35C3 preroll music
Herald Angel: Judith Okonkwo is a
technology ex-evangelist, a business
psychologist and a co-founder of "We will
lead Africa". In 2016 Judith set Imisi 3D
creation lab, which is building the
ecosystem of extended reality technologies
in Lagos, Nigeria. So, please welcome
Judith. And let's have her talk.
Judith Okonkwo: Thank you. Thank you very much!
applause
JO: Good afternoon everybody. Thank you
all for coming today. I am going to talk
to you a little bit about the work that
we're doing in Lagos, Nigeria. Just
generally about that and then about some
specific projects that we've been involved in.
So usually, when I'm speaking, people
say: Wow, you're doing virtual reality in
Nigeria? How come? Why? How did you even
think of starting that there? Let me tell
you a little bit about that journey. Now,
I don't know if many people here have been
to Nigeria, but just to give you some
context: it's a country in the western
part of Africa. Right now and the
population is estimated to be about 190
million people. So, there are a lot of us.
The projection is that by 2050 though, we
will be the third most populous country in
the world, right. Third after China first,
and India second. It's also a country of
lots of different cultures and lots of
different languages. At last count there
are well over 200 of these. Very diverse.
So, in terms of VR, we started a creation
lab there in Lagos called Imisi 3D. Imisi
is a Yoruba word and Yoruba is the
language of the Yoruba people who you find
in the southwestern part of Nigeria. The
word means 'inspiration'. We started out
really small. We, well basically I, got a
computer, a VR ready computer, a few
headsets, a few books on virtual reality
and set up in one of the leading hubs in
Lagos, called the Co-Creation
hub. So basically, that's what it was.
That was the start. A desk in a corner
where we said: Hey, if you're even
remotely curious about this technology, if
you want to know what's possible with it,
then come on down. Because as you probably
remember, in 2016, a lot of people were
saying: This is the year of virtual
reality. There was a lot of expectation
that it would come into its own in some
way and there was a lot of excitement
about it and we felt that that was a story
that we needed to be a part of as well for
a number of reasons that I'll explore. So,
in Nigeria if you think about the country
say 5, 10 years ago, certainly we weren't
on the, you know, on the global map for
being creators. We were in some fields.
So, for example you would always be able
to mention super talented Nigerian Authors
for example. But when it came to
technology I don't think we were being
thought of as creators a lot. Even though
a lot of creativity was happening, even
though a lot of innovation was happening
in the country. And there's been a real
drive, a real need, to shift that
narrative from one of consumption, where
we're just a market where electronics
technology is being sold, to one where we
are actually adopting these technologies
and using them for our own purposes.
Making them work for us as well. So, being
able to move that needle from consumption
to creation. Back to the start. We began
on the first week of July in 2016 and that
first week we had a virtual reality
showcase. This is a picture from the
event. We asked people to come, you know,
if you're curious, if you've never tried
it before. If you're wondering what this
word that everybody's been talking about
is. And that day, over the course of about
five hours, we had about 100 people come
down to try out VR, talk about VR, find
out what the possibilities might be with
this technology, figure out if it's for
them. And what's really interesting for me
personally is that, back then in 2016,
that summer when we had people come into
our space, probably 90 percent of them had
never tried out virtual reality before.
They maybe heard about it, might have seen
a Google Cardboard, but you know, they
didn't really know what it was. Today when
I have events like this, at least half of
the people coming in, at the very least
half, would have tried out VR. So, it's
just great to see even with time and with
activity, how things can change. But on
this day in 2016 we had people come in
and, you know, they were challenged to
think about what is possible with this
technology. But then it seemed like a lot
of talk. You know, you come in, you put on
a few headsets, you try the Samsung Gear
VR, you maybe try a Google Cardboard, you
start to talk. But then what next? And
that's something that we really wanted to
make different. You know, let it not just
be talk. We wanted people to know that
these were technology that they should use
to create as well. So we decided to have a
hackathon. Then, when it held in November
2016, it was the first virtual reality
hackathon in Nigeria. And promoting the
belief that we have, that these
technologies are actually tools, that we
can use to create solutions, we challenged
the participants to think about creating
solutions for either education, healthcare
or tourism. Now we chose these particular
sectors because, we'd recognize that these
are areas in which there was quite a bit
of scope for immediate significant impact
from a place like Nigeria. And here's what
came out of it. In the picture there you
can see what was the leading hack by the
winning team. It was a product that they
called "learn" but actually spelt L E V R
N and it's an experience square, as you
can see there's a leap motion attached to
a Samsung Gear VR. And it allows you to
learn how to code using hand based
gestures. So it's really exciting to see
people thinking about how they could push
the boundary beyond what was even just
traditionally possible with the gear VR as
it was then. And to start thinking
creatively about how you might use these
technologies and tools to learn.
Especially, you know, in disciplines that
were always challenged about how best we
can get people to learn and move with the
times. OK. So, I've got a few numbers up
on the screen. I wonder if anybody knows
what they might refer to?
silence
JO: Anybody? No? Okay. So the first one,
263 Million, is a number from UNICEF from
2014. And then, that was the estimate
about the number of children who were out
of school in the world. The second number,
13.2 Million, is a number out of school
children in just Nigeria. And that final
number, 1 Billion., that's a number of
children in the world who don't really
have access to good quality education. You
might wonder why have these numbers up
right now. And that's because I believe
that virtual reality is something that we
can use to tackle these kind of
statistics. One of the things that we're
exploring in Lagos, is looking at VR for
schools. Now certainly back in 2016 when
we were starting out, quite a lot of the
attention with VR was being put into
sectors like gaming and entertainment. But
as I mentioned, we we've been wanting to
shift the needle to to other sectors to
see ways in which we can adapt and use it.
And I think that actually VR, despite the,
you know, the common perception that it's
perhaps elitist, perhaps expensive, in its
low cost form could actually be a solution
for education. And this is how it might
work. Imagine if we took low cost VR,
something as simple say as a Google
Cardboard, mobile phones, and we all know
the story of mobile phone penetration
increasing daily in Africa across the
continent, solar portables because in some
places electricity from the grid is not
reliable. And with that you have a device,
that once you have the right content
available for it, is an all in one
learning solution that's fairly portable
and can be deployed really just about
anywhere. Now for me, this is one of the
super exciting possibilities with a
technology like virtual reality, that we
can go into schools, or even the 13.2
million out of school children, go to them
and give them a device with the right
content that will allow them to start
learning. And learning in ways that were
not possible because, if you were to go to
a traditional public school, I mentioned
we are 190+ Million people, the
infrastructure is challenged in terms of
trying to deal with that number, and
you'll easily have classrooms with over
100 children in them. Which means, that
you're very limited in terms of the
interaction that's possible between
student and teacher, and also with the
amount of infrastructure that you can
provide. But as you know with VR, whether
it's a virtual lab where they can do
experiments, whether it's the opportunity
to visit the pyramids in Egypt or even to
explore the solar system, all of a sudden
opportunities and experiences that would
not be available even if, you know, we
suddenly kind of like diverted our whole
budget to education, are now possible and
I think that's really exciting. And that's
just a picture from one of the schools
where we have been going in to explore
using virtual reality to supplement the
curriculum for education. Education is one
possibility, but something else that also
excites me about these technologies and
what is possible, is when it comes to art
and culture. This past week one of the
leading African philosophers, a Nigerian
woman called Sophia Oluwole, died and she
was a very, very big supporter, promoter
of African culture, of Nigerian culture
and of dipping into your heritage to take
that what was useful there and bring it
and use it to help to define the life that
you're living today and the one you want
to create for the future. And I
particularly like this, that you know,
from one of her papers where she says it's
up to us and she was really calling out to
everyone to discover and promote a
reliable African intellectual atmosphere
based on narratives presented in the truth
of their language and authenticity. And I
bring this up now because I think that
that is something else that this
technology enables us to, in a sense,
convey our reality and tell stories and
the truth of our language and authenticity.
And I want to tell you about two projects
that relate to that. The first is one that
brings Nigeria and Switzerland together.
So, earlier this year I was approached by
a team around the IAF festival in
Switzerland. It's a festival that is
focused on contemporary African art
predominantly photography and it's held in
Basel each year. Now each year, along with
photographies that are exhibited, they add
an element of contemporary art. This year
it happend to be virtual reality. And for
that, they said: Well, what would it be
like if we were to juxtapose living in
Switzerland - take a city, Basel - and in
an African country Nigeria. Let's take a
city, Lagos. What would that look like.
So, what we created was something called
Reality Check. It was a very simple VR
experience actually. But one with a lot of
potential and possibility. What we did was
map out a number of locations. So, we took
traditional places that you would visit.
If you've been to Brasel you know it's
quite compact, and it's really easy to
walk around the center of the town. And we
took places like a church, a shopping mall, a
school and map these, and then wanted
to do the same in Lagos. Now Lagos is
quite widespread. So we chose a particular
neighborhood, Yaba, and then did the same.
We went to a church for example and
captured the space with 360 video. And
what was then possible was that, when you
came to this festival in Switzerland, you
could go on a walking tour of the city.
But alongside that tour of Basel you could
also have one of Lagos. So, you could walk
to the church in Basel, seen in the
picture there. And while there, you would
then have an experience of a church in
Lagos. We have, you know, over the course
of the week that I spent there with them a
whole series of people come round to come
and figure out what it might be like, to
step into a space in Lagos, Nigeria if
only for a few minutes. Now each of the
videos was really short and just about two
minutes and I'm actually going to play one
for you to see. But what was exciting for
the people who tried it out, from what
they said back to us, was just being able
to shift your reality in a way that, as we
know, is not possible with traditional
media, not with the books you read, not
with the videos you watch in 2D. Well, let
me show you one. So here we are. This is
the church in Lagos.
JO mumbling Let's just get that...
voices in the background of the video
JO: And what we did is, during a weekday
we were able to go in. Where the camera is
positioned, is up where the choir
traditionally sits on Sunday. And it
happened to be a day when - it's a
Catholic church by the way - they were
getting ready, I believe it was a
benediction service, so you can hear he
has some of that going on down there. Here
we are now in the (???) ave.
voices in the background of the video
JO: And so this video is much like the
others. They were all roughly two minutes.
The camera was stationary. And what we
wanted to create was just the impression
that, much like you were doing if you were
doing the walking tour, where you'd get to
a location and stand and look around. That
you have that same experience in Lagos
that you walked into, you know, the
location in question. You stood at a spot
and you were able to look around and
observe what was going on for a minute or
two.
Video is still playing, no sound other than the voices in the background
JO: Just give me a second. OK.
And that experience that I just showed in
the church was also done in locations like a
university, a school, a library in Lagos,
a bank, a Medical Center. So, just little
vignettes if you will, of life, everyday
life in the city that you're able to
share. And we're hoping to do the flip
later on, where in Lagos you will then be
able to have the 360 experiences of these
locations in Basel for people who are in
Lagos. So, moving on and exploring art and
culture. I have this other quote that I'm
sure a lot of people have seen around
quite a bit. And I first encountered it in
one of Chinua Achebe's novels. It says:
There is that great proverb - that until
the lions have their own historians, the
history of the hunt will always glorify
the hunter. And of course you know, we
know how this applies in lots of ways. We
talk about the way, you know, history
might have been told. History as we know
it traditionally, might be repurposed if
it's taught from another perspective for
people around the world. But storytelling
I think, is particularly important with
360. And what was exciting for me as well
earlier this year is, when we had a member
of our community, the Imisi 3Dcommunity in
Lagos, actually go and shoot what was the
first 360 documentary. And this is just a
short, about four or five minutes long.
But it's the first Nigerian made 360
documentary in one of the internally
displaced people camps that we have in the
north eastern part of the country in
Maiduguri. And this short documentary in
Bakassi actually tells a story of a boy
called Modu, who is an insurgency orphan.
He's about eleven years old, but he has
lost his father to the issues with Boko
Haram in the north eastern part of the
country. And his mother as well. So, he
lived with his grandmother in an IDP camp
and you know, was someone who, through
whose eyes we could start to understand
what it really means to be in that space,
to understand that tragedy a little bit
more. We had a screening for this
documentary in Lagos in November, but even
before that, I think what's really
compelling is that we have had people who
had even been to IDP camps in the
Northeast and other parts of Nigeria. And
when they came and they experienced "In
Bakassi" what they would say is: This is
even more real than being there. Now, at
face value you might think: Well, what are
they talking about? And when they broke it
down, what they were telling us was, that
when you are actually there in the camps,
you're overwhelmed by all that's going on.
There's so much activity, so much noise,
so much jostling, that you are not really
able to process what's happening around
you. But when you have the experience in
VR like this, through a 360 video, you're
then really sensitive and focused on the
experience as it is, on the story that
you're hearing, in this case Modu's. So I
am going to just play a little bit from
the screening, not the documentary itself,
for you to see what it was like sharing that
work with people in Lagos.
music
Toks Bakare: My experience watching the
documentary was intensely moving. I think
because I had a phenomenally different
experience watching it in VR. There's the
ability to look all around you and really
feel like you are immersed in the scene. I
felt like I was in the camp and almost
going through what the little boy is going
through. So that, that was an interesting
feeling that was different from watching a
regular film.
music
JO: OK. So, I've talked a little bit about
some of the projects that we've done or
been involved in in this phase with art
and culture, looking at things, like telling
360 stories or being able to share reality
across different geographies. I want to
talk a little bit more now about kind of
like the future and where we see ourselves
going. I have the words "bright future"
there because I think we all agree that
these technologies hold a lot of promise.
But there are particular challenges for us
in a place like Nigeria, and one of them is,
you know, even just access to the
hardware. So one of the things that we are
exploring is, what would it be like if we
were able to, you know, actually deal with
that obstacle. What if we created a VR
headset that was purpose built for our
locale. An all in one solar powered VR
headset. One that's me with locally
sourced materials. How would that change
things? Is that something that we are
trying to do a design challenge around. We
started one last year but tried to do it
virtually. We'll be looking at in the new
year having a team come into work on this
and attempt to build one. Now if we can do
that, it becomes really exciting for us
because yes, we have platforms like
YouTube where you can share 360 content,
and Vimeo, and others. But not a lot of
people have access to headsets and other
elements of the technology and we can
start to do something about that actively.
So looking at ways in which we can build
and, you know, do R&D to suit our
purposes it's something that's very big
for us. We are also working really hard to
build a community of content creators.
People who will work with these
technologies, the people who will create
the educational content that will make VR
for schools a reality in a country like
Nigeria. For that we have started to hold
community meet ups. They've been running
for over a year now. We have the very
first one at the Google office in Lagos
and have since, you know, had the
community grow with people coming from all
sorts of different sectors. From the arts,
you know, from technology, people from
business as well who are even looking at
the opportunities to commercialize the
technology locally. And we're excited
about what's possible when all of these
people come together. We're also trying to
connect communities across Africa because
we know that it's one thing to try and
build communities locally and grow
expertise there. But if we're joined up
together across the continent a lot more
will be possible a lot quicker. Earlier
this year we held what was at that time
the largest VR event on the continent,
where we had a Hackathon happen
simultaneously across seven countries. We
had over 35 teams take part and the
overall winning team was a team of three
females from Egypt. And much like that
first one that I mentioned in 2016 where
we said create for education, or health
care or tourism, we asked the teams to do
the same. So, create for education, health
care, tourism. However this time we added
the environment, it happened around Earth
Day, and also social justice. The winning
team created an experience that allows you
to learn about how to take care of the
environment. And it was built for the HTC
Vive. We also have a growing community
that is online on Facebook. They come from
over 20 different African countries. It's
over 900 strong and growing every day.
We're really excited about the
possibilities as we all come together and
start to figure out how we can work and
create. We believe collaboration is our
future, whether it's across these African
countries or further across the world, the
work that we did with Switzerland, whether
it's being here and connecting with you
all. But we know that together we can do
so much more. I usually end my talks with
this challenge to people particularly when
I'm talking about using the technologies
for the first time. Very, very excited to
know that the future is ours to create and
with things like VR and AR, solutions
created in a way that maybe we're not yet
imagining but perhaps we should. So what
will you do? I want to leave you with one
last video that shows what it's like in
the lab.
music
JO: Thank you.
applause
Herald: Thank you very much. We have time
for Q&A. There are two microphones
here in the room. One in the middle,
microphone number 2, and one out to the
side, microphone number 1. And there might
also be questions from the Internet. So
please come up and we have already
question from microphone number 2.
Microphone 2: Hello. So, thanks for the
presentation. There is a concept that, I
don't know how valid it is, but the
Innovator's Dilemma. Basically, if you are
already in a comfortable spot, you're not
going to push yourself too much, either in
your community or your company. You have
either a new player, that is going to make
something radical and is going to
challenge you to make yourself better. And
there was some discussion on this based on
the how for example maybe you not need the
big DSL or fiber infrastructure to just
just use 3G or 4G and in some community
with other infrastructure maybe for
example you do mobile payments, like in
China. Could this kind of useage of your
free education be an equivalent of this,
that maybe the classroom as we have now is
pretty good? But if you were so
challenged, that you need to go much
further. Would it be like new oppurtunity
to use much better way to do it.
JO: So thank you for the question. Yes,
actually I think it might be. And you know
you gave some examples about how leapfrogs
have happened in other parts of the world
apart from the West, just because they
have accessed technology at a time that's
later than the West, and so they've been
able to kind of like evolve in a way that
doesn't have to be anchored in the legacy.
You know, the history of the technology
and how it actually grew. I think the same
is true for for technology like VR being
used for education. And I think that
because, you know the public schools I
mentioned, where you might easily have
over 100 kids in a classroom, you'll be in
a space that is not like the modern
classroom in a private school in Lagos or
you know or one in the West. It's not
like, you know ,where you have maybe a one
to 20 or one to 10 you know teacher
student ratio. It won't have all of the
infrastructure that aids learning as we
know it today. So, you are then challenged
to think really creatively about what you
might do with with VR, what you might do
with whatever tool is brought to you. And
that's why you know worth thinking about
the low cost, you know, VR that might be
mobile device driven or something powered
in a similar way, because we know one of
the challenges will be power, you know, as
we know it. Because from the grid there,
it's a challenge. And I think as you start
to innovate around those realities and
create them, yes, we will be able to
leapfrog and potentially redefine what
education looks like, certainly in that
space.
Herald: We have question for microphone
number one.
Microphone 1: Thank you very much for your
presentation. I have read a number of
studies where people have found that, if
young children spend too much time in VR,
if they're very young, it has a problem
with their cognitive development. And I'm
wondering if you're thinking about a sort
of scaled approach at what age people are
working with regular computer graphics and
then how they engage with VR.
JO: Absolutely
Microphone 1: Get a good education.
JO: Thank you very much. Yes. So for the
work that we're doing at the moment with
VR for schools, where working with
children who are in secondary school. So
those are children who are typically from
12 years up and we're very conscious, that
there has been some information about the
you know side effects of VR. But there's
not enough data yet. And so we're
consciously studying, as we're going
along. We're about to start a formal pilot
in one of these schools, where we will
actually have a researcher who's working
on the ground and documenting as we go on.
We by default are limiting, you know, time
in VR, because we know, just from what we
know generally about screens and eyes,
that it won't be great to have extended
periods. But we're actively learning as
well.
Herald: We have another question from
Microphone number 1.
Microphone number 1: I see that you are
working with unity alert.
But I was wondering if you're also working
with the more open standard of web VR?
JO: We haven't yet worked with web VR. But
that is something that we are about to
start exploring in the New Year.
Herald: We have a question from microphone
number two.
Microphone number 2: Hi Judith, thank you for
your talk again. I found it very
interesting and inspiring that you've
presented the second talk where VR was
considered like an interesting or an
important tool to create new narratives
maybe in a rather or historically rather
oral based history culture or narration
culture and to use it for alternative
narrations and create the new historian as
you say it like the maybe the non colonial
historian if you want. And so I also
wondered as I saw also in your
presentation and this is also my
perspective as I have been working a lot
with Goethe Institute and have once worked
in Kenya with Goethe Institute and I
notice that like the sort of still the
Western platforms and of course the
institutions with money are kind of the
only places and spaces where these things
especially the technological things can
happen due to money reasons, are the only
spaces that exist basically. For example
in Nairobi it was like this space that
could be used by artists. There's some
other spaces in Nairobi but still it felt
like this strong like power maybe even
more infrastructural power that's there
and you've used the Google space and I saw
the Facebook logo and certificate. So I
wonder is this anything you feel doubts
about? Or do you just think, ok we'll take
their money and that's cool?
JO: Great question, thank you. It's
interesting that you ask because for me
personally one of a kind of like the
buggers for me is that a lot of the major
tech companies, in my opinion they don't
see, they don't see African countries as a
real VR market. And you know you can see
that just by the fact that their products
aren't even accessible there. You know,
they are not available. That said you know
I think that I talked about collaboration
a lot. I think that the way forward is for
us all to work together. They already have
done you know a ton of work in terms of
what is possible with the technology and
even what will be possible in the future.
Just by virtue of their R&D budgets
and what's possible. So I very much want
as we grow that we are working with them
and not apart from them in any way. But
alongside that, I am very very concerned
about as you know developing as ourselves
and creating as ourselves you know if it
goes like truth and authenticity that
Sofia was talking about that we have our
own voice and we can do it without being
obliged to any one party. In that vein for
example the lab that we set up one of the
reasons was because we knew that access
was difficult. We know that the equipment
is relatively expensive. Things like that,
particularly given the purchasing power of
the naira. So we wanted to create a space
where, if you wanted to do VR, or you
wanted to create you could actually come
in and use the equipment and we provide
that and city and we'll be doing that in
more states across Nigeria. But I think
its initiatives like that locally that
will make sure that even as we partner we
can be true to ourselves.
Herald: We have a question from microphone
number one.
Microphone number 1: Thank you for your
talk. I'm sorry if you already covered
this aspect. I came a bit late, but I want
to ask about if you are working towards
minimizing the digital divide. How? What
are your effords about closing this. I
understand that the project this is new,
but your long term vision, how does that
help to empower the rural population also?
JO: Yeah. Thank you. That's a great
question. Actually one of the things that
drove the creation of the lab in 2016 was
even recognition of that digital divide.
By that time I just spent about two years
in Lagos working within the tech sector
and just being able to kind of like tap
into the talent that was there and see
what was possible. And I'd seen what you
know young people were able to do there
with traditional technology, you know,
with software development and all of that.
So I knew that in terms of you know a
potential it was there in kind of like
limitless way but the challenge is always
of course access to to the resources to
opportunity and things like that and
that's what we try to do which is why that
element of community is so important for
us. We we provide access to equipment and
resources in the lab. We also hold those
community gathering so that people can
start to network with each other and
collaborate together. We also look for
ways to support learning and growth and we
do that by either holding activities or
sometimes doing things like offering
scholarships for audacities virtual
reality nano degree, but we're very very
particular about you know talent and
expertise being available kind of like
locally and in country because that's
critical. That's why I don't know if you
were here when we were talking about Amber
Cassady 360 documentary. But for me what's
really exciting is that you know a
Nigerian filmmaker will go acquire those
skills and be able to be the one to make
that in Nigeria because of course there
have been other 360 documentaries made by
say Al Jazeera for example you know and
other media houses but of course they'll
be bringing their teams in to do that. So
yes very very conscious of trying to to
narrow that.
Herald: We have two questions at
microphone Number one. Let's see. First one.
Microphone number 1: First of all thank
you Judith for this great presentation.
Very short question and specific question.
When it comes to VR in education there is
one major problem in my eyes. I don't know
if you can answer this questions, but
there is no real business lobby for that
right now. And when it comes to integrate
VR content into educational program there
is one major hurdle which is how to
integrate that into the official program.
Which content can be transformed into VR
content? Are you working closely with
regular let's say official education
authorities? Is any board like trying to
identify which content and how to
integrate it progressively into your
curriculums? Are you thinking about that?
Because there is some nice attempt like in
Egypt, in China to do that, but one of the
major hurdle is, it is really hard to
integrate it one time into the official
curriculums. So how do you identify the
content and how it is working with the
officials?
JO: Thank you. Thank you. Thank you. Really great
question. Yes. I mean all of the
things that you've just mentioned very
very real issues for us. When we wanted to
start doing the VR for schools project the
first thing that we actually had to do was
approach the education authorities in the
local area where we are the district
office for education. So we had to bring
them on board really quickly because we
even need their permission to be able to
go into a school and work. Beyond that we
also decided to hold things like VR for
education roundtables where we would bring
together different stakeholders. So, these
would be people from both the local
governments from both secondary and
tertiary education. And looking at both
students faculty and sometimes even
parents because we very much wanted people
to come together to help us cocreate what
a viable solution would be. And a lot of
what you mentioned I mean that's what the
teachers were saying. How exactly does
this actually work? You know with the
lesson you know, do you in the middle of a
lecture put on the headset. You know what
makes sense. So, so far we've been doing
the VR sessions and special sessions that
are carved out from the school time where
we go and see we're coming to do a session
with you. Going into the New Year though
where we're going to actually start a
formal pilot in a school. We're setting up
a lab in the school and we're going to
have somebody who's, you know there with
them, so that we can start to work with
the teachers to see how we can make VR
learning an element of the traditional
kind of like classroom plan. So, I say to
people imagine what it used to be like
when you would schedule a video as part of
a lesson. What if instead of the
whole class is going to watch a video.
Instead they were going to go and have a
VR experience as the content and the
challenge around that and what's
appropriate to create. And that's really
interesting, something that we've been
trying to tackle. When we first started to
explore this. We were quite constrained in
terms of resources so we were just
curating what was actually already
available and matching it to the national
curriculum for the junior secondary
school. So, we have some content that we
have seen can match to some of the
learning outcomes that are there at the
moment. But we know that we do have to
create custom content. We particularly
have to create content that is much more
accessible for people locally both in
terms of language and in terms of kind of
the visuals that they are accessing there.
We are working with a major education
publisher as well in Nigeria. And of course
they have the expertise having created quite
a few of the textbooks that are in schools
currently to help us figure that out as
well as collaborating with teachers in the
pilot school.
Herald: And please don't be shy if you
have any questions please come up to the
microphones and share them with all of us.
We have time enough for quite a few more
questions. A question from mic number two!
Microphone number 2: Yes. Thank you Judith
for taking on the journey. I have a
different question but also missed the
first minutes of your talk. As I see your
talk here also a contribution from the
Global South enriching us hopefully with
your cultural perspective and my question
is: Do you think that this technology
could help us to bridge cultural
understanding. Does it support empathy to
get more of a picture. Well the trouble
from a Western perspective is that you
know the African countries exporting
poverty that's not a major good selling
good. But there is other elements that
might enrich or you might have to hack
into our minds. My question is: Do you
think this technology can actually help to
support people understanding other
cultures better? Or is this for the moment
more an experimental thing within your
control as cultural context to do your own
educational or other purposes?
JO: Thank you for that question. Yes
actually I do think that it will help us
start to understand and experience other
cultures better and even experience
empathy. And I say this because even just
you know when we first started the lab in
2016. So, a challenge for Nigerians you
might not know but one major challenge
that people have when they want to travel
is getting visas. Yeah the stories you
hear about visa refusals can be quite
heartbreaking. But people were put on
their VR headset and sit in a chair and if
you know with Oculus you have this option
under Oculus 360 photos of explore the
world. So, you can go to basically any
country and people would do that. They
choose a country and go. And one thing
everybody would say is you mean I can
travel and I don't even need to get a
visa. That's the first thing that really
kind of like got people so curious and so
engaged and I think that cuts across
regardless of who you are or where you're
from. Nigeria is not a known tourist
destination right now but there is
actually quite a lot to see in the
country. And most people don't realize [name of region]
the south of the country has possibly the
greatest diversity when it comes to
butterflies in the world. So, some things
like that are not known and are not explored
per se because it's not on the global map
for tourism. But these are things that we
can then start to experience via virtual
reality and that's looking at an angle
like tourism. I mean we can take it right
down to the everyday to people's lives and
stories. Much like, I think we've seen in
a sense with YouTube and what bloggers
have been able to create. But in a much
more personal way now with with VR 360
that you can actually, say, step into my
home, step into my life and I think we'll
start to see more of those stories as we
go on.
Herald: We have about 15 minutes left and
we have a question from mic number two.
Microphone number 2: All right. Thanks for
the talk. Maybe learning is not a
privilege only to young people or did you
consider teaching also older people or
people from other areas? And also are you
reachable outside Facebook? Do you have
some webpage or something else?
JO: Yes. So to address the last part
first: Yes absolutely outside Facebook.
So, if you do social media we are on
Twitter as a Imisi 3D and Instagram as
Imisi 3D as well. We have a website
imisi3d.com and you can also e-mail us at
hello@imisi3d.com. In terms of reaching
people beyond young people: Yes, that is
that's very very important to us even as
we reach things like say VR for schools
targeting students. We know that that is
not possible if adoption doesn't happen
across the board. We need the older
people, we need teachers, we need
principals to take it on board as well and
want to work with the technology. So, we
embrace all. I mean the targeted project
might look like it is very student and
young people focused but we work across
the board because we recognize
stakeholders in all demographics.
Herald: Two questions at mic number one
let's start with the first one.
Microphone number 1: Thank you Judith for
the fantastic presentation. I was
wondering about, I've never heard I think
VR and communal efforts and collective
working together in such a beautiful way
because in the global north I think VR is
in a lot of cases in the framework of
hyper individualized even isolated non-
social as in such an activity. So, I think
this was a brilliant new way of seeing
that potential. I would be very interested
in how you see that's kind of maybe a
difference. Yeah and if you think a lot
about this isolation part as well.
JO: Yeah. So thank you. I mean I really
believe that collaboration is the way
forward. I think particularly in a place
like Nigeria, a place where you're already
resource challenged. I think if you saw
the divisions early then there are too
many problems. And I think given the scope
of these technologies we haven't even
begun to approach the boundaries of where
they will be, where there's so much left
to discover and explore that we must come
together to challenge ourselves and work
together and push boundaries. And that is
enough scope for everybody to get
involved. Yeah, I see the individualism
that you talk about in other parts. I mean
when I was first starting out one of the
challenges for me was just even the
multiple platforms that exist and the fact
that things are gonna be unified in one
way that we could all tap into. I hope it
will change. But you know don't hold out
too much but I think where we can work and
where we can actually impact stuff and
effect change the way that we believe it
should be then we must.
Herald: One more question from microphone
number one.
Microphone number 1: Thank you also from
my side for you talk. I do have a question
more like personally. What was for you,
since you started two years ago with this
journey on VR in Nigeria. What was
for you the most surprising thing in this
journey.
JO: The most surprising thing I have never
been asked that question so I'm pausing for a
moment to think. Actually, so maybe not
surprising in the traditional sense but
like a couple of months after I started I
was at an event where Y-Combinator had
come to Nigeria. This was in September of
2016. So it was a year where quite a few
people were interested in what was going
on in Lagos. So Y-Combinator had come to
Nigeria for the first time. And in one of
the business schools they were having a
talk, a session and I was in the audience
and I just happened to look down on the
road below me. There were two young men
and they had a phone and they were
actually watching like a 360 video on it.
And stereoscopic the screen was split and I was amazed. I
talked to them and I said "What are you
doing?" And they're like "Oh, we're
watching this." I'm like: "Do you have a
headset?" "No" "Have you ever put it in a
headset?" No, they hadn't. So luckily at
that event I had a stand and the
exhibition space and I said well during
the break come down and we'll put it in a
headset for you so you can actually see it
the way it was intended. And so during the
break they came. They did that, they were
completely "wow". They after that went on
and bought a VR headset. But for me why
that stands out is because we started the
lab because we felt like we must do this.
This is time with these technologies if we
want to be part of the story we get
involved now. And I think that was a
beautiful example of the reality of that.
Herald: And please don't hesitate. If
you're sitting in your chair thinking I
have something to ask but I'm not quite
sure if there'll be time, there is time
for another few questions. So, please get
up behind the microphones if there is
something you want to know. We have
another question from microphone number
two.
Microphone number 2: Thanks for the day.
You mentioned during one of the answers
that one of the key indicator you crossed
were the schools basically is the ratio of
the student pretty true or better. And
then I'm wondering if let's say imagine
managing a school and I'm considering your
as a solution, I have to consider my cost
to go through what I get out of those
solution. So, which indicator is
traditionally used in education system.
Which would VR in the classroom improve the
most?
JO: Thank you. So for the VR for schools
part that I've talked about where we're
actually targeting public schools. The
real target that we want to address with
that is learning outcomes. We want to
significantly improve learning outcomes
with virtual reality. And do this in a way
where what children are not learning about
computers from a book of just from hearing
the teacher talk about it but they can
actually see one in that sort of thing. If
you want operate it where they are
learning about different experiments not
just by hearing it spoken about but by
actually being able to do it in a sense in
that virtual space. So, it's really
learning outcomes that is the key
indicator for us when it comes to the
returns that we hope to see. But I think
that we will see depending on kind of like
what school sector we're looking at that
change a little bit. So in the public
schools I think that it'll be easy to go
in there and work targeting just learning
outcomes. When we go to the private
schools with a lot more resources than
it'll be more new ones there because
there'll be scope to do more things. For
example we will have schools where they
can afford to set up labs to actually
create virtual reality. And for them some
of the indicators that they might be
looking at are technical expertise in
these students that sort of thing. Herald:
And if we don't have any more questions I
think we should all thank Judith for an
excellent talk!
JO: Thank you!
applause
35C3 postroll music
Subtitles created by c3subtitles.de
in the year 2020. Join, and help us!