All right.
So when I talk about making
products users love what I
mean specifically is like
how do we make things that
has a passionate user base
that our users
are unconditionally wanting
it to
be successful both on the
products that we build, but
also the companies behind
them.
We're gonna go over tons of
information.
Try not to take too many
notes,
mostly just try to listen.
I'll post the link to the
slides on my Twitter account
and on that link, there will
be a way for you to
annotate the slide and you
can ask me questions.
And so if we don't get to
them,
I'll answer them after the
talk.
So, you guys have been.
Listening to and
hearing a lot about growth
over the last several weeks,
and to me I feel like growth
is usually fairly simple.
It's the interaction between
two sort of concepts or
variables.
Conversion rate and churn.
Right?
And the gap between those
two things pretty
much indicate how fast
you're gonna grow.
And most people, especially
business type people,
tend to look at this
interaction in terms of
a very calculated in a
mathematical sort of way.
And today, I sort of want to
talk about these things at a
more human scale.
All right, cuz at start up
when you're interacting with
your users, you have a
fairly intimate
interaction that you have in
the early stages.
And so, I think there's a
different way of looking at
this stuff in terms of how
we build our products.
And we'll look at a lot of
different examples of that.
And how it's executed well.
My philosophy behind a lot
of things that I teach
startups is the best way to
sort of get to a billion
dollars is to focus on the
values that help you
get that first dollar, to
acquire that first user.
If you sort of get that
right everything else will
sort of take care of itself.
It's a sort of faith thing.
So I came to be a partner at
YC by way of being alumni.
I went to the program in
winter of 2006, so
it's the second ever program
and
I built a product called
Wufoo.
Wufoo's an online forum
builder.
It helps you create contact
forums and
online surveys and simple
payment forms.
It's basically a database
that looks like it's
designed by Fisher Price.
What's.
Interesting, though, is that
because it was fairly easy
to use, we're had customers
from every industry, market,
and vertical you can think
of, including a,
a majority of the Fortune
500 companies out there.
Ran the company for five
years, and
then we were acquired by
SurveyMonkey in 2013.
And at the time,
we were a very interesting
acquisition.
We were only a team of ten
people at the time.
And, while we acquired
funding out here in
Silicon Valley through Y
Combinator we actually ran
the company from Florida.
We had no office.
Everyone worked from home.
And we're an interesting
outlier.
So, each dot here represents
a start up that was,
that exited through IPO or
acquisition.
And we're this outlier to
the left.
The bottom is the funding
amount they took.
And the vertical axis is,
the valuation of the company
at the time.
To sum it up,
the average startup rates as
about $25 million.
And they return to their
investors about 676%.
Wufoo raised about $118
thousand total.
And our return to our
investors is about 29,000%.
>> So a lot of people were
very interested.
And are sort of like.
What makes.
Wufoo a little bit different
or
how do we run the company
very differently, and
a lot of it was focused on
product.
We weren't interested in
building software that,
I guess that just people
wanted to use.
Right.
That reminding you that you
worked in a cubicle,
cuz it was database app at
its sort of core.
We wanted a product that
people wanted to love.
That people wanted to have a
relationship with, and we
were actually very fanatical
about how we approached.
This idea.
At the point where it's
almost sort of
sort of sciency sort of way.
So what we said was like
Okay.
What's interesting about
start-ups in terms of
us wanting to create things
that people love is that,
love and unconditional sort
of feelings are things that
are difficult for us to do
in sort of real life.
And at start-ups we have to
do it sort of at scale.
So we've decided to do is
just start of by just
looking at, Okay,
how does real relationships
work in the real world, and
how can we apply them to
sort of how we
run our business and sort of
build our product that way.
So we'll go over basically
these two metaphors,
find new users as if we're
trying to date them and
existing users as if it were
a successful marriage.
So when it comes to dating,
lot of the stuff that
we uncovered had to do with
first impressions.
all, all of you often talk
about your relationships in
terms of the origin story.
If I asked you to tell me
about the first kiss,
how you sort of met, how you
proposed,
these are the things that we
say over and
over and over again.
They're basically the
word-of-mouth stories of our
relationships, and they're
the same kinds of
things that we do with
companies.
Human beings
are relationship
manufacturing creatures.
We cannot help, but create
and anthropomorphize
the things we interact with
over and over again.
So, whether it's the cars we
drive,
the clothes we wear, the
tools and software's we use,
we eventually prescribe
characteristics to it.
A personality.
And we expect it to behave a
certain way.
And that's how we sort of
interact with it.
Now first impressions are
important for
the starting of any
relationship,
because it's the one we tell
over and over again.
Right?
And there's something
special about how we
regard that origin story.
I'll give an example.
If you're on a first date
with somebody,
and you're having a nice
dinner, and
you catch them picking their
nose.
You are probably not gonna
have another date with them.
Right, but if you're married
to someone for
about 20 to 30 years,
and you catch on the Barca
Lounger digging for
gold right?
You don't immediately like
call your lawyer,
right, and then say like we
have a problem here.
I need to start drawing up
papers for divorce.
You shrug your shoulders and
say at least he has a heart
of gold.
So solving about.
First time interactions
means that the threshold is
so much lower in terms of
pass fail.
So, in software, and for
most products in internet
software that we use, like,
first impressions are pretty
obvious.
And they're the things that
you see a lot of
companies sort of pay
attention to in terms of
what they send their
marketing people to work on.
My argument for people who
are very good at product is
they discover so many other
first moments, and
they make those something
memorable.
Right, the first email you
ever get from a piece of
software.
What happens when you first
log in?
The links, the advertising,
the very first time you
interact with customer
support.
All of those are
opportunities to seduce.
So how did we think about.
Sort of like making first
moments on there,
and we actually took this
concept from the Japanese.
They actually have two words
for
how to describe things when
you're finished with them
in terms of saying like is
this a quality item.
And the two words of quality
are atarimae hinshitsu and
miryokuteki hinshitsu.
And the first one means,
taken for
granted quality, basically
functionality.
And the last one sort of
means,
enchanting quality, right?
Take for example a pen,
right?
Something has miryokuteki,
right, if the weight of
the pen, the way the ink
flows out of it, the way
it's viewed by the people
reading the handwriting from
the pen is pleasurable both
to the user of the pen and
the people who experience
the byproducts of it,
right, taking it to the sort
of next level.
Start with some examples.
So this is Wufoo's Login
link, and
it has a dinosaur on it,
which I think is awesome.
But if you hover over it,
the spec has the added
benefit of having a tool tip
that doesn't explain like
how to login or
what it does, but basically,
rawr.
And.
What we noticed about this,
like in early usability
studies as like this put a
smile on people's faces.
Like, hands down.
Right?
Universally.
And I think a lot of times
when we
are assessing products, we
never think about,
like, hey what is the
emotion on
the person's face when they
interact with this?
This is Vimeo's log in page
this is
actually a couple integr,
iterations ago.
It's one I find to be the
most beautiful, but.
It lets you know that when
you're starting out on
this journey with Vimeo,
that this is gonna be
something different.
They do this all over the
app.
If you search for the word
fart, as you scroll up and
down it makes fart noises as
you do this.
Right?
There's something different,
like this site interacts
with you.
>> Mm-hm.
>> It's a little bit
magical, it's a little bit
different.
And it's something that you
wanna talk about.
You don't have to always do
it with design.
This is a sign up form for
Cork which used to be a
social network for
people who loved to drink
wine.
On it, it says email
address,
it's also your sign-in and
has to be legit.
First name, what your mom
calls you, last name,
what your Army buddies call
you.
Password, something you'll
remember, but hard to guess,
password confirmation, think
it a, type it again.
Think of it as a test.
It's literally a poem as you
fill out the form.
Right?
And this is a kind of like
thing where you like,
oh, I like the people behind
this.
I, I, I'm gonna enjoy this
experience.
Now what does it say when
you fill out form like this?
Right.
On Yahoo, about what the
personality.
Of the site it's gonna be.
And what's disappointing to
me is like,
Yahoo forces every product
and
service under them to use
this exact same login form.
Flickr, I had thought,
had one of the best sort of
call to actions.
It was, get in there.
Right?
This is Heroku's.
Sign up page.
I think this is an older
version.
But, what's remarkable about
it is that, what you
start getting a feel for is
like, oh, scaling up.
My sort of server, and
back end services is as easy
as sort of dragging up and
down, different sort of nobs
and levers.
It's gonna be beautifully
used, and
it looks fairly easy to
scale.
Since we're in a room full
of computer science people,
I think you'll appreciate
this.
This is Chocolat.
This is a code editor, and
they only have one call to
action.
When the time limit is up,
they say, everything in
terms of all the pieces are
exactly the same except we
change the font.
To comic sans.
And what they're basically
saying is like hey
we know who our users are,
who our real customers are.
They're gonna be the people
who care about this.
This is Hurl, this is a
website for
checking htp requests, and
sometimes the places where
you get errors are
opportunities for
first moments,
you had a four of four this
is what you get it,
when we need help oftentimes
what we do is where we
create like really beautiful
mark, marketing materials.
But when you actually need,
like, documentation we sort
of like skimp out on sort of
design features.
And this is a point that,
like,
you see happen over and over
again.
A company that gets this
right is MailChimp.
And what they did was they
redesigned all of their
help guides so that they
looked like magazine covers.
And overnight, basically,
readership goes up on all
these features.
And customer support for
these things that sort of
help people optimize emails
goes down.
Speaking of documentation,
stripe.
What's interesting about an
API company is that there is
no UX.
The UX is actually just
documentation, right?
And there's opportunities
even in documentation.
Sort of the enchant and
amaze.
So one of the things that I
love about them is their
examples are wonderful.
But if you're actually,
like,
sort of logging into the
app,
one of the things that is a
super pain for most people,
when you're dealing with
most people's APIs, is,
like, grabbing your API
credentials and keys.
And what Stripe does is it
says oh,
if you're logged into the
app.
We automatically put
your API credentials into
the examples, so you only
have to copy paste once when
trying to learn their API.
When Wufoo wanted to launch
the third version of our API
we realized like, Okay, that
finally this is good enough
that we want people to sort
of build on top of it.
We were trying to figure
out,
like, how do we launch this
out to the world,
that sort of has our
personality behind it.
Because a lot of people,
they usually do things like
a programming API contest,
and they give out iPads and
iPhones.
And it makes you look like
everyone else.
And so, in our company one
weird value to
have it's a quirk of us,
is that the co-founders are
big medieval nuts.
And we take everyone out to
Medieval Times every single
year, on the anniversary of
the founding of the company.
And so, we said we have to
do something in that flavor.
And so we contacted the guys
at armor.com,
we said can you forward us a
custom battle-ax.
And what we said was if
you win our programming
contest you would win one.
The result is like people
wanted to talk about this.
It's something that people
wanted to work on cuz
they wanted to be able to
say it like I'm programming.
For a weapon.
And what's cool is we had
over 25 different
applications created for us
of quality and quantity that
we could not have paid for
on the budget and
the sort of time that we had
for this.
We got things like an iPhone
app and
Android and WordPress
plugins, right?
And all because what we did
was we changed how
people wanna talk about the
origin story of
how they're interacting with
one of our services.
And go like all day long of
going over these examples.
But I'm gonna short cut this
by saying,
you should just subscribe a
little bit of details.
It's just basically tons of
screen shots of software
that's just doing it right.
That shows that they're
being
conscientious of the user
and the customers.
When it comes to long term
relationships or
marriages, the only research
that we ended up having to
read was the stuff that was
done by John Gottman.
He's been featured in This
American Life,
in Malcolm Gladwell's books.
He's a marriage researcher
up in Seattle.
And he has an interesting
parlor trick that he can do.
He can watch a video tape of
a couple fighting about some
issue for 15 minutes.
And predict with an 85%
accuracy rate whether that
couple will be together or
not, or divorced in four
years.
If he increases that video
up to an hour.
And asks them to also talk
about their hopes and
dreams.
That prediction rating goes
up to 94%.
They showed these same video
tapes to marriage
counselors, successfully
married couples,
sociologists, psychiatrists,
priests, et cetera and
they can't predict with
random chance whether people
are gonna be together or
not.
So John Gauntman understands
something fundamental about.
How relationships work in
the long term.
And that basically how we
fight, even in a short term
period can indicate sort of
the whole system and
what it's gonna look like.
And one of the surprising
things he discovered,
it's not that
successfully married people
don't fight at all.
It turns out everybody
fights.
And we all fight about the
exact same things money,
kids, sex, time and others.
And others are things like
jealousy and in-laws.
To bring this around, right,
you can actually attribute
every single one of these to
problems that you see in
customer support when you're
building out your products.
Right, so.
This costs too much.
I'm having problems with a
credit card.
If you're building a service
that helps people deal with
their clients they're very
sensitive about anything
happening with that.
Performance.
How long you're up and how
fast.
Others are I said jealousy
and in-laws.
Right, so that's competition
and partnerships.
So anything weird happening
there,
people are gonna write to
you about.
And the reason I like to
think about this in
terms of customer support is
that in every ones that
are processing of like a
conversion funnel,
customer support is the
thing that happens in
between every one of these
steps.
It's the reason why people
don't make it
further down there.
It's the thing that prevents
conversion from happening.
Now, as we were thinking
through all these ideas and
as we were building up the
company,
we realized that there's a
big problem about how
everyone sort of starts
their company or
build up their sort of
engineering teams.
And that is that there's a
broken feedback loop there.
People are divorced from the
consequences of
their actions.
And this is the result of
actually the natural
evolution of how most
companies get founded,
especially by technical
co-founders, right.
Before launch it is a time
of bliss, nirvana, and
opportunity, right?
Nothing that you do is
wrong, right?
By your hand, which you feel
is like god, everything that
you write, every line of
code feels perfect, right,
and is ingenious to you.
The thing that happens is
after launch reality sort of
sets in and then all these
other tasks sort of
come into place that we have
to deal with.
Now what technical
co-founders wanna do is get
back to that initial state
and so what we often do,
and what we often see is
that companies start
siloing off all these other
things that actually is
what makes a start up or a
company sort of real, right?
And have other people do
them.
To, in our minds, these
other tasks are inferior.
Right?
And we have other people in
the company do them.
And so for us, what we're
trying to figure out
is how do we change software
development so that we
inject some values that we
don't talk about enough?
Responsibility,
accountability,
humility, modesty.
Right, and we called this,
like a lot of other people,
we had an acronym, Support
Driven Development, and
it's very similar to TDD or
other agile practice.
It's a way of creating high
quality software, but
it's super simple.
You don't need like, a
SCRUM,
you don't need a bunch of
post-it notes, all you
have to do is make everyone
do customer support.
And what you end up having
is
you fix the feedback loop,
right?
The people who build the
software are the ones
supporting it and
you get all these sort of
nice benefits as a result.
So one of them is, support
responsible developers and
designers and people who
build the stuff,
they give the very best
support.
Now we're not the first
person to think of this.
Paul English was a big
proporter of this at Kayak,
and what he did was install
a red customer support phone
line in the middle of the
engineering floor.
And they were just regular
customer support calls.
And people would ask him
often times,
why would you pay engineers
$120,000 or
more to do something that
you can pay other people
a fraction of to handle in
like a call center?
And he says, well, after the
second or
third time that phone rings
and the engineer gets
the same problem they stop
what they're doing, they fix
the bug, and we stop getting
phone calls about it.
It, it's a way of having Q-A
in a sort of
nice elegant solution.
Now, John Gotman talks about
the reason that we often
break up with one another as
due to four major causes and
their warning signs.
He calls them the four
horsemen, right?
Criticism, contempt,
defensiveness,
and stonewalling.
Now, criticism is basically
people starting to focus,
not just on the specific
issue at hand, but
on the overarching issues.
Like, you never, right,
listen to your users or
you never think about us all
the time.
Right?
Contempt is when someone is
purposely trying to
insult somebody.
Defensiveness is not trying
to take accountability
trying to make excuses for
the actions.
And stonewalling is
basically shutting down.
Stonewalling, to John
Gotman, is, is one of
the worst things that we can
do in a relationship.
Hold up.
And oftentimes, you know, we
don't worry much about this
in customer se, criticism
and contempt.
Right?
Defensiveness,
you see this all the time,
all the times in companies,
especially as they get
older.
But stonewalling, this is
something I
see happen with start-ups
all the time.
You get a bunch of customer
support sort of
coming in and you just think
I don't need to answer it.
I don't need to respond.
Right?
And
that act of just not even
getting back to
them is one of the worst
things you can do.
And it's probably some of
the biggest causes of
churn in the early stages of
start-ups.
This is how support worked
out with Wufoo.
When we were acquired we had
about 500,000 users on
the system, 5 million people
used Wufoo forms and
reports, whether they knew
it or not, and
all those people got support
from the same ten people,
and usually it was
only one person dedicated
support a day, or any shift.
Results in about 400 issues
a week.
That's about 800 emails.
But a response time from 9
a.m.
to 9 p.m.
was
between seven to 12 minutes.
Right?
And from 9 p.m.
to midnight it was an hour.
And on the weekend it would
be no longer than 24 hours.
And we carried this up all
the way up to the scale.
What a lot of people forget
about, and
often talk about with
Airbnb, is how, like oh,
they did this interesting
thing where they had,
went up to New York and
offered, like,
professional photographers,
and the founders would go
out there and actually take
pictures of
the people's apartments to
help them sell more.
Focusing on the stories
around conversion.
What most people don't
realize is a lot of
times when I saw Joe in the
early days of Airbnb,
he had a phone, sort of head
set stuck to his head all
the time, because he was
doing phone support nonstop.
Churn is a story we don't
like to talk about often,
all the time.
Airbnb's sort of growth
really started picking up
once they figured out
how to match capacity to the
demand, or the phone
calls that they were getting
into their support system.
At Wufoo we actually
constantly did experiments
around support, because
we're so obsessed with it.
One experiment we did was,
we heard Kathy Sierra
do a talk about there's a
disconnect between the
motions that we have when we
need help, and sort of.
The content and the
reactions we get from
people when we get help from
them, especially online.
Because they just don't see
all those nonverbal cues.
So she said unless there's
face recognition on the web,
we're just always going to
be
disconnected from our users.
Our feeling was,
like, well we're not face
recognition experts but
I think there's another way
of getting empathy.
So, as form builders, we
added a drop-down and
what we said was like, hey,
what's your emotional state?
And our hypothesis was
that no one was gonna fill
this out.
We basically thought, oh
okay, you know what the,
this is gonna be pretty a
lame experiment, but
we'll see how it sort of
goes.
And it turned out the
Emotional State
drop-down field was filled
out 75.8% of the time.
The browser type drop-down
filled just in
comparison was filled out
78.1% of the time.
All right?
So people were basically
telling us, for
my technical support issue
how I feel about this
problem is just as important
as, like, all the technical
details you need to sorta
figure out how to debug it.
Now we didn't prioritize
things or
triage things by emotion,
right, and for
the most part, people didn't
game the system.
One of the interesting
byproducts of it was that we
noticed that people started
being nicer to
us in the customer support.
It was something sort of
subconscious.
We just were thinking like,
wow,
users are so much better
now.
What's going on?
And we went back and looked
at the data and
we did some text analysis
and we realized is that, oh,
when it comes to only
communicating with
people over written words,
like email, there's
only three ways that you
show strong emotions, right?
Exclamation marks curse
words, and all caps.
And sure enough on all three
of those metrics,
they've gone down.
In sort of the way people
were talking to us in
the customer support.
Once people had a simple
outlet for their emotions,
right, people would be a lot
more rational,
and it made our jobs a lot
more pleasant as a result.
The other byproduct that is
awesome is that
you actually build better
software when you do this.
Far better software.
This is actually backed up
by tons of research.
Jared Spool, a user
interface engineer, which is
sort of the big players in
this space says like,
there's a direct correlation
to how much time we
spend directly exposed to
users and
how good our designs sort of
get.
He says it has to come in
this specific way.
It has to be direct
exposure, right?
It can't be something where
someone generates a report
or through a graph, you
have to be interacting with
them somewhat real time.
It has to be a minimum of
every six weeks.
And it has to be for at
least two hours.
Otherwise your software will
get worse over time.
Our developers, our people
who are on,
on Wufoo were getting
exposed to our users four to
eight hours every single
week.
And what it does is it
changes the way you sort of
build software.
Jared Spool has another way
of talking about how
we build products.
Right?
Let's imagine that this
represents all the knowledge
needed to sort of use your
app on a spectrum.
Right?
This is like no knowledge.
Right?
And this is
all the knowledge needed.
Right?
And
these two lines are pretty
much your interactions with
users what you're trying to
get them to.
This is currently where
their knowledge point is and
this is the target knowledge
point that you're trying to
get them to, to understand
that to use your app.
The gap between those is
called the knowledge gap,
Jared Spool called it, Spool
calls.
And what's interesting about
this is there's only two
ways, right, to sort of fix
this.
That gap represents how
intuitive your
app is, right?
You either get the user to
increase their
knowledge or you decrease
the amount of knowledge
that's needed to use your
application.
And oftentimes, as engineers
and people who build and
work on products, we think
let's add new features.
And new features only
means let's increase the
knowledge gap.
So for us we actually
focused a lot on
the other sort of direction.
And so what that meant we
spent a lot of time,
30% of our engineering time
was spent on internal tools
to help with our customer
support stuff.
But oftentimes it
was spent helping people
help themselves.
Things like frequently asked
questions, tool tips.
Things like, if you just
click the help link,
right, instead of taking you
to the generic help sort of
documentation page,
you go to the specific page
where you're looking at
is going to be most, sort
of,
appropriate for what you're
working on.
We redesigned our
documentation over and
over again, AB tested it
constantly.
One iteration of our
documentation reduced
customer support by 30% over
night.
It's one of those things
where,
like, overnight, all the
people that work on
the product immediately had
30% less work to do.
Now what happens if you have
everyone work on
customer support constantly,
and
thinking about it in terms
of a remarkable way?
Well, I talked a lot about,
in the very beginning growth
is a function of
conversion and churn.
This is Wufoo's growth curve
for the first five years.
Right?
What's interesting is that
we
paid no money on
advertising, on marketing.
All of it was done by word
of mouth growth.
Right?
And the interaction between,
like,
new users and downgrades are
this.
It's so slight what it
takes, that gap,
making that sort of work.
And what a lot of people
keep forgetting is that
there's almost no difference
between an increase in
conversion rate, 1% increase
and a 1% decrease churn.
They do exactly the same
thing to your growth.
However, the ladder is
actually much easier to do.
It's much cheaper to do, in
your apps, and
a lot of the times we
neglect this,
neglect this to way far
along.
Right?
And we usually have our
B team works on these sort
of projects and services.
This is actually not the
graph that we track most of
the time at Wufoo, it's not
even the one I'm proud of.
This is the one I'm proud
of.
Cuz even though we have this
sort of nice, awesome curve
of growth, this is what, how
loud is this scale?
Keep the company small, have
an awesome culture.
And that required doing a
lot of
these things to help people
sort of do what they need.
So John Gotman noticed there
was a different type of
behavior for relationships
and why people divorced.
Basically there would be
some subset of people who
would stay together 10, 15
years and
then all of a sudden they
divorce and
there was none of the other
indicators which sort of
show that this is what was
gonna happen.
And I was looking through
the data and
I realized oh, there's no
passion,
there's no fire between
these people, right?
When it comes to
relationships they
kinda follow the second law
of thermodynamics, right?
In a closed energy system
things tend to run down so
you have to constantly be
putting energy and
effort back into it.
Now the way a lot of people
sort of think about showing
people that I care about you
in products and in companies
is to do things like let's
have a blog, right?
Lets' have a newsletter?
The thing is, we look at
these rates and basically it
was such a small percentage
of our active users that it
was like, most of our users
have no idea all
the awesome stuff that we're
doing for them.
So we built a new tool.
We called it the Wufoo
system, and
what it allowed us to do was
just time stamp every new
feature that we're building
for users and
then every time they would
log in, we would look at
the difference between their
log in time or last log in
time and the new features
that were implemented.
And when you had this
message show up,
hey since you've been gone
here's all the awesome stuff
that Wufoo did for you.
Hands down this was the most
talked about feature I've
ever had every time I went
out to talk to users.
Right they'd say like dude I
love that since you've be,
since you've gone thing even
though I pay the same amount
every single month you guys
are doing something for
me almost every week and
it's totally awesome and
makes me feel, I'm getting
maximum value.
The other thing that we did
in
addition to having everyone
support the people that
paid their pay check is have
them say thank you.
And this was a large part
due to us injecting sort of
humility and modesty in to
sort of the equation.
Every single Friday we would
get together and
we'd just write simple hand
written thank you cards to
our users.
And I know there's tons of
people who would not be sort
of excited about doing this,
but it was a ritual that
made sort of all the
difference in terms of,
like, having a team that was
very tightly neat,
tightly knit, also.
And working on stuff that
they really cared about.
They always constantly knew
what the mission was for,
and why we sort of did what
we did.
These aren't fancy thank you
cards, right?
They're just simple,
like handwritten stuff on an
index card.
We threw in a sticker, and
slapped on a dinosaur on the
front of it.
And, what's interesting is
we started this practice as
a result of the early days
of starting Wufoo.
Chris, Ron, and I were
talking, and we're trying to
figure out, what are we
gonna do to sort of show
users that we appreciate
them around Christmas.
And he, Chris came up with
this idea where he said
hey guys, so a couple years
ago my mom, like, made me
write thank you notes to all
of my relatives.
For my Christmas gifts.
And I didn't really like to
do it but
the following year all my
presents were super good.
So, I think we should try
this for our business and
see how it goes.
So, that first year we wrote
handwritten Christmas cards
to all of our users that
first year.
Second year rolls around,
and
we have too many customers,
like, and
it's still just the three
founders.
And we were going like we're
kinda screwed,
I don't know what we're
gonna do.
And we read a book called
the ultimate question, and
in it he talks about hey,
just focus on your most
profitable users.
And just tend them and
take care of them, then
it'll work out.
So we're like, all right,
that, that makes sense,
that's scalable.
So that year we
only write to our highest
paying customers.
And the January rolls around
that second year and
one of our long time loyal
users writes us and
he's basically like, hey
guys I, I really loved
that Christmas card you sent
me the first year and I just
wanted you to know I haven't
received my second card yet
and I'm just looking forward
to it.
I know you didn't forget
about me.
Thanks a lot.
So we're like, fuck, because
the best way to sort of
exceed expectations is not
to send any to begin with,
so we were like sort of in
this conundrum.
And what we decided, after
thinking about it for
a while, is that we need to
stop doing it,
you know, just one time a
year.
It needs to be something
that's part of the culture.
Happens every, every, every
sort of week, even.
And even though we'll never
catch up to all of
our customers.
Just the practice of
doing it will make all the
difference.
I talked a lot
about a bunch of like
lovey-dovey stuff and
sort of like touchy-feely
things that I think a lot of
engineers don't like to
think about too often.
And so I'll end on some sort
of hard business
data or research.
There's an article that was
put out by
the Harvard Business Review
several years ago by
Michael Treacy and Fred
Wiersema and in it they
talk about the discipline of
market leaders.
They say there's only three
ways that you
achieve market dominance and
depending on how you want to
achieve that market
dominance you have
to organize your company in
a very specific way.
Best price, best product and
best overall solution.
If you want to be
the best price out there you
focus on logistics.
A Wal-Mart, an Amazon.
If you want to be the best
product out there you
focus on R&D.
Apple's usually
a quintessential example of
that.
Best overall solution is
about
being customer intimate.
And this is the path that
you see followed by
luxury brands and
hospitality industry.
What I love about this path
towards market dominance is
that the third one is the
only one that
everyone can do at any stage
of their company.
Requires almost no money to
get started with.
Usually just co.
Requires a little bit of
humility and some manners.
And as a result you can
achieve the success as any
other people in sort of your
market.
That's all I got.
Thank you very much.
Yeah, let's take some
questions if you guys
have any.
Right in the back there.
>> Building products that
users love?
You might have multiple
different types of users.
How do you build one product
that all users love?
Maybe there is a feature
that one really likes but
detracts value from one
that.
>> All right.
So what do you do
when you have a product with
lots of
different type of users,
right?
Some users will love one
thing and
another will, will another.
And I agree, there's
a interesting fine line for
that.
What I always, usually tell
people,
is focus on the people who
are the most passionate,
especially in the early
stages.
Right?
Whoever's, whatever niche
it's gonna be, that's who I
focus on completely.
Things that a lot of
different projects did.
I think Ben Silverman of
Pinterest started off with a
designer bloggers, right?
Curtail your thing for
them and eventually you'll
figure out sort of universal
values that will appeal to a
lot of other people.
So, just start one at a
time.
And.
The, a lot of the examples
that you see up there,
a lot of people make the
mistake is like, oh,
I'll just make my app funny.
But, humor is like really
difficult to do.
Right?
What you wanna shoot for
is something sort of witty.
And, quite honestly,
you have to get
functionality right.
So like the Japanese
quality.
If you don't have a on
there, right, don't try to
do anything witty, right,
cuz it will backfire on you.
So hands down, our number
one focus is make it as
easy to use as possible for
and
anything else on top was
polish.
Right here.
>> So so everybody says that
to focus on your product.
I'm also good at that.
I love to do a project and I
love to make it the best.
But we are to that certain
point that we are focused on
our product but we don't get
like constantly right?
Sorry.
So second thing so how much
we should focus on product?
But because we should do now
marketing.
We should get somebody
customers and
like and like start talking
to customers but
when you are too focused on
your product.
Like users online have them.
Right, so what exactly do
you guys mean when you
are saying like focus only
on your product and
give the best product?
>> Okay.
So the question sort of is
how do we balance this
sort of thing where we wanna
be obsessed with
working on product.
Yet.
But all the other skills,
and sort of tasks that are
needed by a company,
like marketing and branding
and
all that stuff, and how, how
we sort of balance that.
And the thing is, like, it
starts off as you juggling,
like, tons of things
constantly in the air.
The thing is, if you're
working on products, like,
you should also always have
this flip side as
when you're talking to
users.
Right?
And for
us inside of Wufoo, the way
we got people to talk to
users is they just did
customer support.
And they got to see
firsthand, right away.
Whether that feature sucked
or not,
and also impacted everyone
else in the company,
because everyone had a
customer support shift.
So you have this sort of
social incentive to sort of
make everything work.
And so, like I said, there
should be no point where
you're only focused on
product.
You should always have time
where you work on product,
and then you see sort of
what users say, say to you.
And you should always have
this virtual, like,
feedback loop on there.
So be careful when you don't
have that.
Usually what ends up
happening, if you're lucky.
In terms of marketing and
sales, like, usually my
feeling is like, you have to
spend money on marketing and
advertising, all this stuff.
It's usually a tax you pay
because you
haven't made your product
remarkable.
Right?
Word of mouth growth is the
easiest kind of growth, and
it's how a lot of the great
companies sort of grow.
So figure out how to wait,
how to like,
have a story that people
want to tell.
About your product.
Where they're the most
interesting person at
the dinner table, right?
And then that person is your
sales person, right?
That person is your sales
force for you.
Right here.
>> like, where do you find
crystal clear customer or
user need and the demand is
there is the right solution.
How do you communicate with
engineering and
designing team to make sure
that because sometimes
people in the team come up
with ideas, and but
still at the end of the day,
how can you make a decision
with where to go?
>> Oh, so how do you make a
decision on product?
And communicate that with
your sort of
engineering team when
there's like lots of
different directions to go?
My feeling is that.
So for us we just looked at
support.
It was really easy cuz
you often just saw what are
things that
people are having the most
amount of problems with?
Or people asking all the
time.
You cannot help but get
feature requests from
people no matter like
whatever opening or
orifice you have in your
product or app.
Like, people will like jam
feature requests in there.
So you're easily going to
know sort of what they sort
of what.
Your job as a product person
and
engineer is to not just do
what they say, because that
way, you'll just be a slave,
is to figure out,
sort of deeply, what are the
reasons why underlying those
things and sort of solve
that deep underlying reason.
The thing is that everyone
wants to
have a different way of.
To sort of go, then
ultimately it comes down to,
like, someone's gonna figure
something out.
But I also make the smallest
version of each little idea.
No longer than a week or two
weeks to build it out there.
And you can try them out and
see sort of what works and
don't work.
I think it's dangerous to
have multiple different
product directions that
requires lots of time to
sort of figure out.
Sam.
>> Related to that can you
tell the story of
how the king for a day thing
>> Yeah.
Okay.
So
so I don't like hackathons.
I think they sort of suck in
terms of ones done inside
of companies.
Because.
You spend like 48 hours
working on something really
hard that you're sort of
passionate about and
99% of them never make it to
production right, and
it's sort, sort of real like
super sad.
So for us we like flipped it
on it's head and
we came up with an idea that
we called king for
a day and it actually worked
over the weekend.
But how it worked is someone
randomly in the company got
drawn and they got to be the
king, and the king got to
tell everyone else what to
do on the product.
So everything that was
bothering them about Wufoo.
About the customer support
stuff, or
some feature they really
want to have built.
They've got the engineering
resources, the market
resources, the advertising
resources of everyone inside
of the company, to make it
sort of happen.
And of course, we'd work
with them to
figure out like what can be
actually done in 48 hours.
But we would do this one to
two times a year.
And it was like a huge hit
and
it was a boost to morale,
cuz what people most love.
It is like working on things
where it's like, oh,
I made a difference to the
app.
Right?
And so, for us, that's one
way that we would like
sort of divide time for like
product direction.
It's like some times the
people that work for
you, they have a strong
opinion about where it,
where it should go.
And it's a good way to sort
of democratize it
a little bit, by rotating it
around.
Yes.
>> You said you guys all
work from home.
Usually seems like a
nightmare.
In that office, how do you
make that work?
>> Okay, so we all work from
home.
So, I will tell you this.
We all still work within the
Tampa Bay area.
We would allow anybody to
work from any where but
usually.
As we tried to recruit
them,they sort of
meet our team, and they just
decide,
okay we just want to come
and move here anyway.
Remote working, is
especially tricky,
a lot of people like to
romanticize it,
especially people, who are
like employees.
But the thing is, An office
gives you a lot of, sort of,
benefits, right, and
efficiencies that you now
have to compensate for when
you remote working.
But remote working also has
these other sort of
efficiencies in place, for
example,
I don't have to worry about
my employees losing two
hours of their day to
commuting, for instance.
So the biggest thing that we
had to do for
remote working is to respect
people's time.
And so the way we had it set
up is we actually had
a four and a half day work
week at Wufoo.
Half day on Friday was for
all the meetings and stuff.
We said like no business
deal,
meetings, no talking with
other outside parties.
They all have to be done on
Friday, on that half day.
It couldn't be done in the
middle of the week.
And then also one day of
everyone was
already dedicated customer
support.
So everyone in our company
effectively only had
three days each week to
actually build or
work on whatever they were
doing.
But I actually firmly
believe that if you
have three solid days,
right, eight to ten hours,
where you are only working
on what you need to build,
you can get a ton of shit
done.
And so what we said was,
you have to respect
everyone's time during that
three day period, if they're
in that three day period.
And what we came up with is
a 15 minute rule and the way
it worked is you can have a
discussion like a chat or
a phone call or whatever
with someone but it could go
no longer than 15 minutes so
if you have some complicated
issue that you couldn't
figure out we'd say,
at 15 minutes you are to
immediately table that item.
Right and have us discuss it
on Friday and
you'd move on to the next
item on your list right,
the enhanced productivity.
More often than not I, I
would say 90% of the time
the item never got brought
up on Friday because usually
what would happen is people
would sleep on it and then
they'd just magically say
like, hey I found a solution
or like hey that's not a big
problem whatsoever.
Because most problems inside
of companies,
they don't need to be solved
in real time, or right away.
The only things are like
when the site is down, or
payments aren't working.
Right?
Everything outside of
that is basically kind of
luxury, so
focus on your primaries as
much as possible.
And, as a result,
our ten person team did far
more than many,
many other companies, as a
result.
But, it takes extra work to
make remote working happen.
We are an extremely
disciplined sort of team.
And I would have to say
there's almost not many YC
companies that actually have
been able to replicate sort
of what we do.
I think there's only two
other companies in YC that
sort of have the same sort
of discipline working style.
It takes more work in a very
different fashion.
Right?
An office allows you to be a
little bit lazier, right,
in terms of all these things
around productivity.
Okay.
Over here.
>> Right.
Just to go off that question
as the leader of the team
how did you manage to
instill a company culture
but and also the count,
accountability the employees
especially cuz.
Working space.
>> Okay, how do we, how do
we set up accountability for
employees?
As, as a manager.
Alright, so, at Wufoo we
were profitable nine months
after launch, so, we had
profit sharing, right?
And so, it makes pretty
simple and clear.
It, it would be a multiple
of whatever bonus pull that
we sort of had, and
the performance measures
would be based on sort of,
how they did in customer
support.
All right, on their duties
there, and sort of
what they said they were
wanting to accomplish or do.
I don't like process, and I
don't like lots of
tools to help get people to
be productive.
So the only thing that we
had for
helping people manage, like,
sort of their projects, is
to-do lists.
And that is, like, simple
text files that we
shared in our Dropbox
account.
Each person had their name
on it, and you got to
see every time somebody
updated their to-do list.
What we said is every single
night just
set everything that you did
that day.
Right?
And then on Friday,
we would just go over.
Okay, this is what you
said last week that you're
gonna do.
This is what you actually
got done, or
the sort of the problems at
hand.
And it's super simple,
right?
It creates this like nice
written trail for
how to sort of handle stuff,
right?
And I don't have to worry
about managing them, right?
They sorta set the tone for
how they want to be sort of
assessed.
And it makes it really
simple.
And for people who are
excellent at what they do.
Right?
It works very, very well.
And then when you actually
have problems,
it's very easy to fire
people.
I was fortunate that I
never had to fire anyone at
Wufoo, right?
But we were able to correct
a lot of
people's behavior very, very
quickly.
Cuz we just kinda look at
this, and
it's like look, this is your
pattern of behavior.
You finish a fraction of the
items on your list.
You do most of
the items at the last second
right before Friday.
That's a problem, you've
gotta manage your time
better and this is evidence
that you've provided to us.
All we have to do is sort of
describe it back to you and
because everyone in the
company sort of sees it,
right, there's social
pressure that's put
into place that helps make
it all sort of happen.
Right here.
>> How did you hire people
that, you know,
you felt would be able to
work with in this kind of
environment that's, that's
>> So,
how do you hire people that
can work, remotely?
And then sort of work in
this sort of fashion.
So, pretty easily,
you have them work on a side
project for you.
So you contract them out,
and
they have to work remotely.
As such, usually, the
projects I like to
have them work on is about a
month long, right?
I could do things much
faster for a week.
But usually get a good sense
of,
like, how well people sort
of manage themselves, and
work on things from a
project like that.
So that was always the first
assessment.
Like we never did anything
just by interviews.
The other thing we had to,
sort of, screen them for
is their ability to do
customer support.
Because not any,
every engineer sort of has
the empathy skills to
handle that stress.
So sometimes I would have
people write breakup letters
to me, right, in an
interview, just like hey,
pretend you have to break up
with me you have 15 minutes
to write in on there and you
can only write it by hand,
what are you gonna say?
And so you get a good sense
of sort of their writing
skills, because like 90% of
what you do in customer
support is tell them bad
news, like, oh, we don't
support that feature, sorry
that's not gonna work, or.
It's not gonna be available.
And so people have to have
sort of tacked at that.
>> How 'bout one more
question?
>> One question, right here
the glasses.
>> So, since Wiki has all
these like tricks and
experiments that have really
helped the company.
Do you INAUDIBLE] of ones
that didn't work out?
>> Have all these tricks and
experiments to help the
company,
are there any ones that
didn't work out?
All right, I'll talk about
one.
So one of the things that we
did early on to try to
motivate ourselves was try
to get,
like we understood this idea
of like crunch mode and
that it's really bad for
people.
Like if you're doing the
subscription business you
need people to last for the
long term, and
video games a lot of times
they like crunch people.
All, all the time.
For like a specific deadline
or
have multiple sprints every
two weeks and
you have to shoot up to this
deadline and
it's like exhausting.
And so, because, when it's
happening it's like you
might get an increase in
productivity but
the recovery period that you
need for people is
always greater, right, than
the productivity you gain.
And at a company where you
need everyone doing customer
support and
being on their game and
constantly put, pushed out
features you don't have time
for recovery.
So, we were thinking about,
okay, we want to build like,
a company vacation into how
Wufoo sort of works to
reward our users every
single year.
And we said okay,
if the vacation is sort of
built in there for
the recovery, we could have
one crunch period, right,
before that vacation set up.
And we'll just only do
customer support that will
just sort of scale with
people.
So.
The way we did the very
first crunch mode
is that it was just between
the three founders.
And we had each of us draw a
ten-item to-do list.
That would be fairly
aggressive.
And the first person to
get through seven of their
items would win.
And the the last person to
get through seven of their
items.
Would become what we called
trippage.
And trippage meant that you
carried other
person's luggage and got
people drinks when you're on
the company vacation.
So we did that and during
that period,
everyone was like pretty
excited about it and
motivated, and only the
winner got to
choose the next company
vacation the following year.
And then all the sudden Ryan
had basically poorly
estimated the items on his
list.
And he realized very quickly
I'm going to fucking lose.
And so he was just like I
give up.
And he just sort of stopped.
So crunch mode turned out to
be blah mode for
him because he knew he was
gonna lose and
became pretty demoralized.
So as a result of doing
that, we
decided not to do it in that
similar fashion anymore.
So, good idea that we like
to talk about.
But is one that we, we never
did again.
All right, guys.
Thanks a lot.
You can email me at kevin@