0:00:01.150,0:00:03.834 My name's Seth Priebatsch.[br]I'm the chief ninja of SCVNGR. 0:00:03.858,0:00:05.326 I'm a proud Princeton dropout. 0:00:05.350,0:00:07.404 Also proud to have relocated[br]here to Boston, 0:00:07.428,0:00:08.975 where I actually grew up. 0:00:08.999,0:00:10.779 (Applause) Yeah, Boston. 0:00:10.803,0:00:14.105 Easy wins, I should just name[br]the counties that we've got around here. 0:00:14.129,0:00:16.320 I'm also fairly determined[br]to try and build 0:00:16.344,0:00:17.933 a game layer on top of the world. 0:00:17.957,0:00:20.617 This is sort of a new concept[br]and it's really important, 0:00:20.641,0:00:23.738 because while the last decade[br]was the decade of social, 0:00:23.762,0:00:27.543 the decade where the framework in which[br]we connect with other people was built, 0:00:27.567,0:00:31.890 this next decade will be the decade[br]where the game framework is built, 0:00:31.914,0:00:34.842 where the motivations we use[br]to actually influence behavior 0:00:34.866,0:00:37.081 and the framework[br]in which that is constructed, 0:00:37.105,0:00:39.224 is decided upon,[br]and that's really important. 0:00:39.248,0:00:41.827 I say I want to build a game layer[br]on top of the world, 0:00:41.851,0:00:43.102 but that's not quite true, 0:00:43.126,0:00:46.276 because it's already under construction;[br]it's already happening. 0:00:46.300,0:00:48.160 And it looks like this right now. 0:00:48.184,0:00:50.976 It looks like the Web did[br]back in 1997, right? 0:00:51.000,0:00:52.926 It's not very good. It's cluttered. 0:00:52.950,0:00:56.840 It's filled with lots of different things[br]that, in short, aren't that fun. 0:00:56.864,0:01:00.108 There are credit card schemes[br]and airline mile programs, 0:01:00.132,0:01:02.772 coupon cards and all these loyalty schemes 0:01:02.796,0:01:06.657 that actually do use game dynamics[br]and are building the game layer -- 0:01:06.681,0:01:07.976 they just suck. 0:01:08.000,0:01:10.065 They're not very well-designed. 0:01:10.089,0:01:11.133 (Laughter) 0:01:11.157,0:01:12.701 So that's unfortunate. 0:01:12.725,0:01:16.883 But luckily, as my favorite action[br]hero, Bob the Builder, says, 0:01:16.907,0:01:19.143 "We can do better.[br]We can build this better." 0:01:19.509,0:01:22.976 And the tools, the resources[br]that we use to build a game layer, 0:01:23.000,0:01:24.809 are game dynamics themselves. 0:01:24.833,0:01:27.602 And so the crux of this presentation[br]is going to go through 0:01:27.626,0:01:29.364 four really important game dynamics, 0:01:29.388,0:01:32.173 really interesting things,[br]that, if you use consciously, 0:01:32.197,0:01:34.976 you can use to influence behavior, 0:01:35.000,0:01:37.357 both for good, for bad, for in-between. 0:01:37.381,0:01:38.680 Hopefully for good. 0:01:38.704,0:01:42.704 But this is the important stage[br]in which that framework will get built, 0:01:42.728,0:01:45.825 and so we want to all be thinking[br]about it consciously now. 0:01:45.849,0:01:48.106 Before we jump into that,[br]there's a question of: 0:01:48.130,0:01:49.281 Why is this important? 0:01:49.305,0:01:50.459 I'm making this claim 0:01:50.483,0:01:52.633 that there's a game layer[br]on top of the world, 0:01:52.657,0:01:54.995 and it's very important[br]that we build it properly. 0:01:55.019,0:01:57.689 The reason it's so important[br]is that, in the last decade, 0:01:57.713,0:02:00.599 what we've seen has been[br]building the social layer, 0:02:00.623,0:02:03.091 has been this framework for connections, 0:02:03.115,0:02:06.679 and construction on that layer[br]is over, it's finished. 0:02:06.703,0:02:08.181 There's still a lot to explore, 0:02:08.205,0:02:10.496 still a lot of people[br]trying to figure out social 0:02:10.520,0:02:12.622 and how we leverage this[br]and how we use this, 0:02:12.646,0:02:14.429 but the framework itself is done, 0:02:14.453,0:02:15.939 and it's called Facebook. 0:02:16.915,0:02:20.286 And that's OK, right? A lot of people[br]are very happy with Facebook. 0:02:20.310,0:02:21.899 I like it quite a lot. 0:02:21.923,0:02:24.226 They've created this thing[br]called the Open Graph, 0:02:24.250,0:02:25.976 and they own all of our connections. 0:02:26.000,0:02:27.607 They own half a billion people. 0:02:27.631,0:02:29.815 So when you want to build[br]on the social layer, 0:02:29.839,0:02:33.051 the framework has been decided;[br]it is the Open Graph API. 0:02:33.075,0:02:35.085 And if you're happy with that, fantastic. 0:02:35.109,0:02:37.827 If you're not, too bad.[br]There's nothing you can do. 0:02:38.287,0:02:40.976 And that's a real thing. 0:02:41.000,0:02:45.976 I mean, we want to build frameworks[br]in a way that makes it acceptable 0:02:46.000,0:02:48.087 and makes it productive down the road. 0:02:48.111,0:02:50.729 So, the social layer[br]is all about these connections. 0:02:51.235,0:02:53.647 The game layer is all about influence. 0:02:53.671,0:02:55.915 It's not about adding[br]a social fabric to the web 0:02:55.939,0:02:57.566 and connecting you to other people 0:02:57.590,0:02:59.544 everywhere you are and everywhere you go, 0:02:59.568,0:03:01.864 it's actually about using[br]dynamics, using forces, 0:03:01.888,0:03:05.016 to influence the behavior[br]of where you are, what you do there, 0:03:05.040,0:03:06.193 how you do it. 0:03:06.217,0:03:07.711 That's really, really powerful. 0:03:07.735,0:03:10.467 And it's going to be more important[br]than the social layer, 0:03:10.491,0:03:13.386 and affect our lives more deeply[br]and perhaps more invisibly. 0:03:13.410,0:03:16.208 So it's incredibly critical[br]that at this moment, 0:03:16.232,0:03:17.952 while it's just getting constructed, 0:03:17.976,0:03:20.282 while the frameworks[br]like Facebook or Open Graph 0:03:20.306,0:03:22.576 are being created[br]for the game-layer equivalent, 0:03:22.600,0:03:24.524 that we think about it very consciously, 0:03:24.548,0:03:26.936 and that we do it in a way[br]that is open, available, 0:03:26.960,0:03:28.449 and can be leveraged for good. 0:03:28.473,0:03:31.003 So that's what I want to talk[br]about for game dynamics, 0:03:31.027,0:03:32.750 because construction has just begun, 0:03:32.774,0:03:35.123 and the more consciously[br]we can think about this, 0:03:35.147,0:03:38.211 the better we'll be able to use it[br]for anything we want. 0:03:38.235,0:03:41.381 So like I said, the way you go[br]through and build on the game layer 0:03:41.405,0:03:44.532 is not with glass and steel and cement. 0:03:44.556,0:03:47.767 And the resources we use are not[br]this two-dimensional swath of land 0:03:47.791,0:03:48.947 that we have. 0:03:48.971,0:03:50.320 The resources are mindshare, 0:03:50.344,0:03:53.128 and the tools, the raw materials,[br]are these game dynamics. 0:03:53.152,0:03:55.405 With that, a couple[br]game dynamics to talk about. 0:03:55.877,0:03:57.402 Back at SCVNGR, we like to joke 0:03:57.426,0:04:00.498 that with seven game dynamics,[br]you can get anyone to do anything. 0:04:00.522,0:04:02.160 Today, I'm going to show you four, 0:04:02.184,0:04:05.662 because I hope to have a competitive[br]advantage at the end of this, still. 0:04:05.686,0:04:07.817 (Laughter) 0:04:07.841,0:04:10.353 So the first one,[br]it's a very simple game dynamic. 0:04:10.377,0:04:12.169 It's called the appointment dynamic. 0:04:12.193,0:04:14.000 It's a dynamic in which to succeed, 0:04:14.024,0:04:16.405 players have to do something[br]at a predefined time, 0:04:16.429,0:04:18.111 generally at a predefined place. 0:04:18.135,0:04:20.411 And these dynamics[br]are a little scary sometimes, 0:04:20.435,0:04:23.175 because you think, "Other people[br]can be using forces 0:04:23.199,0:04:25.075 that will manipulate how I interact: 0:04:25.099,0:04:27.076 what I do, where I do it, when I do it." 0:04:27.100,0:04:29.588 This sort of "loss of free will"[br]that occurs in games 0:04:29.612,0:04:30.851 can be frightening. 0:04:30.875,0:04:33.460 So with each dynamic,[br]I'm going to give three examples: 0:04:33.484,0:04:36.350 one that shows how it's already[br]being used in the real world, 0:04:36.374,0:04:38.000 so you can rationalize it a bit; 0:04:38.024,0:04:40.842 one that shows it in what we consider[br]a conventional game -- 0:04:40.866,0:04:42.258 I think everything is a game, 0:04:42.282,0:04:45.297 but this is more what you'd think[br]of as a game played on a board 0:04:45.321,0:04:46.474 or on a computer screen; 0:04:46.498,0:04:48.365 and one of how it can be used for good, 0:04:48.389,0:04:50.947 so you can see that these forces[br]can be very powerful. 0:04:50.971,0:04:54.154 So the first one, the most famous[br]appointment dynamic in the world, 0:04:54.178,0:04:55.915 is something called, "Happy Hour." 0:04:56.396,0:04:58.878 So I had just recently[br]dropped out of Princeton 0:04:58.902,0:05:01.395 and actually ended up[br]for the first time in a bar, 0:05:01.419,0:05:04.189 and I saw these happy hour things[br]all over the place. 0:05:04.213,0:05:07.617 And this is simply an appointment dynamic:[br]come here at a certain time, 0:05:07.641,0:05:08.839 get your drinks half off. 0:05:08.863,0:05:12.407 To win, all you have to do is show up[br]at the right place at the right time. 0:05:12.431,0:05:14.046 This game dynamic is so powerful, 0:05:14.070,0:05:17.630 it doesn't just influence our behavior;[br]it's influenced our entire culture. 0:05:17.654,0:05:19.090 That's a really scary thought, 0:05:19.114,0:05:21.851 that one game dynamic[br]can change things so powerfully. 0:05:21.875,0:05:24.070 It also exists in more[br]conventional game forms. 0:05:24.094,0:05:26.245 I'm sure you've all heard[br]of Farmville by now. 0:05:26.269,0:05:28.155 If you haven't, I recommend playing it. 0:05:28.179,0:05:30.648 You won't do anything else[br]for the rest of your day. 0:05:30.672,0:05:32.800 Farmville has more active[br]users than Twitter. 0:05:32.824,0:05:34.031 It's incredibly powerful, 0:05:34.055,0:05:37.172 and it has this dynamic[br]where you have to return at a certain time 0:05:37.196,0:05:39.768 to water your fake crops, or they wilt. 0:05:40.156,0:05:43.368 And this is so powerful[br]that when they tweak their stats, 0:05:43.392,0:05:45.201 when they say your crops wilt 0:05:45.225,0:05:47.976 after eight hours, or after six hours,[br]or after 24 hours, 0:05:48.000,0:05:52.567 it changes the life cycle[br]of some 70 million people during the day. 0:05:52.591,0:05:55.209 They will return, like clockwork,[br]at different times. 0:05:55.233,0:05:58.623 So if they wanted the world to end,[br]if they wanted productivity to stop, 0:05:58.647,0:06:00.417 they could make it a 30-minute cycle, 0:06:00.441,0:06:02.435 and no one could do anything else, right? 0:06:02.459,0:06:03.975 (Laughter) 0:06:03.999,0:06:05.467 That's a little scary. 0:06:05.491,0:06:07.753 But this could also be used for good. 0:06:07.777,0:06:09.555 This local company called Vitality 0:06:09.579,0:06:12.714 has created a product to help people[br]take their medicine on time. 0:06:12.738,0:06:13.891 That's an appointment. 0:06:13.915,0:06:16.090 It's something that people[br]don't do very well. 0:06:16.114,0:06:18.510 They have these GlowCaps[br]which flash and email you 0:06:18.534,0:06:21.137 and do cool things to remind you[br]to take your medicine. 0:06:21.161,0:06:23.307 This isn't a game yet,[br]but really should be. 0:06:23.331,0:06:25.389 You should get points for doing it on time 0:06:25.413,0:06:27.379 and lose points for not doing it on time. 0:06:27.403,0:06:30.174 They should recognize they've built[br]an appointment dynamic, 0:06:30.198,0:06:31.349 and leverage the games. 0:06:31.373,0:06:34.140 Then you can really achieve good[br]in some interesting ways. 0:06:34.164,0:06:36.686 We're going to jump onto the next one. 0:06:36.710,0:06:37.975 Influence and status. 0:06:37.999,0:06:41.976 This is one of the most famous[br]game dynamics, used all over the place. 0:06:42.000,0:06:44.105 It's used in your wallets, right now. 0:06:44.129,0:06:47.976 We all want that credit card[br]on the far left, because it's black. 0:06:48.000,0:06:49.841 And you see someone at CVS or -- 0:06:49.865,0:06:51.532 not CVS -- like, Christian Dior -- 0:06:51.556,0:06:53.576 (Laughter) 0:06:53.600,0:06:56.868 I don't know. I don't have a black[br]card; I've got a debit card. 0:06:56.892,0:06:58.677 (Laughter) 0:06:58.701,0:07:01.304 So they whip it out and you see[br]that black card, and: 0:07:01.328,0:07:03.915 "I want that because it means[br]they're cooler than I am, 0:07:03.939,0:07:05.090 and I need that." 0:07:05.114,0:07:06.804 And this is used in games as well. 0:07:06.828,0:07:10.201 "Modern Warfare," one of the most[br]successful selling games of all time. 0:07:10.225,0:07:13.226 I'm only a level four, but I desperately[br]want to be a level 10, 0:07:13.250,0:07:15.167 because they've got that cool red badge, 0:07:15.191,0:07:17.976 and that means that I am somehow[br]better than everyone else. 0:07:18.000,0:07:19.566 And that's very powerful to me. 0:07:19.590,0:07:21.699 Status is really good motivator. 0:07:21.723,0:07:23.863 It's also used in more[br]conventional settings, 0:07:23.887,0:07:25.768 and can be used more consciously there. 0:07:25.792,0:07:28.745 School -- and remember,[br]I made it through one year, 0:07:28.769,0:07:31.386 so I think I'm qualified[br]to talk on school -- 0:07:31.410,0:07:34.513 is a game; it's just not a terribly[br]well-designed game. 0:07:34.537,0:07:37.071 There are levels. There are C.[br]There are B. There's A. 0:07:37.095,0:07:40.163 There are statuses. I mean,[br]what is valedictorian, but a status? 0:07:40.187,0:07:44.567 If we called valedictorian[br]a "White Knight Paladin level 20," 0:07:44.591,0:07:46.848 I think people would probably[br]work a lot harder. 0:07:46.872,0:07:48.872 (Laughter) 0:07:48.896,0:07:50.075 (Applause) 0:07:50.670,0:07:52.336 So school is a game, 0:07:52.360,0:07:55.675 and there has been lots of experimentation[br]on how we do this properly. 0:07:55.699,0:07:57.088 But let's use it consciously. 0:07:57.112,0:08:00.365 Why have games you can lose?[br]Why go from an A to an F or a B to a C? 0:08:00.389,0:08:01.912 That sucks. Why not level-up? 0:08:01.936,0:08:04.491 At Princeton, they've actually[br]experimented with this, 0:08:04.515,0:08:06.682 with quizzes where[br]you gain experience points, 0:08:06.706,0:08:08.437 and you level up from B to an A. 0:08:08.461,0:08:09.976 And it's very powerful. 0:08:10.000,0:08:12.888 It can be used in interesting ways. 0:08:12.912,0:08:15.626 The third one I'll talk about[br]is the progression dynamic, 0:08:15.650,0:08:18.557 where you have to make progress,[br]move through different steps 0:08:18.581,0:08:20.239 in a very granular fashion. 0:08:20.263,0:08:22.976 This is used all over the place,[br]including LinkedIn, 0:08:23.000,0:08:25.294 where I am an unwhole individual. 0:08:25.318,0:08:28.598 I am only 85 percent complete on LinkedIn, 0:08:28.622,0:08:29.976 and that bothers me. 0:08:30.000,0:08:33.075 And this is so deep-seated in our psyche 0:08:33.099,0:08:35.222 that when we're presented[br]with a progress bar 0:08:35.246,0:08:37.786 and presented with easy,[br]granular steps to take 0:08:37.810,0:08:40.397 to try and complete[br]that progress bar, we will do it. 0:08:40.421,0:08:42.391 We will find a way to move that blue line 0:08:42.415,0:08:44.580 all the way to the right edge[br]of the screen. 0:08:44.912,0:08:47.048 This is used in conventional[br]games as well. 0:08:47.072,0:08:49.265 I mean, this is a Paladin level 10, 0:08:49.289,0:08:50.893 and that's a Paladin level 20. 0:08:50.917,0:08:54.482 And if you were going to fight[br]Orcs on the fields of Mordor 0:08:54.506,0:08:55.976 against the Ra's Al Ghul, 0:08:56.000,0:08:58.286 you'd probably want to be[br]the bigger one, right? 0:08:58.310,0:08:59.977 I would. 0:09:00.001,0:09:02.512 And so people work very hard to level-up. 0:09:02.536,0:09:05.766 "World of Warcraft" is one[br]of the most successful games of all time. 0:09:05.790,0:09:09.418 The average player spends some six,[br]six-and-a-half hours a day on it, 0:09:09.442,0:09:13.040 their most dedicated players --[br]it's like a full-time job, it's insane. 0:09:13.064,0:09:15.506 And they have these systems[br]where you can level-up. 0:09:15.530,0:09:18.310 And that's a very powerful thing.[br]Progression is powerful. 0:09:18.861,0:09:21.876 It can also be used[br]in very compelling ways for good. 0:09:21.900,0:09:23.922 One of the things we work on at SCVNGR is: 0:09:23.946,0:09:27.354 How do you use games to drive traffic[br]and business to local businesses, 0:09:27.378,0:09:29.524 to something that is very key[br]to the economy? 0:09:29.548,0:09:31.842 And here, we have a game that people play. 0:09:31.866,0:09:33.890 They go places,[br]do challenges, earn points. 0:09:33.914,0:09:36.498 And we've introduced[br]a progression dynamic into it, 0:09:36.522,0:09:39.630 where, by going to the same place[br]over and over, doing challenges, 0:09:39.654,0:09:40.948 engaging with the business, 0:09:40.972,0:09:44.134 you move a green bar from the left edge[br]of the screen to the right, 0:09:44.158,0:09:45.312 and unlock rewards. 0:09:45.336,0:09:49.252 This is powerful enough that we can see[br]it hooks people into these dynamics, 0:09:49.276,0:09:51.374 pulls them back to the same[br]local businesses, 0:09:51.398,0:09:53.132 creates loyalty, creates engagement, 0:09:53.156,0:09:57.083 and is able to drive meaningful revenue[br]and fun and engagement to businesses. 0:09:57.107,0:10:00.976 These progression dynamics are powerful[br]and can be used in the real world. 0:10:01.000,0:10:04.353 The final one I want to talk about --[br]and it's a great one to end on -- 0:10:04.377,0:10:06.234 is this concept of communal discovery, 0:10:06.258,0:10:10.516 a dynamic in which everyone[br]has to work together to achieve something. 0:10:10.540,0:10:12.366 Communal discovery is powerful 0:10:12.390,0:10:15.406 because it leverages[br]the network that is society 0:10:15.430,0:10:16.898 to solve problems. 0:10:17.811,0:10:21.589 This is used in some famous[br]consumer web stories like Digg, 0:10:21.613,0:10:23.298 which I'm sure you've all heard of. 0:10:23.322,0:10:24.976 Digg is a communal dynamic 0:10:25.000,0:10:28.976 to try to find and source the best news,[br]the most interesting stories. 0:10:29.000,0:10:31.000 And they made this into a game, initially. 0:10:31.024,0:10:34.188 They had a leader board where,[br]if you recommended the best stories, 0:10:34.212,0:10:35.564 you would get points. 0:10:35.588,0:10:38.340 And that really motivated people[br]to find the best stories. 0:10:38.364,0:10:40.976 But it became so powerful,[br]there was actually a cabal, 0:10:41.000,0:10:44.399 a group of people, the top seven[br]on the leader board, 0:10:44.423,0:10:47.602 who would work together to make sure[br]they maintained that position, 0:10:47.626,0:10:49.071 recommending people's stories. 0:10:49.095,0:10:51.308 The game became[br]more powerful than the goal. 0:10:51.332,0:10:54.976 They ended up shutting down the leader[br]board because, while it was effective, 0:10:55.000,0:10:57.904 it was so powerful that it stopped[br]sourcing the best stories, 0:10:57.928,0:11:00.475 and started having people work[br]to maintain leadership. 0:11:00.499,0:11:02.266 So we have to use this one carefully. 0:11:02.290,0:11:04.645 It's also used in things[br]like McDonald's Monopoly, 0:11:04.669,0:11:07.058 where the game is not[br]the Monopoly you're playing, 0:11:07.082,0:11:10.411 but the cottage industries[br]that form to try and find Boardwalk. 0:11:10.435,0:11:13.649 There, they're just looking[br]for a sticker that says "Boardwalk," 0:11:13.673,0:11:15.731 but it can also be used[br]to find real things. 0:11:15.755,0:11:17.488 This is the DARPA balloon challenge, 0:11:17.512,0:11:20.853 where they hid a couple balloons[br]all across the United States and said, 0:11:20.877,0:11:23.307 "Use networks. Try and find[br]these balloons fastest, 0:11:23.331,0:11:24.977 and the winner will get $40,000." 0:11:25.001,0:11:26.848 The winner was a group out of MIT, 0:11:26.872,0:11:29.468 where they created sort[br]of a pyramid scheme, a network, 0:11:29.492,0:11:32.921 where the first person to recommend[br]the location of a balloon got $2,000, 0:11:32.945,0:11:35.876 and anyone else to push[br]that recommendation up also got a cut. 0:11:35.900,0:11:38.891 And in 12 hours, they were able[br]to find all these balloons, 0:11:38.915,0:11:40.381 all across the country. 0:11:40.405,0:11:42.129 Really powerful dynamic. 0:11:42.153,0:11:44.976 And so, I've got about 20 seconds left, 0:11:45.000,0:11:47.048 so if I'm going to leave[br]you with anything, 0:11:47.072,0:11:48.854 last decade was the decade of social. 0:11:48.878,0:11:50.976 This next decade is the decade of games. 0:11:51.000,0:11:53.867 We use game dynamics to build on it.[br]We build with mindshare. 0:11:53.891,0:11:55.136 We can influence behavior. 0:11:55.160,0:11:57.023 It's very powerful. It's very exciting. 0:11:57.047,0:12:00.404 Let's all build it together,[br]let's do it well and have fun playing. 0:12:00.428,0:12:02.500 (Applause)