1 00:00:04,930 --> 00:00:14,540 okay let's all take a deep breath so the hornet dlc the team 2 00:00:14,540 --> 00:00:20,330 telling us about for so long isn't actually a dlc it's a full fuckin sequel 3 00:00:20,330 --> 00:00:25,849 with a bunch of bosses new areas new enemies new mechanics and hilarious new 4 00:00:25,849 --> 00:00:29,930 voice lines remember when William said hollow night - wouldn't come out for 5 00:00:29,930 --> 00:00:34,670 another ten years well turns out he was lying right to our faces I can't believe 6 00:00:34,670 --> 00:00:38,120 I trusted you William never again no yeah 7 00:00:38,120 --> 00:00:41,540 team cherry has dropped a trail of revealing hollow Knights silks on a 8 00:00:41,540 --> 00:00:45,860 proper sequel to haul night that honestly looks better you can really 9 00:00:45,860 --> 00:00:48,680 tell the team Cherie is putting the knowledge they gained making the first 10 00:00:48,680 --> 00:00:52,940 game to use this trailer is filled to the brim with shit that needs discussing 11 00:00:52,940 --> 00:00:57,320 so let's dive right in the trailer starts off with these tiny bugs carrying 12 00:00:57,320 --> 00:01:01,730 Hornet in some kind of cage across the plains beyond how honest this already 13 00:01:01,730 --> 00:01:05,540 raises a ton of questions first of all what happened to Hornet in the god 14 00:01:05,540 --> 00:01:09,770 master DLC endings how exactly do we go from Hornet running into the whole night 15 00:01:09,770 --> 00:01:13,579 to Hornet being captured by a bunch of Representatives of the Lollipop Guild I 16 00:01:13,579 --> 00:01:17,329 feel like we missed the step somewhere along the way my second problem with 17 00:01:17,329 --> 00:01:21,320 this scene is how exactly did these puny ass bugs capture the demigod that is 18 00:01:21,320 --> 00:01:25,400 Hornet did they trick her into the cage with bait or something and can she just 19 00:01:25,400 --> 00:01:30,110 escape whenever she wants this didn't look very hard to do why wait until now 20 00:01:30,110 --> 00:01:34,640 and so Hornet finds herself in a whole new Kingdom to explore it is a land 21 00:01:34,640 --> 00:01:39,200 haunted by silken song full of mysteries and secrets that will help Hornet 22 00:01:39,200 --> 00:01:43,430 uncover more about her past and her ultimate fate Hornet must descend to the 23 00:01:43,430 --> 00:01:48,619 peak of this new Kingdom to reach a shining Citadel and do something we 24 00:01:48,619 --> 00:01:52,159 haven't gotten that far yet along the way Hornet must face against beasts 25 00:01:52,159 --> 00:02:00,290 hunters assassins Kings monsters Walmart greeters and Knights so what new Lance 26 00:02:00,290 --> 00:02:04,369 can we expect Hornet to decimate through on her new journey good question me 27 00:02:04,369 --> 00:02:07,869 let's find out 28 00:02:08,569 --> 00:02:13,620 first off we have the mossy grotto now we don't officially know the names of 29 00:02:13,620 --> 00:02:17,940 any of these places the names I'm using come from teen Cherry's blog post so 30 00:02:17,940 --> 00:02:21,840 they're more of just placeholders for now this area reminds me of green path 31 00:02:21,840 --> 00:02:26,459 but even then it is much brighter than green path ever was this area might also 32 00:02:26,459 --> 00:02:30,000 be the starting point of the game since it looks like this is where Hornet 33 00:02:30,000 --> 00:02:33,900 eventually escapes from her cage the enemies in this area are pretty generic 34 00:02:33,900 --> 00:02:38,640 I don't know if these guys are slugs or what there's also this guy who runs 35 00:02:38,640 --> 00:02:43,049 along the ceiling spitting shit Hornet it also looks like that one cut enemy 36 00:02:43,049 --> 00:02:47,220 from the original game has been added back in still no blundering Auber list 37 00:02:47,220 --> 00:02:54,660 though the mossy grotto also features an NPC most likely named druid of the Moss 38 00:02:54,660 --> 00:02:59,340 temple according to team cherry there is going to be a more formalized questing 39 00:02:59,340 --> 00:03:03,630 system and silk song compared to hollow knight in silk song there these quest 40 00:03:03,630 --> 00:03:08,489 boards that give the player a variety of quests to explore there also appears to 41 00:03:08,489 --> 00:03:14,430 be at least four different types of quests in silk song gather Wayfarer hunt 42 00:03:14,430 --> 00:03:20,250 and grand hunt gather has probably just give this person these elements hunts 43 00:03:20,250 --> 00:03:23,750 are likely just combat events where you have to find and kill certain enemies 44 00:03:23,750 --> 00:03:28,260 unfortunately we never get a description for a wayfarer quest but I do have an 45 00:03:28,260 --> 00:03:32,970 idea about what they are in this clip we are introduced to two npcs named garment 46 00:03:32,970 --> 00:03:37,530 and zaza as they ram into a bunch of enemies with a horn instrument so I 47 00:03:37,530 --> 00:03:41,519 think Wayfarer quests will involve Hornet escorting nbc's across the world 48 00:03:41,519 --> 00:03:46,319 map similar to what is happening here also the symbol for wayfarer quests is 49 00:03:46,319 --> 00:03:50,489 of a harp a musical instrument and garmin and Zaher Zaher are using a 50 00:03:50,489 --> 00:03:53,910 musical instrument even if they are using it as an instrument of torture 51 00:03:53,910 --> 00:03:58,680 speaking of instruments another NPC we meet in the mossy grotto is this singing 52 00:03:58,680 --> 00:04:02,970 shaman like character in this clip we can see in Hornet is actually strumming 53 00:04:02,970 --> 00:04:07,319 on her needle while the shaman sings so it seems like music will play a big part 54 00:04:07,319 --> 00:04:11,100 in this game which shouldn't be a surprise considering the game is called 55 00:04:11,100 --> 00:04:16,139 silk song we also see a boss from the mossy grotto that looks like some kind 56 00:04:16,139 --> 00:04:20,970 of moss covered bee it also looks like a total bitch which supports the idea that 57 00:04:20,970 --> 00:04:24,670 this is a star in the game the last area we see related 58 00:04:24,670 --> 00:04:29,320 to the mossy grotto is this tiny village that seems to be on the border now one 59 00:04:29,320 --> 00:04:32,350 big question for this game is how exactly does mosque grow deep 60 00:04:32,350 --> 00:04:37,690 underground in hollow night green path was made lush by on the sexy slug 61 00:04:37,690 --> 00:04:43,090 monster lived in a nearby lake of acid so what's going on does unhak uh zijn or 62 00:04:43,090 --> 00:04:47,590 something like button getting back to this village it looks like the area 63 00:04:47,590 --> 00:04:54,360 connected to the mossy grotto has a bone aesthetic going on sound familiar 64 00:04:55,470 --> 00:04:59,590 team cherry has finally answered our prayers and given us the forest of Bones 65 00:04:59,590 --> 00:05:05,500 or possibly bone bottom but that names lame so I'm not gonna use it regardless 66 00:05:05,500 --> 00:05:10,090 of what you call it it looks amazing can we just take a second to appreciate how 67 00:05:10,090 --> 00:05:15,130 beautiful this game is it just oozes Beauty out of every single frame it's a 68 00:05:15,130 --> 00:05:19,780 fucking masterpiece anyway I'm going to count a large number of areas as being 69 00:05:19,780 --> 00:05:23,500 in the forest of Bones pretty much anything with bones or lava 70 00:05:23,500 --> 00:05:27,160 I'm guessing this area will be broken up in the final game but for now I'm just 71 00:05:27,160 --> 00:05:31,390 gonna cast a wide net let's talk enemies the most simple 72 00:05:31,390 --> 00:05:34,810 enemies in this area appear to be the black bugs that wear skulls on their 73 00:05:34,810 --> 00:05:38,890 heads not much really to say about these boneheads so let's just move on to the 74 00:05:38,890 --> 00:05:42,880 ants now I think the ants are positioned in the northern part of the forest of 75 00:05:42,880 --> 00:05:47,380 bones because they don't seem to be very close to the lava the ants do have the 76 00:05:47,380 --> 00:05:51,220 bone aesthetic though wearing skulls on their heads and building structures out 77 00:05:51,220 --> 00:05:55,230 of bones there's also a boss fight against what might be the queen ant 78 00:05:55,230 --> 00:06:00,130 another NPC we meet in the forest of Bones is Sherma not much to say about 79 00:06:00,130 --> 00:06:04,000 this guy except that he appears to have his own instrument as well one of the 80 00:06:04,000 --> 00:06:08,170 coolest bosses in the trailer also shows up in the forest of Bones someone 81 00:06:08,170 --> 00:06:12,580 speculated that it's some kind of robot or autonomous being and I think that's 82 00:06:12,580 --> 00:06:16,060 possible it does vibrate a bit like it's a piece of machinery 83 00:06:16,060 --> 00:06:20,500 as for who built this thing I think the likely candidates are these guys 84 00:06:20,500 --> 00:06:24,670 I'm going to call these bugs Bell heads because they wear bells on their heads 85 00:06:24,670 --> 00:06:29,230 now I don't keep up with Australian fashion but maybe this is where team 86 00:06:29,230 --> 00:06:33,190 cherry got their inspiration these bugs appear to work very closely with lava 87 00:06:33,190 --> 00:06:38,140 placing it into these strange containers we can see this bell Smith chiseling 88 00:06:38,140 --> 00:06:42,010 away at the contents of one of the containers we see these containers again 89 00:06:42,010 --> 00:06:46,480 in another room filled with furnaces and bells and now I think it's time we 90 00:06:46,480 --> 00:06:51,790 talked about the bells there are bells everywhere in this game several other 91 00:06:51,790 --> 00:06:56,430 characters can be seen carrying scepters that have bells on them this symbol 92 00:06:56,430 --> 00:07:02,890 representing a bell can be seen all over the place one room is even completely 93 00:07:02,890 --> 00:07:08,770 encapsulated in bells bugs wear bells on their heads bugs live at fucking Bell 94 00:07:08,770 --> 00:07:13,750 houses and of course there's the most important bell of all the Bell right 95 00:07:13,750 --> 00:07:16,930 here next to the subscription button be sure to ring them actually no the most 96 00:07:16,930 --> 00:07:20,560 important Bell is right here at the end of the trailer it's so important it even 97 00:07:20,560 --> 00:07:24,520 has a seal of binding on it so we've established that there a metric shit-ton 98 00:07:24,520 --> 00:07:28,240 of bells in this game and I think that the Bell heads in the forest of bones 99 00:07:28,240 --> 00:07:31,750 are a part of the production of all of these bells but do they really need to 100 00:07:31,750 --> 00:07:36,460 make so many I think the market is becoming saturated after all you don't 101 00:07:36,460 --> 00:07:40,419 want your product lifecycle to look like this that's what we in the money 102 00:07:40,419 --> 00:07:44,979 business call a bubble it's much better if your lifecycle looks like this bell 103 00:07:44,979 --> 00:07:51,040 curve here wait fuck I think there are at least two different gilded cities in 104 00:07:51,040 --> 00:07:56,830 silk song there is this town that has giant Bell houses and a larger city that 105 00:07:56,830 --> 00:08:00,910 has giant buildings in the background we also see some kind of clock tower like 106 00:08:00,910 --> 00:08:05,860 building reminiscent of Castlevania 3 as well as this room with furnaces and 107 00:08:05,860 --> 00:08:10,720 giant piles of discarded bells the main enemy types we see here are these weird 108 00:08:10,720 --> 00:08:15,640 cultists like bugs they cover their faces with cloth marked with bell 109 00:08:15,640 --> 00:08:20,140 symbols and they carry hooked weapons now I could go into some crazy lore 110 00:08:20,140 --> 00:08:24,729 speculation as to why these bugs are obsessed with bells but let's save that 111 00:08:24,729 --> 00:08:28,390 for when we finished talking about everything in this trailer there are a 112 00:08:28,390 --> 00:08:32,200 few friendly NPC's in these cities such as a shopkeeper 113 00:08:32,200 --> 00:08:36,940 and this street performer or beggar or whatever the fuck she is 114 00:08:36,940 --> 00:08:42,520 there is no geo in this game instead of Hornet collects rosaries now why are 115 00:08:42,520 --> 00:08:47,470 these bugs carrying rosaries what the fuck is this Mardi Gras in terms of 116 00:08:47,470 --> 00:08:52,660 bosses we have this night scene battling Hornet in a darkened room if we brighten 117 00:08:52,660 --> 00:08:56,410 the image and then zoom and enhance we can see the bell symbol on the Knights 118 00:08:56,410 --> 00:09:01,180 chest and then there's this guy I think he's somewhere in one of the gilded 119 00:09:01,180 --> 00:09:05,770 cities based on the objects in the background but I'm not sure this bug has 120 00:09:05,770 --> 00:09:10,089 heart-shaped antennae a big fluffy plumage and his floor shoots out fucking 121 00:09:10,089 --> 00:09:14,530 confetti or some shit but a baller someone speculated that he is related to 122 00:09:14,530 --> 00:09:18,490 the grim troupe somehow but I don't think the similar color scheme is 123 00:09:18,490 --> 00:09:22,780 intentional just outside one of these Bell cities Hornet encounters another 124 00:09:22,780 --> 00:09:27,970 Ally chakra she has a little bit of an elder hue vibe but judging by the 125 00:09:27,970 --> 00:09:32,050 scrolls on her back it seems possible that chakra is this game's corner for 126 00:09:32,050 --> 00:09:36,490 another NPC we might meet here is this decapod looking motherfucker they show 127 00:09:36,490 --> 00:09:40,920 up twice in the trailer once is a boss and then again as a fast travel system 128 00:09:40,920 --> 00:09:45,760 obviously the bail system found in Halla nest wouldn't really work here so it's 129 00:09:45,760 --> 00:09:49,540 no surprise that we don't see any stags in this game I do think it's funny 130 00:09:49,540 --> 00:09:54,130 though the night becomes good friends with the last stag but Hornet just beats 131 00:09:54,130 --> 00:09:59,920 their transportation into submission 132 00:09:59,920 --> 00:10:04,100 this seems like a good point to segue into talking about how Hornet plays I 133 00:10:04,100 --> 00:10:07,160 know this video is a bit of a roller coaster isn't it 134 00:10:07,160 --> 00:10:12,470 Hornet is fast as fuck like look at this clip how the fuck does she do that 135 00:10:12,470 --> 00:10:17,510 Hornet has a regular walk run and sprint speed we don't know how sprinting is 136 00:10:17,510 --> 00:10:22,040 triggered but walking occurs in villages Hornet also has this really cool spider 137 00:10:22,040 --> 00:10:27,230 crawl that gives her height and mobility horny can wall jump ledge grab use her 138 00:10:27,230 --> 00:10:31,820 lunge ability both on the ground and in the air and she also has an air - 139 00:10:31,820 --> 00:10:37,220 whenever Hornet deals damage she gains silk that fills up her spool in the 140 00:10:37,220 --> 00:10:41,360 trailer a lot of enemies give off silk when hit I'm guessing there's some big 141 00:10:41,360 --> 00:10:45,530 law reason for this but let's ignore that for now spending silk affords 142 00:10:45,530 --> 00:10:49,730 Hornet a number of different abilities the spool can hold 12 notches of silk 143 00:10:49,730 --> 00:10:54,530 and most of the moves used in this trailer cost 4 notches first off Hornet 144 00:10:54,530 --> 00:10:58,850 has her grapple move that pulls her into enemies what's cool about this move is 145 00:10:58,850 --> 00:11:03,350 that hitting an enemy gives Hornet more silk allowing her to do it again Hornet 146 00:11:03,350 --> 00:11:07,430 can throw her Neal and enemies as well as use her Gaza mere storm and parry 147 00:11:07,430 --> 00:11:12,950 abilities Hornet also has a heal ability we only see at once and Hornet spends 148 00:11:12,950 --> 00:11:18,800 all 12 of our notches of silk to heal herself from two masts up to 5 she can 149 00:11:18,800 --> 00:11:22,630 perform the move wall in the air and it has very short starting and ending lag 150 00:11:22,630 --> 00:11:27,530 we don't know if this move requires an entire charge of spool or even how many 151 00:11:27,530 --> 00:11:32,390 masks of health it can heal when Hornet spool is completely full you'll see this 152 00:11:32,390 --> 00:11:36,440 bobbin light up which makes me think that some moves require this to be full 153 00:11:36,440 --> 00:11:41,120 in order to use them while we're here let's talk about silk psalms replacement 154 00:11:41,120 --> 00:11:46,250 for the charms in hollow Knight tools so because Hornet isn't a mindless dumbass 155 00:11:46,250 --> 00:11:51,470 like the knight she is able to craft weapons traps and mechanisms these tools 156 00:11:51,470 --> 00:11:55,400 are equipped on the Hornet at a bench instead of using notches Hornet has 157 00:11:55,400 --> 00:12:00,680 crests a crest has slots for different types of tools presumably weapons traps 158 00:12:00,680 --> 00:12:04,280 and mechanisms it appears as though there are different crests that Hornet 159 00:12:04,280 --> 00:12:07,850 can use allowing her to use different amounts of each of these types of 160 00:12:07,850 --> 00:12:11,940 weapons so for example there might be a crest that gives you two traps law 161 00:12:11,940 --> 00:12:17,130 one weapon slaw and no mechanism slots the trailer shows off a few of these 162 00:12:17,130 --> 00:12:21,540 tools the first of which being a spiked ball similar to what Horner used against 163 00:12:21,540 --> 00:12:25,620 the night in the Hornet to fight the next item is called a pimp pillow which 164 00:12:25,620 --> 00:12:29,460 is basically just a bomb the description mentions that pin pillows can harm 165 00:12:29,460 --> 00:12:33,090 friends this is likely referring to allies you have to escort during 166 00:12:33,090 --> 00:12:38,550 Wayfarer quests such as Garmin and zaza we also have the lovely companion tool 167 00:12:38,550 --> 00:12:42,780 hopefully we'll see at least two more of these there is the throwing dagger 168 00:12:42,780 --> 00:12:46,560 there's also the throwing dagger but three of them there's the classic 169 00:12:46,560 --> 00:12:50,910 stabbing yourself violently in the chest with a lifeblood syringe and of course 170 00:12:50,910 --> 00:12:54,210 it wouldn't be a fucking team cherry game without a buzzsaw 171 00:12:54,210 --> 00:12:58,980 good job William I never doubted you anyway let's get back to talking about 172 00:12:58,980 --> 00:13:02,280 the bazillion different areas in the game because I'm still not done talking 173 00:13:02,280 --> 00:13:10,590 about those yet so the misty Moor appears to be this really damp rundown 174 00:13:10,590 --> 00:13:15,240 area of the game we see a graveyard in this area as well as a town on a 175 00:13:15,240 --> 00:13:19,650 waterfront in this town is an NPC that looks like relic seeker LEM hiding 176 00:13:19,650 --> 00:13:25,190 underneath a pile of poop or is it a seashell probably a seashell 177 00:13:25,190 --> 00:13:29,190 unfortunately we don't know if there are any eggs in this game to sell to them we 178 00:13:29,190 --> 00:13:33,240 also see a new enemy group in this area I feel like these guys might actually be 179 00:13:33,240 --> 00:13:37,980 back or content in their latest video team cherry challenged us to guess what 180 00:13:37,980 --> 00:13:41,040 parts of the new trailer were backer content from the hollow Knight 181 00:13:41,040 --> 00:13:45,360 Kickstarter and in their latest blog post team cherry mentioned the backer 182 00:13:45,360 --> 00:13:50,910 content again saying get ready to dance with operatic Queens battle mysterious 183 00:13:50,910 --> 00:13:56,400 assassins scale a soaring warlords tower and that's just a start for operatic 184 00:13:56,400 --> 00:14:00,200 Queens I think Team cherries are friend to the queen ant we saw earlier 185 00:14:00,200 --> 00:14:04,980 assassins probably refers to steel assassins sharp who has been revealed in 186 00:14:04,980 --> 00:14:09,240 previous blog updates as for the warlords tower I think team cherry is 187 00:14:09,240 --> 00:14:13,350 referring to this area one of the rewards for backing hollow Knight was to 188 00:14:13,350 --> 00:14:17,670 design a dungeon with its own boss and enemies I think this area is actually 189 00:14:17,670 --> 00:14:20,600 the warlords Tower 190 00:14:23,070 --> 00:14:27,250 so coral forest is just a better version of fog Canyon 191 00:14:27,250 --> 00:14:31,750 not a single jellyfish in sight and I couldn't be happier we don't see much of 192 00:14:31,750 --> 00:14:36,400 coral forest but we do see one boss and he can somehow summon coral into the 193 00:14:36,400 --> 00:14:41,110 arena at will not sure how that works but okay and of course we have this guy 194 00:14:41,110 --> 00:14:46,720 so this will require a bit of explaining in hallow night there is a cave east of 195 00:14:46,720 --> 00:14:50,710 dirt mouth depending on whether you are playing on normal mode or steel sole 196 00:14:50,710 --> 00:14:56,170 mode you'll either encounter confessor Gigi or steel sole Jin both Gigi and Jin 197 00:14:56,170 --> 00:15:01,180 make references to their masters if you talk to Gigi after covering your shade 198 00:15:01,180 --> 00:15:05,130 after getting the void heart Gigi will say that her masters would be impressed 199 00:15:05,130 --> 00:15:09,760 Gigi also has the ability to conjure up the shade from anywhere in hala nest 200 00:15:09,760 --> 00:15:14,170 implying that she has some form of control over the void it would only make 201 00:15:14,170 --> 00:15:18,730 sense that these Masters taught Jill disability after acquiring the King's 202 00:15:18,730 --> 00:15:23,140 brand steel soul Jin will tell the night that she could not bow for her masters 203 00:15:23,140 --> 00:15:27,850 minds or other and that they did not seek order like the king after acquiring 204 00:15:27,850 --> 00:15:31,930 the void heart Jin will tell the knight that it has become different like her 205 00:15:31,930 --> 00:15:36,520 masters so from this we can tell that these masters have some sort of intimate 206 00:15:36,520 --> 00:15:40,330 relationship with the void given the theme of steel and the obvious 207 00:15:40,330 --> 00:15:43,990 similarities in design it appears as though these masters are also connected 208 00:15:43,990 --> 00:15:49,210 to these new enemies found in silk song steel assassin sharp this enemies seen 209 00:15:49,210 --> 00:15:53,140 in the coral forest and another character we haven't seen yet are all 210 00:15:53,140 --> 00:15:58,000 hunters presumably sent out by these masters in order to eliminate Hornet we 211 00:15:58,000 --> 00:16:02,380 really don't know what motivates the Masters we don't know why they sent Gigi 212 00:16:02,380 --> 00:16:05,590 and Jin to help the knight in hollow Knight and we don't know why they want 213 00:16:05,590 --> 00:16:09,610 Hornet killed after she was taken to a different Kingdom all we know is that 214 00:16:09,610 --> 00:16:13,600 they don't seek order hopefully that helps clear up what we know about the 215 00:16:13,600 --> 00:16:18,010 steel hunters we'll be seeing in silk song now in regards to the shining 216 00:16:18,010 --> 00:16:22,510 citadel I'm not sure if we actually see it in the trailer but there is one more 217 00:16:22,510 --> 00:16:28,770 area from the trailer I haven't mentioned 218 00:16:29,040 --> 00:16:34,570 so we only get two shots of this really dark area one with a fight with a boss 219 00:16:34,570 --> 00:16:38,769 called lace and another with a weaver standing in some sort of shrine 220 00:16:38,769 --> 00:16:43,810 surrounded by silk let's talk about the weavers first so the weavers were 221 00:16:43,810 --> 00:16:48,279 somehow involved in the events of hallow night to what extent we don't know what 222 00:16:48,279 --> 00:16:51,550 we do know is that the weavers eventually left Hallam s to return to 223 00:16:51,550 --> 00:16:55,930 their original home except for one that appears to have stayed behind the 224 00:16:55,930 --> 00:16:59,709 weavers were capable of performing songs with the song of farewell being 225 00:16:59,709 --> 00:17:04,179 mentioned in the Weaver song charm according to midwife the weavers crafted 226 00:17:04,179 --> 00:17:08,679 stories shields and spells on their looms we know that the weavers are 227 00:17:08,679 --> 00:17:12,309 somehow connected to this new kingdom given one of the tools see in the menu 228 00:17:12,309 --> 00:17:16,720 and this subtle hint right here it seems likely that this kingdom is the Weaver's 229 00:17:16,720 --> 00:17:21,160 home that they return to after leaving Hal honest it seems like the weavers 230 00:17:21,160 --> 00:17:24,819 might be the reason why Hornet was captured seeing as no one else would 231 00:17:24,819 --> 00:17:27,400 probably even know about Hornet other than them 232 00:17:27,400 --> 00:17:32,190 moving on to lace lace is the only boss in the trailer that Hornet fights twice 233 00:17:32,190 --> 00:17:36,880 once in the force two bones and another time in this dark room filled with white 234 00:17:36,880 --> 00:17:40,870 roses and silk what is interesting about lace is that we don't know who she is 235 00:17:40,870 --> 00:17:45,309 connected to she carries a hooked weapon similar to what the Bell worshipers have 236 00:17:45,309 --> 00:17:48,669 but there are also several other characters with such a weapon so it 237 00:17:48,669 --> 00:17:53,650 might mean nothing given the name lace it seems like she might be connected to 238 00:17:53,650 --> 00:17:58,150 the Weaver somehow maybe she acts as their guardian similar to Hornet was a 239 00:17:58,150 --> 00:18:02,890 guardian in hollow Knight in other words she might not be a true antagonist but 240 00:18:02,890 --> 00:18:08,669 those eyes are pretty evil looking so the jury is out on this one 241 00:18:11,730 --> 00:18:15,370 now I know what you're thinking holy shit 242 00:18:15,370 --> 00:18:19,720 mas bag is incredibly smart and handsome but there's no way in hell he'll be able 243 00:18:19,720 --> 00:18:23,680 to make sense of any of this lore it's literally impossible I mean first 244 00:18:23,680 --> 00:18:26,710 of all you have a bell worshipping cult that seems to be in control of much of 245 00:18:26,710 --> 00:18:30,520 the kingdom you also have the Masters and their army of trained assassins 246 00:18:30,520 --> 00:18:33,970 whose motives are shrouded in mystery and then of course there are the weavers 247 00:18:33,970 --> 00:18:38,050 and they're incredibly vague powers and goals this whole thing is just way too 248 00:18:38,050 --> 00:18:42,370 vague to make any sense out of now I can't blame you for thinking this in 249 00:18:42,370 --> 00:18:46,510 fact you're probably right I will most likely get nothing right in this section 250 00:18:46,510 --> 00:18:50,740 it'll be fun for me to come back after the game comes out and see how wrong I 251 00:18:50,740 --> 00:18:54,280 was all right so this new Kingdom is haunted 252 00:18:54,280 --> 00:18:58,450 by silken song but what the fuck does that mean 253 00:18:58,450 --> 00:19:02,380 we can see that some enemies give off silk when they are struck by Hornet is 254 00:19:02,380 --> 00:19:08,230 this silk actually attaching on to these bugs does the silk just manifest itself 255 00:19:08,230 --> 00:19:12,910 on them what if this silk literally controls these bugs like puppets making 256 00:19:12,910 --> 00:19:16,990 them hostile enemies if you look at the giant monster in the forest of Bones 257 00:19:16,990 --> 00:19:21,280 during its roar animation you will see these lines coming down at each of the 258 00:19:21,280 --> 00:19:26,260 appendages this effect does disappear but what if this is team cherries subtle 259 00:19:26,260 --> 00:19:30,520 way of telling us something those lines were programmed into the game to look 260 00:19:30,520 --> 00:19:36,490 that way and remember this entire game is about travelling upwards when you 261 00:19:36,490 --> 00:19:40,900 control a puppet you stand above it so whoever is at the top of the kingdom 262 00:19:40,900 --> 00:19:46,000 might be literally pulling the strings of all of these bugs now this haunted by 263 00:19:46,000 --> 00:19:49,930 song line is really interesting does this mean they are haunted by the bells 264 00:19:49,930 --> 00:19:53,470 that everyone is obsessed with well I don't think this line is referring to 265 00:19:53,470 --> 00:19:59,380 bells at all no I think there is literal music that is plaguing these bugs the 266 00:19:59,380 --> 00:20:03,730 mass production of bells was a way to try and fight against this if you wring 267 00:20:03,730 --> 00:20:07,720 enough bells you essentially are able to drown out the song you are listening to 268 00:20:07,720 --> 00:20:11,770 so in other words the bugs of this kingdom were attacked by the power of 269 00:20:11,770 --> 00:20:17,110 some song and their plan to fight it was the thing is these bells are used by 270 00:20:17,110 --> 00:20:22,269 several bugs in the kingdom not just the crazy cultish ones so I think there must 271 00:20:22,269 --> 00:20:26,380 be a good reason for why they are being used the bugs that captured Hornet in 272 00:20:26,380 --> 00:20:30,100 the beginning are doing so because they need her help to stop the torment of the 273 00:20:30,100 --> 00:20:34,690 silken song plaguing the kingdom I don't think they are actually bad it's just 274 00:20:34,690 --> 00:20:38,860 that most of them have fallen victim to this curse The Wanderers Hornet meets 275 00:20:38,860 --> 00:20:42,429 carry instruments with them has another way to drown out the song that haunts 276 00:20:42,429 --> 00:20:46,090 over the kingdom as for the bugs that are hostile this is simply because 277 00:20:46,090 --> 00:20:50,860 they're not able to escape the song and become trapped so who's responsible for 278 00:20:50,860 --> 00:20:55,539 all this I don't think we can know that yet the giant Bell in the trailer is 279 00:20:55,539 --> 00:21:00,789 protected by a seal of binding except it is purple instead of the usual white and 280 00:21:00,789 --> 00:21:04,960 when most enemies get hit in this game they bleed purple blood so I'm going to 281 00:21:04,960 --> 00:21:08,320 go out on a limb and say that the antagonist of this game will be related 282 00:21:08,320 --> 00:21:12,610 to the color purple in some way another possible culprit is of course the 283 00:21:12,610 --> 00:21:17,529 weavers but I'm pretty sure the weavers are supposed to be good guys I think 284 00:21:17,529 --> 00:21:20,830 it's possible that the weavers might actually have been captured by this 285 00:21:20,830 --> 00:21:25,840 being and forced to create the silken song used to control this kingdom the 286 00:21:25,840 --> 00:21:29,679 lone Weaver in hallo nest is the only one not captured and was able to tell 287 00:21:29,679 --> 00:21:33,129 other bugs about Hornets so that she could be captured and brought in to help 288 00:21:33,129 --> 00:21:38,289 now again this is all baseless speculation I'm basically writing 289 00:21:38,289 --> 00:21:43,210 fanfiction at this point so don't treat my word here as gospel by any means so 290 00:21:43,210 --> 00:21:47,860 all that's left to talk about are the masters and their steel hunters why do 291 00:21:47,860 --> 00:21:51,730 they care about what Hornet is doing here in this new Kingdom what stakes do 292 00:21:51,730 --> 00:21:57,340 they have well remember where Hornet is going a shining Citadel the key word 293 00:21:57,340 --> 00:22:02,769 here is shining light the power to oppose darkness or the void remember 294 00:22:02,769 --> 00:22:06,220 that god master ending where the flower the god seeker was holding was able to 295 00:22:06,220 --> 00:22:11,049 counteract against the shade Lord well in this trailer we see an entire field 296 00:22:11,049 --> 00:22:15,129 of white roses growing in the light presumably shining down from the Citadel 297 00:22:15,129 --> 00:22:18,370 the flowers are even growing on the pipe in the background 298 00:22:18,370 --> 00:22:22,419 I think the Masters are afraid that Hornet will find resources needed to 299 00:22:22,419 --> 00:22:27,309 combat the void if she ever reaches the shining Citadel now that's about it for 300 00:22:27,309 --> 00:22:30,340 the trailer analysis but there are still questions regarding 301 00:22:30,340 --> 00:22:33,580 how this game connects back to holland i'ts multiple endings 302 00:22:33,580 --> 00:22:38,410 I think silk song will have different content in it depending on which endings 303 00:22:38,410 --> 00:22:42,370 you have finished with Halle Knight whether that is just different dialogue 304 00:22:42,370 --> 00:22:47,169 or a few extra bosses I don't know but I do think team cherry will make sure that 305 00:22:47,169 --> 00:22:52,210 each ending of Halle night still makes sense with the events of silk song also 306 00:22:52,210 --> 00:22:56,440 we don't have an explanation for the trilobite statue in deep nest team 307 00:22:56,440 --> 00:23:00,070 cherry has said that this game will give us more information about Hornets past 308 00:23:00,070 --> 00:23:04,929 and fate so hopefully we will finally get an answer to this thing so yeah 309 00:23:04,929 --> 00:23:09,850 thanks for watching guys this trailer has me hyped as hell and I can't wait to 310 00:23:09,850 --> 00:23:14,200 talk with you about all the new lore we will be getting in this game I'd like to 311 00:23:14,200 --> 00:23:19,240 end on one last piece of very important news team cherry finally put Jack on 312 00:23:19,240 --> 00:23:24,059 their website congratulations jack