1 00:00:17,130 --> 00:00:19,580 >>Rafael Fernandes: The retrogamer community is quite peculiar. 2 00:00:19,581 --> 00:00:22,915 Not content to reminisce and discuss the great jewels of the past, 3 00:00:22,916 --> 00:00:25,900 many fans and aficionados dedicated themselves to personal projects, 4 00:00:25,901 --> 00:00:30,335 which are usually made without any financial or structural support to move on. 5 00:00:30,340 --> 00:00:35,755 There are hundreds of translations, hacks, patches, remixes, remasterings, anyway, 6 00:00:35,756 --> 00:00:40,195 various types of tributes to the games that provided so much joy in the past. 7 00:00:41,150 --> 00:00:43,855 Many of these projects end up stopping along the way, 8 00:00:43,856 --> 00:00:46,580 either for lack of support, time or motivation. 9 00:00:46,581 --> 00:00:51,020 And others, when you think that will not continue and almost forget that it ever existed, 10 00:00:51,021 --> 00:00:54,750 here it rises from the ashes and surprises everyone with a masterful job. 11 00:00:54,751 --> 00:00:57,100 It's the case of our review: 12 00:00:57,101 --> 00:01:00,390 the final version of Streets of Rage Remake, for PCs. 13 00:01:04,400 --> 00:01:08,435 The project, initiated in 2003 by a programmer named Bomberlink, 14 00:01:08,436 --> 00:01:13,165 intended to pay homage to this franchise unjustly forgotten by Sega in time. 15 00:01:13,690 --> 00:01:17,585 The idea would be recreate on PCs several classic elements of the series, 16 00:01:17,586 --> 00:01:21,000 plus add some new features, in a completely new engine. 17 00:01:21,001 --> 00:01:25,275 As he described it, the remake is a visual interpretation of the Mega Drive games, 18 00:01:25,276 --> 00:01:28,250 being created from an entirely new programming, 19 00:01:28,251 --> 00:01:31,580 that would simulate perfectly the gameplay of the original games 20 00:01:31,581 --> 00:01:35,225 and would update some things to bring a better gaming experience. 21 00:01:35,890 --> 00:01:38,615 The first beta version of the game was launched in the same year, 22 00:01:38,616 --> 00:01:42,870 bringing a great receptivity to the project and attracting more contributors. 23 00:01:42,871 --> 00:01:45,701 From time to time, new versions were posted, 24 00:01:45,702 --> 00:01:51,400 but only in 2006 is that the project would launch its most complete version, called 4.0. 25 00:01:52,701 --> 00:01:57,300 This version became a big hit, spread across several sites and social networks. 26 00:01:57,301 --> 00:02:00,300 Of course there were still some bugs and things to be improved, 27 00:02:00,301 --> 00:02:03,500 but still, the game was complete and well done. 28 00:02:03,501 --> 00:02:07,755 Since that time, many people had forgotten about the game, until now… 29 00:02:13,050 --> 00:02:15,132 The fifth version of the game is also the final, 30 00:02:15,133 --> 00:02:17,695 as stated by Bomberlink on his own site. 31 00:02:17,696 --> 00:02:22,665 And all credit must be attributed to him for having made one of the best games of all time. 32 00:02:22,666 --> 00:02:27,047 The game features 105 stages, remixed songs, various characters, 33 00:02:27,048 --> 00:02:30,865 enemies, a cool story, and many customization options. 34 00:02:30,866 --> 00:02:32,815 It's impossible not being better with that, right? 35 00:02:33,016 --> 00:02:36,905 When starting the game, the player can choose which stage to start, 36 00:02:36,906 --> 00:02:40,695 which is directly related to what kind of adventure the character will play, 37 00:02:40,696 --> 00:02:44,915 in other words, each of the four routes is inspired by a game in the series. 38 00:02:45,216 --> 00:02:48,280 In the middle of the adventure, there is the possibility of changing the path, 39 00:02:48,281 --> 00:02:51,845 in other words, if you're playing the stages of the first Streets of Rage, 40 00:02:51,846 --> 00:02:54,710 you can change to the stages of the second, and so on. 41 00:02:55,725 --> 00:03:00,205 Still, the design of the stages mix elements and bosses of the three games in the series, 42 00:03:00,206 --> 00:03:05,350 what is something really cool, because it brings some surprises for those who played very much the original games on the Mega Drive. 43 00:03:06,151 --> 00:03:11,445 And just as in version 4.0, there is the option to play with a computer-controlled sidekick, 44 00:03:11,446 --> 00:03:16,425 that despite having a very agile artificial intelligence that helps a lot in times of struggle, 45 00:03:16,426 --> 00:03:20,980 just gets kinda dumb in the final stages, losing many lives and continues. 46 00:03:21,550 --> 00:03:23,909 But if you are a forever alone player, 47 00:03:23,910 --> 00:03:27,920 you will surely need this help, because the game is quite difficult. 48 00:03:41,830 --> 00:03:43,655 The graphics are sensational. 49 00:03:43,656 --> 00:03:48,793 All the sprites of games in the series were reused, including those from the first Streets of Rage, 50 00:03:48,794 --> 00:03:53,085 that received some finishing touches and enhancements to stay at the same level of other games. 51 00:03:53,490 --> 00:03:57,537 There are several really cool visual effects, like explosions, shadows, 52 00:03:57,538 --> 00:04:00,565 transparencies and even a simple reflection effect. 53 00:04:01,035 --> 00:04:03,370 More enemies can appear on the screen at same time, 54 00:04:03,371 --> 00:04:05,990 without any slowdowns happening or something. 55 00:04:05,991 --> 00:04:08,275 All of this without requiring a lot from the machine, eh. 56 00:04:09,020 --> 00:04:11,220 The new scenarios are very creative, 57 00:04:11,221 --> 00:04:14,525 and even with some funny details, so to speak. 58 00:04:15,126 --> 00:04:18,827 Some of these new scenarios have depth issues, in other words, 59 00:04:18,829 --> 00:04:21,212 it is confusing when you have to go through them, 60 00:04:21,213 --> 00:04:23,175 but we can still live with it. 61 00:04:23,676 --> 00:04:26,135 It is worth remembering that with the Blood option enabled, 62 00:04:26,136 --> 00:04:29,818 the game gets more violent than any other Streets of Rage has been before, 63 00:04:29,819 --> 00:04:33,058 with even Galsias and Donovans mutilated flying around. 64 00:04:33,959 --> 00:04:36,315 It's not a Mortal Kombat, but… 65 00:04:36,316 --> 00:04:38,495 the first death always surprises! 66 00:04:45,355 --> 00:04:49,260 Along with these new scenarios, new challenges have been introduced during the game, 67 00:04:49,261 --> 00:04:51,308 like this one that requires quick reflexes… 68 00:04:51,309 --> 00:04:54,700 or this weird stage where the character controls a speedboat. 69 00:04:54,701 --> 00:04:57,591 In this case, while the idea seems to be very good, 70 00:04:57,592 --> 00:05:00,430 perhaps the execution has not been that good, huh. 71 00:05:00,431 --> 00:05:03,767 Anyway, this stretch of the game is still pretty fun, 72 00:05:03,768 --> 00:05:06,390 and it's a totally unique surprise in this game 73 00:05:06,391 --> 00:05:09,045 which is pretty much a mixture of what is best in the series. 74 00:05:21,700 --> 00:05:28,335 Who played the version 4 knows the great job done with the remixes of classic productions from uncle Yuzo Koshiro. 75 00:05:28,636 --> 00:05:31,067 In this case, the impossible happened: 76 00:05:31,068 --> 00:05:33,988 they still managed to produce better remixes! 77 00:05:33,989 --> 00:05:37,576 Almost all the songs of the series had a new version, 78 00:05:37,577 --> 00:05:40,481 and there are even totally original compositions, 79 00:05:40,482 --> 00:05:42,655 that owes nothing compared to the others. 80 00:05:43,056 --> 00:05:46,205 It is worth mentioning the work done on the songs of Streets of Rage 3, 81 00:05:46,206 --> 00:05:49,230 that despite not being the favorite soundtrack of many people, 82 00:05:49,231 --> 00:05:54,450 surely the remixes managed to further improve the experimental work of uncle Koshiro, 83 00:05:54,451 --> 00:05:59,675 and, somehow, these new songs have a much more organic feel than the Mega Drive originals, 84 00:05:59,676 --> 00:06:02,421 while still sounding as crazy as the originals. 85 00:06:06,166 --> 00:06:13,340 Note: this song may turn individuals handicapped, as we can see by the video. 86 00:06:14,841 --> 00:06:17,644 The sound of the game uses the SDL audio driver, 87 00:06:17,645 --> 00:06:21,100 which allows 24 channels of simultaneous audio, in addition to music. 88 00:06:21,101 --> 00:06:24,065 This means that the stages now have surround sound, 89 00:06:24,066 --> 00:06:25,688 various sound effects at the same time, 90 00:06:25,689 --> 00:06:28,235 and better use of the stereo space. 91 00:06:28,636 --> 00:06:31,746 So, I advise playing it with a hi-fi system connected at maximum volume, 92 00:06:31,747 --> 00:06:34,594 to give neighbors a new meaning to the words "hard beat". 93 00:06:47,295 --> 00:06:51,092 In summary, Streets of Rage Remake is a wonderful surprise, 94 00:06:51,093 --> 00:06:55,187 that every lover of old games, in other words, an old gamer, should play. 95 00:06:55,188 --> 00:07:00,894 The game has several alternative routes, secret modes, customization, unlockable characters 96 00:07:00,895 --> 00:07:05,512 and even a supposed editor of the whole game which I couldn't at least enable yet, 97 00:07:05,513 --> 00:07:11,360 but it already arouses a curiosity that generates countless hours of play due to the almost infinite replay factor. 98 00:07:11,361 --> 00:07:17,468 Undoubtedly, Bomberlink and his team deserve congratulations for this excellent blend of continuation with tribute 99 00:07:17,469 --> 00:07:21,435 that Sega could never do in its current state, huh. 100 00:07:21,436 --> 00:07:26,153 In times where people discuss whether it's worth paying for the original Mega Drive games, 101 00:07:26,154 --> 00:07:28,330 a hint: download this one because it's free! 102 00:07:28,331 --> 00:07:30,116 Free download of the game bombergames.net 103 00:07:32,886 --> 00:07:35,521 Produced by Rafael Fernandes 104 00:07:35,522 --> 00:07:39,492 http://passagemsecreta.com