WEBVTT 00:00:03.062 --> 00:00:04.519 So do you guys ever remember 00:00:04.519 --> 00:00:05.764 how when you were like a kid 00:00:05.764 --> 00:00:07.478 and you had to walk around the house 00:00:07.478 --> 00:00:08.828 in the middle of the night 00:00:08.828 --> 00:00:10.978 with the lights off, it was freaking terrifying? 00:00:10.978 --> 00:00:14.401 and then you would stop to think about how weird it was 00:00:14.401 --> 00:00:15.736 that you were creeped out by your own house 00:00:15.736 --> 00:00:17.111 so that you would turn your lights on 00:00:17.111 --> 00:00:19.857 and suddenly it would turn into the most comfy place in the world? 00:00:20.738 --> 00:00:22.978 "Gone Home" is a game about that. 00:00:23.089 --> 00:00:26.749 The year is 1995 and you are a college aged girl 00:00:26.749 --> 00:00:28.643 you just got home from a trip in Europe 00:00:28.643 --> 00:00:30.708 but of course home is a haunted house 00:00:30.708 --> 00:00:33.258 located somewhere in the woods outside of Twin Peaks. 00:00:33.258 --> 00:00:35.764 Naturally, it's a dark and stormy night outside 00:00:35.764 --> 00:00:38.614 and the place is mysteriously abandoned on the inside. 00:00:38.614 --> 00:00:40.798 So as these stories normally go 00:00:40.798 --> 00:00:44.537 it's up to you to explore the house and find out what happened to everybody. 00:00:44.537 --> 00:00:48.967 You may or may not come to find a few suprises along the way. 00:00:49.415 --> 00:00:51.407 "Gone Home" was develop by the fine people 00:00:51.407 --> 00:00:54.677 who brought us the Minerva's Den (DLC) for BioShock 2 00:00:54.785 --> 00:00:57.458 Unfortunatelly I haven't played it or its parent game 00:00:57.458 --> 00:00:59.388 but the reviews seemed to consistently claim 00:00:59.388 --> 00:01:01.182 that it was better than BioShock 2 00:01:01.182 --> 00:01:03.012 and that it also pushed up the quality 00:01:03.012 --> 00:01:05.652 of first person environmental storytelling