[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.00,0:00:03.93,Default,,0000,0000,0000,,Benvenuti al più ampio studio sulle cadute in arrampicata Dialogue: 0,0:00:08.74,0:00:10.52,Default,,0000,0000,0000,,Negli ultimi due anni abbiamo Dialogue: 0,0:00:10.52,0:00:12.85,Default,,0000,0000,0000,,misurato e analizzato centinaia di cadute Dialogue: 0,0:00:12.85,0:00:15.94,Default,,0000,0000,0000,,Grandi, piccole, con arrampicatori pesanti e leggeri Dialogue: 0,0:00:15.94,0:00:17.60,Default,,0000,0000,0000,,e un sacco di attrito Dialogue: 0,0:00:21.04,0:00:23.62,Default,,0000,0000,0000,,"Non riesco a fare sicura dinamica così!" Dialogue: 0,0:00:23.62,0:00:25.72,Default,,0000,0000,0000,,All'inizio avevo due domante principali Dialogue: 0,0:00:25.72,0:00:27.32,Default,,0000,0000,0000,,a cui volevo rispondere Dialogue: 0,0:00:27.32,0:00:29.32,Default,,0000,0000,0000,,in questo studio; la prima è Dialogue: 0,0:00:29.32,0:00:32.92,Default,,0000,0000,0000,,la quantità di lasco incide sulla caduta? Dialogue: 0,0:00:32.92,0:00:35.04,Default,,0000,0000,0000,,Se l'assicuratore dà più corda, ovviamente Dialogue: 0,0:00:35.04,0:00:37.48,Default,,0000,0000,0000,,l'arrampicatore farà una caduta più lunga, e se Dialogue: 0,0:00:37.48,0:00:40.00,Default,,0000,0000,0000,,cadrà verticalmente la caduta sarà Dialogue: 0,0:00:40.00,0:00:42.44,Default,,0000,0000,0000,,più dura perché cadrà di più. Dialogue: 0,0:00:42.44,0:00:44.85,Default,,0000,0000,0000,,Tuttavia, nell'arrampicata si verifica spesso Dialogue: 0,0:00:44.85,0:00:47.07,Default,,0000,0000,0000,,un piccolo pendolo, una piccola oscillazione Dialogue: 0,0:00:47.07,0:00:48.96,Default,,0000,0000,0000,,verso la parete, quindi la domanda è: Dialogue: 0,0:00:48.96,0:00:51.76,Default,,0000,0000,0000,,cadere di più riduce questo pendolo? Dialogue: 0,0:00:51.76,0:00:54.20,Default,,0000,0000,0000,,Riduce la forza dell'impatto con il quale l'arrampicatore Dialogue: 0,0:00:54.20,0:00:56.72,Default,,0000,0000,0000,,colpirà la parete? E la seconda parte dello Dialogue: 0,0:00:56.72,0:00:59.24,Default,,0000,0000,0000,,studio cerca di rispondere alla domanda Dialogue: 0,0:00:59.24,0:01:02.44,Default,,0000,0000,0000,,"qual è il miglior metodo per assicurare?" Dialogue: 0,0:01:02.44,0:01:05.76,Default,,0000,0000,0000,,Compareremo il saltare in alto con Dialogue: 0,0:01:05.76,0:01:08.92,Default,,0000,0000,0000,,il fare un passo avanti, e come bonus se cambia Dialogue: 0,0:01:08.92,0:01:12.04,Default,,0000,0000,0000,,if the blayer is heavier and as an extra Dialogue: 0,0:01:12.04,0:01:14.52,Default,,0000,0000,0000,,bonus we also compared against the tube Dialogue: 0,0:01:14.52,0:01:16.68,Default,,0000,0000,0000,,style soft catches where you let the Dialogue: 0,0:01:16.68,0:01:19.36,Default,,0000,0000,0000,,Rope slide through the device and while Dialogue: 0,0:01:19.36,0:01:21.36,Default,,0000,0000,0000,,my curiosity started with these two Dialogue: 0,0:01:21.36,0:01:24.04,Default,,0000,0000,0000,,questions I actually discovered way more Dialogue: 0,0:01:24.04,0:01:26.76,Default,,0000,0000,0000,,including some peculiar cases how Dialogue: 0,0:01:26.76,0:01:30.12,Default,,0000,0000,0000,,lightweight blayer can cause harder Dialogue: 0,0:01:30.12,0:01:33.16,Default,,0000,0000,0000,,catch when a heavier Dialogue: 0,0:01:33.16,0:01:37.04,Default,,0000,0000,0000,,blay so let's begin now the problem of Dialogue: 0,0:01:37.04,0:01:39.88,Default,,0000,0000,0000,,making such studies is a sheer number of Dialogue: 0,0:01:39.88,0:01:42.76,Default,,0000,0000,0000,,variables every fall is different we Dialogue: 0,0:01:42.76,0:01:44.64,Default,,0000,0000,0000,,have different weights of the climber Dialogue: 0,0:01:44.64,0:01:46.96,Default,,0000,0000,0000,,and the Blair the position of the Dialogue: 0,0:01:46.96,0:01:50.28,Default,,0000,0000,0000,,climber before the fall fall height and Dialogue: 0,0:01:50.28,0:01:52.88,Default,,0000,0000,0000,,the friction and also the Rope might get Dialogue: 0,0:01:52.88,0:01:55.60,Default,,0000,0000,0000,,stiffer over multiple fs and of course Dialogue: 0,0:01:55.60,0:01:58.16,Default,,0000,0000,0000,,the big one is how the Blair will handle Dialogue: 0,0:01:58.16,0:02:01.76,Default,,0000,0000,0000,,the catch so so I thought okay challenge Dialogue: 0,0:02:01.76,0:02:03.96,Default,,0000,0000,0000,,accepted I'm going to put a force Dialogue: 0,0:02:03.96,0:02:06.60,Default,,0000,0000,0000,,measuring device on the climber and do Dialogue: 0,0:02:06.60,0:02:09.20,Default,,0000,0000,0000,,as many different faults as needed to Dialogue: 0,0:02:09.20,0:02:12.56,Default,,0000,0000,0000,,see the patterns and off we went Dialogue: 0,0:02:12.56,0:02:15.32,Default,,0000,0000,0000,,measuring and measuring and measuring Dialogue: 0,0:02:15.32,0:02:17.48,Default,,0000,0000,0000,,hundred hundreds of Falls and I was Dialogue: 0,0:02:17.48,0:02:20.40,Default,,0000,0000,0000,,building a huge database of Dialogue: 0,0:02:20.40,0:02:23.52,Default,,0000,0000,0000,,results and after a lot of work I Dialogue: 0,0:02:23.52,0:02:27.20,Default,,0000,0000,0000,,understood something and oh [ __ ] moment Dialogue: 0,0:02:27.20,0:02:29.60,Default,,0000,0000,0000,,happened what we were actually measuring Dialogue: 0,0:02:29.60,0:02:31.92,Default,,0000,0000,0000,,was the peak Force to the climber's Dialogue: 0,0:02:31.92,0:02:34.92,Default,,0000,0000,0000,,harness which happens around this moment Dialogue: 0,0:02:34.92,0:02:37.60,Default,,0000,0000,0000,,of the Fall however this moment is not a Dialogue: 0,0:02:37.60,0:02:39.68,Default,,0000,0000,0000,,problem for the climber what is the Dialogue: 0,0:02:39.68,0:02:42.60,Default,,0000,0000,0000,,problem however is how hard the climber Dialogue: 0,0:02:42.60,0:02:45.44,Default,,0000,0000,0000,,will hit the wall I always felt sorry Dialogue: 0,0:02:45.44,0:02:48.12,Default,,0000,0000,0000,,for these lightweight climbers who are Dialogue: 0,0:02:48.12,0:02:50.72,Default,,0000,0000,0000,,slammed into the walls and end up with Dialogue: 0,0:02:50.72,0:02:53.52,Default,,0000,0000,0000,,broken or sprained Dialogue: 0,0:02:53.52,0:02:57.04,Default,,0000,0000,0000,,ankles so let's fix that now while the Dialogue: 0,0:02:57.04,0:02:59.40,Default,,0000,0000,0000,,peak forces should have a correlation Dialogue: 0,0:02:59.40,0:03:01.56,Default,,0000,0000,0000,,with how hard the climber will hit the Dialogue: 0,0:03:01.56,0:03:05.12,Default,,0000,0000,0000,,wall I needed to find a way to prove it Dialogue: 0,0:03:05.12,0:03:07.52,Default,,0000,0000,0000,,and here I was mounting a camera to the Dialogue: 0,0:03:07.52,0:03:10.08,Default,,0000,0000,0000,,wall with the hope to calculate the Dialogue: 0,0:03:10.08,0:03:12.44,Default,,0000,0000,0000,,speed at which the climber would hit the Dialogue: 0,0:03:12.44,0:03:15.60,Default,,0000,0000,0000,,wall based on slow motion footage and Dialogue: 0,0:03:15.60,0:03:17.68,Default,,0000,0000,0000,,here was a tricky part due to Dialogue: 0,0:03:17.68,0:03:19.80,Default,,0000,0000,0000,,perspective Distortion objects that are Dialogue: 0,0:03:19.80,0:03:22.68,Default,,0000,0000,0000,,further away look smaller and in Dialogue: 0,0:03:22.68,0:03:24.96,Default,,0000,0000,0000,,addition to that every camera lens Dialogue: 0,0:03:24.96,0:03:28.12,Default,,0000,0000,0000,,introduced extra Distortion so I really Dialogue: 0,0:03:28.12,0:03:30.44,Default,,0000,0000,0000,,needed to mount the camera as Dialogue: 0,0:03:30.44,0:03:32.80,Default,,0000,0000,0000,,perpendicular to the climber's falling Dialogue: 0,0:03:32.80,0:03:36.08,Default,,0000,0000,0000,,plane as possible and it's not like I Dialogue: 0,0:03:36.08,0:03:38.64,Default,,0000,0000,0000,,can just float the camera anywhere in Dialogue: 0,0:03:38.64,0:03:41.56,Default,,0000,0000,0000,,space I want but after a bit of root Dialogue: 0,0:03:41.56,0:03:44.00,Default,,0000,0000,0000,,searching and then a lot of object Dialogue: 0,0:03:44.00,0:03:46.88,Default,,0000,0000,0000,,tracking combined with a lot of custom Dialogue: 0,0:03:46.88,0:03:49.56,Default,,0000,0000,0000,,code I wrote I got these beautiful Dialogue: 0,0:03:49.56,0:03:51.96,Default,,0000,0000,0000,,velocity and acceleration Dialogue: 0,0:03:51.96,0:03:54.88,Default,,0000,0000,0000,,graphs and now we can do hundreds of Dialogue: 0,0:03:54.88,0:03:57.92,Default,,0000,0000,0000,,more fults and make sense of them all Dialogue: 0,0:03:57.92,0:03:59.92,Default,,0000,0000,0000,,right let's begin with the question how Dialogue: 0,0:03:59.92,0:04:02.16,Default,,0000,0000,0000,,does different amount of slack affect Dialogue: 0,0:04:02.16,0:04:04.76,Default,,0000,0000,0000,,the fall what we did was a series of Dialogue: 0,0:04:04.76,0:04:07.32,Default,,0000,0000,0000,,incremental Falls where the Blair does Dialogue: 0,0:04:07.32,0:04:10.56,Default,,0000,0000,0000,,nothing basically causing a hard catch Dialogue: 0,0:04:10.56,0:04:13.24,Default,,0000,0000,0000,,the first fall was with zero slack and Dialogue: 0,0:04:13.24,0:04:15.76,Default,,0000,0000,0000,,even though it's a small fall I was Dialogue: 0,0:04:15.76,0:04:19.88,Default,,0000,0000,0000,,swung towards the wall really Dialogue: 0,0:04:20.48,0:04:23.64,Default,,0000,0000,0000,,hard for the second fall we used about Dialogue: 0,0:04:23.64,0:04:26.92,Default,,0000,0000,0000,,half of arm of slack and despite the Dialogue: 0,0:04:26.92,0:04:29.72,Default,,0000,0000,0000,,fall being a little bit bigger this time Dialogue: 0,0:04:29.72,0:04:33.76,Default,,0000,0000,0000,,the peak horizontal velocity was Dialogue: 0,0:04:33.76,0:04:36.56,Default,,0000,0000,0000,,lower now of course on such overhanging Dialogue: 0,0:04:36.56,0:04:38.88,Default,,0000,0000,0000,,routes the more the Climber Falls the Dialogue: 0,0:04:38.88,0:04:41.92,Default,,0000,0000,0000,,further the wall gets and that's why I Dialogue: 0,0:04:41.92,0:04:44.60,Default,,0000,0000,0000,,was measuring horizontal speed and the Dialogue: 0,0:04:44.60,0:04:46.64,Default,,0000,0000,0000,,peak of that speed usually happens at Dialogue: 0,0:04:46.64,0:04:49.08,Default,,0000,0000,0000,,the bottom of the pendulum and it's a Dialogue: 0,0:04:49.08,0:04:51.52,Default,,0000,0000,0000,,very good indicator of what would happen Dialogue: 0,0:04:51.52,0:04:54.52,Default,,0000,0000,0000,,if the wall would not be overhanging all Dialogue: 0,0:04:54.52,0:04:57.60,Default,,0000,0000,0000,,right let's try with even bigger Falls Dialogue: 0,0:04:57.60,0:05:02.72,Default,,0000,0000,0000,,Charlie was clearly enjoying this yeah Dialogue: 0,0:05:02.72,0:05:05.68,Default,,0000,0000,0000,,subscribe and the result was interesting Dialogue: 0,0:05:05.68,0:05:07.76,Default,,0000,0000,0000,,the horizontal speed was nearly Dialogue: 0,0:05:07.76,0:05:10.40,Default,,0000,0000,0000,,identical to the previous fall however Dialogue: 0,0:05:10.40,0:05:13.16,Default,,0000,0000,0000,,the peak acceleration was bigger which Dialogue: 0,0:05:13.16,0:05:15.08,Default,,0000,0000,0000,,means that the climber would reach the Dialogue: 0,0:05:15.08,0:05:18.84,Default,,0000,0000,0000,,peak speed faster so based on this it Dialogue: 0,0:05:18.84,0:05:21.32,Default,,0000,0000,0000,,seems that having a little bit of slack Dialogue: 0,0:05:21.32,0:05:24.72,Default,,0000,0000,0000,,was better than no slack but having even Dialogue: 0,0:05:24.72,0:05:26.32,Default,,0000,0000,0000,,more was Dialogue: 0,0:05:26.32,0:05:29.04,Default,,0000,0000,0000,,questionable however despite us trying Dialogue: 0,0:05:29.04,0:05:31.60,Default,,0000,0000,0000,,to Mim Mig hard catches these faults Dialogue: 0,0:05:31.60,0:05:34.96,Default,,0000,0000,0000,,weren't that hard The Faults were Dialogue: 0,0:05:34.96,0:05:37.56,Default,,0000,0000,0000,,relatively small and the blayer was Dialogue: 0,0:05:37.56,0:05:40.20,Default,,0000,0000,0000,,still pulled up a lot and the reason I'm Dialogue: 0,0:05:40.20,0:05:42.36,Default,,0000,0000,0000,,saying this is that in the past I have Dialogue: 0,0:05:42.36,0:05:45.16,Default,,0000,0000,0000,,done similar tests under this bridge Dialogue: 0,0:05:45.16,0:05:47.52,Default,,0000,0000,0000,,where I have discovered that once the Dialogue: 0,0:05:47.52,0:05:50.60,Default,,0000,0000,0000,,fall is hard enough it exceeds the Dialogue: 0,0:05:50.60,0:05:53.36,Default,,0000,0000,0000,,rope's ability to absorb the impact and Dialogue: 0,0:05:53.36,0:05:56.20,Default,,0000,0000,0000,,the climber experiences a bounce back Dialogue: 0,0:05:56.20,0:05:59.64,Default,,0000,0000,0000,,effect and this causes harder false for Dialogue: 0,0:05:59.64,0:06:02.68,Default,,0000,0000,0000,,the climber however when we tried the Dialogue: 0,0:06:02.68,0:06:05.52,Default,,0000,0000,0000,,same with soft catches there was no Dialogue: 0,0:06:05.52,0:06:09.08,Default,,0000,0000,0000,,bounce back and the swing was Dialogue: 0,0:06:09.08,0:06:12.28,Default,,0000,0000,0000,,lower so back to real Rock let's leave Dialogue: 0,0:06:12.28,0:06:14.60,Default,,0000,0000,0000,,the hard catches for the reference and Dialogue: 0,0:06:14.60,0:06:17.52,Default,,0000,0000,0000,,see how the soft catches will compare Dialogue: 0,0:06:17.52,0:06:20.36,Default,,0000,0000,0000,,starting with zero slack we can see that Dialogue: 0,0:06:20.36,0:06:22.92,Default,,0000,0000,0000,,the trajectory of the Fall is more Dialogue: 0,0:06:22.92,0:06:26.00,Default,,0000,0000,0000,,gradual and that the horizontal speed Dialogue: 0,0:06:26.00,0:06:29.48,Default,,0000,0000,0000,,and acceleration was lower significantly Dialogue: 0,0:06:29.48,0:06:32.48,Default,,0000,0000,0000,,lower next fall was with half arm of Dialogue: 0,0:06:32.48,0:06:35.04,Default,,0000,0000,0000,,slack and despite the climber falling Dialogue: 0,0:06:35.04,0:06:37.72,Default,,0000,0000,0000,,more horizontal speed was actually Dialogue: 0,0:06:37.72,0:06:38.88,Default,,0000,0000,0000,,almost Dialogue: 0,0:06:38.88,0:06:43.16,Default,,0000,0000,0000,,identical so let's try bigger okay Dialogue: 0,0:06:43.16,0:06:48.64,Default,,0000,0000,0000,,one two oh okay let's Dialogue: 0,0:06:48.68,0:06:54.16,Default,,0000,0000,0000,,go o that was soft don't you think I I Dialogue: 0,0:06:54.16,0:06:57.04,Default,,0000,0000,0000,,was too scared to think so despite Dialogue: 0,0:06:57.04,0:06:59.40,Default,,0000,0000,0000,,nearly pulling my Blair into the first Dialogue: 0,0:06:59.40,0:07:02.08,Default,,0000,0000,0000,,bolt and colliding with him the Dialogue: 0,0:07:02.08,0:07:05.16,Default,,0000,0000,0000,,horizontal speed again was nearly Dialogue: 0,0:07:05.16,0:07:07.80,Default,,0000,0000,0000,,identical so at least in this test case Dialogue: 0,0:07:07.80,0:07:10.64,Default,,0000,0000,0000,,scenario falling more combined with soft Dialogue: 0,0:07:10.64,0:07:14.88,Default,,0000,0000,0000,,catch had no benefits but as they say Dialogue: 0,0:07:14.88,0:07:18.20,Default,,0000,0000,0000,,one test is no test and that's why I was Dialogue: 0,0:07:18.20,0:07:20.92,Default,,0000,0000,0000,,rigging another one in the spot where we Dialogue: 0,0:07:20.92,0:07:25.60,Default,,0000,0000,0000,,will be able to do even bigger Falls Dialogue: 0,0:07:26.08,0:07:29.80,Default,,0000,0000,0000,,falling hardish so we started with zero Dialogue: 0,0:07:29.80,0:07:32.28,Default,,0000,0000,0000,,amount of slack and Charlie giving the Dialogue: 0,0:07:32.28,0:07:35.68,Default,,0000,0000,0000,,softest catch he can however the fall Dialogue: 0,0:07:35.68,0:07:40.00,Default,,0000,0000,0000,,was described as hard Dialogue: 0,0:07:41.40,0:07:42.92,Default,,0000,0000,0000,,dish Dialogue: 0,0:07:42.92,0:07:48.72,Default,,0000,0000,0000,,ready yeah one two three Dialogue: 0,0:07:48.72,0:07:52.24,Default,,0000,0000,0000,,falling softer and this time adding a Dialogue: 0,0:07:52.24,0:07:55.24,Default,,0000,0000,0000,,little bit of slack felt softer for the Dialogue: 0,0:07:55.24,0:07:57.88,Default,,0000,0000,0000,,climber and also did reduce the Dialogue: 0,0:07:57.88,0:08:01.60,Default,,0000,0000,0000,,horizontal speed by a little bit so Dialogue: 0,0:08:01.60,0:08:03.68,Default,,0000,0000,0000,,let's see what happens with even bigger Dialogue: 0,0:08:03.68,0:08:08.28,Default,,0000,0000,0000,,Falls you good whenever you want one two Dialogue: 0,0:08:08.28,0:08:10.04,Default,,0000,0000,0000,,three Dialogue: 0,0:08:10.04,0:08:14.40,Default,,0000,0000,0000,,falling take a big pop very soft very Dialogue: 0,0:08:14.40,0:08:17.68,Default,,0000,0000,0000,,soft and if we look into the graphs the Dialogue: 0,0:08:17.68,0:08:22.04,Default,,0000,0000,0000,,horizontal speed was even lower this Dialogue: 0,0:08:22.04,0:08:26.04,Default,,0000,0000,0000,,time so we went even bigger to 1 and 1 Dialogue: 0,0:08:26.04,0:08:30.00,Default,,0000,0000,0000,,half M of slack which is quite a lot one Dialogue: 0,0:08:30.00,0:08:32.24,Default,,0000,0000,0000,,two three Dialogue: 0,0:08:32.24,0:08:34.32,Default,,0000,0000,0000,,falling Dialogue: 0,0:08:34.32,0:08:36.92,Default,,0000,0000,0000,,woo that was soft but there was this Dialogue: 0,0:08:36.92,0:08:41.80,Default,,0000,0000,0000,,kind of D yeah yeah I I noticed it Dialogue: 0,0:08:41.80,0:08:44.24,Default,,0000,0000,0000,,myself so this time the climber felt Dialogue: 0,0:08:44.24,0:08:47.16,Default,,0000,0000,0000,,more jerk on the initial impact of the Dialogue: 0,0:08:47.16,0:08:50.40,Default,,0000,0000,0000,,Rope however the horizontal speed was Dialogue: 0,0:08:50.40,0:08:53.44,Default,,0000,0000,0000,,further reduced and looking into all of Dialogue: 0,0:08:53.44,0:08:55.52,Default,,0000,0000,0000,,these faults we can clearly see Dialogue: 0,0:08:55.52,0:08:58.12,Default,,0000,0000,0000,,correlation how increasing the amount of Dialogue: 0,0:08:58.12,0:09:00.52,Default,,0000,0000,0000,,slack decrease reles the horizontal Dialogue: 0,0:09:00.52,0:09:02.04,Default,,0000,0000,0000,,speed into the Dialogue: 0,0:09:02.04,0:09:04.68,Default,,0000,0000,0000,,wall and since that was contradicting Dialogue: 0,0:09:04.68,0:09:07.52,Default,,0000,0000,0000,,with our previous findings we had to do Dialogue: 0,0:09:07.52,0:09:10.96,Default,,0000,0000,0000,,more Falls and in this scenario falling Dialogue: 0,0:09:10.96,0:09:14.20,Default,,0000,0000,0000,,more was also better you can even see Dialogue: 0,0:09:14.20,0:09:16.92,Default,,0000,0000,0000,,the visual Dialogue: 0,0:09:21.24,0:09:24.24,Default,,0000,0000,0000,,difference and here is one more example Dialogue: 0,0:09:24.24,0:09:26.52,Default,,0000,0000,0000,,this time the climber was falling from Dialogue: 0,0:09:26.52,0:09:30.04,Default,,0000,0000,0000,,lower position and we had less friction Dialogue: 0,0:09:30.04,0:09:33.12,Default,,0000,0000,0000,,once again falling more had softer Dialogue: 0,0:09:33.12,0:09:36.12,Default,,0000,0000,0000,,impact with the wall so a summary of Dialogue: 0,0:09:36.12,0:09:38.28,Default,,0000,0000,0000,,this segment is that the swing or the Dialogue: 0,0:09:38.28,0:09:41.32,Default,,0000,0000,0000,,pendulum into the wall can be reduced by Dialogue: 0,0:09:41.32,0:09:44.80,Default,,0000,0000,0000,,extra slack however if you exceed R's Dialogue: 0,0:09:44.80,0:09:47.40,Default,,0000,0000,0000,,ability to absorb the impact the Rope Dialogue: 0,0:09:47.40,0:09:49.40,Default,,0000,0000,0000,,will bounce the climber back into the Dialogue: 0,0:09:49.40,0:09:53.16,Default,,0000,0000,0000,,wall and then things might be even worse Dialogue: 0,0:09:53.16,0:09:56.12,Default,,0000,0000,0000,,and obviously falling more gets you Dialogue: 0,0:09:56.12,0:09:59.56,Default,,0000,0000,0000,,closer to exceeding that limit but more Dialogue: 0,0:09:59.56,0:10:02.72,Default,,0000,0000,0000,,importantly hard catch can get you there Dialogue: 0,0:10:02.72,0:10:05.84,Default,,0000,0000,0000,,very quickly so for example here is one Dialogue: 0,0:10:05.84,0:10:08.16,Default,,0000,0000,0000,,of the most common mistakes where the Dialogue: 0,0:10:08.16,0:10:11.88,Default,,0000,0000,0000,,bler simply throws a ton of slack but no Dialogue: 0,0:10:11.88,0:10:14.24,Default,,0000,0000,0000,,effort in making a soft Dialogue: 0,0:10:14.24,0:10:17.24,Default,,0000,0000,0000,,catch Dialogue: 0,0:10:21.24,0:10:24.44,Default,,0000,0000,0000,,okay and here is another one first a Dialogue: 0,0:10:24.44,0:10:26.40,Default,,0000,0000,0000,,soft Dialogue: 0,0:10:26.40,0:10:31.04,Default,,0000,0000,0000,,catch and now a hard one Dialogue: 0,0:10:32.04,0:10:35.84,Default,,0000,0000,0000,,that okay we had the same amount of Dialogue: 0,0:10:35.84,0:10:40.56,Default,,0000,0000,0000,,slack but the difference was Dialogue: 0,0:10:41.96,0:10:44.56,Default,,0000,0000,0000,,massive you can clearly see the Dialogue: 0,0:10:44.56,0:10:47.32,Default,,0000,0000,0000,,bounceback effect how the climber is Dialogue: 0,0:10:47.32,0:10:49.28,Default,,0000,0000,0000,,being pulled back Dialogue: 0,0:10:49.28,0:10:52.44,Default,,0000,0000,0000,,up what was your Dialogue: 0,0:10:52.44,0:10:55.56,Default,,0000,0000,0000,,impressions one elbow versus two elbows Dialogue: 0,0:10:55.56,0:10:59.44,Default,,0000,0000,0000,,versus three elbows no elbows between Dialogue: 0,0:10:59.44,0:11:02.76,Default,,0000,0000,0000,,one elbow and two you'll have to measure Dialogue: 0,0:11:02.76,0:11:04.84,Default,,0000,0000,0000,,that mass masso menos more or less what Dialogue: 0,0:11:04.84,0:11:07.00,Default,,0000,0000,0000,,it's going to be but I think that's The Dialogue: 0,0:11:07.00,0:11:11.28,Default,,0000,0000,0000,,Sweet Spot how was no slack at all Dialogue: 0,0:11:11.28,0:11:14.72,Default,,0000,0000,0000,,difficult to give the soft catch it's Dialogue: 0,0:11:14.72,0:11:16.48,Default,,0000,0000,0000,,difficult to give the soft catch yeah Dialogue: 0,0:11:16.48,0:11:19.96,Default,,0000,0000,0000,,with no slag is really hard Dialogue: 0,0:11:19.96,0:11:23.56,Default,,0000,0000,0000,,to hit the timing perfectly yeah so what Dialogue: 0,0:11:23.56,0:11:26.60,Default,,0000,0000,0000,,we all noticed is that with zero slack Dialogue: 0,0:11:26.60,0:11:28.52,Default,,0000,0000,0000,,it's really hard to give a soft catch Dialogue: 0,0:11:28.52,0:11:31.00,Default,,0000,0000,0000,,because you don't have enough time to go Dialogue: 0,0:11:31.00,0:11:34.00,Default,,0000,0000,0000,,down and jump up maybe with the Dialogue: 0,0:11:34.00,0:11:36.32,Default,,0000,0000,0000,,exception If the fall is really big then Dialogue: 0,0:11:36.32,0:11:38.44,Default,,0000,0000,0000,,the climber is falling for quite a while Dialogue: 0,0:11:38.44,0:11:40.84,Default,,0000,0000,0000,,and then you have time but on very very Dialogue: 0,0:11:40.84,0:11:42.96,Default,,0000,0000,0000,,small Falls you would have to have some Dialogue: 0,0:11:42.96,0:11:46.12,Default,,0000,0000,0000,,cat reflexes and go like super fast but Dialogue: 0,0:11:46.12,0:11:48.16,Default,,0000,0000,0000,,in general the most comfortable was Dialogue: 0,0:11:48.16,0:11:51.12,Default,,0000,0000,0000,,between half to full arm of slack and Dialogue: 0,0:11:51.12,0:11:53.20,Default,,0000,0000,0000,,that caused the softest catches for the Dialogue: 0,0:11:53.20,0:11:57.12,Default,,0000,0000,0000,,climbers and more than that is very very Dialogue: 0,0:11:57.12,0:11:59.60,Default,,0000,0000,0000,,rarely beneficial and simp simply asking Dialogue: 0,0:11:59.60,0:12:02.16,Default,,0000,0000,0000,,for some collisions or dragging the Dialogue: 0,0:12:02.16,0:12:05.52,Default,,0000,0000,0000,,blayer into the first bolt or simply a Dialogue: 0,0:12:05.52,0:12:07.60,Default,,0000,0000,0000,,bunch of extra Pull-Ups for the climber Dialogue: 0,0:12:07.60,0:12:10.28,Default,,0000,0000,0000,,after the fall and uh the bigger ones Dialogue: 0,0:12:10.28,0:12:12.88,Default,,0000,0000,0000,,like three elbows like I say between one Dialogue: 0,0:12:12.88,0:12:15.40,Default,,0000,0000,0000,,and two elbows is The Sweet Spot like Dialogue: 0,0:12:15.40,0:12:19.76,Default,,0000,0000,0000,,one and two is more or less the same for Dialogue: 0,0:12:19.76,0:12:24.76,Default,,0000,0000,0000,,me personally three is also softer Anna Dialogue: 0,0:12:24.76,0:12:28.96,Default,,0000,0000,0000,,says but just a little bit harder to Dialogue: 0,0:12:28.96,0:12:31.28,Default,,0000,0000,0000,,judge again but it's harder to judge Dialogue: 0,0:12:31.28,0:12:33.76,Default,,0000,0000,0000,,when to jump mhm the EAS the climber is Dialogue: 0,0:12:33.76,0:12:36.40,Default,,0000,0000,0000,,falling faster already exactly exactly Dialogue: 0,0:12:36.40,0:12:38.40,Default,,0000,0000,0000,,now I can see how lightweight blers are Dialogue: 0,0:12:38.40,0:12:40.80,Default,,0000,0000,0000,,probably already typing no slack for me Dialogue: 0,0:12:40.80,0:12:43.60,Default,,0000,0000,0000,,I fly up anyway so we actually did Dialogue: 0,0:12:43.60,0:12:45.44,Default,,0000,0000,0000,,testing on that and we got some Dialogue: 0,0:12:45.44,0:12:48.00,Default,,0000,0000,0000,,interesting results but before that I Dialogue: 0,0:12:48.00,0:12:50.32,Default,,0000,0000,0000,,just wanted to quickly say thank you for Dialogue: 0,0:12:50.32,0:12:53.16,Default,,0000,0000,0000,,all my friends and supporters who helped Dialogue: 0,0:12:53.16,0:12:55.60,Default,,0000,0000,0000,,in creating all of this study it's been Dialogue: 0,0:12:55.60,0:12:58.08,Default,,0000,0000,0000,,the biggest project I've ever tried both Dialogue: 0,0:12:58.08,0:13:01.48,Default,,0000,0000,0000,,in terms of time and energy and money so Dialogue: 0,0:13:01.48,0:13:03.52,Default,,0000,0000,0000,,it would definitely not be possible Dialogue: 0,0:13:03.52,0:13:07.00,Default,,0000,0000,0000,,without all of you so huge thank you and Dialogue: 0,0:13:07.00,0:13:09.44,Default,,0000,0000,0000,,now back to lightweight blers so we Dialogue: 0,0:13:09.44,0:13:12.56,Default,,0000,0000,0000,,started with zero Dialogue: 0,0:13:12.56,0:13:15.08,Default,,0000,0000,0000,,slack wa that looked Dialogue: 0,0:13:15.08,0:13:19.16,Default,,0000,0000,0000,,harder yeah visually and we can already Dialogue: 0,0:13:19.16,0:13:22.16,Default,,0000,0000,0000,,see something interesting once the robe Dialogue: 0,0:13:22.16,0:13:24.56,Default,,0000,0000,0000,,gets tight the speed of the climber Dialogue: 0,0:13:24.56,0:13:28.28,Default,,0000,0000,0000,,starts to drop however as soon as the Dialogue: 0,0:13:28.28,0:13:31.84,Default,,0000,0000,0000,,blay is pulled off the ground the speed Dialogue: 0,0:13:31.84,0:13:34.84,Default,,0000,0000,0000,,of the climber starts to increase again Dialogue: 0,0:13:34.84,0:13:39.44,Default,,0000,0000,0000,,the climber experiences a double fall Dialogue: 0,0:13:41.16,0:13:44.92,Default,,0000,0000,0000,,effect okay let's increase the amount of Dialogue: 0,0:13:44.92,0:13:48.16,Default,,0000,0000,0000,,slack we still get this double fall Dialogue: 0,0:13:48.16,0:13:51.88,Default,,0000,0000,0000,,effect but the horizontal speed is Dialogue: 0,0:13:51.88,0:13:54.16,Default,,0000,0000,0000,,reduced so let's go Dialogue: 0,0:13:54.16,0:13:57.56,Default,,0000,0000,0000,,bigger and here we have the same pattern Dialogue: 0,0:13:57.56,0:14:00.88,Default,,0000,0000,0000,,a double fall but the horizontal speed Dialogue: 0,0:14:00.88,0:14:03.00,Default,,0000,0000,0000,,is even further Dialogue: 0,0:14:03.00,0:14:06.12,Default,,0000,0000,0000,,reduced so let's try even bigger with Dialogue: 0,0:14:06.12,0:14:09.92,Default,,0000,0000,0000,,crazy one and a half arms of Dialogue: 0,0:14:09.92,0:14:16.00,Default,,0000,0000,0000,,slack you ready yeah three two one soft Dialogue: 0,0:14:16.00,0:14:19.20,Default,,0000,0000,0000,,catch and here the double fall effect is Dialogue: 0,0:14:19.20,0:14:22.08,Default,,0000,0000,0000,,very visible but same as in previous Dialogue: 0,0:14:22.08,0:14:24.56,Default,,0000,0000,0000,,experiments we see a strong correlation Dialogue: 0,0:14:24.56,0:14:27.32,Default,,0000,0000,0000,,that the bigger the fall the slower the Dialogue: 0,0:14:27.32,0:14:30.16,Default,,0000,0000,0000,,horizontal speed for the climber so the Dialogue: 0,0:14:30.16,0:14:32.88,Default,,0000,0000,0000,,softer impact with the wall and while Dialogue: 0,0:14:32.88,0:14:36.24,Default,,0000,0000,0000,,that wasn't a surprise what was however Dialogue: 0,0:14:36.24,0:14:39.80,Default,,0000,0000,0000,,a surprise is when we swapped her and me Dialogue: 0,0:14:39.80,0:14:41.72,Default,,0000,0000,0000,,naturally I was expecting that the Dialogue: 0,0:14:41.72,0:14:44.48,Default,,0000,0000,0000,,heavier Blair should cause a harder Dialogue: 0,0:14:44.48,0:14:47.80,Default,,0000,0000,0000,,catch for the climber but if we compare Dialogue: 0,0:14:47.80,0:14:52.72,Default,,0000,0000,0000,,Anna's no slack versus mine you can see Dialogue: 0,0:14:52.72,0:14:57.68,Default,,0000,0000,0000,,that my catch was significantly Dialogue: 0,0:14:57.68,0:15:00.00,Default,,0000,0000,0000,,softer Dialogue: 0,0:15:00.00,0:15:03.76,Default,,0000,0000,0000,,and here is Anna's half arm of slack Dialogue: 0,0:15:03.76,0:15:06.60,Default,,0000,0000,0000,,compared to Dialogue: 0,0:15:06.72,0:15:10.24,Default,,0000,0000,0000,,mine and same results my catch was Dialogue: 0,0:15:10.24,0:15:13.72,Default,,0000,0000,0000,,softer again and to be fair we were Dialogue: 0,0:15:13.72,0:15:17.36,Default,,0000,0000,0000,,asking her to give a soft catch Dialogue: 0,0:15:17.36,0:15:21.00,Default,,0000,0000,0000,,one two and give a soft catch you ready Dialogue: 0,0:15:21.00,0:15:25.48,Default,,0000,0000,0000,,yeah soft catch on three 2 Dialogue: 0,0:15:27.60,0:15:32.96,Default,,0000,0000,0000,,1 and finally Anna's full arm of Dialogue: 0,0:15:32.96,0:15:36.60,Default,,0000,0000,0000,,slack versus Dialogue: 0,0:15:37.28,0:15:40.68,Default,,0000,0000,0000,,mine and to my surprise I was giving Dialogue: 0,0:15:40.68,0:15:43.48,Default,,0000,0000,0000,,softer catches for the climber than the Dialogue: 0,0:15:43.48,0:15:44.48,Default,,0000,0000,0000,,lighter Dialogue: 0,0:15:44.48,0:15:47.08,Default,,0000,0000,0000,,belayer however I think this has more to Dialogue: 0,0:15:47.08,0:15:49.24,Default,,0000,0000,0000,,do with the fact that lighter blers Dialogue: 0,0:15:49.24,0:15:52.00,Default,,0000,0000,0000,,usually fly up anyway so they don't have Dialogue: 0,0:15:52.00,0:15:55.64,Default,,0000,0000,0000,,enough practice to give soft catches but Dialogue: 0,0:15:55.64,0:15:58.12,Default,,0000,0000,0000,,let me give you another example so this Dialogue: 0,0:15:58.12,0:16:02.40,Default,,0000,0000,0000,,experiment was slightly different 118 Dialogue: 0,0:16:02.40,0:16:05.64,Default,,0000,0000,0000,,here Me and Charlie did a bunch of soft Dialogue: 0,0:16:05.64,0:16:08.16,Default,,0000,0000,0000,,catches but this time we measured the Dialogue: 0,0:16:08.16,0:16:11.08,Default,,0000,0000,0000,,forces to the climber this was the Dialogue: 0,0:16:11.08,0:16:13.92,Default,,0000,0000,0000,,average line of Charlie's catches this Dialogue: 0,0:16:13.92,0:16:16.96,Default,,0000,0000,0000,,was mine and this was the average of Dialogue: 0,0:16:16.96,0:16:20.24,Default,,0000,0000,0000,,averages and we also did some hard Dialogue: 0,0:16:20.24,0:16:23.76,Default,,0000,0000,0000,,catches for the Dialogue: 0,0:16:25.12,0:16:28.36,Default,,0000,0000,0000,,reference that was much harder all right Dialogue: 0,0:16:28.36,0:16:32.20,Default,,0000,0000,0000,,and now let's compare this to a light Dialogue: 0,0:16:32.20,0:16:36.84,Default,,0000,0000,0000,,Blair no no and the first catch was Dialogue: 0,0:16:36.84,0:16:41.76,Default,,0000,0000,0000,,really bad in fact as hard as our heart Dialogue: 0,0:16:41.76,0:16:44.52,Default,,0000,0000,0000,,catches you jumped way too soon you've Dialogue: 0,0:16:44.52,0:16:47.20,Default,,0000,0000,0000,,got to wait till she sucks you you're Dialogue: 0,0:16:47.20,0:16:48.72,Default,,0000,0000,0000,,down here and when you can feel her Dialogue: 0,0:16:48.72,0:16:52.36,Default,,0000,0000,0000,,sucking you you push up with Dialogue: 0,0:16:52.88,0:16:55.52,Default,,0000,0000,0000,,her look at her once she starts falling Dialogue: 0,0:16:55.52,0:17:00.48,Default,,0000,0000,0000,,you go down up I am getting scared Dialogue: 0,0:17:01.56,0:17:03.68,Default,,0000,0000,0000,,come Dialogue: 0,0:17:07.20,0:17:10.68,Default,,0000,0000,0000,,on no now the second catch was much Dialogue: 0,0:17:10.68,0:17:14.16,Default,,0000,0000,0000,,better but still not what we were Dialogue: 0,0:17:14.16,0:17:18.36,Default,,0000,0000,0000,,expecting so we did some Dialogue: 0,0:17:18.36,0:17:22.80,Default,,0000,0000,0000,,practicing oh that was super soft Dialogue: 0,0:17:22.96,0:17:27.12,Default,,0000,0000,0000,,falling and then this Dialogue: 0,0:17:27.40,0:17:28.92,Default,,0000,0000,0000,,happened Dialogue: 0,0:17:28.92,0:17:33.92,Default,,0000,0000,0000,,that look quite nice 12 Dialogue: 0,0:17:33.92,0:17:36.96,Default,,0000,0000,0000,,121 so as you can see experience plays a Dialogue: 0,0:17:36.96,0:17:39.80,Default,,0000,0000,0000,,bigger role than being lighter and Dialogue: 0,0:17:39.80,0:17:42.40,Default,,0000,0000,0000,,although lighter blares very rarely Dialogue: 0,0:17:42.40,0:17:44.40,Default,,0000,0000,0000,,cause hard catches for Dialogue: 0,0:17:44.40,0:17:47.52,Default,,0000,0000,0000,,climbers however with enough friction Dialogue: 0,0:17:47.52,0:17:50.28,Default,,0000,0000,0000,,light Blair becomes heavy and actually Dialogue: 0,0:17:50.28,0:17:53.12,Default,,0000,0000,0000,,recently I saw one really nasty fall Dialogue: 0,0:17:53.12,0:17:55.40,Default,,0000,0000,0000,,where a bler was a light girl a climber Dialogue: 0,0:17:55.40,0:17:57.76,Default,,0000,0000,0000,,was relatively light girl a lot of Dialogue: 0,0:17:57.76,0:18:02.00,Default,,0000,0000,0000,,friction and a huge slam into the wall Dialogue: 0,0:18:02.00,0:18:04.80,Default,,0000,0000,0000,,and then a poor girl had to get Dialogue: 0,0:18:04.80,0:18:06.96,Default,,0000,0000,0000,,assistance to get back to the Dialogue: 0,0:18:06.96,0:18:10.80,Default,,0000,0000,0000,,car and I'm curious did you ever got Dialogue: 0,0:18:10.80,0:18:13.52,Default,,0000,0000,0000,,unexpectedly hard catch from a light Dialogue: 0,0:18:13.52,0:18:15.72,Default,,0000,0000,0000,,blayer write down in the comments I want Dialogue: 0,0:18:15.72,0:18:18.76,Default,,0000,0000,0000,,to see how often that happens all right Dialogue: 0,0:18:18.76,0:18:21.72,Default,,0000,0000,0000,,so we have seen how both slack and soft Dialogue: 0,0:18:21.72,0:18:25.32,Default,,0000,0000,0000,,catch has a big effect on the fall but Dialogue: 0,0:18:25.32,0:18:28.84,Default,,0000,0000,0000,,there is something even more important Dialogue: 0,0:18:28.84,0:18:33.08,Default,,0000,0000,0000,,here is a hard catch with no Dialogue: 0,0:18:34.88,0:18:37.72,Default,,0000,0000,0000,,slack and here is a soft catch with a Dialogue: 0,0:18:37.72,0:18:40.20,Default,,0000,0000,0000,,little bit of slack so we can see the Dialogue: 0,0:18:40.20,0:18:43.72,Default,,0000,0000,0000,,best and the worst case Dialogue: 0,0:18:44.00,0:18:47.00,Default,,0000,0000,0000,,scenarios but now check what happens Dialogue: 0,0:18:47.00,0:18:49.68,Default,,0000,0000,0000,,when the Climber Falls from slightly Dialogue: 0,0:18:49.68,0:18:52.08,Default,,0000,0000,0000,,different position I simply changed my Dialogue: 0,0:18:52.08,0:18:56.84,Default,,0000,0000,0000,,legs but I was not pushing away from the Dialogue: 0,0:18:57.32,0:19:00.32,Default,,0000,0000,0000,,wall Dialogue: 0,0:19:00.37,0:19:02.53,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:19:02.53,0:19:04.91,Default,,0000,0000,0000,,[Laughter] Dialogue: 0,0:19:04.91,0:19:10.72,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:19:11.24,0:19:14.52,Default,,0000,0000,0000,,I anticipa a bit too much there that's Dialogue: 0,0:19:14.52,0:19:15.76,Default,,0000,0000,0000,,why you wear a Dialogue: 0,0:19:15.76,0:19:18.04,Default,,0000,0000,0000,,helmet that would have been a what was Dialogue: 0,0:19:18.04,0:19:20.20,Default,,0000,0000,0000,,it a trip straight to the yard a trip Dialogue: 0,0:19:20.20,0:19:23.72,Default,,0000,0000,0000,,straight to the yard that would be Dialogue: 0,0:19:23.72,0:19:26.72,Default,,0000,0000,0000,,go but if we look into the graphs we can Dialogue: 0,0:19:26.72,0:19:28.84,Default,,0000,0000,0000,,see that this new fall Dialogue: 0,0:19:28.84,0:19:32.40,Default,,0000,0000,0000,,had harder fall than the hard catch Dialogue: 0,0:19:32.40,0:19:35.00,Default,,0000,0000,0000,,before despite Charlie trying to give it Dialogue: 0,0:19:35.00,0:19:37.16,Default,,0000,0000,0000,,a soft catch with his Dialogue: 0,0:19:37.16,0:19:40.24,Default,,0000,0000,0000,,head so as you can see how the Climber Dialogue: 0,0:19:40.24,0:19:42.32,Default,,0000,0000,0000,,Falls can be more important than the Dialogue: 0,0:19:42.32,0:19:46.20,Default,,0000,0000,0000,,amount of slack or a soft catch and here Dialogue: 0,0:19:46.20,0:19:48.16,Default,,0000,0000,0000,,sometimes you can see beginners pushing Dialogue: 0,0:19:48.16,0:19:51.08,Default,,0000,0000,0000,,away from the wall during the fall and Dialogue: 0,0:19:51.08,0:19:53.28,Default,,0000,0000,0000,,combine that with another inexperienced Dialogue: 0,0:19:53.28,0:19:55.56,Default,,0000,0000,0000,,delayer and a hard catch and that's a Dialogue: 0,0:19:55.56,0:19:59.00,Default,,0000,0000,0000,,good recipe for sprained ankles so so do Dialogue: 0,0:19:59.00,0:20:02.48,Default,,0000,0000,0000,,not push it's very rarely beneficial to Dialogue: 0,0:20:02.48,0:20:04.52,Default,,0000,0000,0000,,push away unless you're clearing some Dialogue: 0,0:20:04.52,0:20:08.84,Default,,0000,0000,0000,,kind of slab but otherwise do not push Dialogue: 0,0:20:08.84,0:20:11.08,Default,,0000,0000,0000,,now in the second part of this study I Dialogue: 0,0:20:11.08,0:20:13.56,Default,,0000,0000,0000,,wanted to figure out which blay method Dialogue: 0,0:20:13.56,0:20:16.84,Default,,0000,0000,0000,,is the best so we compared jumping up Dialogue: 0,0:20:16.84,0:20:20.28,Default,,0000,0000,0000,,versus stepping forward and also does Dialogue: 0,0:20:20.28,0:20:23.64,Default,,0000,0000,0000,,that change if the player is heavier or Dialogue: 0,0:20:23.64,0:20:26.28,Default,,0000,0000,0000,,there is a lot of friction in the system Dialogue: 0,0:20:26.28,0:20:28.52,Default,,0000,0000,0000,,but since all of this is already SL slly Dialogue: 0,0:20:28.52,0:20:30.60,Default,,0000,0000,0000,,different topic I'm going to split all Dialogue: 0,0:20:30.60,0:20:33.96,Default,,0000,0000,0000,,of this in a part two of this video but Dialogue: 0,0:20:33.96,0:20:35.56,Default,,0000,0000,0000,,before you go I wanted to share Dialogue: 0,0:20:35.56,0:20:37.40,Default,,0000,0000,0000,,something with you that you might find Dialogue: 0,0:20:37.40,0:20:39.92,Default,,0000,0000,0000,,beneficial in order to create these nice Dialogue: 0,0:20:39.92,0:20:42.00,Default,,0000,0000,0000,,charts that you have seen in this video Dialogue: 0,0:20:42.00,0:20:44.32,Default,,0000,0000,0000,,I needed to understand how to take my Dialogue: 0,0:20:44.32,0:20:47.20,Default,,0000,0000,0000,,messy experimental data and perform a Dialogue: 0,0:20:47.20,0:20:50.60,Default,,0000,0000,0000,,polom fitting this allows to obtain a Dialogue: 0,0:20:50.60,0:20:53.72,Default,,0000,0000,0000,,smooth graph that don't lose important Dialogue: 0,0:20:53.72,0:20:56.88,Default,,0000,0000,0000,,points and chances are if you're like me Dialogue: 0,0:20:56.88,0:20:59.52,Default,,0000,0000,0000,,math and physics might not be our main Dialogue: 0,0:20:59.52,0:21:01.80,Default,,0000,0000,0000,,career path and our abilities to Dialogue: 0,0:21:01.80,0:21:03.76,Default,,0000,0000,0000,,understand such topics either never Dialogue: 0,0:21:03.76,0:21:06.64,Default,,0000,0000,0000,,existed or are already fading away since Dialogue: 0,0:21:06.64,0:21:08.76,Default,,0000,0000,0000,,the last time we sat in calculus or Dialogue: 0,0:21:08.76,0:21:11.36,Default,,0000,0000,0000,,physics class and that's why I've been Dialogue: 0,0:21:11.36,0:21:14.44,Default,,0000,0000,0000,,really enjoying brilliant.org it's the Dialogue: 0,0:21:14.44,0:21:17.04,Default,,0000,0000,0000,,best way to learn math data science and Dialogue: 0,0:21:17.04,0:21:19.44,Default,,0000,0000,0000,,computer science interactively in Dialogue: 0,0:21:19.44,0:21:21.68,Default,,0000,0000,0000,,general I see two problems of learning Dialogue: 0,0:21:21.68,0:21:24.56,Default,,0000,0000,0000,,Advanced topics the first one is not Dialogue: 0,0:21:24.56,0:21:27.56,Default,,0000,0000,0000,,having enough building blocks that lead Dialogue: 0,0:21:27.56,0:21:31.00,Default,,0000,0000,0000,,into more advanced subjects that's why I Dialogue: 0,0:21:31.00,0:21:32.68,Default,,0000,0000,0000,,really love their new feature of Dialogue: 0,0:21:32.68,0:21:34.88,Default,,0000,0000,0000,,learning paths where the platform Dialogue: 0,0:21:34.88,0:21:37.20,Default,,0000,0000,0000,,progressively guides you from the very Dialogue: 0,0:21:37.20,0:21:39.92,Default,,0000,0000,0000,,Basics to more and more complicated and Dialogue: 0,0:21:39.92,0:21:42.36,Default,,0000,0000,0000,,interesting topics personally I'm nearly Dialogue: 0,0:21:42.36,0:21:44.68,Default,,0000,0000,0000,,done with foundational math and now I Dialogue: 0,0:21:44.68,0:21:47.28,Default,,0000,0000,0000,,feel more than ready to dive into data Dialogue: 0,0:21:47.28,0:21:50.28,Default,,0000,0000,0000,,science and physics that's my two recent Dialogue: 0,0:21:50.28,0:21:52.44,Default,,0000,0000,0000,,interests and the second reason which Dialogue: 0,0:21:52.44,0:21:54.68,Default,,0000,0000,0000,,stops us from taking on such learnings Dialogue: 0,0:21:54.68,0:21:58.72,Default,,0000,0000,0000,,is that it might feel like oh it might Dialogue: 0,0:21:58.72,0:22:01.68,Default,,0000,0000,0000,,take forever to understand these topics Dialogue: 0,0:22:01.68,0:22:04.60,Default,,0000,0000,0000,,however just 15 to 20 minutes a day Dialogue: 0,0:22:04.60,0:22:08.24,Default,,0000,0000,0000,,equals to 100 hours a year and in 100 Dialogue: 0,0:22:08.24,0:22:10.92,Default,,0000,0000,0000,,hours you can learn a lot of things and Dialogue: 0,0:22:10.92,0:22:13.92,Default,,0000,0000,0000,,greatly expand your Curiosity on life so Dialogue: 0,0:22:13.92,0:22:15.40,Default,,0000,0000,0000,,if you're curious you can try Dialogue: 0,0:22:15.40,0:22:18.24,Default,,0000,0000,0000,,brilliant.org completely for free for 30 Dialogue: 0,0:22:18.24,0:22:20.92,Default,,0000,0000,0000,,days by visiting brilliant.org Hardis Dialogue: 0,0:22:20.92,0:22:22.80,Default,,0000,0000,0000,,easy or by clicking the link in the Dialogue: 0,0:22:22.80,0:22:25.56,Default,,0000,0000,0000,,description and the first 200 of you can Dialogue: 0,0:22:25.56,0:22:28.44,Default,,0000,0000,0000,,also get 20% of their premium annual Dialogue: 0,0:22:28.44,0:22:30.96,Default,,0000,0000,0000,,subscriptions so thank you brilliant.org Dialogue: 0,0:22:30.96,0:22:33.76,Default,,0000,0000,0000,,team for making curious humans and Dialogue: 0,0:22:33.76,0:22:36.68,Default,,0000,0000,0000,,supporting my mega researchers and thank Dialogue: 0,0:22:36.68,0:22:41.56,Default,,0000,0000,0000,,you curious human for watching my mega Dialogue: 0,0:22:41.56,0:22:46.48,Default,,0000,0000,0000,,researches see you in the next one