[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.68,0:00:07.08,Default,,0000,0000,0000,,Rogue-likes are controversial for their unconventional\Ndeath system: every time you die, you lose Dialogue: 0,0:00:07.08,0:00:12.44,Default,,0000,0000,0000,,a big chunk of the progress you made that\Nrun and start the level from the bottom. Dialogue: 0,0:00:12.44,0:00:17.12,Default,,0000,0000,0000,,This can build frustration in your player\Nand may make them hate the game, so it is Dialogue: 0,0:00:17.12,0:00:19.09,Default,,0000,0000,0000,,essential to avoid that. Dialogue: 0,0:00:19.09,0:00:24.55,Default,,0000,0000,0000,,It could be a difficult task to properly balance\Nthe rogue-like nature of a game, frustration Dialogue: 0,0:00:24.55,0:00:29.01,Default,,0000,0000,0000,,and engagement, and while some do it better\Nthan others, Hades achieves that in a rather Dialogue: 0,0:00:29.01,0:00:34.53,Default,,0000,0000,0000,,unique and far from bad method, making every\Nattempt at getting out of the Underworld fresh Dialogue: 0,0:00:34.53,0:00:35.85,Default,,0000,0000,0000,,and worthwhile. Dialogue: 0,0:00:35.85,0:00:41.30,Default,,0000,0000,0000,,To find out what makes Hades so captivating\Nand entertaining, I went on a journey by finishing Dialogue: 0,0:00:41.30,0:00:46.14,Default,,0000,0000,0000,,the game, studying what others think of it\Nand even talking to the developers themselves Dialogue: 0,0:00:46.14,0:00:47.87,Default,,0000,0000,0000,,at Supergiant. Dialogue: 0,0:00:47.87,0:00:51.16,Default,,0000,0000,0000,,And after all of that, here is the genius\Ndesign Dialogue: 0,0:00:51.16,0:00:54.52,Default,,0000,0000,0000,,that makes escaping the Underworld engaging. Dialogue: 0,0:00:56.73,0:01:02.42,Default,,0000,0000,0000,,Replayability… that’s the defining characteristic\Nof any rogue-like game. Dialogue: 0,0:01:02.42,0:01:09.48,Default,,0000,0000,0000,,Originating back in the 90s, it means “the\Nquality or fact of being suitable for or worth Dialogue: 0,0:01:09.48,0:01:11.82,Default,,0000,0000,0000,,playing more than once.” Dialogue: 0,0:01:11.82,0:01:17.08,Default,,0000,0000,0000,,In other terms, how many times can you play\Na game before it gets boring? Dialogue: 0,0:01:17.08,0:01:23.38,Default,,0000,0000,0000,,And in a rogue-like, engagement can be quite\Nliterally translated to replayability. Dialogue: 0,0:01:23.38,0:01:30.15,Default,,0000,0000,0000,,And although an engaging game might mean something\Ndifferent for you, for the sake of this video Dialogue: 0,0:01:30.15,0:01:34.37,Default,,0000,0000,0000,,I will define it as one that constantly keeps\Nyou hooked. Dialogue: 0,0:01:34.37,0:01:41.30,Default,,0000,0000,0000,,Consider this: once the game stops being alluring,\Nthe player loses interest and will most likely Dialogue: 0,0:01:41.30,0:01:42.32,Default,,0000,0000,0000,,stop playing. Dialogue: 0,0:01:42.32,0:01:48.44,Default,,0000,0000,0000,,As for Hades, the developers had to create\Nreasons for players to continue after dying Dialogue: 0,0:01:48.44,0:01:54.54,Default,,0000,0000,0000,,and even after finishing the game, and they\Nachieved that through diversity and progression Dialogue: 0,0:01:54.54,0:01:57.92,Default,,0000,0000,0000,,and some other methods… but those are for\Nanother video. Dialogue: 0,0:01:57.92,0:02:03.21,Default,,0000,0000,0000,,To one of my questions, Greg Kasavin, \Nwriter and designer at Supergiant Games Dialogue: 0,0:02:03.21,0:02:09.18,Default,,0000,0000,0000,,explained that "replayability was a foremost goal \Non Hades so the multiplicative design content Dialogue: 0,0:02:09.18,0:02:14.61,Default,,0000,0000,0000,,and story that adapts to player progression were key aspects we focused on" Dialogue: 0,0:02:14.61,0:02:19.81,Default,,0000,0000,0000,,Before diving deeper into these matters, let\Nme tell you about the combat system – because Dialogue: 0,0:02:19.81,0:02:23.52,Default,,0000,0000,0000,,this is what the player will take part in\Nmost of the time. Dialogue: 0,0:02:25.69,0:02:31.56,Default,,0000,0000,0000,,From a mechanical standpoint, we can say that\NHades has been built with "fun" in mind. Dialogue: 0,0:02:31.56,0:02:37.89,Default,,0000,0000,0000,,An impactful combat system, a satisfying escape\Nmechanic, challenging enemies and various Dialogue: 0,0:02:37.89,0:02:43.95,Default,,0000,0000,0000,,creative ways to kill your foes, such as using\Nthe environment to deal damage or luring enemies Dialogue: 0,0:02:43.95,0:02:48.75,Default,,0000,0000,0000,,into traps, all come together and form the\Nbase gameplay loop. Dialogue: 0,0:02:48.75,0:02:55.30,Default,,0000,0000,0000,,But fighting the dead and avoiding becoming\None yourself can be engaging only for so long, Dialogue: 0,0:02:55.30,0:02:59.04,Default,,0000,0000,0000,,so diversity was essential in a game like\NHades. Dialogue: 0,0:02:59.04,0:03:04.71,Default,,0000,0000,0000,,Initially, your only weapon is a sword, but\Nover time, you can choose from five other Dialogue: 0,0:03:04.71,0:03:10.26,Default,,0000,0000,0000,,weapons, such as a bow, a shield or... the\NExagryph, a sort of rail gun. Dialogue: 0,0:03:10.26,0:03:16.80,Default,,0000,0000,0000,,The more weapons there are, the more incentives\Nyou give the player to try to escape again, Dialogue: 0,0:03:16.80,0:03:19.22,Default,,0000,0000,0000,,making future runs feel new. Dialogue: 0,0:03:19.22,0:03:24.84,Default,,0000,0000,0000,,Furthermore, each weapon has four of these\Nso-called "aspects", which are upgrades and Dialogue: 0,0:03:24.84,0:03:27.91,Default,,0000,0000,0000,,changes to the initial set of weapons. Dialogue: 0,0:03:27.91,0:03:32.97,Default,,0000,0000,0000,,All of these added together make twenty-four weapons in total. Dialogue: 0,0:03:32.97,0:03:38.67,Default,,0000,0000,0000,,Throughout your play through, you meet characters\Nsuch as gods, like Zeus or Athena, and other Dialogue: 0,0:03:38.67,0:03:41.51,Default,,0000,0000,0000,,mythological figures, like Sisyphus. Dialogue: 0,0:03:41.51,0:03:47.46,Default,,0000,0000,0000,,Everyone you meet in the game is, basically,\Na spin off from how we imagine Greek mythology Dialogue: 0,0:03:47.46,0:03:51.21,Default,,0000,0000,0000,,personalities, interpreted in a humoristic\Nand authentic way. Dialogue: 0,0:03:51.21,0:03:53.74,Default,,0000,0000,0000,,Zagreus: My ransacking was a delight, \Nthank you for asking Dialogue: 0,0:03:53.74,0:03:56.11,Default,,0000,0000,0000,,Zagreus: So, I'll just be on my way, again. Dialogue: 0,0:03:56.23,0:04:02.51,Default,,0000,0000,0000,,The constant, funny interactions you take\Npart in, while usually short, hook your attention Dialogue: 0,0:04:02.51,0:04:03.97,Default,,0000,0000,0000,,back into the action. Dialogue: 0,0:04:03.97,0:04:10.57,Default,,0000,0000,0000,,The gameplay purpose of these characters is\Nto aid you on your journey by offering boons Dialogue: 0,0:04:10.57,0:04:11.80,Default,,0000,0000,0000,,or buffs. Dialogue: 0,0:04:11.80,0:04:14.52,Default,,0000,0000,0000,,These help make each run different. Dialogue: 0,0:04:14.52,0:04:20.76,Default,,0000,0000,0000,,Lastly, every level of the Underworld introduces\Nnew types of enemies, gradually harder to Dialogue: 0,0:04:20.76,0:04:26.25,Default,,0000,0000,0000,,beat, which bring new challenges with them,\Nto the point this variety is almost overwhelming Dialogue: 0,0:04:26.25,0:04:28.17,Default,,0000,0000,0000,,- in a good way. Dialogue: 0,0:04:28.17,0:04:33.54,Default,,0000,0000,0000,,Consider this tough guy: his shield blocks\Ndamage coming from the opposite direction. Dialogue: 0,0:04:33.54,0:04:38.77,Default,,0000,0000,0000,,Naturally, you need to dash behind and stab\Nhim in the back while he's trying his best Dialogue: 0,0:04:38.77,0:04:40.26,Default,,0000,0000,0000,,to turn around. Dialogue: 0,0:04:40.26,0:04:43.69,Default,,0000,0000,0000,,This can be creatively approached if you use\Nthe spear. Dialogue: 0,0:04:43.69,0:04:48.80,Default,,0000,0000,0000,,Instead of trying to get behind him, you can\Nuse its special to throw it, which initially Dialogue: 0,0:04:48.80,0:04:50.42,Default,,0000,0000,0000,,won't deal damage. Dialogue: 0,0:04:50.42,0:04:53.12,Default,,0000,0000,0000,,But on its way back it will backstab your\Nfoe. Dialogue: 0,0:04:53.12,0:05:00.35,Default,,0000,0000,0000,,And so, the 30-something types of enemies\Nensure you are frequently exposed to new challenges. Dialogue: 0,0:05:00.35,0:05:05.46,Default,,0000,0000,0000,,You might have noticed that Hades promotes\Nfreedom of choice in most of its mechanics Dialogue: 0,0:05:05.46,0:05:11.05,Default,,0000,0000,0000,,and systems: you are not restricted to using\Na single weapon, you get to choose which room Dialogue: 0,0:05:11.05,0:05:13.35,Default,,0000,0000,0000,,you are going to face next, and you decide Dialogue: 0,0:05:13.35,0:05:16.76,Default,,0000,0000,0000,,what bonus to receive \Nfrom the characters you meet. Dialogue: 0,0:05:16.76,0:05:21.82,Default,,0000,0000,0000,,Practically, you get to create your own path,\Nbuilds, and play styles. Dialogue: 0,0:05:21.82,0:05:27.95,Default,,0000,0000,0000,,I think it's safe to say that playing Hades\Nputs you, quite literally, in the role of Dialogue: 0,0:05:27.95,0:05:32.80,Default,,0000,0000,0000,,a game designer that needs to discover various\Nways of playing. Dialogue: 0,0:05:32.80,0:05:38.14,Default,,0000,0000,0000,,It's not necessarily that Hades is inherently\Nmechanically attractive - although it is because Dialogue: 0,0:05:38.14,0:05:42.28,Default,,0000,0000,0000,,of its fast-paced adrenaline-inducing style\N- but because you have Dialogue: 0,0:05:42.28,0:05:44.77,Default,,0000,0000,0000,,so many choices over how you play. Dialogue: 0,0:05:44.77,0:05:48.39,Default,,0000,0000,0000,,This is one of the elements that reinforce\Nengagement. Dialogue: 0,0:05:48.39,0:05:55.17,Default,,0000,0000,0000,,You, basically, have over 20 styles of playing\Nbased on which weapon you use, and, practically, Dialogue: 0,0:05:55.17,0:05:58.03,Default,,0000,0000,0000,,infinitely many combinations of boons. Dialogue: 0,0:05:58.03,0:06:03.13,Default,,0000,0000,0000,,And this is where Hades really shines as a\Nrogue-like, in terms of replayability. Dialogue: 0,0:06:04.27,0:06:09.55,Default,,0000,0000,0000,,But there is one element above killing the\Ndead and getting through the layers of Hell Dialogue: 0,0:06:09.55,0:06:11.95,Default,,0000,0000,0000,,that drives the story: death Dialogue: 0,0:06:17.49,0:06:21.14,Default,,0000,0000,0000,,– the intrinsic system of any rogue-like. Dialogue: 0,0:06:21.14,0:06:27.10,Default,,0000,0000,0000,,Generally, in a game, death means you have\Nto start from the last save with more experience Dialogue: 0,0:06:27.10,0:06:28.50,Default,,0000,0000,0000,,than the last time. Dialogue: 0,0:06:28.50,0:06:34.23,Default,,0000,0000,0000,,But in Hades, death has a dual nature: one\Nthat penalizes you for dying and forces you Dialogue: 0,0:06:34.23,0:06:39.04,Default,,0000,0000,0000,,to start over and one that rewards you with\Nstory and gameplay progression. Dialogue: 0,0:06:39.04,0:06:44.64,Default,,0000,0000,0000,,So, to spend the goodies you got during a\Nrun to get stronger, you need to return to Dialogue: 0,0:06:44.64,0:06:46.34,Default,,0000,0000,0000,,the House of Hades. Dialogue: 0,0:06:46.34,0:06:52.04,Default,,0000,0000,0000,,But that is unimportant when you consider\Nthe brilliant design of being able to interact Dialogue: 0,0:06:52.04,0:06:55.41,Default,,0000,0000,0000,,with a character only once per return. Dialogue: 0,0:06:55.41,0:06:58.75,Default,,0000,0000,0000,,This forces you, in a sense, to die. Dialogue: 0,0:06:58.75,0:07:05.47,Default,,0000,0000,0000,,That’s the genius design choice that dictates\Nthe pace of the story, hides the limited interaction Dialogue: 0,0:07:05.47,0:07:10.88,Default,,0000,0000,0000,,and repeated dialogues between you and the\Nother Gods, and eliminates frustration, knowing Dialogue: 0,0:07:10.88,0:07:14.42,Default,,0000,0000,0000,,you get to see your progress and what happens\Nnext. Dialogue: 0,0:07:14.42,0:07:21.02,Default,,0000,0000,0000,,And you should die, if you want to fully experience\Nthe game and learn everything the characters Dialogue: 0,0:07:21.02,0:07:23.66,Default,,0000,0000,0000,,have to say because the game has a staggering Dialogue: 0,0:07:23.66,0:07:27.44,Default,,0000,0000,0000,,number of over twenty thousand lines of dialogue. Dialogue: 0,0:07:27.44,0:07:31.54,Default,,0000,0000,0000,,Kasavin explains this as following: “It was Dialogue: 0,0:07:31.54,0:07:38.06,Default,,0000,0000,0000,,also a commitment to our idea of giving the\Ngame a narrative context throughout a rogue-like Dialogue: 0,0:07:38.06,0:07:39.44,Default,,0000,0000,0000,,experience game. Dialogue: 0,0:07:39.44,0:07:45.36,Default,,0000,0000,0000,,It’s an infinitely replayable game, so ideally\Nit should have infinite content. Dialogue: 0,0:07:45.36,0:07:50.61,Default,,0000,0000,0000,,But someone does have to write that stuff,\Nand we have to stop at some point." Dialogue: 0,0:07:50.61,0:07:53.22,Default,,0000,0000,0000,,But what happens when the game ends? Dialogue: 0,0:07:53.22,0:07:57.01,Default,,0000,0000,0000,,Or, more exactly, when does the game end? Dialogue: 0,0:07:57.01,0:08:02.30,Default,,0000,0000,0000,,It is bound that you will escape the Underworld\Nat some point, technically achieving your Dialogue: 0,0:08:02.30,0:08:03.30,Default,,0000,0000,0000,,goal. Dialogue: 0,0:08:03.30,0:08:07.38,Default,,0000,0000,0000,,But through a strange occurrence which I will\Nnot describe, for the sake of spoilers, you Dialogue: 0,0:08:07.38,0:08:10.57,Default,,0000,0000,0000,,get to keep trying to escape again and again. Dialogue: 0,0:08:10.57,0:08:12.12,Default,,0000,0000,0000,,Zagreus: All right, one more time Dialogue: 0,0:08:12.12,0:08:17.83,Default,,0000,0000,0000,,But, although the developers created good\Nreasons to play in the first place, what is Dialogue: 0,0:08:17.83,0:08:23.39,Default,,0000,0000,0000,,the reason to continue, now that you're most\Nlikely familiar with its diversity and story? Dialogue: 0,0:08:23.39,0:08:26.67,Default,,0000,0000,0000,,The story doesn't end when you first escape. Dialogue: 0,0:08:26.67,0:08:32.75,Default,,0000,0000,0000,,You need to beat it 9 more times to learn\Neverything there is to be learnt. Dialogue: 0,0:08:32.75,0:08:38.17,Default,,0000,0000,0000,,After the first time you escape, you can also\Naccept a Pact of Punishment and make the game Dialogue: 0,0:08:38.17,0:08:40.26,Default,,0000,0000,0000,,harder through various modifiers. Dialogue: 0,0:08:40.26,0:08:46.55,Default,,0000,0000,0000,,And, if those aren't enough to make one continue,\Nthe game incorporates an achievement system, Dialogue: 0,0:08:46.55,0:08:49.20,Default,,0000,0000,0000,,which is far from easy to complete. Dialogue: 0,0:08:49.20,0:08:55.18,Default,,0000,0000,0000,,While the last two - modifiers and achievements\N- are nothing new nor unique, together they Dialogue: 0,0:08:55.18,0:08:58.14,Default,,0000,0000,0000,,do add another layer to keeping you hooked. Dialogue: 0,0:08:58.14,0:09:04.17,Default,,0000,0000,0000,,Admittedly, Hades does much more under the\Nhood to make you keep playing, and undoubtedly Dialogue: 0,0:09:04.17,0:09:09.62,Default,,0000,0000,0000,,these have their impact on engagement, but\NI hardly think they can compare to what I Dialogue: 0,0:09:09.62,0:09:11.40,Default,,0000,0000,0000,,have talked about above. Dialogue: 0,0:09:12.12,0:09:19.03,Default,,0000,0000,0000,,So, this is how Hades, a game that might\Nseem repetitive and frustrating, manages to Dialogue: 0,0:09:19.03,0:09:22.72,Default,,0000,0000,0000,,keep its players engaged and always wanting\Nmore. Dialogue: 0,0:09:22.72,0:09:28.95,Default,,0000,0000,0000,,By combining great mechanics with freedom\Nof choice and all sorts of obstacles, reinventing Dialogue: 0,0:09:28.95,0:09:34.61,Default,,0000,0000,0000,,mythological characters in an authentic way\Nand giving death a new meaning, Supergiant Dialogue: 0,0:09:34.61,0:09:41.18,Default,,0000,0000,0000,,succeeded in making the iterative process\Nof escaping the Underworld constantly engaging. Dialogue: 0,0:09:41.18,0:09:46.54,Default,,0000,0000,0000,,You're given reasons to come back at every\Nstep of the story, having more to try out Dialogue: 0,0:09:46.54,0:09:49.15,Default,,0000,0000,0000,,and more to learn about the game. Dialogue: 0,0:09:49.84,0:09:54.20,Default,,0000,0000,0000,,If you want to be up to date with this new\Nseries, then subscribe and leave a like if Dialogue: 0,0:09:54.20,0:09:55.57,Default,,0000,0000,0000,,you enjoyed the video. Dialogue: 0,0:09:55.57,0:10:00.49,Default,,0000,0000,0000,,If you want to support me, then become a patron\Nlike these kind folks, to whom I want to thank Dialogue: 0,0:10:00.49,0:10:06.44,Default,,0000,0000,0000,,for making this video possible: Aviram Ifm,\NBader AlQahtani, Giovanni Pena, Dialogue: 0,0:10:06.44,0:10:10.31,Default,,0000,0000,0000,,Golden Glow Master, Realitätsverlust and Waifuislaifu. Dialogue: 0,0:10:10.31,0:10:13.50,Default,,0000,0000,0000,,That's it for the first video in this \Nnew series. Dialogue: 0,0:10:13.50,0:10:16.82,Default,,0000,0000,0000,,Thank you so much for watching, \NI'll catch you in the next one!