WEBVTT 00:00:08.524 --> 00:00:10.251 Hi, I'm Medium Invader 00:00:10.251 --> 00:00:12.911 from the classic video game Space Invaders, 00:00:12.911 --> 00:00:14.863 and I want to tell you a little bit 00:00:14.863 --> 00:00:17.677 about where video games came from. 00:00:17.677 --> 00:00:19.765 A video game is an electronic game 00:00:19.765 --> 00:00:23.442 that has an interface designed for human interaction 00:00:23.442 --> 00:00:25.024 on a video device. 00:00:25.024 --> 00:00:25.878 Simple. 00:00:26.677 --> 00:00:29.400 Video games are used by scientists, 00:00:29.400 --> 00:00:30.212 the military, 00:00:30.212 --> 00:00:31.653 and people like you, 00:00:31.653 --> 00:00:35.013 and their evolution has spread across arcades, 00:00:35.013 --> 00:00:35.799 consoles, 00:00:35.799 --> 00:00:36.624 computers, 00:00:36.624 --> 00:00:37.556 smart phones, 00:00:37.556 --> 00:00:40.293 and all kinds of other electronics. 00:00:40.293 --> 00:00:42.778 These days video games are everywhere, 00:00:42.778 --> 00:00:45.050 but they were actually made in science labs. 00:00:45.050 --> 00:00:49.030 In fact, the earliest U.S. video game patent on record 00:00:49.030 --> 00:00:50.545 was in 1948, 00:00:50.545 --> 00:00:52.674 and at the time it was referred to 00:00:52.674 --> 00:00:56.036 as a cathode-ray tube amusement device. 00:00:56.036 --> 00:00:57.158 That's a mouthful! 00:00:57.158 --> 00:00:59.402 Some of the earliest video games include 00:00:59.402 --> 00:01:01.423 the Nimrod computer, 00:01:01.423 --> 00:01:02.888 OXO, 00:01:02.888 --> 00:01:04.260 Tennis for Two, 00:01:04.260 --> 00:01:07.316 and my personal favorite, Spacewar! 00:01:08.454 --> 00:01:10.584 But none of these early video games 00:01:10.584 --> 00:01:12.316 were ever sold to the public 00:01:12.316 --> 00:01:14.303 because there were either too huge 00:01:14.303 --> 00:01:15.595 or too expensive 00:01:15.595 --> 00:01:17.756 to get out of the lab. 00:01:17.756 --> 00:01:20.447 This all changed when a man named Ralph Baer 00:01:20.447 --> 00:01:23.304 looked at his television screen and wondered 00:01:23.304 --> 00:01:25.393 how else it might be used. 00:01:25.393 --> 00:01:28.701 In 1972, Baer's idea to get video games 00:01:28.701 --> 00:01:31.481 out of the science lab and into the living room 00:01:31.481 --> 00:01:33.630 led to the release of a game console 00:01:33.630 --> 00:01:34.906 called Odyssey. 00:01:34.906 --> 00:01:37.548 Odyssey allowed you to play a game on your TV. 00:01:39.100 --> 00:01:40.721 At about the same time, 00:01:40.721 --> 00:01:43.736 two other people, Nolan Bushnell and Ted Dabney, 00:01:43.736 --> 00:01:45.482 were working on something similar 00:01:45.482 --> 00:01:47.727 in a little company called Atari. 00:01:47.727 --> 00:01:49.034 You might have heard of it, 00:01:49.034 --> 00:01:50.191 and even if you haven't, 00:01:50.191 --> 00:01:52.270 I'm sure that your Dad has. 00:01:52.270 --> 00:01:56.057 Atari's first major game release was in 1972, 00:01:56.057 --> 00:01:58.086 an arcade game called Pong. 00:01:58.086 --> 00:01:59.717 It was an immediate hit, 00:01:59.717 --> 00:02:00.741 and it's credited 00:02:00.741 --> 00:02:03.263 as the first commercially successful video game. 00:02:03.263 --> 00:02:06.980 Atari then released a home version of Pong in 1974. 00:02:06.980 --> 00:02:09.598 By 1978, competition between Atari 00:02:09.598 --> 00:02:12.114 and another game company called Midway 00:02:12.114 --> 00:02:13.048 was heating up. 00:02:13.048 --> 00:02:14.647 Midway had licensed an arcade game 00:02:14.647 --> 00:02:16.556 for the Japanese company, Taito, 00:02:16.556 --> 00:02:17.980 that put them on the map. 00:02:17.980 --> 00:02:19.119 The game: 00:02:19.119 --> 00:02:20.860 Space Invaders. 00:02:20.860 --> 00:02:23.126 It featured iconic actors, like me, 00:02:23.126 --> 00:02:24.529 and it went on to become 00:02:24.529 --> 00:02:28.275 the second highest selling arcade game of all time. 00:02:28.275 --> 00:02:30.171 Space Invaders also helped kick-off 00:02:30.171 --> 00:02:32.846 what is known as the Golden Age of Arcade Games. 00:02:32.846 --> 00:02:34.213 In response, Atari followed 00:02:34.213 --> 00:02:36.970 with the release of the arcade game Asteroids, 00:02:36.970 --> 00:02:38.217 which ranked sixth on the list 00:02:38.217 --> 00:02:39.989 of highest selling arcade games. 00:02:39.989 --> 00:02:40.761 It was a good game, 00:02:40.761 --> 00:02:42.618 but it's no Space Invaders. 00:02:43.386 --> 00:02:46.551 By 1980, color came to arcade games, 00:02:46.551 --> 00:02:48.339 and this was also the year 00:02:48.339 --> 00:02:51.304 that another video gaming milestone was born. 00:02:51.304 --> 00:02:53.895 Pac-Man, created by the Japanese company Namco, 00:02:53.895 --> 00:02:55.973 was brought to the U.S. by Midway. 00:02:55.973 --> 00:02:57.234 Important to the spread 00:02:57.234 --> 00:02:59.134 of video games into popular culture, 00:02:59.134 --> 00:03:01.989 Pac-Man was a character that could be licensed. 00:03:01.989 --> 00:03:04.826 It wasn't long before it had a song on the charts, 00:03:04.826 --> 00:03:06.445 a Saturday morning television show, 00:03:06.445 --> 00:03:08.680 and all sorts of other products. 00:03:08.680 --> 00:03:10.798 In just a year, Pac-Man arcade games 00:03:10.798 --> 00:03:14.559 made over one billion dollars in quarters. 00:03:14.559 --> 00:03:17.731 Then, in 1981, a company called Nintendo 00:03:17.731 --> 00:03:19.888 started making waves in the U.S. video game market 00:03:19.888 --> 00:03:22.011 with their release of Donkey Kong. 00:03:22.011 --> 00:03:23.476 It was the earliest video game 00:03:23.476 --> 00:03:24.908 to have a story line. 00:03:24.908 --> 00:03:26.829 The story went a bit like this: 00:03:26.829 --> 00:03:28.176 Donkey Kong is the pet 00:03:28.176 --> 00:03:30.304 of a carpenter called Jumpman. 00:03:30.304 --> 00:03:32.616 Jumpman mistreats his pet ape, 00:03:32.616 --> 00:03:34.315 so the ape steals his girlfriend, 00:03:34.315 --> 00:03:36.457 leaving the game player to assume the role 00:03:36.457 --> 00:03:38.909 of Jumpman and rescue the girl. 00:03:38.909 --> 00:03:41.401 Jumpman was eventually renamed to Mario. 00:03:41.401 --> 00:03:44.352 Other iconic arcade games from the early 80s include 00:03:44.352 --> 00:03:46.238 Frogger, 00:03:46.238 --> 00:03:47.468 Dragon's Lair, 00:03:47.468 --> 00:03:48.986 and Mario Brothers. 00:03:50.109 --> 00:03:52.212 Perhaps the last iconic game considered 00:03:52.212 --> 00:03:54.536 to be part of the Golden Age of Arcade Games 00:03:54.536 --> 00:03:55.579 is Double Dragon. 00:03:55.579 --> 00:03:57.609 It was the first really successful example 00:03:57.609 --> 00:03:59.386 of the beat-them-up genre. 00:03:59.386 --> 00:04:01.502 It was released in 1987, 00:04:01.502 --> 00:04:02.873 and, like Donkey Kong, 00:04:02.873 --> 00:04:05.762 it featured a damsel in distress storyline, 00:04:05.762 --> 00:04:08.376 a storyline common in many video games. 00:04:09.098 --> 00:04:11.715 By the mid-90s, the Golden Age of Arcade Games 00:04:11.715 --> 00:04:13.235 was coming to an end, 00:04:13.235 --> 00:04:14.540 and the home game console 00:04:14.540 --> 00:04:16.318 was gaining in popularity. 00:04:16.318 --> 00:04:17.616 While arcade games continued 00:04:17.616 --> 00:04:19.617 to decline in sales over the years, 00:04:19.617 --> 00:04:22.321 the popularity of video games was merely beginning, 00:04:22.321 --> 00:04:23.226 and we'll talk about that 00:04:23.226 --> 00:04:24.232 and a lot more 00:04:24.232 --> 00:04:27.436 in part two of a brief history of video games.