0:00:03.062,0:00:04.519 So do you guys ever remember 0:00:04.519,0:00:05.764 how when you were like a kid 0:00:05.764,0:00:07.478 and you had to walk around the house 0:00:07.478,0:00:08.828 in the middle of the night 0:00:08.828,0:00:10.978 with the lights off, it was freaking terrifying? 0:00:10.978,0:00:14.401 and then you would stop to think about how weird it was 0:00:14.401,0:00:15.736 that you were creeped out by your own house 0:00:15.736,0:00:17.111 so that you would turn your lights on 0:00:17.111,0:00:19.857 and suddenly it would turn into the most comfy place in the world? 0:00:20.738,0:00:22.978 "Gone Home" is a game about that. 0:00:23.089,0:00:26.749 The year is 1995 and you are a college aged girl 0:00:26.749,0:00:28.643 you just got home from a trip in Europe 0:00:28.643,0:00:30.708 but of course home is a haunted house 0:00:30.708,0:00:33.258 located somewhere in the woods outside of Twin Peaks. 0:00:33.258,0:00:35.764 Naturally, it's a dark and stormy night outside 0:00:35.764,0:00:38.614 and the place is mysteriously abandoned on the inside. 0:00:38.614,0:00:40.798 So as these stories normally go 0:00:40.798,0:00:44.537 it's up to you to explore the house and find out what happened to everybody. 0:00:44.537,0:00:48.967 You may or may not come to find a few suprises along the way. 0:00:49.415,0:00:51.407 "Gone Home" was develop by the fine people 0:00:51.407,0:00:54.677 who brought us the Minerva's Den (DLC) for BioShock 2 0:00:54.785,0:00:57.458 Unfortunatelly I haven't played it or its parent game 0:00:57.458,0:00:59.388 but the reviews seemed to consistently claim 0:00:59.388,0:01:01.182 that it was better than BioShock 2 0:01:01.182,0:01:03.012 and that it also pushed up the quality 0:01:03.012,0:01:05.652 of first person environmental storytelling