[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.68,0:00:06.12,Default,,0000,0000,0000,,So in the 1970s, there was this experiment\Nwhere a bunch of kids were told to Dialogue: 0,0:00:06.12,0:00:08.04,Default,,0000,0000,0000,,draw some pictures. Dialogue: 0,0:00:08.04,0:00:11.04,Default,,0000,0000,0000,,But before that, the children were split into\Ngroups. Dialogue: 0,0:00:11.04,0:00:15.00,Default,,0000,0000,0000,,One group was told that that they would receive\Na reward at the end, while the second group Dialogue: 0,0:00:15.00,0:00:17.08,Default,,0000,0000,0000,,had no reward. Dialogue: 0,0:00:17.08,0:00:21.41,Default,,0000,0000,0000,,After the drawings were finished, the researchers\Ncontinued to watch the kids in their classroom Dialogue: 0,0:00:21.41,0:00:24.89,Default,,0000,0000,0000,,for a couple weeks - and the results were\Npretty interesting. Dialogue: 0,0:00:24.89,0:00:28.26,Default,,0000,0000,0000,,And not just "the unanticipated arrival of\Na goat in the classroom". Dialogue: 0,0:00:28.26,0:00:29.41,Default,,0000,0000,0000,,*Goat bleat* Dialogue: 0,0:00:29.41,0:00:35.60,Default,,0000,0000,0000,,But I'll come back to that - because I should\Nexplain what this has got to do with game design. Dialogue: 0,0:00:35.61,0:00:38.50,Default,,0000,0000,0000,,Often in design, we want to motivate players. Dialogue: 0,0:00:38.50,0:00:43.95,Default,,0000,0000,0000,,Perhaps motivate them to learn a new mechanic,\Nor encourage them to use a specific feature, Dialogue: 0,0:00:43.95,0:00:46.42,Default,,0000,0000,0000,,or just get them to play the game for longer. Dialogue: 0,0:00:46.42,0:00:50.68,Default,,0000,0000,0000,,And a popular solution for this is the goal…\Nand reward. Dialogue: 0,0:00:50.68,0:00:52.75,Default,,0000,0000,0000,,Do this, get that. Dialogue: 0,0:00:52.75,0:00:55.69,Default,,0000,0000,0000,,Like, quests that lead to experience points. Dialogue: 0,0:00:55.69,0:00:58.37,Default,,0000,0000,0000,,Challenges that unlock cosmetics. Dialogue: 0,0:00:58.37,0:01:04.16,Default,,0000,0000,0000,,And those cheeky Xbox achievements which are\Nboth a goal and a reward in one tidy package. Dialogue: 0,0:01:04.16,0:01:08.84,Default,,0000,0000,0000,,But I'm here to tell you that goals and rewards\Ndon't always work how you want them to. Dialogue: 0,0:01:08.84,0:01:15.46,Default,,0000,0000,0000,,And, in fact, in this video I'm going to explain\Nhow they can even have the complete, opposite effect… Dialogue: 0,0:01:19.14,0:01:24.08,Default,,0000,0000,0000,,When Klei was making the initial prototype\Nfor its sandbox survival game Don't Starve, Dialogue: 0,0:01:24.08,0:01:28.25,Default,,0000,0000,0000,,they quickly realised that testers had no\Nidea how to play the game - and they instantly Dialogue: 0,0:01:28.25,0:01:29.47,Default,,0000,0000,0000,,became stuck. Dialogue: 0,0:01:29.47,0:01:33.93,Default,,0000,0000,0000,,So the testers were given a few hints - and\Nonce they got over the hump, they were able Dialogue: 0,0:01:33.93,0:01:37.67,Default,,0000,0000,0000,,to experiment, explore, and started to have\Na lot of fun. Dialogue: 0,0:01:37.67,0:01:43.39,Default,,0000,0000,0000,,In response, Klei decided to create a series\Nof small, tutorial-like quests to help players Dialogue: 0,0:01:43.39,0:01:44.39,Default,,0000,0000,0000,,get started. Dialogue: 0,0:01:44.39,0:01:46.07,Default,,0000,0000,0000,,Survive this many nights. Dialogue: 0,0:01:46.07,0:01:47.18,Default,,0000,0000,0000,,Find this many items. Dialogue: 0,0:01:47.18,0:01:48.51,Default,,0000,0000,0000,,That sort of thing. Dialogue: 0,0:01:48.51,0:01:49.75,Default,,0000,0000,0000,,And it worked! Dialogue: 0,0:01:49.75,0:01:53.34,Default,,0000,0000,0000,,But only so much as players learned how to\Nplay the game. Dialogue: 0,0:01:53.34,0:01:57.89,Default,,0000,0000,0000,,Because beyond that, the quests were a complete\Nand utter disaster. Dialogue: 0,0:01:57.89,0:02:02.74,Default,,0000,0000,0000,,Klei discovered that players focused exclusively\Non those quests, and thought of everything Dialogue: 0,0:02:02.74,0:02:05.16,Default,,0000,0000,0000,,else as a noisy distraction. Dialogue: 0,0:02:05.16,0:02:09.97,Default,,0000,0000,0000,,They optimised their play in really boring\Nways in order to finish the quest at hand. Dialogue: 0,0:02:09.97,0:02:13.20,Default,,0000,0000,0000,,They avoided doing anything risky, because\Nit meant they might fail. Dialogue: 0,0:02:13.20,0:02:17.15,Default,,0000,0000,0000,,And then they became completely demotivated\Nthe second the quests ran out. Dialogue: 0,0:02:17.15,0:02:22.30,Default,,0000,0000,0000,,Klei says "In structuring the game as a series\Nof explicit tasks to be completed, we taught Dialogue: 0,0:02:22.30,0:02:26.73,Default,,0000,0000,0000,,the player to depend upon those tasks to create\Nmeaning in the game". Dialogue: 0,0:02:26.73,0:02:32.12,Default,,0000,0000,0000,,In the end, Klei solved its onboarding problem\Nby tweaking the UI to give players subtle Dialogue: 0,0:02:32.12,0:02:37.54,Default,,0000,0000,0000,,hints about how to get started - such as highlighting\Nthe most important items you can craft. Dialogue: 0,0:02:37.54,0:02:42.99,Default,,0000,0000,0000,,But the quests were left on the cutting room\Nfloor - leaving players to learn for themselves. Dialogue: 0,0:02:42.99,0:02:48.41,Default,,0000,0000,0000,,Because if a game is about experimentation,\Nexploration, or player-guided discovery - explicit Dialogue: 0,0:02:48.41,0:02:52.46,Default,,0000,0000,0000,,goals can limit a player's creativity and\Nimagination. Dialogue: 0,0:02:52.46,0:02:54.76,Default,,0000,0000,0000,,Even after the goals run out. Dialogue: 0,0:02:54.76,0:02:59.86,Default,,0000,0000,0000,,This is exactly what drove the development\Nof the cosmic archeology game Outer Wilds. Dialogue: 0,0:02:59.86,0:03:04.31,Default,,0000,0000,0000,,The developers deliberately avoided giving\Nplayers explicit goals about where to go, Dialogue: 0,0:03:04.31,0:03:08.25,Default,,0000,0000,0000,,or even what you're trying to achieve - so\Nthat players are driven to explore this miniature Dialogue: 0,0:03:08.25,0:03:11.70,Default,,0000,0000,0000,,solar system through a sense of curiosity\Nalone. Dialogue: 0,0:03:11.70,0:03:14.18,Default,,0000,0000,0000,,Okay, here's another story. Dialogue: 0,0:03:14.18,0:03:19.67,Default,,0000,0000,0000,,Zach Barth makes problem-solving puzzle games\Nabout designing your own automated machines, Dialogue: 0,0:03:19.67,0:03:22.36,Default,,0000,0000,0000,,like Exapunks and Shenzen I/O. Dialogue: 0,0:03:22.36,0:03:27.43,Default,,0000,0000,0000,,In these games, you can make the machines\Nhowever you like - if it works, it works. Dialogue: 0,0:03:27.43,0:03:31.91,Default,,0000,0000,0000,,But it's actually really fun to go back in,\Nand see if you can refine your creation to Dialogue: 0,0:03:31.91,0:03:34.75,Default,,0000,0000,0000,,make it, say, smaller or faster. Dialogue: 0,0:03:34.75,0:03:41.06,Default,,0000,0000,0000,,So in Zach's first two commercial games, Spacechem\Nand Infinifactory, he added a few Steam achievements Dialogue: 0,0:03:41.06,0:03:45.92,Default,,0000,0000,0000,,that encourage this sort of optimisation - like\Nthe Spacechem achievement "Beat the assignment Dialogue: 0,0:03:45.92,0:03:49.26,Default,,0000,0000,0000,,"No Thanks Necessary" in under 2200 cycles." Dialogue: 0,0:03:49.26,0:03:54.68,Default,,0000,0000,0000,,But, in all the games released after that\N- those achievements are completely gone. Dialogue: 0,0:03:54.68,0:03:55.87,Default,,0000,0000,0000,,What's up with that? Dialogue: 0,0:03:55.87,0:04:00.01,Default,,0000,0000,0000,,ZACH: "We wanted to add achievements because\Nthat was back when achievements were cool. Dialogue: 0,0:04:00.01,0:04:01.41,Default,,0000,0000,0000,,That was back before I thought achievements\Nwere awful." Dialogue: 0,0:04:01.41,0:04:04.39,Default,,0000,0000,0000,,ZACH: "The thing i don't like about them is\Nthat the game already has a reward system. Dialogue: 0,0:04:04.39,0:04:08.61,Default,,0000,0000,0000,,We have something that's far more meaningful\Nand far less arbitrary than a random threshold." Dialogue: 0,0:04:08.61,0:04:14.48,Default,,0000,0000,0000,,What Zach's talking about is a bounty of metrics\Nthat you can use to gauge how well you've done. Dialogue: 0,0:04:14.48,0:04:16.40,Default,,0000,0000,0000,,There's your own personal score. Dialogue: 0,0:04:16.40,0:04:18.61,Default,,0000,0000,0000,,There's leaderboards that compare you to your\NSteam friends. Dialogue: 0,0:04:18.61,0:04:24.00,Default,,0000,0000,0000,,And there are these brilliant histograms that\Nshow you how your solution stacks up in comparison Dialogue: 0,0:04:24.00,0:04:25.79,Default,,0000,0000,0000,,to every other player. Dialogue: 0,0:04:25.79,0:04:30.20,Default,,0000,0000,0000,,All of these - the strive to beat your personal\Nbest, or the drive to do better than other Dialogue: 0,0:04:30.20,0:04:33.36,Default,,0000,0000,0000,,players - are extremely strong motivators\Nto do better. Dialogue: 0,0:04:33.36,0:04:38.46,Default,,0000,0000,0000,,As Zach says: "a goal that you set yourself\Nis way more powerful than a goal someone else Dialogue: 0,0:04:38.46,0:04:40.09,Default,,0000,0000,0000,,sets for you". Dialogue: 0,0:04:40.09,0:04:45.32,Default,,0000,0000,0000,,So if a game is about improving yourself,\Na personal or social goal can be a stronger Dialogue: 0,0:04:45.32,0:04:48.51,Default,,0000,0000,0000,,motivator than a set threshold. Dialogue: 0,0:04:48.51,0:04:53.09,Default,,0000,0000,0000,,My final story comes from the adorable track-laying\Npuzzle game Mini Metro. Dialogue: 0,0:04:53.09,0:04:57.00,Default,,0000,0000,0000,,The game's developers wanted to focus on personal\Ngrowth and high scores. Dialogue: 0,0:04:57.00,0:05:02.18,Default,,0000,0000,0000,,And so - according to UI designer Jamie Churchman\N- the team specifically tried to avoid these Dialogue: 0,0:05:02.18,0:05:06.72,Default,,0000,0000,0000,,goal and reward meta structures as they can\Nbecome a "means to an end". Dialogue: 0,0:05:06.72,0:05:10.86,Default,,0000,0000,0000,,For example, the game does have unlockable\Ncities - which is just to limit player choice Dialogue: 0,0:05:10.86,0:05:12.52,Default,,0000,0000,0000,,at the beginning of the game. Dialogue: 0,0:05:12.52,0:05:17.34,Default,,0000,0000,0000,,But Jamie acknowledges that some people will\Nplay each city until the threshold, unlock Dialogue: 0,0:05:17.34,0:05:21.43,Default,,0000,0000,0000,,the next one, and when they've unlocked all\Nthe cities they feel like they've finished Dialogue: 0,0:05:21.43,0:05:23.53,Default,,0000,0000,0000,,the game and can stop playing. Dialogue: 0,0:05:23.53,0:05:27.54,Default,,0000,0000,0000,,We should remember that goals are a checklist\Nthat can be completed. Dialogue: 0,0:05:27.54,0:05:32.01,Default,,0000,0000,0000,,And like with Don't Starve, some players will\Nexclusively rely on the game to give them Dialogue: 0,0:05:32.01,0:05:33.92,Default,,0000,0000,0000,,purpose and direction. Dialogue: 0,0:05:33.92,0:05:39.40,Default,,0000,0000,0000,,But measurements of your skill - such as leaderboards\Nand scoring systems, have no finish: you can Dialogue: 0,0:05:39.40,0:05:43.96,Default,,0000,0000,0000,,continue to improve on your personal best\Nforever - which partly explains why we can Dialogue: 0,0:05:43.96,0:05:48.28,Default,,0000,0000,0000,,still play Tetris after three decades. Dialogue: 0,0:05:48.28,0:05:53.08,Default,,0000,0000,0000,,To truly understand what's happening here,\Nwe need to take a quick detour into the world Dialogue: 0,0:05:53.08,0:05:55.11,Default,,0000,0000,0000,,of behavioural psychology. Dialogue: 0,0:05:55.11,0:06:00.23,Default,,0000,0000,0000,,When thinking about motivation, one of the\Nmost popular models is the idea of extrinsic Dialogue: 0,0:06:00.23,0:06:02.26,Default,,0000,0000,0000,,and intrinsic motivation. Dialogue: 0,0:06:02.26,0:06:06.76,Default,,0000,0000,0000,,To make it simple, extrinsic motivation is\Nwhen we are doing a task for reasons beyond Dialogue: 0,0:06:06.76,0:06:09.96,Default,,0000,0000,0000,,the task itself - usually in order to receive\Na reward. Dialogue: 0,0:06:09.96,0:06:12.93,Default,,0000,0000,0000,,Or, as that's better known: a job. Dialogue: 0,0:06:12.93,0:06:17.36,Default,,0000,0000,0000,,On the other hand, intrinsic motivation is\Nwhen we do a task for its own sake, simply Dialogue: 0,0:06:17.36,0:06:19.80,Default,,0000,0000,0000,,because we find it enjoyable or meaningful. Dialogue: 0,0:06:19.80,0:06:22.97,Default,,0000,0000,0000,,Or, as that's better known: a hobby. Dialogue: 0,0:06:22.97,0:06:27.01,Default,,0000,0000,0000,,Intrinsic motivation is shown to be far stronger\N- and it lasts longer too. Dialogue: 0,0:06:27.01,0:06:29.78,Default,,0000,0000,0000,,People can enjoy a hobby for a lifetime. Dialogue: 0,0:06:29.78,0:06:33.30,Default,,0000,0000,0000,,Extrinsic motivation will only last as long\Nas the rewards are there. Dialogue: 0,0:06:33.30,0:06:37.34,Default,,0000,0000,0000,,Just see if someone will still work in your\Nfactory after you stop paying them. Dialogue: 0,0:06:37.34,0:06:40.16,Default,,0000,0000,0000,,And this bring us back to that classroom from\Nearlier. Dialogue: 0,0:06:40.16,0:06:44.43,Default,,0000,0000,0000,,Okay, so the point of the study was that the\Nkids had already shown interest in drawing Dialogue: 0,0:06:44.43,0:06:45.60,Default,,0000,0000,0000,,before the study began. Dialogue: 0,0:06:45.60,0:06:47.98,Default,,0000,0000,0000,,They were intrinsically motivated. Dialogue: 0,0:06:47.98,0:06:52.02,Default,,0000,0000,0000,,Then, they were asked to make a picture - and,\Nlike I said, one group was promised a reward, Dialogue: 0,0:06:52.02,0:06:53.69,Default,,0000,0000,0000,,and the second group wasn't. Dialogue: 0,0:06:53.69,0:06:58.32,Default,,0000,0000,0000,,Afterwards, the researchers continued to watch\Nthe kids in their classroom for a couple weeks Dialogue: 0,0:06:58.32,0:07:01.28,Default,,0000,0000,0000,,and found that the children who received a\Nreward for their drawing? Dialogue: 0,0:07:01.28,0:07:05.12,Default,,0000,0000,0000,,Well, they showed much less interest in drawing\Nafterwards. Dialogue: 0,0:07:05.12,0:07:07.45,Default,,0000,0000,0000,,And their pictures were of a lower quality\Ntoo. Dialogue: 0,0:07:07.45,0:07:11.21,Default,,0000,0000,0000,,Which is - wow, way to burn a bunch of kids,\Nscience. Dialogue: 0,0:07:11.21,0:07:13.60,Default,,0000,0000,0000,,This is called the overjustification effect. Dialogue: 0,0:07:13.60,0:07:18.10,Default,,0000,0000,0000,,And there's a huge body of evidence that says\Nwhen extrinsic motivation is attached to a Dialogue: 0,0:07:18.10,0:07:23.49,Default,,0000,0000,0000,,task that we already find intrinsically motivating,\Nwe suddenly become way less interested in Dialogue: 0,0:07:23.49,0:07:24.49,Default,,0000,0000,0000,,the task. Dialogue: 0,0:07:24.49,0:07:29.67,Default,,0000,0000,0000,,And other studies show rewards also make people\Nless creative, worse at problem solving, more Dialogue: 0,0:07:29.67,0:07:35.71,Default,,0000,0000,0000,,prone to cheating, and may lose motivation\Nentirely once the rewards stop - even though Dialogue: 0,0:07:35.71,0:07:37.88,Default,,0000,0000,0000,,previously they were happy to do it for its\Nown sake! Dialogue: 0,0:07:37.88,0:07:38.88,Default,,0000,0000,0000,,Whoops! Dialogue: 0,0:07:38.88,0:07:42.35,Default,,0000,0000,0000,,And I think we can apply this idea to game\Ndesign. Dialogue: 0,0:07:42.35,0:07:46.73,Default,,0000,0000,0000,,Because there are certainly games that lean\Nmore towards intrinsic motivation. Dialogue: 0,0:07:46.73,0:07:52.04,Default,,0000,0000,0000,,Like games that focus on exploration, creativity,\Nexpression, and growth. Dialogue: 0,0:07:52.04,0:07:55.100,Default,,0000,0000,0000,,There are games where you set your own goals\Nand expect no rewards in return. Dialogue: 0,0:07:55.100,0:08:00.68,Default,,0000,0000,0000,,And so when more extrinsically motivating\Nsystems - like explicit goals, progression Dialogue: 0,0:08:00.68,0:08:05.61,Default,,0000,0000,0000,,meters, and achievements - are added to these\Ngames, our motivation can take a hit. Dialogue: 0,0:08:05.61,0:08:07.69,Default,,0000,0000,0000,,We become blinkered to creative solutions. Dialogue: 0,0:08:07.69,0:08:10.07,Default,,0000,0000,0000,,We're less motivated to improve ourselves. Dialogue: 0,0:08:10.07,0:08:13.18,Default,,0000,0000,0000,,We put an arbitrary threshold on how much\Nwe attain. Dialogue: 0,0:08:13.18,0:08:17.79,Default,,0000,0000,0000,,And developers now need to create a constant\Ndrip feed of new goals and rewards, or risk Dialogue: 0,0:08:17.79,0:08:20.12,Default,,0000,0000,0000,,losing us entirely. Dialogue: 0,0:08:20.12,0:08:24.29,Default,,0000,0000,0000,,Of course, that's not to say that developers\Nshould never add goals and rewards to these Dialogue: 0,0:08:24.29,0:08:26.55,Default,,0000,0000,0000,,more intrinsically motivating games. Dialogue: 0,0:08:26.55,0:08:31.51,Default,,0000,0000,0000,,Because, I think it's clear that some people\Njust aren't very good or interested in motivating Dialogue: 0,0:08:31.51,0:08:32.51,Default,,0000,0000,0000,,themselves. Dialogue: 0,0:08:32.51,0:08:36.32,Default,,0000,0000,0000,,For every Minecraft super fan who generates\Ntheir own fun, there's someone else who is Dialogue: 0,0:08:36.32,0:08:38.62,Default,,0000,0000,0000,,simply lost and without direction. Dialogue: 0,0:08:38.62,0:08:41.87,Default,,0000,0000,0000,,It reminds me of my all-time favourite Steam\Nforum post. Dialogue: 0,0:08:41.87,0:08:46.58,Default,,0000,0000,0000,,In a thread about the open-ended whodunnit\NHer Story, one user said "It's up to you to Dialogue: 0,0:08:46.58,0:08:49.88,Default,,0000,0000,0000,,decide when you are satisfied with the information\Nyou have found". Dialogue: 0,0:08:49.88,0:08:54.95,Default,,0000,0000,0000,,To which the thread's author replied, "how\Ndo I decide when I am satisfied?". Dialogue: 0,0:08:54.95,0:08:57.13,Default,,0000,0000,0000,,That post keeps me up at night. Dialogue: 0,0:08:57.13,0:09:02.54,Default,,0000,0000,0000,,Anyway - the nice thing about goals and rewards\Nis that they can provide structure and progression Dialogue: 0,0:09:02.54,0:09:03.54,Default,,0000,0000,0000,,to play. Dialogue: 0,0:09:03.54,0:09:07.22,Default,,0000,0000,0000,,So they can still be used, they just have\Nto be applied carefully. Dialogue: 0,0:09:07.22,0:09:12.42,Default,,0000,0000,0000,,For example, with goals - it's better to use\Nlarge, overarching goals that players can Dialogue: 0,0:09:12.42,0:09:17.51,Default,,0000,0000,0000,,complete however they want, rather than restrictive\Nstep-by-step instructions. Dialogue: 0,0:09:17.51,0:09:22.95,Default,,0000,0000,0000,,You can focus on comparative metrics, like\Nleaderboards, histograms, and personal bests, Dialogue: 0,0:09:22.95,0:09:25.22,Default,,0000,0000,0000,,rather than absolute thresholds. Dialogue: 0,0:09:25.22,0:09:30.95,Default,,0000,0000,0000,,Make goals optional, like Hitman's challenges,\Nor hidden, like Outer Wilds' achievements. Dialogue: 0,0:09:30.95,0:09:36.14,Default,,0000,0000,0000,,And in terms of rewards - well, actually there\Nis one type of reward that has been shown Dialogue: 0,0:09:36.14,0:09:39.11,Default,,0000,0000,0000,,to not trigger the overjustification effect. Dialogue: 0,0:09:39.11,0:09:43.66,Default,,0000,0000,0000,,Because, in that study with the children - there\Nwas actually a third group: children that Dialogue: 0,0:09:43.66,0:09:49.14,Default,,0000,0000,0000,,were simply told to go off and draw - but\Nthen were given a reward at the end, as a surprise. Dialogue: 0,0:09:49.14,0:09:53.08,Default,,0000,0000,0000,,In the following weeks, these children spent\Nthe largest amount of time drawing… of all Dialogue: 0,0:09:53.08,0:09:56.98,Default,,0000,0000,0000,,- if only by a small margin beyond the kids\Nwithout rewards. Dialogue: 0,0:09:56.98,0:10:01.36,Default,,0000,0000,0000,,This, and plenty of other studies, show that\Nrewards can have a motivational effect in Dialogue: 0,0:10:01.36,0:10:06.51,Default,,0000,0000,0000,,intrinsic situations - provided that they're\Nunexpected, reasonably low value, and feel Dialogue: 0,0:10:06.51,0:10:09.35,Default,,0000,0000,0000,,tied to the actual performance of the action. Dialogue: 0,0:10:09.35,0:10:13.90,Default,,0000,0000,0000,,An example of this in games might be Overwatch's\NPlay of the Game, which is a short highlight Dialogue: 0,0:10:13.90,0:10:16.69,Default,,0000,0000,0000,,reel showcasing the best moment in the match. Dialogue: 0,0:10:16.69,0:10:21.25,Default,,0000,0000,0000,,It doesn't really do anything, but it's a\Nhuge boost to the ego of the player who gets Dialogue: 0,0:10:21.25,0:10:22.74,Default,,0000,0000,0000,,the starring role. Dialogue: 0,0:10:22.74,0:10:26.44,Default,,0000,0000,0000,,And this is all over Nintendo's latest blockbusters. Dialogue: 0,0:10:26.44,0:10:31.16,Default,,0000,0000,0000,,In Odyssey, there's nothing telling you to\Nclamber up here with Mario's advanced move-set: Dialogue: 0,0:10:31.16,0:10:34.38,Default,,0000,0000,0000,,but here's a cheeky cache of coins as a pat\Non the back. Dialogue: 0,0:10:34.38,0:10:40.26,Default,,0000,0000,0000,,And in Breath of the Wild, every suspicious\Nnook could be a reward, like a Korok seed. Dialogue: 0,0:10:40.26,0:10:45.05,Default,,0000,0000,0000,,As Nintendo's Bill Trinen says: "When they\Ncreate their games, [Nintendo's designers] Dialogue: 0,0:10:45.05,0:10:49.42,Default,,0000,0000,0000,,don't tell you how to play their game in order\Nto achieve some kind of mythical reward. Dialogue: 0,0:10:49.42,0:10:53.60,Default,,0000,0000,0000,,There are things you can do in the game that\Nwill result in some sort of reward or unexpected Dialogue: 0,0:10:53.60,0:10:54.60,Default,,0000,0000,0000,,surprise. Dialogue: 0,0:10:54.60,0:10:59.55,Default,,0000,0000,0000,,In my mind, that really encourages the sense\Nof exploration rather than the sense of 'If Dialogue: 0,0:10:59.55,0:11:06.23,Default,,0000,0000,0000,,I do that, I'm going to get some sort of artificial\Npoint or score'." Dialogue: 0,0:11:06.23,0:11:09.00,Default,,0000,0000,0000,,Hey, thanks for watching! Dialogue: 0,0:11:09.00,0:11:14.53,Default,,0000,0000,0000,,Just wanted to let you know that GMTK videos\Nwill now be ad free - so a big thanks to all Dialogue: 0,0:11:14.53,0:11:18.72,Default,,0000,0000,0000,,of my Patrons for supporting this work and\Nmaking these videos possible. Dialogue: 0,0:11:18.72,0:11:20.84,Default,,0000,0000,0000,,You are amazing.