1 00:00:03,062 --> 00:00:04,519 So do you guys ever remember 2 00:00:04,519 --> 00:00:05,764 how when you were like a kid 3 00:00:05,764 --> 00:00:07,478 and you had to walk around the house 4 00:00:07,478 --> 00:00:08,828 in the middle of the night 5 00:00:08,828 --> 00:00:10,978 with the lights off, it was freaking terrifying? 6 00:00:10,978 --> 00:00:14,401 and then you would stop to think about how weird it was 7 00:00:14,401 --> 00:00:15,736 that you were creeped out by your own house 8 00:00:15,736 --> 00:00:17,111 so that you would turn your lights on 9 00:00:17,111 --> 00:00:19,857 and suddenly it would turn into the most comfy place in the world? 10 00:00:20,738 --> 00:00:22,978 "Gone Home" is a game about that. 11 00:00:23,089 --> 00:00:26,749 The year is 1995 and you are a college aged girl 12 00:00:26,749 --> 00:00:28,643 you just got home from a trip in Europe 13 00:00:28,643 --> 00:00:30,708 but of course home is a haunted house 14 00:00:30,708 --> 00:00:33,258 located somewhere in the woods outside of Twin Peaks. 15 00:00:33,258 --> 00:00:35,764 Naturally, it's a dark and stormy night outside 16 00:00:35,764 --> 00:00:38,614 and the place is mysteriously abandoned on the inside. 17 00:00:38,614 --> 00:00:40,798 So as these stories normally go 18 00:00:40,798 --> 00:00:44,537 it's up to you to explore the house and find out what happened to everybody. 19 00:00:44,537 --> 00:00:48,967 You may or may not come to find a few suprises along the way. 20 00:00:49,415 --> 00:00:51,407 "Gone Home" was develop by the fine people 21 00:00:51,407 --> 00:00:54,677 who brought us the Minerva's Den (DLC) for BioShock 2 22 00:00:54,785 --> 00:00:57,458 Unfortunatelly I haven't played it or its parent game 23 00:00:57,458 --> 00:00:59,388 but the reviews seemed to consistently claim 24 00:00:59,388 --> 00:01:01,182 that it was better than BioShock 2 25 00:01:01,182 --> 00:01:03,012 and that it also pushed up the quality 26 00:01:03,012 --> 00:01:05,652 of first person environmental storytelling