[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.78,0:00:02.75,Default,,0000,0000,0000,,Sandi: Phase 1 of the competition is underway. Dialogue: 0,0:00:02.75,0:00:06.35,Default,,0000,0000,0000,,Last week, the judges selected four teams to move on. Dialogue: 0,0:00:06.35,0:00:12.29,Default,,0000,0000,0000,,This week, more teams advance and more teams are cut on {\i1}The Next Great Starship{\i0}. Dialogue: 0,0:00:53.49,0:00:57.20,Default,,0000,0000,0000,,Hey, everyone. Welcome to episode 6 of {\i1}The Next Great Starship{\i0}. Dialogue: 0,0:00:57.20,0:00:59.93,Default,,0000,0000,0000,,We're here in Austin with all of our favorite judges. Dialogue: 0,0:00:59.93,0:01:03.98,Default,,0000,0000,0000,,Mark: Mark Skelton, art director here in Austin, Texas. Dialogue: 0,0:01:03.98,0:01:07.68,Default,,0000,0000,0000,,Dave: Dave Hobbins, a concept designer in Santa Monica's studio. Dialogue: 0,0:01:07.68,0:01:11.46,Default,,0000,0000,0000,,Chris R: Chris Roberts, project director of {\i1}Star Citizen{\i0}, head of Cloud Imperium Games. Dialogue: 0,0:01:11.46,0:01:16.26,Default,,0000,0000,0000,,Chris O: Chris Olivia, Chief Visual Officer for Cloud Imperium Games in Austin, Texas. Dialogue: 0,0:01:16.26,0:01:19.40,Default,,0000,0000,0000,,Chris R: Well, you're Chief Visual Officer, not just in Austin, Texas, but you {\i1}are{\i0} in Austin, Texas. Dialogue: 0,0:01:19.40,0:01:22.53,Default,,0000,0000,0000,,Chris O: Yay. Really? Alright. I didn't know that. Dialogue: 0,0:01:22.53,0:01:26.22,Default,,0000,0000,0000,,Chris S: Chris Smith, lead vehicle modeler for Cloud Imperium Games. Dialogue: 0,0:01:26.41,0:01:28.06,Default,,0000,0000,0000,,Dave: Pretty good. Yeah. Chris S: There you go... Dialogue: 0,0:01:28.06,0:01:28.67,Default,,0000,0000,0000,,Chris R: It's pretty awesome, Dialogue: 0,0:01:28.67,0:01:32.23,Default,,0000,0000,0000,,because we're finally getting to see the teams actually work on the spaceships, Dialogue: 0,0:01:32.23,0:01:37.66,Default,,0000,0000,0000,,and the concept phase is always the most interesting part of it. Dialogue: 0,0:01:38.43,0:01:42.43,Default,,0000,0000,0000,,We're also seeing these designs for the first time during the show. Dialogue: 0,0:01:42.43,0:01:44.68,Default,,0000,0000,0000,,In the past when we went through all the submissions, Dialogue: 0,0:01:44.68,0:01:47.67,Default,,0000,0000,0000,,we of course had to look at all the submissions, so we already gave our thoughts, Dialogue: 0,0:01:47.67,0:01:53.16,Default,,0000,0000,0000,,so we'd seen them, and now we discover the concept work as we're watching it. Dialogue: 0,0:01:53.16,0:01:56.10,Default,,0000,0000,0000,,And that's actually pretty interesting. Dialogue: 0,0:01:56.10,0:01:59.29,Default,,0000,0000,0000,,So yeah, it's fun and I'm looking forward to seeing what we see in this episode. Dialogue: 0,0:01:59.29,0:02:02.53,Default,,0000,0000,0000,,Chris O: It's a lot more exciting now that we're seeing the whole ship instead of just a weapon. Dialogue: 0,0:02:02.53,0:02:03.97,Default,,0000,0000,0000,,It's a whole new ball of wax. Dialogue: 0,0:02:03.97,0:02:05.84,Default,,0000,0000,0000,,Chris S: There's a lot of promise so far, too. Dialogue: 0,0:02:05.84,0:02:08.36,Default,,0000,0000,0000,,Sandi: Alright, guys. So, we're going to see five teams today. Dialogue: 0,0:02:08.36,0:02:12.65,Default,,0000,0000,0000,,Three of the teams are going to go through, and two of the teams are going to go into the Save Pool. Dialogue: 0,0:02:12.65,0:02:18.71,Default,,0000,0000,0000,,And they all got the mercenary gunship specs. Let's check those out. Dialogue: 0,0:02:30.98,0:02:33.82,Default,,0000,0000,0000,,Alright, guys. A lot's at stake. Are we ready, excited? Dialogue: 0,0:02:33.82,0:02:37.32,Default,,0000,0000,0000,,Chris S: Let's do this. I'm ready. Chris O: Ready and excited. Dialogue: 0,0:02:37.32,0:02:40.20,Default,,0000,0000,0000,,Sandi: Okay. Let's roll the first video. Dialogue: 0,0:02:51.60,0:02:53.61,Default,,0000,0000,0000,,Shimapan: When we first received our design brief for the competition, Dialogue: 0,0:02:53.61,0:02:56.76,Default,,0000,0000,0000,,the first thing I thought about immediately was the Mi-24 Hind, Dialogue: 0,0:02:56.76,0:02:59.43,Default,,0000,0000,0000,,because of its very similar role in history. Dialogue: 0,0:02:59.43,0:03:02.58,Default,,0000,0000,0000,,So, we started off with that and then we branched off. Dialogue: 0,0:03:02.58,0:03:06.60,Default,,0000,0000,0000,,We want to give the turrets as wide of a firing arc as possible, Dialogue: 0,0:03:06.60,0:03:13.50,Default,,0000,0000,0000,,so I tried to put them in a location on the ship where they had almost full hemispherical views - Dialogue: 0,0:03:13.50,0:03:19.94,Default,,0000,0000,0000,,from the ship partition. We thought also that it would be cool to have a drop pod that could detach - Dialogue: 0,0:03:19.94,0:03:23.68,Default,,0000,0000,0000,,and basically allow the ship to drop off the drop pod without slowing down. Dialogue: 0,0:03:23.68,0:03:28.54,Default,,0000,0000,0000,,Into the workflow, I did some ink sketches initially, then I did some drawing to Photoshop, Dialogue: 0,0:03:28.54,0:03:33.36,Default,,0000,0000,0000,,then I passed it back and forth between my team and I, Dialogue: 0,0:03:34.20,0:03:40.96,Default,,0000,0000,0000,,and after that I did a detailed paint over it trying to figure out what the final shape layout is going to be. Dialogue: 0,0:03:40.96,0:03:43.10,Default,,0000,0000,0000,,But we still had some issues with the shape, Dialogue: 0,0:03:43.10,0:03:45.69,Default,,0000,0000,0000,,and we had some design things that we weren't really happy about. Dialogue: 0,0:03:45.69,0:03:49.91,Default,,0000,0000,0000,,So, I think it wasn't until the concept art when we finally figured out - Dialogue: 0,0:03:49.91,0:03:52.86,Default,,0000,0000,0000,,what kind of engine configuration we wanted. So that was one thing. Dialogue: 0,0:03:52.86,0:03:56.15,Default,,0000,0000,0000,,We put together our final issue on iteration 1 of our concepts. Dialogue: 0,0:03:56.15,0:04:00.10,Default,,0000,0000,0000,,I really enjoyed the judges' feedback from last week. I just thought I'd let you know that. Dialogue: 0,0:04:00.10,0:04:04.27,Default,,0000,0000,0000,,And we hope to see you in the next part of the competition. Dialogue: 0,0:04:05.33,0:04:06.78,Default,,0000,0000,0000,,Chris S: There was a little... Dialogue: 0,0:04:06.78,0:04:08.85,Default,,0000,0000,0000,,Chris O: I don't have anything to curl. Chris R: That's not working. You can't do it... Dialogue: 0,0:04:08.85,0:04:09.98,Default,,0000,0000,0000,,Chris O: What do you want me to curl? Dialogue: 0,0:04:09.98,0:04:11.85,Default,,0000,0000,0000,,Sandi: Look, he doesn't need to curl. Dialogue: 0,0:04:11.85,0:04:13.69,Default,,0000,0000,0000,,Chris R: He doesn't curl water bottles. Dialogue: 0,0:04:13.69,0:04:15.66,Default,,0000,0000,0000,,Mark: Those are for wussies... Dialogue: 0,0:04:15.66,0:04:17.55,Default,,0000,0000,0000,,Sandi: Chris Smith, what did you think? Dialogue: 0,0:04:17.55,0:04:20.33,Default,,0000,0000,0000,,Chris S: So, I thought this was actually really good. Dialogue: 0,0:04:20.33,0:04:25.01,Default,,0000,0000,0000,,The design of the ship was cool. I thought everything - it seemed it was laid out pretty cool. Dialogue: 0,0:04:25.01,0:04:31.44,Default,,0000,0000,0000,,They had the two turrets; it looked like they have thruster placement in the right spots. Dialogue: 0,0:04:31.44,0:04:38.65,Default,,0000,0000,0000,,There was a diagram with a lot of little detail bits, which I wasn't able to read at this point... Dialogue: 0,0:04:39.17,0:04:44.32,Default,,0000,0000,0000,,It looked like it was very well thought out, and I thought the design was pretty cool. Dialogue: 0,0:04:44.32,0:04:49.42,Default,,0000,0000,0000,,Chris O: The only negative - it's a little bit, I think, over exaggerated in some places. Dialogue: 0,0:04:49.42,0:04:53.52,Default,,0000,0000,0000,,I think they can just tone it down as far as the boldness of some of it, Dialogue: 0,0:04:53.52,0:04:56.96,Default,,0000,0000,0000,,but overall it's just beautiful presentation and really nice design. Dialogue: 0,0:04:56.96,0:04:58.37,Default,,0000,0000,0000,,Chris R: I'm actually super impressed. Dialogue: 0,0:04:58.37,0:05:04.17,Default,,0000,0000,0000,,That's my favorite one to date, so far, of the concepts that we've had. Dialogue: 0,0:05:04.17,0:05:09.76,Default,,0000,0000,0000,,I'm impressed. They've only had, I think, 19 days from when we told them what the specs to do that. Dialogue: 0,0:05:09.76,0:05:13.47,Default,,0000,0000,0000,,I sort of like the feel of it. The rendering style was really nice. Dialogue: 0,0:05:13.47,0:05:19.73,Default,,0000,0000,0000,,I'd like to study some of this stuff a bit more, because I didn't see the front thrusters so much. Dialogue: 0,0:05:19.73,0:05:22.47,Default,,0000,0000,0000,,So I could see the back end, just how they would articulate... Dialogue: 0,0:05:22.47,0:05:24.36,Default,,0000,0000,0000,,Chris S: There was one on the nose, like, on the top. Dialogue: 0,0:05:24.36,0:05:26.75,Default,,0000,0000,0000,,Chris S: But yeah, I agree. Chris R: Yeah. So, I'd have to look to see if that was in there. Dialogue: 0,0:05:26.75,0:05:31.21,Default,,0000,0000,0000,,There was... The two manned turrets, although the one on the bottom was sort of flushed in there. Dialogue: 0,0:05:31.21,0:05:33.21,Default,,0000,0000,0000,,Pretty damn impressive. They get my vote so far. Dialogue: 0,0:05:33.21,0:05:35.69,Default,,0000,0000,0000,,Sandi: Alright. Thumbs up from the "Chris couch". What did you think? Dialogue: 0,0:05:35.69,0:05:41.50,Default,,0000,0000,0000,,Dave: I liked it a lot, too. I thought it was a kind of a daring design. Dialogue: 0,0:05:41.50,0:05:46.48,Default,,0000,0000,0000,,A little bit of Bird of Prey with the forward swept wings extending from the rear - Dialogue: 0,0:05:46.48,0:05:49.72,Default,,0000,0000,0000,,and the main fuselage, coming forward. Dialogue: 0,0:05:49.72,0:05:54.57,Default,,0000,0000,0000,,It's a bit of an ugly duckling in a way, but I like that about that, Dialogue: 0,0:05:54.57,0:05:58.21,Default,,0000,0000,0000,,because some of these things aren't attractive from the get-go... Dialogue: 0,0:05:58.21,0:06:03.44,Default,,0000,0000,0000,,They're very purpose built and things are added on and compartmentalized, and I like that. Dialogue: 0,0:06:03.44,0:06:09.19,Default,,0000,0000,0000,,It gave it a robust sort of feel. There are a lot of WW2 aircraft that aren't the sexiest things, Dialogue: 0,0:06:09.19,0:06:14.24,Default,,0000,0000,0000,,or the most streamlined, but they look like they can take care of the business. Dialogue: 0,0:06:14.24,0:06:15.35,Default,,0000,0000,0000,,Chris S: They grow on to you. Dialogue: 0,0:06:15.35,0:06:20.21,Default,,0000,0000,0000,,Dave: Yeah, exactly. They have a character of their own, and they {\i1}become{\i0} cool. Dialogue: 0,0:06:20.21,0:06:22.36,Default,,0000,0000,0000,,And I feel that this really has that potential. Dialogue: 0,0:06:22.36,0:06:25.92,Default,,0000,0000,0000,,I liked a lot of the surfacing, though I felt that there was almost too much, Dialogue: 0,0:06:25.92,0:06:30.32,Default,,0000,0000,0000,,and it felt a few pieces needed to be unified to move the eye around. Dialogue: 0,0:06:30.32,0:06:33.77,Default,,0000,0000,0000,,But other than that I thought {\i1}fantastic job{\i0}. Dialogue: 0,0:06:33.77,0:06:39.83,Default,,0000,0000,0000,,Maybe just refine a few of the motifs and the exhaust, and intakes, and other things like that... Dialogue: 0,0:06:39.83,0:06:41.89,Default,,0000,0000,0000,,Chris R: And I think of those... Dialogue: 0,0:06:41.89,0:06:47.69,Default,,0000,0000,0000,,I'd like to see maybe a little more insight or detail on how some of the pieces work. Dialogue: 0,0:06:47.69,0:06:51.93,Default,,0000,0000,0000,,I was mentioning the turrets - they look kind of flush. Dialogue: 0,0:06:52.30,0:06:56.83,Default,,0000,0000,0000,,How can I get a field of fire? Are they going to get in the way of other things? Dialogue: 0,0:06:56.83,0:06:59.59,Default,,0000,0000,0000,,Where are the landing gear? How does that deploy when you land? Dialogue: 0,0:06:59.59,0:07:00.69,Default,,0000,0000,0000,,Just that kind of stuff. Dialogue: 0,0:07:00.69,0:07:02.54,Default,,0000,0000,0000,,Chris S: Perhaps, once they do a pre-viz on the 3D, Dialogue: 0,0:07:02.54,0:07:05.53,Default,,0000,0000,0000,,they could do a little block-out animation that could be fleshed out a little bit. Dialogue: 0,0:07:05.53,0:07:07.90,Default,,0000,0000,0000,,Chris R: Yeah, but it's sort of super cool for me. Dialogue: 0,0:07:07.90,0:07:10.32,Default,,0000,0000,0000,,Dave: The turret behind the rear cockpit - Dialogue: 0,0:07:10.32,0:07:14.91,Default,,0000,0000,0000,,it seems like some of the muzzle flash would be right over your head, Dialogue: 0,0:07:14.91,0:07:21.16,Default,,0000,0000,0000,,so some little shielding there that maybe... The other rear guy doesn't need as much observability, but... Dialogue: 0,0:07:21.16,0:07:25.40,Default,,0000,0000,0000,,Mark: I like the broken neck. Like you're saying, it's kind of the ugly duckling, Dialogue: 0,0:07:25.40,0:07:28.20,Default,,0000,0000,0000,,but that makes me want to love it more. Dialogue: 0,0:07:28.20,0:07:29.13,Default,,0000,0000,0000,,Dave: Yeah. Dialogue: 0,0:07:29.13,0:07:31.39,Default,,0000,0000,0000,,Mark: You know. And I like the big engines. Dialogue: 0,0:07:31.39,0:07:36.80,Default,,0000,0000,0000,,They look like if you were standing in front of those things, you'd get sucked right in them and tore up. Dialogue: 0,0:07:36.80,0:07:40.19,Default,,0000,0000,0000,,Like, those things are huge. The paint job was really nice, too. Dialogue: 0,0:07:40.19,0:07:41.86,Default,,0000,0000,0000,,Chris S: Yeah. It had some good variation options. Dialogue: 0,0:07:41.86,0:07:44.78,Default,,0000,0000,0000,,Mark: Yeah. I liked the variation in it. Dialogue: 0,0:07:44.78,0:07:50.27,Default,,0000,0000,0000,,Yeah - it was weighted really nice, and it feels like in the back it's a nice chunk of ship. Dialogue: 0,0:07:50.27,0:07:57.24,Default,,0000,0000,0000,,And then you've got the neck that comes down, which just had a nice flow to it. Dialogue: 0,0:07:57.24,0:08:01.28,Default,,0000,0000,0000,,The detachable thing in the back, I haven't really seen that before. Dialogue: 0,0:08:01.28,0:08:03.31,Default,,0000,0000,0000,,Chris S: Yeah, it's kind of split up in the middle. Dialogue: 0,0:08:03.31,0:08:10.19,Default,,0000,0000,0000,,Mark: That's very interesting. I'd like to see more, maybe a block-out of that... How it would animate. Dialogue: 0,0:08:10.19,0:08:13.96,Default,,0000,0000,0000,,Like, {\i1}click, click{\i0}, things popping off and then it detaching. Dialogue: 0,0:08:13.96,0:08:17.46,Default,,0000,0000,0000,,Chris O: It seems like that's a sort of general theme of what we'd like to see more of. Stuff like that. Dialogue: 0,0:08:17.46,0:08:19.84,Default,,0000,0000,0000,,Chris R: Yeah, we want to see more on the concept stage, Dialogue: 0,0:08:19.84,0:08:22.12,Default,,0000,0000,0000,,where we understand how the functionality works. Dialogue: 0,0:08:22.12,0:08:26.45,Default,,0000,0000,0000,,Because I definitely even know on our internal development... Dialogue: 0,0:08:26.45,0:08:31.19,Default,,0000,0000,0000,,Our first stuff, we were designing it and going "oh yeah, that's cool," and then we get it in to the game, Dialogue: 0,0:08:31.19,0:08:33.73,Default,,0000,0000,0000,,and we're like "alright, how do you get in the ship?" Dialogue: 0,0:08:33.73,0:08:36.51,Default,,0000,0000,0000,,Or how do you see in the cockpit, or how the thrusters work. Dialogue: 0,0:08:36.51,0:08:42.72,Default,,0000,0000,0000,,So now we're very focused on not just the form of it, but the function of it. Dialogue: 0,0:08:42.72,0:08:45.71,Default,,0000,0000,0000,,It's different than games I've done in the past, where you could sort of cheat it. Dialogue: 0,0:08:45.71,0:08:51.52,Default,,0000,0000,0000,,In this one we sort of have to do the industrial design up front as well as the actual beauty design, Dialogue: 0,0:08:51.52,0:08:52.18,Default,,0000,0000,0000,,so to speak. Dialogue: 0,0:08:52.18,0:08:55.70,Default,,0000,0000,0000,,Mark: Yeah. I thought it was one of my favorites so far, for sure. Dialogue: 0,0:08:55.70,0:08:59.96,Default,,0000,0000,0000,,Sandi: Well, a lot of positive comments for this one, but the competition is tough. Dialogue: 0,0:08:59.96,0:09:01.95,Default,,0000,0000,0000,,Let's roll the next one. Dialogue: 0,0:09:02.89,0:09:07.71,Default,,0000,0000,0000,,Tallon: My first ideas was that it was going to have to be grounded in some kind of reality, Dialogue: 0,0:09:07.71,0:09:14.14,Default,,0000,0000,0000,,because the parameters were such that the dropship had to go through deeper atmosphere, Dialogue: 0,0:09:14.14,0:09:18.52,Default,,0000,0000,0000,,and land, obviously. So I thought it's going to have to conform to some kind of aerodynamics, Dialogue: 0,0:09:18.52,0:09:22.63,Default,,0000,0000,0000,,and dependent on what kind of planet it's going to be landing on. Dialogue: 0,0:09:22.63,0:09:30.85,Default,,0000,0000,0000,,The idea that I came up with in the end was a vehicle that drops from the underside of a mothership, Dialogue: 0,0:09:30.85,0:09:34.81,Default,,0000,0000,0000,,and then falls in free-form mode in a kind of blind state, Dialogue: 0,0:09:34.81,0:09:39.35,Default,,0000,0000,0000,,with a front heat shield over the main visor that's covered, Dialogue: 0,0:09:39.35,0:09:46.97,Default,,0000,0000,0000,,and then as it comes through the atmosphere, it then deploys its cannon arms. Dialogue: 0,0:09:46.97,0:09:50.94,Default,,0000,0000,0000,,It's called the Shadow Mantis ship. That was the name I eventually settled on, Dialogue: 0,0:09:50.94,0:09:56.11,Default,,0000,0000,0000,,and the reason why is because it has these praying mantis style arms that unfold from the side, Dialogue: 0,0:09:56.11,0:09:57.35,Default,,0000,0000,0000,,with cannons on. Dialogue: 0,0:09:57.35,0:10:00.82,Default,,0000,0000,0000,,One of the ideas that I had just randomly was this B.A.T unit. Dialogue: 0,0:10:00.82,0:10:08.17,Default,,0000,0000,0000,,Instead of having the troops be dropped into a combat zone from the ground, Dialogue: 0,0:10:08.17,0:10:14.26,Default,,0000,0000,0000,,they're actually dropped in from the air. So that means that you can potentially have more troops. Dialogue: 0,0:10:14.26,0:10:18.63,Default,,0000,0000,0000,,I hope you enjoy the concept art I came up with. Dialogue: 0,0:10:19.01,0:10:21.40,Default,,0000,0000,0000,,Sandi: David Hobbins, you want to kick that one off? Dialogue: 0,0:10:21.40,0:10:26.94,Default,,0000,0000,0000,,Dave: Sure. I thought the sketches were really fun, Dialogue: 0,0:10:28.01,0:10:36.81,Default,,0000,0000,0000,,and obviously pieced on a lot of thought into the utility and various aspects of it, Dialogue: 0,0:10:36.81,0:10:44.64,Default,,0000,0000,0000,,and even with the single person flight gear. I thought that was cool. Dialogue: 0,0:10:44.64,0:10:47.37,Default,,0000,0000,0000,,The design is interesting. Dialogue: 0,0:10:47.37,0:10:53.37,Default,,0000,0000,0000,,I feel like there needs to be a refinement on... Between the big shapes and the smaller shapes. Dialogue: 0,0:10:53.37,0:11:00.40,Default,,0000,0000,0000,,It was feeling almost handheld or toylike. That said, I think it's a pretty cool direction. Dialogue: 0,0:11:00.40,0:11:02.96,Default,,0000,0000,0000,,I just think it needs a little more refinement. Dialogue: 0,0:11:02.96,0:11:04.13,Default,,0000,0000,0000,,Sandi: Mark? Dialogue: 0,0:11:04.53,0:11:10.57,Default,,0000,0000,0000,,Mark: Yeah, I like it. It feels like a submersible to me. It has a very aquatic feel, which is interesting. Dialogue: 0,0:11:10.57,0:11:15.90,Default,,0000,0000,0000,,It looks like if you were to put some heavy fire on it that, Dialogue: 0,0:11:15.90,0:11:21.94,Default,,0000,0000,0000,,because of its shape, the shielding would glance off of it. Dialogue: 0,0:11:23.25,0:11:30.80,Default,,0000,0000,0000,,It almost feels like a special ops ship, something that would be designed for a specific type of mission. Dialogue: 0,0:11:30.80,0:11:36.43,Default,,0000,0000,0000,,I agree with David, though. Some of the bigger, bulkier bits that come out, Dialogue: 0,0:11:36.43,0:11:42.85,Default,,0000,0000,0000,,they seemed too big for what the size should be. Chris O: Like, where would they go? Dialogue: 0,0:11:43.23,0:11:48.52,Default,,0000,0000,0000,,Mark: Yeah, and where they go. It seems like that arm that came out, Dialogue: 0,0:11:49.50,0:11:52.43,Default,,0000,0000,0000,,it doesn't feel like it's flowing with the ship quite as well. Dialogue: 0,0:11:52.43,0:11:58.06,Default,,0000,0000,0000,,It seems like it should be integrated in a little better. But I do like the design. Dialogue: 0,0:11:58.06,0:12:05.75,Default,,0000,0000,0000,,It's very different than what we've seen so far. But yeah, I dig it. Dialogue: 0,0:12:05.75,0:12:06.93,Default,,0000,0000,0000,,Sandi: Roberts? Dialogue: 0,0:12:06.93,0:12:10.59,Default,,0000,0000,0000,,Chris R: I feel like it's a cool design for an atmospheric dropship, Dialogue: 0,0:12:10.59,0:12:15.88,Default,,0000,0000,0000,,but not particularly a great design for something that's in space. Dialogue: 0,0:12:15.88,0:12:23.07,Default,,0000,0000,0000,,Also, size wise feels too small for what the spec is. It should be carrying about 15 tonnes of cargo. Dialogue: 0,0:12:23.07,0:12:25.28,Default,,0000,0000,0000,,It's meant to have two manned turrets. Dialogue: 0,0:12:25.28,0:12:28.58,Default,,0000,0000,0000,,Essentially on that, there was this artillery piece that could, I guess, be manned by a crew, Dialogue: 0,0:12:28.58,0:12:30.63,Default,,0000,0000,0000,,and the other one was sort of an auto-turret on the side, Dialogue: 0,0:12:30.63,0:12:33.05,Default,,0000,0000,0000,,and I'm assuming there'd be one on the other side. Dialogue: 0,0:12:33.05,0:12:35.32,Default,,0000,0000,0000,,So, I do like that sort of shape. Dialogue: 0,0:12:35.32,0:12:38.99,Default,,0000,0000,0000,,There was a couple of shots in the concept that was on the left hand side, that looked kind of cool. Dialogue: 0,0:12:38.99,0:12:45.20,Default,,0000,0000,0000,,But primarily our game is going to be space, and then the ships can transition down into atmosphere... Dialogue: 0,0:12:45.20,0:12:51.95,Default,,0000,0000,0000,,So it has some work for me, before I would say "okay, that would work as a gunship as we're seeing it." Dialogue: 0,0:12:51.95,0:12:56.03,Default,,0000,0000,0000,,But I like the artistic style, and I like the idea of trying something that doesn't look like a... Dialogue: 0,0:12:56.03,0:13:02.03,Default,,0000,0000,0000,,Say, we all think "gunship" - we all think "Hind"; we all think that kind of stuff. Dialogue: 0,0:13:02.03,0:13:04.45,Default,,0000,0000,0000,,This definitely didn't have that feeling, and had some potential. Dialogue: 0,0:13:04.45,0:13:06.94,Default,,0000,0000,0000,,I liked the blast shield for re-entry and stuff like that. Dialogue: 0,0:13:06.94,0:13:09.25,Default,,0000,0000,0000,,Chris O: That was a really bold design. Dialogue: 0,0:13:09.25,0:13:14.33,Default,,0000,0000,0000,,I think they took a chance going with that simple sleek shape up front. Dialogue: 0,0:13:14.33,0:13:20.34,Default,,0000,0000,0000,,But in the end, I think it needs... I think if that can be the front piece of something bigger... Dialogue: 0,0:13:20.34,0:13:23.08,Default,,0000,0000,0000,,Chris R: Yeah. It needs more mass. But also just the engines, also. Dialogue: 0,0:13:23.08,0:13:26.25,Default,,0000,0000,0000,,I'm going, "where are the thrusters and the engine?" Dialogue: 0,0:13:26.25,0:13:32.70,Default,,0000,0000,0000,,Yeah, I think you're totally right, if you had the front piece as something on a bigger space gunship, Dialogue: 0,0:13:32.70,0:13:34.30,Default,,0000,0000,0000,,that'd be pretty cool. Dialogue: 0,0:13:34.30,0:13:41.49,Default,,0000,0000,0000,,Chris O: It could be cool that that maybe detaches from the rest of the ship at some point... Dialogue: 0,0:13:41.49,0:13:45.92,Default,,0000,0000,0000,,Overall, it had a lot of potential, and it was a really - like I said, it was a unique design. Dialogue: 0,0:13:45.92,0:13:49.05,Default,,0000,0000,0000,,Chris S: I agree. It seemed like it was like a half of a ship. Dialogue: 0,0:13:49.05,0:13:52.22,Default,,0000,0000,0000,,It was sort of the front and then it needed like a bigger back. Dialogue: 0,0:13:52.22,0:13:56.06,Default,,0000,0000,0000,,And yeah, it was probably too small for the specs that we have. Dialogue: 0,0:13:56.06,0:14:04.44,Default,,0000,0000,0000,,I did like that sleek design. It reminded of like some sort of automotive design, like, futuristic, Dialogue: 0,0:14:04.44,0:14:07.86,Default,,0000,0000,0000,,with that little black sleek cover that he had. Dialogue: 0,0:14:07.86,0:14:12.88,Default,,0000,0000,0000,,I actually do like it sort of hidden, and then the turret pops out, and then the other things pop out. Dialogue: 0,0:14:12.88,0:14:16.19,Default,,0000,0000,0000,,Chris R: Yeah. I like the idea of deploying turrets from something sleek. Dialogue: 0,0:14:16.19,0:14:24.70,Default,,0000,0000,0000,,Chris S: Seems like it needs some more. There is a little bit that it needs to push it that extra inch. Dialogue: 0,0:14:24.70,0:14:27.56,Default,,0000,0000,0000,,Sandi: Alright. So it sounds like brownie points for a bold design, Dialogue: 0,0:14:27.56,0:14:32.44,Default,,0000,0000,0000,,and maybe some work in creating more mass and sculpt for it. Dialogue: 0,0:14:32.44,0:14:34.23,Default,,0000,0000,0000,,Let's roll the next one. Dialogue: 0,0:14:34.87,0:14:37.06,Default,,0000,0000,0000,,Four Horsemen: Hey, everyone. This is Team Four Horsemen. Dialogue: 0,0:14:37.06,0:14:42.78,Default,,0000,0000,0000,,We ended up with ten thumbnails, and then we started cutting them up into pieces in Photoshop, Dialogue: 0,0:14:42.78,0:14:46.98,Default,,0000,0000,0000,,and basically sticking parts from one image into another. Dialogue: 0,0:14:46.98,0:14:49.12,Default,,0000,0000,0000,,With a basic shape for a ship in hand, Dialogue: 0,0:14:49.12,0:14:56.15,Default,,0000,0000,0000,,Tobias started refining the Frankenstein of thumbnails into more readable formats, Dialogue: 0,0:14:56.15,0:15:01.87,Default,,0000,0000,0000,,with me working the shapes, adding details, balancing out the shapes, all that stuff. Dialogue: 0,0:15:01.87,0:15:09.48,Default,,0000,0000,0000,,After that we made a very rough block-out to see if the shapes that we had in 2D also worked in 3D. Dialogue: 0,0:15:09.48,0:15:13.65,Default,,0000,0000,0000,,For the interior we wanted to have a bit more of a lived in feel, Dialogue: 0,0:15:13.65,0:15:17.86,Default,,0000,0000,0000,,because the crew lives there from day to day. It's their home. Dialogue: 0,0:15:17.86,0:15:23.29,Default,,0000,0000,0000,,So we wanted to have a small living area available to crew when they're not engaged in combat. Dialogue: 0,0:15:23.29,0:15:25.03,Default,,0000,0000,0000,,Have a bench or two, Dialogue: 0,0:15:25.03,0:15:30.82,Default,,0000,0000,0000,,and a table for mission briefings or just occasional poker playing between the crew, or whatever. Dialogue: 0,0:15:30.82,0:15:35.38,Default,,0000,0000,0000,,We also embedded a cargo crane in the back of the ship, into the tail... Dialogue: 0,0:15:35.38,0:15:37.86,Default,,0000,0000,0000,,(Judges: Wow. Nice.) Dialogue: 0,0:15:37.86,0:15:43.61,Default,,0000,0000,0000,,Here's the more refined concept that is based on the block-out, so they actually match, Dialogue: 0,0:15:43.61,0:15:49.50,Default,,0000,0000,0000,,which illustrates how we want to move forward with our ship design. Dialogue: 0,0:15:50.72,0:15:53.59,Default,,0000,0000,0000,,Sandi: Chris Roberts, I heard a lot of comments from you. Dialogue: 0,0:15:53.59,0:15:59.79,Default,,0000,0000,0000,,Chris R: Yeah. Actually this is my new favorite. I actually really... I really liked it. Dialogue: 0,0:15:59.79,0:16:05.18,Default,,0000,0000,0000,,I would say that my comments would not really be so much about... Dialogue: 0,0:16:05.44,0:16:08.77,Default,,0000,0000,0000,,It felt like a gunship to me. It felt really nice in some of those 3D views. Dialogue: 0,0:16:08.77,0:16:14.72,Default,,0000,0000,0000,,My questions and comments would be more down on the engines and the thrusters; Dialogue: 0,0:16:14.72,0:16:16.14,Default,,0000,0000,0000,,how they're moving and how they're working. Dialogue: 0,0:16:16.14,0:16:21.52,Default,,0000,0000,0000,,because I like those big, I think they're the thrusters or arms, on the side. Dialogue: 0,0:16:21.52,0:16:28.15,Default,,0000,0000,0000,,I'd have to actually spend some time and say where are the four TR3 engines in the back, Dialogue: 0,0:16:28.15,0:16:31.47,Default,,0000,0000,0000,,where are the four TR2 maneuvering jets in the front, Dialogue: 0,0:16:31.47,0:16:34.11,Default,,0000,0000,0000,,because it sort of felt like they combined some of those things. Maybe they didn't. Dialogue: 0,0:16:34.11,0:16:38.02,Default,,0000,0000,0000,,Chris O: Are your thoughts on those small thrusters on the engines on the side, Dialogue: 0,0:16:38.02,0:16:42.42,Default,,0000,0000,0000,,would they physically work in space as far as maneuvering it properly? Dialogue: 0,0:16:42.42,0:16:45.76,Default,,0000,0000,0000,,Or is it an amount of cheatability? Chris R: Yeah, yeah, yeah... It's not... Dialogue: 0,0:16:45.76,0:16:48.33,Default,,0000,0000,0000,,It's not the look of it. The look of it is cool. Dialogue: 0,0:16:48.33,0:16:55.38,Default,,0000,0000,0000,,I'm just talking about literally the physical... Because we are actually simulating these ships properly. Dialogue: 0,0:16:55.38,0:17:01.88,Default,,0000,0000,0000,,So, the thrusters have to be placed in the appropriate positions, that the ship can actually... Dialogue: 0,0:17:01.88,0:17:03.88,Default,,0000,0000,0000,,Because literally we'll put it into the engine, Dialogue: 0,0:17:03.88,0:17:08.51,Default,,0000,0000,0000,,and if we don't have our thrusters set up correctly, the ship won't fly properly. Dialogue: 0,0:17:08.51,0:17:10.10,Default,,0000,0000,0000,,Sandi: New favorite for you, too, Chris? Dialogue: 0,0:17:10.10,0:17:12.47,Default,,0000,0000,0000,,Chris O: No. It's close, though. It's up there. Dialogue: 0,0:17:12.47,0:17:16.12,Default,,0000,0000,0000,,It's a perfect example of how you've got to trust the process sometimes, Dialogue: 0,0:17:16.12,0:17:21.66,Default,,0000,0000,0000,,and how the process of concepting stuff out works as far as the initial silhouettes and sketches, Dialogue: 0,0:17:21.66,0:17:23.81,Default,,0000,0000,0000,,moving into blocking it out, Dialogue: 0,0:17:23.81,0:17:30.17,Default,,0000,0000,0000,,and then how really putting a thought into it can lead to a successful finished design. Dialogue: 0,0:17:30.17,0:17:33.28,Default,,0000,0000,0000,,And that definitely showed successful design. Dialogue: 0,0:17:33.28,0:17:39.30,Default,,0000,0000,0000,,Chris: Really the only comment or critique I would have would be - well for one, Dialogue: 0,0:17:39.75,0:17:43.59,Default,,0000,0000,0000,,figuring out where exactly the thrusters might be so it flies correctly... Dialogue: 0,0:17:43.59,0:17:48.16,Default,,0000,0000,0000,,But those big engines on the side, while they were cool and I like them, Dialogue: 0,0:17:48.16,0:17:53.21,Default,,0000,0000,0000,,would maybe work on a little bit more, because they seem a little bit too blocky. Dialogue: 0,0:17:53.21,0:17:59.17,Default,,0000,0000,0000,,The rest of the ship was a little bit more rounded, or whatever, and it had this cool shape language, Dialogue: 0,0:17:59.17,0:18:05.53,Default,,0000,0000,0000,,but these big things that felt like big nose pliers to me, when it kind of went together and up, Dialogue: 0,0:18:05.53,0:18:11.92,Default,,0000,0000,0000,,because they're so blocky and square. Maybe you could chamfer off one edge off of it or something. Dialogue: 0,0:18:11.92,0:18:14.95,Default,,0000,0000,0000,,Just to make it a little bit more cohesive with the rest. Dialogue: 0,0:18:14.95,0:18:18.49,Default,,0000,0000,0000,,Mark: I love the call-outs that he did for the interior. That was fantastic. Dialogue: 0,0:18:18.49,0:18:21.87,Default,,0000,0000,0000,,As far as what room goes where and how they all fit together. Dialogue: 0,0:18:21.87,0:18:25.63,Default,,0000,0000,0000,,You could tell he thought out, like, "okay, right behind the pilots would be the engine room," Dialogue: 0,0:18:25.63,0:18:29.76,Default,,0000,0000,0000,,"so if something crazy happens, the engine room is right there." Dialogue: 0,0:18:29.76,0:18:35.94,Default,,0000,0000,0000,,It feels like kind of a Gundam ship to me, a little bit. With the way that those... Dialogue: 0,0:18:35.94,0:18:36.99,Default,,0000,0000,0000,,Chris R: You want it to transform? Dialogue: 0,0:18:36.99,0:18:39.40,Default,,0000,0000,0000,,Mark: Yeah, kind of a Transformer type ship. Dialogue: 0,0:18:39.40,0:18:40.66,Default,,0000,0000,0000,,Chris S: Like the legs and the...? Dialogue: 0,0:18:40.66,0:18:42.16,Default,,0000,0000,0000,,Mark: The legs of a Gundam ship. Dialogue: 0,0:18:42.16,0:18:45.36,Default,,0000,0000,0000,,Which is not bad. I mean, that's pretty cool. Dialogue: 0,0:18:45.36,0:18:51.48,Default,,0000,0000,0000,,The only thing that's kind of weird to me is that if you just glance at the ship, Dialogue: 0,0:18:51.48,0:18:55.56,Default,,0000,0000,0000,,it looks like a smaller ship than what it is. You know what I mean? Dialogue: 0,0:18:55.56,0:18:59.22,Default,,0000,0000,0000,,If you look at the cockpit, how big it is, compared to the rest of the ship. Dialogue: 0,0:18:59.22,0:19:03.34,Default,,0000,0000,0000,,Chris R: I didn't feel that. I felt like you definitely got the scale. Dialogue: 0,0:19:03.34,0:19:08.67,Default,,0000,0000,0000,,Mark: And that's minor, because if you're walking around that thing, you're going to see it in full scale. Dialogue: 0,0:19:08.67,0:19:11.88,Default,,0000,0000,0000,,Chris O: So was it the big plier things that made it feel small to you? Dialogue: 0,0:19:11.88,0:19:18.97,Default,,0000,0000,0000,,Mark: I think it was just the whole shape was kind of reminiscent of a fighter jet-ish, a little. Dialogue: 0,0:19:18.97,0:19:22.18,Default,,0000,0000,0000,,Just the hull, I'm talking about - how it kind of tapered off, Dialogue: 0,0:19:22.18,0:19:27.81,Default,,0000,0000,0000,,and you've got that fighter jet front that goes down into that cockpit area. Dialogue: 0,0:19:27.81,0:19:30.56,Default,,0000,0000,0000,,Chris S: Those big side things throw the scale off a little bit. Dialogue: 0,0:19:30.56,0:19:37.12,Default,,0000,0000,0000,,Because it's a big simple shape, and that kind of looks like it could be... Dialogue: 0,0:19:37.12,0:19:42.24,Default,,0000,0000,0000,,In manufacturing, it's hard to do big simple shapes like that without adding a lot of weight. Dialogue: 0,0:19:42.82,0:19:50.42,Default,,0000,0000,0000,,David:I thought it was an extremely communicative, clear, presentation. Obviously a lot of work went Dialogue: 0,0:19:50.42,0:19:56.70,Default,,0000,0000,0000,,into this. There was also a variety in illustration style. Some felt, even if they were digital, theey were still Dialogue: 0,0:19:56.70,0:20:03.92,Default,,0000,0000,0000,,cool "grey marker" artefacts and guache touches almost, at least, it evoked that for me Dialogue: 0,0:20:03.92,0:20:10.47,Default,,0000,0000,0000,,which was fun, it made the ovall presentation full of variety and interesting to look at. Dialogue: 0,0:20:10.47,0:20:19.35,Default,,0000,0000,0000,,Design-wise I thought it was pretty cool, that said, the large, what did you call them? Dialogue: 0,0:20:19.35,0:20:26.07,Default,,0000,0000,0000,,Chris S:Pliers. David:Pliers, whatever, garlic press, who knows what, those read as a much Dialogue: 0,0:20:26.07,0:20:35.77,Default,,0000,0000,0000,,smaller object than what they were, so for that I would say what you said about adding bevelled edges Dialogue: 0,0:20:35.77,0:20:39.90,Default,,0000,0000,0000,,add a little more sophistication, but also a secondary form... Dialogue: 0,0:20:39.90,0:20:44.04,Default,,0000,0000,0000,,Chris S:Break it up into smaller units. Dialogue: 0,0:20:44.04,0:20:50.14,Default,,0000,0000,0000,,David:Yeah, large complex things are rarely just boxes, other than skyscrapers, I can make Dialogue: 0,0:20:50.14,0:21:01.62,Default,,0000,0000,0000,,counter arguments, I think some, although I liked the surfacing and design, the graphic break up Dialogue: 0,0:21:01.62,0:21:09.61,Default,,0000,0000,0000,,of panels and thusters, it still felt slightly soft, slightly cartoonish in proportion, but I think when they Dialogue: 0,0:21:09.61,0:21:14.99,Default,,0000,0000,0000,,get into a more refinded modelling pass they are going to tighten up some of these edges Dialogue: 0,0:21:14.99,0:21:18.47,Default,,0000,0000,0000,,and it will come together great. So, really good job. Dialogue: 0,0:21:18.47,0:21:24.20,Default,,0000,0000,0000,,Sandi:Right, the competition seems to be getting tougher. A lot of love for this one, let's roll the next Dialogue: 0,0:21:24.20,0:21:29.56,Default,,0000,0000,0000,,I see the mercenary gunship as a viable, minimalistic, compact and very cost efficient ahip Dialogue: 0,0:21:29.56,0:21:34.24,Default,,0000,0000,0000,,As a style guide I used the already existing ships in the SC universe. Dialogue: 0,0:21:34.24,0:21:39.06,Default,,0000,0000,0000,,The floor of the cargo space has several purposes, it functions as the landing gear, but can also Dialogue: 0,0:21:39.06,0:21:41.50,Default,,0000,0000,0000,,be extended for cargo switching. Dialogue: 0,0:21:41.50,0:21:45.55,Default,,0000,0000,0000,,A thick main hull gives great armor for the crew and the ship systems. Dialogue: 0,0:21:45.55,0:21:51.90,Default,,0000,0000,0000,,The main challenge for me was to create the design only in 3D without a 2D concept in a short time. Dialogue: 0,0:21:51.90,0:21:57.94,Default,,0000,0000,0000,,For the gunship I decided to create a heavy hull design to ensure the ship would be able Dialogue: 0,0:21:57.94,0:22:05.13,Default,,0000,0000,0000,,to resist enemy gunfire. In front of the ship and at the rear there ia one manned turret seat. Dialogue: 0,0:22:05.13,0:22:10.26,Default,,0000,0000,0000,,When the gunship approaches for landing the wings rotate 90 degrees. Dialogue: 0,0:22:10.26,0:22:17.39,Default,,0000,0000,0000,,During the landing phase 4 small thrusters are placed near the cockpit for more stabilisation. Dialogue: 0,0:22:17.39,0:22:24.69,Default,,0000,0000,0000,,On both sides are doors, two for gargo and two for crew members. Dialogue: 0,0:22:24.69,0:22:27.01,Default,,0000,0000,0000,,Sandi:Chris O, what do you think? Dialogue: 0,0:22:27.01,0:22:30.66,Default,,0000,0000,0000,,Chris O:About what? Sandi:THAT what, Vision cut. Dialogue: 0,0:22:30.66,0:22:37.85,Default,,0000,0000,0000,,Chris O:It was, erm, ahh,it was kinda ugly. I'm trying to think whether it was ugly in a good way Dialogue: 0,0:22:37.85,0:22:42.50,Default,,0000,0000,0000,,or a bad way. Ahm, there was a lot of time spent making it all shiny with pretty lights, Dialogue: 0,0:22:42.50,0:22:45.16,Default,,0000,0000,0000,,not even pretty lighting but, just like, lights everywhere... Dialogue: 0,0:22:45.16,0:22:49.52,Default,,0000,0000,0000,,ChrisR:That last, or the second one, there's two concepts? Concept 1 and concept 2. Dialogue: 0,0:22:49.52,0:22:51.11,Default,,0000,0000,0000,,ChrisS:Which one do you like? Dialogue: 0,0:22:51.11,0:22:58.49,Default,,0000,0000,0000,,ChrisO:I liked-disliked both of them equally. I think if they think about the overall shape I think it Dialogue: 0,0:22:58.49,0:23:00.96,Default,,0000,0000,0000,,could be something a bit better. ChrisS:Silhouette? Dialogue: 0,0:23:00.96,0:23:06.65,Default,,0000,0000,0000,,ChrisO:All I see is an ugly ship, I don't like it. Dialogue: 0,0:23:06.65,0:23:09.23,Default,,0000,0000,0000,,Sandi:Chris Smith? Dialogue: 0,0:23:09.23,0:23:15.06,Default,,0000,0000,0000,,ChrisS:The first version I actually liked better than the second version, even though there was Dialogue: 0,0:23:15.06,0:23:21.75,Default,,0000,0000,0000,,something about it. The main thing that bothered me was that every shape in the ship was just huge. Dialogue: 0,0:23:21.75,0:23:28.95,Default,,0000,0000,0000,,There were no "big" and "small" parts to convey a sense of scale. Everything was big and it Dialogue: 0,0:23:28.95,0:23:37.71,Default,,0000,0000,0000,,looked cartoony. It looked like it was made for a Toy Story movie or something. ChrisO:Or Spykids Dialogue: 0,0:23:37.71,0:23:42.56,Default,,0000,0000,0000,,Mark:Buzz Lightyear would drive this ship. Dialogue: 0,0:23:42.56,0:23:49.22,Default,,0000,0000,0000,,ChrisO:If we were thinking that was his finished detail, or he was waiting to do more detailed Dialogue: 0,0:23:49.22,0:23:54.39,Default,,0000,0000,0000,,paintovers later. ChrisS:But even the general shapes, you want to have small and big variations. Dialogue: 0,0:23:54.39,0:23:59.80,Default,,0000,0000,0000,,Everything, even on the interior, he has these scurity bars that were like "THIS" thick around. Dialogue: 0,0:23:59.80,0:24:02.26,Default,,0000,0000,0000,,I mean, you want little detailed stuff. Dialogue: 0,0:24:02.26,0:24:07.79,Default,,0000,0000,0000,,ChrisR:I think on the second one it was much more guilty than the first one of scale. Dialogue: 0,0:24:07.79,0:24:12.66,Default,,0000,0000,0000,,ChrisS:One thing that was good about it was they thought about thrusters. The thrusters worked Dialogue: 0,0:24:12.66,0:24:17.68,Default,,0000,0000,0000,,that was a cool thing, they had some pre-vis animation, awsome, though I don't agree on Dialogue: 0,0:24:17.68,0:24:23.59,Default,,0000,0000,0000,,the first concept at least, where they had the whole ship lifting up on these little platforms. Dialogue: 0,0:24:23.59,0:24:31.38,Default,,0000,0000,0000,,I don't think if that is mechanically possible without huge hydraulic engines, it seemed fragile. Dialogue: 0,0:24:31.38,0:24:37.64,Default,,0000,0000,0000,,Some things I liked, some implementation on the technicality side of it, but overall, yeah, Dialogue: 0,0:24:37.64,0:24:46.34,Default,,0000,0000,0000,,the ship design was fairly ugly, the second design was very non-pleasing to the eye, Dialogue: 0,0:24:46.34,0:24:50.15,Default,,0000,0000,0000,,especially the silhouette with the wheels and landing gear out. Dialogue: 0,0:24:50.15,0:24:58.94,Default,,0000,0000,0000,,ChrisR:so, throw the second one out, but the first one I think would have some potential if it Dialogue: 0,0:24:58.94,0:25:05.88,Default,,0000,0000,0000,,was getting worked on. It was certainly stubby and ugly, but aggressive. It had those missiles Dialogue: 0,0:25:05.88,0:25:11.00,Default,,0000,0000,0000,,It had those guns, and I did like the thought put in to have the thrusters work, that's something we Dialogue: 0,0:25:11.00,0:25:18.14,Default,,0000,0000,0000,,need to have done. I totally agree with Chris in ters of the scale of stuff, those big thruster nozzles, Dialogue: 0,0:25:18.14,0:25:26.22,Default,,0000,0000,0000,,it was almost like all that was over-size, and it did feel like there was a little too much cut and paste Dialogue: 0,0:25:26.22,0:25:32.56,Default,,0000,0000,0000,,almost like, take constellation cockpit and add an element from another ship on the back, I feel it Dialogue: 0,0:25:32.56,0:25:39.01,Default,,0000,0000,0000,,would be better to have that unified, but I do not mind an ugly, functional, aggressive ship. Dialogue: 0,0:25:39.01,0:25:47.68,Default,,0000,0000,0000,,What they should do is take the first one, look at scaling stuff better...ChrisS:Refine some parts. Dialogue: 0,0:25:47.68,0:25:51.92,Default,,0000,0000,0000,,ChrisR:Everything looks blown up or over-exaggerated, but really embrace the Dialogue: 0,0:25:51.92,0:26:00.16,Default,,0000,0000,0000,,aggressive, stubby side, and I do agree that the whole, a cool idea, but I don't think it practical Dialogue: 0,0:26:00.16,0:26:05.83,Default,,0000,0000,0000,,the whole lift, with the base pushing up the ship. Dialogue: 0,0:26:05.83,0:26:12.61,Default,,0000,0000,0000,,ChriO:If there was more mass to those structures it might feel better, or you don't like the idea? Dialogue: 0,0:26:12.61,0:26:17.96,Default,,0000,0000,0000,,ChrisR:It just sort of feels...there was another element where the engines turned round Dialogue: 0,0:26:17.96,0:26:23.45,Default,,0000,0000,0000,,and they had skids on them, that looked like it might work. They would rotate round for VTOL Dialogue: 0,0:26:23.45,0:26:30.25,Default,,0000,0000,0000,,then in front you would have some similar thrusters rotating for VTOL and it would land. Dialogue: 0,0:26:30.25,0:26:34.60,Default,,0000,0000,0000,,That would be cool, then the base could just drop down like on the Constellation. Dialogue: 0,0:26:34.60,0:26:39.19,Default,,0000,0000,0000,,That would be fine, I just don't think landing on your belly then the belly pushing you up thing. Dialogue: 0,0:26:39.19,0:26:41.73,Default,,0000,0000,0000,,It just feels weird to me. Dialogue: 0,0:26:41.73,0:26:43.70,Default,,0000,0000,0000,,Sandi:David? Dialogue: 0,0:26:43.70,0:26:48.14,Default,,0000,0000,0000,,David:I really wish that, obviously this person is a competant modeller, has put a lot of time Dialogue: 0,0:26:48.14,0:26:53.82,Default,,0000,0000,0000,,into the presentation and rendering and the animation sequences, I wish I could take all that time out Dialogue: 0,0:26:53.82,0:27:03.28,Default,,0000,0000,0000,,and put it back into the core shapes and proportions of the design. I do think the first one id the one Dialogue: 0,0:27:03.28,0:27:10.65,Default,,0000,0000,0000,,to move forwards on, although I would work on the sort of F35 rear vector nozzle. Dialogue: 0,0:27:10.65,0:27:16.39,Default,,0000,0000,0000,,That, when animated in particular looked a little funny or odd. Dialogue: 0,0:27:16.39,0:27:20.53,Default,,0000,0000,0000,,ChrisR:Also probably not very efficient in how it works. Dialogue: 0,0:27:20.53,0:27:29.73,Default,,0000,0000,0000,,David:I mean, they do have it on a real jet, but I might consider putting a faring or sheilding piece Dialogue: 0,0:27:29.73,0:27:38.56,Default,,0000,0000,0000,,that articulates with those as they move to make that motion and silhouette more interesting. Dialogue: 0,0:27:38.56,0:27:40.71,Default,,0000,0000,0000,,Sandi:Mark Skelton? Dialogue: 0,0:27:40.71,0:27:46.32,Default,,0000,0000,0000,,Mark:I think, if you put a couple of balls inside this and a big handle on back, Fisher Price Dialogue: 0,0:27:46.32,0:27:55.14,Default,,0000,0000,0000,,would have a sweet toy. It's really stubby, and very Fisher Price, so if they took it and slimmed it and Dialogue: 0,0:27:55.14,0:27:59.27,Default,,0000,0000,0000,,pulled it a little bit, that might be a start of something cool, but..... Dialogue: 0,0:27:59.27,0:28:06.58,Default,,0000,0000,0000,,ChrisO:It's not the stubbyness. ChrisR:I think it's the fact you don't like that everything is big features. Dialogue: 0,0:28:06.58,0:28:13.34,Default,,0000,0000,0000,,Mark:Everything, especially with the landing gear, the gear was right here and the ship was here, this big Dialogue: 0,0:28:13.34,0:28:20.56,Default,,0000,0000,0000,,so instead of having it so wide, maybe thin it up and pull it this way a little bit. Definately the first Dialogue: 0,0:28:20.56,0:28:23.10,Default,,0000,0000,0000,,one was more interesting to me. Dialogue: 0,0:28:23.10,0:28:30.08,Default,,0000,0000,0000,,David:I wouldn't want to lengthen it, I'd want to keep it short, compace, like a flattened toad, Dialogue: 0,0:28:30.08,0:28:37.09,Default,,0000,0000,0000,,to me that says robust and compact, and it's easily manouvrable, something that spins on a dime Dialogue: 0,0:28:37.09,0:28:43.58,Default,,0000,0000,0000,,If they were to make it longer then it might suggest that it's faster or... Dialogue: 0,0:28:43.58,0:28:46.27,Default,,0000,0000,0000,,Mark:Maybe the thickness of the walls, I guess... Dialogue: 0,0:28:46.27,0:28:50.24,Default,,0000,0000,0000,,ChrisR:I think the thrusters, the engines, the little details, all the stuff that moved, Dialogue: 0,0:28:50.24,0:28:54.94,Default,,0000,0000,0000,,they were all just too big and over-scale, so add it together it looks weird. Dialogue: 0,0:28:54.94,0:28:57.20,Default,,0000,0000,0000,,ChrisS:They were all the same size. Dialogue: 0,0:28:57.20,0:29:03.23,Default,,0000,0000,0000,,Mark:I agree. Sandi:Well, concept 1 and a few reworks for that one. Here#s the last video Dialogue: 0,0:29:39.46,0:29:44.71,Default,,0000,0000,0000,,our concept artist Karnac is known for increbibly detailed clean concepts, Dialogue: 0,0:29:52.76,0:30:01.25,Default,,0000,0000,0000,,Mark:I mean Karnac, that guy is amazing, he is legendary, everything I have seen of his Dialogue: 0,0:30:01.25,0:30:06.42,Default,,0000,0000,0000,,has been amazing. The initial design, I like it, he has a lot of firepower on there obviously, Dialogue: 0,0:30:06.42,0:30:14.68,Default,,0000,0000,0000,,it's fantastic, he's thought through a lot of the systems and how they work together, which is great Dialogue: 0,0:30:14.68,0:30:22.88,Default,,0000,0000,0000,,again I want to see a kind of three-quarter view, I didn't get to see that, just the top and the side, Dialogue: 0,0:30:22.88,0:30:31.47,Default,,0000,0000,0000,,it was cool, I can see a lot from that, but I would like to see more of the detail work that he is Dialogue: 0,0:30:31.47,0:30:33.10,Default,,0000,0000,0000,,thinking of. Dialogue: 0,0:30:33.10,0:30:40.49,Default,,0000,0000,0000,,David:I like all the thought and the layout and package architecture, and this, that and the other, Dialogue: 0,0:30:40.49,0:30:51.68,Default,,0000,0000,0000,,but I might try to work th profile silhouette, the cockpit fuselage area, it felt a little rectilinear, Dialogue: 0,0:30:51.68,0:31:00.22,Default,,0000,0000,0000,,I felt it just.....I liked that, it felt very bold and distict, but that said I felt it needed a secondary shape Dialogue: 0,0:31:00.22,0:31:09.90,Default,,0000,0000,0000,,in the silhouette. It had a sort of retro feel, and in a good way, sort of paid homage to Ron Cobb and Dialogue: 0,0:31:09.90,0:31:19.10,Default,,0000,0000,0000,,Sid Meade and film like Alien. It had sort of an "Eighties SciFi" aesthetic about it. Dialogue: 0,0:31:19.10,0:31:27.56,Default,,0000,0000,0000,,I happen to like that aesthetic, I would just be careful, and maybe, I know this team is fully capable of Dialogue: 0,0:31:27.56,0:31:33.87,Default,,0000,0000,0000,,pushing it, and I would like to see it pushed. I saw some simalarities with the shuttle that Dialogue: 0,0:31:33.87,0:31:39.68,Default,,0000,0000,0000,,Sigourney's character... Mark:I was gonna say, that drop ship she had at the end of Aliens. Dialogue: 0,0:31:39.68,0:31:44.15,Default,,0000,0000,0000,,It had that triangular.... David:Now obviously they have done some new stuff to this, and Dialogue: 0,0:31:44.15,0:31:51.00,Default,,0000,0000,0000,,I'm making no suggestion that they are copying, it's just these things are all in our shared language Dialogue: 0,0:31:51.00,0:31:56.49,Default,,0000,0000,0000,,and when I see a team with this much talent I want to push them to go further. Dialogue: 0,0:31:56.49,0:31:58.50,Default,,0000,0000,0000,,Sandi:The Chris couch? Dialogue: 0,0:31:58.50,0:32:04.24,Default,,0000,0000,0000,,ChrisR:I liked the thinking and the approach that went into this. Talking out what they were thinking about Dialogue: 0,0:32:04.24,0:32:09.98,Default,,0000,0000,0000,,where they would place the guns, what it's function and role was going to be, so the general Dialogue: 0,0:32:09.98,0:32:13.90,Default,,0000,0000,0000,,layout and design I liked. I always go on about the thrusters because we need that for flight, Dialogue: 0,0:32:13.90,0:32:17.90,Default,,0000,0000,0000,,and you could see on their design that they had the front thrusters, here's where they pivot, Dialogue: 0,0:32:17.90,0:32:23.51,Default,,0000,0000,0000,,here's the back ones, and that is actually how it should work, so all those element were great. Dialogue: 0,0:32:23.51,0:32:32.41,Default,,0000,0000,0000,,I'm a little disappointed that they did not take it to the next stage that the Shimanpan and Dialogue: 0,0:32:32.41,0:32:39.31,Default,,0000,0000,0000,,Four Horsemen did, but I think knowing what they did on the gun and the talent behind them Dialogue: 0,0:32:39.31,0:32:46.62,Default,,0000,0000,0000,,and the form and the basics of thinking where the reactor and all the rest where, for me it puts Dialogue: 0,0:32:46.62,0:32:53.52,Default,,0000,0000,0000,,them up there, but I would want to see the concept finished out for me to put them at the front of Dialogue: 0,0:32:53.52,0:33:00.94,Default,,0000,0000,0000,,the line,but I know they have the talent to get there, they are on the right track, I would just like to see Dialogue: 0,0:33:00.94,0:33:06.10,Default,,0000,0000,0000,,more of the details. Huge amount of promise. Dialogue: 0,0:33:06.10,0:33:14.95,Default,,0000,0000,0000,,ChrisO:Yeah, I think we all see the potential with that team, I just wish it was developed further. Dialogue: 0,0:33:14.95,0:33:23.93,Default,,0000,0000,0000,,As far as their basic shape for the ship? I think to get it away from the Sigourney Weaver drop-ship Dialogue: 0,0:33:23.93,0:33:30.72,Default,,0000,0000,0000,,ther escape shuttle, whatever, and they might end up doing this it's such an early stage that maybe Dialogue: 0,0:33:30.72,0:33:40.42,Default,,0000,0000,0000,,he can break apart the big shapes in general, cut it open and see some interior to break Dialogue: 0,0:33:40.42,0:33:42.49,Default,,0000,0000,0000,,up the shape. Dialogue: 0,0:33:42.49,0:33:50.46,Default,,0000,0000,0000,,ChrisS:The weapon range was cool, I like when they do that, since it is a gunship, how much range do Dialogue: 0,0:33:50.46,0:33:53.08,Default,,0000,0000,0000,,you have with each gun to protect your ship. Dialogue: 0,0:33:53.08,0:34:04.25,Default,,0000,0000,0000,,I liked the shape language they have too, I felt the neck, from the side, was sort of dinosaur-ish Dialogue: 0,0:34:04.25,0:34:12.94,Default,,0000,0000,0000,,the neck and little head, but overall great potential, their concept artist is amazing. Dialogue: 0,0:34:12.94,0:34:20.95,Default,,0000,0000,0000,,Hopefully in the next iteration they can show us a little bit more. Dialogue: 0,0:34:20.95,0:34:27.15,Default,,0000,0000,0000,,Sandi:Alright guys, we had 5 quality teams today, and you know what time it is, Email me Dialogue: 0,0:34:27.15,0:34:31.94,Default,,0000,0000,0000,,your top three teams and I will tally the votes. Dialogue: 0,0:34:33.96,0:34:38.80,Default,,0000,0000,0000,,(plinky-plonky twee voting music) Dialogue: 0,0:34:49.89,0:34:53.41,Default,,0000,0000,0000,,Sandi:OK guys, result in, and two teams got 5 votes each. Dialogue: 0,0:34:53.41,0:34:57.29,Default,,0000,0000,0000,,Congratulations to team Shimapan and team Troyka. Dialogue: 0,0:34:57.29,0:35:08.22,Default,,0000,0000,0000,,Now, Vision Cut got no votes, which leaves 4 Hourseman and Tallon Corp. David Hobbins? Dialogue: 0,0:35:08.22,0:35:19.79,Default,,0000,0000,0000,,David:I voted for Tallon Corp. Although I think I was hard on it during my critique, that said Dialogue: 0,0:35:19.79,0:35:29.43,Default,,0000,0000,0000,,I feel it is more original, and I guess I'd like to see designers take risks and do something new Dialogue: 0,0:35:29.43,0:35:37.86,Default,,0000,0000,0000,,but they really have to tackle the obstacle of the size of it, it seems more a hand-held object. Dialogue: 0,0:35:37.86,0:35:44.01,Default,,0000,0000,0000,,If they can overcome that, and their explanations of why it is shaped that way because of the Dialogue: 0,0:35:44.01,0:35:48.59,Default,,0000,0000,0000,,heat shield and other things, I think it could be a really unique drop-ship. Dialogue: 0,0:35:48.59,0:35:53.16,Default,,0000,0000,0000,,Whereas the other was more fleshed out, lots of work, this was a tough decision for me by the way, Dialogue: 0,0:35:53.16,0:35:58.36,Default,,0000,0000,0000,,It just felt a little "safe" and conventional. Dialogue: 0,0:35:58.36,0:36:02.60,Default,,0000,0000,0000,,Sandi:Well I'm sorry David, Four Horsemen are moving on. Dialogue: 0,0:36:02.60,0:36:07.30,Default,,0000,0000,0000,,David:That's fine, I just wanted to give them a chance. Dialogue: 0,0:36:07.30,0:36:15.86,Default,,0000,0000,0000,,ChrisR:I think Tallon Corp was good too, I just, for me, Four Horsemen was more realised and Dialogue: 0,0:36:15.86,0:36:23.72,Default,,0000,0000,0000,,fitted the bill much better, so for me it would be Four Horsemen every day, though that's not Dialogue: 0,0:36:23.72,0:36:30.87,Default,,0000,0000,0000,,to say that Tallon could not turn around and change things with another pass at the design, which Dialogue: 0,0:36:30.87,0:36:35.35,Default,,0000,0000,0000,,I think the will have a chance to do in the save pool. Dialogue: 0,0:36:35.35,0:36:40.60,Default,,0000,0000,0000,,Sandi:The community gets involved once again at the end of phase 1, you guys will get to vote back in Dialogue: 0,0:36:40.60,0:36:42.50,Default,,0000,0000,0000,,two teams. Dialogue: 0,0:36:42.50,0:36:46.61,Default,,0000,0000,0000,,All the teams will get the judges feedback they will do another pass and put out their new video Dialogue: 0,0:36:46.61,0:36:50.03,Default,,0000,0000,0000,,and you guys get to vote two teams back in. Dialogue: 0,0:36:50.03,0:36:53.65,Default,,0000,0000,0000,,Alright guys, we have one more week, 5 more teams to look at... Dialogue: 0,0:36:53.65,0:36:57.97,Default,,0000,0000,0000,,All:WooHoo! Whoah! (laughs) More excitement! Dialogue: 0,0:36:57.97,0:37:04.68,Default,,0000,0000,0000,,ChrisR:This week was great, I thought the standard of competition was extremely high. Dialogue: 0,0:37:04.68,0:37:11.67,Default,,0000,0000,0000,,Super impressed. Last week was good, but I feel this week is ahead of what last week. Dialogue: 0,0:37:11.67,0:37:17.42,Default,,0000,0000,0000,,Really looking forwards to seeing next weeks, and then looking forward to seeing what everyone Dialogue: 0,0:37:17.42,0:37:25.30,Default,,0000,0000,0000,,does in response to our feedback, that's a really great test of a concept artist's skill Dialogue: 0,0:37:25.30,0:37:31.02,Default,,0000,0000,0000,,It's not just coming up with a design in abstraction, you come up with a design to fit some parameters Dialogue: 0,0:37:31.02,0:37:37.85,Default,,0000,0000,0000,,and whether it's a game or a movie or something like that, generally there is other creative feedback Dialogue: 0,0:37:37.85,0:37:41.93,Default,,0000,0000,0000,,and you have to respond and integrate that, and if you do a good job and do it well, that Dialogue: 0,0:37:41.93,0:37:44.96,Default,,0000,0000,0000,,is the sign of a really great concept artist. Dialogue: 0,0:37:44.96,0:37:53.21,Default,,0000,0000,0000,,Sandi:Alright, on that, next week it's the final round of the concept art phase, see you next Friday.