1
99:59:59,999 --> 99:59:59,999
What's going on guys? Dawko back again. Hope you are fantastic today!
2
99:59:59,999 --> 99:59:59,999
And Welcome to the Interview with Scott Cawthon
3
99:59:59,999 --> 99:59:59,999
I am so, so so excited and nervous at the same time , um
4
99:59:59,999 --> 99:59:59,999
I'm so fricking nervous for this, um
5
99:59:59,999 --> 99:59:59,999
but it's going to be great
6
99:59:59,999 --> 99:59:59,999
I've got a bunch of questions to ask him um from all of the games
7
99:59:59,999 --> 99:59:59,999
So, from FNAF 1 thru to Ultimate Custom Night and the future as well
8
99:59:59,999 --> 99:59:59,999
So, I'm going to ask him some future updates; what he is planning.
9
99:59:59,999 --> 99:59:59,999
And some stuff about himself as well
10
99:59:59,999 --> 99:59:59,999
It's going to be a great interview!
11
99:59:59,999 --> 99:59:59,999
Please understand, as well, that I got a lot of questions but I couldn't
12
99:59:59,999 --> 99:59:59,999
ask everybody's of course. I got litterally 10,000 questions from you guys so
13
99:59:59,999 --> 99:59:59,999
I had to pick each ones, and I gave Scott the questions and
14
99:59:59,999 --> 99:59:59,999
We've reviewed them together for the ones he wants to answer ok?
15
99:59:59,999 --> 99:59:59,999
So, yeah! That's all that I need to say.
16
99:59:59,999 --> 99:59:59,999
Thank you all so much for the support and again thank you Scott for the opportunity
17
99:59:59,999 --> 99:59:59,999
to give you an interview. I am incredibly nervous. This is a once in a life opportunity
18
99:59:59,999 --> 99:59:59,999
I am so incredibly grateful for you guys and Scott as well and this franchise.
19
99:59:59,999 --> 99:59:59,999
Happy anniversary to FNAF; 4 years today! It's insane. So Let's go. (girly squeal)
20
99:59:59,999 --> 99:59:59,999
(phone rings)
21
99:59:59,999 --> 99:59:59,999
Hello?
22
99:59:59,999 --> 99:59:59,999
Scott: Uh, hello, hello hello
23
99:59:59,999 --> 99:59:59,999
Um if you're hearing this than that means you beat 50/20 mode and I have to do an
24
99:59:59,999 --> 99:59:59,999
interview now, which I'm kind of uncomfortable with but I'm gonna do it an..
25
99:59:59,999 --> 99:59:59,999
Ah forget it, I'm done with the Phone Guy shtick
26
99:59:59,999 --> 99:59:59,999
I was going to try to keep it up for a while, but naw I think I'll end it right there
27
99:59:59,999 --> 99:59:59,999
Dawko: That was perfect
28
99:59:59,999 --> 99:59:59,999
Scott: How you doing today Lewis?
29
99:59:59,999 --> 99:59:59,999
Dawko: I am very scared and nervous because yknow
30
99:59:59,999 --> 99:59:59,999
Scott: No no no (that's 3x) crazy talk
31
99:59:59,999 --> 99:59:59,999
Yeah, I'm a little anxious about this too because yknow I tend to ramble
32
99:59:59,999 --> 99:59:59,999
with my answers sometimes.
33
99:59:59,999 --> 99:59:59,999
but I haven't prepared any answers for this, I'm just gonna speak from the heart and just
34
99:59:59,999 --> 99:59:59,999
talk about some stuff and yeah it'll be good.
35
99:59:59,999 --> 99:59:59,999
Dawko: Awesome because today is the 4 year anniversary of Five Nights at Freddy's.
36
99:59:59,999 --> 99:59:59,999
So, 4 years is crazy
37
99:59:59,999 --> 99:59:59,999
Scott: Yeah 4 years
Dawko: We'll just get straight into it
38
99:59:59,999 --> 99:59:59,999
So, the first game 4 years since FNAF 1 we're going straight into that.
39
99:59:59,999 --> 99:59:59,999
So, the first question I'd love to ask you let's kick it off with
40
99:59:59,999 --> 99:59:59,999
"How did you think of the original designs of the animatronics of the original gang?"
41
99:59:59,999 --> 99:59:59,999
Scott: Um yknow, the main three characters Freddy, Bonnie, and Chica those designs
42
99:59:59,999 --> 99:59:59,999
just kinda uh I didn't really plan ahead what animals they should be.
43
99:59:59,999 --> 99:59:59,999
Those three just seemed natural to me for some reason. Yknow (Dawko: umhum) the only one I really
44
99:59:59,999 --> 99:59:59,999
struggled with was trying to think of the fourth character.
45
99:59:59,999 --> 99:59:59,999
Yknow who would be on the little stage kinda by himself (Dawko:yeah) and I'm trying to remember
46
99:59:59,999 --> 99:59:59,999
all the options that I originally was kinda debating between. I mean one of the
47
99:59:59,999 --> 99:59:59,999
contenders was a fox obviously, which ended up winning. The other one was a wolf
48
99:59:59,999 --> 99:59:59,999
Another one was going to be a beaver, but later I decided against that cuz I thought
49
99:59:59,999 --> 99:59:59,999
that was too on the nose from Chipper, so I decided against that.
50
99:59:59,999 --> 99:59:59,999
Actually if I remember correctly, I think that a beaver character was the front runner,
51
99:59:59,999 --> 99:59:59,999
until I finally decided against him because of Chipper and then went with the
52
99:59:59,999 --> 99:59:59,999
fox instead.
53
99:59:59,999 --> 99:59:59,999
Dawko: Yeah. So, Freddy was always going to be the original like leader instead of Chipper?
54
99:59:59,999 --> 99:59:59,999
Scott: Yeah Freddy was always going to be the main character.
55
99:59:59,999 --> 99:59:59,999
He was the first character that I made. Um it just came naturally, I didn't have
56
99:59:59,999 --> 99:59:59,999
to plan him out. I just knew that he was going to be a bear with a top hat holding
57
99:59:59,999 --> 99:59:59,999
a microphone.
58
99:59:59,999 --> 99:59:59,999
Dawko: yeah
59
99:59:59,999 --> 99:59:59,999
Yknow he was always going to be the leader of the pack.
60
99:59:59,999 --> 99:59:59,999
Dawko: Um the next question is
61
99:59:59,999 --> 99:59:59,999
How did you come up with the game mechanic? Sitting alone in an office, not able to move.
62
99:59:59,999 --> 99:59:59,999
I think someone mentioned about Sit N' Survive.
63
99:59:59,999 --> 99:59:59,999
Did that have any inspiration for that? Did any like old games inspire you for this one?
64
99:59:59,999 --> 99:59:59,999
Scott: Um I don't think it was Sit N' Survive.
65
99:59:59,999 --> 99:59:59,999
Sit N' Survive was kind of a yknow uh all of these games cough
66
99:59:59,999 --> 99:59:59,999
Then again I guess my mindset at the time was to make smaller games that would be
67
99:59:59,999 --> 99:59:59,999
a shorter experience. For a while I was trying to make these big sweeping edge EPIC games
68
99:59:59,999 --> 99:59:59,999
like The Desolate Hope and stuff and it was too much of a gigantic commitment
69
99:59:59,999 --> 99:59:59,999
that ultimately yknow they just weren't paying off and at the time I was really
70
99:59:59,999 --> 99:59:59,999
struggling yknow to find... yknow somthing to kinda yknow support my family and everything
71
99:59:59,999 --> 99:59:59,999
Five Nights at Freddy's was kinda the result of me switching to this idea of
72
99:59:59,999 --> 99:59:59,999
making shorter experiences that I can make
a bit faster, yknow without commiting yknow
73
99:59:59,999 --> 99:59:59,999
two years to them. Yknow while also
um... yknow making it a really robust
74
99:59:59,999 --> 99:59:59,999
experience. It's just a shorter game yknow?
Dawko: Yeah
75
99:59:59,999 --> 99:59:59,999
Scott: I think that played a big part in it
yknow everything is designed to where you
76
99:59:59,999 --> 99:59:59,999
see everything right away. Yknow, as soon
as you jump in you are in the experience.
77
99:59:59,999 --> 99:59:59,999
Yknow? So it doesn't matter if it lasts
for 5 minutes, 10 minutes,
78
99:59:59,999 --> 99:59:59,999
30 minutes, or an hour yknow you are in the
middle of it right away.
79
99:59:59,999 --> 99:59:59,999
Dawko: Did anything change along the
course of making FNAF 1?
80
99:59:59,999 --> 99:59:59,999
Scott: Um... I don't think I had any
problems. Lots of the stuff that was in
81
99:59:59,999 --> 99:59:59,999
there... I don't know. FNAF 1 I think was
a result of all the right ingredients to
82
99:59:59,999 --> 99:59:59,999
be there. I threw a bunch of stuff in there
and then yknow people who tested it would
83
99:59:59,999 --> 99:59:59,999
give me... and I don't mean my kids, I let
some other people test it as well.
84
99:59:59,999 --> 99:59:59,999
But yknow they would give me some advice
like one person said
85
99:59:59,999 --> 99:59:59,999
"oh I think you should leave out Phone Guy
there's too much exposition"
86
99:59:59,999 --> 99:59:59,999
and then my mother jumps in and says
87
99:59:59,999 --> 99:59:59,999
"oh I don't think you should have backstory
about anybody being killed yknow I don't
think the game needs that"
88
99:59:59,999 --> 99:59:59,999
Yknow I think I made a lot of really good
decisions about what to leave in yknow and
89
99:59:59,999 --> 99:59:59,999
what to take out.
90
99:59:59,999 --> 99:59:59,999
It was just all the right ingredients there
so I'm really happy with that.
91
99:59:59,999 --> 99:59:59,999
Dawko: It really stood out from all the
indie games people were playing to the time.
92
99:59:59,999 --> 99:59:59,999
That's definitely how it became successful.
It just stood out from any other horror
experience aswell so yeah. Good Job!
93
99:59:59,999 --> 99:59:59,999
Speaking about that exploding,
Did you think it was going to get a huge
reaction on the internet?
94
99:59:59,999 --> 99:59:59,999
Scott: No, of course not. I mean... like I said,
at the time yknow I was trying to make
95
99:59:59,999 --> 99:59:59,999
a bunch of little games to help support my
family. At the time I think I was making
96
99:59:59,999 --> 99:59:59,999
slot machine games and just yknow anything
that would bring in an extra yknow 40 or 50
97
99:59:59,999 --> 99:59:59,999
dollars a month. Yknow just trying to
accumulate all that stuff up so no.
98
99:59:59,999 --> 99:59:59,999
Don't get me wrong, yknow that wasn't just
an afterthought of the game, I put in a lot
99
99:59:59,999 --> 99:59:59,999
of time and effort into FNAF obviously
but as far as expecting it to explode?
100
99:59:59,999 --> 99:59:59,999
No, of course not. Yknow I remember when
I released it, I didn't get it on Steam or
101
99:59:59,999 --> 99:59:59,999
anything it was on a site called Desura at
the time, which was more imediately
102
99:59:59,999 --> 99:59:59,999
welcoming of yknow anybody who wanted to
post games.
103
99:59:59,999 --> 99:59:59,999
There are other sites that do that now, but
yknow I was watching the download count on
that
104
99:59:59,999 --> 99:59:59,999
and I was watching it kinda skyrocket and
eventually my wife would come over and
105
99:59:59,999 --> 99:59:59,999
she'd be like "lemme look at the number
lemme look at the number". She'd come over
106
99:59:59,999 --> 99:59:59,999
every 10 minutes wanting to see because she
was just astonished at how quickly that
107
99:59:59,999 --> 99:59:59,999
number was going from yknow 5000 to 10000
to 15000 and 20000. It was just going
through the roof by the minute!
108
99:59:59,999 --> 99:59:59,999
Yknow at the time I was just kinda enjoying
it that evening. I was like
109
99:59:59,999 --> 99:59:59,999
"Well yknow this is great but yknow it'll
be over tomorrow." Yknow that was my mindset.
110
99:59:59,999 --> 99:59:59,999
Like "Oh wow this is a big spike, everybody
is enjoying it. I wonder what I'll make tomorrow."
111
99:59:59,999 --> 99:59:59,999
I had no idea that 4 years later I was still
gonna be in the middle of a bunch of FNAF projects.
112
99:59:59,999 --> 99:59:59,999
Dawko: Yeah, that's awesome. That's really
awesome
113
99:59:59,999 --> 99:59:59,999
Do you have a favorite memory of FNAF 1?
114
99:59:59,999 --> 99:59:59,999
Scott: yeah, yeah ,yeah I do and it's the first jumpscare for me
115
99:59:59,999 --> 99:59:59,999
and the first jumpscare from my two kids you know and
116
99:59:59,999 --> 99:59:59,999
it was all Bonnie which thrilled me because Bonnie is the only one that