[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:06.59,0:00:10.71,Default,,0000,0000,0000,,Did you ever notice how many\Njokes start with, "Did you ever notice?" Dialogue: 0,0:00:10.71,0:00:13.06,Default,,0000,0000,0000,,And what's the deal with, \N"What's the deal?" Dialogue: 0,0:00:13.06,0:00:14.70,Default,,0000,0000,0000,,There's a lot of funny to be found Dialogue: 0,0:00:14.70,0:00:18.14,Default,,0000,0000,0000,,by simply noticing the ordinary, \Neveryday things Dialogue: 0,0:00:18.14,0:00:20.98,Default,,0000,0000,0000,,you don't ordinarily notice everyday. Dialogue: 0,0:00:20.98,0:00:22.89,Default,,0000,0000,0000,,So if you'd like to add a little humor Dialogue: 0,0:00:22.89,0:00:25.93,Default,,0000,0000,0000,,to that story, or speech, \Nor screenplay you're writing, Dialogue: 0,0:00:25.93,0:00:30.09,Default,,0000,0000,0000,,here are a few tips and tricks\Nfor finding the funny. Dialogue: 0,0:00:30.09,0:00:32.90,Default,,0000,0000,0000,,All great storytelling, \Nincluding comedy writing, Dialogue: 0,0:00:32.90,0:00:36.30,Default,,0000,0000,0000,,consists of a handful \Nof basic ingredients: Dialogue: 0,0:00:36.30,0:00:37.11,Default,,0000,0000,0000,,who, Dialogue: 0,0:00:37.11,0:00:37.81,Default,,0000,0000,0000,,what, Dialogue: 0,0:00:37.81,0:00:38.59,Default,,0000,0000,0000,,when, Dialogue: 0,0:00:38.59,0:00:39.54,Default,,0000,0000,0000,,where, Dialogue: 0,0:00:39.54,0:00:40.42,Default,,0000,0000,0000,,why, Dialogue: 0,0:00:40.42,0:00:41.93,Default,,0000,0000,0000,,and how. Dialogue: 0,0:00:41.93,0:00:45.70,Default,,0000,0000,0000,,Writers have been asking these questions\Nsince at least the 1st century BC, Dialogue: 0,0:00:45.70,0:00:48.54,Default,,0000,0000,0000,,yet none can be answered \Nwith a simple yes or no. Dialogue: 0,0:00:48.54,0:00:50.11,Default,,0000,0000,0000,,They demand details, Dialogue: 0,0:00:50.11,0:00:54.23,Default,,0000,0000,0000,,and the more specific the details,\Nthe funnier the story. Dialogue: 0,0:00:54.23,0:00:58.15,Default,,0000,0000,0000,,Let's start with the who,\Nthe comedic character. Dialogue: 0,0:00:58.15,0:01:01.69,Default,,0000,0000,0000,,Think about the books, TV shows,\Nand movies that make you laugh. Dialogue: 0,0:01:01.69,0:01:05.37,Default,,0000,0000,0000,,They're usually filled with funny types,\Nor archetypes. Dialogue: 0,0:01:05.37,0:01:06.20,Default,,0000,0000,0000,,The know-it-all, Dialogue: 0,0:01:06.20,0:01:07.26,Default,,0000,0000,0000,,the loveable loser, Dialogue: 0,0:01:07.26,0:01:08.29,Default,,0000,0000,0000,,the bad boss, Dialogue: 0,0:01:08.29,0:01:09.39,Default,,0000,0000,0000,,the neurotic, Dialogue: 0,0:01:09.39,0:01:10.91,Default,,0000,0000,0000,,the airhead. Dialogue: 0,0:01:10.91,0:01:15.63,Default,,0000,0000,0000,,Incidentally, these are all stock \Ncharacters found in Commedia Dell'Arte, Dialogue: 0,0:01:15.63,0:01:19.49,Default,,0000,0000,0000,,or the artists comedy \Nof late Renaissance Italy, Dialogue: 0,0:01:19.49,0:01:21.46,Default,,0000,0000,0000,,and they have yet to get old. Dialogue: 0,0:01:21.46,0:01:26.11,Default,,0000,0000,0000,,The Commedia rule for creating comic \Ncharacters is find the flaw, Dialogue: 0,0:01:26.11,0:01:28.25,Default,,0000,0000,0000,,then play it up. Dialogue: 0,0:01:28.25,0:01:30.56,Default,,0000,0000,0000,,Or you can try playing with opposites. Dialogue: 0,0:01:30.56,0:01:33.33,Default,,0000,0000,0000,,When the smartest guy in the room\Ndoes the stupidest thing, Dialogue: 0,0:01:33.33,0:01:35.98,Default,,0000,0000,0000,,or the doofus outwits the brainiac, Dialogue: 0,0:01:35.98,0:01:39.62,Default,,0000,0000,0000,,we tend to laugh because\Nwe didn't see that coming. Dialogue: 0,0:01:39.62,0:01:42.80,Default,,0000,0000,0000,,Ancient Greek funnyman Aristotle\Nis said to have said, Dialogue: 0,0:01:42.80,0:01:47.11,Default,,0000,0000,0000,,"The secret to humor is surprise." Dialogue: 0,0:01:47.11,0:01:51.29,Default,,0000,0000,0000,,This surprise, \Nor incongruity theory of humor, Dialogue: 0,0:01:51.29,0:01:54.42,Default,,0000,0000,0000,,says we laugh at things \Nthat seem out of place Dialogue: 0,0:01:54.42,0:01:57.04,Default,,0000,0000,0000,,or run up against our expectations, Dialogue: 0,0:01:57.04,0:01:58.98,Default,,0000,0000,0000,,like a frog dating a pig, Dialogue: 0,0:01:58.98,0:02:01.60,Default,,0000,0000,0000,,or a lizard selling insurance, Dialogue: 0,0:02:01.60,0:02:03.66,Default,,0000,0000,0000,,a baby disco dancing, Dialogue: 0,0:02:03.66,0:02:05.62,Default,,0000,0000,0000,,a nun disco dancing, Dialogue: 0,0:02:05.62,0:02:07.94,Default,,0000,0000,0000,,a cat disco dancing. Dialogue: 0,0:02:07.94,0:02:11.96,Default,,0000,0000,0000,,Actually, a baby, a nun, or a cat\Ndoing pretty much anything, Dialogue: 0,0:02:11.96,0:02:14.96,Default,,0000,0000,0000,,especially involving disco. Dialogue: 0,0:02:14.96,0:02:19.47,Default,,0000,0000,0000,,One fun way to find incongruities\Nis by drawing connections. Dialogue: 0,0:02:19.47,0:02:22.78,Default,,0000,0000,0000,,Actually drawing them with a mind map. Dialogue: 0,0:02:22.78,0:02:23.87,Default,,0000,0000,0000,,Start small. Dialogue: 0,0:02:23.87,0:02:24.87,Default,,0000,0000,0000,,Pick a word, Dialogue: 0,0:02:24.87,0:02:26.73,Default,,0000,0000,0000,,I choose pickle. Dialogue: 0,0:02:26.73,0:02:29.51,Default,,0000,0000,0000,,Jot it down, then quick as you can,\Ntry making connections. Dialogue: 0,0:02:29.51,0:02:31.15,Default,,0000,0000,0000,,What do pickles make me think of? Dialogue: 0,0:02:31.15,0:02:32.09,Default,,0000,0000,0000,,Who eats pickles? Dialogue: 0,0:02:32.09,0:02:35.32,Default,,0000,0000,0000,,What treasured pickle memories\Ndo I have from childhood? Dialogue: 0,0:02:35.32,0:02:38.10,Default,,0000,0000,0000,,Another great way to generate\Ncomedic material Dialogue: 0,0:02:38.10,0:02:42.25,Default,,0000,0000,0000,,is to shift from observation\Nto imagination. Dialogue: 0,0:02:42.25,0:02:45.22,Default,,0000,0000,0000,,Try going from "what is"\Nto "what if?" Dialogue: 0,0:02:45.22,0:02:48.56,Default,,0000,0000,0000,,Like, what if instead of a horse,\Nfor example, Dialogue: 0,0:02:48.56,0:02:51.05,Default,,0000,0000,0000,,you just had a pair of coconuts? Dialogue: 0,0:02:51.05,0:02:53.96,Default,,0000,0000,0000,,Okay, let's think of some other\Nmemorable moments in history, Dialogue: 0,0:02:53.96,0:02:54.74,Default,,0000,0000,0000,,literature, Dialogue: 0,0:02:54.74,0:02:55.83,Default,,0000,0000,0000,,or film. Dialogue: 0,0:02:55.83,0:02:57.86,Default,,0000,0000,0000,,Now, what if they featured coconuts? Dialogue: 0,0:02:57.86,0:03:00.24,Default,,0000,0000,0000,,Get wild, let it go. Dialogue: 0,0:03:00.24,0:03:02.72,Default,,0000,0000,0000,,Even if an idea seems overdone, Dialogue: 0,0:03:02.72,0:03:03.65,Default,,0000,0000,0000,,or too obvious, Dialogue: 0,0:03:03.65,0:03:05.14,Default,,0000,0000,0000,,or just plain dumb, Dialogue: 0,0:03:05.14,0:03:07.32,Default,,0000,0000,0000,,try jotting it down, anyway. Dialogue: 0,0:03:07.32,0:03:11.31,Default,,0000,0000,0000,,What's obvious to you\Nmay not be to the next person. Dialogue: 0,0:03:11.31,0:03:16.21,Default,,0000,0000,0000,,And the opposite of the dumbest idea\Nmight just turn out to be the smartest. Dialogue: 0,0:03:16.21,0:03:19.45,Default,,0000,0000,0000,,What about all that dumb stuff\Nthat happens in real life? Dialogue: 0,0:03:19.45,0:03:22.32,Default,,0000,0000,0000,,Have you ever noticed how much comedy\Nrevolves around things Dialogue: 0,0:03:22.32,0:03:25.65,Default,,0000,0000,0000,,that irritate, frustrate, \Nand humiliate us? Dialogue: 0,0:03:25.65,0:03:31.47,Default,,0000,0000,0000,,Will Rodgers said, "Everything's funny\Nas long as it happens to somebody else." Dialogue: 0,0:03:31.47,0:03:33.40,Default,,0000,0000,0000,,So if you're having a crummy morning, Dialogue: 0,0:03:33.40,0:03:36.13,Default,,0000,0000,0000,,imagine it happening to a character\Nyou're writing about, Dialogue: 0,0:03:36.13,0:03:41.18,Default,,0000,0000,0000,,and by afternoon, you may at least\Nget a funny story out of it. Dialogue: 0,0:03:41.18,0:03:43.50,Default,,0000,0000,0000,,Once you've got your characters\Nand story, Dialogue: 0,0:03:43.50,0:03:48.07,Default,,0000,0000,0000,,here are a few quick and easy comedy\Nwriting tricks to make them zing. Dialogue: 0,0:03:48.07,0:03:49.39,Default,,0000,0000,0000,,The rule of three, Dialogue: 0,0:03:49.39,0:03:51.16,Default,,0000,0000,0000,,or zig zig zag. Dialogue: 0,0:03:51.16,0:03:53.73,Default,,0000,0000,0000,,Try setting up an expected pattern,\Nzig zig, Dialogue: 0,0:03:53.73,0:03:55.69,Default,,0000,0000,0000,,then flip it, zag. Dialogue: 0,0:03:55.69,0:03:59.28,Default,,0000,0000,0000,,A rabbi, a priest, and a coconut\Nwalk into a bar. Dialogue: 0,0:03:59.28,0:04:03.55,Default,,0000,0000,0000,,The punchline rule says put your punch\Nat the end of the line. Dialogue: 0,0:04:03.55,0:04:07.77,Default,,0000,0000,0000,,A rabbi, a priest, and a coconut\Nwalk into a disco. Dialogue: 0,0:04:07.77,0:04:09.99,Default,,0000,0000,0000,,That brings up the rule of K. Dialogue: 0,0:04:09.99,0:04:13.86,Default,,0000,0000,0000,,For some reason, words with a k-sound\Ncatch our ears Dialogue: 0,0:04:13.86,0:04:15.85,Default,,0000,0000,0000,,and are considered comical. Dialogue: 0,0:04:15.85,0:04:16.85,Default,,0000,0000,0000,,Coconut, Dialogue: 0,0:04:16.85,0:04:17.69,Default,,0000,0000,0000,,disco, Dialogue: 0,0:04:17.69,0:04:19.06,Default,,0000,0000,0000,,pickles, Dialogue: 0,0:04:19.06,0:04:20.67,Default,,0000,0000,0000,,crickets? Dialogue: 0,0:04:20.67,0:04:23.92,Default,,0000,0000,0000,,Okay, so we don't always get the laugh. Dialogue: 0,0:04:23.92,0:04:25.58,Default,,0000,0000,0000,,Humor is subjective. Dialogue: 0,0:04:25.58,0:04:27.34,Default,,0000,0000,0000,,Comedy is trial and error. Dialogue: 0,0:04:27.34,0:04:28.96,Default,,0000,0000,0000,,Writing is rewriting. Dialogue: 0,0:04:28.96,0:04:30.30,Default,,0000,0000,0000,,Just keep trying. Dialogue: 0,0:04:30.30,0:04:31.49,Default,,0000,0000,0000,,Find the flaws, Dialogue: 0,0:04:31.49,0:04:32.74,Default,,0000,0000,0000,,discover the details, Dialogue: 0,0:04:32.74,0:04:34.07,Default,,0000,0000,0000,,insert incongruities, Dialogue: 0,0:04:34.07,0:04:35.32,Default,,0000,0000,0000,,incorporate k-words, Dialogue: 0,0:04:35.32,0:04:38.97,Default,,0000,0000,0000,,and remember the most important rule\Nof writing funny: Dialogue: 0,0:04:38.97,0:04:40.81,Default,,0000,0000,0000,,have fun. Dialogue: 0,0:04:40.81,0:04:42.15,Default,,0000,0000,0000,,As Charles Dickins said, Dialogue: 0,0:04:42.15,0:04:45.53,Default,,0000,0000,0000,,"There is nothing in the world so\Nirresistibly contagious Dialogue: 0,0:04:45.53,0:04:48.33,Default,,0000,0000,0000,,as laughter and good humor." Dialogue: 0,0:04:48.33,0:04:50.80,Default,,0000,0000,0000,,And disco.