(Fraistat) So I'll turn it over to Jen for the introduction. So I'm Jen. Nice to meet you. I actually printed out what to say, in part because Anne has a CD that's like 8 million pages longs full of incredible things and I didn't want to fuck it up! So for those of you who don't know who Anne is, She's a leading scholar in media studies, whose work links cultural studies, digital humanities and interactive media. She received her PHD in Communications from the University of Illinois, like some of the rest of us and since then has been affiliated with Georgia Tech, Xerox's PARC, the Annenberg School and School of Cinematic Studies and Arts at the University of Southern California. She's currently the Dean of the School of Media Studies and Professor of Media Studies at The New School. It's funny when you get to introduce somebody whose work you've read and lusted over for like 15 years. I think Anne's work for me, and for a lot of people in the room, is a great representation of what feminist scholarship looks like and risky feminist scholarship that, sort of takes a lot of agency, not just for the reader, but sort of empowers you as a reader and a scholar to go and implement the types of theories and methodologies and approaches she has in her work, so if you haven't read her yet, you should definitely go pick up her work on Biotechnologies on the gendered body, Designing Culture, which is a great book, on technological imagination at work which is transmedia to transmedia publication, that has all kinds of really great stuff that comes with it. If there's a scholar to watch, as careers grow, I hope she's got another 30 years in her because I want to see what she does next. So I'm delighted to welcome today to give her talk: 'Heavy Data, Cultural Memories: Lessons from the AIDS Memorial Quilt Digital Experience Project'. Thank you. (Applause) I'm not sure I want to have another 30 years.. (laughter) Not quite ready to retire but... So thank you Jen, Stephanie, Neil, Trevor, I had some great hosting already happening the other night and I have been a fan, I've been kind of a "MITH groupie" although I've not been, ever, here before, but I'm been following the work of MITH from, I think, it might have been the late 90's. So I've known what's been going here, and I've certainly been a fan of Matt's work as the digital humanities kind of blossomed, to then make sense of what many people were doing before their term showed up. So I'm actually delighted to be here. I'm going to talk a little bit today about designing digital experiences for the AIDS Memorial Quilt. But before I get into the details of that project, I thought that it would be useful to frame it with some of the theoretical and the conceptual, kind of material, that comes to bear on this project. So as Jen mentioned the recent transmedia book project, Designing Culture: The Technological Imagination at Work is actually an example of transmedia scholarship and it is also a project that took, probably, 15 years to realize. So as I joke often, I am the poster child for slow scholarship and a scholarship that takes place all over the place. It started when I was in the academy, it continued when I was in industry, and then I got, kind of, embroiled in some start up companies in Silicon Valley, went back into the academy and the last thing to do was actually finish the print based artifact, which come to us in the form of a book. And in the process it has many other different media forms and what the project does, is it does its intellectual and scholarly work across media forms. There's an interactive documentary of the UN Conference on Women in 1995, to an internationally touring museum exhibit on speculations on the future of reading called "Experiments on the future of reading", to the development more recently, of things that I call video printers, short pedagogical pieces that take up top bits of the book, and the print book was the last thing to be put in place although it had been written and written in these moments of oscillation, between doing digital projects and reflecting on them and doing them and so on. So, in an interesting way, I feel like the print based books serves as an avatar for all the digital work and in fact the digital work came and went and in some cases the shelf life of the digital work was very brief, 18 months before something, from the time something was developed to the time till it lapsed. And the only thing I actually, at this moment, will put my bottom dollar on, is that the book will outlast me, whereas all the digitals are actually going to disappear, probably disappear even as we speak. If you go back to see any of the digital pieces, you see the bit rot, that marks the traces of digital, artifacts that were created on one platform, and then upgraded and upgraded and upgraded till they can't be upgraded anymore, they can't be recompiled, they can't be... and they will be lost like in 2 years. So the last chapter of the book is called "The work of the book in a digital age" and really theorizes why, why did I spent the time over those fifteen years doing other kinds of media scholarship, why did I take a commitment to writing a book? So the entire project, really, is a meditation about the role of culture in technological innovation. The book traveled, the work I did, traveled across three territories certainly the academy, which is one site in contemporary culture for the work of the technological imagination and the production of and the process of technological innovation. I also worked in the industry research center, Xerox PARC, and on the third site, my third site of analysis, is the cultural institution known as "The Science Technology Museum". And so those are the places where I've done this work I've done these projects and where the scholarships circulated. In the academy, in the museum and in the research studies. I'm actually not going to talk too much about the broader project. I'm going to focus on one part of it which frames the work through the quilt. Which is a chapter called "Public Interactives and the Design of Technological Literacies." What I'm taking on in this chapter, what is the cultural work of this thing called Public Interactives and how does it serve as the platform for cultural reproduction over time and in the future. To that end and what I've been working on for the last 7 to 8 years, certainly since I've left Xerox PARC, is tracking a category of what I will consider emergent technologies on cultural studies scholar. I draw heavily on Raymond William's understanding of residual emergent and dominant technologies and I'm using this term "emergent technology" to name a category of technological experience that is not yet dominant, but in its state of emergence. It's gaining traction and gaining momentum, and in a pedagogical way, I think this is becoming the motivation for this, I think it's important to talk and to understand this category of emergent technology, that I call Public Interactives, to understand what kind of cultural work is going to be done. To that end, for the last several years I've been looking at and tracing through different type of travels, mostly in Asia, and I've been working pretty heavily in China for the last 6 years, on tracking the genres of Public Interactives. I'm not going to go into this because that's not exactly the focus, but looking at everything from Urban Screens, which of course are, kind of very prominent, type of part of the media ecology to other kinds of emergent genres like interactive advertising and a new genre of casual game called "Walk Up Games", to a genre that is the kind of interactive experience that I've been engaged in developing and this is the genre of the interactive Digital Memorial. So wherever possible, whenever anyone tells me about something, I literally put this on my to do list to track down examples of interactive digital memorials, in public spaces, so not digital memorials that are going on, in the, kind of, pages of Facebook and so on, but the things that are starting to be in the world and trying to imagine what is the intersection between the digital and the material in the, what are the purposes of, kind of serving cultural memory in cultural [inaudible]. And we started this work, a group of us, actually started thinking about the creation of digital memorials, in late 2000, right around the turn of the century, in 2001, we had an idea, just a group of us who had worked at Xerox PARC, we got laid off at Xerox PARC, we started a company called Onomy Labs because we wanted to continue doing the design and research work that we were doing. Our tagline for Onomy Labs was "Innovation that takes culture seriously", that started with questions of culture rather than questions of technology and one of the first projects that we took on to start imagining was how could the technologies that we were engaged in, a lot of smart furniture things and so on, our reading devices, how could they serve the mission and objectives of the Names Project Foundation and in 2001 we prototyped a table top interactive browser using one of the devices we built at PARC to create the first, kind of like, spacialized browser, for the AIDS Quilt. We approached the Names Project Foundation, this is the foundation that serves as the stewards for the Quilt, we asked them if they would be willing to participate and partner with us, and they said absolutely, this would be great but we have no money, so you're on your own, and when you get money, you can come back to us and then we'll allow you to use our data sets but not until then. Perfectly reasonable response for the non profit, that was at the time having and still continues to have, struggles to keep it's doors open. But they've been on, they've been a partner conceptually and philosophically on this project since 2001, and of course, we couldn't have done it without them. As you know the Quilt Project and the Names Project Foundation have very long history. It starts with, two people actually, Mike Smith and Cleve Jones, who found the Names Project, and then the Names Project Foundation in a small neighborhood in San Francisco, the Castro district. From the very early days of the public recognition that people were dying of a set of diseases that seemed more than coincidental. So these aren't exactly the earliest days of HIV Aids, it was certainly before we were just talking about that, it was before we had returned.. (mobile phone rings) Who's calling me in the middle of my talk?! (laughter) But this project that we kind of [inaudible] into now, comes 25 years later, after the development, the first kind of quilt panels were created, and about 30 years after the public awareness of HIV Aids as an international pandemic. And I won't go into too much detail about the quilt, but just to refresh everyone's memory. So this is a quilt panel, quilt panels from those very early days 1986, the panels measured 3 feet by 6 feet, which was, in some respects, there were a series of very interesting accidents that led to this understanding about quilting names, putting names on these textile pieces but it is and was, [inaudible] understood to be, this is the form factor and size of a casket cover, so it has, kind of from it's very early moments, some understanding about reconfiguring our material kind of monuments of memorialization. So 3 feet by 6 feet are individual panels. When the panels are submitted to the Names Project Foundation, they are stitched together into blocks that are 12 feet by 12 feet, so they are typically 8 panels per block. So the size of the quilt, when we talk about the quilt, the quilt is kind of quilted on several levels. Its panels are quilted together into 12 foot by 12 foot blocks and then the blocks are often displayed together although they're not stitched together, the blocks are often displayed in continuity with one another. The first display, public display of the quilt, happened in 1987. It was to.. actually it was part of the march on Washington for gay and lesbian rights and it was also work of activism to lay the dead at the feet of the law makers of Washington, who at that point, were not taking seriously, the massive number of deaths happening in what they thought at the time, was just California and New York. I just want to tell a story about this. They were getting ready to ship the quilt panels and the blocks from California to Washington, to be part of the march on Washington, the Names Project, the Foundation of Castro (group), the workshop there, had just put out word, to members of the castro, if you could get us your quilt panels by September 16th, we will make sure that the quilt panels are on the truck that is driving to Washington that we're going to lay out. And so because they had to rent a truck to take everybody out they were organizing as a community group. At 5 o'clock that day, the US post office calls the Foundation and says "you'd better bring your truck" and they were like "well, we're not going to load the truck until tomorrow". They were thinking about loading, it was an RV and they were going to take a whole group of people out, and they were like "no, no, you need to bring your truck now, because you have all these packages" and they were like "what packages?" Because people, all day, had been bringing in panels to the actual workshop so they didn't have the truck but they got a Corvette, convertible, and they made seven trips back and forth to the San Fransisco post office picking up packages of quilt panels that had been shipped from all over the country, to be included into the display of the quilt, for the first time, before even anyone knew what the size of it was going to be, for the march on Washington. And that was before the internet. And that was before our typical notions of social networking. The word spread throughout the US through friendship networks, kinship networks, partnerships and so on that people said we want to create a quilt, a panel, on behalf of someone we've lost, and they came in from all sorts of small towns around the US. So I say that now and I use this example often to remind people that social networking and viral marketing and other kinds of cultural means, did not start with the internet. But there were other kinds of social networks that were actually very good about getting the word out and not in ways that left traces of how the word traveled. 1996, it grew in a very short period of time. 1987 to 1996, from about 2000 panels to 40,000 panels. This was the worst, kind of, time in terms of frequency of death from HIV Aids. And so that was the last showing of the quilt, 40,000 panels on the mall of Washington, 1996. In 2006, to mark the 20 year anniversary, newspapers around the country had headlines like this; "Quilt fades into obscurity" although it was still in circulation. We had panels coming on average, and still do, kind of, one panel a day. By 2006, in the United States at least, people thought HIV and Aids was a done deal, was no longer a death sentence, that it had been early on and people were, of course, ignorant about communities that were still greatly at risk for HIV Aids. But there's a sense of which the day of the quilt had been done. This headline really kind of gave us more energy to work on our digital experiences which we had done the design (fiction) and the prototype in 2001. By 2006 we had worked for 5 years to try to get funding to build these digital experiences and we got no traction. We couldn't get any client, we couldn't get any funding, we couldn't get any foundation. This was right before the NEH, Office of Digital Humanities, starts, so it was right before they were poised to even receive proposals for this, so in 2006 we redoubled our efforts to start looking for funding to do these digital experiences or at least one digital experience. And in fact what happened was we eventually got a digital start up grant from the NEH to build a tangible browser for the Aids Memorial Quilt based on the prototype that we had done nine years earlier, but this time, what had happened in the technology field, is that our, kind of one off, interactive table that we had developed, called "the tilty table" had given way to some consumer grade interactive pieces of furniture, like Microsoft Surface, and IBM, at this point, also had an interactive table so we knew we were going to be able to do the tangible browser on a different display, had technology [inaudible] the ones that we had developed. So in 2012 and this is where we're going to turn the attention to what we built and what we did. In 2012 this is the size of the quilt now, 91,000 names plus, it's actually very difficult to archive all the names, because some panels have literally hundreds of names and it's unclear what the status of those names, are they names of people who have died, or names of the community members who have made the panel, but about 91,000 names they have documented of people who are memorialized. There are almost 6000 blocks, those are the 12 by 12 foot pieces, 48,000 panels so you can see that the number of panels have kind of slowed, in terms of the production, over the last, now, 20 years. It weighs 34 tons. 34 tons of material culture is stored in a warehouse in Atlanta. It is stored in a warehouse next to the headquarters of the Names Project Foundation. There are three staff members. It continues to circulate, continues to use a wider volunteer labor. It is a textile work of material culture. It is breaking down. Stitches either come unraveled, these were not pieces that were done by professional artists, for the most part, or by professional quilt makers, so, kind of, the fragility of the quilt in the [inaudible] is 34 tons is very obvious whenever you see it. So what happens is of the 34 tons, it is constantly opened up, restitched, so there's a constant crew of staff who do nothing but keep the quilt, literally, stitched together. If it were spread out, it could be spread out, in its entirety, it would cover almost 1.3 million square feet. That would allow you to have space to walk in between the blocks of 47 countries and this is when we started really understanding perhaps a way to explore what could the digital do that the textile couldn't do, which is that it would take you 33 days if you only spent 1 minute at each panel to view the entire quilt, and there's no way a work of this magnitude could ever be on display, one because we don't have big enough spaces for it and second of all because of its fragility in terms of it being laid out. So... in 2012 with the funding that came from the NEH we embarked on a, what I call, a distributed design research project that involved digital humanists and cultural technologists. It was my group in public interactives research at the University of Southern California, the digital studio for Arts and Humanities at the University of Iowa, Andy van Dam's data visualization group at Brown University and then Microsoft Research. In contrast to what Donald may have suggested, Microsoft Research came in at the eleventh hour to provide some displays and funding and so I had to really wrestle him to the ground to, not only just dump technology on us, but to give us some money to pay for people to use the technology. I love them and I was very grateful for their help but they don't understand that dumping technology is not a panacea for doing digital humanities work. You have to pay the people. So they did finally [inaudible] with some funding, late in the game, after many other institutions had come up with and contributed extensive pro bono work. Here are some of the challenges that we faced in this digital design project. Absolutely noisy datasets. We had two datasets to work with. The dataset of visual images. We have a visual data set of each of the large block images. They are photographed over 25 years meaning the earliest images were taken with analogue photography, and then they were digitized afterwards. At the level of resolution of 25 years it means different images, it's really kind of quite varied. So we have a very noisy and inconsistent visual dataset of these 58,000 large, or 5800 large, images that are 12 by 12 feet. The metadata set is very noisy as well because, again, 25 years of accessioning, some people were entered in with nicknames only, some people were entered in with full names, some people were entered in with their nicknames in quotation marks. So the metadata and the visual images were challenging datasets and they were not integrated. So you couldn't search the metadata for the demographic information and get to a panel or get to a block and you couldn't search the panels and the blocks to get to the metadata. So one of the very first things we had to do was to get in under the hood to look at these datasets and figure out how we could clean them up to make them useable. And then there's a whole other project about the lack of digital tracking, for example, these 5800 blocks do not have QR codes or any kind of bar coding on them. They have a magic marker number for the block number on the actual quilt panel which makes inventorying the 34 tons of textile material very difficult. So we were able, because we had some funding, to come back to the Names Project, they allowed us to use these datasets and start getting into the project of cleaning up the datasets, both to help them and to service the project. The work that I'm doing now, the reflective work, is talking about this project as an experiment in designing culture and exploring two concepts: The poetics of interactivity and the architecture of public intimacy and how the design of these particular digital experiences kind of work out these two constructs, that I think are central to discourses and conversations about digital humanities. So I'm going to talk a little bit about the three interactive experiences that we built for the last display of the quilt in Washington. This happened in summer of 2012. It was a six week event called Quilt in the Capital. I think I have slide about this... no skipped it.. So the quilt was first put out as part of the 4 day Folk Life Festival sponsored by The Smithsonian. Then the quilt was, quilt blocks, were distributed to about 50 venues throughout the capital, in the intervening 3 weeks. And then to coincide with the International Conference on Aids, which was happening in Washington DC for the first time, since the Bush regime. We attempted to lay out the quilt again on the mall of Washington and that ended up not happening because, you guys probably remember this, summer of 2012, I mean there was everything except an earthquake. I mean we had floods, we had hurricanes, we had tornadoes, I mean it was the worst possible summer. It was 106 degrees in the shade and the humidity was through the roof and the days we were supposed to lay this out on the mall it rained every single day. So the quilt, the physical quilt itself, that was it's moment, it will never go out again in public. If it was going to happen it would have happened in summer 2012 and we just, we literally got to the end of the logistics that could make that happen, we now understand. So for a good portion of the 6 weeks that the quilt was in the capital, the digital experiences were the only access to the Aids Memorial Quilt. The quilt was there. If we could find a panel and the panel maker came in, we would bring the panel out and we would lay it out in our tent that we had and we ended up turning these digital experiences, which were meant to augment viewing of the textile quilt, we ended up turning them into a media system for quilt archaeology. People would come in and say "My uncle Steve has a panel" and we're like Ok what's Steve's last name? When did he die etc and it was through the interactive experience and I'll show you some facsimiles of these, that we would help people get to the actual panel and then work backwards to getting to the block and then work backwards to where in all the cargo containers that were along the mall might that panel be stored so we can bring the panel, or bring the block out to show people. Who had traveled from Alaska, Texas and so on to see these panels. We ended up building the three interactives, I can't show you this one, I'll show you a facsimile of this, so we did use Microsoft, what was then called Surface, interactive table top browser to create a searchable and, kind of, viewable interaction, interactive experience where you could view the quilt from different levels of altitude. These were the tables in the tent. The team, the docent team. We didn't do any formal user research because that was not really the point of this project but people came, they looked, they watched, they searched, they stayed for a half hour, an hour at a time and again we ended up doing these things called quilt archaeology working in one question and experience would lead to another to another. There was a list of names that you could browse. You could browse by image, you could browse by name, you could get metadata, you could go between selecting the panel and get the metadata associated with that. If you were to browse the list of names, it took 500 screens, to browse, so there were some browsing techniques to get you able to shorthand. We asked the question, we were interested in, what is the, what's the equivalent of a digital rubbing for a digital memorial? We know that, certainly in the context of the national mall, that a lot of the way in which people interact, with the marble and the carved pieces and so on and this was an unexpected, kind of, practice that we noted, that people would find the panel and then they would take a digital image of people at the table of the panel and so there was something, again, to be explored here, kind of how, the digital enables people to be witnesses and to be present at a moment in time. Some amazing and very unusual stories were evoked by this. This is a panel for a young man named Chris Parcell and he died in 1990, but in 1989, a photojournalist named Billy Howard, had done a book, a photojournalist book with some entries on men who were diagnosed as HIV positive who were in the Castro district and Billy was coming over and he said I'd like to look up the people who are in my book. And so we were looking up the various names, about 50 names in the book, and 50 photographs and Billy hadn't realized that Chris' panel was a quilted version of the photograph that Billy had taken of Chris and it included the clothes that Chris was wearing in the photograph. So those kinds of stories that we wouldn't have seen otherwise because we wouldn't have been able to have a mechanism to get in and browse so precisely. Some of the unexpected encounters and what we also realized, of course, in doing this work, unlike many of the other digital pieces I've been involved with, it's very much about using the digital to be present with people as they were remembering things and to be a part of the witnessing of the, kind of, cultural memories. Second project that we did, that is kind of on and off, in terms of whether or not it's still available on Microsoft's site, because we used a new Microsoft program called Chronozoom to create an interactive timeline of the history of HIV Aids, that research and those stories, and that kind of interactive timeline about the history of the quilt. This was a very interesting opportunity for me to get involved and deep in discussions with researchers at Microsoft about some of the nuances of historiography and, like, this is so wrong on so many counts, that this Chronozoom is so wrong because it really is well suited to telling the stories of epics and epochs and geologic times and so on, such that it ended up making AIDS seem like an eyeblink in the history of humanity. And I'm like we'll do it, but I'm not happy about doing it and I'm going to show you why. It's because every time you turn around, you can zoom out so quickly to the geologic time frame that anything that has to do with humanities seems absolutely insignificant. So helping them understand that perhaps they needed some breaks on those zooming capacities on different timelines. We had interesting discussions about how one writes history. Aids Quilt Touch. This was probably our most successful, kind of unintended consequence. Very late in the day the Digital Studio for the Public Humanities at Iowa said you know, you need a mobile web app, everyone's going to show up at the mall and they're going to want to know where on the google map is the panel that they're looking for and we're like, wow, we don't have any funding to do that and the Iowa team said we'll do it. And so in about 4 weeks they built a very robust mobile web app that is still up and available and I'll show you that. So I'd like to show you just a few of the experiences here. Let me start with.. let me start with this one. So this will give you a sense of what you could do, this is what I mean by the poetics of interactivity. So this is a virtual image of 1.3 million square feet, almost 6000 12 by 12 blocks. There's no scale markers on here. This is also the first time when we did this, this is the first time, that the quilt block panels were laid out in chronological order. So that means that they're by accessioning numbers, 0001, 0002.. it doesn't entirely correspond to the chronology of when the panels were created because also what we learned is that people hold onto the panels until they're ready to let go. And so down here you may have panels that were created 25 years ago that would have been up there but weren't submitted at the same age but at least for the way in which the panels were brought to the Names Project, stitched into the blocks and then accessioned, this is a historical document. And a document where you can start to see the difference in resolution. So at the table that you were at in, one of the surface, you would be able to do this kind of zooming just by gesture-based and it's pretty fast, it's pretty fast, you could pan, you could pan across, zoom in at different altitudes to the point where you would get to a resolution focused on a singular panel. This project, to create that very smooth, kind of, zooming from different altitudes of viewing brought the computers to its knees. This was the Brown group working furiously to make a Microsoft deep zoom application able to handle the size of the images. Because this is 1.3 million square feet. This is not, so there were different kinds of hacks and work arounds and stuff like that. We really had the best thinkers... So at the table, you would have been able to, with gestures zoom in and out to different altitudes, you could pan around, you could start to see patterns and so on, but if you were at the table you would be able to click on a particular panel and then get the metadata for that panel so you were able to go from, and this is one of the examples of what I mean by poetics of interactivity. This is something the digital could do that wasn't able to be done on the textile which is that you could zoom from the, most, bird's eye view of these large displays at this scale, down to the 3 by 5, 3 by 6 panel. To give you, kind of, a sense of the oscillation between the personal and the cultural. The significance of Aids is certainly about every name that's on the panel, the most intimate and the most, literally, kind of, signature experience. But for us, culturally, the impact of HIV Aids is arrayed by this, apprehending this scale of the image and that table, that interactive table enabled people, literally, to go very seamlessly from the individual signature name to the sense of the scale of the project. I'll just show you the Aids Quilt Touch. So this is still up and running although it's definitely, it's not even in beta, some of the things that we did and this is, kind of, the going in point, we were interested in being able to map for people where a particular where a particular panel is going to be located on the mall so it's really a google map mash up. (brief silence) And so this is what I mean when I say the database was really noisy, this is what we have: We have "Bambi" for an entry without really reliable secondary metadata so the kind of things we have to do to clean up this database, requires going back into the physical archives. (brief silence) Anyway, so there is kind of a mash up of where the displays are. And then this was the first time that the Names Project Foundation had any sort of digital guest book. So what we invited, what we invited people to do, so here was something that was, ...a year after, this was a celebration for this person and it's submitted by somebody named by David Julio and it's a testimony to somebody, his friend named Michael, who was an important part of his life in 1979. So this is now the first time that the Names Project had the capacity to invite people to submit anything from simple memorials to stories. This is what we are now hoping to do in the next phase of the project which is to create a much more multi media rich and multi modal kind of story, story engine or story accessing engine. And building off of the notion that you could celebrate individual people, you could share your thoughts about the quilt itself and there were certainly a number of... a number of contributions from people saying I had no idea the quilt was so big so people who didn't have experience with a particular name but was talking about the significance of the quilt. So I'm just going to talk about two other, maybe more wonky, things, that digital humanists in the room will understand and appreciate. So one of the struggles that we had was we only have images of the 12 by 12 foot blocks. We don't have images of the individual panels. They didn't decide to do that imaging, they only imaged the block. But for researching and for searching we would really like to be able to get people to return all the panels for a particular name or we would like to do parameter based searching, like I would like to know How many panels are submitted on behalf of people who died who have my birth date so that I can understand who's my cohort on the quilt and their children, what year they died and so on. I'm actually in the middle of the demographics in terms of who was susceptible to this. So we did community sourcing application, very down and dirty, that just puts a block on the screen and then asks you to click on the number that is most closely at the center of an individual panel and then we also ask people does this image need to be cropped? Which this one does... so I'm going to say yes, it's a little kind of ugly there and then you submit the block layout. So what we're doing, we're almost near the end of going through all the blocks, times 3 to get inter...reliability, inter reliability, so that now we know where on a block, is the location of an individual panel. Because there are actually 32 different permutations of 8 panels for each block, some blocks are all 1 panel, 12 by 12. This was one where Andy and Dan said you should be able to do this algorithmically and Andy said to us, you're better off with human eyeballs. And it has to do with the imprecision of the colors, because we have such, the capacity to really discern, to make distinctions between textile, even in bad resolution images. So what we're aiming for, and this is another thing we've got in beta, we're aiming for, again we've got the proof of concept for the ability to recreate the virtual quilt, not for presentation and display, but for research so you can do parameter based searching and get a collection of the quilt panels that represent the parameters. So like I just typed in "creation date 1992", so this would be the collection of panels, this is a sample data set, but the collection of panels that were submitted in 1992. Take that out... We know that people want to do things like panels, where are the panels submitted associated with a particular city, zipcode, things like that. I think this is going to be a very interesting set of research capabilities when we can get this done because there is so many interesting, so many interesting patterns that we can now start to see in the quilt, including quilting patterns which we're connecting up with the people at Michigan State University who do the quilt index. So to also put the quilt into yet another context, which is a folkal part context. It is one of the largest pieces of quilt folk art in the history of the world as far as we know. So it would be a way, this kind of capacity, it would be a way in which we would enable the datasets to be searchable for cultural questions, not data analytical questions and so I use this as an example of what I mean when I say "cultural analytics". That it's about searching for patterns that the data by itself can't reveal. That if I just had access to one set or the other I wouldn't be able to get at them, I can only get them if I can do something different with the data. That is, those are our examples. I'm not going to show Chronozoom because Chronozoom is down right now. I think the lessons learned here were that it literally, it literally takes a village, or rather, this to me was an example of the thing, the construct I've been working on, this is something you guys were starting to talk about, the construct of a, kind of, big humanities project, like the big science project that enabled us to do the [inaudible] sequencing. This is the kind of cultural phenomena that cannot be done by any single institution. It's 34 tons. The Smithsonian can't take it, the Library of Congress, is literally daunted by this, so we've got to think about an entirely different way of archiving the physical pieces, thinking about the role of the digital and maintaining the integrity of the physical archive. We're talking about shifting from, you know, putting it somewhere permanently, to repatriating the quilt, and putting the quilt back to the cultural institutions that are already vested in the project of keeping the memory of HIV Aids, gay and lesbian history alive. So repatriating the physical quilt and using the digital platforms to do the work of maintaining the integrity. So we're just starting to have these conversations between the Names Project Foundation and the Library of Congress to try to understand what's the mechanisms for doing this. So I use it as an example of a big digital humanities project. It's too big for any single institution or any single set of researchers and what it means is it's more of a consortium or a collaboration model that divides the labor. So thank you. I think that's my time.