WEBVTT 00:00:04.930 --> 00:00:14.540 okay let's all take a deep breath so the hornet dlc the team 00:00:14.540 --> 00:00:20.330 telling us about for so long isn't actually a dlc it's a full fuckin sequel 00:00:20.330 --> 00:00:25.849 with a bunch of bosses new areas new enemies new mechanics and hilarious new 00:00:25.849 --> 00:00:29.930 voice lines remember when William said hollow night - wouldn't come out for 00:00:29.930 --> 00:00:34.670 another ten years well turns out he was lying right to our faces I can't believe 00:00:34.670 --> 00:00:38.120 I trusted you William never again no yeah 00:00:38.120 --> 00:00:41.540 team cherry has dropped a trail of revealing hollow Knights silks on a 00:00:41.540 --> 00:00:45.860 proper sequel to haul night that honestly looks better you can really 00:00:45.860 --> 00:00:48.680 tell the team Cherie is putting the knowledge they gained making the first 00:00:48.680 --> 00:00:52.940 game to use this trailer is filled to the brim with shit that needs discussing 00:00:52.940 --> 00:00:57.320 so let's dive right in the trailer starts off with these tiny bugs carrying 00:00:57.320 --> 00:01:01.730 Hornet in some kind of cage across the plains beyond how honest this already 00:01:01.730 --> 00:01:05.540 raises a ton of questions first of all what happened to Hornet in the god 00:01:05.540 --> 00:01:09.770 master DLC endings how exactly do we go from Hornet running into the whole night 00:01:09.770 --> 00:01:13.579 to Hornet being captured by a bunch of Representatives of the Lollipop Guild I 00:01:13.579 --> 00:01:17.329 feel like we missed the step somewhere along the way my second problem with 00:01:17.329 --> 00:01:21.320 this scene is how exactly did these puny ass bugs capture the demigod that is 00:01:21.320 --> 00:01:25.400 Hornet did they trick her into the cage with bait or something and can she just 00:01:25.400 --> 00:01:30.110 escape whenever she wants this didn't look very hard to do why wait until now 00:01:30.110 --> 00:01:34.640 and so Hornet finds herself in a whole new Kingdom to explore it is a land 00:01:34.640 --> 00:01:39.200 haunted by silken song full of mysteries and secrets that will help Hornet 00:01:39.200 --> 00:01:43.430 uncover more about her past and her ultimate fate Hornet must descend to the 00:01:43.430 --> 00:01:48.619 peak of this new Kingdom to reach a shining Citadel and do something we 00:01:48.619 --> 00:01:52.159 haven't gotten that far yet along the way Hornet must face against beasts 00:01:52.159 --> 00:02:00.290 hunters assassins Kings monsters Walmart greeters and Knights so what new Lance 00:02:00.290 --> 00:02:04.369 can we expect Hornet to decimate through on her new journey good question me 00:02:04.369 --> 00:02:07.869 let's find out 00:02:08.569 --> 00:02:13.620 first off we have the mossy grotto now we don't officially know the names of 00:02:13.620 --> 00:02:17.940 any of these places the names I'm using come from teen Cherry's blog post so 00:02:17.940 --> 00:02:21.840 they're more of just placeholders for now this area reminds me of green path 00:02:21.840 --> 00:02:26.459 but even then it is much brighter than green path ever was this area might also 00:02:26.459 --> 00:02:30.000 be the starting point of the game since it looks like this is where Hornet 00:02:30.000 --> 00:02:33.900 eventually escapes from her cage the enemies in this area are pretty generic 00:02:33.900 --> 00:02:38.640 I don't know if these guys are slugs or what there's also this guy who runs 00:02:38.640 --> 00:02:43.049 along the ceiling spitting shit Hornet it also looks like that one cut enemy 00:02:43.049 --> 00:02:47.220 from the original game has been added back in still no blundering Auber list 00:02:47.220 --> 00:02:54.660 though the mossy grotto also features an NPC most likely named druid of the Moss 00:02:54.660 --> 00:02:59.340 temple according to team cherry there is going to be a more formalized questing 00:02:59.340 --> 00:03:03.630 system and silk song compared to hollow knight in silk song there these quest 00:03:03.630 --> 00:03:08.489 boards that give the player a variety of quests to explore there also appears to 00:03:08.489 --> 00:03:14.430 be at least four different types of quests in silk song gather Wayfarer hunt 00:03:14.430 --> 00:03:20.250 and grand hunt gather has probably just give this person these elements hunts 00:03:20.250 --> 00:03:23.750 are likely just combat events where you have to find and kill certain enemies 00:03:23.750 --> 00:03:28.260 unfortunately we never get a description for a wayfarer quest but I do have an 00:03:28.260 --> 00:03:32.970 idea about what they are in this clip we are introduced to two npcs named garment 00:03:32.970 --> 00:03:37.530 and zaza as they ram into a bunch of enemies with a horn instrument so I 00:03:37.530 --> 00:03:41.519 think Wayfarer quests will involve Hornet escorting nbc's across the world 00:03:41.519 --> 00:03:46.319 map similar to what is happening here also the symbol for wayfarer quests is 00:03:46.319 --> 00:03:50.489 of a harp a musical instrument and garmin and Zaher Zaher are using a 00:03:50.489 --> 00:03:53.910 musical instrument even if they are using it as an instrument of torture 00:03:53.910 --> 00:03:58.680 speaking of instruments another NPC we meet in the mossy grotto is this singing 00:03:58.680 --> 00:04:02.970 shaman like character in this clip we can see in Hornet is actually strumming 00:04:02.970 --> 00:04:07.319 on her needle while the shaman sings so it seems like music will play a big part 00:04:07.319 --> 00:04:11.100 in this game which shouldn't be a surprise considering the game is called 00:04:11.100 --> 00:04:16.139 silk song we also see a boss from the mossy grotto that looks like some kind 00:04:16.139 --> 00:04:20.970 of moss covered bee it also looks like a total bitch which supports the idea that 00:04:20.970 --> 00:04:24.670 this is a star in the game the last area we see related 00:04:24.670 --> 00:04:29.320 to the mossy grotto is this tiny village that seems to be on the border now one 00:04:29.320 --> 00:04:32.350 big question for this game is how exactly does mosque grow deep 00:04:32.350 --> 00:04:37.690 underground in hollow night green path was made lush by on the sexy slug 00:04:37.690 --> 00:04:43.090 monster lived in a nearby lake of acid so what's going on does unhak uh zijn or 00:04:43.090 --> 00:04:47.590 something like button getting back to this village it looks like the area 00:04:47.590 --> 00:04:54.360 connected to the mossy grotto has a bone aesthetic going on sound familiar 00:04:55.470 --> 00:04:59.590 team cherry has finally answered our prayers and given us the forest of Bones 00:04:59.590 --> 00:05:05.500 or possibly bone bottom but that names lame so I'm not gonna use it regardless 00:05:05.500 --> 00:05:10.090 of what you call it it looks amazing can we just take a second to appreciate how 00:05:10.090 --> 00:05:15.130 beautiful this game is it just oozes Beauty out of every single frame it's a 00:05:15.130 --> 00:05:19.780 fucking masterpiece anyway I'm going to count a large number of areas as being 00:05:19.780 --> 00:05:23.500 in the forest of Bones pretty much anything with bones or lava 00:05:23.500 --> 00:05:27.160 I'm guessing this area will be broken up in the final game but for now I'm just 00:05:27.160 --> 00:05:31.390 gonna cast a wide net let's talk enemies the most simple 00:05:31.390 --> 00:05:34.810 enemies in this area appear to be the black bugs that wear skulls on their 00:05:34.810 --> 00:05:38.890 heads not much really to say about these boneheads so let's just move on to the 00:05:38.890 --> 00:05:42.880 ants now I think the ants are positioned in the northern part of the forest of 00:05:42.880 --> 00:05:47.380 bones because they don't seem to be very close to the lava the ants do have the 00:05:47.380 --> 00:05:51.220 bone aesthetic though wearing skulls on their heads and building structures out 00:05:51.220 --> 00:05:55.230 of bones there's also a boss fight against what might be the queen ant 00:05:55.230 --> 00:06:00.130 another NPC we meet in the forest of Bones is Sherma not much to say about 00:06:00.130 --> 00:06:04.000 this guy except that he appears to have his own instrument as well one of the 00:06:04.000 --> 00:06:08.170 coolest bosses in the trailer also shows up in the forest of Bones someone 00:06:08.170 --> 00:06:12.580 speculated that it's some kind of robot or autonomous being and I think that's 00:06:12.580 --> 00:06:16.060 possible it does vibrate a bit like it's a piece of machinery 00:06:16.060 --> 00:06:20.500 as for who built this thing I think the likely candidates are these guys 00:06:20.500 --> 00:06:24.670 I'm going to call these bugs Bell heads because they wear bells on their heads 00:06:24.670 --> 00:06:29.230 now I don't keep up with Australian fashion but maybe this is where team 00:06:29.230 --> 00:06:33.190 cherry got their inspiration these bugs appear to work very closely with lava 00:06:33.190 --> 00:06:38.140 placing it into these strange containers we can see this bell Smith chiseling 00:06:38.140 --> 00:06:42.010 away at the contents of one of the containers we see these containers again 00:06:42.010 --> 00:06:46.480 in another room filled with furnaces and bells and now I think it's time we 00:06:46.480 --> 00:06:51.790 talked about the bells there are bells everywhere in this game several other 00:06:51.790 --> 00:06:56.430 characters can be seen carrying scepters that have bells on them this symbol 00:06:56.430 --> 00:07:02.890 representing a bell can be seen all over the place one room is even completely 00:07:02.890 --> 00:07:08.770 encapsulated in bells bugs wear bells on their heads bugs live at fucking Bell 00:07:08.770 --> 00:07:13.750 houses and of course there's the most important bell of all the Bell right 00:07:13.750 --> 00:07:16.930 here next to the subscription button be sure to ring them actually no the most 00:07:16.930 --> 00:07:20.560 important Bell is right here at the end of the trailer it's so important it even 00:07:20.560 --> 00:07:24.520 has a seal of binding on it so we've established that there a metric shit-ton 00:07:24.520 --> 00:07:28.240 of bells in this game and I think that the Bell heads in the forest of bones 00:07:28.240 --> 00:07:31.750 are a part of the production of all of these bells but do they really need to 00:07:31.750 --> 00:07:36.460 make so many I think the market is becoming saturated after all you don't 00:07:36.460 --> 00:07:40.419 want your product lifecycle to look like this that's what we in the money 00:07:40.419 --> 00:07:44.979 business call a bubble it's much better if your lifecycle looks like this bell 00:07:44.979 --> 00:07:51.040 curve here wait fuck I think there are at least two different gilded cities in 00:07:51.040 --> 00:07:56.830 silk song there is this town that has giant Bell houses and a larger city that 00:07:56.830 --> 00:08:00.910 has giant buildings in the background we also see some kind of clock tower like 00:08:00.910 --> 00:08:05.860 building reminiscent of Castlevania 3 as well as this room with furnaces and 00:08:05.860 --> 00:08:10.720 giant piles of discarded bells the main enemy types we see here are these weird 00:08:10.720 --> 00:08:15.640 cultists like bugs they cover their faces with cloth marked with bell 00:08:15.640 --> 00:08:20.140 symbols and they carry hooked weapons now I could go into some crazy lore 00:08:20.140 --> 00:08:24.729 speculation as to why these bugs are obsessed with bells but let's save that 00:08:24.729 --> 00:08:28.390 for when we finished talking about everything in this trailer there are a 00:08:28.390 --> 00:08:32.200 few friendly NPC's in these cities such as a shopkeeper 00:08:32.200 --> 00:08:36.940 and this street performer or beggar or whatever the fuck she is 00:08:36.940 --> 00:08:42.520 there is no geo in this game instead of Hornet collects rosaries now why are 00:08:42.520 --> 00:08:47.470 these bugs carrying rosaries what the fuck is this Mardi Gras in terms of 00:08:47.470 --> 00:08:52.660 bosses we have this night scene battling Hornet in a darkened room if we brighten 00:08:52.660 --> 00:08:56.410 the image and then zoom and enhance we can see the bell symbol on the Knights 00:08:56.410 --> 00:09:01.180 chest and then there's this guy I think he's somewhere in one of the gilded 00:09:01.180 --> 00:09:05.770 cities based on the objects in the background but I'm not sure this bug has 00:09:05.770 --> 00:09:10.089 heart-shaped antennae a big fluffy plumage and his floor shoots out fucking 00:09:10.089 --> 00:09:14.530 confetti or some shit but a baller someone speculated that he is related to 00:09:14.530 --> 00:09:18.490 the grim troupe somehow but I don't think the similar color scheme is 00:09:18.490 --> 00:09:22.780 intentional just outside one of these Bell cities Hornet encounters another 00:09:22.780 --> 00:09:27.970 Ally chakra she has a little bit of an elder hue vibe but judging by the 00:09:27.970 --> 00:09:32.050 scrolls on her back it seems possible that chakra is this game's corner for 00:09:32.050 --> 00:09:36.490 another NPC we might meet here is this decapod looking motherfucker they show 00:09:36.490 --> 00:09:40.920 up twice in the trailer once is a boss and then again as a fast travel system 00:09:40.920 --> 00:09:45.760 obviously the bail system found in Halla nest wouldn't really work here so it's 00:09:45.760 --> 00:09:49.540 no surprise that we don't see any stags in this game I do think it's funny 00:09:49.540 --> 00:09:54.130 though the night becomes good friends with the last stag but Hornet just beats 00:09:54.130 --> 00:09:59.920 their transportation into submission 00:09:59.920 --> 00:10:04.100 this seems like a good point to segue into talking about how Hornet plays I 00:10:04.100 --> 00:10:07.160 know this video is a bit of a roller coaster isn't it 00:10:07.160 --> 00:10:12.470 Hornet is fast as fuck like look at this clip how the fuck does she do that 00:10:12.470 --> 00:10:17.510 Hornet has a regular walk run and sprint speed we don't know how sprinting is 00:10:17.510 --> 00:10:22.040 triggered but walking occurs in villages Hornet also has this really cool spider 00:10:22.040 --> 00:10:27.230 crawl that gives her height and mobility horny can wall jump ledge grab use her 00:10:27.230 --> 00:10:31.820 lunge ability both on the ground and in the air and she also has an air - 00:10:31.820 --> 00:10:37.220 whenever Hornet deals damage she gains silk that fills up her spool in the 00:10:37.220 --> 00:10:41.360 trailer a lot of enemies give off silk when hit I'm guessing there's some big 00:10:41.360 --> 00:10:45.530 law reason for this but let's ignore that for now spending silk affords 00:10:45.530 --> 00:10:49.730 Hornet a number of different abilities the spool can hold 12 notches of silk 00:10:49.730 --> 00:10:54.530 and most of the moves used in this trailer cost 4 notches first off Hornet 00:10:54.530 --> 00:10:58.850 has her grapple move that pulls her into enemies what's cool about this move is 00:10:58.850 --> 00:11:03.350 that hitting an enemy gives Hornet more silk allowing her to do it again Hornet 00:11:03.350 --> 00:11:07.430 can throw her Neal and enemies as well as use her Gaza mere storm and parry 00:11:07.430 --> 00:11:12.950 abilities Hornet also has a heal ability we only see at once and Hornet spends 00:11:12.950 --> 00:11:18.800 all 12 of our notches of silk to heal herself from two masts up to 5 she can 00:11:18.800 --> 00:11:22.630 perform the move wall in the air and it has very short starting and ending lag 00:11:22.630 --> 00:11:27.530 we don't know if this move requires an entire charge of spool or even how many 00:11:27.530 --> 00:11:32.390 masks of health it can heal when Hornet spool is completely full you'll see this 00:11:32.390 --> 00:11:36.440 bobbin light up which makes me think that some moves require this to be full 00:11:36.440 --> 00:11:41.120 in order to use them while we're here let's talk about silk psalms replacement 00:11:41.120 --> 00:11:46.250 for the charms in hollow Knight tools so because Hornet isn't a mindless dumbass 00:11:46.250 --> 00:11:51.470 like the knight she is able to craft weapons traps and mechanisms these tools 00:11:51.470 --> 00:11:55.400 are equipped on the Hornet at a bench instead of using notches Hornet has 00:11:55.400 --> 00:12:00.680 crests a crest has slots for different types of tools presumably weapons traps 00:12:00.680 --> 00:12:04.280 and mechanisms it appears as though there are different crests that Hornet 00:12:04.280 --> 00:12:07.850 can use allowing her to use different amounts of each of these types of 00:12:07.850 --> 00:12:11.940 weapons so for example there might be a crest that gives you two traps law 00:12:11.940 --> 00:12:17.130 one weapon slaw and no mechanism slots the trailer shows off a few of these 00:12:17.130 --> 00:12:21.540 tools the first of which being a spiked ball similar to what Horner used against 00:12:21.540 --> 00:12:25.620 the night in the Hornet to fight the next item is called a pimp pillow which 00:12:25.620 --> 00:12:29.460 is basically just a bomb the description mentions that pin pillows can harm 00:12:29.460 --> 00:12:33.090 friends this is likely referring to allies you have to escort during 00:12:33.090 --> 00:12:38.550 Wayfarer quests such as Garmin and zaza we also have the lovely companion tool 00:12:38.550 --> 00:12:42.780 hopefully we'll see at least two more of these there is the throwing dagger 00:12:42.780 --> 00:12:46.560 there's also the throwing dagger but three of them there's the classic 00:12:46.560 --> 00:12:50.910 stabbing yourself violently in the chest with a lifeblood syringe and of course 00:12:50.910 --> 00:12:54.210 it wouldn't be a fucking team cherry game without a buzzsaw 00:12:54.210 --> 00:12:58.980 good job William I never doubted you anyway let's get back to talking about 00:12:58.980 --> 00:13:02.280 the bazillion different areas in the game because I'm still not done talking 00:13:02.280 --> 00:13:10.590 about those yet so the misty Moor appears to be this really damp rundown 00:13:10.590 --> 00:13:15.240 area of the game we see a graveyard in this area as well as a town on a 00:13:15.240 --> 00:13:19.650 waterfront in this town is an NPC that looks like relic seeker LEM hiding 00:13:19.650 --> 00:13:25.190 underneath a pile of poop or is it a seashell probably a seashell 00:13:25.190 --> 00:13:29.190 unfortunately we don't know if there are any eggs in this game to sell to them we 00:13:29.190 --> 00:13:33.240 also see a new enemy group in this area I feel like these guys might actually be 00:13:33.240 --> 00:13:37.980 back or content in their latest video team cherry challenged us to guess what 00:13:37.980 --> 00:13:41.040 parts of the new trailer were backer content from the hollow Knight 00:13:41.040 --> 00:13:45.360 Kickstarter and in their latest blog post team cherry mentioned the backer 00:13:45.360 --> 00:13:50.910 content again saying get ready to dance with operatic Queens battle mysterious 00:13:50.910 --> 00:13:56.400 assassins scale a soaring warlords tower and that's just a start for operatic 00:13:56.400 --> 00:14:00.200 Queens I think Team cherries are friend to the queen ant we saw earlier 00:14:00.200 --> 00:14:04.980 assassins probably refers to steel assassins sharp who has been revealed in 00:14:04.980 --> 00:14:09.240 previous blog updates as for the warlords tower I think team cherry is 00:14:09.240 --> 00:14:13.350 referring to this area one of the rewards for backing hollow Knight was to 00:14:13.350 --> 00:14:17.670 design a dungeon with its own boss and enemies I think this area is actually 00:14:17.670 --> 00:14:20.600 the warlords Tower 00:14:23.070 --> 00:14:27.250 so coral forest is just a better version of fog Canyon 00:14:27.250 --> 00:14:31.750 not a single jellyfish in sight and I couldn't be happier we don't see much of 00:14:31.750 --> 00:14:36.400 coral forest but we do see one boss and he can somehow summon coral into the 00:14:36.400 --> 00:14:41.110 arena at will not sure how that works but okay and of course we have this guy 00:14:41.110 --> 00:14:46.720 so this will require a bit of explaining in hallow night there is a cave east of 00:14:46.720 --> 00:14:50.710 dirt mouth depending on whether you are playing on normal mode or steel sole 00:14:50.710 --> 00:14:56.170 mode you'll either encounter confessor Gigi or steel sole Jin both Gigi and Jin 00:14:56.170 --> 00:15:01.180 make references to their masters if you talk to Gigi after covering your shade 00:15:01.180 --> 00:15:05.130 after getting the void heart Gigi will say that her masters would be impressed 00:15:05.130 --> 00:15:09.760 Gigi also has the ability to conjure up the shade from anywhere in hala nest 00:15:09.760 --> 00:15:14.170 implying that she has some form of control over the void it would only make 00:15:14.170 --> 00:15:18.730 sense that these Masters taught Jill disability after acquiring the King's 00:15:18.730 --> 00:15:23.140 brand steel soul Jin will tell the night that she could not bow for her masters 00:15:23.140 --> 00:15:27.850 minds or other and that they did not seek order like the king after acquiring 00:15:27.850 --> 00:15:31.930 the void heart Jin will tell the knight that it has become different like her 00:15:31.930 --> 00:15:36.520 masters so from this we can tell that these masters have some sort of intimate 00:15:36.520 --> 00:15:40.330 relationship with the void given the theme of steel and the obvious 00:15:40.330 --> 00:15:43.990 similarities in design it appears as though these masters are also connected 00:15:43.990 --> 00:15:49.210 to these new enemies found in silk song steel assassin sharp this enemies seen 00:15:49.210 --> 00:15:53.140 in the coral forest and another character we haven't seen yet are all 00:15:53.140 --> 00:15:58.000 hunters presumably sent out by these masters in order to eliminate Hornet we 00:15:58.000 --> 00:16:02.380 really don't know what motivates the Masters we don't know why they sent Gigi 00:16:02.380 --> 00:16:05.590 and Jin to help the knight in hollow Knight and we don't know why they want 00:16:05.590 --> 00:16:09.610 Hornet killed after she was taken to a different Kingdom all we know is that 00:16:09.610 --> 00:16:13.600 they don't seek order hopefully that helps clear up what we know about the 00:16:13.600 --> 00:16:18.010 steel hunters we'll be seeing in silk song now in regards to the shining 00:16:18.010 --> 00:16:22.510 citadel I'm not sure if we actually see it in the trailer but there is one more 00:16:22.510 --> 00:16:28.770 area from the trailer I haven't mentioned 00:16:29.040 --> 00:16:34.570 so we only get two shots of this really dark area one with a fight with a boss 00:16:34.570 --> 00:16:38.769 called lace and another with a weaver standing in some sort of shrine 00:16:38.769 --> 00:16:43.810 surrounded by silk let's talk about the weavers first so the weavers were 00:16:43.810 --> 00:16:48.279 somehow involved in the events of hallow night to what extent we don't know what 00:16:48.279 --> 00:16:51.550 we do know is that the weavers eventually left Hallam s to return to 00:16:51.550 --> 00:16:55.930 their original home except for one that appears to have stayed behind the 00:16:55.930 --> 00:16:59.709 weavers were capable of performing songs with the song of farewell being 00:16:59.709 --> 00:17:04.179 mentioned in the Weaver song charm according to midwife the weavers crafted 00:17:04.179 --> 00:17:08.679 stories shields and spells on their looms we know that the weavers are 00:17:08.679 --> 00:17:12.309 somehow connected to this new kingdom given one of the tools see in the menu 00:17:12.309 --> 00:17:16.720 and this subtle hint right here it seems likely that this kingdom is the Weaver's 00:17:16.720 --> 00:17:21.160 home that they return to after leaving Hal honest it seems like the weavers 00:17:21.160 --> 00:17:24.819 might be the reason why Hornet was captured seeing as no one else would 00:17:24.819 --> 00:17:27.400 probably even know about Hornet other than them 00:17:27.400 --> 00:17:32.190 moving on to lace lace is the only boss in the trailer that Hornet fights twice 00:17:32.190 --> 00:17:36.880 once in the force two bones and another time in this dark room filled with white 00:17:36.880 --> 00:17:40.870 roses and silk what is interesting about lace is that we don't know who she is 00:17:40.870 --> 00:17:45.309 connected to she carries a hooked weapon similar to what the Bell worshipers have 00:17:45.309 --> 00:17:48.669 but there are also several other characters with such a weapon so it 00:17:48.669 --> 00:17:53.650 might mean nothing given the name lace it seems like she might be connected to 00:17:53.650 --> 00:17:58.150 the Weaver somehow maybe she acts as their guardian similar to Hornet was a 00:17:58.150 --> 00:18:02.890 guardian in hollow Knight in other words she might not be a true antagonist but 00:18:02.890 --> 00:18:08.669 those eyes are pretty evil looking so the jury is out on this one 00:18:11.730 --> 00:18:15.370 now I know what you're thinking holy shit 00:18:15.370 --> 00:18:19.720 mas bag is incredibly smart and handsome but there's no way in hell he'll be able 00:18:19.720 --> 00:18:23.680 to make sense of any of this lore it's literally impossible I mean first 00:18:23.680 --> 00:18:26.710 of all you have a bell worshipping cult that seems to be in control of much of 00:18:26.710 --> 00:18:30.520 the kingdom you also have the Masters and their army of trained assassins 00:18:30.520 --> 00:18:33.970 whose motives are shrouded in mystery and then of course there are the weavers 00:18:33.970 --> 00:18:38.050 and they're incredibly vague powers and goals this whole thing is just way too 00:18:38.050 --> 00:18:42.370 vague to make any sense out of now I can't blame you for thinking this in 00:18:42.370 --> 00:18:46.510 fact you're probably right I will most likely get nothing right in this section 00:18:46.510 --> 00:18:50.740 it'll be fun for me to come back after the game comes out and see how wrong I 00:18:50.740 --> 00:18:54.280 was all right so this new Kingdom is haunted 00:18:54.280 --> 00:18:58.450 by silken song but what the fuck does that mean 00:18:58.450 --> 00:19:02.380 we can see that some enemies give off silk when they are struck by Hornet is 00:19:02.380 --> 00:19:08.230 this silk actually attaching on to these bugs does the silk just manifest itself 00:19:08.230 --> 00:19:12.910 on them what if this silk literally controls these bugs like puppets making 00:19:12.910 --> 00:19:16.990 them hostile enemies if you look at the giant monster in the forest of Bones 00:19:16.990 --> 00:19:21.280 during its roar animation you will see these lines coming down at each of the 00:19:21.280 --> 00:19:26.260 appendages this effect does disappear but what if this is team cherries subtle 00:19:26.260 --> 00:19:30.520 way of telling us something those lines were programmed into the game to look 00:19:30.520 --> 00:19:36.490 that way and remember this entire game is about travelling upwards when you 00:19:36.490 --> 00:19:40.900 control a puppet you stand above it so whoever is at the top of the kingdom 00:19:40.900 --> 00:19:46.000 might be literally pulling the strings of all of these bugs now this haunted by 00:19:46.000 --> 00:19:49.930 song line is really interesting does this mean they are haunted by the bells 00:19:49.930 --> 00:19:53.470 that everyone is obsessed with well I don't think this line is referring to 00:19:53.470 --> 00:19:59.380 bells at all no I think there is literal music that is plaguing these bugs the 00:19:59.380 --> 00:20:03.730 mass production of bells was a way to try and fight against this if you wring 00:20:03.730 --> 00:20:07.720 enough bells you essentially are able to drown out the song you are listening to 00:20:07.720 --> 00:20:11.770 so in other words the bugs of this kingdom were attacked by the power of 00:20:11.770 --> 00:20:17.110 some song and their plan to fight it was the thing is these bells are used by 00:20:17.110 --> 00:20:22.269 several bugs in the kingdom not just the crazy cultish ones so I think there must 00:20:22.269 --> 00:20:26.380 be a good reason for why they are being used the bugs that captured Hornet in 00:20:26.380 --> 00:20:30.100 the beginning are doing so because they need her help to stop the torment of the 00:20:30.100 --> 00:20:34.690 silken song plaguing the kingdom I don't think they are actually bad it's just 00:20:34.690 --> 00:20:38.860 that most of them have fallen victim to this curse The Wanderers Hornet meets 00:20:38.860 --> 00:20:42.429 carry instruments with them has another way to drown out the song that haunts 00:20:42.429 --> 00:20:46.090 over the kingdom as for the bugs that are hostile this is simply because 00:20:46.090 --> 00:20:50.860 they're not able to escape the song and become trapped so who's responsible for 00:20:50.860 --> 00:20:55.539 all this I don't think we can know that yet the giant Bell in the trailer is 00:20:55.539 --> 00:21:00.789 protected by a seal of binding except it is purple instead of the usual white and 00:21:00.789 --> 00:21:04.960 when most enemies get hit in this game they bleed purple blood so I'm going to 00:21:04.960 --> 00:21:08.320 go out on a limb and say that the antagonist of this game will be related 00:21:08.320 --> 00:21:12.610 to the color purple in some way another possible culprit is of course the 00:21:12.610 --> 00:21:17.529 weavers but I'm pretty sure the weavers are supposed to be good guys I think 00:21:17.529 --> 00:21:20.830 it's possible that the weavers might actually have been captured by this 00:21:20.830 --> 00:21:25.840 being and forced to create the silken song used to control this kingdom the 00:21:25.840 --> 00:21:29.679 lone Weaver in hallo nest is the only one not captured and was able to tell 00:21:29.679 --> 00:21:33.129 other bugs about Hornets so that she could be captured and brought in to help 00:21:33.129 --> 00:21:38.289 now again this is all baseless speculation I'm basically writing 00:21:38.289 --> 00:21:43.210 fanfiction at this point so don't treat my word here as gospel by any means so 00:21:43.210 --> 00:21:47.860 all that's left to talk about are the masters and their steel hunters why do 00:21:47.860 --> 00:21:51.730 they care about what Hornet is doing here in this new Kingdom what stakes do 00:21:51.730 --> 00:21:57.340 they have well remember where Hornet is going a shining Citadel the key word 00:21:57.340 --> 00:22:02.769 here is shining light the power to oppose darkness or the void remember 00:22:02.769 --> 00:22:06.220 that god master ending where the flower the god seeker was holding was able to 00:22:06.220 --> 00:22:11.049 counteract against the shade Lord well in this trailer we see an entire field 00:22:11.049 --> 00:22:15.129 of white roses growing in the light presumably shining down from the Citadel 00:22:15.129 --> 00:22:18.370 the flowers are even growing on the pipe in the background 00:22:18.370 --> 00:22:22.419 I think the Masters are afraid that Hornet will find resources needed to 00:22:22.419 --> 00:22:27.309 combat the void if she ever reaches the shining Citadel now that's about it for 00:22:27.309 --> 00:22:30.340 the trailer analysis but there are still questions regarding 00:22:30.340 --> 00:22:33.580 how this game connects back to holland i'ts multiple endings 00:22:33.580 --> 00:22:38.410 I think silk song will have different content in it depending on which endings 00:22:38.410 --> 00:22:42.370 you have finished with Halle Knight whether that is just different dialogue 00:22:42.370 --> 00:22:47.169 or a few extra bosses I don't know but I do think team cherry will make sure that 00:22:47.169 --> 00:22:52.210 each ending of Halle night still makes sense with the events of silk song also 00:22:52.210 --> 00:22:56.440 we don't have an explanation for the trilobite statue in deep nest team 00:22:56.440 --> 00:23:00.070 cherry has said that this game will give us more information about Hornets past 00:23:00.070 --> 00:23:04.929 and fate so hopefully we will finally get an answer to this thing so yeah 00:23:04.929 --> 00:23:09.850 thanks for watching guys this trailer has me hyped as hell and I can't wait to 00:23:09.850 --> 00:23:14.200 talk with you about all the new lore we will be getting in this game I'd like to 00:23:14.200 --> 00:23:19.240 end on one last piece of very important news team cherry finally put Jack on 00:23:19.240 --> 00:23:24.059 their website congratulations jack