Virtual reality started for me
in sort of an unusual place.
It was the 1970s,
I got into the field very young,
I was 7-years-old.
And the tool that I used
to access virtual reality
was an Evel Knievel stunt cycle.
This is a commercial for
that particular item:
Commercial: "What a jump!
Evel's riding the amazing stunt cycle.
That jiro-power sends him
over 100 feet at top speed."
Chris Milk: So this was my joy back then.
I rode this motorcycle everywhere,
and I was there with Evel Knievel:
we jumped the Snake River Canyon together.
I wanted the rocket,
I never got the rocket.
I only got the motorcycle.
I felt so connected to this world,
I didn't want to be
a storyteller when I grew up,
I wanted to be stuntman.
I was there, Evel Knievel was my friend,
I had so much empathy for him.
But, it didn't work out.
I went to art school.
I started making music videos.
And this is one of the early
music videos that I made:
Music: "Before the day you die,
you gon' touch the sky."
Chris Milk: You may notice
some slight similarities here.
(Laughter)
And I got that rocket.
(Laughter)
So, now I'm a filmmaker,
or, the beginning of a filmmaker,
and I started using the tools that are
available to me as a filmmaker
to try to tell the most compelling stories
that I can to an audience.
And film is this incredible medium
that allows us to feel empathy
for people that are very different than us
and worlds completely foreign
from our own.
Unfortunately, Evel Knievel didn't feel
the same empathy for us
that we felt for him,
and he sued us for this video
(Laughter)
shortly thereafter.
On the upside,
the man that I worshiped as a child,
the man that I wanted
to become as an adult,
I was finally able to get his autograph.
(Applause)
Let's talk about film now.
Film, it's an incredible medium,
but essentially, it's the same
now as it was then.
It's a group of rectangles that are
played in a sequence.
And we've done incredible things
with those rectangles.
But, I started thinking about,
"Is there a way that I can use modern
and developing technologies
to tell stories in different ways
and tell different kinds of stories
that maybe I couldn't tell using
the traditional tools of filmmaking
that we've been using for 100 years?"
So, I started experiementing
and what I was trying to do was
to build the ultimate empathy machine.
And here's one of the early experiments:
Chris Milk: So this is called
"The Wilderness Downtown",
it was a collaboration with Arcade Fire.
It asked you to put in the address
where you grew up at the beginning of it.
It's a website.
And out of it starts growing
these little boxes
with different browser windows.
And you see this teenager
running down a street,
and then you see Google Street View
and Google Maps imagery
and you realize the street
he's running down is yours.
And when he stops in front of a house,
he's stops in front of your house.
And this was great, and I saw people
having an even deeper emotional reaction
to this than the things that
I had made in rectangles.
And I'm essentially taking
a piece of your history
and putting it inside
the framing of the story.
But then I started thinking,
"Okay, well that's a part of you.
But, how do I put all of you
inside of the frame?"
So to do that, I started
making art installations.
And this is one called
"The Treachery of Sanctuary."
It's a triptych, I'm going to show
you the third panel.
So now I've got you inside of the frame,
and I saw people having even more
visceral emotional reactions
to this work than the previous one.
But then I started thinking about frames,
and what do they represent.
And a frame is just a window.
I mean, all the media that we watch
-- television, cinema --
they're these windows into
these other worlds.
And I thought, "Well, great.
I got you in a frame.
But I don't want you in the frame,
I don't want you in a window,
I want you through the window,
I want you on the other side,
in the world, inhabiting the world."
So that leads me back to virtual reality.
Let's talk about virtual reality.
Unfortunately, "Talking about
virtual reality
is like dancing about architecture."
And this is actually someone dancing
about architecture in virtual reality.
(Laughter)
So, it's difficult to explain.
Why is difficult to explain?
It's because it's a very
experiential medium.
You feel your way inside of it.
It's a machine, but inside of it,
it feels like real-life,
it feels like truth.
And you feel present in the world
that you're inside
and you feel present with the people
that you're inside of it with.
So, I'm going to show you a demo
of virtual reality film:
a full-screeen version of
all the information
that we capture when
we shoot virtual reality.
So we're shooting in every direction.
This is a camera system that we built
that has 3D cameras that look
at every direction
and binaural microphones
that face in very direction.
We take this and we build, basically,
a sphere of a world that you inhabit.
So what I'm going to show you
is not a view into the world,
it's basically the whole world
stretched into a rectangle.
So this film is called
"Clouds over Sidra."
And it was made in conjunction with
our virtual reality company called VRSE
and the United Nations,
and a co-collaborator named Gabo Arora.
And we went to a Syrian refugee camp
in Jordan in December
and shot the story of a 12-year-old
girl there named Sidra.
And her and her family fled Syria
through the desert into Jordan
and she's been living in this
camp for the last year and a half.
Video: "My name is Sidra,
I am 12-years-old.
I am in the fifth grade.
I am from Syria in the Daraa province
in (?).
I have lived here in
the Zaatari camp in Jordan
for the last year and a half.
I have a big family:
three brothers, one is a baby.
He cries a lot.
I asked my father if
I cried when I was a baby,
and he says I did not.
I think I was a stronger baby
than my brother."
Chris Milk: So, when you're inside
of the headset.
you're not seeing it like this.
You're looking around through this world.
You'll notice you see full
360 degrees in all directions.
And when you're sitting there
in her room, watching her,
you're not watching it through
a television screen,
you're not watching it through a window,
you're sitting there with her.
When you look down, you're sitting
on the same ground
that she's sitting on.
And because of that,
you feel her humanity in a deeper way.
You empathize with her in a deeper way.
And I think that we can change
minds with this machine.
And we've already started
to try to change a few.
So we took this film to the
World Economic Forum
in Davos in January.
And we showed it to a group of people
whose decisions affect the lives
of millions of people.
And these are people who might
not otherwise be sitting
in a tent in a refugee camp in Jordan.
But, in January, one afternoon
in Switzerland,
they suddenly all found themselves there.
(Applause)
And they were affected by it.
So we're going to make more of them.
We're working with the
United Nations right now
to shoot a whole series of these films.
We just finished shooting
a story in Liberia.
And now, we're going to shoot
a story in India.
And we're taking these films,
and we're showing them
at the United Nations
to people that work there and people
who are visiting there.
And we're showing
them to the people
that can actually change the lives
of the people inside the film.
And that's where I think we just
start to scratch the surface
of the true power of virtual reality.
It's not a video game peripheral.
It connects humans
to other humans in a profound way
that I've never seen before
in any other form of media.
And it can change people's
perception of each other.
And that's how I think
virtual reality has the potential
to actually change the world.
So, it's a machine.
But through this machine,
we become more compassionate,
we become more empathetic,
and we become more connected.
And ultimately, we become more human.
Thank you.
(Applause)