[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:06.00,0:00:07.00,Default,,0000,0000,0000,,When we watch a film or a play, Dialogue: 0,0:00:07.00,0:00:08.00,Default,,0000,0000,0000,,we know that the actors Dialogue: 0,0:00:08.00,0:00:11.00,Default,,0000,0000,0000,,probably learned their lines from a script, Dialogue: 0,0:00:11.00,0:00:12.00,Default,,0000,0000,0000,,which essentially tells them Dialogue: 0,0:00:12.00,0:00:12.00,Default,,0000,0000,0000,,what to say Dialogue: 0,0:00:12.00,0:00:14.00,Default,,0000,0000,0000,,and when to say it. Dialogue: 0,0:00:15.00,0:00:16.00,Default,,0000,0000,0000,,A piece of written music Dialogue: 0,0:00:16.00,0:00:18.00,Default,,0000,0000,0000,,operates on exactly the principle. Dialogue: 0,0:00:18.00,0:00:19.00,Default,,0000,0000,0000,,In a very basic sense, Dialogue: 0,0:00:19.00,0:00:21.00,Default,,0000,0000,0000,,it tells a performer what to play Dialogue: 0,0:00:21.00,0:00:23.00,Default,,0000,0000,0000,,and when to play it. Dialogue: 0,0:00:23.00,0:00:26.00,Default,,0000,0000,0000,,Aesthetically speaking, there's a world of difference Dialogue: 0,0:00:26.00,0:00:28.00,Default,,0000,0000,0000,,between, say, Beethoven Dialogue: 0,0:00:28.00,0:00:29.00,Default,,0000,0000,0000,,and Justin Bieber, Dialogue: 0,0:00:29.00,0:00:30.00,Default,,0000,0000,0000,,but both artists have used Dialogue: 0,0:00:30.00,0:00:33.00,Default,,0000,0000,0000,,the same building blocks to create their music: Dialogue: 0,0:00:33.00,0:00:34.00,Default,,0000,0000,0000,,notes. Dialogue: 0,0:00:34.00,0:00:35.00,Default,,0000,0000,0000,,And although the end result Dialogue: 0,0:00:35.00,0:00:36.00,Default,,0000,0000,0000,,can sound quite complicated, Dialogue: 0,0:00:36.00,0:00:38.00,Default,,0000,0000,0000,,the logic behind musical notes Dialogue: 0,0:00:38.00,0:00:40.00,Default,,0000,0000,0000,,is actually pretty straightforward. Dialogue: 0,0:00:40.00,0:00:41.00,Default,,0000,0000,0000,,Let's take a look Dialogue: 0,0:00:41.00,0:00:43.00,Default,,0000,0000,0000,,at the foundational elements to music notation Dialogue: 0,0:00:43.00,0:00:47.00,Default,,0000,0000,0000,,and how they interact to create a work of art. Dialogue: 0,0:00:47.00,0:00:49.00,Default,,0000,0000,0000,,Music is written on five parallel lines Dialogue: 0,0:00:49.00,0:00:51.00,Default,,0000,0000,0000,,that go across the page. Dialogue: 0,0:00:51.00,0:00:53.00,Default,,0000,0000,0000,,These five lines are called a staff, Dialogue: 0,0:00:53.00,0:00:56.00,Default,,0000,0000,0000,,and a staff operates on two axes: Dialogue: 0,0:00:56.00,0:00:57.00,Default,,0000,0000,0000,,up and down Dialogue: 0,0:00:57.00,0:00:59.00,Default,,0000,0000,0000,,and left to right. Dialogue: 0,0:00:59.00,0:01:01.00,Default,,0000,0000,0000,,The up-and-down axis tells the performer Dialogue: 0,0:01:01.00,0:01:02.00,Default,,0000,0000,0000,,the pitch of the note Dialogue: 0,0:01:02.00,0:01:03.00,Default,,0000,0000,0000,,or what note to play, Dialogue: 0,0:01:03.00,0:01:06.00,Default,,0000,0000,0000,,and the left-to-right axis tells the performer Dialogue: 0,0:01:06.00,0:01:07.00,Default,,0000,0000,0000,,the rhythm of the note Dialogue: 0,0:01:07.00,0:01:09.00,Default,,0000,0000,0000,,or when to play it. Dialogue: 0,0:01:09.00,0:01:11.00,Default,,0000,0000,0000,,Let's start with pitch. Dialogue: 0,0:01:11.00,0:01:12.00,Default,,0000,0000,0000,,To help us out, we're going to use a piano, Dialogue: 0,0:01:12.00,0:01:14.00,Default,,0000,0000,0000,,but this system works for pretty much Dialogue: 0,0:01:14.00,0:01:16.00,Default,,0000,0000,0000,,any instrument you can think of. Dialogue: 0,0:01:16.00,0:01:18.00,Default,,0000,0000,0000,,In the Western music tradition, Dialogue: 0,0:01:18.00,0:01:19.00,Default,,0000,0000,0000,,pitches are named after Dialogue: 0,0:01:19.00,0:01:22.00,Default,,0000,0000,0000,,the first seven letters of the alphabet, Dialogue: 0,0:01:22.00,0:01:22.00,Default,,0000,0000,0000,,A, Dialogue: 0,0:01:22.00,0:01:23.00,Default,,0000,0000,0000,,B, Dialogue: 0,0:01:23.00,0:01:23.00,Default,,0000,0000,0000,,C, Dialogue: 0,0:01:23.00,0:01:24.00,Default,,0000,0000,0000,,D, Dialogue: 0,0:01:24.00,0:01:24.00,Default,,0000,0000,0000,,E, Dialogue: 0,0:01:24.00,0:01:25.00,Default,,0000,0000,0000,,F, Dialogue: 0,0:01:25.00,0:01:26.00,Default,,0000,0000,0000,,and G. Dialogue: 0,0:01:26.00,0:01:28.00,Default,,0000,0000,0000,,After that, the cycle repeats itself: Dialogue: 0,0:01:28.00,0:01:28.00,Default,,0000,0000,0000,,A, Dialogue: 0,0:01:28.00,0:01:29.00,Default,,0000,0000,0000,,B, Dialogue: 0,0:01:29.00,0:01:29.00,Default,,0000,0000,0000,,C, Dialogue: 0,0:01:29.00,0:01:29.00,Default,,0000,0000,0000,,D, Dialogue: 0,0:01:29.00,0:01:30.00,Default,,0000,0000,0000,,E, Dialogue: 0,0:01:30.00,0:01:30.00,Default,,0000,0000,0000,,F, Dialogue: 0,0:01:30.00,0:01:30.00,Default,,0000,0000,0000,,G, Dialogue: 0,0:01:30.00,0:01:30.00,Default,,0000,0000,0000,,A, Dialogue: 0,0:01:30.00,0:01:31.00,Default,,0000,0000,0000,,B, Dialogue: 0,0:01:31.00,0:01:31.00,Default,,0000,0000,0000,,C, Dialogue: 0,0:01:31.00,0:01:31.00,Default,,0000,0000,0000,,D, Dialogue: 0,0:01:31.00,0:01:31.00,Default,,0000,0000,0000,,E, Dialogue: 0,0:01:31.00,0:01:31.00,Default,,0000,0000,0000,,F, Dialogue: 0,0:01:31.00,0:01:32.00,Default,,0000,0000,0000,,G, Dialogue: 0,0:01:32.00,0:01:33.00,Default,,0000,0000,0000,,and so on. Dialogue: 0,0:01:33.00,0:01:35.00,Default,,0000,0000,0000,,But how do these pitches get their names? Dialogue: 0,0:01:35.00,0:01:38.00,Default,,0000,0000,0000,,Well, for example, if you played an F Dialogue: 0,0:01:38.00,0:01:39.00,Default,,0000,0000,0000,,and then played another F Dialogue: 0,0:01:39.00,0:01:41.00,Default,,0000,0000,0000,,higher or lower on the piano, Dialogue: 0,0:01:41.00,0:01:42.00,Default,,0000,0000,0000,,you'd notice that they sound pretty similar Dialogue: 0,0:01:42.00,0:01:45.00,Default,,0000,0000,0000,,compared to, say, a B. Dialogue: 0,0:01:45.00,0:01:46.00,Default,,0000,0000,0000,,Going back to the staff, Dialogue: 0,0:01:46.00,0:01:49.00,Default,,0000,0000,0000,,every line and every space between two lines Dialogue: 0,0:01:49.00,0:01:51.00,Default,,0000,0000,0000,,represents a separate pitch. Dialogue: 0,0:01:51.00,0:01:53.00,Default,,0000,0000,0000,,If we put a note on one of these lines Dialogue: 0,0:01:53.00,0:01:55.00,Default,,0000,0000,0000,,or one of these spaces, Dialogue: 0,0:01:55.00,0:01:57.00,Default,,0000,0000,0000,,we're telling a performer to play that pitch. Dialogue: 0,0:01:57.00,0:01:59.00,Default,,0000,0000,0000,,The higher up on the staff a note is placed, Dialogue: 0,0:01:59.00,0:02:01.00,Default,,0000,0000,0000,,the higher the pitch. Dialogue: 0,0:02:01.00,0:02:03.00,Default,,0000,0000,0000,,But there are obviously many, many more pitches Dialogue: 0,0:02:03.00,0:02:06.00,Default,,0000,0000,0000,,than the nine that these lines and spaces gives us. Dialogue: 0,0:02:06.00,0:02:08.00,Default,,0000,0000,0000,,A grand piano, for example, can play Dialogue: 0,0:02:08.00,0:02:10.00,Default,,0000,0000,0000,,88 separate notes. Dialogue: 0,0:02:10.00,0:02:13.00,Default,,0000,0000,0000,,So how do we condense 88 notes onto a single staff? Dialogue: 0,0:02:13.00,0:02:16.00,Default,,0000,0000,0000,,We use something called a clef. Dialogue: 0,0:02:16.00,0:02:17.00,Default,,0000,0000,0000,,A clef is a weird looking figure Dialogue: 0,0:02:17.00,0:02:18.00,Default,,0000,0000,0000,,placed at the beginning of the staff Dialogue: 0,0:02:18.00,0:02:20.00,Default,,0000,0000,0000,,and it acts like a reference point, Dialogue: 0,0:02:20.00,0:02:22.00,Default,,0000,0000,0000,,telling you that a particular line or space Dialogue: 0,0:02:22.00,0:02:25.00,Default,,0000,0000,0000,,corresponds to a specific note on your instrument. Dialogue: 0,0:02:25.00,0:02:27.00,Default,,0000,0000,0000,,If you want to play notes that aren't on the staff, Dialogue: 0,0:02:27.00,0:02:29.00,Default,,0000,0000,0000,,we kind of cheat and draw extra little lines Dialogue: 0,0:02:29.00,0:02:31.00,Default,,0000,0000,0000,,called ledger lines Dialogue: 0,0:02:31.00,0:02:33.00,Default,,0000,0000,0000,,and place the notes on them. Dialogue: 0,0:02:33.00,0:02:35.00,Default,,0000,0000,0000,,If we have to draw so many ledger lines Dialogue: 0,0:02:35.00,0:02:36.00,Default,,0000,0000,0000,,that it gets confusing, Dialogue: 0,0:02:36.00,0:02:39.00,Default,,0000,0000,0000,,then we need to change to a different clef. Dialogue: 0,0:02:39.00,0:02:42.00,Default,,0000,0000,0000,,As for telling a performer when to play the notes, Dialogue: 0,0:02:42.00,0:02:44.00,Default,,0000,0000,0000,,two main elements control this: Dialogue: 0,0:02:44.00,0:02:45.00,Default,,0000,0000,0000,,the beat Dialogue: 0,0:02:45.00,0:02:46.00,Default,,0000,0000,0000,,and the rhythm. Dialogue: 0,0:02:46.00,0:02:47.00,Default,,0000,0000,0000,,The beat of a piece of music is, Dialogue: 0,0:02:47.00,0:02:50.00,Default,,0000,0000,0000,,by itself, kind of boring. Dialogue: 0,0:02:50.00,0:02:51.00,Default,,0000,0000,0000,,It sounds like this. Dialogue: 0,0:02:54.00,0:02:55.00,Default,,0000,0000,0000,,Notice that it doesn't change, Dialogue: 0,0:02:55.00,0:02:57.00,Default,,0000,0000,0000,,it just plugs along quite happily. Dialogue: 0,0:02:57.00,0:03:00.00,Default,,0000,0000,0000,,It can go slow Dialogue: 0,0:03:00.00,0:03:02.00,Default,,0000,0000,0000,,or fast Dialogue: 0,0:03:02.00,0:03:03.00,Default,,0000,0000,0000,,or whatever you like, really. Dialogue: 0,0:03:03.00,0:03:06.00,Default,,0000,0000,0000,,The point is that just like the second hand on a clock Dialogue: 0,0:03:06.00,0:03:09.00,Default,,0000,0000,0000,,divides one minute into sixty seconds, Dialogue: 0,0:03:09.00,0:03:12.00,Default,,0000,0000,0000,,with each second just as long as every other second, Dialogue: 0,0:03:12.00,0:03:13.00,Default,,0000,0000,0000,,the beat divides a piece of music Dialogue: 0,0:03:13.00,0:03:15.00,Default,,0000,0000,0000,,into little fragments of time Dialogue: 0,0:03:15.00,0:03:17.00,Default,,0000,0000,0000,,that are all the same length, Dialogue: 0,0:03:17.00,0:03:18.00,Default,,0000,0000,0000,,beats. Dialogue: 0,0:03:18.00,0:03:20.00,Default,,0000,0000,0000,,With a steady beat as a foundation, Dialogue: 0,0:03:20.00,0:03:22.00,Default,,0000,0000,0000,,we can start adding rhythm to our pitches, Dialogue: 0,0:03:22.00,0:03:24.00,Default,,0000,0000,0000,,and that's when music really starts to happen. Dialogue: 0,0:03:25.00,0:03:27.00,Default,,0000,0000,0000,,This is a quarter note. Dialogue: 0,0:03:27.00,0:03:28.00,Default,,0000,0000,0000,,It's the most basic unit of rhythm Dialogue: 0,0:03:28.00,0:03:30.00,Default,,0000,0000,0000,,and it's worth one beat. Dialogue: 0,0:03:30.00,0:03:33.00,Default,,0000,0000,0000,,This is a half note and it's worth two beats. Dialogue: 0,0:03:33.00,0:03:35.00,Default,,0000,0000,0000,,This whole note here is worth four beats, Dialogue: 0,0:03:35.00,0:03:37.00,Default,,0000,0000,0000,,and these little guys are eighth notes, Dialogue: 0,0:03:37.00,0:03:39.00,Default,,0000,0000,0000,,worth half a beat each. Dialogue: 0,0:03:39.00,0:03:41.00,Default,,0000,0000,0000,,"Great," you say, "what does that mean?" Dialogue: 0,0:03:41.00,0:03:42.00,Default,,0000,0000,0000,,You might have noticed Dialogue: 0,0:03:42.00,0:03:44.00,Default,,0000,0000,0000,,that across the length of a staff, Dialogue: 0,0:03:44.00,0:03:47.00,Default,,0000,0000,0000,,there are little lines dividing it into small sections. Dialogue: 0,0:03:47.00,0:03:48.00,Default,,0000,0000,0000,,These are bar lines Dialogue: 0,0:03:48.00,0:03:51.00,Default,,0000,0000,0000,,and we refer to each section as a bar. Dialogue: 0,0:03:51.00,0:03:53.00,Default,,0000,0000,0000,,At the beginning of a piece of music, Dialogue: 0,0:03:53.00,0:03:54.00,Default,,0000,0000,0000,,just after the clef, Dialogue: 0,0:03:54.00,0:03:56.00,Default,,0000,0000,0000,,is something called the time signature, Dialogue: 0,0:03:56.00,0:04:00.00,Default,,0000,0000,0000,,which tells a performer how many beats are in each bar. Dialogue: 0,0:04:00.00,0:04:02.00,Default,,0000,0000,0000,,This says there are two beats in each bar, Dialogue: 0,0:04:02.00,0:04:03.00,Default,,0000,0000,0000,,this says there are three, Dialogue: 0,0:04:03.00,0:04:04.00,Default,,0000,0000,0000,,this one four, Dialogue: 0,0:04:04.00,0:04:05.00,Default,,0000,0000,0000,,and so on. Dialogue: 0,0:04:05.00,0:04:07.00,Default,,0000,0000,0000,,The bottom number tells us what kind of note Dialogue: 0,0:04:07.00,0:04:10.00,Default,,0000,0000,0000,,is to be used as the basic unit for the beat. Dialogue: 0,0:04:10.00,0:04:12.00,Default,,0000,0000,0000,,One corresponds to a whole note, Dialogue: 0,0:04:12.00,0:04:13.00,Default,,0000,0000,0000,,two to a half note, Dialogue: 0,0:04:13.00,0:04:15.00,Default,,0000,0000,0000,,four to a quarter note, Dialogue: 0,0:04:15.00,0:04:16.00,Default,,0000,0000,0000,,and eight to an eighth note, Dialogue: 0,0:04:16.00,0:04:17.00,Default,,0000,0000,0000,,and so on. Dialogue: 0,0:04:17.00,0:04:19.00,Default,,0000,0000,0000,,So this time signature here Dialogue: 0,0:04:19.00,0:04:22.00,Default,,0000,0000,0000,,tells us that there are four quarter notes in each bar, Dialogue: 0,0:04:22.00,0:04:22.00,Default,,0000,0000,0000,,one, Dialogue: 0,0:04:22.00,0:04:23.00,Default,,0000,0000,0000,,two, Dialogue: 0,0:04:23.00,0:04:23.00,Default,,0000,0000,0000,,three, Dialogue: 0,0:04:23.00,0:04:24.00,Default,,0000,0000,0000,,four; Dialogue: 0,0:04:24.00,0:04:24.00,Default,,0000,0000,0000,,one, Dialogue: 0,0:04:24.00,0:04:24.00,Default,,0000,0000,0000,,two, Dialogue: 0,0:04:24.00,0:04:25.00,Default,,0000,0000,0000,,three, Dialogue: 0,0:04:25.00,0:04:25.00,Default,,0000,0000,0000,,four, Dialogue: 0,0:04:25.00,0:04:26.00,Default,,0000,0000,0000,,and so on. Dialogue: 0,0:04:26.00,0:04:28.00,Default,,0000,0000,0000,,But like I said before, Dialogue: 0,0:04:28.00,0:04:29.00,Default,,0000,0000,0000,,if just stick to the beat, Dialogue: 0,0:04:29.00,0:04:31.00,Default,,0000,0000,0000,,it gets kind of boring, Dialogue: 0,0:04:31.00,0:04:32.00,Default,,0000,0000,0000,,so we'll replace some quarter notes Dialogue: 0,0:04:32.00,0:04:34.00,Default,,0000,0000,0000,,with different rhythms. Dialogue: 0,0:04:34.00,0:04:36.00,Default,,0000,0000,0000,,Notice that even though the number of notes Dialogue: 0,0:04:36.00,0:04:37.00,Default,,0000,0000,0000,,in each bar has changed, Dialogue: 0,0:04:37.00,0:04:40.00,Default,,0000,0000,0000,,the total number of beats in each bar hasn't. Dialogue: 0,0:04:41.00,0:04:45.00,Default,,0000,0000,0000,,So what does our musical creation sound like? Dialogue: 0,0:04:47.00,0:04:51.00,Default,,0000,0000,0000,,Eh, sounds okay, but maybe a bit thin, right? Dialogue: 0,0:04:51.00,0:04:52.00,Default,,0000,0000,0000,,Let's add another instrument Dialogue: 0,0:04:52.00,0:04:53.00,Default,,0000,0000,0000,,with its own pitch and rhythm. Dialogue: 0,0:04:54.00,0:04:56.00,Default,,0000,0000,0000,,Now it's sounding like music. Dialogue: 0,0:04:57.00,0:04:59.00,Default,,0000,0000,0000,,Sure, it takes some practice Dialogue: 0,0:04:59.00,0:05:00.00,Default,,0000,0000,0000,,to get used to reading it quickly Dialogue: 0,0:05:00.00,0:05:02.00,Default,,0000,0000,0000,,and playing what we see on our instrument, Dialogue: 0,0:05:02.00,0:05:04.00,Default,,0000,0000,0000,,but, with a bit of time and patience, Dialogue: 0,0:05:04.00,0:05:06.00,Default,,0000,0000,0000,,you could be the next Beethoven Dialogue: 0,0:05:06.00,0:05:07.00,Default,,0000,0000,0000,,or Dialogue: 0,0:05:07.00,0:05:08.00,Default,,0000,0000,0000,,Justin Bieber.