[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:11.44,0:00:16.96,Default,,0000,0000,0000,,Wow, look at all this Hollow Knight content I \Nhave left to talk about! It really is beautiful, Dialogue: 0,0:00:16.96,0:00:22.16,Default,,0000,0000,0000,,isn’t it? Silksong could be delayed until \NDecember and I’d still have plenty to discuss. Dialogue: 0,0:00:22.88,0:00:27.44,Default,,0000,0000,0000,,But until then let’s talk about one of the \Nmore mysterious aspects of Hollow Knight lore, Dialogue: 0,0:00:27.44,0:00:33.52,Default,,0000,0000,0000,,the Colosseum of Fools. The Colosseum is such a \Nweird part of the game, and honestly I still don’t Dialogue: 0,0:00:33.52,0:00:38.40,Default,,0000,0000,0000,,understand this place much at all. I mean, why \Nwould people willingly get together in a crowded Dialogue: 0,0:00:38.40,0:00:45.28,Default,,0000,0000,0000,,area in the midst of a dangerous pandemic? Come \Non, Team Cherry, no one would actually do that. Dialogue: 0,0:00:45.28,0:00:49.92,Default,,0000,0000,0000,,Overall, the Colosseum is one of the few big \Nmysteries left in Hollow Knight, alongside things Dialogue: 0,0:00:49.92,0:00:56.40,Default,,0000,0000,0000,,like the Vitruvian Grub, and the Trilobite Shrine \Nin Deepnest, oh and the Mask Maker’s eyes, and the Dialogue: 0,0:00:56.40,0:01:02.24,Default,,0000,0000,0000,,Lifeblood creature, and the Shade Lord, and this \Nrandom corpse in the Queen’s Garden. Also what the Dialogue: 0,0:01:02.24,0:01:07.20,Default,,0000,0000,0000,,fuck happened to Isma? Like seriously what the \Nfuck!? Since the Colosseum is so cryptic, a few Dialogue: 0,0:01:07.20,0:01:11.60,Default,,0000,0000,0000,,theories have popped up trying to explain it. So \Nit might be good to have a video that just lays it Dialogue: 0,0:01:11.60,0:01:15.60,Default,,0000,0000,0000,,all out, even if there isn’t any strong conclusion \Nwe can make about this part of the lore. Dialogue: 0,0:01:16.24,0:01:20.56,Default,,0000,0000,0000,,The Colosseum of Fools was originally a \NKickstarter stretch goal, which promised 4 Dialogue: 0,0:01:20.56,0:01:25.76,Default,,0000,0000,0000,,new bosses and a chance to uncover the mystery of \Nthe Colosseum. And while the stretch goal wasn’t Dialogue: 0,0:01:25.76,0:01:31.60,Default,,0000,0000,0000,,actually reached, Team Cherry added the area into \Nthe game right at the end of development. The four Dialogue: 0,0:01:31.60,0:01:36.96,Default,,0000,0000,0000,,bosses were originally Zote, the Oblobbles, \Nand two of the regular fool enemies we fight Dialogue: 0,0:01:36.96,0:01:42.40,Default,,0000,0000,0000,,multiple times. Of course, there is also the God \NTamer who appears at the end of the third trial. Dialogue: 0,0:01:42.96,0:01:47.60,Default,,0000,0000,0000,,But she was actually just a Kickstarter \Nbacker boss that was placed in the Colosseum. Dialogue: 0,0:01:47.60,0:01:51.60,Default,,0000,0000,0000,,The original boss design was the Lobster \NLancer, but I guess Team Cherry didn’t Dialogue: 0,0:01:51.60,0:01:58.48,Default,,0000,0000,0000,,want to canonize lobsters. I have no idea why. \NThey’ll canonize jellyfish and goddamn pickles, Dialogue: 0,0:01:58.48,0:02:02.32,Default,,0000,0000,0000,,but not these majestic bottom \Nfeeders. Honestly, it makes me sick. Dialogue: 0,0:02:03.12,0:02:07.28,Default,,0000,0000,0000,,From an early map of Hallownest made during \Ndevelopment, we can see that the Colosseum Dialogue: 0,0:02:07.28,0:02:11.20,Default,,0000,0000,0000,,of Fools was originally placed in \Nthe Fungal Wastes near the Mantis Dialogue: 0,0:02:11.20,0:02:16.24,Default,,0000,0000,0000,,Village. Of course in the final game, the \NColosseum is located in the Kingdom’s Edge, Dialogue: 0,0:02:16.24,0:02:21.20,Default,,0000,0000,0000,,a more late game area. Kingdom’s Edge \Nwas thrown into the game as sort of a Dialogue: 0,0:02:21.20,0:02:26.24,Default,,0000,0000,0000,,hodgepodge of stuff they couldn’t fit into \Nthe map already. For example, the Hive was Dialogue: 0,0:02:26.24,0:02:30.72,Default,,0000,0000,0000,,originally going to be in Deepnest but ended up \Ngetting moved over to the Kingdom’s Edge as well. Dialogue: 0,0:02:31.36,0:02:35.68,Default,,0000,0000,0000,,We also might have a glimpse of some of the \Nearliest sketches for the Colosseum as well. Dialogue: 0,0:02:35.68,0:02:40.64,Default,,0000,0000,0000,,In an interview with Rock, Paper, Shotgun, Ari \NGibson shared a small collection of images from Dialogue: 0,0:02:40.64,0:02:46.08,Default,,0000,0000,0000,,his sketchbooks that he used to draw concept art \Nfor Hollow Knight. In a GameInformer interview, Dialogue: 0,0:02:46.08,0:02:51.20,Default,,0000,0000,0000,,the author claims that this place was actually \Nan early concept for the Colosseum. It looks like Dialogue: 0,0:02:51.20,0:02:56.56,Default,,0000,0000,0000,,the audience was originally going to be composed \Nof much larger creatures. But keep in mind a lot Dialogue: 0,0:02:56.56,0:03:00.96,Default,,0000,0000,0000,,of these sketches contain some really weird shit \Nthat doesn’t appear anywhere in the final game. Dialogue: 0,0:03:01.52,0:03:05.76,Default,,0000,0000,0000,,The Colosseum of Fools that we see in the game \Nnow didn’t seem to take shape until late in the Dialogue: 0,0:03:05.76,0:03:11.36,Default,,0000,0000,0000,,game’s development. But that doesn’t mean there \Nisn’t any lore to be found here. In a Reddit AMA, Dialogue: 0,0:03:11.36,0:03:14.56,Default,,0000,0000,0000,,Ari mentioned that the Colosseum \Ndoes hide a secret of some kind. Dialogue: 0,0:03:15.20,0:03:19.28,Default,,0000,0000,0000,,And there really is a lot to discuss here \Nso let’s start with the colosseum itself. Dialogue: 0,0:03:19.28,0:03:23.44,Default,,0000,0000,0000,,The Colosseum of Fools is situated \Ninside the corpse of some ancient bug. Dialogue: 0,0:03:24.00,0:03:27.76,Default,,0000,0000,0000,,Both the interior and exterior of \Nthe colosseum are laden with chains. Dialogue: 0,0:03:28.56,0:03:33.20,Default,,0000,0000,0000,,This might be a way to keep the husk of the \Nbug from collapsing in on itself, as well as Dialogue: 0,0:03:33.20,0:03:38.24,Default,,0000,0000,0000,,to support the structure surrounding it. Also \Nas a way to imprison bugs like the Little Fool. Dialogue: 0,0:03:38.80,0:03:42.88,Default,,0000,0000,0000,,So it seems like this was just some random corpse \Nthat ended up being turned into a battleground. Dialogue: 0,0:03:43.44,0:03:48.88,Default,,0000,0000,0000,,But a battleground for whom exactly? Who exactly \Nare these fools, and why is it that they are Dialogue: 0,0:03:48.88,0:03:54.24,Default,,0000,0000,0000,,murdering each other for the entertainment of \Nothers? The Hunter asks this very same question. Dialogue: 0,0:03:54.24,0:03:59.04,Default,,0000,0000,0000,,“What do they hope for, these warriors \Nfighting in the Colosseum? Are they slaves, Dialogue: 0,0:03:59.04,0:04:02.08,Default,,0000,0000,0000,,or prisoners, or do they freely choose to fight?”. Dialogue: 0,0:04:02.72,0:04:06.48,Default,,0000,0000,0000,,The game gives us a pretty clear \Nreason why bugs fight in the Colosseum, Dialogue: 0,0:04:07.04,0:04:12.72,Default,,0000,0000,0000,,simply just to fight in the colosseum. They want \Nglory and the chance to show off their strength. Dialogue: 0,0:04:12.72,0:04:16.32,Default,,0000,0000,0000,,That’s why we see characters like Tiso, \Nwho do seem to be solely interested in Dialogue: 0,0:04:16.32,0:04:19.20,Default,,0000,0000,0000,,fighting in the colosseum just for the sake of it. Dialogue: 0,0:04:19.20,0:04:23.92,Default,,0000,0000,0000,,But this is where things get weird. All of the \Nenemies you fight in the Colosseum are infected. Dialogue: 0,0:04:24.56,0:04:28.72,Default,,0000,0000,0000,,But in the Warrior’s Pit below, they \Nare all just kind of chilling there, Dialogue: 0,0:04:28.72,0:04:33.84,Default,,0000,0000,0000,,not trying to murder us. One of them is \Neven enjoying a lovely soak in a hot spring, Dialogue: 0,0:04:33.84,0:04:37.68,Default,,0000,0000,0000,,while also still wearing all of his \Narmor for some reason. If dreamnailed, Dialogue: 0,0:04:37.68,0:04:41.84,Default,,0000,0000,0000,,one bug goes all Shakespearean on \Nus and asks “Are we all Fools?”. Dialogue: 0,0:04:42.96,0:04:46.16,Default,,0000,0000,0000,,So what is it about these warriors \Nthat gives them autonomy while Dialogue: 0,0:04:46.16,0:04:51.36,Default,,0000,0000,0000,,in the Warrior’s Pit? There are the traitor \Nmantises who took the infection in willingly, Dialogue: 0,0:04:51.36,0:04:54.80,Default,,0000,0000,0000,,and it would make sense for the Fools \Nto embrace the infection as well, Dialogue: 0,0:04:54.80,0:04:59.84,Default,,0000,0000,0000,,as it would give them more strength, but the \Nmantises also went mad from the infection. Dialogue: 0,0:04:59.84,0:05:04.56,Default,,0000,0000,0000,,At least that’s what the Hunter’s Journal says. \NIn the Queen’s Garden we can see that they set up Dialogue: 0,0:05:04.56,0:05:09.36,Default,,0000,0000,0000,,campsites, which I assume must take at least \Nsome kind of self restraint and cognisense. Dialogue: 0,0:05:09.36,0:05:15.04,Default,,0000,0000,0000,,Also Traitor Mantises show up at the Colosseum. \NSo did these maddened mantises walk all the way Dialogue: 0,0:05:15.04,0:05:19.20,Default,,0000,0000,0000,,from the Queen’s Garden to the far end of the \Nkingdom or were they captured and brought here? Dialogue: 0,0:05:19.76,0:05:23.92,Default,,0000,0000,0000,,The exact details of the infection have \Nalways been pretty fast and loose. For Dialogue: 0,0:05:23.92,0:05:29.12,Default,,0000,0000,0000,,example why exactly do characters like Cornifer \Nand Cloth not fall to the infection? Are their Dialogue: 0,0:05:29.12,0:05:33.68,Default,,0000,0000,0000,,wills that strong? Cloth’s will never \Nseemed too impressive to me. Although Dialogue: 0,0:05:33.68,0:05:38.48,Default,,0000,0000,0000,,the last time I said this people started \Nbitching at me. Goddamn simps. Yeah it was Dialogue: 0,0:05:38.48,0:05:42.64,Default,,0000,0000,0000,,really impressive when she fucking died \Nto the Traitor Lord. The Traitor Lord. Dialogue: 0,0:05:43.28,0:05:48.00,Default,,0000,0000,0000,,Why is it that we can literally just talk to \NBretta and Sly to snap them out of their trances, Dialogue: 0,0:05:48.00,0:05:54.96,Default,,0000,0000,0000,,but Myla is a completely lost cause? As for Zote, \Nwell, there actually is a reason he never fell to Dialogue: 0,0:05:54.96,0:06:01.52,Default,,0000,0000,0000,,the infection. In Precept 56, he clearly states \Nthat to avoid having his dreams influence him, Dialogue: 0,0:06:01.52,0:06:06.32,Default,,0000,0000,0000,,he simply doesn’t dream. So at least \Nthere is kind of a reason for that. Dialogue: 0,0:06:06.32,0:06:10.72,Default,,0000,0000,0000,,I’d like to speculate at least a little bit about \Nhow these bugs might be able to withstand the Dialogue: 0,0:06:10.72,0:06:14.88,Default,,0000,0000,0000,,infection, but first we’re going to have to talk \Nabout the people who gentrified this giant husk Dialogue: 0,0:06:14.88,0:06:20.88,Default,,0000,0000,0000,,in the first place. The main culprit behind all \Nthis appears to be the Lord Fool. Unfortunately, Dialogue: 0,0:06:20.88,0:06:25.84,Default,,0000,0000,0000,,we aren’t going to be getting much out of him, he \Ndoesn’t seem like the talkative sort if I’m being Dialogue: 0,0:06:25.84,0:06:30.56,Default,,0000,0000,0000,,honest. Despite that, however, the Colosseum \Nis still running as if nothing is wrong. Dialogue: 0,0:06:31.12,0:06:34.48,Default,,0000,0000,0000,,Of course there is the Little Fool, \Nwho takes payments and explains the Dialogue: 0,0:06:34.48,0:06:38.96,Default,,0000,0000,0000,,rules to anyone interested in fighting. And \Nthere are still crowds of people watching, Dialogue: 0,0:06:38.96,0:06:43.76,Default,,0000,0000,0000,,but obviously there is work happening behind \Nthe scenes as well. There are people capturing Dialogue: 0,0:06:43.76,0:06:49.44,Default,,0000,0000,0000,,and breeding the Sharp Baulders and Armoured \NSquit. I can’t imagine that being very fun. Dialogue: 0,0:06:49.44,0:06:54.00,Default,,0000,0000,0000,,I don’t even want to think about the \Nimplications of bugs forcing other bugs to breed. Dialogue: 0,0:06:54.00,0:06:58.72,Default,,0000,0000,0000,,There also had to be people to capture Zote, as \Nwell as throw dead bodies out of the colosseum Dialogue: 0,0:06:58.72,0:07:04.00,Default,,0000,0000,0000,,and into the wasteland of Kingdom’s Edge. All of \Nthis is continuing to happen while the Lord Fool Dialogue: 0,0:07:04.00,0:07:08.88,Default,,0000,0000,0000,,sits dead on the throne. It’s not exactly uncommon \Nfor communities to continue functioning without Dialogue: 0,0:07:08.88,0:07:14.08,Default,,0000,0000,0000,,their leader, so that’s not really surprising. \NOne aspect that is the most interesting to me Dialogue: 0,0:07:14.08,0:07:16.64,Default,,0000,0000,0000,,is the helmets most of the \Nbugs in the colosseum wear. Dialogue: 0,0:07:17.20,0:07:22.64,Default,,0000,0000,0000,,The Hunter makes a remark about the masks Battle \NObbles wear, asking if such an extravagance is Dialogue: 0,0:07:22.64,0:07:28.24,Default,,0000,0000,0000,,practical. Now there are a couple points to \Nmake here. If making these masks is such an Dialogue: 0,0:07:28.24,0:07:33.60,Default,,0000,0000,0000,,extravagance, then why the fuck are they all \Nover the floors, walls and ceilings? That’s Dialogue: 0,0:07:33.60,0:07:39.12,Default,,0000,0000,0000,,like making a minecraft house out of diamonds, \Nor a regular house out of copies of Minecraft. Dialogue: 0,0:07:39.84,0:07:45.20,Default,,0000,0000,0000,,So are these masks and helmets used for more \Nthan just mere combat. I’ve talked about masks Dialogue: 0,0:07:45.20,0:07:48.96,Default,,0000,0000,0000,,a lot on this channel. There are a few \Ngeneral points we can make about them. Dialogue: 0,0:07:49.76,0:07:52.96,Default,,0000,0000,0000,,Masks seem to somehow have \Nan effect on a bug’s mind. Dialogue: 0,0:07:53.60,0:07:59.68,Default,,0000,0000,0000,,A prime example of this is Brumm, a servant of \Nthe Grimm Troupe. When you first talk to him, Dialogue: 0,0:07:59.68,0:08:05.04,Default,,0000,0000,0000,,Brumm is a brooding musician about 2 months away \Nfrom joining an alternative celtic punk rock band. Dialogue: 0,0:08:05.68,0:08:11.12,Default,,0000,0000,0000,,However, after the Grimm Troupe is banished we can \Nsee that Brumm has a complete personality change. Dialogue: 0,0:08:11.76,0:08:16.48,Default,,0000,0000,0000,,His name changes to Nymm, his personality \Nbecomes much more upbeat, and he loses all Dialogue: 0,0:08:16.48,0:08:22.40,Default,,0000,0000,0000,,memories he has about his time in the Troupe. And \Nmost importantly, he is no longer sporting a mask. Dialogue: 0,0:08:23.28,0:08:28.08,Default,,0000,0000,0000,,This effect is alluded to by the Mask Maker \Nwho says that those who conceal their faces Dialogue: 0,0:08:28.08,0:08:32.80,Default,,0000,0000,0000,,lose their sense of self. I think it’s \Npossible that the warriors of the Colosseum Dialogue: 0,0:08:32.80,0:08:38.24,Default,,0000,0000,0000,,are experiencing this as well. Now obviously \Nthese creatures are still infected. Dialogue: 0,0:08:38.24,0:08:43.36,Default,,0000,0000,0000,,If you Dream Nail the Battle Obble it will still \Ngive the dialogue bugs give that are infected, Dialogue: 0,0:08:44.24,0:08:48.08,Default,,0000,0000,0000,,but maybe the masks force these \Ncreatures to give fealty to the Colosseum Dialogue: 0,0:08:48.80,0:08:52.80,Default,,0000,0000,0000,,sort of like how Brumm and the other Grimm Troupe \Nmembers are enslaved to the Nightmare Heart. Dialogue: 0,0:08:53.60,0:08:58.48,Default,,0000,0000,0000,,Otherwise I don’t know why the Hunter makes this \Noddly specific observation about this enemy’s Dialogue: 0,0:08:58.48,0:09:04.48,Default,,0000,0000,0000,,mask. It’s also entirely possible that Team Cherry \Njust couldn’t think of anything else to put here. Dialogue: 0,0:09:05.04,0:09:11.68,Default,,0000,0000,0000,,I mean, if you read some of these journal entries, \Nthey are just kind of random. Like when he ponders Dialogue: 0,0:09:11.68,0:09:17.28,Default,,0000,0000,0000,,what Elder Baldurs think about when they curl up. \NOr how he admits to murdering all of his siblings. Dialogue: 0,0:09:17.84,0:09:22.08,Default,,0000,0000,0000,,Or the Oblobble entry where he just \Ncomplains about being an incel. Dialogue: 0,0:09:22.08,0:09:25.84,Default,,0000,0000,0000,,So there is maybe an explanation for why \Nthe Fools act like they aren’t infected. Dialogue: 0,0:09:26.40,0:09:32.32,Default,,0000,0000,0000,,But what about the audience? Who are these people? \NWell, bugs that look like the audience in the Dialogue: 0,0:09:32.32,0:09:37.20,Default,,0000,0000,0000,,Colosseum appear in two separate places. Two \Nof them appear in a hot spring in the Forgotten Dialogue: 0,0:09:37.20,0:09:42.56,Default,,0000,0000,0000,,Crossroads. They will just be talking amongst \Nthemselves, but if the Knight gets too close Dialogue: 0,0:09:42.56,0:09:48.32,Default,,0000,0000,0000,,they shut up and just awkwardly stare at it. If \NDream Nailed, they mention the Colosseum directly, Dialogue: 0,0:09:48.32,0:09:52.24,Default,,0000,0000,0000,,implying that they are quite aware of \Nit and are probably frequent visitors. Dialogue: 0,0:09:53.12,0:09:58.72,Default,,0000,0000,0000,,The other instance is a bit more vague. Corpses \Nof what appear to be these bugs can be found in Dialogue: 0,0:09:58.72,0:10:05.12,Default,,0000,0000,0000,,the Howling Cliffs. Their head shape and body \Ntype look almost identical to the Colosseum bugs Dialogue: 0,0:10:05.12,0:10:10.24,Default,,0000,0000,0000,,so it’s likely that these are the same species. \NThis bug’s dream nail dialogue refers to how Dialogue: 0,0:10:10.24,0:10:15.68,Default,,0000,0000,0000,,without the King’s powers, their minds have been \Nvanquished. This ties to the lore tablet found Dialogue: 0,0:10:15.68,0:10:20.32,Default,,0000,0000,0000,,in this area, which tells us that if bugs \Nleave Hallownest their minds will be lost. Dialogue: 0,0:10:20.96,0:10:25.92,Default,,0000,0000,0000,,So it seems these Colosseum bugs appear to need \NHallownest’s power in order to have a mind, Dialogue: 0,0:10:25.92,0:10:28.56,Default,,0000,0000,0000,,since these ones on the edge of \Nthe kingdom have lost theirs. Dialogue: 0,0:10:29.44,0:10:35.28,Default,,0000,0000,0000,,So what does all this mean? Well, I’m not really \Nsure it means much of anything for the Colosseum. Dialogue: 0,0:10:35.28,0:10:39.52,Default,,0000,0000,0000,,But it does tell us that these bugs are \Ncapable of avoiding the Radiance’s infection, Dialogue: 0,0:10:39.52,0:10:42.72,Default,,0000,0000,0000,,but not capable of keeping their \Nminds when they leave Hallownest. Dialogue: 0,0:10:43.36,0:10:48.72,Default,,0000,0000,0000,,That seems odd considering how well known the \NColosseum is outside of Hallownest. How do bugs Dialogue: 0,0:10:48.72,0:10:53.76,Default,,0000,0000,0000,,outside of the kingdom like Tiso even know about \Nit? Who exactly is spreading this info around? Dialogue: 0,0:10:54.40,0:10:57.20,Default,,0000,0000,0000,,At this point I want to mention a \Ntheory that has been around for a while. Dialogue: 0,0:10:58.00,0:11:01.52,Default,,0000,0000,0000,,Basically the argument goes that \Nthis creature is actually a wyrm, Dialogue: 0,0:11:01.52,0:11:06.64,Default,,0000,0000,0000,,similar to the Pale King. And the Lord Fool \Nis some kind of reincarnation of the Wyrm Dialogue: 0,0:11:06.64,0:11:11.12,Default,,0000,0000,0000,,similar to the Pale King. That would give us \Nan explanation for who the Lord Fool actually Dialogue: 0,0:11:11.12,0:11:17.04,Default,,0000,0000,0000,,is as well as explain how there might be some sort \Nof magic mumbo jumbo causing the bugs here to act Dialogue: 0,0:11:17.04,0:11:22.72,Default,,0000,0000,0000,,like they aren’t infected. I briefly mentioned the \NWyrm corpse idea in the Wanderer’s Journal video: Dialogue: 0,0:11:23.36,0:11:27.28,Default,,0000,0000,0000,,Some people have been saying this corpse \Nis the corpse of a Wyrm. But we don’t know Dialogue: 0,0:11:27.28,0:11:34.35,Default,,0000,0000,0000,,exactly what kind of creature this was. Maybe \Nit was just a worm with an “O” instead of a “Y”. Dialogue: 0,0:11:35.76,0:11:41.20,Default,,0000,0000,0000,,Well that was insightful.This thing probably \Nisn’t any kind of wyrm. You can see what appear Dialogue: 0,0:11:41.20,0:11:45.84,Default,,0000,0000,0000,,to be little claws that this bug might have \Nused to move around with. As far as we know, Dialogue: 0,0:11:45.84,0:11:50.96,Default,,0000,0000,0000,,wyrms like the Pale King’s original form didn’t \Nhave limbs to speak of. Honestly, I’m not even Dialogue: 0,0:11:50.96,0:11:57.20,Default,,0000,0000,0000,,sure if they had eyes either. Or buttholes. Also, \Nwhere is the egg the Lord Fool hatched out of? Dialogue: 0,0:11:57.84,0:12:01.52,Default,,0000,0000,0000,,Why didn’t he try and build his own \Nkingdom or at least take over Hallownest? Dialogue: 0,0:12:02.24,0:12:07.52,Default,,0000,0000,0000,,So I’d say the chance of this thing being a \Nwyrm is extremely low. Then again, the sample Dialogue: 0,0:12:07.52,0:12:12.88,Default,,0000,0000,0000,,size of Wyrms we have to compare this creature \Nto is only one, so maybe there are different Dialogue: 0,0:12:12.88,0:12:18.32,Default,,0000,0000,0000,,variations of Wyrms out there in the world. \NHowever, Grimm refers to the Pale King as a worm Dialogue: 0,0:12:18.32,0:12:23.84,Default,,0000,0000,0000,,in the normal sense, so I really doubt wyrms \Nwould ever deviate this much from that formula. Dialogue: 0,0:12:25.04,0:12:30.56,Default,,0000,0000,0000,,So to recap, we’ve got a Colosseum that is \Noperating entirely on its own despite both the Dialogue: 0,0:12:30.56,0:12:36.16,Default,,0000,0000,0000,,death of their apparent leader and the onset of \Nan infection. The crowd is completely impervious Dialogue: 0,0:12:36.16,0:12:42.08,Default,,0000,0000,0000,,to the infection, both inside and outside the \NColosseum. The bugs fighting inside the Colosseum Dialogue: 0,0:12:42.08,0:12:47.60,Default,,0000,0000,0000,,are infected, but do not show signs of aggression \Nwhen outside the arena. At least some of these Dialogue: 0,0:12:47.60,0:12:53.12,Default,,0000,0000,0000,,bugs are wearing crafted extravagant masks that \Ndon’t seem entirely practical on the face of it, Dialogue: 0,0:12:53.12,0:12:56.72,Default,,0000,0000,0000,,but maybe have something to do with \Ncontrolling them. But of course, Dialogue: 0,0:12:56.72,0:13:01.84,Default,,0000,0000,0000,,we are missing one important detail. The fact \Nthat all of this is happening within Hallownest. Dialogue: 0,0:13:02.40,0:13:07.84,Default,,0000,0000,0000,,The Colosseum was probably around during the days \Nof Hallownest’s glory, judging by the language Dialogue: 0,0:13:07.84,0:13:12.96,Default,,0000,0000,0000,,used in the game manual. We also know that \None of the previous champions of the Colosseum Dialogue: 0,0:13:12.96,0:13:18.64,Default,,0000,0000,0000,,was the Pale Lurker. Her dream nail dialogue shows \Nhow much she cared about the King, and she even Dialogue: 0,0:13:18.64,0:13:23.60,Default,,0000,0000,0000,,kept a King’s Idol in her camp. Of course, \Nit’s possible that she just found the King’s Dialogue: 0,0:13:23.60,0:13:29.60,Default,,0000,0000,0000,,Idol and became obsessed with the King, without \Nactually being part of his military force. But Dialogue: 0,0:13:29.60,0:13:35.12,Default,,0000,0000,0000,,all in all it seems like the Colosseum of Fools \Nexisted without any protest from the Pale King. Dialogue: 0,0:13:35.12,0:13:40.40,Default,,0000,0000,0000,,But there is one more aspect of the Colosseum we \Nneed to discuss, and that is this room right here. Dialogue: 0,0:13:41.52,0:13:45.52,Default,,0000,0000,0000,,This is the room where the Knight’s shade appears \Nafter the player is killed in the Colosseum. Dialogue: 0,0:13:46.16,0:13:51.60,Default,,0000,0000,0000,,The room itself is actually called the shade \Ntrap room in the game files. This raises a Dialogue: 0,0:13:51.60,0:13:56.72,Default,,0000,0000,0000,,pretty big question. Why did the bugs of the \NColosseum find it necessary to create this room? Dialogue: 0,0:13:57.36,0:14:02.24,Default,,0000,0000,0000,,Did other void beings fight in this Colosseum? \NPretty much all we can do at this point is Dialogue: 0,0:14:02.24,0:14:07.76,Default,,0000,0000,0000,,speculate. So let’s start with a pretty fun \None. What if the Hollow Knight was trained here? Dialogue: 0,0:14:08.64,0:14:13.84,Default,,0000,0000,0000,,We know the Hollow Knight was trained to prime \Nform. Maybe this happened in the Colosseum, Dialogue: 0,0:14:13.84,0:14:17.04,Default,,0000,0000,0000,,and a shade trap was built in case \Nthe Hollow Knight was defeated. Dialogue: 0,0:14:17.68,0:14:22.24,Default,,0000,0000,0000,,This might also be evidence that the Colosseum \Nhas been around way longer than even Hallownest. Dialogue: 0,0:14:23.12,0:14:27.76,Default,,0000,0000,0000,,It seems as though the Ancient Civilization was \Nfar more acquainted with void than the anyone Dialogue: 0,0:14:27.76,0:14:32.64,Default,,0000,0000,0000,,from Hallownest, considering they literally \Nworshipped the void. And it seems possible Dialogue: 0,0:14:32.64,0:14:38.16,Default,,0000,0000,0000,,that this civilization was capable of giving \Nvoid form. So this room might be a remnant clue Dialogue: 0,0:14:38.16,0:14:43.12,Default,,0000,0000,0000,,of just how old this place actually is, when \Nmaybe void creatures were more commonplace. Dialogue: 0,0:14:43.84,0:14:48.32,Default,,0000,0000,0000,,Another more interesting idea is that void beings \Nare actually more common than we might think. Dialogue: 0,0:14:49.20,0:14:54.16,Default,,0000,0000,0000,,I’m about to jump into some Silksong spoilers \Nhere, so if you are worried about a few bosses Dialogue: 0,0:14:54.16,0:14:59.04,Default,,0000,0000,0000,,of the game getting spoiled, you should skip \Nahead in the video now. As far as we know, Dialogue: 0,0:14:59.04,0:15:02.56,Default,,0000,0000,0000,,void can only be found in \Nthe Abyss. But in Silksong, Dialogue: 0,0:15:02.56,0:15:07.44,Default,,0000,0000,0000,,we know of at least one character who might \Nbe a void entity, Steel Assassin Sharpe. Dialogue: 0,0:15:08.24,0:15:11.60,Default,,0000,0000,0000,,This character has an attack \Nwhere his nose turns into a whip, Dialogue: 0,0:15:11.60,0:15:16.00,Default,,0000,0000,0000,,and it looks suspiciously like the void \Ntendrils we see in the Abyss. We don’t know Dialogue: 0,0:15:16.00,0:15:21.44,Default,,0000,0000,0000,,where this void could have come from, but maybe \Nit exists somewhere else in the world, and void Dialogue: 0,0:15:21.44,0:15:26.24,Default,,0000,0000,0000,,creatures would actually come to the Colosseum to \Nfight. That’s a pretty out there idea, for sure, Dialogue: 0,0:15:26.24,0:15:31.76,Default,,0000,0000,0000,,but the inclusion of this shade trap might \Nindicate void being more ubiquitous than it seems. Dialogue: 0,0:15:32.64,0:15:37.52,Default,,0000,0000,0000,,And that’s about all there is to talk about with \Nthe Colosseum. In terms of what mystery is still Dialogue: 0,0:15:37.52,0:15:42.32,Default,,0000,0000,0000,,hidden there, the only two theories I have are \Neither how the bugs there used masks to control Dialogue: 0,0:15:42.32,0:15:46.80,Default,,0000,0000,0000,,the fighters, or that the Pale King might have \Nused the Colosseum to train the Hollow Knight. Dialogue: 0,0:15:47.52,0:15:52.43,Default,,0000,0000,0000,,So thanks for watching and before you go, be \Nsure to sign this petition to Dialogue: 0,0:15:52.43,0:15:53.53,Default,,0000,0000,0000,,canonize lobster.