[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:07.12,0:00:14.34,Default,,0000,0000,0000,,Hi, this is Mark Brown with Game Maker's Toolkit,\Na series on video game design. Dialogue: 0,0:00:14.34,0:00:19.83,Default,,0000,0000,0000,,The first thing I did when I emerged from\NVault 111 in Fallout 4 was deactivate the Dialogue: 0,0:00:19.83,0:00:23.99,Default,,0000,0000,0000,,main quest. And whenever someone gives me\Na mission... Dialogue: 0,0:00:23.99,0:00:30.59,Default,,0000,0000,0000,,BLAKE ABERNATHY: Those raiders that killed Mary, they took her locket too. If you could get it back, it'd mean a lot to us... Dialogue: 0,0:00:30.59,0:00:35.24,Default,,0000,0000,0000,,I deactivate that too. Dialogue: 0,0:00:35.25,0:00:40.25,Default,,0000,0000,0000,,I'm doing this, slightly mad thing, because\NI had just been playing The Witcher 3, and Dialogue: 0,0:00:40.25,0:00:45.19,Default,,0000,0000,0000,,felt that the game's helpful, hand-hand-holding\Nquest information - like the commands on the Dialogue: 0,0:00:45.19,0:00:50.24,Default,,0000,0000,0000,,side of the screen, the marker on the mini-map,\Nand the magic GPS trail to my next location Dialogue: 0,0:00:50.24,0:00:53.10,Default,,0000,0000,0000,,- was kind of... spoiling the experience. Dialogue: 0,0:00:53.88,0:00:58.14,Default,,0000,0000,0000,,Like, take this chap with the funny hairdo.\NHe's giving me some directions to my next Dialogue: 0,0:00:58.14,0:00:59.48,Default,,0000,0000,0000,,quest point and he says... Dialogue: 0,0:00:59.48,0:01:03.30,Default,,0000,0000,0000,,BOWL CUT BLOKE: Know the small\Npond near the village? Path leads off from Dialogue: 0,0:01:03.30,0:01:08.83,Default,,0000,0000,0000,,it. Follow that 'til you come across a lone\Nrock. Walk around that and into the woods, Dialogue: 0,0:01:08.83,0:01:10.84,Default,,0000,0000,0000,,find the old cart, you're there. Dialogue: 0,0:01:10.84,0:01:16.86,Default,,0000,0000,0000,,Okay, got it. Pond, Boulder, Cart. I'm on\Nit. But as soon as we leave the conversation, Dialogue: 0,0:01:16.86,0:01:21.77,Default,,0000,0000,0000,,a dotted line appears on my mini-map. So\NI follow it. I end up here, and I guess I have to find Dialogue: 0,0:01:21.77,0:01:23.61,Default,,0000,0000,0000,,GERALT: a large stone near the pond Dialogue: 0,0:01:23.61,0:01:26.29,Default,,0000,0000,0000,,ah, god damn\Nit Geralt! I was about to say that. Dialogue: 0,0:01:26.29,0:01:31.50,Default,,0000,0000,0000,,The quests in this game are often exciting\Nand funny and thoughtful, but getting to them Dialogue: 0,0:01:31.50,0:01:37.08,Default,,0000,0000,0000,,just has you blindly stumbling from waypoint\Nto waypoint, not fully taking in this incredible Dialogue: 0,0:01:37.08,0:01:42.46,Default,,0000,0000,0000,,world that CD Projekt Red has established.\NIt's so hard to be truly immersed in a world Dialogue: 0,0:01:42.46,0:01:47.95,Default,,0000,0000,0000,,like this when you spend most of your time\Noperating in this artificial video game layer, Dialogue: 0,0:01:47.95,0:01:52.78,Default,,0000,0000,0000,,that sits on top of everything else. Dialogue: 0,0:01:52.78,0:01:59.28,Default,,0000,0000,0000,,Games with nonlinear levels and big open worlds\Ndidn't use to be like this. It's hard to believe Dialogue: 0,0:01:59.28,0:02:04.70,Default,,0000,0000,0000,,there was once a time before floating arrows\Nand mini-maps but go back and play Deus Ex Dialogue: 0,0:02:04.70,0:02:09.60,Default,,0000,0000,0000,,and when Paul Denton says he has map for you,\Nhe just means you now have an aerial photo Dialogue: 0,0:02:09.60,0:02:13.98,Default,,0000,0000,0000,,in your notes, and you'll have to figure out\Nwhere you are, where your objective is, and Dialogue: 0,0:02:13.98,0:02:19.46,Default,,0000,0000,0000,,where to go by observing and investigating.\NSimilarly, the maps in the original Thief Dialogue: 0,0:02:19.46,0:02:23.41,Default,,0000,0000,0000,,were incomplete sketches, covered in doodles\Nand notes. Dialogue: 0,0:02:23.41,0:02:27.86,Default,,0000,0000,0000,,And then there's Morrowind. You've got a map\Nbut it only shows you places you've been so Dialogue: 0,0:02:27.86,0:02:31.88,Default,,0000,0000,0000,,if you need to get somewhere new you need\Nto ask someone for directions, or consult Dialogue: 0,0:02:31.88,0:02:37.45,Default,,0000,0000,0000,,your journal, or look at a signpost. You actually\Nhave to be a part of the world, and become Dialogue: 0,0:02:37.45,0:02:42.08,Default,,0000,0000,0000,,immersed in the landscape. Instead of simply\Nfollowing a trail of breadcrumbs you make Dialogue: 0,0:02:42.08,0:02:47.20,Default,,0000,0000,0000,,your own way through Vvardenfell, and often\Nend up finding secrets and surprises along the way. Dialogue: 0,0:02:48.60,0:02:55.86,Default,,0000,0000,0000,,A few games are still carrying that torch.\NScience-based survival sim Miasmata, for example, Dialogue: 0,0:02:55.86,0:03:00.15,Default,,0000,0000,0000,,offers you a map, which is pieced together\Nfrom places you've been and scraps of paper Dialogue: 0,0:03:00.15,0:03:05.63,Default,,0000,0000,0000,,you find, but it refuses to show you your current\Nposition unless you get to a good vantage point Dialogue: 0,0:03:05.63,0:03:11.36,Default,,0000,0000,0000,,and triangulate your location by pointing\Nto two, known structures. Or weenies, if you Dialogue: 0,0:03:11.36,0:03:17.09,Default,,0000,0000,0000,,watched the previous episode. Again, simply\Nmoving through the world requires skill and Dialogue: 0,0:03:17.09,0:03:22.20,Default,,0000,0000,0000,,determination, and there's a huge sense of\Nreward when you reach your destination. Dialogue: 0,0:03:22.20,0:03:29.14,Default,,0000,0000,0000,,But okay. Those are arcane retro games and\Nhigh concept indies. What about modern triple-A Dialogue: 0,0:03:29.14,0:03:34.60,Default,,0000,0000,0000,,open worlders, that feel the need to offer\Ndynamically updated maps and helpful hints Dialogue: 0,0:03:34.60,0:03:36.33,Default,,0000,0000,0000,,in the name of accessibility? Dialogue: 0,0:03:36.33,0:03:42.34,Default,,0000,0000,0000,,Well, how about more optional quests that\Nshun such navigational aids, and encourage Dialogue: 0,0:03:42.34,0:03:47.00,Default,,0000,0000,0000,,devoted players to really engage with the\Nworld? Like the treasure maps you find in Dialogue: 0,0:03:47.00,0:03:51.35,Default,,0000,0000,0000,,games like Red Dead Redemption, Skyrim, and\NAssassin's Creed Black Flag. Dialogue: 0,0:03:51.35,0:03:55.29,Default,,0000,0000,0000,,The idea with these is that you get a scrap\Nof paper which directs you to some hidden Dialogue: 0,0:03:55.29,0:04:00.17,Default,,0000,0000,0000,,booty. The map might have a crude drawing\Nof some landmass or a rock or a tree, and Dialogue: 0,0:04:00.17,0:04:05.16,Default,,0000,0000,0000,,that's about it. You then need to scour the\Nlandscape and find the real-world equivalent Dialogue: 0,0:04:05.16,0:04:10.46,Default,,0000,0000,0000,,of this drawing. You're left to figure it\Nout yourself with no hints, no map markers, Dialogue: 0,0:04:10.46,0:04:12.12,Default,,0000,0000,0000,,no hand-holding. Dialogue: 0,0:04:12.12,0:04:16.85,Default,,0000,0000,0000,,They're fun because they encourage you to\Nreally study and explore the game's world. Dialogue: 0,0:04:16.85,0:04:21.13,Default,,0000,0000,0000,,And they also have a nice byproduct in that\Nthey delay the gratification of getting a Dialogue: 0,0:04:21.13,0:04:27.09,Default,,0000,0000,0000,,reward. Like finding keys, to open lockers\Nin Yakuza, or hitting goddess stones to unlock Dialogue: 0,0:04:27.09,0:04:32.17,Default,,0000,0000,0000,,goddess chests in Skyward Sword, putting an\Nextra step in before finding a reward makes Dialogue: 0,0:04:32.17,0:04:33.70,Default,,0000,0000,0000,,it all the more sweeter. Dialogue: 0,0:04:33.70,0:04:37.87,Default,,0000,0000,0000,,Anyway. I always cherished these scraps of\Npaper in games because they give me a chance Dialogue: 0,0:04:37.87,0:04:42.40,Default,,0000,0000,0000,,to slow down, take in the environment, and\Nfigure things out for myself. Dialogue: 0,0:04:42.40,0:04:47.35,Default,,0000,0000,0000,,The other way to encourage proper exploration\Nis with small scavenger hunts, that don't Dialogue: 0,0:04:47.35,0:04:52.51,Default,,0000,0000,0000,,actually count as quests. Sometimes they're\Ncalled hidden quests or unlisted quests by Dialogue: 0,0:04:52.51,0:04:53.77,Default,,0000,0000,0000,,the fans. Dialogue: 0,0:04:53.77,0:04:59.26,Default,,0000,0000,0000,,One of my most memorable moments in Fallout\N3 took place in the Anchorage memorial museum. Dialogue: 0,0:04:59.26,0:05:03.62,Default,,0000,0000,0000,,I hacked into this computer, and found a note\Nabout a hidden stash, behind a busted storage Dialogue: 0,0:05:03.62,0:05:07.61,Default,,0000,0000,0000,,door near the service entrance. I just needed\Nto find a floor safe in the clinic. Dialogue: 0,0:05:07.61,0:05:12.36,Default,,0000,0000,0000,,Which is this room. How do I know it's the\Nclinic? Well it says clinic on the door which Dialogue: 0,0:05:12.36,0:05:17.31,Default,,0000,0000,0000,,is a pretty big giveaway but also there's\Nan operating table and x-rays on the wall Dialogue: 0,0:05:17.31,0:05:21.95,Default,,0000,0000,0000,,and a changing screen and a scalpel in the\Nlocker. You can see how playing in this fashion Dialogue: 0,0:05:21.95,0:05:27.19,Default,,0000,0000,0000,,encourages you to read the world in a very\Ndifferent, but more organic way. Dialogue: 0,0:05:27.19,0:05:31.05,Default,,0000,0000,0000,,Anyway. Inside the safe is a component, which\Nlets me open the door. And behind that door Dialogue: 0,0:05:31.05,0:05:36.03,Default,,0000,0000,0000,,is some goodies, a key, and a note pointing\Nme to a refrigerator. Which I find and open Dialogue: 0,0:05:36.03,0:05:40.98,Default,,0000,0000,0000,,to get my prize: a big load of bottle caps\Nand... A recipe for mirelurk cakes? Dialogue: 0,0:05:40.98,0:05:45.83,Default,,0000,0000,0000,,Well, turns out the recipe is just an Easter\Negg. An inside joke at Bethesda. But I didn't Dialogue: 0,0:05:45.83,0:05:50.75,Default,,0000,0000,0000,,care. The real reward was the chance to engage\Nmy brain, to study the surroundings, and to Dialogue: 0,0:05:50.75,0:05:54.72,Default,,0000,0000,0000,,follow clues instead of bread crumbs. Dialogue: 0,0:05:54.72,0:06:00.39,Default,,0000,0000,0000,,So that's why I'm wandering the wasteland\Nin Fallout 4 without waypoints and quest markers. Dialogue: 0,0:06:00.39,0:06:05.25,Default,,0000,0000,0000,,I want to be lead by my own curiosity, and\Nnot by a compass. I want to find interesting Dialogue: 0,0:06:05.25,0:06:09.62,Default,,0000,0000,0000,,notes and follow scavenger hunts, but using\Nmy own powers of investigation. I want to Dialogue: 0,0:06:09.62,0:06:14.49,Default,,0000,0000,0000,,see some interesting building over the horizon,\Nand just go see what fun treasures or stories Dialogue: 0,0:06:14.49,0:06:16.16,Default,,0000,0000,0000,,can be found inside. Dialogue: 0,0:06:16.16,0:06:18.00,Default,,0000,0000,0000,,And when I find a note that says... Dialogue: 0,0:06:18.00,0:06:23.58,Default,,0000,0000,0000,,SHELTER GUARD: Found the mayor in the tub last night. Locked the door before the missus found him Dialogue: 0,0:06:23.58,0:06:26.62,Default,,0000,0000,0000,,I want to find the right room by finding a sign like Dialogue: 0,0:06:26.63,0:06:30.01,Default,,0000,0000,0000,,this, instead of just following a waypoint. Dialogue: 0,0:06:30.01,0:06:34.61,Default,,0000,0000,0000,,I'm not exactly making much meaningful progress\Nin the game, mind you. I've been playing Fallout 4 for Dialogue: 0,0:06:34.61,0:06:39.97,Default,,0000,0000,0000,,around 10 hours and finished exactly two quests.\NThe game simply isn't designed to be played Dialogue: 0,0:06:39.97,0:06:43.92,Default,,0000,0000,0000,,this way - like how you can also turn off\Nall the quest helpers in The Witcher 3 but then Dialogue: 0,0:06:43.92,0:06:45.06,Default,,0000,0000,0000,,some guy will say... Dialogue: 0,0:06:45.06,0:06:50.40,Default,,0000,0000,0000,,MILAN NORAN: The patrol has been lost, somewhere along the south shore of Lake Wyndemere Dialogue: 0,0:06:50.40,0:06:54.79,Default,,0000,0000,0000,,and you soon realise there are no signposts\Nand no place names on your map and you can't Dialogue: 0,0:06:54.79,0:06:59.55,Default,,0000,0000,0000,,ask for directions. So you try and find it\Nyourself and you end up in a bandit camp and you Dialogue: 0,0:06:59.55,0:07:03.59,Default,,0000,0000,0000,,run away and oh god is that a bear? This has\Ngone very wrong indeed. Dialogue: 0,0:07:03.59,0:07:08.72,Default,,0000,0000,0000,,But I am having fun. Perhaps in an ideal world,\Ngames like this would be perfectly playable Dialogue: 0,0:07:08.72,0:07:12.71,Default,,0000,0000,0000,,without map markers, but you could turn them\Non if you get really lost, or you just want Dialogue: 0,0:07:12.71,0:07:16.99,Default,,0000,0000,0000,,to make some fast progress. But, for now,\Nat least, it'd be cool to see a few more optional Dialogue: 0,0:07:16.99,0:07:20.68,Default,,0000,0000,0000,,missions in games that don't show up on your\Nmap or your quest log, and let you take a Dialogue: 0,0:07:20.68,0:07:25.63,Default,,0000,0000,0000,,moment to really soak the world in. To get\Naround through observation and investigation, Dialogue: 0,0:07:25.63,0:07:29.30,Default,,0000,0000,0000,,and not blind subservience to that little\Ndotted line. Dialogue: 0,0:07:33.86,0:07:37.88,Default,,0000,0000,0000,,Hi guys, it's Mark here. Thank you so much\Nfor watching the episode. If you enjoyed it Dialogue: 0,0:07:37.88,0:07:42.98,Default,,0000,0000,0000,,please leave a comment, like the videos subscribe\Nto the channel, or consider pitching in via Dialogue: 0,0:07:42.98,0:07:48.88,Default,,0000,0000,0000,,Patreon. This month my supporters not only\Nhelped fund the episode, but helped with suggestions Dialogue: 0,0:07:48.88,0:07:54.00,Default,,0000,0000,0000,,and ideas for this very episode. If you want\Nto get involved and literally make the show Dialogue: 0,0:07:54.00,0:07:56.43,Default,,0000,0000,0000,,happen, then please head over to Patreon.com.