1 00:00:08,436 --> 00:00:11,743 “Amazing.” “My god, look at that.” 2 00:00:11,743 --> 00:00:15,743 “Good night nurse!” 3 00:00:16,223 --> 00:00:16,222 “Ooh! That’s definitely stimulating my economy.” 4 99:59:59,999 --> 99:59:59,999 In the late 90s, developer Rare wanted to replicate 5 00:00:12,540 --> 00:00:16,540 the success of their landmark 1997 shooter GoldenEye, 6 99:59:59,999 --> 99:59:59,999 but didn’t want to make another James Bond game. 7 99:59:59,999 --> 99:59:59,999 Instead, they began work on a science fiction spy thriller 8 99:59:59,999 --> 99:59:59,999 called Perfect Dark. 9 99:59:59,999 --> 99:59:59,999 For the game’s star, 10 99:59:59,999 --> 99:59:59,999 they wanted to create a striking new type of special agent 11 99:59:59,999 --> 99:59:59,999 who wouldn’t just live in James Bond’s shadow, 12 99:59:59,999 --> 99:59:59,999 so they drew inspiration from figures 13 99:59:59,999 --> 99:59:59,999 ranging from Joan of Arc to The X-Files’ Dana Scully. 14 99:59:59,999 --> 99:59:59,999 Her name was Joanna Dark. 15 99:59:59,999 --> 99:59:59,999 A few years earlier, Eidos Interactive’s Lara Croft 16 99:59:59,999 --> 99:59:59,999 had rapidly become one of the most famous 17 99:59:59,999 --> 99:59:59,999 and recognizable game characters of all time, 18 99:59:59,999 --> 99:59:59,999 so it was reasonable to think that an action game 19 99:59:59,999 --> 99:59:59,999 with a female protagonist could be a smash hit. 20 99:59:59,999 --> 99:59:59,999 Alas, Joanna Dark never reached quite the levels 21 99:59:59,999 --> 99:59:59,999 of fame occupied by Lara Croft, 22 99:59:59,999 --> 99:59:59,999 but Perfect Dark was still a big success. 23 99:59:59,999 --> 99:59:59,999 Let’s take a look at a commercial for the game: 24 99:59:59,999 --> 99:59:59,999 "Welcome to 2023. 25 99:59:59,999 --> 99:59:59,999 Big businesses now merge with alien nations. 26 99:59:59,999 --> 99:59:59,999 An ancient war is being fought under the sea. 27 99:59:59,999 --> 99:59:59,999 The president is about to be cloned 28 99:59:59,999 --> 99:59:59,999 And it’s your job to try and save the world. 29 99:59:59,999 --> 99:59:59,999 So you’ve got an important decision to make: 30 99:59:59,999 --> 99:59:59,999 What are you going to wear to work? 31 99:59:59,999 --> 99:59:59,999 From the team you brought you GoldenEye for N64, 32 99:59:59,999 --> 99:59:59,999 meet special agent Joanna Dark in Perfect Dark, 33 99:59:59,999 --> 99:59:59,999 where you’ll find out that the only person man enough 34 99:59:59,999 --> 99:59:59,999 to handle a job like this 35 99:59:59,999 --> 99:59:59,999 is a woman.” 36 99:59:59,999 --> 99:59:59,999 Can you imagine an ad exactly like this, 37 99:59:59,999 --> 99:59:59,999 only with Marcus Fenix or Master Chief, 38 99:59:59,999 --> 99:59:59,999 getting out of bed naked, 39 99:59:59,999 --> 99:59:59,999 taking a sexy slow-motion shower, 40 99:59:59,999 --> 99:59:59,999 putting on his sexy underwear, 41 99:59:59,999 --> 99:59:59,999 and the narrator saying 42 99:59:59,999 --> 99:59:59,999 that he has an important decision to make: 43 99:59:59,999 --> 99:59:59,999 what is he going to wear to work? 44 99:59:59,999 --> 99:59:59,999 "Welcome to 2016. 45 99:59:59,999 --> 99:59:59,999 There’s a war out there...somewhere. 46 99:59:59,999 --> 99:59:59,999 You’re not sure where, exactly. 47 99:59:59,999 --> 99:59:59,999 Anyway, the important thing is, 48 99:59:59,999 --> 99:59:59,999 you’re Special Agent Jake Grimshadow. 49 99:59:59,999 --> 99:59:59,999 It’s your job to save the world. 50 99:59:59,999 --> 99:59:59,999 The only question is: What are you going to wear? 51 99:59:59,999 --> 99:59:59,999 …. WAIT... WHAT?? 52 99:59:59,999 --> 99:59:59,999 A commercial like that would never happen, 53 99:59:59,999 --> 99:59:59,999 nor should it. 54 99:59:59,999 --> 99:59:59,999 But Joanna is treated differently 55 99:59:59,999 --> 99:59:59,999 than her male counterparts. 56 99:59:59,999 --> 99:59:59,999 Even though Perfect Dark is a first-person shooter 57 99:59:59,999 --> 99:59:59,999 and, as a result, you rarely see her in the game itself, 58 99:59:59,999 --> 99:59:59,999 by focusing on her getting dressed, 59 99:59:59,999 --> 99:59:59,999 this ad encouraged players to think of Joanna’s appeal 60 99:59:59,999 --> 99:59:59,999 as being rooted in her sexual desirability 61 99:59:59,999 --> 99:59:59,999 rather than her skill as a special agent. 62 99:59:59,999 --> 99:59:59,999 A character’s clothing is one of the first things we notice. 63 99:59:59,999 --> 99:59:59,999 It’s an important part of our first impression 64 99:59:59,999 --> 99:59:59,999 of who that character is, and as such, 65 99:59:59,999 --> 99:59:59,999 it’s a way for designers 66 99:59:59,999 --> 99:59:59,999 to immediately communicate to players 67 99:59:59,999 --> 99:59:59,999 what is most important and noteworthy about them. 68 99:59:59,999 --> 99:59:59,999 Female heroes in video games might be special agents 69 99:59:59,999 --> 99:59:59,999 or soldiers or treasure hunters by trade. 70 99:59:59,999 --> 99:59:59,999 They often find themselves in dangerous, 71 99:59:59,999 --> 99:59:59,999 physically demanding situations, 72 99:59:59,999 --> 99:59:59,999 fighting off bad guys and saving the world. 73 99:59:59,999 --> 99:59:59,999 They are typically performing activities that call for 74 99:59:59,999 --> 99:59:59,999 practical or protective clothing. 75 99:59:59,999 --> 99:59:59,999 But when we look at the types of outfits 76 99:59:59,999 --> 99:59:59,999 that female characters are made to wear, 77 99:59:59,999 --> 99:59:59,999 we can see that they are often 78 99:59:59,999 --> 99:59:59,999 both sexualized and completely absurd. 79 99:59:59,999 --> 99:59:59,999 Ivy from the Soulcalibur games is a bold warrior 80 99:59:59,999 --> 99:59:59,999 who finds herself in battles 81 99:59:59,999 --> 99:59:59,999 where sharp, deadly weapons are being used 82 99:59:59,999 --> 99:59:59,999 and protective armor would be a must, 83 99:59:59,999 --> 99:59:59,999 but the clothing she wears--or lack thereof- 84 99:59:59,999 --> 99:59:59,999 -is not exactly intended to keep her safe. 85 99:59:59,999 --> 99:59:59,999 Cammy from the Street Fighter series 86 99:59:59,999 --> 99:59:59,999 is a British special forces operative 87 99:59:59,999 --> 99:59:59,999 whose thong leotard does a better job 88 99:59:59,999 --> 99:59:59,999 of calling attention to her butt 89 99:59:59,999 --> 99:59:59,999 than of offering any kind of protection. 90 99:59:59,999 --> 99:59:59,999 Jessica Sherawat from Resident Evil: Revelations 91 99:59:59,999 --> 99:59:59,999 is a member of the Bioterrorism Security Assessment Alliance 92 99:59:59,999 --> 99:59:59,999 and regularly faces deadly infected mutants in combat, 93 99:59:59,999 --> 99:59:59,999 but her outfits appear to be designed for... 94 99:59:59,999 --> 99:59:59,999 yeah, I don’t even know. 95 99:59:59,999 --> 99:59:59,999 And this is just a small fraction of the vast number 96 99:59:59,999 --> 99:59:59,999 of female characters who are forced into 97 99:59:59,999 --> 99:59:59,999 impractical and objectifying clothing while in dangerous situations. 98 99:59:59,999 --> 99:59:59,999 “You’ll learn respect!” 99 99:59:59,999 --> 99:59:59,999 “You’re a fool to come back here.” 100 99:59:59,999 --> 99:59:59,999 “All right, let’s begin! 101 99:59:59,999 --> 99:59:59,999 “And instead of donning a shirt plate, 102 99:59:59,999 --> 99:59:59,999 you dash into battle, shirt open, navel and… 103 99:59:59,999 --> 99:59:59,999 whatnot exposed!” 104 99:59:59,999 --> 99:59:59,999 Because clothing can shape our first impressions of a character 105 99:59:59,999 --> 99:59:59,999 and has a tremendous influence 106 99:59:59,999 --> 99:59:59,999 on our sense of who they are 107 99:59:59,999 --> 99:59:59,999 every time they are on screen, 108 99:59:59,999 --> 99:59:59,999 sexualized outfits can contribute to what’s called 109 99:59:59,999 --> 99:59:59,999 the hyper-sexualization of female characters. 110 99:59:59,999 --> 99:59:59,999 Hyper-sexualization in the media occurs 111 99:59:59,999 --> 99:59:59,999 when a character is designed to be valued primarily 112 99:59:59,999 --> 99:59:59,999 for their sexual characteristics or behaviors. 113 99:59:59,999 --> 99:59:59,999 In hypersexualized characters, these attributes 114 99:59:59,999 --> 99:59:59,999 are highlighted above all else 115 99:59:59,999 --> 99:59:59,999 and made the center of attention, 116 99:59:59,999 --> 99:59:59,999 while everything else about the character is made secondary. 117 99:59:59,999 --> 99:59:59,999 Games and other media often work 118 99:59:59,999 --> 99:59:59,999 to frame this sexualization as a positive thing for women. 119 99:59:59,999 --> 99:59:59,999 They blur the distinction between female sexualization 120 99:59:59,999 --> 99:59:59,999 and female power, and as a result, 121 99:59:59,999 --> 99:59:59,999 sexualized female characters are sometimes celebrated 122 99:59:59,999 --> 99:59:59,999 for being perceived as “owning” their sexuality 123 99:59:59,999 --> 99:59:59,999 in a way that is empowering. 124 99:59:59,999 --> 99:59:59,999 But it isn’t actually empowering 125 99:59:59,999 --> 99:59:59,999 because the sexuality these characters exude 126 99:59:59,999 --> 99:59:59,999 is manufactured for, and presented as existing for, 127 99:59:59,999 --> 99:59:59,999 the presumed straight male player. 128 99:59:59,999 --> 99:59:59,999 Bayonetta is a quintessential example of such a character. 129 99:59:59,999 --> 99:59:59,999 When the camera caresses her body 130 99:59:59,999 --> 99:59:59,999 as it does in the opening scene of Bayonetta 2, 131 99:59:59,999 --> 99:59:59,999 establishing the player’s relationship with the character, 132 99:59:59,999 --> 99:59:59,999 she is frozen in time, 133 99:59:59,999 --> 99:59:59,999 the passive object of the male gaze. 134 99:59:59,999 --> 99:59:59,999 The camera is putting her and Jeanne 135 99:59:59,999 --> 99:59:59,999 on display for the player, 136 99:59:59,999 --> 99:59:59,999 breaking them down into what the game 137 99:59:59,999 --> 99:59:59,999 is communicating is most important about them: 138 99:59:59,999 --> 99:59:59,999 their sexualized parts. 139 99:59:59,999 --> 99:59:59,999 And when Bayonetta starts moving, 140 99:59:59,999 --> 99:59:59,999 it’s the player who has the power 141 99:59:59,999 --> 99:59:59,999 to control her sexuality as a weapon throughout the game, 142 99:59:59,999 --> 99:59:59,999 both literally and figuratively. 143 99:59:59,999 --> 99:59:59,999 She has an assortment of special moves 144 99:59:59,999 --> 99:59:59,999 called “torture attacks” which involve devices 145 99:59:59,999 --> 99:59:59,999 meant to suggest BDSM and that look like something 146 99:59:59,999 --> 99:59:59,999 you might expect to see 147 99:59:59,999 --> 99:59:59,999 in an exaggerated stereotype of a sex dungeon. 148 99:59:59,999 --> 99:59:59,999 But these sexualized moves 149 99:59:59,999 --> 99:59:59,999 have nothing to do with sex: 150 99:59:59,999 --> 99:59:59,999 they just obliterate her enemies. 151 99:59:59,999 --> 99:59:59,999 And a number of her attacks literally leave her naked, 152 99:59:59,999 --> 99:59:59,999 because, you see, she’s attacking the enemies 153 99:59:59,999 --> 99:59:59,999 with her hair and her hair is also her clothing 154 99:59:59,999 --> 99:59:59,999 so when she’s using her hair to attack her enemies 155 99:59:59,999 --> 99:59:59,999 it can’t be covering her body and… 156 99:59:59,999 --> 99:59:59,999 In these ways, the game deliberately links 157 99:59:59,999 --> 99:59:59,999 Bayonetta’s sexuality to power, 158 99:59:59,999 --> 99:59:59,999 selling a version of sexual objectification 159 99:59:59,999 --> 99:59:59,999 that we’re all supposed to feel good about 160 99:59:59,999 --> 99:59:59,999 and find “empowering.” 161 99:59:59,999 --> 99:59:59,999 Every aspect of Bayonetta’s existence, 162 99:59:59,999 --> 99:59:59,999 from the way the camera is magnetically drawn 163 99:59:59,999 --> 99:59:59,999 to her sexualized body parts 164 99:59:59,999 --> 99:59:59,999 to the pole dance reward for completing the game, 165 99:59:59,999 --> 99:59:59,999 is expertly designed to be sexually affirming 166 99:59:59,999 --> 99:59:59,999 and satisfying for a presumed straight male audience. 167 99:59:59,999 --> 99:59:59,999 If it seems like I’m frequently repeating the fact 168 99:59:59,999 --> 99:59:59,999 that the player is presumed to be a straight male, 169 99:59:59,999 --> 99:59:59,999 that’s because it’s vital to remember. 170 99:59:59,999 --> 99:59:59,999 This presumption influences and shapes 171 99:59:59,999 --> 99:59:59,999 so many creative decisions that are made 172 99:59:59,999 --> 99:59:59,999 in the development of many games. 173 99:59:59,999 --> 99:59:59,999 “Let’s see, target market - mostly male, 174 99:59:59,999 --> 99:59:59,999 18-24 years old, interests - senseless violence, 175 99:59:59,999 --> 99:59:59,999 high tech weaponry, pain, humiliation… 176 99:59:59,999 --> 99:59:59,999 hey! Maybe this’ll do the trick.” 177 99:59:59,999 --> 99:59:59,999 In fact, this connection between objectification 178 99:59:59,999 --> 99:59:59,999 and empowerment is extremely damaging. 179 99:59:59,999 --> 99:59:59,999 It’s harmful to women because rather than 180 99:59:59,999 --> 99:59:59,999 asserting that women have intrinsic value as people, 181 99:59:59,999 --> 99:59:59,999 it communicates that the kind of power available 182 99:59:59,999 --> 99:59:59,999 to women comes from men finding them desirable. 183 99:59:59,999 --> 99:59:59,999 And it’s damaging to men because it suggests 184 99:59:59,999 --> 99:59:59,999 that women who are liberated and empowered 185 99:59:59,999 --> 99:59:59,999 are also women whose sexuality is always available to men. 186 99:59:59,999 --> 99:59:59,999 When we conflate the sexualization of women 187 99:59:59,999 --> 99:59:59,999 with power for women, 188 99:59:59,999 --> 99:59:59,999 we internalize this harmful myth 189 99:59:59,999 --> 99:59:59,999 and begin to think sexualization is the only way 190 99:59:59,999 --> 99:59:59,999 to achieve gender equality. 191 99:59:59,999 --> 99:59:59,999 But the truth is that sexualization doesn’t actually 192 99:59:59,999 --> 99:59:59,999 bring us any closer to equality. 193 99:59:59,999 --> 99:59:59,999 In her book Enlightened Sexism, 194 99:59:59,999 --> 99:59:59,999 Susan J. Douglas sums up the issue. 195 99:59:59,999 --> 99:59:59,999 ”Under the guise of escapism and pleasure, 196 99:59:59,999 --> 99:59:59,999 we are getting images of imagined power that mask, 197 99:59:59,999 --> 99:59:59,999 and even erase, how much still remains to be done 198 99:59:59,999 --> 99:59:59,999 for girls and women, 199 99:59:59,999 --> 99:59:59,999 images that make sexism seem fine, even fun, 200 99:59:59,999 --> 99:59:59,999 and insist that feminism is now utterly pointless-- 201 99:59:59,999 --> 99:59:59,999 even bad for you. 202 99:59:59,999 --> 99:59:59,999 True power here has nothing to do with 203 99:59:59,999 --> 99:59:59,999 economic independence or professional achievement: 204 99:59:59,999 --> 99:59:59,999 it has to do with getting men to lust after you 205 99:59:59,999 --> 99:59:59,999 and other women to envy you.” 206 99:59:59,999 --> 99:59:59,999 Some gaming fans have come up with all sorts of 207 99:59:59,999 --> 99:59:59,999 ridiculous defenses for the sexualized costumes 208 99:59:59,999 --> 99:59:59,999 female characters are often made to wear, 209 99:59:59,999 --> 99:59:59,999 like the idea that they dress in these outfits as a tactic 210 99:59:59,999 --> 99:59:59,999 to help them distract their male opponents. 211 99:59:59,999 --> 99:59:59,999 It’s not unheard of for developers 212 99:59:59,999 --> 99:59:59,999 to sometimes rely on this harmful logic, too. 213 99:59:59,999 --> 99:59:59,999 The superintelligent AI companion Cortana 214 99:59:59,999 --> 99:59:59,999 from the Halo franchise 215 99:59:59,999 --> 99:59:59,999 has always been depicted as naked, 216 99:59:59,999 --> 99:59:59,999 and when asked about why this is, 217 99:59:59,999 --> 99:59:59,999 franchise director Frank O’Connor said, 218 99:59:59,999 --> 99:59:59,999 "One of the reasons she does it is to attract and demand attention. 219 99:59:59,999 --> 99:59:59,999 And she does it to put people off so they’re on their guard 220 99:59:59,999 --> 99:59:59,999 when they’re talking to her 221 99:59:59,999 --> 99:59:59,999 and that she has the upper hand in those conversations. 222 99:59:59,999 --> 99:59:59,999 It’s kind of almost like the opposite of that nightmare 223 99:59:59,999 --> 99:59:59,999 you have where you go to school in the nude, 224 99:59:59,999 --> 99:59:59,999 and you’re terrified and embarrassed. 225 99:59:59,999 --> 99:59:59,999 She’s kind of projecting that back out to her audience 226 99:59:59,999 --> 99:59:59,999 and winning intellectual points as a result." 227 99:59:59,999 --> 99:59:59,999 Meanwhile, male AIs in the Halo universe do wear clothing; 228 99:59:59,999 --> 99:59:59,999 the idea of them trying to “win intellectual points” 229 99:59:59,999 --> 99:59:59,999 by walking around naked is ridiculous. 230 99:59:59,999 --> 99:59:59,999 But we rarely question 231 99:59:59,999 --> 99:59:59,999 the extremely widespread association 232 99:59:59,999 --> 99:59:59,999 of sexualization and power 233 99:59:59,999 --> 99:59:59,999 when it’s applied to female characters. 234 99:59:59,999 --> 99:59:59,999 Usually, the games themselves don’t go into much detail 235 99:59:59,999 --> 99:59:59,999 to explain or justify why 236 99:59:59,999 --> 99:59:59,999 female characters are sexualized. 237 99:59:59,999 --> 99:59:59,999 Players are simply meant to unquestioningly accept 238 99:59:59,999 --> 99:59:59,999 the impractical outfits these characters are wearing. 239 99:59:59,999 --> 99:59:59,999 Sometimes, however, as in the case of Quiet 240 99:59:59,999 --> 99:59:59,999 from Metal Gear Solid V: The Phantom Pain, 241 99:59:59,999 --> 99:59:59,999 developers build convoluted and absurd tales 242 99:59:59,999 --> 99:59:59,999 about a character’s past into the game 243 99:59:59,999 --> 99:59:59,999 in an attempt to justify their blatant sexualization. 244 99:59:59,999 --> 99:59:59,999 “She, uh, refuses to wear clothes. 245 99:59:59,999 --> 99:59:59,999 The last staff member who tried to dress her - 246 99:59:59,999 --> 99:59:59,999 breathing through tubes. 247 99:59:59,999 --> 99:59:59,999 Other than that, she’s completely cooperative. 248 99:59:59,999 --> 99:59:59,999 She understands English, she never speaks, sweats, or breathes.” 249 99:59:59,999 --> 99:59:59,999 “What?” 250 99:59:59,999 --> 99:59:59,999 “Well, not with lungs at least. 251 99:59:59,999 --> 99:59:59,999 She breathes through her skin. 252 99:59:59,999 --> 99:59:59,999 Clothing would suffocate her. 253 99:59:59,999 --> 99:59:59,999 Showers are okay, but she can’t be submerged.” 254 99:59:59,999 --> 99:59:59,999 “What’s wrong with her?” 255 99:59:59,999 --> 99:59:59,999 “She’s drinking. Through her skin.” 256 99:59:59,999 --> 99:59:59,999 So you see, she can’t wear clothing 257 99:59:59,999 --> 99:59:59,999 because she breathes through her skin! 258 99:59:59,999 --> 99:59:59,999 These ludicrous narrative justifications don’t “make it okay.” 259 99:59:59,999 --> 99:59:59,999 Regardless of whatever absurd explanation 260 99:59:59,999 --> 99:59:59,999 a game might provide, 261 99:59:59,999 --> 99:59:59,999 it should go without saying that 262 99:59:59,999 --> 99:59:59,999 the only real functionality of outfits like this is to 263 99:59:59,999 --> 99:59:59,999 titillate the presumed young straight male player base. 264 99:59:59,999 --> 99:59:59,999 Out of all the arguments that are tossed out 265 99:59:59,999 --> 99:59:59,999 to defend the impractical and objectifying 266 99:59:59,999 --> 99:59:59,999 clothing that women are made to wear in games, 267 99:59:59,999 --> 99:59:59,999 there is one in particular that I hear the most often 268 99:59:59,999 --> 99:59:59,999 and that is perhaps the most pernicious. 269 99:59:59,999 --> 99:59:59,999 That argument is: 270 99:59:59,999 --> 99:59:59,999 “Maybe that’s what she wants to wear!” 271 99:59:59,999 --> 99:59:59,999 Which is ridiculous. 272 99:59:59,999 --> 99:59:59,999 These women are fictional constructs. 273 99:59:59,999 --> 99:59:59,999 That means that they don’t dress themselves 274 99:59:59,999 --> 99:59:59,999 or pick out their own clothing. 275 99:59:59,999 --> 99:59:59,999 I can’t believe I have to say this. 276 99:59:59,999 --> 99:59:59,999 All these visual designs are deliberate choices 277 99:59:59,999 --> 99:59:59,999 made by the developers, 278 99:59:59,999 --> 99:59:59,999 and they serve a specific purpose: 279 99:59:59,999 --> 99:59:59,999 they communicate to straight male players 280 99:59:59,999 --> 99:59:59,999 that these characters exist primarily as sex objects 281 99:59:59,999 --> 99:59:59,999 to be consumed. 282 99:59:59,999 --> 99:59:59,999 In doing so, they also reinforce the larger notion 283 99:59:59,999 --> 99:59:59,999 in our culture that the value of real human women 284 99:59:59,999 --> 99:59:59,999 is determined largely by their sexual desirability to men. 285 99:59:59,999 --> 99:59:59,999 It’s not hard to imagine 286 99:59:59,999 --> 99:59:59,999 what more practical clothing options 287 99:59:59,999 --> 99:59:59,999 might look like for some of these characters. 288 99:59:59,999 --> 99:59:59,999 But if you’re having a hard time envisioning that, 289 99:59:59,999 --> 99:59:59,999 I will let you in on a little secret: 290 99:59:59,999 --> 99:59:59,999 For those of you who aren’t familiar, 291 99:59:59,999 --> 99:59:59,999 there is this thing called a sports bra. 292 99:59:59,999 --> 99:59:59,999 Sports bras are designed to keep breasts held in place 293 99:59:59,999 --> 99:59:59,999 to better facilitate athletic activities. 294 99:59:59,999 --> 99:59:59,999 In other words, they are used 295 99:59:59,999 --> 99:59:59,999 to prevent “jiggle physics” in real life. 296 99:59:59,999 --> 99:59:59,999 In the real world, there are many female 297 99:59:59,999 --> 99:59:59,999 martial artists, athletes, and women in combat roles 298 99:59:59,999 --> 99:59:59,999 that developers could use as inspiration 299 99:59:59,999 --> 99:59:59,999 when designing and dressing their female characters. 300 99:59:59,999 --> 99:59:59,999 It’s important to note that the amount of skin shown 301 99:59:59,999 --> 99:59:59,999 is not the crux of the problem. 302 99:59:59,999 --> 99:59:59,999 Many female athletes wear minimal form-fitting clothing 303 99:59:59,999 --> 99:59:59,999 because it’s more conducive to their activities. 304 99:59:59,999 --> 99:59:59,999 However, their outfits are not designed 305 99:59:59,999 --> 99:59:59,999 with the primary goal of sexualizing the athletes 306 99:59:59,999 --> 99:59:59,999 for the benefit of spectators. 307 99:59:59,999 --> 99:59:59,999 The problem of female characters wearing impractical, 308 99:59:59,999 --> 99:59:59,999 sexualized and objectifying attire and being 309 99:59:59,999 --> 99:59:59,999 put on display for players is not a difficult one to solve, 310 99:59:59,999 --> 99:59:59,999 and developers already know how to do it. 311 99:59:59,999 --> 99:59:59,999 Even many fighting games that have 312 99:59:59,999 --> 99:59:59,999 several sexualized female characters on the roster 313 99:59:59,999 --> 99:59:59,999 often have one female option who is in more practical attire. 314 99:59:59,999 --> 99:59:59,999 The Dark Souls games are generally pretty good 315 99:59:59,999 --> 99:59:59,999 about not making armor appear significantly different 316 99:59:59,999 --> 99:59:59,999 on female characters than it does on male characters. 317 99:59:59,999 --> 99:59:59,999 Natural Selection 2 and XCOM also have 318 99:59:59,999 --> 99:59:59,999 examples of women in practical armor. 319 99:59:59,999 --> 99:59:59,999 And Assassin’s Creed Syndicate put female 320 99:59:59,999 --> 99:59:59,999 gang members in outfits very similar 321 99:59:59,999 --> 99:59:59,999 to those worn by the male gang members. 322 99:59:59,999 --> 99:59:59,999 None of this is to say that characters in games 323 99:59:59,999 --> 99:59:59,999 should never be sexual; far from it. 324 99:59:59,999 --> 99:59:59,999 Sexuality and sexualization are very different things. 325 99:59:59,999 --> 99:59:59,999 The sexualization of female characters is about 326 99:59:59,999 --> 99:59:59,999 designing them, dressing them or framing them 327 99:59:59,999 --> 99:59:59,999 in ways that are specifically intended to be 328 99:59:59,999 --> 99:59:59,999 sexually appealing to presumed male viewers or players. 329 99:59:59,999 --> 99:59:59,999 Women’s sexuality, on the other hand, 330 99:59:59,999 --> 99:59:59,999 exists for themselves, and for those 331 99:59:59,999 --> 99:59:59,999 they care to consensually share it with. 332 99:59:59,999 --> 99:59:59,999 And sexuality can be expressed or experienced 333 99:59:59,999 --> 99:59:59,999 in any kind of attire. 334 99:59:59,999 --> 99:59:59,999 “Come here lover boy!” 335 99:59:59,999 --> 99:59:59,999 Unfortunately, examples in games of female characters 336 99:59:59,999 --> 99:59:59,999 expressing sexual desire in ways that aren’t sexualized 337 99:59:59,999 --> 99:59:59,999 are exceedingly rare. 338 99:59:59,999 --> 99:59:59,999 These next few examples aren’t great depictions 339 99:59:59,999 --> 99:59:59,999 of what we’re talking about. 340 99:59:59,999 --> 99:59:59,999 They’re just some of the only examples that exist at all, 341 99:59:59,999 --> 99:59:59,999 which serves to illustrate how rare it is 342 99:59:59,999 --> 99:59:59,999 for female sexuality in games to be presented in ways 343 99:59:59,999 --> 99:59:59,999 that are humanizing rather than sexualizing. 344 99:59:59,999 --> 99:59:59,999 The Last of Us: Left Behind features female characters 345 99:59:59,999 --> 99:59:59,999 who express romantic feelings for each other, 346 99:59:59,999 --> 99:59:59,999 rather than exuding a sexualized energy 347 99:59:59,999 --> 99:59:59,999 that is directed outward at the player. 348 99:59:59,999 --> 99:59:59,999 “What do we do now? 349 99:59:59,999 --> 99:59:59,999 “We’ll figure it out.” 350 99:59:59,999 --> 99:59:59,999 And in Firewatch, though it’s only heard and not seen 351 99:59:59,999 --> 99:59:59,999 Delilah expresses sexual desire for the player character, Henry. 352 99:59:59,999 --> 99:59:59,999 “I wish I was over there.” 353 99:59:59,999 --> 99:59:59,999 “I wish you were too.” 354 99:59:59,999 --> 99:59:59,999 “We could sit outside, we could talk, 355 99:59:59,999 --> 99:59:59,999 without these radios. We could, um, you know.” 356 99:59:59,999 --> 99:59:59,999 These moments aren’t presented 357 99:59:59,999 --> 99:59:59,999 as titillating morsels of sexuality for players. 358 99:59:59,999 --> 99:59:59,999 Rather, they function as expressions 359 99:59:59,999 --> 99:59:59,999 of the characters’ sexuality that deepen our investment 360 99:59:59,999 --> 99:59:59,999 in the characters and their relationships to each other. 361 99:59:59,999 --> 99:59:59,999 To clarify, the act of sex isn’t the problem, 362 99:59:59,999 --> 99:59:59,999 but rather how its presented. 363 99:59:59,999 --> 99:59:59,999 I’d love to see great representations 364 99:59:59,999 --> 99:59:59,999 of healthy, consensual sex in games. 365 99:59:59,999 --> 99:59:59,999 But sadly, when consensual sex does occur, 366 99:59:59,999 --> 99:59:59,999 it’s often presented as a transaction 367 99:59:59,999 --> 99:59:59,999 or as a reward for player accomplishment. 368 99:59:59,999 --> 99:59:59,999 Whether that accomplishment is completing quests 369 99:59:59,999 --> 99:59:59,999 or just choosing all the right dialogue options 370 99:59:59,999 --> 99:59:59,999 to get the sex cutscene to play. 371 99:59:59,999 --> 99:59:59,999 When fictional female characters in games are dressed 372 99:59:59,999 --> 99:59:59,999 in impractical armor or clothing, 373 99:59:59,999 --> 99:59:59,999 it encourages players to view them as sex objects, 374 99:59:59,999 --> 99:59:59,999 and reinforces the already pervasive and harmful notion 375 99:59:59,999 --> 99:59:59,999 in our culture that sexualization is the most viable 376 99:59:59,999 --> 99:59:59,999 or only real route to power for women. 377 99:59:59,999 --> 99:59:59,999 By contrast, when those characters are dressed 378 99:59:59,999 --> 99:59:59,999 in clothing that is truly practical and functional 379 99:59:59,999 --> 99:59:59,999 for the work that they are doing, 380 99:59:59,999 --> 99:59:59,999 and when they express sexuality and sexual desire 381 99:59:59,999 --> 99:59:59,999 in ways that aren’t served up as sexualized treats 382 99:59:59,999 --> 99:59:59,999 designed primarily for straight male players 383 99:59:59,999 --> 99:59:59,999 to consume and enjoy, 384 99:59:59,999 --> 99:59:59,999 it encourages players of all genders 385 99:59:59,999 --> 99:59:59,999 not to view those characters as sexual objects 386 99:59:59,999 --> 99:59:59,999 but to be invested in them as people.