0:00:00.103,0:00:03.256 “Amazing.”[br]“My god, look at that.” 0:00:03.733,0:00:05.744 “Good night nurse!” 0:00:05.431,0:00:08.466 “Ooh! That’s definitely stimulating my economy.” 0:00:28.066,0:00:30.815 In the late 90s, developer Rare wanted to replicate 0:00:30.815,0:00:33.264 the success of their landmark 1997 shooter GoldenEye, 0:00:33.264,0:00:36.305 but didn’t want to make another James Bond game. 0:00:36.305,0:00:39.625 Instead they began work on a science fiction spy thriller 0:00:39.625,0:00:40.970 called Perfect Dark. 0:00:40.970,0:00:41.305 For the game’s star, 0:00:41.305,0:00:43.772 they wanted to create a striking new type of special agent 0:00:43.772,0:00:45.835 who wouldn’t just live in James Bond’s shadow, 0:00:45.835,0:00:47.128 so they drew inspiration from figures 0:00:47.128,0:00:50.054 ranging from Joan of Arc to The X-Files’ Dana Scully. 0:00:50.054,0:00:52.334 Her name was Joanna Dark. 0:00:52.334,0:00:55.172 A few years earlier, Eidos Interactive’s Lara Croft 0:00:55.172,0:00:57.090 had rapidly become one of the most famous 0:00:57.090,0:00:58.877 and recognizable game characters of all time, 0:00:58.877,0:01:01.515 so it was reasonable to think that an action game 0:01:01.515,0:01:03.313 with a female protagonist could be a smash hit. 0:01:03.313,0:01:06.530 Alas, Joanna Dark never reached quite the levels 0:01:06.530,0:01:08.285 of fame occupied by Lara Croft, 0:01:08.285,0:01:10.533 but Perfect Dark was still a big success. 0:01:10.533,0:01:12.586 Let’s take a look at a commercial for the game:[br] 0:01:12.586,0:01:15.821 "Welcome to 2023. 0:01:15.821,0:01:21.118 Big businesses now merge with alien nations. 0:01:21.118,0:01:27.631 An ancient war is being fought under the sea. 0:01:27.631,0:01:32.049 The president is about to be cloned 0:01:32.049,0:01:37.519 And it’s your job to try and save the world. 0:01:37.519,0:01:42.011 So you’ve got an important decision to make: 0:01:42.011,0:01:47.010 What are you going to wear to work? 0:01:47.010,0:01:51.071 From the team you brought you GoldenEye for N64, 0:01:51.071,0:01:55.780 meet special agent Joanna Dark in Perfect Dark, 0:01:55.780,0:01:59.971 where you’ll find out that the only person man enough 0:01:59.971,0:02:01.487 to handle a job like this 0:02:01.487,0:02:05.056 is a woman.”[br] 0:02:05.056,0:02:08.516 Can you imagine an ad exactly like this, 0:02:08.516,0:02:10.554 only with Marcus Fenix or Master Chief, 0:02:10.554,0:02:12.142 getting out of bed naked, 0:02:12.142,0:02:14.048 taking a sexy slow-motion shower, 0:02:14.048,0:02:15.364 putting on his sexy underwear, 0:02:15.364,0:02:16.391 and the narrator saying 0:02:16.391,0:02:18.098 that he has an important decision to make: 0:02:18.098,0:02:19.619 what is he going to wear to work? [br] 0:02:19.619,0:02:22.775 "Welcome to 2016. 0:02:22.775,0:02:26.807 There’s a war out there...somewhere. 0:02:26.807,0:02:29.117 You’re not sure where, exactly. 0:02:29.117,0:02:31.081 Anyway, the important thing is, 0:02:31.081,0:02:33.662 you’re Special Agent Jake Grimshadow. 0:02:33.662,0:02:37.089 It’s your job to save the world. 0:02:37.364,0:02:41.697 The only question is: What are you going to wear? 0:02:41.697,0:02:43.690 …. WAIT... WHAT?? 0:02:43.690,0:02:47.015 A commercial like that would never happen, 0:02:47.015,0:02:48.219 nor should it. 0:02:48.219,0:02:49.846 But Joanna is treated differently 0:02:49.846,0:02:51.127 than her male counterparts. 0:02:51.127,0:02:53.592 Even though Perfect Dark is a first-person shooter 0:02:53.592,0:02:56.498 and, as a result, you rarely see her in the game itself, 0:02:56.498,0:02:58.597 by focusing on her getting dressed, 0:02:58.597,0:03:00.809 this ad encouraged players to think of Joanna’s appeal 0:03:00.809,0:03:02.850 as being rooted in her sexual desirability 0:03:02.850,0:03:04.979 rather than her skill as a special agent. [br] 0:03:04.979,0:03:07.860 A character’s clothing is one of the first things we notice. 0:03:07.860,0:03:09.998 It’s an important part of our first impression 0:03:09.998,0:03:12.189 of who that character is, and as such, 0:03:12.189,0:03:13.768 it’s a way for designers 0:03:13.768,0:03:15.337 to immediately communicate to players 0:03:15.337,0:03:17.478 what is most important and noteworthy about them. [br] 0:03:17.478,0:03:20.236 Female heroes in video games might be special agents 0:03:20.236,0:03:22.480 or soldiers or treasure hunters by trade. 0:03:22.480,0:03:24.520 They often find themselves in dangerous, 0:03:24.520,0:03:26.225 physically demanding situations, 0:03:26.225,0:03:28.046 fighting off bad guys and saving the world. 0:03:28.046,0:03:30.376 They are typically performing activities that call for 0:03:30.376,0:03:32.531 practical or protective clothing. 0:03:32.531,0:03:34.064 But when we look at the types of outfits 0:03:34.064,0:03:36.212 that female characters are made to wear, 0:03:36.212,0:03:37.923 we can see that they are often 0:03:37.923,0:03:39.831 both sexualized and completely absurd. [br] 0:03:39.831,0:03:42.692 Ivy from the Soulcalibur games is a bold warrior 0:03:42.692,0:03:44.142 who finds herself in battles 0:03:44.142,0:03:46.055 where sharp, deadly weapons are being used 0:03:46.055,0:03:47.616 and protective armor would be a must, 0:03:47.616,0:03:50.502 but the clothing she wears--or lack thereof- 0:03:50.502,0:03:52.285 -is not exactly intended to keep her safe.[br] 0:03:52.285,0:03:54.443 Cammy from the Street Fighter series 0:03:54.443,0:03:56.639 is a British special forces operative 0:03:56.639,0:03:58.479 whose thong leotard does a better job 0:03:58.479,0:03:59.751 of calling attention to her butt 0:03:59.751,0:04:01.905 than of offering any kind of protection. [br] 0:04:01.905,0:04:06.158 Jessica Sherawat from Resident Evil: Revelations 0:04:06.158,0:04:09.559 is a member of the Bioterrorism Security Assessment Alliance 0:04:09.559,0:04:12.621 and regularly faces deadly infected mutants in combat, 0:04:12.621,0:04:14.637 but her outfits appear to be designed for... 0:04:14.637,0:04:16.938 yeah, I don’t even know. 0:04:16.938,0:04:20.115 And this is just a small fraction of the vast number 0:04:20.115,0:04:21.634 of female characters who are forced into 0:04:21.634,0:04:25.168 impractical and objectifying clothing while in dangerous situations. 0:04:25.168,0:04:27.386 “You’ll learn respect!” 0:04:27.386,0:04:33.580 “You’re a fool to come back here.” 0:04:33.580,0:04:39.151 “All right, let’s begin! 0:04:39.151,0:04:42.110 “And instead of donning a shirt plate, 0:04:42.110,0:04:42.912 you dash into battle, shirt open, navel and… 0:04:44.752,0:04:45.002 whatnot exposed!” 0:04:46.475,0:04:49.450 Because clothing can shape our first impressions of a character 0:04:49.450,0:04:51.438 and has a tremendous influence 0:04:51.438,0:04:52.194 on our sense of who they are 0:04:52.194,0:04:53.240 every time they are on screen, 0:04:53.240,0:04:55.179 sexualized outfits can contribute to what’s called 0:04:55.179,0:04:58.079 the hyper-sexualization of female characters. 0:04:58.079,0:04:59.611 Hyper-sexualization in the media occurs 0:04:59.611,0:05:02.342 when a character is designed to be valued primarily 0:05:02.342,0:05:04.400 for their sexual characteristics or behaviors. 0:05:04.400,0:05:06.762 In hypersexualized characters, these attributes 0:05:06.762,0:05:08.415 are highlighted above all else 0:05:08.415,0:05:10.219 and made the center of attention, 0:05:10.219,0:05:12.260 while everything else about the character is made secondary. [br] 0:05:12.260,0:05:20.548 Games and other media often work 0:05:20.548,0:05:22.803 to frame this sexualization as a positive thing for women. 0:05:22.803,0:05:25.316 They blur the distinction between female sexualization 0:05:25.316,0:05:27.913 and female power, and as a result, 0:05:27.913,0:05:30.385 sexualized female characters are sometimes celebrated 0:05:30.385,0:05:32.394 for being perceived as “owning” their sexuality 0:05:32.394,0:05:33.981 in a way that is empowering. 0:05:33.981,0:05:36.098 But it isn’t actually empowering 0:05:36.098,0:05:38.138 because the sexuality these characters exude 0:05:38.138,0:05:41.867 is manufactured for, and presented as existing for, 0:05:41.867,0:05:43.878 the presumed straight male player.[br] 0:05:43.878,0:05:46.770 Bayonetta is a quintessential example of such a character. 0:05:46.770,0:05:48.846 When the camera caresses her body 0:05:48.846,0:05:50.890 as it does in the opening scene of Bayonetta 2, 0:05:50.890,0:05:53.535 establishing the player’s relationship with the character, 0:05:53.535,0:05:55.076 she is frozen in time, 0:05:55.076,0:05:56.869 the passive object of the male gaze. 0:05:56.869,0:05:59.070 The camera is putting her and Jeanne 0:05:59.070,0:06:00.536 on display for the player, 0:06:00.536,0:06:02.032 breaking them down into what the game 0:06:02.032,0:06:03.768 is communicating is most important about them: 0:06:03.768,0:06:04.788 their sexualized parts. 0:06:04.788,0:06:07.033 And when Bayonetta starts moving, 0:06:07.033,0:06:08.310 it’s the player who has the power 0:06:08.310,0:06:10.623 to control her sexuality as a weapon throughout the game, 0:06:10.623,0:06:12.678 both literally and figuratively. 0:06:12.678,0:06:15.489 She has an assortment of special moves 0:06:15.489,0:06:17.641 called “torture attacks” which involve devices 0:06:17.641,0:06:20.118 meant to suggest BDSM and that look like something 0:06:20.118,0:06:21.215 you might expect to see 0:06:21.215,0:06:23.578 in an exaggerated stereotype of a sex dungeon. 0:06:23.578,0:06:25.331 But these sexualized moves 0:06:25.331,0:06:26.897 have nothing to do with sex: 0:06:26.897,0:06:28.714 they just obliterate her enemies. 0:06:28.714,0:06:31.020 And a number of her attacks literally leave her naked, 0:06:31.020,0:06:33.553 because, you see, she’s attacking the enemies 0:06:33.553,0:06:35.820 with her hair and her hair is also her clothing 0:06:35.820,0:06:37.828 so when she’s using her hair to attack her enemies 0:06:37.828,0:06:40.645 it can’t be covering her body and… 0:06:45.442,0:06:46.262 In these ways, the game deliberately links 0:06:46.262,0:06:48.381 Bayonetta’s sexuality to power, 0:06:48.381,0:06:50.151 selling a version of sexual objectification 0:06:50.151,0:06:51.560 that we’re all supposed to feel good about 0:06:51.560,0:06:53.235 and find “empowering.” 0:06:53.235,0:06:55.053 Every aspect of Bayonetta’s existence, 0:06:55.053,0:06:57.368 from the way the camera is magnetically drawn 0:06:57.368,0:06:58.419 to her sexualized body parts 0:06:58.419,0:07:01.092 to the pole dance reward for completing the game, 0:07:01.092,0:07:03.781 is expertly designed to be sexually affirming 0:07:03.781,0:07:06.436 and satisfying for a presumed straight male audience. 0:07:06.436,0:07:09.426 If it seems like I’m frequently repeating the fact 0:07:09.426,0:07:10.950 that the player is presumed to be a straight male, 0:07:10.950,0:07:13.292 that’s because it’s vital to remember. 0:07:13.292,0:07:15.314 This presumption influences and shapes 0:07:15.314,0:07:17.082 so many creative decisions that are made 0:07:17.082,0:07:18.938 in the development of many games. 0:07:18.938,0:07:20.491 “Let’s see, target market - mostly male, 0:07:20.491,0:07:24.219 18-24 years old, interests - senseless violence, 0:07:24.219,0:07:26.019 high tech weaponry, pain, humiliation… 0:07:26.019,0:07:28.909 hey! Maybe this’ll do the trick.” 0:07:29.161,0:07:31.820 Of course, characters like Bayonetta are a fictional fantasy 0:07:31.820,0:07:35.283 But in reality, we exist in a culture where women are often valued 0:07:35.283,0:07:37.319 primarily for their sexual desirability to men. 0:07:37.319,0:07:40.796 So while characters like these are incredibly powerful in the physical sense 0:07:40.796,0:07:43.707 able to slay entire armies and bring down gods, 0:07:43.707,0:07:47.591 there’s nothing empowering about the fact that they are sexually objectified. 0:07:47.591,0:07:50.458 In fact, this connection between objectification 0:07:50.458,0:07:52.502 and empowerment is extremely damaging. 0:07:52.502,0:07:55.266 It’s harmful to women because rather than 0:07:55.266,0:07:57.392 asserting that women have intrinsic value as people, 0:07:57.392,0:07:59.642 it communicates that the kind of power available 0:07:59.642,0:08:01.666 to women comes from men finding them desirable. 0:08:01.666,0:08:04.320 And it’s damaging to men because it suggests 0:08:04.320,0:08:06.439 that women who are liberated and empowered 0:08:06.439,0:08:09.648 are also women whose sexuality is always available to men. 0:08:09.648,0:08:12.294 When we conflate the sexualization of women 0:08:12.294,0:08:13.085 with power for women, 0:08:13.085,0:08:15.096 we internalize this harmful myth 0:08:15.096,0:08:17.940 and begin to think sexualization is the only way 0:08:17.940,0:08:19.736 to achieve gender equality. 0:08:19.736,0:08:22.668 But the truth is that sexualization doesn’t actually 0:08:22.668,0:08:24.615 bring us any closer to equality. 0:08:24.615,0:08:26.596 In her book Enlightened Sexism, 0:08:26.596,0:08:28.147 Susan J. Douglas sums up the issue. 0:08:28.147,0:08:30.606 ”Under the guise of escapism and pleasure, 0:08:30.606,0:08:33.353 we are getting images of imagined power that mask, 0:08:33.353,0:08:35.625 and even erase, how much still remains to be done 0:08:35.625,0:08:36.689 for girls and women, 0:08:36.689,0:08:39.713 images that make sexism seem fine, even fun, 0:08:39.713,0:08:42.519 and insist that feminism is now utterly pointless-- 0:08:42.519,0:08:44.003 even bad for you. 0:08:44.003,0:08:46.216 True power here has nothing to do with 0:08:46.216,0:08:48.270 economic independence or professional achievement: 0:08:48.270,0:08:50.649 it has to do with getting men to lust after you 0:08:50.649,0:08:52.166 and other women to envy you.” 0:08:52.166,0:08:55.140 Some gaming fans have come up with all sorts of 0:08:55.140,0:08:57.203 ridiculous defenses for the sexualized costumes 0:08:57.203,0:08:59.214 female characters are often made to wear, 0:08:59.214,0:09:01.692 like the idea that they dress in these outfits as a tactic 0:09:01.692,0:09:03.730 to help them distract their male opponents. 0:09:03.730,0:09:05.495 It’s not unheard of for developers 0:09:05.495,0:09:07.836 to sometimes rely on this harmful logic, too. 0:09:07.836,0:09:10.226 The superintelligent AI companion Cortana 0:09:10.226,0:09:11.280 from the Halo franchise 0:09:11.280,0:09:13.372 has always been depicted as naked, 0:09:13.372,0:09:14.890 and when asked about why this is, 0:09:14.890,0:09:17.068 franchise director Frank O’Connor said, 0:09:17.068,0:09:20.328 "One of the reasons she does it is to attract and demand attention. 0:09:20.328,0:09:23.597 And she does it to put people off so they’re on their guard 0:09:23.597,0:09:24.654 when they’re talking to her 0:09:24.654,0:09:26.941 and that she has the upper hand in those conversations. 0:09:26.941,0:09:29.674 It’s kind of almost like the opposite of that nightmare 0:09:29.674,0:09:31.433 you have where you go to school in the nude, 0:09:31.433,0:09:33.065 and you’re terrified and embarrassed. 0:09:33.065,0:09:35.107 She’s kind of projecting that back out to her audience 0:09:35.107,0:09:37.570 and winning intellectual points as a result." [br] 0:09:37.570,0:09:41.481 [br]Meanwhile, male AIs in the Halo universe do wear clothing; 0:09:41.481,0:09:43.964 the idea of them trying to “win intellectual points” 0:09:43.964,0:09:46.365 by walking around naked is ridiculous. 0:09:46.365,0:09:47.123 But we rarely question 0:09:47.123,0:09:49.503 the extremely widespread association 0:09:49.503,0:09:50.564 of sexualization and power[br] 0:09:50.564,0:09:52.798 when it’s applied to female characters. 0:09:52.798,0:09:55.068 Usually, the games themselves don’t go into much detail 0:09:55.068,0:09:56.498 to explain or justify why 0:09:56.498,0:09:58.187 female characters are sexualized. 0:09:58.187,0:10:00.713 Players are simply meant to unquestioningly accept 0:10:00.713,0:10:02.536 the impractical outfits these characters are wearing. 0:10:02.536,0:10:05.543 Sometimes, however, as in the case of Quiet 0:10:05.543,0:10:07.669 from Metal Gear Solid V: The Phantom Pain, 0:10:07.669,0:10:10.414 developers build convoluted and absurd tales 0:10:10.414,0:10:12.272 about a character’s past into the game 0:10:12.272,0:10:15.286 in an attempt to justify their blatant sexualization. 0:10:15.286,0:10:18.614 “She, uh, refuses to wear clothes. 0:10:20.169,0:10:23.612 The last staff member who tried to dress her - 0:10:23.612,0:10:26.407 breathing through tubes. 0:10:26.407,0:10:30.027 Other than that, she’s completely cooperative. 0:10:30.027,0:10:35.727 She understands English, she never speaks, sweats, or breathes.” [br] 0:10:35.727,0:10:37.374 “What?” 0:10:37.374,0:10:40.799 “Well, not with lungs at least. 0:10:40.799,0:10:42.555 She breathes through her skin. 0:10:42.555,0:10:45.742 Clothing would suffocate her. 0:10:45.742,0:11:00.015 Showers are okay, but she can’t be submerged.” 0:11:00.015,0:11:08.123 “What’s wrong with her?” 0:11:08.123,0:11:11.270 “She’s drinking. Through her skin.” 0:11:11.270,0:11:17.027 So you see, she can’t wear clothing 0:11:17.027,0:11:18.790 because she breathes through her skin! 0:11:18.790,0:11:24.607 These ludicrous narrative justifications don’t “make it okay.” 0:11:24.607,0:11:26.388 Regardless of whatever absurd explanation 0:11:26.388,0:11:27.972 a game might provide, 0:11:27.972,0:11:29.377 it should go without saying that 0:11:29.377,0:11:31.710 the only real functionality of outfits like this is to 0:11:31.710,0:11:34.835 titillate the presumed young straight male player base.[br] 0:11:34.835,0:11:36.898 Out of all the arguments that are tossed out 0:11:36.898,0:11:38.710 to defend the impractical and objectifying 0:11:38.710,0:11:40.866 clothing that women are made to wear in games, 0:11:40.866,0:11:42.915 there is one in particular that I hear the most often 0:11:42.915,0:11:45.041 and that is perhaps the most pernicious. 0:11:45.041,0:11:45.852 That argument is: 0:11:45.852,0:11:48.325 “Maybe that’s what she wants to wear!” 0:11:48.325,0:11:49.613 Which is ridiculous. 0:11:49.613,0:11:51.425 These women are fictional constructs. 0:11:51.425,0:11:53.715 That means that they don’t dress themselves 0:11:53.715,0:11:55.307 or pick out their own clothing. 0:11:55.307,0:11:57.321 I can’t believe I have to say this. 0:11:57.321,0:11:59.779 All these visual designs are deliberate choices 0:11:59.779,0:12:01.111 made by the developers, 0:12:01.111,0:12:02.869 and they serve a specific purpose: 0:12:02.869,0:12:04.919 they communicate to straight male players 0:12:04.919,0:12:07.149 that these characters exist primarily as sex objects 0:12:07.149,0:12:08.675 to be consumed. 0:12:08.675,0:12:11.698 In doing so, they also reinforce the larger notion 0:12:11.698,0:12:13.741 in our culture that the value of real human women 0:12:13.741,0:12:17.191 is determined largely by their sexual desirability to men. 0:12:17.191,0:12:18.941 It’s not hard to imagine 0:12:18.941,0:12:20.224 what more practical clothing options 0:12:20.224,0:12:22.210 might look like for some of these characters. 0:12:22.210,0:12:24.403 But if you’re having a hard time envisioning that, 0:12:24.403,0:12:25.661 I will let you in on a little secret: 0:12:25.661,0:12:27.668 For those of you who aren’t familiar, 0:12:27.668,0:12:29.618 there is this thing called a sports bra. 0:12:29.618,0:12:31.914 Sports bras are designed to keep breasts held in place 0:12:31.914,0:12:34.459 to better facilitate athletic activities. 0:12:34.459,0:12:36.219 In other words, they are used 0:12:36.219,0:12:38.433 to prevent “jiggle physics” in real life. 0:12:38.433,0:12:43.186 In the real world, there are many female 0:12:43.186,0:12:45.673 martial artists, athletes, and women in combat roles 0:12:45.673,0:12:47.247 that developers could use as inspiration 0:12:47.247,0:12:50.154 when designing and dressing their female characters. 0:12:50.154,0:12:52.444 It’s important to note that the amount of skin shown 0:12:52.444,0:12:54.162 is not the crux of the problem. 0:12:54.162,0:12:56.694 Many female athletes wear minimal form-fitting clothing 0:12:56.694,0:12:58.743 because it’s more conducive to their activities. 0:12:58.743,0:13:00.516 However, their outfits are not designed 0:13:00.516,0:13:02.858 with the primary goal of sexualizing the athletes 0:13:02.858,0:13:04.650 for the benefit of spectators. 0:13:04.650,0:13:07.017 The problem of female characters wearing impractical, 0:13:07.017,0:13:09.515 sexualized and objectifying attire and being 0:13:09.515,0:13:12.073 put on display for players is not a difficult one to solve, 0:13:12.325,0:13:14.010 and developers already know how to do it. 0:13:14.010,0:13:15.941 Even many fighting games that have 0:13:15.941,0:13:18.089 several sexualized female characters on the roster 0:13:18.089,0:13:21.387 often have one female option who is in more practical attire. 0:13:21.387,0:13:26.146 The Dark Souls games are generally pretty good 0:13:26.146,0:13:28.812 about not making armor appear significantly different 0:13:28.812,0:13:30.622 on female characters than it does on male characters. 0:13:30.622,0:13:34.852 Natural Selection 2 and XCOM also have 0:13:34.852,0:13:37.481 examples of women in practical armor. 0:13:37.481,0:13:39.010 And Assassin’s Creed Syndicate put female 0:13:39.010,0:13:41.921 gang members in outfits very similar 0:13:41.921,0:13:43.493 to those worn by the male gang members. 0:13:43.493,0:13:45.942 None of this is to say that characters in games 0:13:45.942,0:13:48.209 should never be sexual; far from it. 0:13:48.209,0:13:51.481 Sexuality and sexualization are very different things. [br] 0:13:51.481,0:13:54.314 The sexualization of female characters is about 0:13:54.314,0:13:56.636 designing them, dressing them or framing them 0:13:56.636,0:13:59.020 in ways that are specifically intended to be 0:13:59.020,0:14:01.547 sexually appealing to presumed male viewers or players. 0:14:01.547,0:14:04.232 Women’s sexuality, on the other hand, 0:14:04.232,0:14:06.014 exists for themselves, and for those 0:14:06.014,0:14:08.106 they care to consensually share it with. 0:14:08.106,0:14:10.721 And sexuality can be expressed or experienced 0:14:10.721,0:14:12.510 in any kind of attire. 0:14:12.510,0:14:13.502 “Come here lover boy!” 0:14:14.709,0:14:17.159 Unfortunately, examples in games of female characters 0:14:17.360,0:14:20.098 expressing sexual desire in ways that aren’t sexualized 0:14:20.098,0:14:21.625 are exceedingly rare. 0:14:21.625,0:14:23.139 These next few examples aren’t great depictions 0:14:23.139,0:14:24.670 of what we’re talking about. 0:14:24.670,0:14:27.362 They’re just some of the only examples that exist at all, 0:14:27.362,0:14:28.896 which serves to illustrate how rare it is 0:14:28.896,0:14:31.589 for female sexuality in games to be presented in ways 0:14:31.589,0:14:34.182 that are humanizing rather than sexualizing.[br] 0:14:34.182,0:14:37.399 The Last of Us: Left Behind features female characters 0:14:37.399,0:14:38.926 who express romantic feelings for each other, 0:14:38.926,0:14:41.035 rather than exuding a sexualized energy 0:14:41.035,0:14:43.244 that is directed outward at the player. 0:14:43.244,0:14:49.782 “What do we do now? 0:14:49.782,0:14:53.465 “We’ll figure it out.” 0:14:53.465,0:14:56.697 And in Firewatch, though it’s only heard and not seen 0:14:56.697,0:14:59.789 Delilah expresses sexual desire for the player character, Henry. [br][br] 0:14:59.789,0:15:00.828 “I wish I was over there.” 0:15:00.828,0:15:04.841 “I wish you were too.” 0:15:04.841,0:15:09.147 “We could sit outside, we could talk, 0:15:09.147,0:15:14.819 without these radios. We could, um, you know.” 0:15:14.819,0:15:16.390 These moments aren’t presented 0:15:16.390,0:15:18.933 as titillating morsels of sexuality for players. 0:15:18.933,0:15:20.495 Rather, they function as expressions 0:15:20.495,0:15:23.208 of the characters’ sexuality that deepen our investment 0:15:23.208,0:15:25.266 in the characters and their relationships to each other. [br] 0:15:25.266,0:15:27.842 To clarify, the act of sex isn’t the problem, 0:15:27.842,0:15:29.529 but rather how its presented. 0:15:29.529,0:15:31.658 I’d love to see great representations 0:15:31.658,0:15:33.446 of healthy, consensual sex in games. 0:15:33.446,0:15:36.364 But sadly, when consensual sex does occur, 0:15:36.364,0:15:38.660 it’s often presented as a transaction 0:15:38.660,0:15:40.660 or as a reward for player accomplishment. 0:15:40.660,0:15:43.138 Whether that accomplishment is completing quests 0:15:43.138,0:15:44.932 or just choosing all the right dialogue options 0:15:44.932,0:15:46.776 to get the sex cutscene to play.[br] 0:15:46.776,0:15:51.195 When fictional female characters in games are dressed 0:15:51.195,0:15:52.762 in impractical armor or clothing, 0:15:52.762,0:15:55.494 it encourages players to view them as sex objects, 0:15:55.494,0:15:58.566 and reinforces the already pervasive and harmful notion 0:15:58.566,0:16:01.053 in our culture that sexualization is the most viable 0:16:01.053,0:16:03.094 or only real route to power for women. 0:16:03.094,0:16:05.535 By contrast, when those characters are dressed 0:16:05.535,0:16:08.250 in clothing that is truly practical and functional 0:16:08.250,0:16:09.786 for the work that they are doing, 0:16:09.786,0:16:12.091 and when they express sexuality and sexual desire 0:16:12.091,0:16:14.387 in ways that aren’t served up as sexualized treats 0:16:14.387,0:16:16.511 designed primarily for straight male players 0:16:16.511,0:16:17.881 to consume and enjoy, 0:16:17.881,0:16:19.978 it encourages players of all genders 0:16:19.978,0:16:22.356 not to view those characters as sexual objects 0:16:22.356,0:16:24.632 but to be invested in them as people.