WEBVTT 00:00:08.750 --> 00:00:11.434 My name's Seth Priebatsch. I'm the chief ninja of SCVNGR. 00:00:11.458 --> 00:00:12.926 I'm a proud Princeton dropout. 00:00:12.950 --> 00:00:15.004 Also proud to have relocated here to Boston, 00:00:15.028 --> 00:00:16.575 where I actually grew up. 00:00:16.599 --> 00:00:18.379 (Applause) Yeah, Boston. 00:00:18.403 --> 00:00:21.705 Easy wins, I should just name the counties that we've got around here. 00:00:21.729 --> 00:00:23.920 I'm also fairly determined to try and build 00:00:23.944 --> 00:00:25.533 a game layer on top of the world. 00:00:25.557 --> 00:00:28.217 This is sort of a new concept and it's really important, 00:00:28.241 --> 00:00:31.338 because while the last decade was the decade of social, 00:00:31.362 --> 00:00:35.143 the decade where the framework in which we connect with other people was built, 00:00:35.167 --> 00:00:39.490 this next decade will be the decade where the game framework is built, 00:00:39.514 --> 00:00:42.442 where the motivations we use to actually influence behavior 00:00:42.466 --> 00:00:44.681 and the framework in which that is constructed, 00:00:44.705 --> 00:00:46.824 is decided upon, and that's really important. 00:00:46.848 --> 00:00:49.427 I say I want to build a game layer on top of the world, 00:00:49.451 --> 00:00:50.702 but that's not quite true, 00:00:50.726 --> 00:00:53.876 because it's already under construction; it's already happening. 00:00:53.900 --> 00:00:55.760 And it looks like this right now. 00:00:55.784 --> 00:00:58.576 It looks like the Web did back in 1997, right? 00:00:58.600 --> 00:01:00.526 It's not very good. It's cluttered. 00:01:00.550 --> 00:01:04.440 It's filled with lots of different things that, in short, aren't that fun. 00:01:04.464 --> 00:01:07.708 There are credit card schemes and airline mile programs, 00:01:07.732 --> 00:01:10.372 coupon cards and all these loyalty schemes 00:01:10.396 --> 00:01:14.257 that actually do use game dynamics and are building the game layer -- 00:01:14.281 --> 00:01:15.576 they just suck. 00:01:15.600 --> 00:01:17.665 They're not very well-designed. 00:01:17.689 --> 00:01:18.733 (Laughter) 00:01:18.757 --> 00:01:20.301 So that's unfortunate. 00:01:20.325 --> 00:01:24.483 But luckily, as my favorite action hero, Bob the Builder, says, 00:01:24.507 --> 00:01:26.743 "We can do better. We can build this better." 00:01:27.109 --> 00:01:30.576 And the tools, the resources that we use to build a game layer, 00:01:30.600 --> 00:01:32.409 are game dynamics themselves. 00:01:32.433 --> 00:01:35.202 And so the crux of this presentation is going to go through 00:01:35.226 --> 00:01:36.964 four really important game dynamics, 00:01:36.988 --> 00:01:39.773 really interesting things, that, if you use consciously, 00:01:39.797 --> 00:01:42.576 you can use to influence behavior, 00:01:42.600 --> 00:01:44.957 both for good, for bad, for in-between. 00:01:44.981 --> 00:01:46.280 Hopefully for good. 00:01:46.304 --> 00:01:50.304 But this is the important stage in which that framework will get built, 00:01:50.328 --> 00:01:53.425 and so we want to all be thinking about it consciously now. 00:01:53.449 --> 00:01:55.706 Before we jump into that, there's a question of: 00:01:55.730 --> 00:01:56.881 Why is this important? 00:01:56.905 --> 00:01:58.059 I'm making this claim 00:01:58.083 --> 00:02:00.233 that there's a game layer on top of the world, 00:02:00.257 --> 00:02:02.595 and it's very important that we build it properly. 00:02:02.619 --> 00:02:05.289 The reason it's so important is that, in the last decade, 00:02:05.313 --> 00:02:08.199 what we've seen has been building the social layer, 00:02:08.223 --> 00:02:10.691 has been this framework for connections, 00:02:10.715 --> 00:02:14.279 and construction on that layer is over, it's finished. 00:02:14.303 --> 00:02:15.781 There's still a lot to explore, 00:02:15.805 --> 00:02:18.096 still a lot of people trying to figure out social 00:02:18.120 --> 00:02:20.222 and how we leverage this and how we use this, 00:02:20.246 --> 00:02:22.029 but the framework itself is done, 00:02:22.053 --> 00:02:23.539 and it's called Facebook. 00:02:24.515 --> 00:02:27.886 And that's OK, right? A lot of people are very happy with Facebook. 00:02:27.910 --> 00:02:29.499 I like it quite a lot. 00:02:29.523 --> 00:02:31.826 They've created this thing called the Open Graph, 00:02:31.850 --> 00:02:33.576 and they own all of our connections. 00:02:33.600 --> 00:02:35.207 They own half a billion people. 00:02:35.231 --> 00:02:37.415 So when you want to build on the social layer, 00:02:37.439 --> 00:02:40.651 the framework has been decided; it is the Open Graph API. 00:02:40.675 --> 00:02:42.685 And if you're happy with that, fantastic. 00:02:42.709 --> 00:02:45.427 If you're not, too bad. There's nothing you can do. 00:02:47.686 --> 00:02:49.311 And that's a real thing. 00:02:49.336 --> 00:02:54.276 I mean, we want to build frameworks in a way that makes it acceptable 00:02:54.300 --> 00:02:56.387 and makes it productive down the road. 00:02:56.411 --> 00:02:59.012 So, the social layer is all about these connections. 00:02:59.035 --> 00:03:01.447 The game layer is all about influence. 00:03:01.471 --> 00:03:03.715 It's not about adding a social fabric to the web 00:03:03.739 --> 00:03:05.366 and connecting you to other people 00:03:05.390 --> 00:03:07.344 everywhere you are and everywhere you go, 00:03:07.368 --> 00:03:09.664 it's actually about using dynamics, using forces, 00:03:09.688 --> 00:03:12.816 to influence the behavior of where you are, what you do there, 00:03:12.840 --> 00:03:13.993 how you do it. 00:03:14.017 --> 00:03:15.511 That's really, really powerful. 00:03:15.535 --> 00:03:18.267 And it's going to be more important than the social layer, 00:03:18.291 --> 00:03:21.186 and affect our lives more deeply and perhaps more invisibly. 00:03:21.210 --> 00:03:24.008 So it's incredibly critical that at this moment, 00:03:24.032 --> 00:03:25.752 while it's just getting constructed, 00:03:25.776 --> 00:03:28.082 while the frameworks like Facebook or Open Graph 00:03:28.106 --> 00:03:30.376 are being created for the game-layer equivalent, 00:03:30.400 --> 00:03:32.324 that we think about it very consciously, 00:03:32.348 --> 00:03:34.736 and that we do it in a way that is open, available, 00:03:34.760 --> 00:03:36.249 and can be leveraged for good. 00:03:36.273 --> 00:03:38.803 So that's what I want to talk about for game dynamics, 00:03:38.827 --> 00:03:40.550 because construction has just begun, 00:03:40.574 --> 00:03:42.923 and the more consciously we can think about this, 00:03:42.947 --> 00:03:46.011 the better we'll be able to use it for anything we want. 00:03:46.035 --> 00:03:49.181 So like I said, the way you go through and build on the game layer 00:03:49.205 --> 00:03:52.332 is not with glass and steel and cement. 00:03:52.356 --> 00:03:55.567 And the resources we use are not this two-dimensional swath of land 00:03:55.591 --> 00:03:56.747 that we have. 00:03:56.771 --> 00:03:58.120 The resources are mindshare, 00:03:58.144 --> 00:04:00.928 and the tools, the raw materials, are these game dynamics. 00:04:00.952 --> 00:04:03.205 With that, a couple game dynamics to talk about. 00:04:03.677 --> 00:04:05.202 Back at SCVNGR, we like to joke 00:04:05.226 --> 00:04:08.298 that with seven game dynamics, you can get anyone to do anything. 00:04:08.322 --> 00:04:09.960 Today, I'm going to show you four, 00:04:09.984 --> 00:04:13.462 because I hope to have a competitive advantage at the end of this, still. 00:04:13.486 --> 00:04:15.617 (Laughter) 00:04:15.641 --> 00:04:18.153 So the first one, it's a very simple game dynamic. 00:04:18.177 --> 00:04:19.969 It's called the appointment dynamic. 00:04:19.993 --> 00:04:21.800 It's a dynamic in which to succeed, 00:04:21.824 --> 00:04:24.205 players have to do something at a predefined time, 00:04:24.229 --> 00:04:25.911 generally at a predefined place. 00:04:25.935 --> 00:04:28.211 And these dynamics are a little scary sometimes, 00:04:28.235 --> 00:04:30.975 because you think, "Other people can be using forces 00:04:30.999 --> 00:04:32.875 that will manipulate how I interact: 00:04:32.899 --> 00:04:34.876 what I do, where I do it, when I do it." 00:04:34.900 --> 00:04:37.388 This sort of "loss of free will" that occurs in games 00:04:37.412 --> 00:04:38.651 can be frightening. 00:04:38.675 --> 00:04:41.260 So with each dynamic, I'm going to give three examples: 00:04:41.284 --> 00:04:44.150 one that shows how it's already being used in the real world, 00:04:44.174 --> 00:04:45.800 so you can rationalize it a bit; 00:04:45.824 --> 00:04:48.642 one that shows it in what we consider a conventional game -- 00:04:48.666 --> 00:04:50.058 I think everything is a game, 00:04:50.082 --> 00:04:53.097 but this is more what you'd think of as a game played on a board 00:04:53.121 --> 00:04:54.274 or on a computer screen; 00:04:54.298 --> 00:04:56.165 and one of how it can be used for good, 00:04:56.189 --> 00:04:58.747 so you can see that these forces can be very powerful. 00:04:58.771 --> 00:05:01.954 So the first one, the most famous appointment dynamic in the world, 00:05:01.978 --> 00:05:03.715 is something called, "Happy Hour." 00:05:04.196 --> 00:05:06.678 So I had just recently dropped out of Princeton 00:05:06.702 --> 00:05:09.195 and actually ended up for the first time in a bar, 00:05:09.219 --> 00:05:11.989 and I saw these happy hour things all over the place. 00:05:12.013 --> 00:05:15.417 And this is simply an appointment dynamic: come here at a certain time, 00:05:15.441 --> 00:05:16.639 get your drinks half off. 00:05:16.663 --> 00:05:20.207 To win, all you have to do is show up at the right place at the right time. 00:05:20.231 --> 00:05:21.846 This game dynamic is so powerful, 00:05:21.870 --> 00:05:25.430 it doesn't just influence our behavior; it's influenced our entire culture. 00:05:25.454 --> 00:05:26.890 That's a really scary thought, 00:05:26.914 --> 00:05:29.651 that one game dynamic can change things so powerfully. 00:05:29.675 --> 00:05:31.870 It also exists in more conventional game forms. 00:05:31.894 --> 00:05:34.045 I'm sure you've all heard of Farmville by now. 00:05:34.069 --> 00:05:35.955 If you haven't, I recommend playing it. 00:05:35.979 --> 00:05:38.448 You won't do anything else for the rest of your day. 00:05:38.472 --> 00:05:40.600 Farmville has more active users than Twitter. 00:05:40.624 --> 00:05:41.831 It's incredibly powerful, 00:05:41.855 --> 00:05:44.972 and it has this dynamic where you have to return at a certain time 00:05:44.996 --> 00:05:47.568 to water your fake crops, or they wilt. 00:05:47.956 --> 00:05:51.168 And this is so powerful that when they tweak their stats, 00:05:51.192 --> 00:05:53.001 when they say your crops wilt 00:05:53.025 --> 00:05:55.776 after eight hours, or after six hours, or after 24 hours, 00:05:55.800 --> 00:06:00.367 it changes the life cycle of some 70 million people during the day. 00:06:00.391 --> 00:06:03.009 They will return, like clockwork, at different times. 00:06:03.033 --> 00:06:06.423 So if they wanted the world to end, if they wanted productivity to stop, 00:06:06.447 --> 00:06:08.217 they could make it a 30-minute cycle, 00:06:08.241 --> 00:06:10.235 and no one could do anything else, right? 00:06:10.259 --> 00:06:11.775 (Laughter) 00:06:11.799 --> 00:06:13.267 That's a little scary. 00:06:13.291 --> 00:06:15.553 But this could also be used for good. 00:06:15.577 --> 00:06:17.355 This local company called Vitality 00:06:17.379 --> 00:06:20.514 has created a product to help people take their medicine on time. 00:06:20.538 --> 00:06:21.691 That's an appointment. 00:06:21.715 --> 00:06:23.890 It's something that people don't do very well. 00:06:23.914 --> 00:06:26.310 They have these GlowCaps which flash and email you 00:06:26.334 --> 00:06:28.937 and do cool things to remind you to take your medicine. 00:06:28.961 --> 00:06:31.107 This isn't a game yet, but really should be. 00:06:31.131 --> 00:06:33.189 You should get points for doing it on time 00:06:33.213 --> 00:06:35.179 and lose points for not doing it on time. 00:06:35.203 --> 00:06:37.974 They should recognize they've built an appointment dynamic, 00:06:37.998 --> 00:06:39.149 and leverage the games. 00:06:39.173 --> 00:06:41.940 Then you can really achieve good in some interesting ways. 00:06:41.964 --> 00:06:44.486 We're going to jump onto the next one. 00:06:44.510 --> 00:06:45.775 Influence and status. 00:06:45.799 --> 00:06:49.776 This is one of the most famous game dynamics, used all over the place. 00:06:49.800 --> 00:06:51.905 It's used in your wallets, right now. 00:06:51.929 --> 00:06:55.776 We all want that credit card on the far left, because it's black. 00:06:55.800 --> 00:06:57.641 And you see someone at CVS or -- 00:06:57.665 --> 00:06:59.332 not CVS -- like, Christian Dior -- 00:06:59.356 --> 00:07:01.376 (Laughter) 00:07:01.400 --> 00:07:04.668 I don't know. I don't have a black card; I've got a debit card. 00:07:04.692 --> 00:07:06.477 (Laughter) 00:07:06.501 --> 00:07:09.104 So they whip it out and you see that black card, and: 00:07:09.128 --> 00:07:11.715 "I want that because it means they're cooler than I am, 00:07:11.739 --> 00:07:12.890 and I need that." 00:07:12.914 --> 00:07:14.604 And this is used in games as well. 00:07:14.628 --> 00:07:18.001 "Modern Warfare," one of the most successful selling games of all time. 00:07:18.025 --> 00:07:21.026 I'm only a level four, but I desperately want to be a level 10, 00:07:21.050 --> 00:07:22.967 because they've got that cool red badge, 00:07:22.991 --> 00:07:25.776 and that means that I am somehow better than everyone else. 00:07:25.800 --> 00:07:27.366 And that's very powerful to me. 00:07:27.390 --> 00:07:29.499 Status is really good motivator. 00:07:29.523 --> 00:07:31.663 It's also used in more conventional settings, 00:07:31.687 --> 00:07:33.568 and can be used more consciously there. 00:07:33.592 --> 00:07:36.545 School -- and remember, I made it through one year, 00:07:36.569 --> 00:07:39.186 so I think I'm qualified to talk on school -- 00:07:39.210 --> 00:07:42.313 is a game; it's just not a terribly well-designed game. 00:07:42.337 --> 00:07:44.871 There are levels. There are C. There are B. There's A. 00:07:44.895 --> 00:07:47.963 There are statuses. I mean, what is valedictorian, but a status? 00:07:47.987 --> 00:07:52.367 If we called valedictorian a "White Knight Paladin level 20," 00:07:52.391 --> 00:07:54.648 I think people would probably work a lot harder. 00:07:54.672 --> 00:07:56.672 (Laughter) 00:07:56.696 --> 00:07:57.875 (Applause) 00:07:58.470 --> 00:08:00.136 So school is a game, 00:08:00.160 --> 00:08:03.475 and there has been lots of experimentation on how we do this properly. 00:08:03.499 --> 00:08:04.888 But let's use it consciously. 00:08:04.912 --> 00:08:08.165 Why have games you can lose? Why go from an A to an F or a B to a C? 00:08:08.189 --> 00:08:09.712 That sucks. Why not level-up? 00:08:09.736 --> 00:08:12.291 At Princeton, they've actually experimented with this, 00:08:12.315 --> 00:08:14.482 with quizzes where you gain experience points, 00:08:14.506 --> 00:08:16.237 and you level up from B to an A. 00:08:16.261 --> 00:08:17.776 And it's very powerful. 00:08:17.800 --> 00:08:20.688 It can be used in interesting ways. 00:08:20.712 --> 00:08:23.426 The third one I'll talk about is the progression dynamic, 00:08:23.450 --> 00:08:26.357 where you have to make progress, move through different steps 00:08:26.381 --> 00:08:28.039 in a very granular fashion. 00:08:28.063 --> 00:08:30.776 This is used all over the place, including LinkedIn, 00:08:30.800 --> 00:08:33.094 where I am an unwhole individual. 00:08:33.118 --> 00:08:36.398 I am only 85 percent complete on LinkedIn, 00:08:36.422 --> 00:08:37.775 and that bothers me. 00:08:37.799 --> 00:08:40.875 And this is so deep-seated in our psyche 00:08:40.899 --> 00:08:43.022 that when we're presented with a progress bar 00:08:43.046 --> 00:08:45.586 and presented with easy, granular steps to take 00:08:45.610 --> 00:08:48.197 to try and complete that progress bar, we will do it. 00:08:48.221 --> 00:08:50.191 We will find a way to move that blue line 00:08:50.215 --> 00:08:52.380 all the way to the right edge of the screen. 00:08:52.512 --> 00:08:54.648 This is used in conventional games as well. 00:08:54.672 --> 00:08:56.865 I mean, this is a Paladin level 10, 00:08:56.889 --> 00:08:58.493 and that's a Paladin level 20. 00:08:58.517 --> 00:09:02.082 And if you were going to fight Orcs on the fields of Mordor 00:09:02.106 --> 00:09:03.576 against the Ra's Al Ghul, 00:09:03.600 --> 00:09:05.886 you'd probably want to be the bigger one, right? 00:09:06.710 --> 00:09:08.377 I would. 00:09:08.400 --> 00:09:10.513 And so people work very hard to level-up. 00:09:10.536 --> 00:09:13.766 "World of Warcraft" is one of the most successful games of all time. 00:09:13.790 --> 00:09:17.418 The average player spends some six, six-and-a-half hours a day on it, 00:09:17.442 --> 00:09:21.040 their most dedicated players -- it's like a full-time job, it's insane. 00:09:21.064 --> 00:09:23.506 And they have these systems where you can level-up. 00:09:23.530 --> 00:09:26.261 And that's a very powerful thing. Progression is powerful. 00:09:26.461 --> 00:09:29.476 It can also be used in very compelling ways for good. 00:09:29.500 --> 00:09:31.522 One of the things we work on at SCVNGR is: 00:09:31.546 --> 00:09:34.954 How do you use games to drive traffic and business to local businesses, 00:09:34.978 --> 00:09:37.124 to something that is very key to the economy? 00:09:37.148 --> 00:09:39.442 And here, we have a game that people play. 00:09:39.466 --> 00:09:41.490 They go places, do challenges, earn points. 00:09:41.514 --> 00:09:44.098 And we've introduced a progression dynamic into it, 00:09:44.122 --> 00:09:47.230 where, by going to the same place over and over, doing challenges, 00:09:47.254 --> 00:09:48.548 engaging with the business, 00:09:48.572 --> 00:09:51.734 you move a green bar from the left edge of the screen to the right, 00:09:51.758 --> 00:09:52.912 and unlock rewards. 00:09:52.936 --> 00:09:56.852 This is powerful enough that we can see it hooks people into these dynamics, 00:09:56.876 --> 00:09:58.974 pulls them back to the same local businesses, 00:09:58.998 --> 00:10:00.732 creates loyalty, creates engagement, 00:10:00.756 --> 00:10:04.683 and is able to drive meaningful revenue and fun and engagement to businesses. 00:10:04.707 --> 00:10:08.576 These progression dynamics are powerful and can be used in the real world. 00:10:08.600 --> 00:10:11.953 The final one I want to talk about -- and it's a great one to end on -- 00:10:11.977 --> 00:10:13.834 is this concept of communal discovery, 00:10:13.858 --> 00:10:18.116 a dynamic in which everyone has to work together to achieve something. 00:10:18.140 --> 00:10:19.966 Communal discovery is powerful 00:10:19.990 --> 00:10:23.006 because it leverages the network that is society 00:10:23.030 --> 00:10:24.498 to solve problems. 00:10:25.411 --> 00:10:29.189 This is used in some famous consumer web stories like Digg, 00:10:29.213 --> 00:10:30.898 which I'm sure you've all heard of. 00:10:30.922 --> 00:10:32.576 Digg is a communal dynamic 00:10:32.600 --> 00:10:36.576 to try to find and source the best news, the most interesting stories. 00:10:36.600 --> 00:10:38.600 And they made this into a game, initially. 00:10:38.624 --> 00:10:41.788 They had a leader board where, if you recommended the best stories, 00:10:41.812 --> 00:10:43.164 you would get points. 00:10:43.188 --> 00:10:45.940 And that really motivated people to find the best stories. 00:10:45.964 --> 00:10:48.576 But it became so powerful, there was actually a cabal, 00:10:48.600 --> 00:10:51.999 a group of people, the top seven on the leader board, 00:10:52.023 --> 00:10:55.202 who would work together to make sure they maintained that position, 00:10:55.226 --> 00:10:56.671 recommending people's stories. 00:10:56.695 --> 00:10:58.908 The game became more powerful than the goal. 00:10:58.932 --> 00:11:02.576 They ended up shutting down the leader board because, while it was effective, 00:11:02.600 --> 00:11:05.504 it was so powerful that it stopped sourcing the best stories, 00:11:05.528 --> 00:11:08.075 and started having people work to maintain leadership. 00:11:08.099 --> 00:11:09.866 So we have to use this one carefully. 00:11:09.890 --> 00:11:12.245 It's also used in things like McDonald's Monopoly, 00:11:12.269 --> 00:11:14.658 where the game is not the Monopoly you're playing, 00:11:14.682 --> 00:11:18.011 but the cottage industries that form to try and find Boardwalk. 00:11:18.035 --> 00:11:21.249 There, they're just looking for a sticker that says "Boardwalk," 00:11:21.273 --> 00:11:23.331 but it can also be used to find real things. 00:11:23.355 --> 00:11:25.088 This is the DARPA balloon challenge, 00:11:25.112 --> 00:11:28.453 where they hid a couple balloons all across the United States and said, 00:11:28.477 --> 00:11:30.907 "Use networks. Try and find these balloons fastest, 00:11:30.931 --> 00:11:32.577 and the winner will get $40,000." 00:11:32.601 --> 00:11:34.448 The winner was a group out of MIT, 00:11:34.472 --> 00:11:37.068 where they created sort of a pyramid scheme, a network, 00:11:37.092 --> 00:11:40.521 where the first person to recommend the location of a balloon got $2,000, 00:11:40.545 --> 00:11:43.476 and anyone else to push that recommendation up also got a cut. 00:11:43.500 --> 00:11:46.491 And in 12 hours, they were able to find all these balloons, 00:11:46.515 --> 00:11:47.981 all across the country. 00:11:48.005 --> 00:11:49.729 Really powerful dynamic. 00:11:49.753 --> 00:11:52.576 And so, I've got about 20 seconds left, 00:11:52.600 --> 00:11:54.648 so if I'm going to leave you with anything, 00:11:54.672 --> 00:11:56.454 last decade was the decade of social. 00:11:56.478 --> 00:11:58.576 This next decade is the decade of games. 00:11:58.600 --> 00:12:01.467 We use game dynamics to build on it. We build with mindshare. 00:12:01.491 --> 00:12:02.736 We can influence behavior. 00:12:02.760 --> 00:12:04.623 It's very powerful. It's very exciting. 00:12:04.647 --> 00:12:08.004 Let's all build it together, let's do it well and have fun playing. 00:12:08.028 --> 00:12:11.007 (Applause)