these people, 329 00:23:34,760 --> 00:23:39,000 but we're all just doing it 'cause it's fun. And... 330 00:23:39,000 --> 00:23:45,640 I love that I get a place to play with people who are so generous, 331 00:23:45,640 --> 00:23:50,000 and who are so smart, and just gifted that the community itself is rewarding. 332 00:23:50,540 --> 00:23:56,380 I find myself just chatting with, you know, Maureen and with Jordan and David Lewis, it's... 333 00:23:56,380 --> 00:24:02,000 We're our own family and if Martin got hit by a Marble Machine, you know, 334 00:24:02,000 --> 00:24:06,000 two weeks from today, we'd probably still be doing this, right? 335 00:24:06,000 --> 00:24:10,000 The community has its own rewards, and I love being part of it. 336 00:24:10,000 --> 00:24:11,530 Martin: - What can I say? 337 00:24:11,530 --> 00:24:13,420 [Martin singing] [♪ Tegan and Sara: Everything Is Awesome ♪] 338 00:24:13,420 --> 00:24:16,000 ♪ Everything is awesome, ♪ ♪ everything is cool when you're part of a team. ♪ 339 00:24:16,000 --> 00:24:18,940 My main intention with the discord server 340 00:24:18,940 --> 00:24:24,000 was for like-minded people to have a platform where we could meet each other. 341 00:24:24,000 --> 00:24:26,300 That's exactly what is happening right now. 342 00:24:26,300 --> 00:24:31,000 And I mean, if there's any tech businesses out there in the world looking for amazing talent, 343 00:24:31,000 --> 00:24:36,460 lurking around in the Wintergatan discord server might be one of your best bets. 344 00:24:36,620 --> 00:24:39,900 I loved how you described the team members, Tim, 345 00:24:39,900 --> 00:24:43,000 and how many people are just like taking their own initiatives. 346 00:24:43,000 --> 00:24:48,140 The attacking Wilson's... Brian, that was absolutely genius. 347 00:24:48,140 --> 00:24:51,460 I was wondering why my stash of Dragon tears was empty... 348 00:24:51,820 --> 00:24:59,280 I mean, the sky's the limit when it comes to digital, so maybe I can prototype MMY in virtual reality, 349 00:24:59,740 --> 00:25:05,220 so I can basically maybe even compose on MMY in virtual reality. 350 00:25:06,000 --> 00:25:10,138 Before we actually order the parts to be manufactured, 351 00:25:10,138 --> 00:25:12,820 we should make a whole like VR game 352 00:25:12,820 --> 00:25:17,460 where the purpose is to, like, never finish the Marble Machine X. 353 00:25:17,460 --> 00:25:19,640 Like, the Marble Machine X is in the corner. 354 00:25:19,640 --> 00:25:24,420 It builds by itself and you have to procrastinate, so it doesn't get finished. 355 00:25:24,420 --> 00:25:29,000 Tim Keller has his own youtube channel, so be sure to check out Tim Keller's youtube channel 356 00:25:29,000 --> 00:25:33,000 and if you wanna connect with any of these wonderful people: 357 00:25:33,000 --> 00:25:37,000 Just head over to the Wintergatan discord server. They're right there. 358 00:25:37,000 --> 00:25:41,200 We just launched a new playlist on the Wintergatan youtube channel 359 00:25:41,200 --> 00:25:44,580 with all the videos from Marble Machine X collaborators. 360 00:25:44,600 --> 00:25:47,100 I don't want to miss a single video on this playlist. 361 00:25:47,100 --> 00:25:51,280 So if you know a video that should be in this playlist and it's not, 362 00:25:51,280 --> 00:25:55,000 please contact Joanna from Team Wintergatan on discord server 363 00:25:55,000 --> 00:25:58,160 and Joanna: Welcome to the team, by the way! 364 00:25:58,220 --> 00:26:02,200 A while back we asked for Wintergatan community submissions. 365 00:26:02,200 --> 00:26:05,000 And we showed some of them, but then the building took over. 366 00:26:05,000 --> 00:26:08,160 But they're still coming a lot of cool submissions, 367 00:26:08,160 --> 00:26:11,980 so we thought we should take some of our favorites, and show them here, 368 00:26:11,980 --> 00:26:14,340 as a tribute to the Wintergatan community. 369 00:26:38,560 --> 00:26:42,020 Simon: - Hi, Martin. I'm Simon from tiny youtube channel, called the Applied Procrastination, 370 00:26:42,020 --> 00:26:46,260 where instead of doing stuff we should have been doing, we've been using our last couple of years 371 00:26:46,260 --> 00:26:49,860 building an overly complicated art project. And we'd loved what you do. 372 00:26:49,900 --> 00:26:52,840 We never even considered making youtube videos until we saw yours. 373 00:26:52,840 --> 00:26:54,880 So we followed your formula and made an open build vlog 374 00:26:55,000 --> 00:26:59,000 where people can follow along, and even replicate our machine for free if they want to. 375 00:26:59,000 --> 00:27:03,820 So this is our tribute to you and to overly complex machines. Thanks for being an inspiration. 376 00:27:34,820 --> 00:27:40,997 Martin: - I have no clue how they made that black fluid go into letters... 377 00:27:40,997 --> 00:27:49,000 Applied procrastination, you have the best youtube channel name of whole youtube. Check them out. 378 00:27:49,000 --> 00:27:52,420 Thanks everyone for sending in the community submissions. 379 00:27:52,420 --> 00:28:01,000 I can't wait until this machine is done, and I can kind of come out of this dark hole, 380 00:28:01,000 --> 00:28:03,700 and meet all of you on the world tour. 381 00:28:03,700 --> 00:28:08,420 During the spring, I was... literally thinking of giving up 382 00:28:08,420 --> 00:28:12,700 and like, giving up is absolutely not an option. 383 00:28:12,780 --> 00:28:17,760 I believe in this project, even more after seeing all this. 384 00:28:17,760 --> 00:28:20,000 Thank you, everyone! ["poosh"] 385 00:28:20,700 --> 00:28:23,500 Tim: - I've been waiting just to talk to you for so long, you know, 386 00:28:23,500 --> 00:28:27,000 take my revenge on you for calling me... calling me a huge liar! 387 00:28:27,000 --> 00:28:30,080 I haven't forgotten that, by the way. Hannes: - Oh, no! 388 00:28:30,100 --> 00:28:32,520 Martin: - You know what Tim Keller told me the other day? 389 00:28:32,520 --> 00:28:36,000 He said that the Marble Machine X is not sunken cost fallacy. 390 00:28:36,000 --> 00:28:38,160 I was so happy to hear. 391 00:28:38,160 --> 00:28:41,000 Hannes: - Okay, he's a good liar, though... 392 00:28:41,340 --> 00:28:44,860 But, what you missed is that what I actually told him 393 00:28:44,860 --> 00:28:47,320 was that the Marble Machine is not a sunk cost. 394 00:28:47,320 --> 00:28:49,280 It's an asset. Right? 395 00:28:49,400 --> 00:28:54,000 And... it is, it's a brand it's all these other things. 396 00:28:54,000 --> 00:28:57,000 But it's... it's an asset like a racehorse is an asset, right? 397 00:28:57,000 --> 00:29:01,300 It only makes money when you ride it. You have to feed it. 398 00:29:01,740 --> 00:29:06,000 So it's the kind of asset that you don't own. It owns you. [lauging] 399 00:29:06,000 --> 00:29:10,000 So it's actually... it's actually worse than if it was a sunk cost. 400 00:29:10,000 --> 00:29:15,000 It's an asset that completely dominates your entire life. And if you let it go, you have nothing. 401 00:29:15,000 --> 00:29:17,000 [laughs] 402 00:29:17,200 --> 00:29:21,500 So, if Martin wants cause to be... you know, despondent and depressed 403 00:29:21,500 --> 00:29:24,247 about the Marble Machine X dominating his life, it's that: 404 00:29:24,247 --> 00:29:26,440 It's that he cannot get off this horse.