WEBVTT 00:00:07.653 --> 00:00:09.534 If you're ever walking down the street 00:00:09.534 --> 00:00:13.384 and come across an oddly stretched out image, like this, 00:00:13.384 --> 00:00:17.004 you'll have an opportunity to see something remarkable, 00:00:17.004 --> 00:00:20.494 but only if you stand in exactly the right spot. 00:00:20.494 --> 00:00:25.493 That happens because these works employ a technique called anamorphosis. 00:00:25.493 --> 00:00:28.765 Anamorphosis is a special case of perspective art, 00:00:28.765 --> 00:00:31.794 where artists represent realistic three-dimensional views 00:00:31.794 --> 00:00:34.115 on two-dimensional surfaces. 00:00:34.115 --> 00:00:35.395 Though it's common today, 00:00:35.395 --> 00:00:40.126 this kind of perspective drawing has only been around since the Italian Renaissance. 00:00:40.126 --> 00:00:43.396 Ancient art often showed all figures on the same plane, 00:00:43.396 --> 00:00:47.145 varying in size by symbolic importance. 00:00:47.145 --> 00:00:51.304 Classical Greek and Roman artists realized they could make objects seem further 00:00:51.304 --> 00:00:53.155 by drawing them smaller, 00:00:53.155 --> 00:00:58.535 but many early attempts at perspective were inconsistent or incorrect. 00:00:58.535 --> 00:01:00.536 In 15th century Florence, 00:01:00.536 --> 00:01:02.819 artists realized the illusion of perspective 00:01:02.819 --> 00:01:05.954 could be achieved with higher degrees of sophistication 00:01:05.954 --> 00:01:08.946 by applying mathematical principles. 00:01:08.946 --> 00:01:13.415 In 1485, Leonardo da Vinci manipulated the mathematics 00:01:13.415 --> 00:01:17.576 to create the first known anamorphic drawing. 00:01:17.576 --> 00:01:20.848 A number of other artists later picked up the technique, 00:01:20.848 --> 00:01:25.526 including Hans Holbein in "The Ambassadors." 00:01:25.526 --> 00:01:29.416 This painting features a distorted shape that forms into a skull 00:01:29.416 --> 00:01:32.665 as the viewer approaches from the side. 00:01:32.665 --> 00:01:35.756 In order to understand how artists achieve that effect, 00:01:35.756 --> 00:01:39.836 we first have to understand how perspective drawings work in general. 00:01:39.836 --> 00:01:41.726 Imagine looking out a window. 00:01:41.726 --> 00:01:44.697 Light bounces off objects and into your eye, 00:01:44.697 --> 00:01:47.197 intersecting the window along the way. 00:01:47.197 --> 00:01:51.437 Now, imagine you could paint the image you see directly onto the window 00:01:51.437 --> 00:01:55.734 while standing still and keeping only one eye open. 00:01:55.734 --> 00:01:59.425 The result would be nearly indistinguishable from the actual view 00:01:59.425 --> 00:02:02.457 with your brain adding depth to the 2-D picture, 00:02:02.457 --> 00:02:04.457 but only from that one spot. 00:02:04.457 --> 00:02:06.627 Standing even just a bit off to the side 00:02:06.627 --> 00:02:10.384 would make the drawing lose its 3-D effect. 00:02:10.384 --> 00:02:12.307 Artists understand that a perspective drawing 00:02:12.307 --> 00:02:16.098 is just a projection onto a 2-D plane. 00:02:16.098 --> 00:02:20.529 This allows them to use math to come up with basic rules of perspective 00:02:20.529 --> 00:02:23.971 that allow them to draw without a window. 00:02:23.971 --> 00:02:26.498 One is that parallel lines, like these, 00:02:26.498 --> 00:02:33.118 can only be drawn as parallel if they're parallel to the plane of the canvas. 00:02:33.118 --> 00:02:36.779 Otherwise, they need to be drawn converging to a common point 00:02:36.779 --> 00:02:40.263 known as the vanishing point. 00:02:40.263 --> 00:02:43.009 So that's a standard perspective drawing. 00:02:43.009 --> 00:02:45.891 With an anamorphic drawing, like "The Ambassadors," 00:02:45.891 --> 00:02:50.498 directly facing the canvas makes the image look stretched and distorted, 00:02:50.498 --> 00:02:54.069 but put your eye in exactly the right spot way off to the side, 00:02:54.069 --> 00:02:56.917 and the skull materializes. 00:02:56.917 --> 00:02:58.530 Going back to the window analogy, 00:02:58.530 --> 00:03:03.079 it's as if the artist painted onto a window positioned at an angle 00:03:03.079 --> 00:03:04.669 instead of straight on, 00:03:04.669 --> 00:03:08.809 though that's not how Renaissance artists actually created anamorphic drawings. 00:03:08.809 --> 00:03:12.209 Typically, they draw a normal image onto one surface, 00:03:12.209 --> 00:03:14.229 then use a light, 00:03:14.229 --> 00:03:15.470 a grid, 00:03:15.470 --> 00:03:20.123 or even strings to project it onto a canvas at an angle. 00:03:20.123 --> 00:03:23.563 Now let's say you want to make an anamorphic sidewalk drawing. 00:03:23.563 --> 00:03:25.999 In this case, you want to create the illusion 00:03:25.999 --> 00:03:30.430 that a 3-D image has been added seamlessly into an existing seam. 00:03:30.430 --> 00:03:33.250 You can first put a window in front of the sidewalk 00:03:33.250 --> 00:03:35.990 and draw what you want to add onto the window. 00:03:35.990 --> 00:03:39.141 It should be in the same perspective as the rest of the seam, 00:03:39.141 --> 00:03:43.132 which might require the use of those basic rules of perspective. 00:03:43.132 --> 00:03:44.541 Once the drawing's complete, 00:03:44.541 --> 00:03:46.979 you can use a projector placed where your eye was 00:03:46.979 --> 00:03:49.581 to project your drawing down onto the sidewalk, 00:03:49.581 --> 00:03:51.560 then chalk over it. 00:03:51.560 --> 00:03:54.010 The sidewalk drawing and the drawing on the window 00:03:54.010 --> 00:03:57.702 will be nearly indistinguishable from that point of view, 00:03:57.702 --> 00:04:00.090 so viewers' brains will again be tricked 00:04:00.090 --> 00:04:04.291 into believing that the drawing on the ground is three-dimensional. 00:04:04.291 --> 00:04:08.061 And you don't have to project onto a flat surface to create this illusion. 00:04:08.061 --> 00:04:10.321 You can project onto multiple surfaces, 00:04:10.321 --> 00:04:14.002 or assemble a jumble of objects, that from the right point of view, 00:04:14.002 --> 00:04:17.901 appears to be something else entirely. 00:04:17.901 --> 00:04:20.363 All over the planet, you can find solid surfaces 00:04:20.363 --> 00:04:23.732 giving way to strange, wonderful, or terrifying visions. 00:04:23.732 --> 00:04:27.372 From your sidewalk to your computer screen, 00:04:27.372 --> 00:04:30.982 these are just some of the ways that math and perspective 00:04:30.982 --> 00:04:33.432 can open up whole new worlds.