1 00:00:12,983 --> 00:00:16,336 RGB+DToolkit is a workflow for making volumetric video 2 00:00:16,336 --> 00:00:19,631 with a Kinect and a Digital SLR. 3 00:00:20,363 --> 00:00:23,767 I perceive a continuum between abstraction and figuration. 4 00:00:23,767 --> 00:00:28,833 I see a place all along there with with a lot of really interesting places to go. 5 00:00:28,833 --> 00:00:31,850 I think that abstraction has the capacity to 6 00:00:31,850 --> 00:00:35,170 kind of communicate in ways of building on language 7 00:00:35,170 --> 00:00:41,276 in ways that talk to us in a really low perceptual level. 8 00:01:24,962 --> 00:01:30,134 So for us it's important that we're teaching you how to do this using all open source software. 9 00:01:30,134 --> 00:01:33,765 Using things you can do yourself. 10 00:01:44,735 --> 00:01:49,280 The design philosophy with this software is that these cameras are changing very quickly. 11 00:01:49,280 --> 00:01:53,037 The technology is changing very quickly. We're sort of figuring it out as we go. 12 00:01:53,037 --> 00:01:54,985 So there's very little emphasis put on the permanence 13 00:01:54,985 --> 00:01:59,773 of the software, but rather the methodology that goes into it. 14 00:02:00,711 --> 00:02:07,049 The process involves taking images of a checkerboard in order to calibrate the two cameras together. 15 00:02:08,436 --> 00:02:12,160 Recording data from the Kinect and the SLR simultaneously. 16 00:02:13,960 --> 00:02:18,426 [Speaking French] 17 00:02:18,817 --> 00:02:23,734 Then visualizing it in 3D space with our application. 18 00:02:24,369 --> 00:02:27,956 By creating open source tools that combine consumer electronics, 19 00:02:27,956 --> 00:02:31,732 we can discover new asthetics. 20 00:02:34,103 --> 00:02:38,892 We've just seen the beginning of what's possible.