0:00:08.524,0:00:10.251 Hi, I'm Medium Invader 0:00:10.251,0:00:12.911 from the classic video game Space Invaders, 0:00:12.911,0:00:14.863 and I want to tell you a little bit 0:00:14.863,0:00:17.677 about where video games came from. 0:00:17.677,0:00:19.765 A video game is an electronic game 0:00:19.765,0:00:23.442 that has an interface designed for human interaction 0:00:23.442,0:00:25.024 on a video device. 0:00:25.024,0:00:25.878 Simple. 0:00:26.677,0:00:29.400 Video games are used by scientists, 0:00:29.400,0:00:30.212 the military, 0:00:30.212,0:00:31.653 and people like you, 0:00:31.653,0:00:35.013 and their evolution has spread across arcades, 0:00:35.013,0:00:35.799 consoles, 0:00:35.799,0:00:36.624 computers, 0:00:36.624,0:00:37.556 smart phones, 0:00:37.556,0:00:40.293 and all kinds of other electronics. 0:00:40.293,0:00:42.778 These days video games are everywhere, 0:00:42.778,0:00:45.050 but they were actually made in science labs. 0:00:45.050,0:00:49.030 In fact, the earliest U.S. video game patent on record 0:00:49.030,0:00:50.545 was in 1948, 0:00:50.545,0:00:52.674 and at the time it was referred to 0:00:52.674,0:00:56.036 as a cathode-ray tube amusement device. 0:00:56.036,0:00:57.158 That's a mouthful! 0:00:57.158,0:00:59.402 Some of the earliest video games include 0:00:59.402,0:01:01.423 the Nimrod computer, 0:01:01.423,0:01:02.888 OXO, 0:01:02.888,0:01:04.260 Tennis for Two, 0:01:04.260,0:01:07.316 and my personal favorite, Spacewar! 0:01:08.454,0:01:10.584 But none of these early video games 0:01:10.584,0:01:12.316 were ever sold to the public 0:01:12.316,0:01:14.303 because they were either too huge 0:01:14.303,0:01:15.595 or too expensive 0:01:15.595,0:01:17.756 to get out of the lab. 0:01:17.756,0:01:20.447 This all changed when a man named Ralph Baer 0:01:20.447,0:01:23.304 looked at his television screen and wondered 0:01:23.304,0:01:25.393 how else it might be used. 0:01:25.393,0:01:28.701 In 1972, Baer's idea to get video games 0:01:28.701,0:01:31.481 out of the science lab and into the living room 0:01:31.481,0:01:33.630 led to the release of a game console 0:01:33.630,0:01:34.906 called Odyssey. 0:01:34.906,0:01:37.548 Odyssey allowed you to play a game on your TV. 0:01:39.100,0:01:40.721 At about the same time, 0:01:40.721,0:01:43.736 two other people, Nolan Bushnell and Ted Dabney, 0:01:43.736,0:01:45.482 were working on something similar 0:01:45.482,0:01:47.727 in a little company called Atari. 0:01:47.727,0:01:49.034 You might have heard of it, 0:01:49.034,0:01:50.191 and even if you haven't, 0:01:50.191,0:01:52.270 I'm sure that your Dad has. 0:01:52.270,0:01:56.057 Atari's first major game release was in 1972, 0:01:56.057,0:01:58.086 an arcade game called Pong. 0:01:58.086,0:01:59.717 It was an immediate hit, 0:01:59.717,0:02:00.741 and it's credited 0:02:00.741,0:02:03.263 as the first commercially successful video game. 0:02:03.263,0:02:06.980 Atari then released a home version of Pong in 1974. 0:02:06.980,0:02:09.598 By 1978, competition between Atari 0:02:09.598,0:02:12.114 and another game company called Midway 0:02:12.114,0:02:13.048 was heating up. 0:02:13.048,0:02:14.647 Midway had licensed an arcade game 0:02:14.647,0:02:16.556 for the Japanese company, Taito, 0:02:16.556,0:02:17.980 that put them on the map. 0:02:17.980,0:02:19.119 The game: 0:02:19.119,0:02:20.860 Space Invaders. 0:02:20.860,0:02:23.126 It featured iconic actors, like me, 0:02:23.126,0:02:24.529 and it went on to become 0:02:24.529,0:02:28.275 the second highest selling arcade game of all time. 0:02:28.275,0:02:30.171 Space Invaders also helped kick off 0:02:30.171,0:02:32.846 what is known as the Golden Age of Arcade Games. 0:02:32.846,0:02:34.213 In response, Atari followed 0:02:34.213,0:02:36.970 with the release of the arcade game Asteroids, 0:02:36.970,0:02:38.217 which ranked sixth on the list 0:02:38.217,0:02:39.989 of highest selling arcade games. 0:02:39.989,0:02:40.761 It was a good game, 0:02:40.761,0:02:42.618 but it's no Space Invaders. 0:02:43.386,0:02:46.551 By 1980, color came to arcade games, 0:02:46.551,0:02:48.339 and this was also the year 0:02:48.339,0:02:51.304 that another video gaming milestone was born. 0:02:51.304,0:02:53.895 Pac-Man, created by the Japanese company Namco, 0:02:53.895,0:02:55.973 was brought to the U.S. by Midway. 0:02:55.973,0:02:57.234 Important to the spread 0:02:57.234,0:02:59.134 of video games into popular culture, 0:02:59.134,0:03:01.989 Pac-Man was a character that could be licensed. 0:03:01.989,0:03:04.826 It wasn't long before it had a song on the charts, 0:03:04.826,0:03:06.445 a Saturday morning television show, 0:03:06.445,0:03:08.680 and all sorts of other products. 0:03:08.680,0:03:10.798 In just a year, Pac-Man arcade games 0:03:10.798,0:03:14.559 made over one billion dollars in quarters. 0:03:14.559,0:03:17.731 Then, in 1981, a company called Nintendo 0:03:17.731,0:03:19.888 started making waves in the U.S. video game market 0:03:19.888,0:03:22.011 with their release of Donkey Kong. 0:03:22.011,0:03:23.476 It was the earliest video game 0:03:23.476,0:03:24.908 to have a story line. 0:03:24.908,0:03:26.829 The story went a bit like this: 0:03:26.829,0:03:28.176 Donkey Kong is the pet 0:03:28.176,0:03:30.304 of a carpenter named Jumpman. 0:03:30.304,0:03:32.616 Jumpman mistreats his pet ape, 0:03:32.616,0:03:34.315 so the ape steals his girlfriend, 0:03:34.315,0:03:36.457 leaving the game player to assume the role 0:03:36.457,0:03:38.909 of Jumpman and rescue the girl. 0:03:38.909,0:03:41.401 Jumpman was eventually renamed to Mario. 0:03:41.401,0:03:44.352 Other iconic arcade games from the early 80s include 0:03:44.352,0:03:46.238 Frogger, 0:03:46.238,0:03:47.468 Dragon's Lair, 0:03:47.468,0:03:48.986 and Mario Brothers. 0:03:50.109,0:03:52.212 Perhaps the last iconic game considered 0:03:52.212,0:03:54.536 to be part of the Golden Age of Arcade Games 0:03:54.536,0:03:55.579 is Double Dragon. 0:03:55.579,0:03:57.609 It was the first really successful example 0:03:57.609,0:03:59.386 of the beat-them-up genre. 0:03:59.386,0:04:01.502 It was released in 1987, 0:04:01.502,0:04:02.873 and, like Donkey Kong, 0:04:02.873,0:04:05.762 it featured a damsel in distress storyline, 0:04:05.762,0:04:08.376 a storyline common in many video games. 0:04:09.098,0:04:11.715 By the mid-90s, the Golden Age of Arcade Games 0:04:11.715,0:04:13.235 was coming to an end, 0:04:13.235,0:04:14.540 and the home game console 0:04:14.540,0:04:16.318 was gaining in popularity. 0:04:16.318,0:04:17.616 While arcade games continued 0:04:17.616,0:04:19.617 to decline in sales over the years, 0:04:19.617,0:04:22.321 the popularity of video games was merely beginning, 0:04:22.321,0:04:23.226 and we'll talk about that 0:04:23.226,0:04:24.232 and a lot more 0:04:24.232,0:04:27.436 in part two of a brief history of video games.