1 00:00:03,770 --> 00:00:06,840 (PC) Programa completo. Entre cuando esté listo. 2 00:00:06,840 --> 00:00:10,540 Estos vídeos suelen centrarse en cine y series, 3 00:00:10,976 --> 00:00:15,242 pero, de vez en cuando, me gusta centrarme en los videojuegos. 4 00:00:16,077 --> 00:00:19,539 Y el mejor sitio para saber qué pasa en el mundo gamer 5 00:00:19,539 --> 00:00:23,848 es en la Expo de Entretenimiento Electrónico o E3. 6 00:00:24,388 --> 00:00:29,674 Cada verano la industria del videojuego al completo va al centro de convenciones 7 00:00:29,674 --> 00:00:34,697 de Los Ángeles para mostrar juegos nuevos y demos en una semana extravagante. 8 00:00:36,202 --> 00:00:39,998 Lo más destacable de la E3 son las conferencias de prensas 9 00:00:39,998 --> 00:00:45,563 donde las principales compañías enseñan sus últimos y más jugosos lanzamientos. 10 00:00:54,090 --> 00:00:58,761 Una gran cantidad de mundos perfectamente renderizados al alcance del espectador. 11 00:01:01,415 --> 00:01:07,961 Y aun así, termino el E3 con una sensación de decepción. 12 00:01:08,842 --> 00:01:14,896 Y es porque, a pesar de los grandes desarrolladores, la innovación en hardware, 13 00:01:14,896 --> 00:01:18,880 los avances tecnológicos y todos los juegos nuevos, 14 00:01:18,880 --> 00:01:22,865 15 00:01:24,228 --> 00:01:30,447 16 00:01:31,935 --> 00:01:33,955 17 00:01:42,521 --> 00:01:48,021 18 00:01:48,021 --> 00:01:55,303 19 00:01:56,506 --> 00:02:00,933 20 00:02:02,698 --> 00:02:07,466 21 00:02:07,466 --> 00:02:13,511 22 00:02:15,105 --> 00:02:19,911 23 00:02:21,697 --> 00:02:27,624 24 00:02:28,620 --> 00:02:33,723 25 00:02:34,407 --> 00:02:40,988 26 00:02:42,752 --> 00:02:46,654 27 00:02:46,654 --> 00:02:48,878 28 00:02:49,309 --> 00:02:51,589 29 00:02:52,539 --> 00:02:55,999 30 00:02:56,688 --> 00:03:00,458 31 00:03:00,979 --> 00:03:03,837 32 00:03:04,619 --> 00:03:11,923 33 00:03:11,923 --> 00:03:22,754 34 00:03:24,773 --> 00:03:30,502 35 00:03:30,502 --> 00:03:32,965 36 00:03:34,370 --> 00:03:39,803 37 00:03:39,803 --> 00:03:44,105 38 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00:09:08,916 --> 00:09:13,196 99 00:09:14,224 --> 00:09:18,379 100 00:09:18,379 --> 00:09:21,219 101 00:09:21,496 --> 00:09:27,586 102 00:09:28,314 --> 00:09:31,214 103 00:09:31,214 --> 00:09:35,214 104 00:09:36,834 --> 00:09:41,846 105 00:09:41,846 --> 00:09:44,566 106 00:09:45,079 --> 00:09:49,278 107 00:09:49,278 --> 00:09:52,238 108 00:09:52,747 --> 00:09:58,393 109 00:09:58,394 --> 00:10:01,547 110 00:10:03,950 --> 00:10:08,230 111 00:10:08,262 --> 00:10:15,653 112 00:10:17,323 --> 00:10:23,460 113 00:10:24,323 --> 00:10:27,598 114 00:10:27,598 --> 00:10:32,186 115 00:10:32,186 --> 00:10:35,311 116 00:10:35,689 --> 00:10:40,799 117 00:10:40,799 --> 00:10:42,877 118 00:10:43,385 --> 00:10:48,044 119 00:10:49,903 --> 00:10:56,314 120 00:10:56,314 --> 00:11:02,684 121 00:11:04,169 --> 00:11:09,539 122 00:11:09,539 --> 00:11:14,801 123 00:11:15,073 --> 00:11:19,386 124 00:11:19,729 --> 00:11:22,514 125 00:11:22,514 --> 00:11:27,375 126 00:11:27,375 --> 00:11:33,775 127 00:11:37,222 --> 00:11:42,297 Imagina las historias perdidas por el empeño de crear mundos 128 00:11:42,297 --> 00:11:48,574 solo explorables tras una pistola o el filo de una espada. 129 00:11:49,915 --> 00:11:53,136 ¿Recuerdas ese 7% de juegos sin combate? 130 00:11:53,625 --> 00:11:58,945 Cada año, la E3 muestra algunos de esos pequeños juegos que se salen de la norma 131 00:11:58,945 --> 00:12:01,738 y nos dejan entrever el potencial del medio. 132 00:12:02,907 --> 00:12:08,866 Por ejemplo, TACOMA. Eres un investigador que usa la realidad aumentada para saber 133 00:12:08,866 --> 00:12:11,974 por qué la tripulación de una estación espacial se esfumó. 134 00:12:13,723 --> 00:12:19,386 Estos pequeños e innovadores abren un camino a contar historias interactivas. 135 00:12:20,417 --> 00:12:23,877 Solo necesitamos más. 136 00:12:24,232 --> 00:12:25,232 137 00:12:25,587 --> 00:12:30,679 138 00:12:30,679 --> 00:12:36,179 139 00:12:36,193 --> 00:12:39,052 140 00:12:39,373 --> 00:12:44,031