1 00:00:07,653 --> 00:00:09,534 If you're ever walking down the street 2 00:00:09,534 --> 00:00:13,384 and come across an oddly stretched out image, like this, 3 00:00:13,384 --> 00:00:17,004 you'll have an opportunity to see something remarkable, 4 00:00:17,004 --> 00:00:20,494 but only if you stand in exactly the right spot. 5 00:00:20,494 --> 00:00:25,493 That happens because these works employ a technique called anamorphosis. 6 00:00:25,493 --> 00:00:28,765 Anamorphosis is a special case of perspective art, 7 00:00:28,765 --> 00:00:31,794 where artists represent realistic three-dimensional views 8 00:00:31,794 --> 00:00:34,115 on two-dimensional surfaces. 9 00:00:34,115 --> 00:00:35,395 Though it's common today, 10 00:00:35,395 --> 00:00:40,126 this kind of perspective drawing has only been around since the Italian Renaissance. 11 00:00:40,126 --> 00:00:43,396 Ancient art often showed all figures on the same plane, 12 00:00:43,396 --> 00:00:47,145 varying in size by symbolic importance. 13 00:00:47,145 --> 00:00:51,304 Classical Greek and Roman artists realized they could make objects seem further 14 00:00:51,304 --> 00:00:53,155 by drawing them smaller, 15 00:00:53,155 --> 00:00:58,535 but many early attempts at perspective were inconsistent or incorrect. 16 00:00:58,535 --> 00:01:00,536 In 15th century Florence, 17 00:01:00,536 --> 00:01:02,819 artists realized the illusion of perspective 18 00:01:02,819 --> 00:01:05,954 could be achieved with higher degrees of sophistication 19 00:01:05,954 --> 00:01:08,946 by applying mathematical principles. 20 00:01:08,946 --> 00:01:13,415 In 1485, Leonardo da Vinci manipulated the mathematics 21 00:01:13,415 --> 00:01:17,576 to create the first known anamorphic drawing. 22 00:01:17,576 --> 00:01:20,848 A number of other artists later picked up the technique, 23 00:01:20,848 --> 00:01:25,526 including Hans Holbein in "The Ambassadors." 24 00:01:25,526 --> 00:01:29,416 This painting features a distorted shape that forms into a skull 25 00:01:29,416 --> 00:01:32,665 as the viewer approaches from the side. 26 00:01:32,665 --> 00:01:35,756 In order to understand how artists achieve that effect, 27 00:01:35,756 --> 00:01:39,836 we first have to understand how perspective drawings work in general. 28 00:01:39,836 --> 00:01:41,726 Imagine looking out a window. 29 00:01:41,726 --> 00:01:44,697 Light bounces off objects and into your eye, 30 00:01:44,697 --> 00:01:47,197 intersecting the window along the way. 31 00:01:47,197 --> 00:01:51,437 Now, imagine you could paint the image you see directly onto the window 32 00:01:51,437 --> 00:01:55,734 while standing still and keeping only one eye open. 33 00:01:55,734 --> 00:01:59,425 The result would be nearly indistinguishable from the actual view 34 00:01:59,425 --> 00:02:02,457 with your brain adding depth to the 2-D picture, 35 00:02:02,457 --> 00:02:04,457 but only from that one spot. 36 00:02:04,457 --> 00:02:06,627 Standing even just a bit off to the side 37 00:02:06,627 --> 00:02:10,384 would make the drawing lose its 3-D effect. 38 00:02:10,384 --> 00:02:12,307 Artists understand that a perspective drawing 39 00:02:12,307 --> 00:02:16,098 is just a projection onto a 2-D plane. 40 00:02:16,098 --> 00:02:20,529 This allows them to use math to come up with basic rules of perspective 41 00:02:20,529 --> 00:02:23,971 that allow them to draw without a window. 42 00:02:23,971 --> 00:02:26,498 One is that parallel lines, like these, 43 00:02:26,498 --> 00:02:33,118 can only be drawn as parallel if they're parallel to the plane of the canvas. 44 00:02:33,118 --> 00:02:36,779 Otherwise, they need to be drawn converging to a common point 45 00:02:36,779 --> 00:02:40,263 known as the vanishing point. 46 00:02:40,263 --> 00:02:43,009 So that's a standard perspective drawing. 47 00:02:43,009 --> 00:02:45,891 With an anamorphic drawing, like "The Ambassadors," 48 00:02:45,891 --> 00:02:50,498 directly facing the canvas makes the image look stretched and distorted, 49 00:02:50,498 --> 00:02:54,069 but put your eye in exactly the right spot way off to the side, 50 00:02:54,069 --> 00:02:56,917 and the skull materializes. 51 00:02:56,917 --> 00:02:58,530 Going back to the window analogy, 52 00:02:58,530 --> 00:03:03,079 it's as if the artist painted onto a window positioned at an angle 53 00:03:03,079 --> 00:03:04,669 instead of straight on, 54 00:03:04,669 --> 00:03:08,809 though that's not how Renaissance artists actually created anamorphic drawings. 55 00:03:08,809 --> 00:03:12,209 Typically, they draw a normal image onto one surface, 56 00:03:12,209 --> 00:03:14,229 then use a light, 57 00:03:14,229 --> 00:03:15,470 a grid, 58 00:03:15,470 --> 00:03:20,123 or even strings to project it onto a canvas at an angle. 59 00:03:20,123 --> 00:03:23,563 Now let's say you want to make an anamorphic sidewalk drawing. 60 00:03:23,563 --> 00:03:25,999 In this case, you want to create the illusion 61 00:03:25,999 --> 00:03:30,430 that a 3-D image has been added seamlessly into an existing scene. 62 00:03:30,430 --> 00:03:33,250 You can first put a window in front of the sidewalk 63 00:03:33,250 --> 00:03:35,990 and draw what you want to add onto the window. 64 00:03:35,990 --> 00:03:39,141 It should be in the same perspective as the rest of the scene, 65 00:03:39,141 --> 00:03:43,132 which might require the use of those basic rules of perspective. 66 00:03:43,132 --> 00:03:44,541 Once the drawing's complete, 67 00:03:44,541 --> 00:03:46,979 you can use a projector placed where your eye was 68 00:03:46,979 --> 00:03:49,581 to project your drawing down onto the sidewalk, 69 00:03:49,581 --> 00:03:51,560 then chalk over it. 70 00:03:51,560 --> 00:03:54,010 The sidewalk drawing and the drawing on the window 71 00:03:54,010 --> 00:03:57,702 will be nearly indistinguishable from that point of view, 72 00:03:57,702 --> 00:04:00,090 so viewers' brains will again be tricked 73 00:04:00,090 --> 00:04:04,291 into believing that the drawing on the ground is three-dimensional. 74 00:04:04,291 --> 00:04:08,061 And you don't have to project onto a flat surface to create this illusion. 75 00:04:08,061 --> 00:04:10,321 You can project onto multiple surfaces, 76 00:04:10,321 --> 00:04:14,002 or assemble a jumble of objects, that from the right point of view, 77 00:04:14,002 --> 00:04:17,901 appears to be something else entirely. 78 00:04:17,901 --> 00:04:20,363 All over the planet, you can find solid surfaces 79 00:04:20,363 --> 00:04:23,732 giving way to strange, wonderful, or terrifying visions. 80 00:04:23,732 --> 00:04:27,372 From your sidewalk to your computer screen, 81 00:04:27,372 --> 00:04:30,982 these are just some of the ways that math and perspective 82 00:04:30,982 --> 00:04:33,432 can open up whole new worlds.