1 99:59:59,999 --> 99:59:59,999 What's going on guys? Dawko back again. Hope you are fantastic today! 2 99:59:59,999 --> 99:59:59,999 And Welcome to the Interview with Scott Cawthon 3 99:59:59,999 --> 99:59:59,999 I am so, so so excited and nervous at the same time , um 4 99:59:59,999 --> 99:59:59,999 I'm so fricking nervous for this, um 5 99:59:59,999 --> 99:59:59,999 but it's going to be great 6 99:59:59,999 --> 99:59:59,999 I've got a bunch of questions to ask him um from all of the games 7 99:59:59,999 --> 99:59:59,999 So, from FNAF 1 thru to Ultimate Custom Night and the future as well 8 99:59:59,999 --> 99:59:59,999 So, I'm going to ask him some future updates; what he is planning. 9 99:59:59,999 --> 99:59:59,999 And some stuff about himself as well 10 99:59:59,999 --> 99:59:59,999 It's going to be a great interview! 11 99:59:59,999 --> 99:59:59,999 Please understand, as well, that I got a lot of questions but I couldn't 12 99:59:59,999 --> 99:59:59,999 ask everybody's of course. I got litterally 10,000 questions from you guys so 13 99:59:59,999 --> 99:59:59,999 I had to pick each ones, and I gave Scott the questions and 14 99:59:59,999 --> 99:59:59,999 We've reviewed them together for the ones he wants to answer ok? 15 99:59:59,999 --> 99:59:59,999 So, yeah! That's all that I need to say. 16 99:59:59,999 --> 99:59:59,999 Thank you all so much for the support and again thank you Scott for the opportunity 17 99:59:59,999 --> 99:59:59,999 to give you an interview. I am incredibly nervous. This is a once in a life opportunity 18 99:59:59,999 --> 99:59:59,999 I am so incredibly grateful for you guys and Scott as well and this franchise. 19 99:59:59,999 --> 99:59:59,999 Happy anniversary to FNAF; 4 years today! It's insane. So Let's go. (girly squeal) 20 99:59:59,999 --> 99:59:59,999 (phone rings) 21 99:59:59,999 --> 99:59:59,999 Hello? 22 99:59:59,999 --> 99:59:59,999 Scott: Uh, hello, hello hello 23 99:59:59,999 --> 99:59:59,999 Um if you're hearing this than that means you beat 50/20 mode and I have to do an 24 99:59:59,999 --> 99:59:59,999 interview now, which I'm kind of uncomfortable with but I'm gonna do it an.. 25 99:59:59,999 --> 99:59:59,999 Ah forget it, I'm done with the Phone Guy shtick 26 99:59:59,999 --> 99:59:59,999 I was going to try to keep it up for a while, but naw I think I'll end it right there 27 99:59:59,999 --> 99:59:59,999 Dawko: That was perfect 28 99:59:59,999 --> 99:59:59,999 Scott: How you doing today Lewis? 29 99:59:59,999 --> 99:59:59,999 Dawko: I am very scared and nervous because yknow 30 99:59:59,999 --> 99:59:59,999 Scott: No no no (that's 3x) crazy talk 31 99:59:59,999 --> 99:59:59,999 Yeah, I'm a little anxious about this too because yknow I tend to ramble 32 99:59:59,999 --> 99:59:59,999 with my answers sometimes. 33 99:59:59,999 --> 99:59:59,999 but I haven't prepared any answers for this, I'm just gonna speak from the heart and just 34 99:59:59,999 --> 99:59:59,999 talk about some stuff and yeah it'll be good. 35 99:59:59,999 --> 99:59:59,999 Dawko: Awesome because today is the 4 year anniversary of Five Nights at Freddy's. 36 99:59:59,999 --> 99:59:59,999 So, 4 years is crazy 37 99:59:59,999 --> 99:59:59,999 Scott: Yeah 4 years Dawko: We'll just get straight into it 38 99:59:59,999 --> 99:59:59,999 So, the first game 4 years since FNAF 1 we're going straight into that. 39 99:59:59,999 --> 99:59:59,999 So, the first question I'd love to ask you let's kick it off with 40 99:59:59,999 --> 99:59:59,999 "How did you think of the original designs of the animatronics of the original gang?" 41 99:59:59,999 --> 99:59:59,999 Scott: Um yknow, the main three characters Freddy, Bonnie, and Chica those designs 42 99:59:59,999 --> 99:59:59,999 just kinda uh I didn't really plan ahead what animals they should be. 43 99:59:59,999 --> 99:59:59,999 Those three just seemed natural to me for some reason. Yknow (Dawko: umhum) the only one I really 44 99:59:59,999 --> 99:59:59,999 struggled with was trying to think of the fourth character. 45 99:59:59,999 --> 99:59:59,999 Yknow who would be on the little stage kinda by himself (Dawko:yeah) and I'm trying to remember 46 99:59:59,999 --> 99:59:59,999 all the options that I originally was kinda debating between. I mean one of the 47 99:59:59,999 --> 99:59:59,999 contenders was a fox obviously, which ended up winning. The other one was a wolf 48 99:59:59,999 --> 99:59:59,999 Another one was going to be a beaver, but later I decided against that cuz I thought 49 99:59:59,999 --> 99:59:59,999 that was too on the nose from Chipper, so I decided against that. 50 99:59:59,999 --> 99:59:59,999 Actually if I remember correctly, I think that a beaver character was the front runner, 51 99:59:59,999 --> 99:59:59,999 until I finally decided against him because of Chipper and then went with the 52 99:59:59,999 --> 99:59:59,999 fox instead. 53 99:59:59,999 --> 99:59:59,999 Dawko: Yeah. So, Freddy was always going to be the original like leader instead of Chipper? 54 99:59:59,999 --> 99:59:59,999 Scott: Yeah Freddy was always going to be the main character. 55 99:59:59,999 --> 99:59:59,999 He was the first character that I made. Um it just came naturally, I didn't have 56 99:59:59,999 --> 99:59:59,999 to plan him out. I just knew that he was going to be a bear with a top hat holding 57 99:59:59,999 --> 99:59:59,999 a microphone. 58 99:59:59,999 --> 99:59:59,999 Dawko: yeah 59 99:59:59,999 --> 99:59:59,999 Yknow he was always going to be the leader of the pack. 60 99:59:59,999 --> 99:59:59,999 Dawko: Um the next question is 61 99:59:59,999 --> 99:59:59,999 How did you come up with the game mechanic? Sitting alone in an office, not able to move. 62 99:59:59,999 --> 99:59:59,999 I think someone mentioned about Sit N' Survive. 63 99:59:59,999 --> 99:59:59,999 Did that have any inspiration for that? Did any like old games inspire you for this one? 64 99:59:59,999 --> 99:59:59,999 Scott: Um I don't think it was Sit N' Survive. 65 99:59:59,999 --> 99:59:59,999 Sit N' Survive was kind of a yknow uh all of these games cough 66 99:59:59,999 --> 99:59:59,999 Then again I guess my mindset at the time was to make smaller games that would be 67 99:59:59,999 --> 99:59:59,999 a shorter experience. For a while I was trying to make these big sweeping edge EPIC games 68 99:59:59,999 --> 99:59:59,999 like The Desolate Hope and stuff and it was too much of a gigantic commitment 69 99:59:59,999 --> 99:59:59,999 that ultimately yknow they just weren't paying off and at the time I was really 70 99:59:59,999 --> 99:59:59,999 struggling yknow to find... yknow somthing to kinda yknow support my family and everything 71 99:59:59,999 --> 99:59:59,999 Five Nights at Freddy's was kinda the result of me switching to this idea of 72 99:59:59,999 --> 99:59:59,999 making shorter experiences that I can make a bit faster, yknow without commiting yknow 73 99:59:59,999 --> 99:59:59,999 two years to them. Yknow while also um... yknow making it a really robust 74 99:59:59,999 --> 99:59:59,999 experience. It's just a shorter game yknow? Dawko: Yeah 75 99:59:59,999 --> 99:59:59,999 Scott: I think that played a big part in it yknow everything is designed to where you 76 99:59:59,999 --> 99:59:59,999 see everything right away. Yknow, as soon as you jump in you are in the experience. 77 99:59:59,999 --> 99:59:59,999 Yknow? So it doesn't matter if it lasts for 5 minutes, 10 minutes, 78 99:59:59,999 --> 99:59:59,999 30 minutes, or an hour yknow you are in the middle of it right away. 79 99:59:59,999 --> 99:59:59,999 Dawko: Did anything change along the course of making FNAF 1? 80 99:59:59,999 --> 99:59:59,999 Scott: Um... I don't think I had any problems. Lots of the stuff that was in 81 99:59:59,999 --> 99:59:59,999 there... I don't know. FNAF 1 I think was a result of all the right ingredients to 82 99:59:59,999 --> 99:59:59,999 be there. I threw a bunch of stuff in there and then yknow people who tested it would 83 99:59:59,999 --> 99:59:59,999 give me... and I don't mean my kids, I let some other people test it as well. 84 99:59:59,999 --> 99:59:59,999 But yknow they would give me some advice like one person said 85 99:59:59,999 --> 99:59:59,999 "oh I think you should leave out Phone Guy there's too much exposition" 86 99:59:59,999 --> 99:59:59,999 and then my mother jumps in and says 87 99:59:59,999 --> 99:59:59,999 "oh I don't think you should have backstory about anybody being killed yknow I don't think the game needs that" 88 99:59:59,999 --> 99:59:59,999 Yknow I think I made a lot of really good decisions about what to leave in yknow and 89 99:59:59,999 --> 99:59:59,999 what to take out. 90 99:59:59,999 --> 99:59:59,999 It was just all the right ingredients there so I'm really happy with that. 91 99:59:59,999 --> 99:59:59,999 Dawko: It really stood out from all the indie games people were playing to the time. 92 99:59:59,999 --> 99:59:59,999 That's definitely how it became successful. It just stood out from any other horror experience aswell so yeah. Good Job! 93 99:59:59,999 --> 99:59:59,999 Speaking about that exploding, Did you think it was going to get a huge reaction on the internet? 94 99:59:59,999 --> 99:59:59,999 Scott: No, of course not. I mean... like I said, at the time yknow I was trying to make 95 99:59:59,999 --> 99:59:59,999 a bunch of little games to help support my family. At the time I think I was making 96 99:59:59,999 --> 99:59:59,999 slot machine games and just yknow anything that would bring in an extra yknow 40 or 50 97 99:59:59,999 --> 99:59:59,999 dollars a month. Yknow just trying to accumulate all that stuff up so no. 98 99:59:59,999 --> 99:59:59,999 Don't get me wrong, yknow that wasn't just an afterthought of the game, I put in a lot 99 99:59:59,999 --> 99:59:59,999 of time and effort into FNAF obviously but as far as expecting it to explode? 100 99:59:59,999 --> 99:59:59,999 No, of course not. Yknow I remember when I released it, I didn't get it on Steam or 101 99:59:59,999 --> 99:59:59,999 anything it was on a site called Desura at the time, which was more imediately 102 99:59:59,999 --> 99:59:59,999 welcoming of yknow anybody who wanted to post games. 103 99:59:59,999 --> 99:59:59,999 There are other sites that do that now, but yknow I was watching the download count on that 104 99:59:59,999 --> 99:59:59,999 and I was watching it kinda skyrocket and eventually my wife would come over and 105 99:59:59,999 --> 99:59:59,999 she'd be like "lemme look at the number lemme look at the number". She'd come over 106 99:59:59,999 --> 99:59:59,999 every 10 minutes wanting to see because she was just astonished at how quickly that 107 99:59:59,999 --> 99:59:59,999 number was going from yknow 5000 to 10000 to 15000 and 20000. It was just going through the roof by the minute! 108 99:59:59,999 --> 99:59:59,999 Yknow at the time I was just kinda enjoying it that evening. I was like 109 99:59:59,999 --> 99:59:59,999 "Well yknow this is great but yknow it'll be over tomorrow." Yknow that was my mindset. 110 99:59:59,999 --> 99:59:59,999 Like "Oh wow this is a big spike, everybody is enjoying it. I wonder what I'll make tomorrow." 111 99:59:59,999 --> 99:59:59,999 I had no idea that 4 years later I was still gonna be in the middle of a bunch of FNAF projects. 112 99:59:59,999 --> 99:59:59,999 Dawko: Yeah, that's awesome. That's really awesome 113 99:59:59,999 --> 99:59:59,999 Do you have a favorite memory of FNAF 1? 114 99:59:59,999 --> 99:59:59,999 Scott: yeah, yeah ,yeah I do and it's the first jumpscare for me 115 99:59:59,999 --> 99:59:59,999 and the first jumpscare from my two kids you know and 116 99:59:59,999 --> 99:59:59,999 it was all Bonnie which thrilled me because Bonnie is the only one that