0:00:06.589,0:00:10.711 Did you ever notice how many[br]jokes start with, "Did you ever notice?" 0:00:10.711,0:00:13.056 And what's the deal with, [br]"What's the deal?" 0:00:13.056,0:00:14.695 There's a lot of funny to be found 0:00:14.695,0:00:18.143 by simply noticing the ordinary, [br]everyday things 0:00:18.143,0:00:20.979 you don't ordinarily notice everyday. 0:00:20.979,0:00:22.888 So if you'd like to add a little humor 0:00:22.888,0:00:25.930 to that story, or speech, [br]or screenplay you're writing, 0:00:25.930,0:00:30.089 here are a few tips and tricks[br]for finding the funny. 0:00:30.089,0:00:32.898 All great storytelling, [br]including comedy writing, 0:00:32.898,0:00:36.299 consists of a handful [br]of basic ingredients: 0:00:36.299,0:00:37.107 who, 0:00:37.107,0:00:37.810 what, 0:00:37.810,0:00:38.590 when, 0:00:38.590,0:00:39.545 where, 0:00:39.545,0:00:40.419 why, 0:00:40.419,0:00:41.928 and how. 0:00:41.928,0:00:45.701 Writers have been asking these questions[br]since at least the 1st century BC, 0:00:45.701,0:00:48.536 yet none can be answered [br]with a simple yes or no. 0:00:48.536,0:00:50.107 They demand details, 0:00:50.107,0:00:54.231 and the more specific the details,[br]the funnier the story. 0:00:54.231,0:00:58.152 Let's start with the who,[br]the comedic character. 0:00:58.152,0:01:01.687 Think about the books, TV shows,[br]and movies that make you laugh. 0:01:01.687,0:01:05.366 They're usually filled with funny types,[br]or archetypes. 0:01:05.366,0:01:06.203 The know-it-all, 0:01:06.203,0:01:07.258 the loveable loser, 0:01:07.258,0:01:08.286 the bad boss, 0:01:08.286,0:01:09.386 the neurotic, 0:01:09.386,0:01:10.906 the airhead. 0:01:10.906,0:01:15.629 Incidentally, these are all stock [br]characters found in Commedia Dell'Arte, 0:01:15.629,0:01:19.492 or the artists comedy [br]of late Renaissance Italy, 0:01:19.492,0:01:21.456 and they have yet to get old. 0:01:21.456,0:01:26.108 The Commedia rule for creating comic [br]characters is find the flaw, 0:01:26.108,0:01:28.249 then play it up. 0:01:28.249,0:01:30.562 Or you can try playing with opposites. 0:01:30.562,0:01:33.334 When the smartest guy in the room[br]does the stupidest thing, 0:01:33.334,0:01:35.980 or the doofus outwits the brainiac, 0:01:35.980,0:01:39.619 we tend to laugh because[br]we didn't see that coming. 0:01:39.619,0:01:42.803 Ancient Greek funnyman Aristotle[br]is said to have said, 0:01:42.803,0:01:47.111 "The secret to humor is surprise." 0:01:47.111,0:01:51.292 This surprise, [br]or incongruity theory of humor, 0:01:51.292,0:01:54.417 says we laugh at things [br]that seem out of place 0:01:54.417,0:01:57.039 or run up against our expectations, 0:01:57.039,0:01:58.981 like a frog dating a pig, 0:01:58.981,0:02:01.597 or a lizard selling insurance, 0:02:01.597,0:02:03.658 a baby disco dancing, 0:02:03.658,0:02:05.617 a nun disco dancing, 0:02:05.617,0:02:07.942 a cat disco dancing. 0:02:07.942,0:02:11.958 Actually, a baby, a nun, or a cat[br]doing pretty much anything, 0:02:11.958,0:02:14.957 especially involving disco. 0:02:14.957,0:02:19.469 One fun way to find incongruities[br]is by drawing connections. 0:02:19.469,0:02:22.775 Actually drawing them with a mind map. 0:02:22.775,0:02:23.874 Start small. 0:02:23.874,0:02:24.874 Pick a word, 0:02:24.874,0:02:26.727 I choose pickle. 0:02:26.727,0:02:29.512 Jot it down, then quick as you can,[br]try making connections. 0:02:29.512,0:02:31.147 What do pickles make me think of? 0:02:31.147,0:02:32.086 Who eats pickles? 0:02:32.086,0:02:35.322 What treasured pickle memories[br]do I have from childhood? 0:02:35.322,0:02:38.104 Another great way to generate[br]comedic material 0:02:38.104,0:02:42.246 is to shift from observation[br]to imagination. 0:02:42.246,0:02:45.216 Try going from "what is"[br]to "what if?" 0:02:45.216,0:02:48.557 Like, what if instead of a horse,[br]for example, 0:02:48.557,0:02:51.053 you just had a pair of coconuts? 0:02:51.053,0:02:53.960 Okay, let's think of some other[br]memorable moments in history, 0:02:53.960,0:02:54.735 literature, 0:02:54.735,0:02:55.832 or film. 0:02:55.832,0:02:57.855 Now, what if they featured coconuts? 0:02:57.855,0:03:00.238 Get wild, let it go. 0:03:00.238,0:03:02.724 Even if an idea seems overdone, 0:03:02.724,0:03:03.652 or too obvious, 0:03:03.652,0:03:05.141 or just plain dumb, 0:03:05.141,0:03:07.320 try jotting it down, anyway. 0:03:07.320,0:03:11.313 What's obvious to you[br]may not be to the next person. 0:03:11.313,0:03:16.207 And the opposite of the dumbest idea[br]might just turn out to be the smartest. 0:03:16.207,0:03:19.454 What about all that dumb stuff[br]that happens in real life? 0:03:19.454,0:03:22.323 Have you ever noticed how much comedy[br]revolves around things 0:03:22.323,0:03:25.648 that irritate, frustrate, [br]and humiliate us? 0:03:25.648,0:03:31.466 Will Rodgers said, "Everything's funny[br]as long as it happens to somebody else." 0:03:31.466,0:03:33.395 So if you're having a crummy morning, 0:03:33.395,0:03:36.134 imagine it happening to a character[br]you're writing about, 0:03:36.134,0:03:41.179 and by afternoon, you may at least[br]get a funny story out of it. 0:03:41.179,0:03:43.497 Once you've got your characters[br]and story, 0:03:43.497,0:03:48.072 here are a few quick and easy comedy[br]writing tricks to make them zing. 0:03:48.072,0:03:49.389 The rule of three, 0:03:49.389,0:03:51.160 or zig zig zag. 0:03:51.160,0:03:53.730 Try setting up an expected pattern,[br]zig zig, 0:03:53.730,0:03:55.691 then flip it, zag. 0:03:55.691,0:03:59.284 A rabbi, a priest, and a coconut[br]walk into a bar. 0:03:59.284,0:04:03.553 The punchline rule says put your punch[br]at the end of the line. 0:04:03.553,0:04:07.767 A rabbi, a priest, and a coconut[br]walk into a disco. 0:04:07.767,0:04:09.988 That brings up the rule of K. 0:04:09.988,0:04:13.857 For some reason, words with a k-sound[br]catch our ears 0:04:13.857,0:04:15.849 and are considered comical. 0:04:15.849,0:04:16.850 Coconut, 0:04:16.850,0:04:17.687 disco, 0:04:17.687,0:04:19.061 pickles, 0:04:19.061,0:04:20.674 crickets? 0:04:20.674,0:04:23.925 Okay, so we don't always get the laugh. 0:04:23.925,0:04:25.575 Humor is subjective. 0:04:25.575,0:04:27.336 Comedy is trial and error. 0:04:27.336,0:04:28.958 Writing is rewriting. 0:04:28.958,0:04:30.302 Just keep trying. 0:04:30.302,0:04:31.490 Find the flaws, 0:04:31.490,0:04:32.743 discover the details, 0:04:32.743,0:04:34.066 insert incongruities, 0:04:34.066,0:04:35.325 incorporate k-words, 0:04:35.325,0:04:38.970 and remember the most important rule[br]of writing funny: 0:04:38.970,0:04:40.806 have fun. 0:04:40.806,0:04:42.151 As Charles Dickins said, 0:04:42.151,0:04:45.534 "There is nothing in the world so[br]irresistibly contagious 0:04:45.534,0:04:48.330 as laughter and good humor." 0:04:48.330,0:04:50.798 And disco.