WEBVTT 00:00:06.589 --> 00:00:10.711 Did you ever notice how many jokes start with, "Did you ever notice?" 00:00:10.711 --> 00:00:13.056 And what's the deal with, "What's the deal?" 00:00:13.056 --> 00:00:14.695 There's a lot of funny to be found 00:00:14.695 --> 00:00:18.143 by simply noticing the ordinary, everyday things 00:00:18.143 --> 00:00:20.979 you don't ordinarily notice everyday. 00:00:20.979 --> 00:00:22.888 So if you'd like to add a little humor 00:00:22.888 --> 00:00:25.930 to that story, or speech, or screenplay you're writing, 00:00:25.930 --> 00:00:30.089 here are a few tips and tricks for finding the funny. 00:00:30.089 --> 00:00:32.898 All great storytelling, including comedy writing, 00:00:32.898 --> 00:00:36.299 consists of a handful of basic ingredients: 00:00:36.299 --> 00:00:37.107 who, 00:00:37.107 --> 00:00:37.810 what, 00:00:37.810 --> 00:00:38.590 when, 00:00:38.590 --> 00:00:39.545 where, 00:00:39.545 --> 00:00:40.419 why, 00:00:40.419 --> 00:00:41.928 and how. 00:00:41.928 --> 00:00:45.701 Writers have been asking these questions since at least the 1st century BC, 00:00:45.701 --> 00:00:48.536 yet none can be answered with a simple yes or no. 00:00:48.536 --> 00:00:50.107 They demand details, 00:00:50.107 --> 00:00:54.231 and the more specific the details, the funnier the story. 00:00:54.231 --> 00:00:58.152 Let's start with the who, the comedic character. 00:00:58.152 --> 00:01:01.687 Think about the books, TV shows, and movies that make you laugh. 00:01:01.687 --> 00:01:05.366 They're usually filled with funny types, or archetypes. 00:01:05.366 --> 00:01:06.203 The know-it-all, 00:01:06.203 --> 00:01:07.258 the loveable loser, 00:01:07.258 --> 00:01:08.286 the bad boss, 00:01:08.286 --> 00:01:09.386 the neurotic, 00:01:09.386 --> 00:01:10.906 the airhead. 00:01:10.906 --> 00:01:15.629 Incidentally, these are all stock characters found in Commedia Dell'Arte, 00:01:15.629 --> 00:01:19.492 or the artists comedy of late Renaissance Italy, 00:01:19.492 --> 00:01:21.456 and they have yet to get old. 00:01:21.456 --> 00:01:26.108 The Commedia rule for creating comic characters is find the flaw, 00:01:26.108 --> 00:01:28.249 then play it up. 00:01:28.249 --> 00:01:30.562 Or you can try playing with opposites. 00:01:30.562 --> 00:01:33.334 When the smartest guy in the room does the stupidest thing, 00:01:33.334 --> 00:01:35.980 or the doofus outwits the brainiac, 00:01:35.980 --> 00:01:39.619 we tend to laugh because we didn't see that coming. 00:01:39.619 --> 00:01:42.803 Ancient Greek funnyman Aristotle is said to have said, 00:01:42.803 --> 00:01:47.111 "The secret to humor is surprise." 00:01:47.111 --> 00:01:51.292 This surprise, or incongruity theory of humor, 00:01:51.292 --> 00:01:54.417 says we laugh at things that seem out of place 00:01:54.417 --> 00:01:57.039 or run up against our expectations, 00:01:57.039 --> 00:01:58.981 like a frog dating a pig, 00:01:58.981 --> 00:02:01.597 or a lizard selling insurance, 00:02:01.597 --> 00:02:03.658 a baby disco dancing, 00:02:03.658 --> 00:02:05.617 a nun disco dancing, 00:02:05.617 --> 00:02:07.942 a cat disco dancing. 00:02:07.942 --> 00:02:11.958 Actually, a baby, a nun, or a cat doing pretty much anything, 00:02:11.958 --> 00:02:14.957 especially involving disco. 00:02:14.957 --> 00:02:19.469 One fun way to find incongruities is by drawing connections. 00:02:19.469 --> 00:02:22.775 Actually drawing them with a mind map. 00:02:22.775 --> 00:02:23.874 Start small. 00:02:23.874 --> 00:02:24.874 Pick a word, 00:02:24.874 --> 00:02:26.727 I choose pickle. 00:02:26.727 --> 00:02:29.512 Jot it down, then quick as you can, try making connections. 00:02:29.512 --> 00:02:31.147 What do pickles make me think of? 00:02:31.147 --> 00:02:32.086 Who eats pickles? 00:02:32.086 --> 00:02:35.322 What treasured pickle memories do I have from childhood? 00:02:35.322 --> 00:02:38.104 Another great way to generate comedic material 00:02:38.104 --> 00:02:42.246 is to shift from observation to imagination. 00:02:42.246 --> 00:02:45.216 Try going from "what is" to "what if?" 00:02:45.216 --> 00:02:48.557 Like, what if instead of a horse, for example, 00:02:48.557 --> 00:02:51.053 you just had a pair of coconuts? 00:02:51.053 --> 00:02:53.960 Okay, let's think of some other memorable moments in history, 00:02:53.960 --> 00:02:54.735 literature, 00:02:54.735 --> 00:02:55.832 or film. 00:02:55.832 --> 00:02:57.855 Now, what if they featured coconuts? 00:02:57.855 --> 00:03:00.238 Get wild, let it go. 00:03:00.238 --> 00:03:02.724 Even if an idea seems overdone, 00:03:02.724 --> 00:03:03.652 or too obvious, 00:03:03.652 --> 00:03:05.141 or just plain dumb, 00:03:05.141 --> 00:03:07.320 try jotting it down, anyway. 00:03:07.320 --> 00:03:11.313 What's obvious to you may not be to the next person. 00:03:11.313 --> 00:03:16.207 And the opposite of the dumbest idea might just turn out to be the smartest. 00:03:16.207 --> 00:03:19.454 What about all that dumb stuff that happens in real life? 00:03:19.454 --> 00:03:22.323 Have you ever noticed how much comedy revolves around things 00:03:22.323 --> 00:03:25.648 that irritate, frustrate, and humiliate us? 00:03:25.648 --> 00:03:31.466 Will Rodgers said, "Everything's funny as long as it happens to somebody else." 00:03:31.466 --> 00:03:33.395 So if you're having a crummy morning, 00:03:33.395 --> 00:03:36.134 imagine it happening to a character you're writing about, 00:03:36.134 --> 00:03:41.179 and by afternoon, you may at least get a funny story out of it. 00:03:41.179 --> 00:03:43.497 Once you've got your characters and story, 00:03:43.497 --> 00:03:48.072 here are a few quick and easy comedy writing tricks to make them zing. 00:03:48.072 --> 00:03:49.389 The rule of three, 00:03:49.389 --> 00:03:51.160 or zig zig zag. 00:03:51.160 --> 00:03:53.730 Try setting up an expected pattern, zig zig, 00:03:53.730 --> 00:03:55.691 then flip it, zag. 00:03:55.691 --> 00:03:59.284 A rabbi, a priest, and a coconut walk into a bar. 00:03:59.284 --> 00:04:03.553 The punchline rule says put your punch at the end of the line. 00:04:03.553 --> 00:04:07.767 A rabbi, a priest, and a coconut walk into a disco. 00:04:07.767 --> 00:04:09.988 That brings up the rule of K. 00:04:09.988 --> 00:04:13.857 For some reason, words with a k-sound catch our ears 00:04:13.857 --> 00:04:15.849 and are considered comical. 00:04:15.849 --> 00:04:16.850 Coconut, 00:04:16.850 --> 00:04:17.687 disco, 00:04:17.687 --> 00:04:19.061 pickles, 00:04:19.061 --> 00:04:20.674 crickets? 00:04:20.674 --> 00:04:23.925 Okay, so we don't always get the laugh. 00:04:23.925 --> 00:04:25.575 Humor is subjective. 00:04:25.575 --> 00:04:27.336 Comedy is trial and error. 00:04:27.336 --> 00:04:28.958 Writing is rewriting. 00:04:28.958 --> 00:04:30.302 Just keep trying. 00:04:30.302 --> 00:04:31.490 Find the flaws, 00:04:31.490 --> 00:04:32.743 discover the details, 00:04:32.743 --> 00:04:34.066 insert incongruities, 00:04:34.066 --> 00:04:35.325 incorporate k-words, 00:04:35.325 --> 00:04:38.970 and remember the most important rule of writing funny: 00:04:38.970 --> 00:04:40.806 have fun. 00:04:40.806 --> 00:04:42.151 As Charles Dickins said, 00:04:42.151 --> 00:04:45.534 "There is nothing in the world so irresistibly contagious 00:04:45.534 --> 00:04:48.330 as laughter and good humor." 00:04:48.330 --> 00:04:50.798 And disco.